Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 14:17:43 Player: Waste Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (173) 865 Value Destroyed (6359) 6359 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (273) 273 TOTAL SCORE: 13837 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 146 Met Data Miner 300 Friendly Fire -330 Cogmind --------- Core Integrity 842/1000 Matter 220/300 Energy 315/315 System Corruption 4% Temperature Critical (644) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Improved Treads Medium Treads Medium Treads > --- UTILITY (8) ------ Huge Storage Unit Improved Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Hacking Suite > --- WEAPON (2) ------- Long-range Proton Cannon > --- INVENTORY (25) --- Neutrino Core Neutrino Core Compact Battery (200) Compact Matter Pod (150) Structural Scanner Spectral Analyzer Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Remote Force Field Long-range Tractor Beam Advanced Trap Extractor (0/8) Drone Bay (2/2) Enhanced Force Rifle Enhanced Force Rifle Enhanced Force Rifle Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Enhanced Force Rifle Heavy Phase Cannon > --- INVENTORY -------- Deuterium Engine Neutrino Core Compact Matter Pod Structural Scanner Experimental Optical Array Spectral Analyzer Improved Sensor Array Advanced Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Hardlight Generator Long-range Tractor Beam Advanced Trap Extractor Drone Bay Enhanced Force Rifle Enhanced Force Rifle Proton Cannon Plasma Cannon Plasma Cannon KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Powered Hammer [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Enhanced Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . 1 . . . . . Utility 6 | . . . 1 1 1 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 264 | . 5 4 9 39 16 17 9 9 . 65 12 28 1 7 43 Power 20 | . 1 . 1 4 3 1 . 2 . 3 . 2 . . 3 Engine 15 | . 1 . 1 4 3 1 . 2 . 1 . 2 . . . Core 4 | . . . . . . . . . . 1 . . . . 3 Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 47 | . . 3 2 14 1 2 . 3 . 11 1 5 . 1 4 Treads 26 | . . 1 . 7 . . . . . 9 1 3 . 1 4 Leg 16 | . . 1 . 6 1 2 . 3 . 2 . 1 . . . Wheel 5 | . . 1 2 1 . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 107 | . 2 1 2 7 4 7 3 2 . 32 6 12 . 4 25 Device 80 | . . 1 1 5 2 7 3 . . 28 4 5 . 3 21 Storage 3 | . 1 . . 1 1 . . . . . . . . . . Processor 10 | . 1 . 1 . 1 . . 2 . 2 . 2 . . 1 Hackware 2 | . . . . . . . . . . 1 . . . . 1 Protection 12 | . . . . 1 . . . . . 1 2 5 . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 90 | . 2 . 4 14 8 7 6 2 . 19 5 9 1 2 11 Energy Gun 3 | . . . 1 . . . . . . . . . . . 2 Energy Cannon 35 | . . . 1 2 5 4 3 . . 8 3 4 . 1 4 Ballistic Gun 14 | . 2 . 1 9 1 . . . . 1 . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . 2 . . 3 Launcher 20 | . . . 1 3 2 . 3 1 . 4 1 3 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . 2 . 1 . 6 1 . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 1 . 1 . 1 . 2 . . . . 3 Corrupted Parts 2 | . . . . . . . . . . . . 1 . 1 . System Corruption 19 | . . . . . . . . . . . . 10 . 9 . Parts Lost 40 | . 1 2 . 3 . 2 2 . . 2 4 9 . . 15 Power 6 | . . . . 1 . . . . . 1 . 2 . . 2 Propulsion 17 | . . 2 . . . 1 . . . 1 1 6 . . 6 Utility 10 | . . . . 1 . 1 . . . . 1 1 . . 6 Weapon 7 | . 1 . . 1 . . 2 . . . 2 . . . 1 Highest Loss Streak 7 | . 1 2 . 1 . 1 2 . . 1 4 6 . . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 95 88 98 97 99 100 100 100 98 100 90 81 91 86 Engine 9 | . 14 14 11 9 14 14 14 14 14 7 . 6 12 12 1 Core 2 | . . . . . . . . . . . 6 2 . . 8 Reactor 1 | . . . . . . . . . . 4 6 2 . . . Treads 13 | . . . . 10 . . . . . 21 37 26 25 27 21 Leg 16 | . 28 26 2 20 29 30 35 35 35 14 . 1 . . . Wheel 1 | . . . 30 3 . . . . . . . 3 6 6 . Device 10 | . . . 5 23 15 14 14 12 7 11 6 5 . 5 8 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 10 | . 14 10 5 1 6 7 7 9 21 12 12 10 18 18 14 Hackware 3 | . . . . . . . . . . 5 6 6 6 6 9 Protection 3 | . . . . 1 7 7 7 5 . . 5 4 6 . 3 Energy Cannon 6 | . . . 3 3 3 10 11 7 7 8 7 8 . . 5 Ballistic Gun 4 | . 27 28 13 13 7 . . . . . . . . . . Launcher 1 | . . . 4 . 3 2 2 3 7 1 . 1 . 5 . Impact Weapon 1 | . . . . . . . . 3 . 1 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 139 | 12 29 29 32 57 103 115 115 110 97 118 123 132 111 113 139 Greatest Support 166 | 20 20 20 42 80 68 83 83 87 87 150 148 148 116 143 166 Greatest Overweight (x) 12 | . 1 1 . 2 1 2 1 1 1 1 . 12 . . 1 Average Overweight (x) . | . . 1 . . . 1 1 1 1 . . 2 . . . Largest Inventory Capacity 25 | . 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 10 15 15 16 20 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 10 13 15 20 23 25 24 25 25 25 25 23 23 25 25 Average Carried 21 | . 8 10 13 15 19 24 22 23 25 24 21 20 22 24 24 Final Capacity 25 | 8 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 13 15 20 23 24 22 25 25 25 21 23 22 25 25 Class Distribution -------------------- 36% | Scavenger-Mutant 31% | Mutant 10% | Hacker-Mutant 8% | Scavenger-Skirmisher 7% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4903 | 200 261 19 109 1127 . 468 50 173 255 708 192 429 . 188 724 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6693 | . 413 45 132 1246 . 238 137 . 136 1086 672 653 . 325 1610 Parts 303 | . 32 4 15 81 . 13 3 . 4 33 12 22 . 14 70 Haulers Intercepted 8 | . . . 1 5 . . . . . 1 . . . . 1 Recyclers Shooed 6 | . 2 . . . . . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 12 7 4 2 . . 12 . 5 . Prevented 36 | . . . . . . . . . . . 12 16 . 8 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 142 | . 13 2 7 27 . 8 8 . 4 20 7 16 . 7 23 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 28 | . 12 2 . 13 . . . . . . . . . . 1 Cannons 41 | . . . . 4 . 3 1 . . 4 5 5 . . 19 AOE 56 | . 1 . 7 9 . 4 7 . 4 9 . 9 . 6 . Classes Destroyed 16 | . 3 1 2 6 . 1 1 . . . . 1 . . 1 Worker 5 | . . . 1 2 . . . . . . . . . . 2 Builder 3 | . . . . 1 . . . . . . . . . . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 8 | . . . 1 5 . . . . . 1 . . . . 1 Recycler 4 | . . . . 1 . . . . . 2 . . . . 1 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 7 | . 1 . . 2 . . . . . 1 . . . . 3 Swarmer 49 | . 6 . 4 10 . 4 4 . . 7 . 10 . 4 . Grunt 53 | . 7 . 3 10 . 1 1 . 4 8 4 4 . 2 9 Brawler 2 | . . . . . . . 1 . . 1 . . . . . Duelist 4 | . . . . 1 . . 1 . . 1 . . . 1 . Sentry 12 | . . . . 5 . 1 1 . . 1 . 1 . . 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . Hunter 8 | . . . . 1 . 1 . . . . 3 . . . 3 Programmer 11 | . . . . . . 1 . . . 2 . . . . 8 Behemoth 1 | . . . . . . . . . . . . 1 . . . Wasp 1 | . . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 3 2 5 7 . 3 5 . 4 5 5 4 . 4 5 Combat Bots Only 5 | . 3 2 4 5 . 3 5 . 4 4 5 4 . 4 3 Max Kills in Single Turn 5 | . 1 1 5 3 . 2 2 . 3 3 1 3 . 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 4 | . 1 . 4 2 . 2 2 . 3 3 . 3 . 3 . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 797 | . 57 5 13 124 3 29 37 . 22 117 82 158 . 7 143 Missed 211 | . 13 . 4 35 . 5 20 . 11 27 13 47 . 4 32 Damage Taken 9842 | . 500 195 80 1398 46 323 237 . 171 1539 1332 1999 . 53 1969 Core 952 | . 86 71 25 112 . 13 54 . 12 214 38 169 . . 158 Absorbed by Shields 151 | . . . . . . . . . . . . . . . 151 Regen/Repaired (Parts) 132 | . . . . 132 . . . . . . . . . . . Core Remaining (%) 74 | 100 . 37 93 79 . . . . 88 . . . . 50 . Volleys Fired 390 | . 57 4 10 96 2 17 6 . 12 24 17 47 . 11 87 Largest 2 | . 2 2 2 2 1 2 2 . 1 2 2 2 . 1 2 Hottest 171 | . 40 40 88 160 30 160 160 . 80 160 150 160 . 90 171 Shots Fired 684 | . 113 8 16 183 2 27 10 . 12 43 28 77 . 13 152 Gun 274 | . 113 8 10 140 . . . . . . . . . . 3 Cannon 336 | . . . 2 34 . 22 2 . 1 38 27 63 . 2 145 Launcher 74 | . . . 4 9 2 5 8 . 11 5 1 14 . 11 4 Special . | . . . . . . . . . . . . . . . . Kinetic 344 | . 113 8 10 140 . . . . . . . 11 . . 62 Thermal 225 | . . . 2 34 . 22 2 . 1 38 . 52 . 2 72 Explosive 45 | . . . 4 9 2 5 8 . 11 5 1 . . . . Electromagnetic 70 | . . . . . . . . . . . 27 14 . 11 18 Robot Hit Streak 50 | . 9 2 6 16 . 8 3 . 5 9 16 18 . 6 50 Robot Miss Streak 7 | . 7 1 1 4 . 3 1 . 2 3 1 4 . 1 3 Penetration Max 1 | . . . . 1 . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 486 | . 65 4 10 121 . 12 6 . 3 55 30 53 . 7 120 Core Hits 264 | . 26 2 13 56 . 11 17 . 23 24 11 22 . 9 50 Critical Kills 5 | . . . . 1 . 1 . . . 1 . . . . 2 Critical Parts Destroyed 3 | . . . . . . . . . . 3 . . . . . Critical Strikes 11 | . . . . 1 . 1 . . . 4 . . . . 5 Meltdown 3 | . . . . . . 1 . . . 1 . . . . 1 Destroy 2 | . . . . 1 . . . . . . . . . . 1 Blast 3 | . . . . . . . . . . . . . . . 3 Smash 3 | . . . . . . . . . . 3 . . . . . Melee Attacks 53 | . . . . . . 4 . 1 . 41 5 . . . 2 Impact 51 | . . . . . . 2 . 1 . 41 5 . . . 2 Slashing 2 | . . . . . . 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18632 | . 863 55 488 3321 . 664 885 . 1050 2684 1308 2010 . 507 4797 Guns 2698 | . 836 51 66 1674 . . . . . . . . . . 71 Cannons 7847 | . . . . 596 . 294 54 . 24 682 822 1303 . . 4072 Explosions 6372 | . . . 422 1042 . 370 831 . 1026 725 144 707 . 507 598 Melee 1584 | . . . . . . . . . . 1242 342 . . . . Ramming 131 | . 27 4 . 9 . . . . . 35 . . . . 56 Kinetic 4361 | . 836 51 66 1674 . . . . . . . 247 . . 1487 Thermal 5292 | . . . . 596 . 294 54 . 24 682 144 1056 . . 2442 Explosive 4562 | . . . 422 1042 . 370 831 . 1026 725 . . . . 146 Electromagnetic 2702 | . . . . . . . . . . . 822 707 . 507 666 Impact 1584 | . . . . . . . . . . 1242 342 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . 10 10 19 4 Average Corruption 7 | . . . . . . . . . . . . 10 10 10 2 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 66 | . . . . . . . . . . . . 25 5 25 11 Message Errors 15 | . . . . . . . . . . . . 4 2 6 3 Matter Fused 17 | . . . . . . . . . . . . 6 1 8 2 Heat Flow Errors 8 | . . . . . . . . . . . . 5 . 2 1 Energy Discharges 10 | . . . . . . . . . . . . 5 . 1 4 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . . . . . 2 . 4 1 Data Loss (major) 5 | . . . . . . . . . . . . 1 2 2 . Misfires 2 | . . . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 978 | . . . 9 56 . . 22 . . 359 152 34 . . 346 Projectiles 349 | . . . . . . . . . . 16 26 18 . . 289 Explosions 228 | . . . 9 56 . . 22 . . 68 . 16 . . 57 Melee 401 | . . . . . . . . . . 275 126 . . . . Knockbacks 26 | . 1 . . . . . . . . 11 1 1 . . 12 Impact 13 | . 1 . . . . . . . . 11 1 . . . . Kinetic 12 | . . . . . . . . . . . . 1 . . 11 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 214 | . . . 2 68 . 35 39 . 6 13 51 . . . . Shots 8 | . . . 1 2 . 1 1 . 1 1 1 . . . . Rammed 5 | . . . . . . . . . . 1 . . . . 4 Targets Rammed 17 | . 5 2 . 1 . . . . . 4 . . . . 5 Kicked 11 | . 5 2 . 1 . . . . . 3 . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 667 | . 2 . 1 382 . 372 66 . 81 78 350 564 . 285 667 Average Temperature 117 | . 2 . 1 93 . 136 29 . 22 29 160 166 . 84 97 Received Heat Transfer 2528 | . 186 . 15 459 27 36 42 . 48 549 330 423 . 18 395 Effects 13 | . . . . . . 2 . . . . 1 8 . . 2 Shutdowns 5 | . . . . . . . . . . . 1 2 . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 6 | . . . . . . 2 . . . . . 4 . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . 2 2 . 1 2 Combat Hostiles 7 | . . . . . . . . . . . 2 2 . 1 2 Parts Fried 29 | . . . . . . . . . . 4 15 4 . . 6 Impact Corruptions 20 | . . . . . . . . . . 13 6 . . . 1 Robots Melted 4 | . . . . 1 . 1 . . . 1 . . . . 1 Combat Hostiles 3 | . . . . 1 . 1 . . . 1 . . . . . Parts Melted 14 | . . . . 3 . 1 . . . 6 . 1 . . 3 Heat Transferred 7575 | . . . . 1118 . 550 100 . 50 1300 100 1950 . . 2407 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . 1 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 768 | . 292 40 304 768 410 . . . . 387 . . . . 375 Initial 349 | . . 9 15 128 349 . . . . 59 . . . . . Average 161 | . 125 10 204 401 376 . . . . 132 . . . . 68 Maximum Alert Level 3 | . 1 . 1 3 2 . . . . 1 . . . . 1 Low Security (%) 67 | . 87 100 42 18 . . . . . 69 . . . . 90 Level 1 23 | . 12 . 57 33 76 . . . . 30 . . . . 9 Level 2 5 | . . . . 30 23 . . . . . . . . . . Level 3 3 | . . . . 17 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 1 6 1 . . . . 6 . . . . 11 Investigation 6 | . 2 . . 1 1 . . . . 2 . . . . . Extermination 7 | . . . . . . . . . . 3 . . . . 4 Reinforcement 10 | . 1 . 1 2 . . . . . . . . . . 6 Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . 3 . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 4 | . . . . 1 . . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 189 | . 25 2 9 35 2 7 9 . 8 25 7 15 . 5 40 Peak Tracking Total 5 | . 4 2 4 5 2 4 5 . 4 5 4 3 . 3 4 Tactical Retreats 9 | . 1 . . 2 . 1 . . . 2 . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 . . . 3 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 18 | . . . 2 6 1 . . . . . . . . . 9 Max in Single Turn 7 | . . . 1 1 1 . . . . . . . . . 7 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 42 | . 4 . 3 8 3 1 . . . 13 . . 3 . 7 Terminals 28 | . 4 . 3 7 2 . . . . 7 . . . . 5 Fabricators 3 | . . . . . 1 . . . . 2 . . . . . Repair Stations 2 | . . . . 1 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 2 . . . . 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Total Hacks 120 | . 7 . 13 21 7 1 . . . 28 . . 22 . 21 Successful 76 | . 1 . 9 14 4 1 . . . 16 . . 22 . 9 Failed 44 | . 6 . 4 7 3 . . . . 12 . . . . 12 Catastrophic 3 | . . . . . . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 63 | . 7 . 12 14 4 . . . . 13 . . . . 13 Terminals 73 | . 7 . 13 18 4 . . . . 16 . . . . 15 Fabricators 7 | . . . . . 3 . . . . 4 . . . . . Repair Stations 4 | . . . . 3 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . 5 . . . . 5 Garrison Access 3 | . . . . . . . . . . 2 . . . . 1 Terminal Hacks 46 | . 1 . 6 7 . 1 . . . 5 . . 22 . 4 Record 6 | . . . . . . . . . . . . . 6 . . Part Schematic 17 | . . . 2 1 . . . . . 3 . . 10 . 1 Robot Schematic 3 | . . . . . . . . . . . . . 3 . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . Prototype ID Bank 9 | . . . 4 1 . . . . . . . . 3 . 1 Open Door 1 | . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . 3 . . . . . Load Schematic 3 | . . . . . 1 . . . . 2 . . . . . Build 2 | . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . 4 . . . . 4 Insert Component 6 | . . . . . . . . . . 4 . . . . 2 Analyze 2 | . . . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 13 | . . . 3 4 2 . . . . 3 . . . . 1 Terminals 13 | . . . 3 4 2 . . . . 3 . . . . 1 Track 2 | . . . . 2 . . . . . . . . . . . Botnet 11 | . . . 3 2 2 . . . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 3 7 2 . . . . 12 . . . . 6 Full Trace Events 4 | . 1 . . 1 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 2 1 . . . 14 . 3 . . 10 . 3 Parts Built 3 | . . . . . 1 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 61 | . . . . . 25 . . . . 36 . . . . . Total Part Build Rating 7 | . . . . . 1 . . . . 6 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 8 | . . 3 . . . . . 5 . . . . . . . Largest Group 5 | . . 3 . . . . . 5 5 1 . . . . . Highest-Rated Group 128 | . . 40 . . . . . 128 128 30 . . . . . Highest-Rated Ally 31 | . . 16 . . . . . 31 31 30 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 23 | . . 1 . . . . . . 17 5 . . . . . Total Damage 354 | . . . . . . . . . 241 113 . . . . . Kills 4 | . . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . . . . 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15575 | . 912 497 324 1405 274 1535 574 1681 560 2310 738 1345 131 747 2542 Spaces Moved 7408 | 1 484 256 288 724 147 704 274 840 269 1083 397 565 82 384 910 Core . | . . . . . . . . . . . . . . . . Treads 3010 | . . 3 . 161 . . . . . 626 397 447 82 384 910 Legs 3815 | 1 484 232 . 407 147 704 274 840 269 457 . . . . . Wheels 583 | . . 21 288 156 . . . . . . . 118 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 92 | 120 120 115 93 92 130 197 198 196 198 165 165 160 160 160 161 Average Speed 179 | 120 145 184 94 128 144 200 198 196 198 178 165 202 160 160 228 Slowest Speed 325 | 120 190 240 100 270 200 270 198 198 198 247 165 325 160 162 243 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 65 46 38 57 4 86 40 83 60 31 66 67 69 62 25 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 1 . . 1 . 1 . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 14 | . . . . . . 3 . 3 . . 1 3 . 4 . Spaces Dug 73 | . . . . 5 16 16 14 . 9 8 . . . 1 4 Terrain Destroyed 418 | . . . 33 87 16 46 62 . 46 48 17 4 . 11 48 Melee 14 | . . . . . . 4 . . . 8 . . . . 2 Projectile 26 | . . . . 4 . . . . . . . 4 . 2 16 AOE 378 | . . . 33 83 16 42 62 . 46 40 17 . . 9 30 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8909 | . 577 270 322 1076 202 789 294 867 286 1320 439 678 82 500 1207 Wait 596 | . 23 . 5 164 31 38 6 3 4 65 9 27 . 94 127 Move 7393 | . 483 255 287 723 146 703 273 839 268 1082 396 564 81 383 910 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | . 3 3 6 21 5 5 . 6 1 16 . 6 . 4 13 Fast Attach 64 | . 1 2 3 16 7 3 . 2 . 9 . 7 . 2 12 Attach 42 | . 1 1 1 7 2 2 2 . . 7 4 6 1 . 8 Detach 9 | . . 1 . 1 . . . . . . . 4 . . 3 Swap 160 | . 3 1 5 17 7 13 7 7 . 49 8 15 . 5 23 Drop 96 | . 1 1 5 30 2 4 . 9 1 23 . 2 . 1 17 Fire 390 | . 57 4 10 96 2 17 6 . 12 24 17 47 . 11 87 Melee 53 | . . . . . . 4 . 1 . 41 5 . . . 2 Ram . | . . . . . . . . . . . . . . . . Kick 11 | . 5 2 . 1 . . . . . 3 . . . . . Crush 6 | . . . . . . . . . . 1 . . . . 5 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 3) 243 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 913 | -10/Materials | Entered Mines 914 | -10/Mines | Assembled infested the area 919 | -10/Mines | Assisted by a Guerilla fighting off Assembled 931 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 976 | -10/Mines | Discovered new exit (range 4) 1052 | -10/Mines | Discovered new exit (range 9) 1063 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1285 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1289 | -10/Mines | Found Prototype Device 1289 | -10/Mines | Identified Exp. Sensor Array 1367 | -10/Mines | Core integrity fell below 50% 1393 | -10/Mines | Lost 3 allies 1410 | -10/Mines | Entered Materials 1410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -9/Materials | Discovered new exit (range 3) 1693 | -9/Materials | Discovered new exit (range 16) 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -8/Materials | Discovered new exit (range 18) 2222 | -8/Materials | Build established: Scavenger-Mutant 2797 | -8/Materials | Discovered new exit (range 9) 2810 | -8/Materials | Garrison activated, responded to threat 2820 | -8/Materials | Build established: Mutant 3028 | -8/Materials | Repaired Gauss Rifle 3139 | -8/Materials | Entered Factory 3139 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3274 | -7/Factory | Discovered new exit (range 6) 3316 | -7/Factory | Identified exit to Lower Caves 3373 | -7/Factory | Fabricated Huge Storage Unit (x1) 3413 | -7/Factory | Entered Lower Caves 3414 | -7/Lower Caves | Encountered a Warlord checkpoint 3510 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4054 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4390 | -7/Lower Caves | Build established: Skirmisher 4547 | -7/Lower Caves | Learned Factory emergency access door positions 4569 | -7/Lower Caves | Learned 4 Factory zone layouts 4829 | -7/Lower Caves | Found Alien Artifact 4829 | -7/Lower Caves | Identified Core Expander 4829 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 4919 | -7/Lower Caves | Discovered new exit (range 10) 4942 | -7/Lower Caves | Identified exit to Lower Caves 4948 | -7/Lower Caves | Entered another Lower Caves area 4952 | -7/Lower Caves | Discovered new exit (range 14) 5066 | -7/Lower Caves | Build established: Scavenger-Mutant 5085 | -7/Lower Caves | Identified exit to Factory 5154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5494 | -7/Lower Caves | Discovered new exit (range 9) 5508 | -7/Lower Caves | Identified exit to Zion 5522 | -7/Lower Caves | Entered Zion 5639 | -7/Zion | Discovered new exit (range 9) 5681 | -7/Zion | Given A8's code to call for help 5873 | -7/Zion | Gained Derelict followers 6105 | -7/Zion | Learned location of Warlord (-4) 6885 | -7/Zion | Found Prototype Hackware 6901 | -7/Zion | Found Prototype Processor 6907 | -7/Zion | Found Prototype Processor 6913 | -7/Zion | Found Prototype Processor 6918 | -7/Zion | Found Prototype Processor 6918 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7015 | -7/Zion | Build established: Mutant 7198 | -7/Zion | Identified exit to Proximity Caves 7203 | -7/Zion | Entered Proximity Caves 7203 | -6/Proximity Caves | Accompanied by 5 allies 7232 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7272 | -6/Proximity Caves | Lost 3 allies 7496 | -6/Proximity Caves | Build established: Scavenger-Mutant 7750 | -6/Proximity Caves | Discovered exit to Factory (range 7) 7763 | -6/Proximity Caves | Entered Factory 7763 | -6/Factory | Accompanied by 1 ally 7763 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7764 | -6/Factory | Identified exit to Factory 7845 | -6/Factory | Identified Exp. Hacking Suite 7989 | -6/Factory | Garrison activated, responded to threat 9035 | -6/Factory | Identified Exp. Signal Interpreter 9035 | -6/Factory | Identified Exp. Targeting Computer 9035 | -6/Factory | Identified Spectral Analyzer 9216 | -6/Factory | Build established: Assassin 9260 | -6/Factory | Fabricated Lrn. Tractor Beam (x2) 9740 | -6/Factory | Identified exit to Lower Caves 10073 | -6/Factory | Entered Lower Caves 10120 | -6/Lower Caves | Learned Factory stockpile data 10269 | -6/Lower Caves | Build established: Mutant 10278 | -6/Lower Caves | Lost 4 parts (1n1u2w) 10798 | -6/Lower Caves | Discovered new exit (range 8) 10809 | -6/Lower Caves | Identified exit to Lower Caves 10811 | -6/Lower Caves | Entered another Lower Caves area 11080 | -6/Lower Caves | Discovered exit to Factory (range 5) 11261 | -6/Lower Caves | Spotted B-75 Beast 11452 | -6/Lower Caves | Destroyed B-75 Beast 11469 | -6/Lower Caves | Lost 6 parts (2p4n) 11499 | -6/Lower Caves | System corruption reached 10% 11559 | -6/Lower Caves | Encountered a Warlord checkpoint 11762 | -6/Lower Caves | Build established: Scavenger-Mutant 11879 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12134 | -6/Lower Caves | Discovered new exit (range 8) 12152 | -6/Lower Caves | Identified exit to Data Miner 12156 | -6/Lower Caves | Entered Data Miner 12156 | -6/Data Miner | Discovered new exit (range 6) 12187 | -6/Data Miner | Met Data Miner 12227 | -6/Data Miner | Learned location of Section 7 (-2) 12227 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12240 | -6/Data Miner | Received God Mode back door access code from Data Miner 12284 | -6/Data Miner | Identified exit to Proximity Caves 12287 | -6/Data Miner | Entered Proximity Caves 12398 | -5/Proximity Caves | Learned location of 1 exit from Factory 12672 | -5/Proximity Caves | Learned Factory emergency access door positions 13026 | -5/Proximity Caves | Discovered exit to Factory (range 5) 13034 | -5/Proximity Caves | Entered Factory 13034 | -5/Factory | Evolved 2 slots: Utility x2 13035 | -5/Factory | Identified exit to Upper Caves 13790 | -5/Factory | Lost 3 parts (1p1n1u) 13812 | -5/Factory | Identified exit to Extension 14309 | -5/Factory | Build established: Hacker-Mutant 14639 | -5/Factory | Noticed a derelict Sapper rigging charges 15555 | -5/Factory | Garrison activated, responded to threat 15576 | -5/Factory | Self-destructed Last Messages --------------- 15565_ U-05 Engineer lays Concrete. 15566_ K-01 Serf collects debris. 15567_ U-05 Engineer lays Concrete. 15569_ QSRQ8YFSZ|LMVYJ38EH=&&>RQI 15569_ G-50 Soldier system terminally corrupted. 15569_ U-05 Engineer lays Concrete. 15570_ Acquired 103 matter. 15570_ U-05 Engineer lays Concrete. 15570_ K-01 Serf collects debris. 15570_ U-05 Engineer builds a Wall. 15572_ U-05 Engineer lays Concrete. 15574_ K-01 Serf collects debris. 15574_ Acquired Prototype Energy Cannon. 15574_ Identified Ion Burst Cannon. 15574_ Faulty integration triggers heat surge (+474). 15574_ U-05 Engineer builds a Wall. 15575_ Power failure, Neutrino Core shutdown. 15576_ U-05 Engineer lays Concrete. 15576_ Dropped Faulty Ion Burst Cannon. 15576_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ??????""?# """" # ## """"" ?# #????????? | | ?????? ?# """" # ## % """"" # #????????? | | ?????? ?# """" # ## # #????????? | | ?"??? ?# #%%+% = # ########## | | ?????? ??######### ## # ## | | ?????? ## # "### ## # ## ""G"" | | ?????? %############### ## " " | | ?????? % #?????????????# ##! | | ####### %#?????????????# ## | | # % #???########??# ## ] ! | | # !% % ///##???# ??# #######+## | | """" # ///##???# ?# # | | """" # ///#????# ?# # | | """" # % #????# # # | | """" + T !! k #????# # # | | """" # " !!! #????# /u + | | """" # !! ####?# # # | | """" # k=# #?# # gY # | | # !%################ # | | = # % k ! % %[ugu ####/##### | | # =%%g= #??# #???? | | ####### =uk "#??# #???? | | ????# "#??# #???? | | ????# % */] "#??# #???? | | ???#### % * /! "#??# #???? | | ####### % */@ ""#### ##### | | % % | | % k % | | % = k | | | | k u | | #+#############+######+#### ;;;;####+############ | | # # # #???????# | | = # # # #??????## | | # # """" # !#??????# | | # # """" # #??????#T | | " # """" # ######### | | # # """" + + | | + # # ! ########## | | # # # #????# | | ! # ########### #????# | | # #?????????##########????# | | ! # #???????????????????????# | | # #???????????????????????# | | ######################???????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 26 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Gravmag System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Adv. Sensor Array | -6/Factory | Hacked Hvy. Insulated Plating | -6/Factory | Hacked Hvy. Armor Plating | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Lyr. Light Armor Plating | -5/Factory | Scanalyzed Enh. Force Rifle | -5/Factory | Scanalyzed Imp. Heavy Armor Plating | -5/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Lrn. Tractor Beam | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledShadingFrame Manual? 0 Play Time 01:34:52 Cumulative 212.1 hours Start 2024.05.04 @ 20:32:41 End 2024.05.05 @ 14:17:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 275 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/1/0/0/1/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc333827-7fea-4eee-8f4f-20a225c8712b