Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 17:43:29

Player: morimori

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (780)      780
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-17)                -17
              TOTAL SCORE: 1573

 Bonus
-------
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -10/Exiles

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Large Storage Unit
               Seismic Detector
>              --- WEAPON (2) -------
         Light Assault Rifle
               Rocket Launcher
>              --- INVENTORY (15) ---
               Ion Engine
         Light Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Heat Sink
               Heat Sink
  Experimental Sensor Array
      Improved Terrain Scanner
         Light Armor Plating
               Assault Rifle
               Assault Rifle
         Light Assault Rifle
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Heat Sink
               Heat Sink
               Sensor Array
      Improved Terrain Scanner
         Light Armor Plating
               Assault Rifle
         Light Assault Rifle
               Rocket Launcher
               Rocket Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 11  16  6   1   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 4   4   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   4   2   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 3   7   4   .   
    Device                 11   | 2   6   3   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 3   4   .   1   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 98  
  Engine                   14   | .   14  14  14  
  Leg                      27   | .   28  28  26  
  Device                   13   | .   14  13  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               1    | .   1   .   .   
  Ballistic Gun            26   | .   26  28  28  
Peak Build Rating          16   | 8   8   16  9   
  Average Rating           8    | 6   7   8   8   
  On Entrance              6    | .   7   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 15  29  29  29  
  Greatest Support         32   | 32  20  20  20  
  Greatest Overweight (x)  4    | 4   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   12  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          11   | 5   10  15  15  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   15  15  15  

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           1024 | 470 471 70  13  
  Remotely                 .    | .   .   .   .   
Salvage Created            1263 | 248 862 89  64  
  Parts                    88   | 21  59  4   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  24   | .   20  2   2   
  Guns                     22   | .   20  2   .   
  AOE                      2    | .   .   .   2   
Classes Destroyed          8    | 3   4   .   1   
  Worker                   3    | 3   .   .   .   
  Tunneler                 6    | 6   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    16   | .   14  2   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           4    | 3   4   2   2   
  Combat Bots Only         4    | .   4   2   2   
Max Kills in Single Turn   2    | 2   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        99   | .    81   9    9    
  Missed                   33   | .    30   2    1    
Damage Taken               1029 | .    566  95   368  
  Core                     275  | .    151  .    124  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   17   | .    17   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              106  | 20   78   5    3    
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 70   70   40   40   
Shots Fired                210  | 40   156  10   4    
  Gun                      208  | 40   156  10   2    
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  171  | 20   139  10   2    
  Thermal                  37   | 20   17   .    .    
  Explosive                2    | .    .    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 14   12   5    4    
  Robot Miss Streak        4    | 2    4    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           140  | 28   102  7    3    
  Core Hits                69   | 11   44   6    8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | 1    2    .    .    
    Burn                   3    | 1    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1947 | 353  1182 84   328  
  Guns                     1633 | 353  1182 81   17   
  Cannons                  .    | .    .    .    .    
  Explosions               311  | .    .    .    311  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  1328 | 189  1041 81   17   
  Thermal                  305  | 164  141  .    .    
  Explosive                311  | .    .    .    311  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      22   | .    .    .    22   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        54   | 36   54   38   .    
  Average Temperature      15   | 11   16   24   .    
  Received Heat Transfer   297  | .    240  57   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | 1    1    .    .    
  Heat Transferred         1110 | 555  555  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             267  | 50  267 50  .   
  Initial                  32   | .   32  .   .   
  Average                  91   | 21  125 24  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         82   | 100 74  100 .   
  Level 1                  17   | .   25  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   35  2   5   
  Peak Tracking Total      11   | .   4   2   11  
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       4    | .   .   .   4   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          10   | .   10  .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   36  .   .   
  Successful               20   | .   20  .   .   
  Failed                   16   | .   16  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   20  .   .   
  Terminals                28   | .   28  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   11  .   .   
  Part Schematic           2    | .   2   .   .   
  Robot Analysis           2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          2    | .   2   .   .   
  Locate Traps             4    | .   4   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                4    | .   4   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
    Disrupt                1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               3623 | 342  2280 804  197  
Spaces Moved               1857 | 203  1145 409  100  
  Core                     2    | 2    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1822 | 168  1145 409  100  
  Wheels                   33   | 33   .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  
  Average Speed            161  | 117  156  190  190  
  Slowest Speed            250  | 250  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 8    99   64   36   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          12   | .    .    .    12   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      12   | .    .    .    12   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Exi  
Total                      2293 | 262  1499 428  104  
  Wait                     248  | 19   227  2    .    
  Move                     1854 | 202  1144 408  100  
  Hop                      .    | .    .    .    .    
  Pick Up                  23   | 6    16   1    .    
  Fast Attach              12   | 9    1    2    .    
  Attach                   .    | .    .    .    .    
  Detach                   2    | 2    .    .    .    
  Swap                     22   | 2    15   4    1    
  Drop                     25   | 2    18   5    .    
  Fire                     106  | 20   78   5    3    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Exi] / Sub)
-10/Exiles

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
  343 | -11/Scrapyard | Entered Materials
  344 | -10/Materials | Build established: Mutant
  629 | -10/Materials | Discovered new exit (range 10)
  857 | -10/Materials | Discovered new exit (range 12)
 1126 | -10/Materials | Core integrity fell below 50%
 1259 | -10/Materials | Discovered new exit (range 5)
 1525 | -10/Materials | Build established: Scavenger-Mutant
 1996 | -10/Materials | Repaired Seismic Detector
 2008 | -10/Materials | Discovered new exit (range 8)
 2623 | -10/Materials | Entered Mines
 2661 | -10/Mines     | Learned Materials trap positions
 2744 | -10/Mines     | Identified exit to Subcaves
 2910 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2914 | -10/Mines     | Found Prototype Device
 2914 | -10/Mines     | Identified Exp. Sensor Array
 2990 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2990 | -10/Mines     | Discovered new exit (range 5)
 3303 | -10/Mines     | Assembled infested the area
 3308 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 3427 | -10/Mines     | Entered Exiles
 3479 | -10/Exiles    | Met 8R-AWN
 3503 | -10/Exiles    | Met EX-HEX
 3598 | -10/Exiles    | Met EX-DEC
 3613 | -10/Exiles    | Attacked by the Exiles
 3621 | -10/Exiles    | Core integrity fell below 20%
 3624 | -10/Exiles    | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
  know something, but I doubt that would end well.
The Zionites will tell you those Marauders at the gates are defenses set
  up by Warlord... Nope, the Imprinter put them there mostly to keep us
  out!
Anyway, I've got to get back to poking and prodding these nasty little
  guys. Go see BIN. I can't imagine you'll want to stay in our boring
  little cave for long, and we could use some help with the project in the
  back.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
03613_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
03618_ Aluminum Leg destroyed. <x2>
03620_ Knocked back.
03621_ Acquired 13 matter.
03622_ as-74317 destroyed.
03622_ Machine disabled.
03622_ as-47614 destroyed.
03624_ A-02 Transporter destroyed.
03624_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedEnhancedDoublenader
  Manual?         0
Play Time         00:17:38
  Cumulative      316.0 hours
  Start           2025.03.13 @ 17:25:29
  End             2025.03.13 @ 17:43:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0c8f794-7f52-4652-851d-b6ff3e918d8e