Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 18:02:36 Player: Selene Result: Destroyed by SW-C7T(B) with Heavy Battle Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (161) 805 Value Destroyed (4511) 4511 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (-99) -99 TOTAL SCORE: 11617 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -1109 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Armor Integrity Analyzer Plasma Cannon Faulty Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Armored Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Superbattery Improved Trap Scanner Improved Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Thermic Laser > --- INVENTORY -------- Fusion Compressor Fusion Compressor Power Amplifier Improved Cooling System Enhanced Optical Array Armor Integrity Analyzer Matter Filter Improved Light Armor Plating Improved Medium Armor Plating Shield Generator Improved Lightning Gun Plasma Cannon Heavy Plasma Cannon Heavy Battle Rifle Improved Heavy Machine Gun Magnetic Acceleration Cannon Proton Missile Launcher Heavy Rocket Launcher Scythe [Rating: 77] Favorites ----------- Power Fusion Compressor Engine Deuterium Engine Power Core Fusion Compressor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 5 | . . . 1 . . . 1 1 . . . . 2 . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 190 | 7 23 5 44 3 1 3 34 11 11 8 . 1 13 3 6 17 Power 13 | 1 3 1 2 . . . 3 . . 1 . . 1 . . 1 Engine 9 | 1 3 1 2 . . . 1 . . 1 . . . . . . Core 4 | . . . . . . . 2 . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 37 | 2 7 . 15 1 . . 6 . 1 1 . 1 . 1 1 1 Treads 30 | . 4 . 13 1 . . 6 . 1 1 . 1 . 1 1 1 Leg 7 | 2 3 . 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 61 | 2 6 . 8 . . 1 12 5 8 2 . . 8 2 3 4 Device 37 | 1 3 . 3 . . 1 5 5 7 1 . . 7 . 3 1 Storage 7 | 1 2 . 1 . . . 2 . . . . . 1 . . . Processor 1 | . . . . . . . 1 . . . . . . . . . Hackware 1 | . . . 1 . . . . . . . . . . . . . Protection 15 | . 1 . 3 . . . 4 . 1 1 . . . 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 79 | 2 7 4 19 2 1 2 13 6 2 4 . . 4 . 2 11 Energy Gun 18 | 1 1 . 5 . . 2 1 1 . . . . 3 . 1 3 Energy Cannon 9 | . . . 5 . . . . 2 . . . . . . . 2 Ballistic Gun 21 | 1 5 2 6 1 . . 3 1 . 1 . . . . . 1 Ballistic Cannon 8 | . . . . . . . 3 1 2 1 . . . . . 1 Launcher 12 | . 1 2 2 1 . . 1 . . 2 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 4 . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 1 . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . . . . Parts Lost 32 | . . . 4 . . . 3 . 1 1 . 1 . 3 . 19 Power 2 | . . . . . . . 1 . . . . . . . . 1 Propulsion 11 | . . . 2 . . . . . 1 1 . 1 . 2 . 4 Utility 15 | . . . 2 . . . 2 . . . . . . 1 . 10 Weapon 4 | . . . . . . . . . . . . . . . . 4 Highest Loss Streak 12 | . . . 1 . . . 1 . 1 1 . 1 . 2 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 99 87 99 96 99 100 92 92 92 92 92 99 96 Engine 6 | . 14 14 11 11 11 11 4 7 7 7 7 7 5 . . . Core 1 | . . . . . . . 4 . . . . . . 6 6 5 Treads 28 | . 19 28 30 32 33 33 35 30 30 29 30 30 26 25 25 24 Leg 1 | . 8 . 2 . . . . . . . . . . . . . Device 12 | . 5 . 9 11 11 11 9 14 14 7 7 7 18 20 20 19 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 13 13 12 Processor 2 | . . . . . . . 4 7 7 7 7 7 5 . . . Protection 9 | . 8 14 10 11 11 11 9 7 7 7 7 7 6 6 13 11 Energy Gun 6 | . 7 . 4 . . 21 2 1 3 . . . 4 20 19 16 Energy Cannon 1 | . . . 4 . . . . 1 3 . . . . . . . Ballistic Gun 6 | . 20 19 10 11 . . 6 5 . 5 7 7 2 . . . Ballistic Cannon 3 | . . . . . . . 4 11 8 14 15 15 10 . . . Impact Weapon 1 | . . . 2 10 . . 4 . . . . . . . . . Naked Turns 35 | . . . . . . . . . . . . . . . . 35 Heaviest Build 94 | 11 51 53 70 65 65 67 71 75 79 91 90 90 94 85 82 92 Greatest Support 102 | 20 40 40 66 66 66 66 90 88 88 88 86 86 86 94 102 72 Greatest Overweight (x) 23 | 1 2 1 1 1 . 1 1 . . 1 1 1 1 1 1 23 Average Overweight (x) . | . . 1 . . . . . . . . 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 19 19 20 19 20 20 Average Carried 19 | 4 16 20 19 19 19 19 19 19 19 19 19 18 19 18 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 20 20 20 20 20 19 20 20 20 19 19 19 19 16 20 4 Class Distribution -------------------- 52% | Mutant 22% | Tank 9% | Scavenger-Mutant 8% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 4179 | 286 348 90 854 55 . 82 777 20 417 141 . 191 197 123 347 251 Remotely 893 | . . . . . . . 469 20 66 141 . . 197 . . . Salvage Created 5064 | 121 541 107 1456 24 . 44 1238 4 248 67 . 193 66 123 490 342 Parts 321 | 7 52 14 97 1 . 3 68 . 14 12 . 8 8 1 15 21 Haulers Intercepted 8 | . 1 . 5 . . . 2 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 12 9 . 8 . 1 9 2 Prevented 8 | . . . . . . . . . . . . . . . 8 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 108 | . 14 8 24 1 . . 26 1 6 8 . 6 2 2 8 2 Melee 2 | . . . . . . . 2 . . . . . . . . . Guns 49 | . 11 2 11 1 . . 13 . 3 . . 3 . 1 4 . Cannons 20 | . . . 4 . . . 7 1 3 . . 3 2 . . . AOE 30 | . 3 6 8 . . . 3 . . 8 . . . . 1 1 Classes Destroyed 20 | 2 6 . 4 1 . . . 1 1 . . 1 . . 1 3 Worker 7 | . . . 3 . . 2 2 . . . . . . . . . Builder 6 | . 4 . 1 . . . 1 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 5 . . . 2 . . . . . . . . . Recycler 3 | 1 . . 1 . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . Watcher 8 | . 2 . 5 . . . 1 . . . . . . . . . Swarmer 30 | . 6 6 6 . . . 3 . . 8 . . . . 1 . Grunt 45 | . 8 2 7 . . . 16 . 2 . . 4 . . 6 . Brawler 2 | . . . 2 . . . . . . . . . . . . . Duelist 3 | . . . . 1 . . 1 . 1 . . . . . . . Sentry 17 | . . . 9 . . . 6 . 1 . . . . . 1 . Hunter 4 | . . . . . . . . 1 1 . . . . 2 . . Programmer 3 | . . . . . . . . . 1 . . . 2 . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 Zionite 12 | . . . . . . . . . . . . . . . . 12 Fireman 1 | . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 1 6 3 4 1 . 1 6 1 3 4 . 3 1 2 3 4 Combat Bots Only 5 | . 3 3 4 1 . . 5 1 3 4 . 3 1 2 3 1 Max Kills in Single Turn 3 | 1 3 3 2 1 . 1 3 1 2 3 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 2 . . . 3 . . 3 . . . . 1 1 Melee 1 | . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Hostile Shots Fired 818 | . 65 20 154 3 . . 132 8 59 15 . 34 6 30 63 229 Missed 245 | . 16 6 39 2 . . 25 2 23 4 . 8 3 4 24 89 Damage Taken 9604 | . 502 151 1685 55 . . 1687 130 461 214 . 614 43 474 380 3208 Core 1531 | . 96 16 235 . . . 88 . 72 28 . 136 15 33 . 812 Absorbed by Shields 16 | . . . . . . . . . . . . . . . 16 . Redirected to Shielding 24 | . . . 24 . . . . . . . . . . . . . Ignored by Resistances 118 | . . . . . . . . . . . . . . 11 53 54 Regen/Repaired (Parts) 313 | . 53 . . . . . 221 . . . . . . . . 39 Core Remaining (%) 69 | 100 . 55 . . . 41 84 . . . . 66 . . . . Volleys Fired 405 | 16 60 8 105 7 . 3 83 9 14 7 . 12 7 5 24 45 Largest 3 | 2 2 2 2 1 . 2 2 3 2 1 . 3 2 3 3 3 Hottest 240 | 60 80 40 126 28 . 144 144 111 155 39 . 129 96 235 235 240 Shots Fired 795 | 32 117 13 193 7 . 7 134 23 28 7 . 36 14 15 60 109 Gun 586 | 32 114 10 154 7 . 7 98 5 9 . . 12 . 15 54 69 Cannon 168 | . . . 33 . . . 35 18 19 . . 24 14 . . 25 Launcher 41 | . 3 3 6 . . . 1 . . 7 . . . . 6 15 Special . | . . . . . . . . . . . . . . . . . Kinetic 443 | 16 82 10 102 7 . . 118 23 10 . . 36 14 . . 25 Thermal 253 | 16 21 . 38 . . 7 15 . 18 . . . . 15 54 69 Explosive 33 | . 3 3 6 . . . 1 . . 7 . . . . . 13 Electromagnetic 66 | . 11 . 47 . . . . . . . . . . . 6 2 Robot Hit Streak 34 | 8 17 9 34 5 . 6 17 5 8 . . 5 2 5 13 11 Robot Miss Streak 9 | 2 4 2 6 3 . 2 9 5 1 2 . 4 2 2 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 1 . . . . 4 . . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . 1 . 1 Shots Hit Robots 542 | 21 79 9 134 7 8 4 131 11 20 . . 19 6 10 42 41 Core Hits 320 | 8 39 11 55 6 . 2 103 5 9 14 . 12 3 5 17 31 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 . . . . . . . . . Critical Strikes 27 | . 1 . 4 . . . 4 . 3 . . . . 3 6 6 Burn 18 | . . . 1 . . . . . 2 . . . . 3 6 6 Destroy 3 | . . . 2 . . . 1 . . . . . . . . . Blast 2 | . . . . . . . 1 . 1 . . . . . . . Corrupt 2 | . 1 . 1 . . . . . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . . . Melee Attacks 70 | . . . 4 1 8 . 43 . 1 . . . 2 . . 11 Impact 47 | . . . 4 1 . . 42 . . . . . . . . . Slashing 11 | . . . . . . . 1 . 1 . . . 2 . . 7 Piercing 4 | . . . . . . . . . . . . . . . . 4 Sneak Attacks 13 | . . . 1 . 7 . 5 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12648 | 216 1065 431 3029 125 . 61 3111 183 533 576 . 537 175 199 1004 1403 Guns 6449 | 216 799 76 1720 125 . 61 1475 76 150 . . 180 . 199 743 629 Cannons 2243 | . . . 592 . . . 586 107 372 . . 357 175 . . 54 Explosions 2902 | . 266 355 642 . . . 146 . . 576 . . . . 261 656 Melee 973 | . . . 69 . . . 904 . . . . . . . . . Ramming 81 | . . . 6 . . . . . 11 . . . . . . 64 Kinetic 5096 | 79 499 76 1218 125 . . 1883 183 212 . . 537 175 . . 109 Thermal 2796 | 137 172 . 422 . . 61 178 . 310 . . . . 199 743 574 Explosive 2284 | . 266 355 531 . . . 146 . . 576 . . . . . 410 Electromagnetic 1418 | . 128 . 783 . . . . . . . . . . . 261 246 Impact 910 | . . . 69 . . . 841 . . . . . . . . . Slashing 63 | . . . . . . . 63 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . 1 1 1 . 1 . . . . . . . 30 Average Corruption 2 | . . . . 1 1 1 . 1 . . . . . . . 8 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 35 | . . . . 1 6 3 . 5 . . . . . . . 20 Message Errors 6 | . . . . 1 2 . . 1 . . . . . . . 2 Matter Fused 8 | . . . . . 3 1 . 1 . . . . . . . 3 Heat Flow Errors 3 | . . . . . . 1 . . . . . . . . . 2 Energy Discharges 1 | . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 1 . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . 1 . . . . . . . 2 Misfires 3 | . . . . . . 1 . . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 251 | . 1 2 85 . . . 148 . . . . 1 3 . . 11 Projectiles 77 | . . . 10 . . . 56 . . . . 1 3 . . 7 Explosions 44 | . 1 2 37 . . . . . . . . . . . . 4 Melee 130 | . . . 38 . . . 92 . . . . . . . . . Knockbacks 16 | . . . . . . . 6 3 . . . 6 1 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . 6 3 . . . 5 1 . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 683 | . . 14 162 . . . . . 11 55 . . . . . 441 Shots 22 | . . 1 6 . . . . . . 2 . . . . . 13 Rammed 10 | . . . 1 . . . . . . . . . . . . 9 Targets Rammed 13 | . . . 2 . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . . . . . . . . . . . . 2 Highest Temperature 518 | 40 204 35 237 . . 165 335 203 216 30 . 518 117 199 199 261 Average Temperature 85 | 16 49 19 58 . . 46 102 70 88 12 . 209 44 118 117 90 Received Heat Transfer 2757 | . 189 45 615 . . . 963 . 129 . . 210 . 27 138 441 Effects 8 | . . . . . . . 1 . . . . 7 . . . . Shutdowns 3 | . . . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . . . . 2 . Combat Hostiles 3 | . . . 1 . . . . . . . . . . . 2 . Parts Fried 5 | . . . 1 . . . 3 . . . . . . . 1 . Impact Corruptions 5 | . . . 1 . . . 4 . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . 1 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . 1 1 1 Parts Melted 21 | . . . . . . 1 . . 3 . . . . 3 6 8 Heat Transferred 7990 | 300 375 . 914 . . 111 333 . 707 . . . . 800 2400 2050 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 462 | 20 253 134 332 87 . 10 394 216 . . . . 462 . . . Initial 462 | . 13 19 . 57 . . 3 155 . . . . 462 . . . Average 137 | 7 128 34 178 59 . 2 182 65 . . . . 200 . . . Maximum Alert Level 2 | . 1 . 1 . . . 1 1 . . . . 2 . . . Low Security (%) 70 | 100 86 100 51 100 . 100 48 95 . . . . 67 . . . Level 1 26 | . 13 . 48 . . . 51 4 . . . . 4 . . . Level 2 3 | . . . . . . . . . . . . . 28 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 2 . . . 3 . . . . . 3 . . . Investigation 4 | . 2 . 1 . . . . . . . . . 1 . . . Extermination 2 | . . . . . . . . . . . . . 2 . . . Reinforcement 5 | . 1 . 1 . . . 3 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 11 | . . . 5 . . . 5 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 219 | . 28 8 44 1 . . 45 2 5 6 . 7 2 9 11 51 Peak Tracking Total 19 | . 4 3 4 1 . . 6 4 3 4 . 4 1 9 4 19 Tactical Retreats 9 | . 1 . . . . . 1 . . . . . . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 10 | . 4 . 2 2 . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . 5 . Triggered 3 | . . . . . . . . . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 10 | . 1 . 6 . . . 1 . . . . . 1 . . 1 Max in Single Turn 1 | . 1 . 1 . . . 1 . . . . . 1 . . 1 Garrison Access 4 | . . . . . . . 1 2 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 55 | . 10 . 11 1 2 . 13 7 2 1 4 . 4 . . . Terminals 28 | . 7 . 9 . . . 8 2 . . . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . . . . . . . Recycling Units 7 | . 2 . . . . . 2 2 . . . . 1 . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 . . . . 1 . . . Total Hacks 163 | . 28 . 41 1 2 . 32 16 2 1 32 . 8 . . . Successful 106 | . 15 . 22 1 2 . 16 13 2 1 32 . 2 . . . Failed 57 | . 13 . 19 . . . 16 3 . . . . 6 . . . Catastrophic 12 | . 2 . 4 . . . 3 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 42 | . 7 . 12 . 1 . 11 5 . . . . 4 . . 2 Terminals 91 | . 22 . 33 . . . 23 8 . . . . 5 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 6 | . 2 . 2 . . . 2 . . . . . . . . . Recycling Units 13 | . 4 . . . . . 4 4 . . . . 1 . . . Scanalyzers 7 | . . . 6 . . . 1 . . . . . . . . . Garrison Access 7 | . . . . . . . 2 3 . . . . 2 . . . Terminal Hacks 75 | . 9 . 14 1 2 . 8 5 2 1 32 . 1 . . . Record 13 | . . . . . 1 . . 1 . . 11 . . . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 3 . . . 2 . . . 3 . 1 . . . Open Door 4 | . . . . 1 . . . . 2 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . . . Locate Traps 6 | . 1 . 3 . . . 1 1 . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 4 | . 2 . 2 . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . 2 . 1 . . . 2 . . . . . . . . . Scan Component 3 | . 1 . 1 . . . 1 . . . . . . . . . Repair 2 | . 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks 11 | . 4 . . . . . 3 4 . . . . . . . . Report Inventory 6 | . 2 . . . . . 2 2 . . . . . . . . Retrieve Matter 2 | . . . . . . . . 2 . . . . . . . . Retrieve Components 3 | . 2 . . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 2 . . . . 1 . . . Seal Access 4 | . . . . . . . 1 2 . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 . . . 2 1 . . . . . . . . Terminals 4 | . . . 1 . . . 2 1 . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 9 . 10 . . . 11 3 . . . . 4 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 6 . . . . 2 Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 3 . . . . . . . 12 . . . . 15 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . . . Time 64 | . 26 . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 18 . . . . . 10 . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 5 . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . Combat 2 | . . . . . 2 . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . 6 . . . . . . . . . . . parse_system 6 | . . . . . 6 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 5 | . . . . . . . . . . . . . . . . 5 Largest Group 5 | . . . . . . . . . . . . . . . . 5 Highest-Rated Group 271 | . . . . . . . . . . . . . . . . 271 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . . . . 25 Total Damage 906 | . . . . . . . . . . . . . . . . 906 Kills 7 | . . . . . . . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . 1 . 2 . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 20105 | 197 1725 987 3132 527 559 327 2329 1196 1338 821 181 732 1237 1075 1140 2602 Spaces Moved 9332 | 112 759 397 1150 311 340 130 1073 762 864 400 79 300 538 584 449 1084 Core 117 | 7 . . . . . . . . . . . . . . . 110 Treads 8766 | . 415 397 1150 311 340 130 1073 762 864 400 79 300 538 584 449 974 Legs 449 | 105 344 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 240 160 160 160 160 145 145 145 145 231 231 151 151 158 50 Average Speed 189 | 116 185 240 228 160 160 239 151 145 145 197 231 231 215 166 231 219 Slowest Speed 1200 | 120 320 240 240 240 160 240 240 145 145 231 231 231 231 238 238 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 6 96 90 91 59 70 45 75 21 95 68 68 56 15 75 62 86 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 6 | . . 1 . . 1 . . . . . 1 . . . . 3 Known Exits Taken 5 | . . 1 . . . . . 1 . 1 . . . 1 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 . 1 . 1 1 1 . . . Scrap Searched 13 | . . 1 . 1 . 1 . . 3 2 . 2 . . 2 1 Spaces Dug 27 | . . . 2 . . . 9 . 1 . . . 2 . . 13 Terrain Destroyed 244 | . 6 26 43 . . . 13 . 3 85 . 5 5 . . 58 Melee 14 | . . . 2 . . . 9 . 1 . . . 2 . . . Projectile 15 | . . . . . . . 4 . 2 . . 5 3 . . 1 AOE 215 | . 6 26 41 . . . . . . 85 . . . . . 57 Terrain Rammed 1 | . . . . . . . . . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 10965 | 145 980 423 1479 335 353 140 1579 838 923 423 78 313 604 676 501 1175 Wait 648 | 4 90 7 86 1 . 5 291 33 17 1 . . 15 85 13 . Move 9316 | 111 758 396 1149 310 339 129 1072 761 863 399 78 299 537 583 448 1084 Hop . | . . . . . . . . . . . . . . . . . Pick Up 152 | 7 25 3 37 6 1 . 26 12 8 3 . 1 15 . 5 3 Fast Attach 30 | 7 7 . 5 2 . . 3 1 . . . . 1 . . 4 Attach 30 | . . . 6 . 1 1 5 3 1 2 . 1 2 3 1 4 Detach 9 | . 1 . 4 . 2 . 1 . . . . . . . . 1 Swap 130 | . 16 5 33 1 . 2 26 7 10 6 . . 10 . 5 9 Drop 156 | . 23 4 48 7 2 . 29 12 8 5 . . 15 . . 3 Fire 405 | 16 60 8 105 7 . 3 83 9 14 7 . 12 7 5 24 45 Melee 70 | . . . 4 1 8 . 43 . 1 . . . 2 . . 11 Ram 1 | . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 13 | . . . 2 . . . . . . . . . . . . 11 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . 5 . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 13) 804 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Discovered new exit (range 10) 1292 | -10/Materials | Discovered new exit (range 9) 1589 | -10/Materials | Repaired Lgt. Treads 1605 | -10/Materials | Discovered new exit (range 15) 1923 | -10/Materials | Entered Mines 2105 | -10/Mines | Identified exit to Materials 2640 | -10/Mines | Discovered exit to Materials (range 7) 2910 | -10/Mines | Entered Materials 2910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3878 | -9/Materials | Build established: Scavenger-Mutant 4579 | -9/Materials | Discovered new exit (range 16) 4657 | -9/Materials | Core integrity fell below 50% 4952 | -9/Materials | Discovered new exit (range 14) 5219 | -9/Materials | Build established: Mutant 5359 | -9/Materials | Discovered new exit (range 16) 5862 | -9/Materials | Discovered new exit (range 16) 6042 | -9/Materials | Entered Mines 6047 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6359 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6362 | -9/Mines | Found Prototype Device 6563 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6563 | -9/Mines | Discovered new exit (range 5) 6569 | -9/Mines | Entered Exiles 6592 | -9/Exiles | Discovered new exit (range 15) 6611 | -9/Exiles | Met 8R-AWN 6667 | -9/Exiles | Met EX-HEX 6788 | -9/Exiles | Met EX-DEC 6836 | -9/Exiles | Learned location of Zion (-6) 6863 | -9/Exiles | Met EX-BIN 6898 | -9/Exiles | Aligned with FarCom system 6900 | -9/Exiles | Given EX-Vault access code 6936 | -9/Exiles | Opened EX-Vault 6946 | -9/Exiles | Found Superbattery 6982 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7002 | -9/Exiles | Exiles lab attacked by MAIN.C 7115 | -9/Exiles | Discovered new exit (range 10) 7128 | -9/Exiles | Left Exiles lab with Superbattery 7128 | -9/Exiles | Entered Mines 7424 | -8/Mines | Discovered new exit (range 6) 7455 | -8/Mines | Entered Materials 7455 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8439 | -8/Materials | Discovered new exit (range 8) 8766 | -8/Materials | Discovered new exit (range 16) 9171 | -8/Materials | Repaired Hrd. Medium Armor Plating 9676 | -8/Materials | Discovered new exit (range 16) 9784 | -8/Materials | Entered Factory 9784 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9965 | -7/Factory | Identified exit to Lower Caves 10243 | -7/Factory | Build established: Skirmisher 10959 | -7/Factory | Build established: Mutant 10980 | -7/Factory | Entered Lower Caves 11072 | -7/Lower Caves | Encountered a Warlord checkpoint 11104 | -7/Lower Caves | Identified Exp. Sensor Array 11886 | -7/Lower Caves | Discovered new exit (range 12) 12047 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12318 | -7/Lower Caves | Entered another Lower Caves area 12395 | -7/Lower Caves | Discovered new exit (range 7) 12781 | -7/Lower Caves | Build established: Gunner 12809 | -7/Lower Caves | Identified exit to Data Miner 13139 | -7/Lower Caves | Entered Data Miner 13139 | -7/Data Miner | Discovered new exit (range 6) 13183 | -7/Data Miner | Met Data Miner 13225 | -7/Data Miner | Learned location of Section 7 (-2) 13225 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13269 | -7/Data Miner | Received God Mode back door access code from Data Miner 13320 | -7/Data Miner | Entered Proximity Caves 13323 | -6/Proximity Caves | Spotter reported a threat 13323 | -6/Proximity Caves | Spotter reported a threat 13373 | -6/Proximity Caves | Learned Factory non-interactive machine intel 13616 | -6/Proximity Caves | Spotter reported a threat 13846 | -6/Proximity Caves | Learned location of 1 exit from Factory 13998 | -6/Proximity Caves | Discovered new exit (range 6) 14052 | -6/Proximity Caves | Entered Factory 14052 | -6/Factory | Evolved 2 slots: Utility x2 14053 | -6/Factory | Identified exit to Factory 14054 | -6/Factory | Loaded intel: 202 non-interactive machine locations 14358 | -6/Factory | Build established: Skirmisher 14402 | -6/Factory | Search patrols dispatched 14891 | -6/Factory | Build established: Mutant 15244 | -6/Factory | Discovered new exit (range 7) 15289 | -6/Factory | Entered Lower Caves 15335 | -6/Lower Caves | Spotted B-75 Beast 15450 | -6/Lower Caves | Learned Factory emergency access door positions 15517 | -6/Lower Caves | Encountered a Warlord checkpoint 15531 | -6/Lower Caves | Build established: Tank 15991 | -6/Lower Caves | Identified exit to Lower Caves 16359 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16364 | -6/Lower Caves | Entered another Lower Caves area 16366 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16605 | -6/Lower Caves | Discovered exit to Factory (range 12) 16627 | -6/Lower Caves | Identified exit to Zion 17080 | -6/Lower Caves | Encountered a Warlord checkpoint 17504 | -6/Lower Caves | Entered Zion 17934 | -6/Zion | Learned location of Warlord (-5) 18620 | -6/Zion | Gained Derelict followers 18804 | -6/Zion | Given A8's code to call for help 19308 | -6/Zion | Rebuked by Imprinter 19527 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19529 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19578 | -6/Zion | Attacked by Zionites 19855 | -6/Zion | Lost 3 parts (2u1w) 20029 | -6/Zion | System corruption reached 10% 20043 | -6/Zion | System corruption reached 30% 20051 | -6/Zion | Released all parts (1) 20052 | -6/Zion | Core integrity fell below 50% 20076 | -6/Zion | Lost 12 parts (1p3n6u2w) 20094 | -6/Zion | Spotted SW-C7T(B) 20097 | -6/Zion | Spotted ZC-P90(B) 20100 | -6/Zion | Core integrity fell below 20% 20106 | -6/Zion | Destroyed by SW-C7T(B) with Heavy Battle Rifle Last Messages --------------- Twisted Machinery. 20079_ AB-0Q8(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 20081_ HW-NVS(z) pokes at the Twisted Machinery. 20083_ HW-NVS(z) pulls a Mak. Hammer out of the Twisted Machinery. 20084_ 5Z-1D4(z) pulls a Mak. Sword out of the Twisted Machinery. 20084_ BX-OK2(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 20085_ OLY4LHIT>&XPX,J:GK/> 20086_ HW-NVS(z) destroyed. 20091_ YE-PVQ(z) pulls a Mak. Laser out of the Twisted Machinery. 20093_ Imp. Light Armor Plating destroyed. 20096_ 5B-U7Q(z) pulls a Mak. Hammer out of the Twisted Machinery. 20100_ Acquired 1 matter. 20102_ Acquired 56 matter. 20103_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | #"" """#?????????????????????????????????????? | | """" """#?????????????????????????????????????? | | """" ""####??????????????????????????????????? | | """" """"#??????????????????????????????????? | | """ """##??????????????????????????????????? | | """ """##??????????????????????????????????? | | """ """#??????????????????????????????????? | | "" ""##??????????????????????????????????? | | ""##??????????????????????????????????? | | ""#??????????????????????????????????? | | ""#??????????????????????????????????? | | """ "" ""##??????????????????????????#???????? | | """" """"""#?????????????????????????## ##?????? | | """ ""#"###??????????????????????? # ?????? | | """ ""####????????????????????????? # ?????? | | """ """"###????????????????????????? # ?????? | | ##"" """"#"#?????????????????????????? #?????? | | """"" """"#?????????????????????????? ##????? | | """#" """#??????????????????????????? ##???? | | """" ""#??????????????????????????? ####? | | """ "##??????????????????????????# ?? | | """ """#??#####???????????????????# #??? | | """ """"""#??#BB"############???????## #??? | | "" """#"###?#BB """ """"""#???????# #???? | | ""#"#"### """"""#????????# ##??? | | "" ""# z @ ########## ##?? | | " MBB % #?? | | " cBB ##?? | | " """""""""z# ############# ##??? | | """ """##;# """" """"#????????#### ##### | | """### """""""""""#????##### ## | | ""#?# "############????#!!#" | | """ "#######??????????????## " | | "$" ""#???????????????????# *! # | | """ "##???????????????????## " # | | ""#????????????????????#!!##" | | " ""##????????????????????##### | | " ""#?????????????????????????# ## | | ""#????????????????????????# ##### | | ""#????????????????????????#####???## | | "" "" """"#?????????????????????????????????### | | "" "" "####???????????????????????????????????? | | """ """ """#????????????????????????????????????? | | """""" """#????????????????????????????????????? | | """"" ""##???????????????????????????????????? | | ""#???????????????????????????????????? | | ""#???????????????????????????????????? | | "" ""#???????????????????????????????????? | | """ "##???????????????????????????????????? | | """" "#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 25 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Hvy. Phase Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Beamcaster | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixHardenedRailgun Manual? 0 Play Time 02:36:26 Cumulative 63.4 hours Start 2024.06.05 @ 23:33:21 End 2024.06.06 @ 18:02:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 38 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cfa6987-9167-4a96-8edc-16a8697c8167