Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 17:53:00 Player: TinyBoulder Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (210) 1050 Value Destroyed (9482) 9482 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4141) 4141 TOTAL SCORE: 24233 Bonus ------- High Alert Combat Kills 2498 Follower Combat Kills 1324 Met Imprinter 300 Was Imprinted 300 Friendly Fire -281 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (13) ----- Spectral Analyzer 0b10 Decoder Chip [Scout] Improved Targeting Computer Experimental Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Zionite Shade Armor Enhanced Nova Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads High-density Centrium Wheel > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Target Analyzer Quantum Capacitor Advanced Phase Shifter Layered Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Ragnarok Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Matter Compressor Zionite Weapon Casing Improved Heavy Armor Plating Centrium Heavy Armor Plating Long-range Tractor Beam Z-Drone Bay High-powered Shock Rifle Gamma Rifle Gamma Rifle Enhanced Force Rifle Enhanced Nova Cannon Enhanced Nova Cannon Antimatter Cannon Mass Driver Heavy Missile Launcher Micro-nuke Launcher Plasma Cutter [Rating: 174] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Armored Wheel Treads Advanced Heavy Siege Treads Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Thermic Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Ragnarok Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . . . . . . . 1 . . . . . . . . 2 Utility 11 | . . . 1 . . . . 2 . . . . 1 . . 2 . . 2 1 2 . Weapon 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . Parts Attached 204 | 7 8 2 18 4 . . 4 3 . 1 9 2 16 2 . 17 . 5 5 45 38 18 Power 21 | . 2 . 1 . . . . . . . . 1 . 1 . 1 . 2 1 3 7 2 Engine 9 | . 2 . 1 . . . . . . . . . . 1 . 1 . 1 1 2 . . Core 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 . 1 7 2 Propulsion 25 | 4 1 . 1 1 . . . . . . . 1 2 . . 2 . 1 . 5 2 5 Treads 3 | 2 . . . . . . . . . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 17 | 2 1 . 1 1 . . . . . . . 1 2 . . 2 . 1 . 5 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Utility 70 | 1 3 . 5 . . . . 3 . 1 7 . 3 1 . 3 . 1 2 17 15 8 Device 31 | . . . . . . . . 2 . . 1 . 1 1 . 2 . . 1 10 10 3 Storage 4 | 1 1 . . . . . . . . . . . 1 . . . . . . . 1 . Processor 13 | . . . 3 . . . . . . . 4 . 1 . . . . . . 1 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 22 | . 2 . 2 . . . . 1 . 1 2 . . . . 1 . 1 1 6 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 2 2 2 11 3 . . 4 . . . 2 . 11 . . 11 . 1 2 20 14 3 Energy Gun 20 | 1 1 . 2 . . . . . . . . . . . . 2 . 1 1 8 4 . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . . 4 5 3 Ballistic Gun 36 | 1 1 . 8 2 . . 4 . . . 2 . 7 . . 7 . . 1 3 . . Ballistic Cannon 7 | . . . . . . . . . . . . . 2 . . 1 . . . 2 2 . Launcher 12 | . . 2 1 1 . . . . . . . . 1 . . 1 . . . 3 3 . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . . . . . . . 4 . 1 . . 1 . 1 2 5 1 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . 1 . 1 2 . System Corruption 17 | . . . . . . . . . . . . . . . . . . 2 . 1 14 . Parts Lost 79 | . . . 1 1 . . . . . 1 . . 6 . . 4 . . . 23 35 8 Power 8 | . . . . . . . . . . . . . 1 . . . . . . 1 6 . Propulsion 18 | . . . 1 1 . . . . . . . . 1 . . 3 . . . 4 4 4 Utility 28 | . . . . . . . . . . 1 . . . . . 1 . . . 7 15 4 Weapon 25 | . . . . . . . . . . . . . 4 . . . . . . 11 10 . Highest Loss Streak 10 | . . . 1 1 . . . . . 1 . . 2 . . 2 . . . 7 10 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 90 100 98 99 100 100 100 100 100 92 97 100 98 100 100 88 88 85 86 79 72 30 Engine 5 | . 11 14 11 11 11 11 9 7 7 7 7 6 . 6 6 5 5 3 5 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . 3 6 1 Wheel 13 | . 27 28 21 21 22 22 18 15 15 15 15 15 20 20 20 12 11 9 10 8 4 . Device 8 | . . . . . . . . 15 15 7 6 7 6 6 6 10 11 11 15 13 20 . Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 5 5 5 4 3 . Processor 12 | . . . 6 11 11 11 9 7 7 . 10 15 19 20 20 17 17 17 15 16 14 21 Protection 7 | . 8 14 13 11 11 11 9 7 7 14 10 7 6 6 6 5 5 5 7 6 3 . Energy Gun 2 | . 8 1 3 . . . . . . . . . . . . 1 11 10 10 12 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 9 . Ballistic Gun 21 | . 19 1 29 32 33 33 45 38 38 38 38 38 29 26 26 22 17 17 15 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 8 52 54 63 62 62 62 68 74 74 81 82 75 121 123 123 135 134 141 137 180 205 18 Greatest Support 40 | 40 32 32 32 28 28 28 28 28 28 28 28 28 38 34 34 34 20 20 20 40 30 20 Greatest Overweight (x) 48 | . 2 1 2 3 2 2 2 2 2 2 2 2 3 3 3 13 6 14 6 16 48 1 Average Overweight (x) 2 | . . 1 1 2 2 2 2 2 2 2 2 2 2 3 3 4 6 6 6 7 6 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 6 14 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 23 5 Most Carried 25 | 3 9 9 20 20 20 20 20 20 20 20 20 20 22 22 21 25 25 25 25 22 22 5 Average Carried 18 | 1 5 9 16 19 19 19 19 19 19 20 19 19 17 21 21 22 25 25 24 17 18 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 1 9 9 20 19 20 20 20 20 20 20 20 20 22 21 21 25 25 25 23 19 5 4 Class Distribution -------------------- 45% | Gunner 13% | Mutant 10% | Scavenger-Gunner 10% | Skirmisher 8% | Tank 8% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -4/Factory Scavenger-Gunner | -3/Research Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 5706 | 245 169 105 367 236 . 18 404 . 30 21 71 273 576 15 . 657 82 . 160 833 1306 138 Remotely 209 | . . . . . . . . . . . . . . . . . . . . . 209 . Salvage Created 8838 | . 173 12 531 197 . 36 741 . . 20 . 293 315 . . 470 . . 214 2274 3493 69 Parts 425 | . 15 2 50 23 . 6 46 . . 2 . 12 12 . . 29 . . 11 82 128 7 Haulers Intercepted 4 | . 1 . . . . . 1 . . . . . . . . . . . . . 2 . Recyclers Shooed 8 | . 2 . 1 . . . . . . . . . 2 . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 10 6 . 17 . . . . 9 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 182 | . 8 5 24 12 . 3 14 . . 1 . 5 6 . . 9 . . 3 34 57 1 Guns 79 | . 8 . 17 8 . 3 14 . . 1 . 5 2 . . 6 . . 3 12 . . Cannons 28 | . . . . . . . . . . . . . 1 . . 1 . . . 4 21 1 AOE 53 | . . 5 7 4 . . . . . . . . 3 . . 2 . . . 8 24 . Classes Destroyed 18 | . 2 2 2 1 . . 2 . . . . 2 2 . . 1 . . . 2 2 . Worker 9 | . . . . . . . 1 . . . . . . . . 1 . . . 2 5 . Builder 8 | . . . . . . . . . . . . . . . . 1 . . . 2 5 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . . . 1 . . . . . . . . . . . . . 2 . Recycler 6 | . . . . . . . . . . . . . 1 . . . . . . 2 3 . Mechanic 3 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 58 | . 8 . 15 10 . 3 3 . . 1 . . 3 . . 2 . . . 5 8 . Grunt 51 | . . . 5 1 . . 8 . . . . 2 2 . . 2 . . . 12 19 . Brawler 3 | . . . . 1 . . 1 . . . . . . . . 1 . . . . . . Duelist 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 16 | . . . 4 . . . 3 . . . . 1 . . . . . . 2 4 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 13 | . . . . . . . . . . . . . 1 . . 1 . . . . 11 . Programmer 29 | . . . . . . . . . . . . 1 . . . 3 . . 1 10 13 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 6 7 8 . 3 5 . . 1 . 2 4 . . 3 . . 1 10 13 1 Combat Bots Only 9 | . 3 5 7 8 . 3 5 . . 1 . 2 3 . . 2 . . 1 6 9 1 Max Kills in Single Turn 4 | . 2 3 3 2 . 2 3 . . 1 . 1 3 . . 2 . . 1 3 4 1 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . Exploded 3 | . . 2 3 2 . . . . . . . . 2 . . 2 . . . 3 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1195 | . 36 4 63 25 . 5 27 . 4 25 . 55 73 . . 44 . . 8 283 354 189 Missed 381 | . 16 2 11 7 . 4 9 . 1 12 . 15 23 . . 15 . . 4 72 100 90 Damage Taken 15704 | . 152 26 552 142 . 6 314 . 47 247 . 470 630 . . 700 . . 94 4619 5296 2409 Core 2996 | . 62 . 68 13 . . 26 . . 18 . 111 85 . . 61 . . 45 349 558 1600 Absorbed by Shields 412 | . . . . . . . . . . . . . . . . . . . . 97 315 . Reduced by Siege Mode 73 | . . . . . . . . . . . . . . . . . . . . . 73 . Redirected to Shielding 272 | . . . . . . . . . . . . . . . . . . . 23 127 122 . Ignored by Resistances 128 | . . . . . . . . . . . . . . . . . . . . . . 128 Regen/Repaired (Parts) 111 | . 15 . . . . . . . . . 73 . . . . . . . . . 23 . Core Remaining (%) 84 | 100 . 75 . . . 79 95 . . . . 81 . . 90 . . 93 96 73 61 . Volleys Fired 409 | . 19 4 33 14 . 2 23 . . 1 3 13 19 . . 20 4 . 10 78 162 4 Largest 5 | . 2 2 3 3 . 3 5 . . 5 1 5 5 . . 5 5 . 5 5 3 1 Hottest 425 | . 70 60 99 69 . 69 117 . . 117 28 122 137 . . 147 204 . 204 425 244 120 Shots Fired 1047 | . 38 8 91 38 . 6 115 . . 5 3 65 81 . . 94 20 . 50 255 174 4 Gun 793 | . 38 . 87 36 . 6 115 . . 5 3 65 65 . . 78 20 . 50 213 12 . Cannon 199 | . . . . . . . . . . . . . 13 . . 15 . . . 34 133 4 Launcher 55 | . . 8 4 2 . . . . . . . . 3 . . 1 . . . 8 29 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 628 | . 23 . 75 36 . 6 115 . . 5 3 65 78 . . 93 12 . 30 79 8 . Thermal 223 | . 15 . 12 . . . . . . . . . . . . . . . . 132 60 4 Explosive 55 | . . 8 4 2 . . . . . . . . 3 . . 1 . . . 8 29 . Electromagnetic 97 | . . . . . . . . . . . . . . . . . . . . 20 77 . Phasic 44 | . . . . . . . . . . . . . . . . . 8 . 20 16 . . Robot Hit Streak 22 | . 7 3 13 15 . 7 13 . . 1 . 8 9 . . 10 3 . 4 17 22 1 Robot Miss Streak 7 | . 3 . 4 2 . . 5 . . 1 . 3 4 . . 3 5 . 6 7 4 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . 1 . . . 1 . . Secondary Targets 16 | . 2 . 2 3 . 2 2 . . . . 1 . . . 2 . . . 2 . . Max Gunslinging Chain 2 | . 1 . 1 2 . 1 1 . . . . 1 . . . 1 . . . 1 . . Capacitor 112 | . . . . . . . . . . . . . . . . . . . . 4 108 . Shots Hit Robots 652 | . 23 1 46 26 . 6 56 . . 1 . 40 51 . . 62 9 . 23 185 122 1 Core Hits 375 | . 12 10 32 13 . 3 32 . . 1 . 14 17 . . 24 4 . 5 94 113 1 Critical Kills 7 | . . . . . . . . . . . . 1 1 . . 1 . . . 3 1 . Critical Parts Destroyed 18 | . . . . 1 . . . . . . . 4 4 . . 4 . . 2 3 . . Critical Strikes 68 | . . . . 1 . . . . . . . 5 5 . . 7 1 . 5 36 8 . Burn 27 | . . . . . . . . . . . . . . . . . . . . 27 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 25 | . . . . 1 . . . . . . . 5 5 . . 5 . . 2 7 . . Blast 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . . Corrupt 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Intensify 5 | . . . . . . . . . . . . . . . . . 1 . 3 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27682 | . 353 247 1126 613 . 100 1051 . . 13 . 663 1521 . . 1436 204 . 667 6046 13584 58 Guns 9745 | . 353 . 692 432 . 100 1051 . . 13 . 663 737 . . 1058 204 . 632 3516 294 . Cannons 5821 | . . . . . . . . . . . . . 398 . . 260 . . . 861 4246 56 Explosions 12114 | . . 247 434 181 . . . . . . . . 386 . . 118 . . 35 1669 9044 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 7351 | . 206 . 575 432 . 100 1051 . . 13 . 663 1135 . . 1318 138 . 236 1291 193 . Thermal 4411 | . 147 . 117 . . . . . . . . . . . . . . . . 2025 2066 56 Explosive 12063 | . . 247 434 181 . . . . . . . . 386 . . 118 . . 35 1669 8993 . Electromagnetic 2865 | . . . . . . . . . . . . . . . . . . . . 533 2332 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 990 | . . . . . . . . . . . . . . . . . 66 . 396 528 . . Highest Corruption 32 | . . . . . . . 1 . . . . . . . . 5 5 7 . 21 32 11 Average Corruption 9 | . . . . . . . 1 . . . . . . . . 4 5 5 . 12 14 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . . . . . . . . . . . . . . 14 11 3 . 52 70 7 Message Errors 32 | . . . . . . . . . . . . . . . . 2 3 1 . 10 13 3 Matter Fused 27 | . . . . . . . . . . . . . . . . 3 5 . . 7 10 2 Heat Flow Errors 17 | . . . . . . . . . . . . . . . . 1 1 . . 8 6 1 Energy Discharges 16 | . . . . . . . . . . . . . . . . 3 . 1 . 4 8 . Parts Rejected 6 | . . . . . . . . . . . . . . . . 2 . . . 2 2 . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . Data Loss (minor) 21 | . . . . . . . . . . . . . . . . 2 2 1 . 5 11 . Data Loss (major) 8 | . . . . . . . . . . . . . . . . 1 . . . 5 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 1 4 . Weapon Failures 14 | . . . . . . . . . . . . . . . . . . . . 8 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1230 | . . 12 40 . . . . . . . . . 93 . . . . . . 101 984 . Projectiles 218 | . . . . . . . . . . . . . 32 . . . . . . 20 166 . Explosions 1012 | . . 12 40 . . . . . . . . . 61 . . . . . . 81 818 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . . 4 . . 2 . . . 4 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 4 . . 2 . . . 4 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . . . . . . . . . . . . . . 63 113 1 Shots 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 541 | . 54 36 239 55 . 36 374 . . 5 . 212 306 . . 195 300 . 122 541 416 123 Average Temperature 100 | . 19 18 66 21 . 18 117 . . 5 . 86 105 . . 80 118 . 46 151 93 47 Received Heat Transfer 2005 | . . . 156 . . . 159 . 27 108 . 123 138 . . 90 . . 18 667 411 108 Effects 8 | . . . . . . . . . . . . . . . . . . . . 7 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Interference 6 | . . . . . . . . . . . . . . . . . . . . 5 1 . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Total Turns 9 | . . . . . . . . . . . . . . . . . . . . . 9 . Longest Duration 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . . . 2 11 . Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . 2 11 . Parts Fried 21 | . . . . . . . . . . . . . . . . . . . . 3 18 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . . . . . . . . . . . 8 1 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . 8 1 . Parts Melted 53 | . . . . . . . . . . . . 3 . . . . . . . 42 8 . Heat Transferred 9865 | . 407 . 296 . . . . . . . . . . . . . . . . 7559 1566 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Peak Influence 1626 | . 177 30 513 427 . 81 383 176 . . . . 325 . . 623 . . 343 704 1531 1626 Initial 918 | . . 3 11 182 . . 31 162 . . . . 76 . . 100 . . 113 180 396 918 Average 420 | . 34 16 313 361 . 26 211 157 . . . . 201 . . 288 . . 160 316 816 1125 Maximum Alert Level 5 | . . . 2 2 . . 1 . . . . . 1 . . 2 . . 1 3 4 5 Low Security (%) 34 | 100 100 100 19 . . 100 43 100 . . . . 40 . . 46 . . 78 32 . . Level 1 26 | . . . 41 60 . . 56 . . . . . 59 . . 20 . . 21 41 12 . Level 2 17 | . . . 38 39 . . . . . . . . . . . 33 . . . 24 24 . Level 3 13 | . . . . . . . . . . . . . . . . . . . . . 45 54 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . 18 40 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 1 . . . 2 . . 1 . . 3 . . 3 . . . 4 9 4 Investigation 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 Extermination 8 | . . . . . . . . . . . . . . . . 1 . . . 2 4 1 Reinforcement 12 | . 1 . 1 . . . . . . . . . 3 . . 2 . . . 2 1 2 Assault 5 | . . . . . . . . . . 1 . . . . . . . . . . 4 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 12 | . 1 . . . . . 1 . . . . . 1 . . 2 . . . 1 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 343 | . 12 6 27 13 . 3 22 1 1 15 . 10 15 . . 22 4 . 6 48 79 59 Peak Tracking Total 16 | . 6 5 6 4 . 3 5 1 1 13 . 4 3 . . 5 3 . 2 7 8 16 Tactical Retreats 24 | . 1 1 . . . . 2 . . 5 . . . . . . . . . 4 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 9 | . . . . . . . 1 . . . . . 1 . . 1 . . . 2 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 11 | . . . . 1 . . 2 . . . . . 3 . . . . . 1 . 3 1 Max in Single Turn 2 | . . . . 1 . . 1 . . . . . 2 . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 32 | . 8 . 3 1 4 . 7 2 . . . . 2 . . 2 . . 2 . 1 . Terminals 13 | . 6 . 2 . . . 4 1 . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . 2 . . 1 . . 1 . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Total Hacks 67 | . 23 . 8 1 4 . 15 3 . . . . 3 . . 4 . . 4 . 2 . Successful 38 | . 18 . 3 1 4 . 6 1 . . . . . . . 2 . . 1 . 2 . Failed 29 | . 5 . 5 . . . 9 2 . . . . 3 . . 2 . . 3 . . . Catastrophic 9 | . 2 . . . . . 3 1 . . . . 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 10 . 4 . 1 . 5 1 . . . . 2 . . 14 . . 3 . 10 7 Terminals 34 | . 20 . 4 . . . 8 2 . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 1 . . . . 3 . . 3 . . 3 . . . Repair Stations 4 | . 2 . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 7 | . 1 . 4 . . . 2 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . . . 1 . . 1 . . . Terminal Hacks 19 | . 12 . . 1 4 . 1 1 . . . . . . . . . . . . . . Record 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . . . . . . . 2 . Scan Component 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Repair 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . Terminals 6 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . Botnet 6 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 . 3 . . . 4 2 . . . . 2 . . 1 . . 2 . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 15 . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Time 69 | . 26 . . . . . . . . . . . . . . . . . . . 43 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 73 | . . . . . . . 73 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies 20 | . . . . 3 . . . . . . 4 . 1 . . 5 . . . . 4 3 Largest Group 6 | . . . . 3 3 3 3 . . . 4 4 4 3 3 6 5 4 4 2 3 1 Highest-Rated Group 350 | . . . . 40 40 40 40 . . . 154 154 154 114 114 350 330 260 260 105 243 269 Highest-Rated Ally 269 | . . . . 16 16 16 16 . . . 40 40 40 38 38 85 85 85 85 70 81 269 Zionite Dispatches 9 | . . . . . . . . . . . . . 1 . . 2 . . . . 3 3 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . . . . . 1 . . . . . . . 4 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 DROP 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 Ally Attacks 245 | . . . . 2 . 1 62 . . . . 18 29 . . 44 26 . 40 10 6 7 Total Damage 5500 | . . . . 15 . . 485 . . . . 483 477 . . 1716 439 . 743 202 100 840 Kills 46 | . . . . 1 . . 4 . . . . 5 7 . . 15 5 . 4 1 . 4 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 1 2 3 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Traps 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 13389 | 73 480 153 600 618 510 346 611 419 422 190 1413 496 721 234 22 877 563 75 246 1593 2175 552 Spaces Moved 8570 | 46 342 106 348 443 408 271 379 325 327 149 1054 343 434 162 11 480 317 34 110 620 753 1108 Core 280 | 2 . . . . . . . . . . . . . . . . . . . . 70 208 Treads 22 | 22 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 7368 | 22 342 106 348 443 408 271 379 325 327 149 1054 343 434 162 11 480 317 34 110 620 683 . Hover 48 | . . . . . . . . . . . . . . . . . . . . . . 48 Flight 852 | . . . . . . . . . . . . . . . . . . . . . . 852 Fastest Speed 37 | 50 100 115 115 125 125 125 125 125 125 125 125 125 105 131 131 131 170 170 170 131 50 37 Average Speed 130 | 126 106 115 119 125 125 125 125 125 125 125 125 125 116 131 131 155 170 180 170 194 217 42 Slowest Speed 2450 | 160 130 115 120 145 125 125 125 125 125 125 125 125 131 131 131 275 170 290 170 320 2450 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . . . . . . . . . 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 56 29 41 86 79 88 56 9 52 45 91 63 15 43 5 16 70 9 6 21 30 45 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 8 | . . . . . . . . . . . 2 2 . . . 4 . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 20 | 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . . . 1 . 1 . . 8 1 3 1 . 1 . . 1 . . . . . Spaces Dug 30 | . . . . . . . . . . . . . . . . . . . . . 29 1 Terrain Destroyed 503 | . . 44 28 13 . . . . . . . 1 23 . . 28 6 . 26 78 235 21 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 46 | . . . . . . . . . . . . 1 2 . . 8 6 . 7 2 18 2 AOE 457 | . . 44 28 13 . . . . . . . . 21 . . 20 . . 19 76 217 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total 10132 | 59 416 128 466 476 408 274 466 338 341 150 1146 378 584 183 18 567 330 45 145 836 1218 1160 Wait 772 | . 37 17 35 16 . . 42 6 13 . 69 14 90 20 8 27 10 7 3 70 249 39 Move 8507 | 45 341 105 347 442 407 270 378 324 326 148 1053 342 433 161 10 479 316 33 109 619 752 1067 Hop 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Pick Up 87 | 3 7 . 15 . 1 1 9 3 1 . 3 3 9 . . 12 . . 7 7 5 1 Fast Attach 101 | 7 6 . 9 . . . 2 1 . . 6 1 3 . . 13 . 3 4 17 18 11 Attach 72 | . . . 2 1 . . 2 2 . . . 1 7 1 . 4 . . 1 26 18 7 Detach 36 | . 1 . 6 . . . . . . . 1 . 1 . . 2 . . . 13 5 7 Swap 31 | . 2 2 7 3 . . . . . 1 3 . 6 1 . . . 2 . 2 2 . Drop 84 | 4 3 . 12 . . 1 10 2 1 . 8 4 4 . . 10 . . 11 4 7 3 Fire 409 | . 19 4 33 14 . 2 23 . . 1 3 13 19 . . 20 4 . 10 78 162 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . . . . . . . . . . . . 12 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 318 | -10/Materials | Repaired Com. Wheel 528 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Entered Mines 564 | -10/Mines | Learned Materials stockpile data 570 | -10/Mines | Assembled infested the area 575 | -10/Mines | Assisted by a Guerilla fighting off Assembled 665 | -10/Mines | Discovered new exit (range 11) 707 | -10/Mines | Entered Materials 707 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 944 | -9/Materials | Discovered new exit (range 16) 988 | -9/Materials | Destroyed 7 combat bots 1009 | -9/Materials | Build established: Tank 1190 | -9/Materials | Discovered new exit (range 6) 1307 | -9/Materials | Entered Mines 1328 | -9/Mines | Met a Derelict bent on vengeance 1354 | -9/Mines | Destroyed 8 combat bots 1370 | -9/Mines | Build established: Gunner 1614 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1652 | -9/Mines | Discovered new exit (range 12) 1661 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1774 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1816 | -9/Mines | Learned Materials trap positions 1917 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1917 | -9/Mines | Discovered new exit (range 5) 1925 | -9/Mines | Entered Exiles 1925 | -9/Exiles | Found Exiles lab abandoned 1925 | -9/Exiles | Accompanied by 3 allies 2420 | -9/Exiles | Discovered new exit (range 14) 2435 | -9/Exiles | Entered Mines 2435 | -8/Mines | Accompanied by 3 allies 2740 | -8/Mines | Discovered new exit (range 5) 2781 | -8/Mines | Entered Materials 2781 | -8/Materials | Accompanied by 3 allies 2781 | -8/Materials | Evolved 2 slots: Weapon x2 2782 | -8/Materials | Loaded intel: 28 trap records 3383 | -8/Materials | Discovered new exit (range 6) 3392 | -8/Materials | Entered Factory 3392 | -7/Factory | Evolved 2 slots: Utility x2 3444 | -7/Factory | Discovered new exit (range 12) 3811 | -7/Factory | Entered Lower Caves 3949 | -7/Lower Caves | Learned Factory stockpile data 3966 | -7/Lower Caves | Encountered a Warlord checkpoint 4016 | -7/Lower Caves | Spotted B-75 Beast 4124 | -7/Lower Caves | Discovered new exit (range 10) 4233 | -7/Lower Caves | Entered another Lower Caves area 4235 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4301 | -7/Lower Caves | Identified exit to Factory 4318 | -7/Lower Caves | Encountered a Warlord checkpoint 4413 | -7/Lower Caves | Discovered new exit (range 9) 4423 | -7/Lower Caves | Entered Zion 4556 | -7/Zion | Build established: Tank 4729 | -7/Zion | Learned Factory emergency access door positions 4863 | -7/Zion | Learned location of Quarantine (-3) 4869 | -7/Zion | Given A8's code to call for help 4888 | -7/Zion | Found Prototype Processor 4888 | -7/Zion | Identified Exp. Terrain Scan Processor 4891 | -7/Zion | Found Prototype Processor 4891 | -7/Zion | Identified Exp. Melee Analysis Suite 4894 | -7/Zion | Found Prototype Processor 4894 | -7/Zion | Identified Spectral Analyzer 4899 | -7/Zion | Found Prototype Processor 4899 | -7/Zion | Identified Exp. Target Analyzer 5285 | -7/Zion | Given the Hacking Drone Bay 5295 | -7/Zion | Build established: Skirmisher 5338 | -7/Zion | Learned Factory emergency access door positions 5571 | -7/Zion | Imprinted 5573 | -7/Zion | Declared Zion's savior 5773 | -7/Zion | Discovered new exit (range 10) 5836 | -7/Zion | Entered Proximity Caves 5836 | -6/Proximity Caves | Accompanied by 4 allies 6056 | -6/Proximity Caves | Learned Factory emergency access door positions 6063 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6239 | -6/Proximity Caves | Discovered exit to Factory (range 11) 6332 | -6/Proximity Caves | Entered Factory 6332 | -6/Factory | Accompanied by 4 allies 6332 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6675 | -6/Factory | Build established: Gunner 6885 | -6/Factory | Discovered new exit (range 13) 6885 | -6/Factory | Discovered new exit (range 5) 6983 | -6/Factory | Zion Heavy Resupply teleported in 7053 | -6/Factory | Entered Lower Caves 7053 | -6/Lower Caves | Accompanied by 3 allies 7211 | -6/Lower Caves | Encountered a Warlord checkpoint 7264 | -6/Lower Caves | Discovered new exit (range 7) 7287 | -6/Lower Caves | Entered another Lower Caves area 7287 | -6/Lower Caves | Accompanied by 3 allies 7295 | -6/Lower Caves | Discovered new exit (range 5) 7309 | -6/Lower Caves | Entered Factory 7309 | -5/Factory | Accompanied by 3 allies 7309 | -5/Factory | Evolved 2 slots: Utility x2 7645 | -5/Factory | Zion Heavy squad teleported in 7987 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8129 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8130 | -5/Factory | Zion Light squad teleported in 8176 | -5/Factory | Discovered new exit (range 6) 8186 | -5/Factory | Entered Upper Caves 8186 | -5/Upper Caves | Accompanied by 5 allies 8389 | -5/Upper Caves | Build established: Messiah-Gunner 8699 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8738 | -5/Upper Caves | Discovered new exit (range 5) 8749 | -5/Upper Caves | Entered another Upper Caves area 8749 | -5/Upper Caves | Accompanied by 4 allies 8789 | -5/Upper Caves | Discovered new exit (range 8) 8824 | -5/Upper Caves | Entered Factory 8824 | -4/Factory | Accompanied by 4 allies 8824 | -4/Factory | Evolved 2 slots: Utility x2 8979 | -4/Factory | Found Prototype Protection 8979 | -4/Factory | Identified Zio. Weapon Casing 8983 | -4/Factory | Found Zio. Weapon Casing 9032 | -4/Factory | Discovered new exit (range 12) 9070 | -4/Factory | Entered Research 9070 | -3/Research | Accompanied by 2 allies 9070 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9216 | -3/Research | Spotted B-86 Titan 9239 | -3/Research | Destroyed B-86 Titan 9298 | -3/Research | Lost 7 parts (1n4u2w) 9541 | -3/Research | Spotted B-86 Titan 9742 | -3/Research | Found Prototype Protection 9742 | -3/Research | Identified Centrium Heavy Armor Plating 9858 | -3/Research | Build established: Scavenger-Gunner 9986 | -3/Research | Cargo convoy interrupted 10024 | -3/Research | System corruption reached 10% 10124 | -3/Research | Found Quantum Capacitor 10336 | -3/Research | Lost 5 parts (2n1u2w) 10401 | -3/Research | Lost 4 parts (4w) 10513 | -3/Research | Found Quantum Capacitor 10519 | -3/Research | Terminal network hard line cut 10567 | -3/Research | Spotted B-86 Titan 10645 | -3/Research | Discovered new exit (range 4) 10663 | -3/Research | Entered another Research area 10663 | -2/Research | Evolved 2 slots: Utility x2 10681 | -2/Research | Zion Recon squad teleported in 10758 | -2/Research | Zion Explosive Resupply teleported in 10763 | -2/Research | Found Prototype Launcher 10763 | -2/Research | Identified Ragnarok Missile Launcher 10856 | -2/Research | Repaired Broken Quantum Capacitor 11118 | -2/Research | Lost 3 parts (1p1u1w) 11224 | -2/Research | Destroyed 8 combat bots 11327 | -2/Research | Zion Hacker squad teleported in 11343 | -2/Research | Spotted B-90 Cyclops 11376 | -2/Research | Build established: Gunner 11392 | -2/Research | Lost 3 allies 12049 | -2/Research | System corruption reached 10% 12095 | -2/Research | Terminal network hard line cut 12225 | -2/Research | Lost 3 parts (2u1w) 12381 | -2/Research | Spotted B-90 Cyclops 12461 | -2/Research | First assault squad dispatched 12496 | -2/Research | Build established: Mutant 12632 | -2/Research | Lost 9 parts (1p2n3u3w) 12634 | -2/Research | Destroyed 9 combat bots 12671 | -2/Research | System corruption reached 30% 12727 | -2/Research | Lost 10 parts (2p3u5w) 12830 | -2/Research | Discovered new exit (range 15) 12838 | -2/Research | Entered Access 12838 | -1/Access | Evolved 2 slots: Propulsion x2 12850 | -1/Access | Lost 3 parts (1n2u) 12859 | -1/Access | Zion Infowar Resupply teleported in 12863 | -1/Access | Found Spectral Analyzer 13018 | -1/Access | Zion Experimental squad teleported in 13043 | -1/Access | Found Prototype Protection 13043 | -1/Access | Identified Zio. Shade Armor 13197 | -1/Access | Found Zio. Shade Armor 13275 | -1/Access | Zion Experimental squad teleported in 13287 | -1/Access | Energy Cycler disabled 13297 | -1/Access | Core integrity fell below 50% 13369 | -1/Access | System corruption reached 10% 13370 | -1/Access | Core integrity fell below 20% 13390 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13353_ >> DECODED: Emergency access location. 13355_ Acquired Q-thruster. 13356_ System corrupted: Matter fused (-10). 13359_ Mni. Drone Bay destroyed. 13359_ Door malfunctions. 13361_ P-80 Master resets P-80 Master, system corruption cleaned. 13368_ Q-thruster destroyed. 13376_ C-30 ARC bursts open, deploying its payload. 13376_ P-80 Master unfolds itself. 13378_ System corrupted: Heat flow error (+175). 13378_ K-01 Serf collects debris. 13380_ >> DECODED: Gamma Bomb Trap location. 13386_ Detecting system override signal. 13386_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13389_ ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. 13389_ O-32 Director resets terminal and reports anomaly. 13389_ O-32 Director locks terminal. 13390_ Slammed into P-80 Master. 13390_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# " | | ??????????????????????? ???????????????# " | | ??????????????????????? ???????????????# ? | | ??????????????????????? ???????????????# ????? | | ??????????????????????? ???????????????# ????? | | ??????????????????????? ???????????????? ?????? | | ??????????????????????# #??????????????? ?????? | | ??????????????????????# #???????????????#+#?????? | | ??????????????????????# #???????????????# #?????? | | ??????????????????????# #???????????????# #?????? | | ??????????????????????# #?????????####??# #??#### | | ??????????????????????# #?######### ??# #??# | | ??????????????????????# # # * ## ##?# | | ??????????????????????# # # # ### | | ??????????????????????# #"" # [ + | | ??????????????????????# #"" # # | ### | | ??????????????????????# #"" # ## ##?# | | ??????????????????????# #T # ??# #??# | | ??????????????????????# #"" ####??# #??#### | | ?????????###########??# #"" #######/###??# | | ?????????# ??# #"" ! # #??# | | ?????????# ?# # # #??# | | ?????????# ?# # # ! #??# | | ?????????# ]! # # w # #??# | | ?????????# !! # p# # #??# | | ?????????# /p @ # #??# | | ?????????# # p#p # #??# | | ?????????# # # # #??## | | ?????????# ?# ###############/######### | | ?????????# ?# | | ?????????# ??# | | ?????????# ] ??###################### #### | | ?????????##########?????????????????????????? #??? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????^?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 80 Energy Generation 75 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 10 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Mak. Salvage Targeting Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Cld. Plasma Rifle | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Power To You Tank Challenges ------------ None Game ------ Seed GyrokineticExoskeletonClaw Manual? 0 Play Time 02:13:06 Cumulative 90.7 hours Start 2024.05.13 @ 20:33:31 End 2024.05.15 @ 17:53:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b176c354-c827-4787-b4da-c3c7a69a51c3