Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 10:37:15 // Winter2021/Sauler

Player: 7604

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (105)     525
Value Destroyed (4114)     4114
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (442)                442
              TOTAL SCORE: 7481

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      141
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     88/300
Energy                     113/265
System Corruption          4%
Temperature                Warm (161)
Movement                   Treading (245) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
        Armored Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Core Analyzer
       Improved Light Armor Plating
>               --- WEAPON (2) -------
   High-powered Shotgun
          Heavy Shock Bomb Launcher
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
                Cooling System
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Seismic Detector
       Advanced Targeting Computer
                Core Analyzer
                Graphene Brace
   High-powered Tractor Beam
                Smartbomb Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Core Analyzer
       Improved Light Armor Plating
                Insulated Plating
>               --- WEAPON -----------
          Heavy Particle Gun
       Advanced Beam Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
  High-capacity Matter Pod
       Improved Terrain Scanner
                Seismic Detector
       Advanced Targeting Computer
          Light Armor Plating
                Hardlight Generator
                Hacking Suite
   High-powered Tractor Beam
      Precision Beam Rifle
   High-powered Shotgun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Datajack
                Plasma Cutter
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             119  | 6   16  .   2   2   69  24  
  Power                    8    | 1   2   .   .   .   3   2   
    Engine                 6    | 1   2   .   .   .   2   1   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   .   2   13  3   
    Treads                 21   | 2   2   .   .   2   12  3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  43   | 1   3   .   .   .   28  11  
    Device                 9    | .   .   .   .   .   5   4   
    Storage                6    | 1   2   .   .   .   3   .   
    Processor              6    | .   1   .   .   .   4   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             22   | .   .   .   .   .   16  6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   46   | 2   9   .   2   .   25  8   
    Energy Gun             12   | 2   .   .   .   .   10  .   
    Energy Cannon          6    | .   6   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   .   2   4   
    Ballistic Cannon       10   | .   .   .   2   .   7   1   
    Launcher               11   | .   2   .   .   .   6   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   5   .   
  Corrupted Parts          2    | .   2   .   .   .   .   .   
    System Corruption      5    | .   5   .   .   .   .   .   
Parts Lost                 19   | .   .   .   .   2   11  6   
  Power                    3    | .   .   .   .   .   2   1   
  Propulsion               4    | .   .   .   .   2   1   1   
  Utility                  8    | .   .   .   .   .   6   2   
  Weapon                   4    | .   .   .   .   .   2   2   
  Highest Loss Streak      6    | .   .   .   .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 71  99  97  99  
  Engine                   9    | .   13  14  14  14  7   .   
  Core                     1    | .   .   .   .   .   1   8   
  Treads                   27   | .   28  28  28  27  26  26  
  Device                   5    | .   .   .   .   .   9   15  
  Storage                  11   | .   13  14  14  14  9   9   
  Processor                11   | .   13  14  14  14  8   9   
  Protection               8    | .   .   .   .   .   17  11  
  Energy Gun               3    | .   .   .   .   .   8   .   
  Energy Cannon            8    | .   26  28  .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   2   9   
  Ballistic Cannon         6    | .   .   .   .   28  5   8   
Peak Build Rating          34   | 6   12  12  12  12  34  34  
  Average Rating           19   | 5   11  12  8   11  27  29  
  On Entrance              12   | .   6   12  12  11  12  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             75   | 12  53  53  53  51  64  75  
  Greatest Support         60   | 40  40  40  40  40  60  60  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  20  
  Most Carried             20   | 4   20  20  20  20  20  20  
  Average Carried          18   | 1   13  19  18  18  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 4   20  20  16  20  20  16  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           3200 | 244  483  208  .    313  1026 926  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2941 | 52   340  226  .    275  1590 458  
  Parts                    198  | 6    37   23   .    21   88   23   
Haulers Intercepted        4    | .    1    .    .    .    3    .    
Recyclers Shooed           4    | .    2    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  84   | .   13  11  .   9   37  14  
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     23   | .   .   .   .   .   18  5   
  Cannons                  40   | .   5   10  .   9   10  6   
  AOE                      20   | .   8   1   .   .   8   3   
Classes Destroyed          15   | 1   6   .   .   2   5   1   
  Worker                   2    | .   .   .   .   .   2   .   
  Builder                  2    | .   1   .   .   1   .   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   
  Hauler                   4    | .   1   .   .   .   3   .   
  Recycler                 2    | .   .   .   .   .   2   .   
  Operator                 2    | .   1   .   .   .   1   .   
  Watcher                  5    | .   3   .   .   .   2   .   
  Swarmer                  29   | .   8   10  .   .   11  .   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    36   | .   5   1   .   7   13  10  
  Brawler                  2    | .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   .   .   9   2   
  Specialist               2    | .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           10   | 2   10  3   .   3   6   3   
  Combat Bots Only         8    | .   8   3   .   3   4   3   
Max Kills in Single Turn   5    | 1   4   1   .   1   5   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 4    | .   4   1   .   .   4   2   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        460  | .    40   27   .    42   203  148  
  Missed                   126  | .    17   7    .    10   49   43   
Damage Taken               5057 | 66   220  186  .    402  2341 1842 
  Core                     641  | .    24   15   .    49   299  254  
  Absorbed by Shields      91   | .    .    .    .    .    .    91   
  Ignored by Resistances   148  | .    .    .    .    .    .    148  
  Regen/Repaired (Parts)   1235 | .    290  .    .    .    945  .    
Core Remaining (%)         82   | 100  .    .    .    64   .    .    
Volleys Fired              260  | 6    25   16   .    24   128  61   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  120  | 80   112  112  .    74   120  69   
Shots Fired                459  | 12   41   32   .    50   218  106  
  Gun                      203  | 12   .    .    .    .    134  57   
  Cannon                   237  | .    33   32   .    50   78   44   
  Launcher                 19   | .    8    .    .    .    6    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  242  | .    .    .    .    50   91   101  
  Thermal                  121  | .    .    .    .    .    121  .    
  Explosive                18   | .    8    .    .    .    6    4    
  Electromagnetic          78   | 12   33   32   .    .    .    1    
  Robot Hit Streak         11   | 2    7    6    .    7    10   11   
  Robot Miss Streak        4    | 1    3    3    .    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           277  | 8    20   18   .    30   146  55   
  Core Hits                161  | 4    20   11   .    12   81   33   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         12   | 1    .    .    .    2    8    1    
    Burn                   4    | .    .    .    .    .    4    .    
    Blast                  7    | .    .    .    .    2    4    1    
    Corrupt                1    | 1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7477 | 228  1162 406  .    612  3521 1548 
  Guns                     2699 | 112  .    .    .    .    1873 714  
  Cannons                  2930 | .    497  386  .    601  994  452  
  Explosions               1803 | 116  665  20   .    .    620  382  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  45   | .    .    .    .    11   34   .    
  Kinetic                  2970 | .    .    .    .    601  1203 1166 
  Thermal                  1880 | 116  80   20   .    .    1664 .    
  Explosive                1506 | .    585  .    .    .    620  301  
  Electromagnetic          1076 | 112  497  386  .    .    .    81   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    9    9    9    9    4    4    
  Average Corruption       6    | .    6    9    9    9    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  266  | .    46   54   28   31   73   34   
    Message Errors         70   | .    14   10   12   8    18   8    
    Matter Fused           64   | .    13   17   5    2    18   9    
    Heat Flow Errors       25   | .    1    8    4    4    4    4    
    Energy Discharges      34   | .    7    8    2    4    8    5    
    Parts Rejected         2    | .    1    .    .    .    1    .    
    Parts Fused            2    | .    1    .    1    .    .    .    
    Data Loss (minor)      32   | .    3    4    2    9    10   4    
    Data Loss (major)      11   | .    3    3    .    .    3    2    
    Misfires               11   | .    1    2    .    2    5    1    
    Alerts                 9    | .    2    .    2    2    3    .    
    Weapon Failures        6    | .    .    2    .    .    3    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            116  | .    48   16   .    .    16   36   
  Projectiles              39   | .    .    16   .    .    .    23   
  Explosions               77   | .    48   .    .    .    16   13   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    7    6    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    7    5    2    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      177  | 66   17   .    .    .    34   60   
  Shots                    6    | 2    1    .    .    .    1    2    
  Rammed                   7    | .    1    .    .    2    4    .    
Targets Rammed             8    | .    1    .    .    2    5    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        269  | 48   194  246  232  269  264  227  
  Average Temperature      66   | 23   43   76   85   67   63   99   
  Received Heat Transfer   1717 | .    54   33   .    204  747  679  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    4    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    8    .    
  Heat Transferred         3778 | 200  50   50   .    .    3478 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | 2    2    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             936  | 15  292 142 .   209 306 936 
  Initial                  142  | .   9   .   .   .   24  142 
  Average                  183  | 5   100 54  .   92  134 575 
Maximum Alert Level        3    | .   1   .   .   1   1   3   
  Low Security (%)         70   | 100 82  100 .   93  72  10  
  Level 1                  18   | .   17  .   .   6   27  22  
  Level 2                  5    | .   .   .   .   .   .   32  
  Level 3                  5    | .   .   .   .   .   .   34  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           6    | .   2   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              122  | .   19  13  .   11  58  21  
  Peak Tracking Total      5    | .   5   3   .   3   5   5   
  Tactical Retreats        6    | .   .   1   .   1   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            9    | .   3   .   .   .   2   4   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         29   | .   29  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          12   | .   .   1   .   2   .   9   
  Max in Single Turn       1    | .   .   1   .   1   .   1   
  Garrison Relay           6    | .   .   .   .   .   .   6   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          34   | .   10  .   2   1   17  4   
  Terminals                23   | .   7   .   .   1   11  4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                107  | .   33  .   2   3   63  6   
  Successful               74   | .   21  .   2   2   46  3   
  Failed                   32   | .   12  .   .   1   16  3   
    Catastrophic           6    | .   1   .   .   1   1   3   
  Database Lockouts        1    | .   .   .   .   .   1   .   
  Manual                   44   | .   24  .   .   4   14  2   
  Terminals                64   | .   28  .   .   3   27  6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          27   | .   3   .   .   .   24  .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             25   | .   7   .   2   2   11  3   
  Record                   2    | .   .   .   2   .   .   .   
  Part Schematic           4    | .   2   .   .   1   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             2    | .   .   .   .   .   2   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       23   | .   2   .   .   .   21  .   
  Scan Component           12   | .   1   .   .   .   11  .   
  Repair                   11   | .   1   .   .   .   10  .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   
  Insert Component         5    | .   .   .   .   .   5   .   
  Analyze                  5    | .   .   .   .   .   5   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   10  .   .   .   2   .   
  Terminals                12   | .   10  .   .   .   2   .   
    Botnet                 6    | .   4   .   .   .   2   .   
    Skim                   6    | .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   .   .   1   12  4   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   2   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             11   | .   1   .   .   .   10  .   
  Time                     364  | .   26  .   .   .   338 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     11   | .   9   .   .   .   2   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   .   23  
  Machine Destruction      23   | .   .   .   .   .   .   23  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               6    | .   .   4   .   .   .   2   
  Largest Group            4    | .   .   4   1   1   .   2   
  Highest-Rated Group      71   | .   .   71  16  16  .   56  
  Highest-Rated Ally       31   | .   .   31  16  16  .   31  
Total Orders               2    | .   .   .   .   .   .   2   
  STAY                     2    | .   .   .   .   .   .   2   
Ally Attacks               41   | .   .   8   .   22  .   11  
  Total Damage             574  | .   .   92  .   244 .   238 
  Kills                    5    | .   .   1   .   2   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       3    | .   2   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               10760 | 134  1651 1516 945  968  3920 1626 
Spaces Moved               4254  | 65   680  583  393  353  1583 597  
  Core                     3     | 3    .    .    .    .    .    .    
  Treads                   4251  | 62   680  583  393  353  1583 597  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  160  163  
  Average Speed            219   | 154  218  240  240  240  201  228  
  Slowest Speed            245   | 160  240  240  240  240  245  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       75    | 5    96   98   90   69   94   76   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          147   | 9    42   23   .    2    53   18   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               9     | .    .    .    .    2    7    .    
  AOE                      138   | 9    42   23   .    .    46   18   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      5235 | 83   802  671  398  428  2101 752  
  Wait                     407  | 3    19   69   .    36   235  45   
  Move                     4248 | 64   679  582  392  352  1582 597  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  83   | 4    27   2    .    9    35   6    
  Fast Attach              51   | 6    8    .    .    .    34   3    
  Attach                   25   | .    .    .    2    2    17   4    
  Detach                   7    | .    2    .    1    .    3    1    
  Swap                     43   | .    8    .    .    .    18   17   
  Drop                     68   | .    4    2    3    3    44   12   
  Fire                     260  | 6    25   16   .    24   128  61   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    8    | .    1    .    .    2    5    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    
  Rewire                   5    | .    .    .    .    .    .    5    
  Trap                     29   | .    29   .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
   135 | -11/Scrapyard | Entered Materials
   272 | -10/Materials | Destroyed 8 combat bots
   273 | -10/Materials | Discovered new exit (range 17)
   318 | -10/Materials | Build established: Mutant
   419 | -10/Materials | Discovered new exit (range 10)
  1105 | -10/Materials | Discovered new exit (range 7)
  1153 | -10/Materials | Repaired Hcp. Storage Unit
  1654 | -10/Materials | Discovered new exit (range 5)
  1786 | -10/Materials | Entered Mines
  1794 | -10/Mines     | Discovered new exit (range 9)
  1848 | -10/Mines     | Learned Materials security intel
  1855 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2279 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2430 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2531 | -10/Mines     | Discovered new exit (range 7)
  2888 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2965 | -10/Mines     | Found a hidden stash of uninstalled traps
  3293 | -10/Mines     | Discovered new exit (range 5)
  3302 | -10/Mines     | Entered Exiles
  3302 | -10/Exiles    | Found Exiles lab abandoned
  3302 | -10/Exiles    | Accompanied by 1 ally
  3336 | -10/Exiles    | Discovered new exit (range 16)
  4219 | -10/Exiles    | Discovered new exit (range 14)
  4247 | -10/Exiles    | Entered Mines
  4247 | -9/Mines      | Accompanied by 1 ally
  4297 | -9/Mines      | Met a Derelict bent on vengeance
  4626 | -9/Mines      | Discovered new exit (range 9)
  4934 | -9/Mines      | Learned location of 1 exit from Materials
  4939 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  5036 | -9/Mines      | Assembled infested the area
  5086 | -9/Mines      | Build established: Scavenger-Mutant
  5215 | -9/Mines      | Entered Materials
  5215 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  5216 | -8/Materials  | Identified exit to Factory
  5509 | -8/Materials  | Discovered new exit (range 4)
  6361 | -8/Materials  | Discovered exit to Factory (range 14)
  6897 | -8/Materials  | Repaired Lgt. Treads
  6936 | -8/Materials  | Repaired Hpw. Tractor Beam
  7602 | -8/Materials  | Central database locked down
  7936 | -8/Materials  | Build established: Mutant
  8278 | -8/Materials  | Discovered exit to Factory (range 15)
  8484 | -8/Materials  | Build established: Scavenger-Mutant
  8495 | -8/Materials  | Core integrity fell below 50%
  8591 | -8/Materials  | Repaired Arm. Treads
  8631 | -8/Materials  | Repaired Insulated Plating
  8670 | -8/Materials  | Repaired Assault Cannon
  8697 | -8/Materials  | Repaired Lgt. Treads
  8736 | -8/Materials  | Repaired Imp. Light Armor Plating
  8763 | -8/Materials  | Repaired Lgt. Treads
  8798 | -8/Materials  | Repaired Rocket Launcher
  8839 | -8/Materials  | Repaired Hpw. Shotgun
  9128 | -8/Materials  | Identified exit to Garrison
  9135 | -8/Materials  | Entered Garrison
  9225 | -8/Garrison   | Triggered checkpoint
  9294 | -8/Garrison   | Garrison Relay disabled
  9646 | -8/Garrison   | Phase Generator disabled
  9667 | -8/Garrison   | Garrison Relay disabled
  9673 | -8/Garrison   | Triggered checkpoint
  9673 | -8/Garrison   | Garrison Relay disabled
  9683 | -8/Garrison   | Garrison Relay disabled
  9691 | -8/Garrison   | Garrison Relay disabled
  9696 | -8/Garrison   | Triggered checkpoint
  9698 | -8/Garrison   | Triggered checkpoint
 10090 | -8/Garrison   | Triggered checkpoint
 10200 | -8/Garrison   | Triggered checkpoint
 10244 | -8/Garrison   | Garrison Relay disabled
 10303 | -8/Garrison   | Discovered new exit (range 14)
 10551 | -8/Garrison   | Learned Materials security intel
 10566 | -8/Garrison   | Discovered new exit (range 11)
 10643 | -8/Garrison   | Spotted B-75 Beast
 10718 | -8/Garrison   | Core integrity fell below 20%
 10761 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
10694_ Acquired Smartbomb Launcher.
10712_ Triggered Alarm Trap.
10712_ An alarm sounds.
10716_ Critical hit (Burn: +37).
10719_ Assault Cannon destroyed.
10722_ Critical hit (Burn: +37).
10733_ Critical hit (Burn: +26).
10737_ Imp. Shield Generator blasted off.
10740_ Critical hit (Burn: +37).
10741_ Nuclear Core destroyed.
10744_ Hvy. Assault Rifle destroyed.
10746_ Identified Hvy. Shock Bomb Launcher.
10747_ Acquired 6 matter.
10750_ Insulated Plating destroyed.
10752_ Machine disabled.
10752_ Alarm Trap short circuited.
10752_ An alarm sounds.
10752_ Lgt. Treads destroyed.
10752_ Critical hit (Burn: +37). <x2>
10759_ Reactive Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????#????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????????????????#????????????????   |
| ????????????????????????????????????????????????   |
| ?????????????????#????????#?????????????????????   |
| ???????????????????############?????????????????   |
| ???????????????????#""""""""""#?????#???????????   |
| ???????????????????#"""!!!["""#??#??????????????   |
| ?????????????? ????#""      ""#?????????????????   |
| ???????????????????#"!      ="#?????#???????????   |
| ???????????????????#"! #  # !"#????????#????????   |
| ???????????????????# ] #  #] "#?????????????????   |
| ??????????????????##     ?#]!"#?????????????????   |
| ???????????????#???# !] ### ["#????????"????????   |
| ???????????????????#"! BB Y !"#??????????#??????   |
| ???????????????????#   BB    "#?????????????????   |
| ????????????  ?????### Y%   ###???????????#?????   |
| ????????????  #??????#    % #?#??#####??????????   |
| ???? #?????#  ??#????###  ###????#   #??????????   |
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| ?#   #?????#  #?????#??#?#??## #  #  # ##??#????   |
| ?#   #?#?#?#  #???#?????#???#  #    ##  #?#?????   |
| ##   ###?###  #?#??#??#??????#          ##??????   |
|        ???    #??????#?#?????#           ##?????   |
| ##   #?????#  #???#??????#?###            #?????   |
| ##   #?????#  ############## #          ###???#?   |
| ## ^^#??#??#                              #?????   |
|  =^^^#######  ############## ##          ##?????   |
| *             #???????#######             #?????   |
|               #?????????##"              ##?????   |
| ##^^ ### ######?????#??#?#"T            ##??????   |
| #"^  ### #???????????????#### ##   ## ###???????   |
|          #??????????????????####    ## #????????   |
|        ###?????????????????#???#   ##?##????????   |
|        #?????????#??#?????#????#####????????????   |
|       =##?????????#?????????????????????????????   |
|      ###????????#???????????????????????????????   |
|      ###########??????#??#######????????????????   |
|                ##???#???##""  "######???????????   |
|      %         #????#???##" !!!!    #???????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
                ECM Suite | -10/Materials | Hacked
            Battle Cannon | -8/Materials  | Scanalyzed
  Adv. Targeting Computer | -8/Materials  | Scanalyzed
            Hacking Suite | -8/Materials  | Scanalyzed
 Imp. Light Armor Plating | -8/Materials  | Scanalyzed
            Plasma Cutter | -8/Materials  | Scanalyzed
              Adv. Treads | -8/Materials  | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -9/Mines | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralHelicalThruster
  Manual?         0
Play Time         01:01:28
  Cumulative      198.8 hours
  Start           2025.01.24 @ 09:01:37
  End             2025.01.24 @ 10:37:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          105
  Rogue           42
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          72
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 780b1116-26e8-4a60-8622-5d66e3325f2e