Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 16:51:57 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1298) 1298 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3143 Bonus ------- None Cogmind --------- Core Integrity 396/550 Matter 300/300 Energy 286/290 System Corruption 0% Temperature Cool (288) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Signal Interpreter Medium Armor Plating Medium Armor Plating Medium Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Laser Advanced EMP Blaster Advanced EMP Blaster Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink Small Storage Unit Medium Storage Unit Signal Interpreter Medium Armor Plating Medium Armor Plating Medium Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Laser Advanced EMP Blaster Advanced EMP Blaster Heavy Flail [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 51 | 6 8 11 26 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 4 3 Treads . | . . . . Leg 10 | 2 1 4 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 4 1 10 Device 5 | . . . 5 Storage 6 | 1 4 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 20 | 2 3 4 11 Energy Gun 7 | . . 1 6 Energy Cannon . | . . . . Ballistic Gun 10 | 2 2 3 3 Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . 2 7 8 Power 1 | . . 1 . Propulsion 6 | . . 3 3 Utility 3 | . . 1 2 Weapon 7 | . 2 2 3 Highest Loss Streak 5 | . 1 4 5 Average Slot Usage (%) 92 | . 95 94 91 Engine 10 | . 14 10 9 Leg 25 | . 28 31 21 Device 7 | . . . 14 Storage 21 | . 25 22 19 Protection 6 | . . 9 6 Energy Gun 7 | . . . 14 Ballistic Gun 11 | . 25 19 2 Naked Turns . | . . . . Heaviest Build 92 | 9 69 80 92 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . 3 3 4 Average Overweight (x) 1 | . . 2 3 Largest Inventory Capacity 22 | 6 20 20 22 Average Capacity 17 | 5 9 20 20 Most Carried 20 | 5 11 15 20 Average Carried 14 | 3 6 12 18 Final Capacity 20 | 6 20 20 20 Final Carried 20 | 4 11 15 20 Class Distribution -------------------- 53% | Hauler-Mutant 29% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 951 | 179 160 314 298 Remotely . | . . . . Salvage Created 1445 | . 174 490 781 Parts 82 | . 7 29 46 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 39 | . 6 12 21 Guns 35 | . 4 12 19 AOE 4 | . 2 . 2 Classes Destroyed 8 | . 2 3 3 Builder 2 | . . . 2 Hauler 3 | . . 1 2 Operator 1 | . . . 1 Swarmer 14 | . 3 4 7 Grunt 16 | . 3 5 8 Brawler 1 | . . 1 . Sentry 6 | . . 2 4 Hunter 2 | . . . 2 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2649 | . 480 759 1410 Core 267 | . 53 60 154 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 78 85 . Volleys Fired 155 | . 27 54 74 Largest 2 | . 2 2 2 Hottest 126 | . 50 60 126 Shots Fired 300 | . 53 100 147 Gun 293 | . 50 100 143 Cannon . | . . . . Launcher 7 | . 3 . 4 Special . | . . . . Kinetic 171 | . 50 93 28 Thermal 115 | . . . 115 Explosive 7 | . 3 . 4 Electromagnetic 7 | . . 7 . Robot Hit Streak 18 | . 9 11 18 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 219 | . 31 76 112 Core Hits 87 | . 15 28 44 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3224 | . 412 849 1963 Guns 2677 | . 241 847 1589 Cannons . | . . . . Explosions 545 | . 171 . 374 Melee . | . . . . Ramming 2 | . . 2 . Kinetic 1242 | . 241 821 180 Thermal 1409 | . . . 1409 Explosive 545 | . 171 . 374 Electromagnetic 26 | . . 26 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 43 | . 43 . . Projectiles . | . . . . Explosions 43 | . 43 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 217 | . 134 . 83 Shots 8 | . 4 . 4 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 321 | . 20 150 321 Average Temperature 37 | . 10 25 54 Received Heat Transfer 912 | . 171 318 423 Effects 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 3071 | . . . 3071 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 265 | . 120 265 242 Initial 50 | . . 50 . Average 76 | . 54 91 79 Maximum Alert Level 1 | . . 1 1 Low Security (%) 94 | 100 100 86 96 Level 1 5 | . . 13 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 2 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 13 20 41 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 7 | . . 2 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . . . 5 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 5 2 4 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 31 | . 11 5 15 Successful 16 | . 5 3 8 Failed 15 | . 6 2 7 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 24 | . 7 5 12 Terminals 27 | . 8 5 14 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 5 | . 1 . 4 Alert Level 1 | . . . 1 Locate Traps 2 | . . . 2 Disarm Traps 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 9 | . 3 3 3 Terminals 9 | . 3 3 3 Track 3 | . 1 1 1 Botnet 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 2 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 7 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3082 | 63 561 847 1611 Spaces Moved 1310 | 44 356 357 553 Core 5 | 5 . . . Treads . | . . . . Legs 1305 | 39 356 357 553 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 180 Average Speed 177 | 112 130 182 210 Slowest Speed 240 | 120 210 210 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 51 33 50 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 50 | . 43 . 7 Melee . | . . . . Projectile . | . . . . AOE 50 | . 43 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1788 | 55 409 461 863 Wait 203 | . 11 32 160 Move 1307 | 43 355 356 553 Hop . | . . . . Pick Up 40 | 5 6 7 22 Fast Attach 20 | 6 2 4 8 Attach 12 | . 1 5 6 Detach 3 | . . . 3 Swap 19 | . 5 2 12 Drop 28 | 1 2 . 25 Fire 155 | . 27 54 74 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 10) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -9/Materials | Lost 4 parts (1p1n2w) 837 | -9/Materials | Build established: Hauler-Mutant 1433 | -9/Materials | Discovered new exit (range 16) 1472 | -9/Materials | Entered another Materials area 1472 | -8/Materials | Evolved 2 slots: Utility x2 1812 | -8/Materials | Lost 5 parts (3n1u1w) 2152 | -8/Materials | Build established: Scavenger-Mutant 2164 | -8/Materials | Discovered new exit (range 3) 2507 | -8/Materials | Build established: Hauler-Mutant 3083 | -8/Materials | Self-destructed Last Messages --------------- 02936_ K-01 Serf collects debris. 02937_ Acquired 10 matter. 02938_ R-06 Scavenger collects Imp. Ion Engine. 02939_ K-01 Serf collects debris. 02972_ G-47 Trooper destroyed. 02972_ K-01 Serf collects debris. 02985_ R-06 Scavenger collects Med. Armor Plating. 03021_ Dropped Sml. Storage Unit. 03021_ Acquired Hcp. Storage Unit. 03057_ W-25 Informer sends out distress signal. 03060_ G-47 Trooper destroyed. 03060_ Switching to secondary target: G-47 Trooper. 03064_ K-01 Serf collects debris. 03077_ G-50 Soldier heat damages Adv. Heat Sink. 03078_ Lgt. Angular Momentum Engine melted. 03078_ G-50 Soldier destroyed. 03078_ Imp. Heat Sink destroyed. 03079_ K-01 Serf collects debris. 03080_ Overheating: Adv. Visual Processing Unit damaged (-1). 03081_ Dropped Aluminum Leg. Map ----- +----------------------------------------------------+ | ????# T ### # """#????# #?????? | | ????# " ##### # """#????# ] #?????? | | ????# #???# + #????# ! #?????? | | ????# #???# # """#????# ] #?????? | | ????#####+###### # ! """#????###########?????? | | ??????# % # #? """#????????????????????? | | ??????# """** # #? #????????????????????? | | ??????# """%= # #??#######????????????????????? | | ####??# """ % # #?????????????????????????????? | | #??# # #?????????????????????????????? | | #??# %# #?????????????????????????????? | | #??# ! ""*+ #?????????????????????????????? | | "" #??# S"" # #?????????????????????????????? | | "" #??# "" # #?????????????????????????????? | | "" #??########## !%##????????????????????????????? | | #??????????# ##################???????????? | | !#??????????# ! # ! !!#???????????? | | ####??????????# # !!#???????????? | | ??????????????# % # #???????????? | | ??????????????# ####### + #???????????? | | ??????????????#######?????# # = #???????????? | | ?????????????????????###??# # #???????????? | | ?????????????????##### #### ########???????????? | | ?????????????????# [[ # #??????????????????? | | ?????????????????# ! [[ ==# #??????????????????? | | ?????????????????# [[ =@# #??????????????????? | | ?????????????????# k%gg #??????????????????? | | ?????????????????#! %#w #??????????????????? | | ?????????????????# """"" # #??????????????????? | | ?????????????????# """"" # #??????????????????? | | ?????????????????# """"" # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????########## #??????????????????? | | ??????????????????????????# /??????????????????? | | ??????????????????????????# # ?????????????????? | | ??????????????????????????# ##?????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? """ ????????????????? | | ???????????????????????????"""?"?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 16 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedAssemblyGuard Manual? 0 Play Time 00:22:13 Cumulative 107.3 hours Start 2020.10.12 @ 14:35:24 End 2020.10.18 @ 16:51:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ec58f05a-eb91-404a-af07-8778517e4714