Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.25 @ 19:55:33 Player: Kersh Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1023) 1023 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3788 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Machine Analyzer Improved Sensor Array Transport Network Coupler System Shield > --- WEAPON ----------- Advanced Beam Rifle Scythe > --- INVENTORY -------- Deuterium Engine Improved Hover Unit Improved Heat Sink Hardened Medium Armor Plating Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle High-powered Shotgun Shock Bomb Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 46 | 7 2 3 28 1 5 Power 5 | 2 . . 2 . 1 Engine 4 | 2 . . 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 13 | 2 . 1 10 . . Treads 1 | . . . 1 . . Leg 12 | 2 . 1 9 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 2 4 1 1 Device 4 | . 1 . 1 1 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . 1 . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 17 | 2 . . 12 . 3 Energy Gun 7 | . . . 5 . 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . 3 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 13 | . . . 2 . 11 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 6 | . . . 1 . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 98 90 98 92 60 Engine 8 | . 14 11 6 . 1 Core 1 | . . . 2 7 3 Leg 25 | . 28 24 26 23 11 Device 11 | . 12 11 10 15 12 Storage 10 | . 14 11 9 7 3 Processor 8 | . . 4 14 15 13 Hackware 4 | . . . 8 7 2 Protection 1 | . . 5 2 . . Energy Gun 3 | . . . 5 7 6 Ballistic Gun 15 | . 28 22 9 . . Impact Weapon 1 | . . . 3 . . Naked Turns 22 | . . . . . 22 Heaviest Build 27 | 14 20 23 27 21 21 Greatest Support 42 | 20 20 30 42 36 36 Greatest Overweight (x) 1 | . . 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 7 Most Carried 10 | 4 6 6 10 9 9 Average Carried 6 | 1 4 5 8 9 5 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 3 6 5 10 9 . Class Distribution -------------------- 50% | Mutant 29% | Hacker-Mutant 14% | Scavenger-Mutant 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Assassin | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 829 | 243 149 . 437 . . Remotely . | . . . . . . Salvage Created 1487 | . 246 52 1189 . . Parts 61 | . 16 4 41 . . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 3 | . . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 29 | . 8 1 20 . . Melee 6 | . . . 6 . . Guns 15 | . 8 1 6 . . Classes Destroyed 8 | . 3 1 4 . . Hauler 2 | . 1 . 1 . . Recycler 5 | . . . 5 . . Mechanic 1 | . . . 1 . . Swarmer 10 | . 6 . 4 . . Grunt 11 | . 2 . 9 . . Duelist 1 | . . . 1 . . Sentry 6 | . . 1 5 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 5 1 7 . . Combat Bots Only 7 | . 5 1 7 . . Max Kills in Single Turn 2 | . 2 1 1 . . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2091 | . 101 42 865 . 1083 Core 920 | . 33 5 166 . 716 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 86 98 69 . . Volleys Fired 80 | . 18 4 35 . 23 Largest 2 | . 2 2 2 . 1 Hottest 122 | . 40 40 122 . 61 Shots Fired 137 | . 36 8 70 . 23 Gun 137 | . 36 8 70 . 23 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 81 | . 36 8 36 . 1 Thermal 56 | . . . 34 . 22 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 19 4 26 . 17 Robot Miss Streak 2 | . 2 . 2 . 1 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 127 | . 28 4 79 1 15 Core Hits 46 | . 13 2 27 . 4 Critical Kills 3 | . . . 3 . . Critical Parts Destroyed 8 | . . . 8 . . Critical Strikes 13 | . . . 12 1 . Smash 11 | . . . 11 . . Sever 2 | . . . 1 1 . Melee Attacks 53 | . . . 42 1 10 Impact 36 | . . . 36 . . Slashing 17 | . . . 6 1 10 Piercing . | . . . . . . Sneak Attacks 4 | . . . 3 1 . Combat Hostiles 2 | . . . 1 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 2915 | . 364 46 2097 47 361 Guns 1621 | . 364 46 906 . 305 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1232 | . . . 1185 47 . Ramming 62 | . . . 6 . 56 Kinetic 955 | . 364 46 520 . 25 Thermal 666 | . . . 386 . 280 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1089 | . . . 1089 . . Slashing 143 | . . . 96 47 . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 417 | . . . 417 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 417 | . . . 417 . . Knockbacks 3 | . . . 3 . . Impact 3 | . . . 3 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . . . . . 25 Shots . | . . . . . . Rammed 20 | . . . . . 20 Targets Rammed 23 | . . . 3 . 20 Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 222 | . 2 . 90 . 222 Average Temperature 42 | . 2 . 23 . 132 Received Heat Transfer 387 | . 36 9 342 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 6 . . Impact Corruptions 16 | . . . 16 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1443 | . . . 925 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 308 | . 209 52 308 41 15 Initial 41 | . . 3 18 41 11 Average 92 | . 76 15 152 41 5 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 76 | 100 73 100 64 100 100 Level 1 23 | . 26 . 35 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 11 7 24 . 5 Peak Tracking Total 6 | . 4 5 6 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 10 | . 4 2 4 . . Terminals 10 | . 4 2 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 13 6 13 . . Successful 14 | . 7 2 5 . . Failed 18 | . 6 4 8 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 20 | . 7 4 9 . . Terminals 32 | . 13 6 13 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 7 2 5 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Unreport Threat 4 | . 3 . 1 . . Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 2 4 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1876 | 83 575 194 809 45 170 Spaces Moved 1119 | 59 420 115 414 47 64 Core 3 | 1 . . . . 2 Treads . | . . . . . . Legs 1116 | 58 420 115 414 47 62 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 50 Average Speed 114 | 118 120 151 104 90 88 Slowest Speed 190 | 120 120 190 180 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . . . 3 Exploration Rate (%) 28 | 3 72 23 35 2 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . 11 . 13 Terrain Destroyed 24 | . . . 11 . 13 Melee 21 | . . . 11 . 10 Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1481 | 69 454 126 643 49 140 Wait 112 | . 11 4 79 . 18 Move 1115 | 58 419 114 413 47 64 Hop . | . . . . . . Pick Up 20 | 3 3 . 14 . . Fast Attach 20 | 6 1 1 12 . . Attach 10 | . . 2 2 1 5 Detach 7 | . . 1 6 . . Swap 16 | 1 1 . 14 . . Drop 25 | 1 1 . 23 . . Fire 80 | . 18 4 35 . 23 Melee 53 | . . . 42 1 10 Ram 20 | . . . . . 20 Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 5) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -9/Materials | Discovered new exit (range 3) 853 | -9/Materials | Entered another Materials area 853 | -8/Materials | Evolved 2 slots: Utility x2 1301 | -8/Materials | Destroyed 7 combat bots 1625 | -8/Materials | Build established: Hacker-Mutant 1658 | -8/Materials | Discovered new exit (range 5) 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1707 | -7/Factory | Sucked down chute 1707 | -7/Factory | Entered Waste 1716 | -7/Waste | Spotted C-40 Crusher 1743 | -7/Waste | Spotted C-40 Crusher 1744 | -7/Waste | Spotted C-40 Crusher 1775 | -7/Waste | Crushed by falling debris 1778 | -7/Waste | Spotted C-40 Crusher 1785 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1790 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1794 | -7/Waste | Crushed by falling debris 1825 | -7/Waste | Lost 5 parts (1p1n2u1w) 1850 | -7/Waste | Crushed by falling debris 1850 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1853 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1856 | -7/Waste | Crushed by Compactor (1 part destroyed) 1859 | -7/Waste | Crushed by Compactor (1 part destroyed) 1866 | -7/Waste | Core integrity fell below 50% 1872 | -7/Waste | Core integrity fell below 20% 1877 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01850_ Deuterium Engine crushed. 01850_ Critical hit (Destroy). 01850_ Imp. Heat Sink destroyed. 01853_ Imp. Sensor Array crushed. 01853_ Hpw. Shotgun crushed. 01853_ Machine Analyzer crushed. 01854_ Slammed into C-40 Crusher. 01856_ Hpw. Shotgun crushed. 01856_ VSS Leg crushed. 01856_ Hvy. EM Shotgun crushed. 01856_ Adv. Beam Rifle crushed. 01860_ Slammed into C-40 Crusher. 01874_ 2 Matter crushed. 01874_ Slammed into C-40 Crusher. 01874_ 2 Matter crushed. 01875_ Slammed into C-40 Crusher. 01877_ 2 Matter crushed. 01877_ 4 Matter crushed. 01877_ Slammed into C-40 Crusher. 01877_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????########????########?????????????????? | | ????????????########????########?????????????????? | | ????????????## ####??##!! ##?????????????????? | | ????????????## ########CC =##?????????????????? | | ????????????## ## ##CC ##?????????????????? | | ??????????#### ## # ##@CC ##?????????????????? | | ??????????####! ########CC ##?????????????????? | | ??????????## C ??????????????? | | ??????????## !???????????? | | ??????????## ?????????? | | ??????????## ??????????? | | ??????????#### ######## ######## ??????????? | | ??????????#### ######## ######## ??????????? | | ????????????## ##????## ##?????????????????? | | ??????????#### ##????## ##?????????????????? | | ??????????#### ##????## ##?????????????????? | | ??????????## ##????## ##?????????????????? | | ??????????## ##????## ##?????????????????? | | ?????????### ##????## ##?????????????????? | | ????????#### ##????## ##?????????????????? | | ########### ## ##?????????????????????????????? | | ########## ### ##?????????????????????????????? | | /! #### ##?????????????????????????????? | | #### ##?????????????????????????????? | | #### ##?????????????????????????????? | | ##?????????????????????????????? | | ##?????????????????????????????? | | ##?????????????????????????????? | | ##?????????????????????????????? | | #### ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ResetReflectiveSource Manual? 0 Play Time 00:25:13 Cumulative 24.3 hours Start 2023.01.25 @ 19:31:29 End 2023.01.25 @ 19:55:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b59f6b8-c3a2-41c8-9abe-ab1b1a69fd77