Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.19 @ 16:53:26 Player: HeartGrenade Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (5052) 5052 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 10186 Bonus ------- High Alert Combat Kills 629 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 268/310 System Corruption 6% Temperature Cool (5) Movement Treading (167) Location -7/Data Miner Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite Improved Trap Extractor (0/6) > --- WEAPON (2) ------- Scythe > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Treads Armored Treads Medium Treads Armored Huge Wheel Improved Cooling System Improved Cooling System Improved Cooling System Coolant Injector Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Insulated Plating Hacking Suite Hacking Suite Authchip [Device] Improved Trap Extractor (0/6) Barrage Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Core Analyzer Hardened Medium Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Armored Huge Wheel Improved Cooling System Improved Cooling System Coolant Injector Improved Signal Interpreter Seismic Detector Hacking Suite Hacking Suite Authchip [Device] Improved Trap Extractor Improved Trap Extractor Improved EM Pulse Cannon Advanced Beam Cannon Rocket Launcher Scythe [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 130 | 4 . 17 4 35 62 5 1 2 Power 12 | . . 3 . 2 7 . . . Engine 12 | . . 3 . 2 7 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 43 | 2 . 4 3 16 15 2 1 . Treads 36 | 2 . 1 3 16 11 2 1 . Leg 3 | . . 3 . . . . . . Wheel 4 | . . . . . 4 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | . . 5 . 8 22 3 . 2 Device 16 | . . 3 . 3 7 1 . 2 Storage 2 | . . 1 . . 1 . . . Processor 3 | . . . . . 3 . . . Hackware 3 | . . . . 1 2 . . . Protection 16 | . . 1 . 4 9 2 . . Artifact . | . . . . . . . . . Weapon 35 | 2 . 5 1 9 18 . . . Energy Gun 8 | . . 1 . 4 3 . . . Energy Cannon 9 | . . . . . 9 . . . Ballistic Gun 12 | 2 . 4 1 5 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . 5 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 2 . . . Parts Lost 38 | . . 1 . 7 29 . . 1 Power 4 | . . . . . 4 . . . Propulsion 11 | . . 1 . 2 8 . . . Utility 11 | . . . . 3 8 . . . Weapon 12 | . . . . 2 9 . . 1 Highest Loss Streak 13 | . . 1 . 2 13 . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 57 74 99 98 92 100 100 100 Engine 7 | . . 1 11 9 6 7 7 7 Treads 24 | . 28 10 14 34 24 21 30 30 Leg 4 | . . 21 18 . . . . . Wheel 1 | . . . . . 3 8 . . Device 8 | . . 13 11 8 7 7 7 7 Storage 7 | . . 5 11 9 7 7 7 7 Processor 4 | . . . . . 9 7 7 7 Hackware 5 | . . . . 8 6 7 7 7 Protection 9 | . . . 11 8 8 15 15 15 Energy Gun 3 | . . 1 . 4 6 . . . Energy Cannon 2 | . . . . . 4 7 7 7 Ballistic Gun 9 | . 28 20 22 13 1 . . . Slashing Weapon 1 | . . . . . . 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 3 3 57 57 66 74 72 70 72 Greatest Support 94 | 3 40 39 60 86 94 80 80 80 Greatest Overweight (x) 13 | . . 2 2 1 13 3 . . Average Overweight (x) . | . . . 1 . . 1 . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 12 20 20 20 20 20 20 Most Carried 20 | 1 3 19 20 20 20 20 20 20 Average Carried 17 | . 1 8 18 19 19 19 20 20 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 Final Carried 20 | 1 3 17 20 20 20 20 20 20 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Matter Collected 2782 | 180 83 432 109 1009 882 60 27 . Remotely . | . . . . . . . . . Salvage Created 6299 | . 136 578 126 2338 2679 265 177 . Parts 323 | . 19 34 14 87 150 7 12 . Haulers Intercepted 6 | . . 2 . 3 1 . . . Recyclers Shooed 2 | . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 13 10 . Prevented 5 | . . . . . . 2 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 117 | . 7 9 9 32 52 2 6 . Melee 2 | . . . . . 1 1 . . Guns 77 | . 7 9 9 32 20 . . . Cannons 25 | . . . . . 18 1 6 . AOE 13 | . . . . . 13 . . . Classes Destroyed 14 | . 2 4 . 6 2 . . . Worker 11 | . . . . 4 7 . . . Builder 3 | . . . . 1 2 . . . Tunneler 4 | . . 1 . . 3 . . . Hauler 6 | . . 2 . 3 1 . . . Recycler 9 | . . 1 . 6 2 . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . . . . 3 . . . Swarmer 27 | . 6 . 9 . 6 . 6 . Grunt 53 | . 1 6 . 21 23 2 . . Brawler 6 | . . . . 2 4 . . . Duelist 7 | . . . . 1 6 . . . Sentry 14 | . . 3 . 6 5 . . . Hunter 6 | . . . . 2 4 . . . Programmer 4 | . . . . . 4 . . . Best Kill Streak 12 | . 3 3 3 5 12 1 3 . Combat Bots Only 8 | . 3 3 3 3 8 1 3 . Max Kills in Single Turn 5 | . 1 1 1 1 5 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Damage Taken 9268 | . 302 512 139 2042 5450 125 460 238 Core 1120 | . 37 76 10 261 671 . 15 50 Absorbed by Shields 44 | . . . . . 44 . . . Redirected to Shielding 93 | . . . . 8 14 22 18 31 Regen/Repaired (Parts) 109 | . . . . . 109 . . . Core Remaining (%) 78 | 100 85 . 78 52 . . . . Volleys Fired 395 | . 16 39 13 145 163 4 11 4 Largest 2 | . 2 2 2 2 2 1 1 1 Hottest 160 | . 40 79 46 112 160 69 69 69 Shots Fired 707 | . 32 73 26 289 267 4 12 4 Gun 536 | . 32 73 26 289 116 . . . Cannon 160 | . . . . . 140 4 12 4 Launcher 11 | . . . . . 11 . . . Special . | . . . . . . . . . Kinetic 349 | . 32 70 26 171 50 . . . Thermal 317 | . . 3 . 118 196 . . . Explosive 11 | . . . . . 11 . . . Electromagnetic 30 | . . . . . 10 4 12 4 Robot Hit Streak 20 | . 12 19 4 18 20 1 6 3 Robot Miss Streak 5 | . 4 3 3 5 3 1 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 530 | . 19 56 14 206 211 11 9 4 Core Hits 303 | . 8 27 10 86 161 4 6 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 7 | . . . . 6 1 . . . Burn 4 | . . . . 4 . . . . Destroy 2 | . . . . 2 . . . . Sever 1 | . . . . . 1 . . . Melee Attacks 19 | . . . . . 7 11 . 1 Impact . | . . . . . . . . . Slashing 19 | . . . . . 7 11 . 1 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12648 | . 239 897 218 3801 6632 525 222 114 Guns 7162 | . 239 897 218 3792 2016 . . . Cannons 2817 | . . . . . 2483 59 222 53 Explosions 2034 | . . . . . 2034 . . . Melee 621 | . . . . . 94 466 . 61 Ramming 14 | . . . . 9 5 . . . Kinetic 4058 | . 239 849 218 2132 620 . . . Thermal 5413 | . . 48 . 1660 3705 . . . Explosive 2034 | . . . . . 2034 . . . Electromagnetic 508 | . . . . . 174 59 222 53 Impact . | . . . . . . . . . Slashing 621 | . . . . . 94 466 . 61 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 6 6 Average Corruption 4 | . . . . . 2 6 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . . . . . 27 18 18 5 Message Errors 20 | . . . . . 8 5 6 1 Matter Fused 11 | . . . . . 5 2 2 2 Heat Flow Errors 6 | . . . . . 4 2 . . Energy Discharges 7 | . . . . . 1 3 2 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 9 | . . . . . 2 4 3 . Data Loss (major) 7 | . . . . . 3 1 2 1 Misfires 3 | . . . . . 2 . 1 . Alerts 2 | . . . . . . 1 1 . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . . . . 40 170 1 . Projectiles 1 | . . . . . . . 1 . Explosions 40 | . . . . . 40 . . . Melee 170 | . . . . . . 170 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . . . . 233 . . . Shots 6 | . . . . . 6 . . . Rammed 2 | . . . . 1 1 . . . Targets Rammed 3 | . . . . 1 2 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 408 | . 1 14 . 81 408 169 90 72 Average Temperature 66 | . 1 3 . 20 92 73 36 36 Received Heat Transfer 2655 | . 66 282 . 927 1293 63 24 . Effects 5 | . . . . . 5 . . . Interference 5 | . . . . . 5 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 20 | . . . . 11 9 . . . Heat Transferred 10228 | . . 111 . 3515 6602 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Peak Influence 961 | . 345 323 140 415 961 . . . Initial 185 | . . 145 62 22 185 . . . Average 307 | . 201 242 57 215 509 . . . Maximum Alert Level 3 | . 1 1 . 2 3 . . . Low Security (%) 39 | 100 39 31 100 47 8 . . . Level 1 33 | . 60 68 . 47 27 . . . Level 2 18 | . . . . 4 42 . . . Level 3 8 | . . . . . 21 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 4 2 . 5 15 . . . Investigation 8 | . 2 1 . 2 3 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 8 | . 2 1 . 3 2 . . . Assault 2 | . . . . . 2 . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Distress Signals 11 | . . 1 . 9 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 21 13 11 53 70 5 8 2 Peak Tracking Total 9 | . 9 3 3 5 6 4 4 2 Tactical Retreats 6 | . . . 1 1 2 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Traps Triggered 3 | . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 5 | . . . . . . . . 5 Traps Extracted . | . . . . . . . . . Installed 5 | . . . . . . . . 5 Triggered . | . . . . . . . . . Most Traps Carried 5 | . . . 5 5 5 5 5 5 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Machines Disabled 12 | . . 1 . 4 7 . . . Max in Single Turn 4 | . . 1 . 1 4 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Machines Accessed 34 | . 4 4 . 10 12 1 . 3 Terminals 18 | . 2 3 . 7 6 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 5 | . 2 . . 2 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 113 | . 7 23 . 38 23 1 . 21 Successful 76 | . 4 15 . 25 10 1 . 21 Failed 36 | . 3 7 . 13 13 . . . Catastrophic 8 | . . 2 . 1 5 . . . Database Lockouts 1 | . . 1 . . . . . . Manual 35 | . 7 6 . 17 5 . . . Terminals 53 | . 5 11 . 26 11 . . . Fabricators 5 | . . . . . 5 . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 6 | . 2 . . 2 2 . . . Scanalyzers 22 | . . 12 . 10 . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 39 | . 1 3 . 11 2 1 . 21 Record 2 | . . . . . . . . 2 Part Schematic 11 | . . . . . 1 . . 10 Robot Schematic 6 | . . . . . . . . 6 Robot Analysis 5 | . 1 1 . 3 . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Unreport Threat 3 | . . . . 3 . . . . Locate Traps 1 | . . . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . . . Zone Layout 3 | . . 1 . 2 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 21 | . . 11 . 10 . . . . Insert Component 10 | . . 5 . 5 . . . . Analyze 11 | . . 6 . 5 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 11 | . 3 1 . 4 3 . . . Terminals 4 | . 1 1 . 2 . . . . Track 2 | . . . . 2 . . . . Botnet 2 | . 1 1 . . . . . . Fabricators 2 | . . . . . 2 . . . Haulers 1 | . . . . . 1 . . . Recompile 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . 2 1 . . . Recyclers 1 | . . . . . 1 . . . Tunnel 4 | . 2 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 3 . 5 11 . . . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . 4 . 5 1 . . 10 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 10 | . . 5 . 5 . . . . Part Schematics Acquired 9 | . . 4 . 5 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Robot Analysis Total 5 | . 1 1 . 3 . . . . Derelict Logs Recovered 6 | . . . 3 . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Turns Passed 9386 | 21 234 868 1447 2083 3172 670 708 183 Spaces Moved 4815 | 28 319 457 567 941 1579 437 394 93 Core 453 | 28 318 106 . . 1 . . . Treads 2909 | . 1 56 111 941 1133 180 394 93 Legs 751 | . . 295 456 . . . . . Wheels 702 | . . . . . 445 257 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 160 160 95 125 167 167 Average Speed 158 | 50 50 142 240 162 157 142 167 167 Slowest Speed 700 | 50 160 260 260 240 700 167 167 167 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 3 53 40 91 73 42 63 55 75 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . 2 . 1 2 . . . 1 Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . 2 . . 3 1 . Spaces Dug 4 | . . . . . 4 . . . Terrain Destroyed 59 | . . . . . 59 . . . Melee 4 | . . . . . 4 . . . Projectile 5 | . . . . . 5 . . . AOE 50 | . . . . . 50 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Total 5918 | 32 363 604 628 1280 1996 467 433 115 Wait 360 | . 25 55 29 99 113 2 28 9 Move 4807 | 27 318 456 566 940 1578 436 393 93 Hop . | . . . . . . . . . Pick Up 85 | 1 3 19 9 20 31 2 . . Fast Attach 63 | 4 . 11 . 13 31 2 1 1 Attach 35 | . . 2 3 7 21 2 . . Detach 22 | . . 5 1 3 12 1 . . Swap 33 | . . 4 1 16 10 1 . 1 Drop 90 | . 1 13 6 36 28 5 . 1 Fire 395 | . 16 39 13 145 163 4 11 4 Melee 19 | . . . . . 7 11 . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . 1 2 . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap 5 | . . . . . . . . 5 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 15) 94 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 584 | -9/Materials | Discovered new exit (range 7) 624 | -9/Materials | Central database locked down 1102 | -9/Materials | Build established: Scavenger-Mutant 1124 | -9/Materials | Entered Mines 1320 | -9/Mines | Discovered new exit (range 8) 1359 | -9/Mines | Learned location of Recycling (-9) 1778 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2338 | -9/Mines | Found a hidden stash of uninstalled traps 2571 | -9/Mines | Entered Materials 2571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -8/Materials | Identified exit to Factory 4654 | -8/Materials | Entered Factory 4654 | -7/Factory | Evolved 2 slots: Utility x2 4772 | -7/Factory | Garrison activated, responded to threat 4841 | -7/Factory | Discovered new exit (range 15) 5194 | -7/Factory | Repaired Hrd. Medium Armor Plating 5362 | -7/Factory | Discovered new exit (range 16) 5711 | -7/Factory | Destroyed 8 combat bots 6254 | -7/Factory | First assault squad dispatched 6385 | -7/Factory | Core integrity fell below 50% 6407 | -7/Factory | Lost 8 parts (1p3n2u2w) 6454 | -7/Factory | Destroyed 8 combat bots 6461 | -7/Factory | Lost 3 parts (1p2w) 6659 | -7/Factory | Build established: Mutant 7016 | -7/Factory | Garrison activated, responded to threat 7172 | -7/Factory | Core integrity fell below 20% 7206 | -7/Factory | Lost 13 parts (2p3n5u3w) 7370 | -7/Factory | Identified exit to Lower Caves 7826 | -7/Factory | Entered Lower Caves 8117 | -7/Lower Caves | Encountered a Warlord checkpoint 8456 | -7/Lower Caves | Discovered new exit (range 10) 8496 | -7/Lower Caves | Entered another Lower Caves area 8563 | -7/Lower Caves | Learned Factory emergency access door positions 8598 | -7/Lower Caves | Identified exit to Factory 8959 | -7/Lower Caves | Spotted B-75 Beast 9179 | -7/Lower Caves | Discovered new exit (range 15) 9204 | -7/Lower Caves | Entered Data Miner 9204 | -7/Data Miner | Discovered new exit (range 7) 9236 | -7/Data Miner | Met Data Miner 9335 | -7/Data Miner | Learned location of Section 7 (-3) 9335 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9348 | -7/Data Miner | Received God Mode back door access code from Data Miner 9369 | -7/Data Miner | Data Conduit disabled 9387 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- You were born here, LRC-V3. The question is, can you return on your own terms? World map updated: -3/Section 7. >>Intel "Warlord Prototype Stash" As expected, the prototypes we lent to Warlord appear to have given his Tinkerers an ample foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\XACR. 09348_ System corrupted: Energy discharge (-120). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\XTGM to gain control via the back door I've installed. Now off with you. 09366_ Sneak attack on Data Miner. 09366_ Data Miner disappears through a trap door. 09369_ Data Conduit disabled. 09384_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????###############??????????????# | | ?????"""""""""""""""######????????## | | ????""""""""" """""" ########## | | ????""""""""" ^^^^^ | | ????"""""" g | | ???"""""" g | | ???"""""" | | ???""""""" | | ????""""" @ """""""""""" | | ????""""""" """"########## | | ????""""""" """""###????????? | | ?????"""""""" "#####??????????? | | ?????#######"## "#??????????????? | | ???????????#"### "#??????????????? | | ???????????#"### "#??????????????? | | ???????????#"## "#??????????????? | | ?????????????## "#??????????????? | | ?????????????# "#??????????????? | | ?????????????### "#??????????????? | | ???????????????# "##?????????????? | | ??????????????## ""#?????????????? | | ?????????????## ""#?????????????? | | ??????????##"#"X ""#?????????????? | | ??????????""""" "####??????????? | | ??????????""""" X"""""??????????? | | ??????????##"#"X "##"#??????????? | | ???????????#?## X""""#??????????? | | ??????????????## "##"#??????????? | | ???????????????#######?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Force Boost 20 Offensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Heavy Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelActiveExtractor Manual? 0 Play Time 01:10:54 Cumulative 289.2 hours Start 2023.01.19 @ 15:40:43 End 2023.01.19 @ 16:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 11 Types 4/2/2/1/1/0/0/1/0 Lore% 85 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a43cbdf5-e42a-4c1b-9a2e-a5ab28b01a13