Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 03:40:47

Player: Finestep

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (205)     1025
Value Destroyed (5539)     5539
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1872)               1872
              TOTAL SCORE: 12076

 Bonus
-------
High Alert Combat Kills    373
Follower Combat Kills      690
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -191

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     269/690
System Corruption          3%
Temperature                Cool (158)
Movement                   Treading (290) Ox6
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Battery
       Improved Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                EM Pulse Cannon
       Improved Assault Rifle
>               --- INVENTORY (28) ---
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
       Advanced Terrain Scanner
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                Reactive Plating
                Relay Coupler [Duelist] (29)
                System Backup Module
                Latent Energy Streamer
                Plasma Cannon
                Plasma Cannon
         Guided Plasma Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Advanced EMP Blaster
                Missile Launcher
                Remote Datajack
                Remote Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                EM Pulse Cannon
                Latent Energy Streamer
>               --- INVENTORY --------
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
       Improved Cooling System
  High-capacity Battery
  High-capacity Matter Pod
       Advanced Visual Processing Unit
       Advanced Terrain Scanner
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                Reactive Plating
                Relay Coupler [Duelist]
                System Backup Module
                Plasma Cannon
                Plasma Cannon
         Guided Plasma Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Advanced EMP Blaster
                Missile Launcher
                Remote Datajack
                Remote Datajack
                Katana
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 6   14  3   41  8   2   1   25  33  36  12  
  Power                    12   | 1   2   .   4   .   .   .   2   1   2   .   
    Engine                 10   | 1   2   .   4   .   .   .   1   .   2   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   9   2   .   1   5   3   1   .   
    Treads                 24   | 2   2   .   9   2   .   1   5   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   3   .   6   3   2   .   13  15  9   5   
    Device                 11   | .   .   .   1   .   .   .   1   5   2   2   
    Storage                8    | 1   3   .   1   .   1   .   1   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   4   3   1   
    Protection             29   | .   .   .   4   3   1   .   10  6   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   7   3   22  3   .   .   5   14  24  7   
    Energy Gun             13   | .   .   .   1   .   .   .   .   8   4   .   
    Energy Cannon          16   | .   .   .   2   .   .   .   .   .   10  4   
    Ballistic Gun          34   | 2   6   2   16  2   .   .   5   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   1   2   1   .   .   .   1   1   1   
    Special Weapon         12   | .   .   .   1   .   .   .   .   4   6   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   .   .   1   1   
Parts Lost                 38   | .   5   1   10  .   .   1   10  7   .   4   
  Power                    7    | .   2   .   2   .   .   .   2   1   .   .   
  Propulsion               10   | .   1   .   2   .   .   1   2   3   .   1   
  Utility                  9    | .   .   .   2   .   .   .   5   1   .   1   
  Weapon                   12   | .   2   1   4   .   .   .   1   2   .   2   
  Highest Loss Streak      5    | .   3   1   3   .   .   1   3   5   .   4   
Average Slot Usage (%)     97   | .   90  99  94  100 100 100 98  98  99  99  
  Engine                   7    | .   13  14  8   11  11  11  7   .   6   9   
  Core                     2    | .   .   .   .   .   .   .   1   8   2   .   
  Treads                   17   | .   27  28  21  22  22  22  17  17  9   9   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   8   9   
  Device                   3    | .   .   .   1   .   .   .   4   3   6   8   
  Storage                  28   | .   19  28  33  33  33  33  27  27  27  27  
  Processor                4    | .   .   .   .   .   .   .   1   9   9   9   
  Hackware                 2    | .   .   .   .   .   .   .   .   6   4   7   
  Protection               8    | .   .   .   8   11  11  11  19  7   7   .   
  Energy Gun               3    | .   .   .   .   .   .   .   .   14  4   .   
  Energy Cannon            4    | .   .   .   2   .   .   .   .   .   12  16  
  Ballistic Gun            11   | .   27  27  19  22  22  22  17  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 10  69  71  114 113 115 115 129 113 134 132 
  Greatest Support         43   | 40  40  40  40  40  40  40  43  43  40  12  
  Greatest Overweight (x)  11   | .   1   1   5   2   2   2   6   5   11  10  
  Average Overweight (x)   4    | .   .   1   2   2   2   2   2   2   9   9   
Largest Inventory Capacity 28   | 6   20  20  28  28  28  28  28  28  28  28  
  Average Capacity         26   | 5   9   20  28  28  28  28  28  28  28  28  
  Most Carried             28   | 4   9   10  28  28  28  28  28  28  28  28  
  Average Carried          24   | 2   6   9   21  27  27  27  27  27  27  27  
  Final Capacity           28   | 6   20  20  28  28  28  28  28  28  28  28  
  Final Carried            28   | 4   9   10  28  28  28  27  28  28  28  25  

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 18% | Commander-Mutant
 15% | Bothacker-Mutant
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Commander-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Matter Collected           4668 | 284  293  26   1061 68   292  95   1256 617  551  125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8112 | 100  448  6    2227 81   .    120  1792 1146 1415 777  
  Parts                    434  | 10   42   2    115  15   .    4    112  44   58   32   
Haulers Intercepted        11   | .    .    .    3    .    .    .    3    .    3    2    
Recyclers Shooed           11   | 1    1    .    7    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Combat Hostiles Destroyed  128  | .   15  3   29  6   .   2   35  19  11  8   
  Guns                     93   | .   13  .   22  3   .   2   35  17  1   .   
  Cannons                  14   | .   .   .   4   .   .   .   .   .   7   3   
  AOE                      18   | .   2   3   3   3   .   .   .   2   2   3   
Classes Destroyed          14   | 2   5   .   3   .   .   1   2   .   1   .   
  Worker                   15   | .   2   .   5   .   .   1   1   .   3   3   
  Builder                  9    | .   2   .   1   .   .   .   4   .   2   .   
  Tunneler                 6    | 2   .   .   .   1   .   .   .   .   3   .   
  Hauler                   11   | .   .   .   3   .   .   .   3   .   3   2   
  Recycler                 21   | 1   .   .   9   .   .   .   3   .   6   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   2   .   4   .   .   .   3   1   1   2   
  Swarmer                  50   | .   8   3   6   6   .   .   17  7   2   1   
  Grunt                    55   | .   7   .   14  .   .   1   10  11  7   5   
  Brawler                  3    | .   .   .   1   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   16   | .   .   .   8   .   .   .   3   .   2   3   
  Hunter                   3    | .   .   .   .   .   .   1   1   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 3   5   3   9   3   .   1   10  4   4   6   
  Combat Bots Only         9    | .   3   3   8   3   .   1   9   4   2   3   
Max Kills in Single Turn   3    | 1   2   1   2   3   .   1   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   
  Exploded                 3    | .   2   1   1   3   .   .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Damage Taken               7318  | .    852  76   1538 109  .    425  1726 1260 285  1047 
  Core                     1016  | .    218  .    188  15   .    30   120  167  56   222  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         51    | 100  .    12   .    .    .    41   .    .    .    .    
Volleys Fired              665   | 6    74   4    191  16   .    15   141  101  81   36   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  150   | 40   40   40   150  46   .    46   46   90   126  126  
Shots Fired                1223  | 12   143  5    368  30   .    30   281  156  134  64   
  Gun                      989   | 12   141  2    326  28   .    30   281  128  39   2    
  Cannon                   163   | .    .    .    36   .    .    .    .    .    72   55   
  Launcher                 22    | .    2    3    4    2    .    .    .    4    7    .    
  Special                  49    | .    .    .    2    .    .    .    .    24   16   7    
  Kinetic                  856   | 12   141  2    326  28   .    30   281  34   .    2    
  Thermal                  38    | .    .    .    38   .    .    .    .    .    .    .    
  Explosive                22    | .    2    3    4    2    .    .    .    4    7    .    
  Electromagnetic          260   | .    .    .    .    .    .    .    .    94   111  55   
  Robot Hit Streak         31    | 6    11   .    12   5    .    23   13   31   18   10   
  Robot Miss Streak        6     | 1    6    2    5    1    .    1    5    3    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    .    2    .    .    .    3    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    1    .    .    
Shots Hit Robots           777   | 9    85   .    233  6    .    25   175  108  96   40   
  Core Hits                353   | 5    42   3    102  7    .    7    74   51   42   20   
  Critical Hits            12    | .    .    .    5    .    .    .    3    3    .    1    
  Critical Kills           5     | .    .    .    2    .    .    .    2    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    3    .    .    .    1    2    .    1    
Melee Attacks              24    | .    .    .    .    .    .    .    .    13   11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    .    .    .    13   11   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13180 | 84   983  113  2817 247  .    287  2509 2503 2153 1484 
  Guns                     7442  | 84   701  .    1998 76   .    287  2509 1278 474  35   
  Cannons                  2774  | .    .    .    552  .    .    .    .    .    1334 888  
  Explosions               2031  | .    280  113  267  171  .    .    .    300  345  555  
  Melee                    925   | .    .    .    .    .    .    .    .    925  .    .    
  Ramming                  8     | .    2    .    .    .    .    .    .    .    .    6    
  Kinetic                  6068  | 84   701  .    1998 76   .    287  2509 378  .    35   
  Thermal                  1153  | .    .    .    552  .    .    .    .    145  278  178  
  Explosive                1053  | .    280  113  267  171  .    .    .    155  67   .    
  Electromagnetic          3973  | .    .    .    .    .    .    .    .    900  1808 1265 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 925   | .    .    .    .    .    .    .    .    925  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    3    .    3    
  Average Corruption       2     | .    .    .    .    .    .    .    1    2    .    2    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    .    .    
  Effects                  38    | .    .    .    .    .    .    .    14   24   .    .    
    Message Errors         8     | .    .    .    .    .    .    .    4    4    .    .    
    Matter Fused           9     | .    .    .    .    .    .    .    3    6    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    3    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    1    4    .    .    
    Targeting Errors       10    | .    .    .    .    .    .    .    5    5    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            265   | .    9    26   42   .    .    .    .    97   63   28   
  Projectiles              69    | .    .    .    20   .    .    .    .    .    38   11   
  Explosions               99    | .    9    26   22   .    .    .    .    .    25   17   
  Melee                    97    | .    .    .    .    .    .    .    .    97   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      165   | .    32   32   .    .    .    .    .    33   36   32   
  Shots                    5     | .    1    1    .    .    .    .    .    1    1    1    
  Rammed                   3     | .    2    .    .    .    .    .    .    .    .    1    
Targets Rammed             3     | .    2    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        514   | .    17   .    514  .    .    32   227  201  90   158  
  Average Temperature      39    | .    7    .    67   .    .    19   37   32   25   26   
  Received Heat Transfer   1977  | .    264  .    597  .    .    63   414  333  81   225  
  Effects                  6     | .    .    .    3    .    .    .    3    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    1    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    3    1    4    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    1    2    
  Parts Fried              13    | .    .    .    .    .    .    .    .    3    7    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         1464  | .    .    .    814  .    .    .    .    200  200  250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    .    .    2    4    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         106   | .    .    .    .    .    .    .    .    .    .    106  
  LE Corruption            3     | .    .    .    .    .    .    .    .    .    .    3    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Peak Influence             1315 | 15   154  99   453  151  .    50   546  1315 727  475  
  Average Influence        372  | 4    62   37   237  51   .    12   297  945  389  311  
Maximum Alert Level        4    | .    .    .    2    .    .    .    2    4    3    2    
  Low Security (%)         35   | 100  100  100  32   100  .    100  29   .    9    8    
  Level 1                  29   | .    .    .    62   .    .    .    28   1    47   73   
  Level 2                  19   | .    .    .    4    .    .    .    42   17   40   18   
  Level 3                  11   | .    .    .    .    .    .    .    .    57   1    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    24   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    3    1    .    .    10   .    5    5    
  Investigation            7    | .    2    .    .    1    .    .    1    .    2    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    3    .    .    .    1    .    3    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 9    | .    .    .    .    .    .    .    8    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Distress Signals           13   | .   3   .   2   .   .   .   4   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   27  3   51  8   .   5   54  27  42  24  
  Peak Tracking Total      8    | .   5   3   5   3   .   3   8   6   6   7   
  Tactical Retreats        17   | .   .   .   2   1   .   1   6   2   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Traps Triggered            18   | .   4   .   1   .   .   .   3   10  .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Disabled          16   | .   1   .   1   3   .   .   .   5   4   2   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   1   1   1   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   5   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Accessed          38   | .   7   .   8   1   2   .   3   .   11  6   
  Terminals                30   | .   7   .   7   .   .   .   2   .   8   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                123  | .   22  .   30  1   5   .   7   .   34  24  
  Successful               59   | .   8   .   13  1   5   .   3   .   16  13  
  Failed                   63   | .   13  .   17  .   .   .   4   .   18  11  
    Catastrophic           13   | .   .   .   1   .   .   .   2   .   8   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   18  .   22  .   1   .   3   .   23  14  
  Terminals                102  | .   22  .   28  .   .   .   4   .   24  24  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   8   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             40   | .   7   .   8   1   5   .   1   .   8   10  
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           4    | .   1   .   2   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   .   2   1   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   .   .   1   
  Zone Layout              10   | .   2   .   2   .   .   .   1   .   3   2   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   5   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         12   | .   1   .   4   .   .   .   1   .   3   3   
  Terminals                11   | .   1   .   4   .   .   .   .   .   3   3   
    Track                  4    | .   .   .   3   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 5    | .   1   .   1   .   .   .   .   .   1   2   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   7   .   8   .   .   .   3   .   11  5   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   2   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   6   7   2   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   4   2   
  Combat                   9    | .   .   .   .   .   .   .   .   6   3   .   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   .   6   8   3   
  drop_inventory           3    | .   .   .   .   .   .   .   .   .   3   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   1   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   1   2   
  formatsys_high           7    | .   .   .   .   .   .   .   .   4   3   .   
Relay Couplers Released    20   | .   .   .   .   .   .   .   4   16  .   .   
  Machine Destruction      16   | .   .   .   .   .   .   .   .   16  .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   
  Attached                 8    | .   .   .   .   .   .   .   .   4   3   1   
Robots Rewired             5    | .   .   .   .   .   .   .   .   4   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Total Allies               18   | .    .    .    .    2    .    .    .    9    5    2    
  Largest Group            10   | .    .    .    .    2    2    .    .    7    10   6    
  Highest-Rated Group      205  | .    .    .    .    45   45   .    .    160  205  143  
  Highest-Rated Ally       38   | .    .    .    .    31   31   .    .    38   38   38   
Total Orders               32   | .    .    .    .    .    .    .    .    18   11   3    
  STAY                     9    | .    .    .    .    .    .    .    .    6    3    .    
  GOTO                     12   | .    .    .    .    .    .    .    .    7    3    2    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   9    | .    .    .    .    .    .    .    .    5    4    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               171  | .    .    .    .    .    .    .    .    20   114  37   
  Total Damage             2906 | .    .    .    .    .    .    .    .    443  1685 778  
  Kills                    42   | .    .    .    .    .    .    .    .    4    27   11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Robot Analysis Total       4    | .   1   .   2   .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Turns Passed               16037 | 88   1313 341  2491 1314 919  656  1335 2830 3998 752  
Spaces Moved               6764  | 41   640  182  911  601  455  305  415  988  1921 305  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    
  Treads                   4580  | 35   640  182  911  601  455  305  415  988  48   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2178  | .    .    .    .    .    .    .    .    .    1873 305  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  200  200  200  200  200  200  170  180  
  Average Speed            193   | 143  166  180  201  200  200  200  211  210  185  189  
  Slowest Speed            280   | 160  180  180  260  200  200  200  280  270  270  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 4    92   46   83   98   66   57   24   90   95   58   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    
Spaces Dug                 40    | .    .    24   11   .    .    .    .    .    5    .    
Terrain Destroyed          134   | .    7    24   21   11   .    .    .    15   46   10   
  Melee                    5     | .    .    .    .    .    .    .    .    .    5    .    
  Projectile               11    | .    .    .    11   .    .    .    .    .    .    .    
  AOE                      118   | .    7    24   10   11   .    .    .    15   41   10   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Total                      8570 | 56   763  190  1253 688  467  322  639  1573 2223 396  
  Wait                     685  | .    14   .    51   45   .    2    22   390  127  34   
  Move                     6754 | 40   639  181  910  600  454  304  414  987  1920 305  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119  | 4    14   2    33   8    5    .    19   13   20   1    
  Fast Attach              42   | 6    5    .    9    1    .    .    6    4    7    4    
  Attach                   49   | .    6    1    7    5    .    1    13   8    5    3    
  Detach                   4    | .    1    .    1    1    .    .    .    .    .    1    
  Swap                     91   | .    3    2    25   2    2    .    6    22   24   5    
  Drop                     108  | .    5    .    26   10   6    .    18   10   28   5    
  Fire                     665  | 6    74   4    191  16   .    15   141  101  81   36   
  Melee                    24   | .    .    .    .    .    .    .    .    13   11   .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    18   .    .    
  Rewire                   7    | .    .    .    .    .    .    .    .    7    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
    89 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Discovered new exit (range 16)
   307 | -10/Materials | Build established: Mutant
   684 | -10/Materials | Discovered new exit (range 7)
   793 | -10/Materials | Central database locked down
   867 | -10/Materials | Core integrity fell below 50%
   988 | -10/Materials | Discovered new exit (range 16)
  1074 | -10/Materials | Core integrity fell below 20%
  1106 | -10/Materials | Lost 3 parts (1p1n1w)
  1141 | -10/Materials | Discovered new exit (range 11)
  1402 | -10/Materials | Entered Mines
  1446 | -10/Mines     | Build established: Hauler-Mutant
  1672 | -10/Mines     | Discovered new exit (range 12)
  1743 | -10/Mines     | Entered Materials
  1743 | -9/Materials  | Evolved 2 slots: Utility x2
  1937 | -9/Materials  | Lost 3 parts (1n2w)
  1950 | -9/Materials  | Destroyed 8 combat bots
  2230 | -9/Materials  | Discovered new exit (range 12)
  2359 | -9/Materials  | Lost 3 parts (1u2w)
  2855 | -9/Materials  | Discovered new exit (range 16)
  3444 | -9/Materials  | Discovered new exit (range 12)
  3814 | -9/Materials  | Discovered new exit (range 14)
  4234 | -9/Materials  | Entered Mines
  4443 | -9/Mines      | Learned location of 1 exit from Materials
  4541 | -9/Mines      | Discovered new exit (range 8)
  4611 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4698 | -9/Mines      | Discovered new exit (range 8)
  4811 | -9/Mines      | Core integrity fell below 50%
  4936 | -9/Mines      | Met a Derelict shopkeep closing up shop
  5501 | -9/Mines      | Learned location of Zion (-7)
  5533 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5533 | -9/Mines      | Discovered new exit (range 5)
  5548 | -9/Mines      | Entered Exiles
  5548 | -9/Exiles     | Accompanied by 2 allies
  5578 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  5596 | -9/Exiles     | Met 8R-AWN
  5632 | -9/Exiles     | Met EX-HEX
  5726 | -9/Exiles     | Met EX-BIN
  5832 | -9/Exiles     | Aligned with FarCom system
  5834 | -9/Exiles     | Given EX-Vault access code
  5882 | -9/Exiles     | Opened EX-Vault
  5895 | -9/Exiles     | Found Gui. Plasma Cannon
  5903 | -9/Exiles     | Found Latent Energy Streamer
  5949 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6269 | -9/Exiles     | Met EX-DEC
  6443 | -9/Exiles     | Discovered new exit (range 12)
  6467 | -9/Exiles     | Stole two prototypes: Latent Energy Streamer, Gui. Plasma Cannon
  6467 | -9/Exiles     | Entered Mines
  7080 | -8/Mines      | Discovered new exit (range 12)
  7123 | -8/Mines      | Entered Materials
  7123 | -8/Materials  | Evolved 2 slots: Utility x2
  7124 | -8/Materials  | Identified exit to Factory
  7330 | -8/Materials  | Garrison activated, responded to threat
  7837 | -8/Materials  | Garrison activated, responded to threat
  7889 | -8/Materials  | Destroyed 9 combat bots
  8205 | -8/Materials  | Identified exit to Garrison
  8288 | -8/Materials  | Garrison activated, responded to threat
  8320 | -8/Materials  | Lost 3 parts (1p1u1w)
  8458 | -8/Materials  | Entered Garrison
  8603 | -8/Garrison   | Lost 5 parts (2n1u2w)
  8658 | -8/Garrison   | Triggered checkpoint
  8706 | -8/Garrison   | Garrison Relay disabled
  8908 | -8/Garrison   | Triggered checkpoint
  8982 | -8/Garrison   | Triggered checkpoint
  9027 | -8/Garrison   | Discovered new exit (range 10)
  9124 | -8/Garrison   | Triggered checkpoint
  9188 | -8/Garrison   | Discovered new exit (range 8)
  9260 | -8/Garrison   | Triggered checkpoint
  9380 | -8/Garrison   | Discovered new exit (range 8)
  9407 | -8/Garrison   | Installed Relay Interface Framework
  9654 | -8/Garrison   | Triggered checkpoint
  9706 | -8/Garrison   | Build established: Bothacker-Mutant
  9777 | -8/Garrison   | Garrison Relay disabled
  9998 | -8/Garrison   | Triggered checkpoint
 10145 | -8/Garrison   | Core integrity fell below 50%
 10209 | -8/Garrison   | Garrison Relay disabled
 10452 | -8/Garrison   | Triggered checkpoint
 10580 | -8/Garrison   | Triggered checkpoint
 10608 | -8/Garrison   | Garrison Relay disabled
 10835 | -8/Garrison   | Triggered checkpoint
 11288 | -8/Garrison   | Entered Materials
 11288 | -8/Materials  | Accompanied by 7 allies
 11649 | -8/Materials  | Identified exit to Storage
 12256 | -8/Materials  | Build established: Commander-Mutant
 12792 | -8/Materials  | Discovered exit to Factory (range 14)
 14549 | -8/Materials  | Discovered exit to Factory (range 16)
 14890 | -8/Materials  | Build established: Hauler-Mutant
 14897 | -8/Materials  | Discovered exit to Factory (range 16)
 15286 | -8/Materials  | Entered Storage
 15286 | -8/Storage    | Accompanied by 5 allies
 15679 | -8/Storage    | Discovered exit to Factory (range 24)
 15971 | -8/Storage    | Garrison activated, responded to threat
 16009 | -8/Storage    | Core integrity fell below 20%
 16038 | -8/Storage    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
16026_ Destroyed Lgt. Deuterium Engine.
16027_ W-25 Informer system terminally corrupted.
16027_ Imp. Signal Interpreter fried.
16027_ K-01 Serf collects debris.
16031_ Slug penetrates Earth.
16031_ K-01 Serf collects debris. <x2>
16032_ D-53 Grenadier IFF system glitched.
16032_ K-01 Serf destroyed.
16033_ Chain reaction triggered in Lgt. Deuterium Engine.
16033_ Y-45 Defender destroyed.
16034_ U-05 Engineer builds a Wall.
16034_ H-55 Commando misfires.
16034_ Arm. Wheel destroyed.
16034_ U-05 Engineer repairs door.
16035_ The unstable cave ceiling collapses.
16035_ M-13 Machinist fits Backup Power I on D-53 Grenadier.
16035_ U-05 Engineer builds a Wall.
16036_ H-55 Commando destroyed.
16037_ The unstable cave ceiling collapses.
16037_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ??????????????????? ?????????????????              |
| ??????????????????? ?????????????????              |
| ??????????????????? ?????????????????              |
| ??????????????"???? ?????????????????              |
| ??????????????"???? ?????????????????              |
| ?????????????? ???? ?????????????????              |
| ??????????????/????+#????????????????              |
| ??????????????^???# #????????????????              |
| ?????????????? ???# ##???????????????              |
| ?????????????# ##?   ????????????????              |
| ?????????????#  ?  % ????????????????              |
| ?????????????# #??%!!????????????????              |
| ?????????????# ####=#????????????????              |
| ?????????????# ##  /####?????????????              |
| ?????????????# ## %  =  #####????????              |
| ?????????????# ## * !=      ##???????              |
| ?????????????# #?#!%md       ####????              |
| ?????????????# ###[==!          #????              |
| ############## ###!k]!        #??????              |
|                  #[ ==%  @ #  #??????              |
|                 uu!=="        #??????              |
|                  #  ""]       #??????              |
| ##+############# #   """"    ##??????              |
|    ####????????# #     ?    ##???????              |
|    T###????????# #        ###????????              |
|    ####????????# ##########??????????              |
|      ##????????# #???????????????????              |
|    !!##????????# #???????????????????              |
| !  !!##????????# #???????????????????              |
| !! !!##??####### #???????????????????              |
| #######??#     + ????????????????????              |
| #######??#     # ????????????????????              |
| T"########     # ????????????????????              |
|          #     + ????????????????????              |
| """ """" #     # ????????????????????              |
| """ """" #     # ????????????????????              |
| """ """" #     # ????????????????????              |
| """ """" ####### ????????????????????              |
|          #?????#?????????????????????              |
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| #+######+#######    ##???????????????              |
|       %^ = !%*            ???????????              |
|         !%=%             <???????????              |
|         a                 ???????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            690
Matter Stores              327
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed
          Remote Datajack | -8/Materials | Scanalyzed
        Hcp. Storage Unit | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayTiamatPrototype
  Manual?         0
Play Time         01:26:48
  Cumulative      445.1 hours
  Start           2020.09.03 @ 01:47:54
  End             2020.09.03 @ 03:40:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          300
  Rogue           300
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             86
Gallery%          87
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9594cd0-0827-475c-806d-c9ace6936aea