Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 12:58:02

Player: Minty

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (112)     560
Value Destroyed (2923)     2923
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-332)               -332
              TOTAL SCORE: 5311

 Bonus
-------
High Alert Combat Kills    42
Follower Combat Kills      35
Friendly Fire              -409

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     90/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Hovering (222) Ox3
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY (4) ------
               Huge Storage Unit
      Improved Propulsion Shielding
               Graphene Brace
>              --- WEAPON (3) -------
      Advanced EMP Blaster
         Heavy Hammer
         Heavy Hammer
>              --- INVENTORY (25) ---
               Machine Analyzer
      Improved Signal Interpreter
               Active Sensor Suite
      Improved Terrain Scan Processor
               Weapon Shielding
               Hacking Suite
               Hacking Suite
  High-powered Tractor Beam
  High-powered Tractor Beam
  High-powered Tractor Beam
  High-powered Tractor Beam
               Recalibrator
         Heavy EM Shotgun
               Field Laser
               Pulse Rifle
               Missile Launcher
               Missile Launcher
               Missile Launcher
               Missile Launcher
      Improved Datajack
         Heavy Hammer
         Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Propulsion Shielding
      Improved Light Armor Plating
               Graphene Brace
>              --- WEAPON -----------
      Advanced EMP Blaster
         Heavy Hammer
         Heavy Hammer
>              --- INVENTORY --------
         Large Battery
               Machine Analyzer
      Improved Signal Interpreter
               Active Sensor Suite
      Improved Terrain Scan Processor
               Weapon Shielding
               Hacking Suite
               Hacking Suite
  High-powered Tractor Beam
  High-powered Tractor Beam
  High-powered Tractor Beam
  High-powered Tractor Beam
               Recalibrator
         Heavy EM Shotgun
               Field Laser
               Pulse Rifle
               Missile Launcher
               Missile Launcher
               Missile Launcher
               Missile Launcher
      Improved Datajack
         Heavy Hammer
         Heavy Hammer
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Light Armor Plating
  Device                   Graphene Brace
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             78   | .   18  14  5   37  4   
  Power                    5    | .   3   .   1   1   .   
    Engine                 4    | .   3   .   1   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | .   5   7   1   9   3   
    Treads                 10   | .   .   3   1   6   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  12   | .   5   4   .   3   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | .   2   3   2   11  .   
    Device                 3    | .   .   .   .   3   .   
    Storage                2    | .   1   .   .   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   1   3   1   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | .   8   4   1   16  1   
    Energy Gun             7    | .   1   1   .   5   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   4   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   3   1   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   1   3   .   
    Slashing Weapon        5    | .   .   1   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
  Corrupted Parts          4    | .   .   2   .   2   .   
    System Corruption      23   | .   .   7   .   16  .   
Parts Lost                 29   | .   7   6   1   13  2   
  Power                    4    | .   2   .   .   1   1   
  Propulsion               11   | .   2   4   .   5   .   
  Utility                  7    | .   .   .   1   5   1   
  Weapon                   7    | .   3   2   .   2   .   
  Highest Loss Streak      9    | .   2   3   1   9   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   86  92  98  90  87  
  Engine                   9    | .   13  11  11  5   .   
  Treads                   12   | .   .   1   33  17  .   
  Wheel                    12   | .   22  26  .   6   6   
  Device                   1    | .   .   .   .   3   9   
  Storage                  11   | .   14  11  11  9   9   
  Processor                1    | .   .   .   9   .   .   
  Protection               14   | .   7   21  11  17  15  
  Energy Gun               6    | .   1   11  .   10  .   
  Ballistic Gun            7    | .   25  1   .   .   .   
  Impact Weapon            6    | .   .   4   11  8   23  
  Slashing Weapon          4    | .   .   2   11  6   .   
Peak Build Rating          45   | .   9   20  20  38  45  
  Average Rating           21   | .   7   18  19  30  37  
  On Entrance              15   | 6   6   8   20  20  34  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             115  | 12  92  100 95  115 100 
  Greatest Support         60   | 20  26  60  60  60  26  
  Greatest Overweight (x)  28   | .   8   6   1   28  12  
  Average Overweight (x)   2    | .   3   2   1   2   3   
Largest Inventory Capacity 25   | .   25  25  25  25  25  
  Average Capacity         24   | .   23  25  25  25  25  
  Most Carried             25   | .   19  25  25  25  25  
  Average Carried          21   | .   15  23  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   17  24  25  25  24  

 Class Distribution 
--------------------
 63% | Mutant
 19% | Scavenger-Mutant
 16% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           1565 | 200  627  145  88   440  65   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4029 | .    870  575  117  2086 381  
  Parts                    215  | .    70   29   4    102  10   
Haulers Intercepted        2    | .    .    .    .    2    .    
Recyclers Shooed           7    | .    1    2    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  74   | .   24  11  5   31  3   
  Melee                    17   | .   .   3   4   10  .   
  Guns                     22   | .   9   4   .   9   .   
  AOE                      25   | .   15  3   .   6   1   
Classes Destroyed          14   | .   8   3   .   3   .   
  Worker                   8    | .   1   .   .   7   .   
  Builder                  5    | .   2   2   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   
  Recycler                 7    | .   1   1   .   4   1   
  Mechanic                 2    | .   1   1   .   .   .   
  Operator                 6    | .   2   1   .   3   .   
  Watcher                  5    | .   2   .   .   3   .   
  Swarmer                  16   | .   6   .   3   7   .   
  Grunt                    44   | .   18  8   1   14  3   
  Brawler                  2    | .   .   1   1   .   .   
  Sentry                   10   | .   .   2   .   8   .   
  Hunter                   1    | .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   1   .   
  Thug                     2    | .   .   .   .   .   2   
Best Kill Streak           11   | .   11  7   3   7   4   
  Combat Bots Only         8    | .   8   4   3   5   3   
Max Kills in Single Turn   3    | .   3   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   2   1   
  Melee                    1    | .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        435  | .    115  74   39   200  7    
  Missed                   119  | .    36   21   7    54   1    
Damage Taken               4858 | .    933  776  354  2559 236  
  Core                     964  | .    193  157  53   528  33   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  115  | .    44   .    .    17   54   
  Regen/Repaired (Parts)   43   | .    43   .    .    .    .    
Core Remaining (%)         56   | 100  22   .    47   .    .    
Volleys Fired              143  | .    72   28   .    38   5    
  Largest                  3    | .    2    2    .    3    1    
  Hottest                  150  | .    60   85   .    150  36   
Shots Fired                277  | .    136  51   .    85   5    
  Gun                      249  | .    121  47   .    81   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 28   | .    15   4    .    4    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  117  | .    117  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                22   | .    15   4    .    3    .    
  Electromagnetic          138  | .    4    47   .    82   5    
  Robot Hit Streak         9    | .    8    6    .    9    2    
  Robot Miss Streak        5    | .    5    3    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           271  | .    79   54   15   119  4    
  Core Hits                149  | .    52   26   3    59   9    
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed 5    | .    .    1    .    4    .    
  Critical Strikes         15   | .    1    2    3    9    .    
    Corrupt                1    | .    1    .    .    .    .    
    Smash                  7    | .    .    1    1    5    .    
    Sever                  7    | .    .    1    2    4    .    
Melee Attacks              118  | .    .    18   21   79   .    
  Impact                   85   | .    .    15   16   54   .    
  Slashing                 33   | .    .    3    5    25   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    3    3    12   .    
    Combat Hostiles        1    | .    .    .    1    .    .    
  Follow-up Attacks        19   | .    .    3    4    12   .    
Damage Inflicted           9318 | .    2117 1657 681  4226 637  
  Guns                     2480 | .    880  483  .    1117 .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3010 | .    1235 547  .    591  637  
  Melee                    3818 | .    .    627  681  2510 .    
  Ramming                  10   | .    2    .    .    8    .    
  Kinetic                  829  | .    829  .    .    .    .    
  Thermal                  607  | .    123  69   .    415  .    
  Explosive                1671 | .    1112 478  .    81   .    
  Electromagnetic          2383 | .    51   483  .    1212 637  
  Impact                   2826 | .    .    535  588  1703 .    
  Slashing                 992  | .    .    92   93   807  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    8    8    16   18   
  Average Corruption       9    | .    .    2    8    15   16   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  44   | .    .    3    15   23   3    
    Message Errors         11   | .    .    .    2    7    2    
    Matter Fused           10   | .    .    2    3    5    .    
    Heat Flow Errors       6    | .    .    .    1    4    1    
    Energy Discharges      7    | .    .    .    3    4    .    
    Parts Rejected         2    | .    .    .    2    .    .    
    Data Loss (minor)      6    | .    .    .    4    2    .    
    Data Loss (major)      2    | .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            838  | .    32   161  113  528  4    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               77   | .    32   15   .    26   4    
  Melee                    761  | .    .    146  113  502  .    
Knockbacks                 11   | .    .    3    3    5    .    
  Impact                   10   | .    .    2    3    5    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      302  | .    39   73   .    65   125  
  Shots                    14   | .    2    4    .    3    5    
  Rammed                   3    | .    1    .    .    2    .    
Targets Rammed             3    | .    1    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        461  | .    46   282  178  461  168  
  Average Temperature      97   | .    17   83   94   121  50   
  Received Heat Transfer   1872 | .    459  360  108  891  54   
  Effects                  3    | .    .    .    .    3    .    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           16   | .    .    2    1    10   3    
  Combat Hostiles          10   | .    .    1    1    6    2    
  Parts Fried              24   | .    .    4    2    15   3    
  Impact Corruptions       34   | .    .    8    5    21   .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         800  | .    200  100  .    500  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      12   | .    1    2    .    8    1    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             462  | .   426 404 219 462 273 
  Initial                  164  | .   .   139 99  14  164 
  Average                  239  | .   279 243 168 234 198 
Maximum Alert Level        2    | .   2   2   1   2   1   
  Low Security (%)         38   | .   27  43  43  40  67  
  Level 1                  48   | .   44  53  56  48  32  
  Level 2                  13   | .   27  2   .   10  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   5   2   .   9   3   
  Investigation            10   | .   5   1   .   4   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   5   .   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           8    | .   1   .   .   7   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              118  | .   36  16  4   55  7   
  Peak Tracking Total      7    | .   7   3   2   6   5   
  Tactical Retreats        12   | .   .   .   1   10  1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            5    | .   2   .   .   3   .   
  Indirectly               2    | .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          4    | .   1   .   .   2   1   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          17   | .   8   2   .   7   .   
  Terminals                14   | .   6   2   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                55   | .   24  5   .   26  .   
  Successful               23   | .   7   1   .   15  .   
  Failed                   32   | .   17  4   .   11  .   
    Catastrophic           9    | .   5   1   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   30   | .   9   5   .   16  .   
  Terminals                46   | .   18  5   .   23  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   5   .   .   9   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        3    | .   2   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              4    | .   1   .   .   3   .   
  Unreport Threat          2    | .   .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   1   .   3   .   
  Terminals                4    | .   .   1   .   3   .   
    Botnet                 2    | .   .   .   .   2   .   
    Operators              1    | .   .   1   .   .   .   
    Skim                   1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
    Patch                  1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   8   2   .   7   .   
  Full Trace Events        15   | .   7   2   .   6   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   
  Total Damage             126  | .   .   .   .   .   126 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               3523 | .    1006 462  460  1528 67   
Spaces Moved               1459 | 1    535  189  168  542  24   
  Core                     2    | .    .    .    .    2    .    
  Treads                   476  | .    .    13   168  295  .    
  Legs                     9    | 1    8    .    .    .    .    
  Wheels                   964  | .    527  176  .    245  16   
  Hover                    8    | .    .    .    .    .    8    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   116  240  131  135  
  Average Speed            175  | 120  141  137  240  202  194  
  Slowest Speed            1450 | 120  200  480  240  1450 770  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 1    71   21   40   53   4    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 2    | .    .    .    .    2    .    
Terrain Destroyed          132  | .    62   20   .    50   .    
  Melee                    2    | .    .    .    .    2    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      130  | .    62   20   .    48   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1990 | .   642 315 196 798 39  
  Wait                     122  | .   3   48  3   65  3   
  Move                     1454 | .   534 188 167 541 24  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  55   | .   12  15  2   26  .   
  Fast Attach              24   | .   3   7   3   8   3   
  Attach                   22   | .   6   4   .   12  .   
  Detach                   7    | .   2   1   .   4   .   
  Swap                     32   | .   9   3   2   17  1   
  Drop                     35   | .   .   6   3   23  3   
  Fire                     143  | .   72  28  .   38  5   
  Melee                    93   | .   .   15  16  62  .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Destroyed 8 combat bots
  410 | -10/Materials | Discovered new exit (range 15)
  445 | -10/Materials | Core integrity fell below 50%
  549 | -10/Materials | Discovered new exit (range 16)
 1007 | -10/Materials | Entered another Materials area
 1007 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1009 | -9/Materials  | Discovered new exit (range 9)
 1302 | -9/Materials  | Lost 3 parts (1n2w)
 1403 | -9/Materials  | Discovered new exit (range 8)
 1469 | -9/Materials  | Entered Mines
 1661 | -9/Mines      | Learned Materials security intel
 1828 | -9/Mines      | Discovered new exit (range 8)
 1884 | -9/Mines      | Core integrity fell below 50%
 1887 | -9/Mines      | Learned 2 Materials zone layouts
 1924 | -9/Mines      | Identified exit to Materials
 1929 | -9/Mines      | Entered Materials
 1929 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2009 | -8/Materials  | Identified exit to Storage
 2115 | -8/Materials  | Lost 3 parts (1n2u)
 2578 | -8/Materials  | Build established: Tank
 2826 | -8/Materials  | Core integrity fell below 50%
 2915 | -8/Materials  | Lost 9 parts (1p3n3u2w)
 2957 | -8/Materials  | System corruption reached 10%
 2970 | -8/Materials  | Found Corrupted Prototype Device
 3233 | -8/Materials  | Build established: Scavenger-Mutant
 3319 | -8/Materials  | Core integrity fell below 20%
 3457 | -8/Materials  | Entered Storage
 3472 | -8/Storage    | Met a pair of Derelict thieves
 3498 | -8/Storage    | Garrison activated, responded to threat
 3524 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03498_ G-47 Trooper calls for garrison reinforcements.
03498_ ALERT: Activating Garrison Access S001.
03500_ Imp. Light Armor Plating destroyed.
03500_ Destroyed Imp. Light Armor Plating.
03502_ 9N-GQK(g) destroyed.
03502_ Lgt. Angular Momentum Engine fried.
03502_ G-50 Soldier destroyed.
03504_ Dropped Lrg. Battery.
03505_ Extracted 120 energy.
03505_ G-47 Trooper destroyed.
03506_ ZX-RKX(g) system terminally corrupted.
03506_ Imp. Heat Sink fried.
03506_ G-47 Trooper system terminally corrupted.
03506_ G-47 Trooper IFF system glitched.
03507_ Chain reaction triggered in Lgt. Nuclear Core.
03508_ G-47 Trooper system terminally corrupted.
03508_ Particle Gun fried.
03512_ System corrupted: Heat flow error (+193).
03516_ Acquired 65 matter.
03522_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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|                    ??# =[[ =#????????????????????? |
|                    ??#=Y=% =#????????????????????? |
|                    ??# [[=[%#????????????????????? |
|                    ??###"@"##????????????????????? |
|                    ???#=u!%=#????????????????????? |
|                    ???##u % #????????????????????? |
|                    ???##/######### ####??????????? |
|                    ???#                 ?????????? |
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|                    ???#   #####+#######??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             600
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Hvy. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostPrecisionSheargun
  Manual?         0
Play Time         00:18:13
  Cumulative      881.0 hours
  Start           2024.08.22 @ 12:40:35
  End             2024.08.22 @ 12:58:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1066
  Rogue           787
  Adventurer      124
  Explorer        155
Win Type          -
  Total           37
  Types           28/0/7/1/0/0/0/1/0
Lore%             77
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 309b3b19-003a-4394-a8f2-18435d95084a