Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 12:58:02 Player: Minty Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (2923) 2923 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-332) -332 TOTAL SCORE: 5311 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 35 Friendly Fire -409 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 90/100 System Corruption 18% Temperature Cool (9) Movement Hovering (222) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Huge Storage Unit Improved Propulsion Shielding Graphene Brace > --- WEAPON (3) ------- Advanced EMP Blaster Heavy Hammer Heavy Hammer > --- INVENTORY (25) --- Machine Analyzer Improved Signal Interpreter Active Sensor Suite Improved Terrain Scan Processor Weapon Shielding Hacking Suite Hacking Suite High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Recalibrator Heavy EM Shotgun Field Laser Pulse Rifle Missile Launcher Missile Launcher Missile Launcher Missile Launcher Improved Datajack Heavy Hammer Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Improved Propulsion Shielding Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Advanced EMP Blaster Heavy Hammer Heavy Hammer > --- INVENTORY -------- Large Battery Machine Analyzer Improved Signal Interpreter Active Sensor Suite Improved Terrain Scan Processor Weapon Shielding Hacking Suite Hacking Suite High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Recalibrator Heavy EM Shotgun Field Laser Pulse Rifle Missile Launcher Missile Launcher Missile Launcher Missile Launcher Improved Datajack Heavy Hammer Heavy Hammer [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Improved Light Armor Plating Device Graphene Brace Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 78 | . 18 14 5 37 4 Power 5 | . 3 . 1 1 . Engine 4 | . 3 . 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 25 | . 5 7 1 9 3 Treads 10 | . . 3 1 6 . Leg . | . . . . . . Wheel 12 | . 5 4 . 3 . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 18 | . 2 3 2 11 . Device 3 | . . . . 3 . Storage 2 | . 1 . . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 11 | . 1 3 1 6 . Artifact . | . . . . . . Weapon 30 | . 8 4 1 16 1 Energy Gun 7 | . 1 1 . 5 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 4 . . . . Ballistic Cannon . | . . . . . . Launcher 9 | . 3 1 . 4 1 Special Weapon . | . . . . . . Impact Weapon 5 | . . 1 1 3 . Slashing Weapon 5 | . . 1 . 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 4 | . . 2 . 2 . System Corruption 23 | . . 7 . 16 . Parts Lost 29 | . 7 6 1 13 2 Power 4 | . 2 . . 1 1 Propulsion 11 | . 2 4 . 5 . Utility 7 | . . . 1 5 1 Weapon 7 | . 3 2 . 2 . Highest Loss Streak 9 | . 2 3 1 9 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 86 92 98 90 87 Engine 9 | . 13 11 11 5 . Treads 12 | . . 1 33 17 . Wheel 12 | . 22 26 . 6 6 Device 1 | . . . . 3 9 Storage 11 | . 14 11 11 9 9 Processor 1 | . . . 9 . . Protection 14 | . 7 21 11 17 15 Energy Gun 6 | . 1 11 . 10 . Ballistic Gun 7 | . 25 1 . . . Impact Weapon 6 | . . 4 11 8 23 Slashing Weapon 4 | . . 2 11 6 . Peak Build Rating 45 | . 9 20 20 38 45 Average Rating 21 | . 7 18 19 30 37 On Entrance 15 | 6 6 8 20 20 34 Naked Turns . | . . . . . . Heaviest Build 115 | 12 92 100 95 115 100 Greatest Support 60 | 20 26 60 60 60 26 Greatest Overweight (x) 28 | . 8 6 1 28 12 Average Overweight (x) 2 | . 3 2 1 2 3 Largest Inventory Capacity 25 | . 25 25 25 25 25 Average Capacity 24 | . 23 25 25 25 25 Most Carried 25 | . 19 25 25 25 25 Average Carried 21 | . 15 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 17 24 25 25 24 Class Distribution -------------------- 63% | Mutant 19% | Scavenger-Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1565 | 200 627 145 88 440 65 Remotely . | . . . . . . Salvage Created 4029 | . 870 575 117 2086 381 Parts 215 | . 70 29 4 102 10 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 7 | . 1 2 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 74 | . 24 11 5 31 3 Melee 17 | . . 3 4 10 . Guns 22 | . 9 4 . 9 . AOE 25 | . 15 3 . 6 1 Classes Destroyed 14 | . 8 3 . 3 . Worker 8 | . 1 . . 7 . Builder 5 | . 2 2 . 1 . Tunneler 1 | . . 1 . . . Hauler 2 | . . . . 2 . Recycler 7 | . 1 1 . 4 1 Mechanic 2 | . 1 1 . . . Operator 6 | . 2 1 . 3 . Watcher 5 | . 2 . . 3 . Swarmer 16 | . 6 . 3 7 . Grunt 44 | . 18 8 1 14 3 Brawler 2 | . . 1 1 . . Sentry 10 | . . 2 . 8 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Thug 2 | . . . . . 2 Best Kill Streak 11 | . 11 7 3 7 4 Combat Bots Only 8 | . 8 4 3 5 3 Max Kills in Single Turn 3 | . 3 2 1 2 2 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . 2 1 Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 435 | . 115 74 39 200 7 Missed 119 | . 36 21 7 54 1 Damage Taken 4858 | . 933 776 354 2559 236 Core 964 | . 193 157 53 528 33 Absorbed by Shields . | . . . . . . Redirected to Shielding 115 | . 44 . . 17 54 Regen/Repaired (Parts) 43 | . 43 . . . . Core Remaining (%) 56 | 100 22 . 47 . . Volleys Fired 143 | . 72 28 . 38 5 Largest 3 | . 2 2 . 3 1 Hottest 150 | . 60 85 . 150 36 Shots Fired 277 | . 136 51 . 85 5 Gun 249 | . 121 47 . 81 . Cannon . | . . . . . . Launcher 28 | . 15 4 . 4 5 Special . | . . . . . . Kinetic 117 | . 117 . . . . Thermal . | . . . . . . Explosive 22 | . 15 4 . 3 . Electromagnetic 138 | . 4 47 . 82 5 Robot Hit Streak 9 | . 8 6 . 9 2 Robot Miss Streak 5 | . 5 3 . 3 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 271 | . 79 54 15 119 4 Core Hits 149 | . 52 26 3 59 9 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 5 | . . 1 . 4 . Critical Strikes 15 | . 1 2 3 9 . Corrupt 1 | . 1 . . . . Smash 7 | . . 1 1 5 . Sever 7 | . . 1 2 4 . Melee Attacks 118 | . . 18 21 79 . Impact 85 | . . 15 16 54 . Slashing 33 | . . 3 5 25 . Piercing . | . . . . . . Sneak Attacks 18 | . . 3 3 12 . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks 19 | . . 3 4 12 . Damage Inflicted 9318 | . 2117 1657 681 4226 637 Guns 2480 | . 880 483 . 1117 . Cannons . | . . . . . . Explosions 3010 | . 1235 547 . 591 637 Melee 3818 | . . 627 681 2510 . Ramming 10 | . 2 . . 8 . Kinetic 829 | . 829 . . . . Thermal 607 | . 123 69 . 415 . Explosive 1671 | . 1112 478 . 81 . Electromagnetic 2383 | . 51 483 . 1212 637 Impact 2826 | . . 535 588 1703 . Slashing 992 | . . 92 93 807 . Piercing . | . . . . . . Highest Corruption 18 | . . 8 8 16 18 Average Corruption 9 | . . 2 8 15 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . 3 15 23 3 Message Errors 11 | . . . 2 7 2 Matter Fused 10 | . . 2 3 5 . Heat Flow Errors 6 | . . . 1 4 1 Energy Discharges 7 | . . . 3 4 . Parts Rejected 2 | . . . 2 . . Data Loss (minor) 6 | . . . 4 2 . Data Loss (major) 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage 838 | . 32 161 113 528 4 Projectiles . | . . . . . . Explosions 77 | . 32 15 . 26 4 Melee 761 | . . 146 113 502 . Knockbacks 11 | . . 3 3 5 . Impact 10 | . . 2 3 5 . Kinetic . | . . . . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 302 | . 39 73 . 65 125 Shots 14 | . 2 4 . 3 5 Rammed 3 | . 1 . . 2 . Targets Rammed 3 | . 1 . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 461 | . 46 282 178 461 168 Average Temperature 97 | . 17 83 94 121 50 Received Heat Transfer 1872 | . 459 360 108 891 54 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 16 | . . 2 1 10 3 Combat Hostiles 10 | . . 1 1 6 2 Parts Fried 24 | . . 4 2 15 3 Impact Corruptions 34 | . . 8 5 21 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 800 | . 200 100 . 500 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . 1 2 . 8 1 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 462 | . 426 404 219 462 273 Initial 164 | . . 139 99 14 164 Average 239 | . 279 243 168 234 198 Maximum Alert Level 2 | . 2 2 1 2 1 Low Security (%) 38 | . 27 43 43 40 67 Level 1 48 | . 44 53 56 48 32 Level 2 13 | . 27 2 . 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 5 2 . 9 3 Investigation 10 | . 5 1 . 4 . Extermination . | . . . . . . Reinforcement 6 | . . 1 . 5 . Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 8 | . 1 . . 7 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 36 16 4 55 7 Peak Tracking Total 7 | . 7 3 2 6 5 Tactical Retreats 12 | . . . 1 10 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 5 | . 2 . . 3 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . 1 . . 2 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 17 | . 8 2 . 7 . Terminals 14 | . 6 2 . 6 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 55 | . 24 5 . 26 . Successful 23 | . 7 1 . 15 . Failed 32 | . 17 4 . 11 . Catastrophic 9 | . 5 1 . 3 . Database Lockouts . | . . . . . . Manual 30 | . 9 5 . 16 . Terminals 46 | . 18 5 . 23 . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 . . 9 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 2 . . 1 . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . 1 . . . . Alert Level 4 | . 1 . . 3 . Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 1 . 3 . Terminals 4 | . . 1 . 3 . Botnet 2 | . . . . 2 . Operators 1 | . . 1 . . . Skim 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Patch 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 17 | . 8 2 . 7 . Full Trace Events 15 | . 7 2 . 6 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 126 | . . . . . 126 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3523 | . 1006 462 460 1528 67 Spaces Moved 1459 | 1 535 189 168 542 24 Core 2 | . . . . 2 . Treads 476 | . . 13 168 295 . Legs 9 | 1 8 . . . . Wheels 964 | . 527 176 . 245 16 Hover 8 | . . . . . 8 Flight . | . . . . . . Fastest Speed 90 | 120 90 116 240 131 135 Average Speed 175 | 120 141 137 240 202 194 Slowest Speed 1450 | 120 200 480 240 1450 770 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 1 71 21 40 53 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . . 2 . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 132 | . 62 20 . 50 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 130 | . 62 20 . 48 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1990 | . 642 315 196 798 39 Wait 122 | . 3 48 3 65 3 Move 1454 | . 534 188 167 541 24 Hop . | . . . . . . Pick Up 55 | . 12 15 2 26 . Fast Attach 24 | . 3 7 3 8 3 Attach 22 | . 6 4 . 12 . Detach 7 | . 2 1 . 4 . Swap 32 | . 9 3 2 17 1 Drop 35 | . . 6 3 23 3 Fire 143 | . 72 28 . 38 5 Melee 93 | . . 15 16 62 . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Destroyed 8 combat bots 410 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Core integrity fell below 50% 549 | -10/Materials | Discovered new exit (range 16) 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1009 | -9/Materials | Discovered new exit (range 9) 1302 | -9/Materials | Lost 3 parts (1n2w) 1403 | -9/Materials | Discovered new exit (range 8) 1469 | -9/Materials | Entered Mines 1661 | -9/Mines | Learned Materials security intel 1828 | -9/Mines | Discovered new exit (range 8) 1884 | -9/Mines | Core integrity fell below 50% 1887 | -9/Mines | Learned 2 Materials zone layouts 1924 | -9/Mines | Identified exit to Materials 1929 | -9/Mines | Entered Materials 1929 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2009 | -8/Materials | Identified exit to Storage 2115 | -8/Materials | Lost 3 parts (1n2u) 2578 | -8/Materials | Build established: Tank 2826 | -8/Materials | Core integrity fell below 50% 2915 | -8/Materials | Lost 9 parts (1p3n3u2w) 2957 | -8/Materials | System corruption reached 10% 2970 | -8/Materials | Found Corrupted Prototype Device 3233 | -8/Materials | Build established: Scavenger-Mutant 3319 | -8/Materials | Core integrity fell below 20% 3457 | -8/Materials | Entered Storage 3472 | -8/Storage | Met a pair of Derelict thieves 3498 | -8/Storage | Garrison activated, responded to threat 3524 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03498_ G-47 Trooper calls for garrison reinforcements. 03498_ ALERT: Activating Garrison Access S001. 03500_ Imp. Light Armor Plating destroyed. 03500_ Destroyed Imp. Light Armor Plating. 03502_ 9N-GQK(g) destroyed. 03502_ Lgt. Angular Momentum Engine fried. 03502_ G-50 Soldier destroyed. 03504_ Dropped Lrg. Battery. 03505_ Extracted 120 energy. 03505_ G-47 Trooper destroyed. 03506_ ZX-RKX(g) system terminally corrupted. 03506_ Imp. Heat Sink fried. 03506_ G-47 Trooper system terminally corrupted. 03506_ G-47 Trooper IFF system glitched. 03507_ Chain reaction triggered in Lgt. Nuclear Core. 03508_ G-47 Trooper system terminally corrupted. 03508_ Particle Gun fried. 03512_ System corrupted: Heat flow error (+193). 03516_ Acquired 65 matter. 03522_ U-05 Engineer lays Concrete. <x3> Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??########????????????????????? | | ??#= !#????????????????????? | | ??# =[[ =#????????????????????? | | ??#=Y=% =#????????????????????? | | ??# [[=[%#????????????????????? | | ??###"@"##????????????????????? | | ???#=u!%=#????????????????????? | | ???##u % #????????????????????? | | ???##/######### ####??????????? | | ???# ?????????? | | ???# ?????????? | | ???# ?????????? | | ???# #####+#######??????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???#####??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostPrecisionSheargun Manual? 0 Play Time 00:18:13 Cumulative 881.0 hours Start 2024.08.22 @ 12:40:35 End 2024.08.22 @ 12:58:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1066 Rogue 787 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 77 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 309b3b19-003a-4394-a8f2-18435d95084a