Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 13:06:41 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (846) 846 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 3778 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 573/700 Matter 52/300 Energy 45/100 System Corruption 0% Temperature Critical (614) Movement Walking (200) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Arc Projector Light Assault Rifle Improved Assault Rifle High-powered Shotgun > --- INVENTORY (15) --- Wheel Wheel Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Assault Cannon Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Arc Projector Light Assault Rifle Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Wheel Wheel Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Assault Cannon Katana Katana [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Layered Light Armor Plating Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 42 | 2 1 19 18 1 1 Power 2 | . . 1 1 . . Engine 1 | . . 1 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 4 . . Treads . | . . . . . . Leg 4 | . . . 4 . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 8 | . 1 2 4 . 1 Device . | . . . . . . Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 1 4 . 1 Artifact . | . . . . . . Weapon 20 | . . 10 9 1 . Energy Gun 1 | . . . . 1 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 15 | . . 8 7 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 1 . . Parts Lost 14 | . . 7 6 . 1 Power 3 | . . 1 1 . 1 Propulsion 4 | . . 4 . . . Utility 3 | . . 1 2 . . Weapon 4 | . . 1 3 . . Highest Loss Streak 7 | . . 7 4 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 84 80 90 85 97 Engine 7 | . 14 10 4 . . Core 1 | . . . 2 7 6 Leg 5 | . . . 2 30 30 Wheel 13 | . 28 28 . . . Flight 13 | . . 6 30 . . Storage 10 | . 14 11 9 7 7 Protection 12 | . 7 8 15 15 21 Energy Gun 2 | . 9 . . 1 7 Ballistic Gun 18 | . 9 14 23 23 23 Peak Build Rating 44 | 6 7 19 37 41 44 Average Rating 22 | 4 5 11 30 37 42 On Entrance 19 | 6 6 5 19 37 41 Naked Turns . | . . . . . . Heaviest Build 47 | 14 15 39 40 44 47 Greatest Support 80 | 26 26 58 80 80 80 Greatest Overweight (x) 5 | . . 5 2 . . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 8 8 13 15 15 15 Most Carried 15 | 7 6 10 15 9 9 Average Carried 8 | 4 3 7 11 9 9 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 9 | 2 6 7 9 9 9 Class Distribution -------------------- 48% | Mutant 47% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 859 | 220 9 231 324 . 75 Remotely . | . . . . . . Salvage Created 1117 | . 79 538 378 . 122 Parts 79 | . 3 45 23 . 8 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 24 | . 2 13 7 . 2 Melee 1 | . . . 1 . . Guns 17 | . . 9 6 . 2 AOE 6 | . 2 4 . . . Classes Destroyed 8 | . 1 6 1 . . Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Hauler 2 | . . 1 1 . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Swarmer 7 | . . 7 . . . Grunt 11 | . 2 3 5 . 1 Sentry 6 | . . 3 2 . 1 Best Kill Streak 6 | . 2 6 3 . 1 Combat Bots Only 5 | . 2 5 3 . 1 Max Kills in Single Turn 4 | . 2 4 1 . 1 Gunslinging . | . . . . . . Exploded 4 | . 2 4 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 247 | . 6 69 106 . 66 Missed 73 | . 2 28 20 . 23 Damage Taken 2708 | . 93 540 1330 . 745 Core 435 | . 39 57 212 . 127 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 84 85 61 . . Volleys Fired 82 | . 3 34 34 . 11 Largest 4 | . 2 2 3 . 4 Hottest 123 | . 60 91 73 . 123 Shots Fired 192 | . 6 68 76 . 42 Gun 187 | . 6 63 76 . 42 Cannon 4 | . . 4 . . . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 174 | . 3 63 76 . 32 Thermal 4 | . . 4 . . . Explosive 1 | . . 1 . . . Electromagnetic 13 | . 3 . . . 10 Robot Hit Streak 9 | . 4 9 6 . 7 Robot Miss Streak 8 | . 1 4 8 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 119 | . 5 41 47 . 26 Core Hits 57 | . 4 21 21 . 11 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 4 | . . . 4 . . Impact . | . . . . . . Slashing 4 | . . . 4 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2324 | . 145 785 906 . 488 Guns 1810 | . 52 547 835 . 376 Cannons 63 | . . 63 . . . Explosions 380 | . 93 175 . . 112 Melee 65 | . . . 65 . . Ramming 6 | . . . 6 . . Kinetic 1713 | . 15 547 835 . 316 Thermal 268 | . 93 63 . . 112 Explosive 175 | . . 175 . . . Electromagnetic 97 | . 37 . . . 60 Impact . | . . . . . . Slashing 65 | . . . 65 . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . . Average Corruption 4 | . . . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 5 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 116 | . 38 19 2 . 57 Shots 3 | . 1 1 . . 1 Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 646 | . 36 80 646 . 627 Average Temperature 213 | . 24 24 238 . 256 Received Heat Transfer 1113 | . 24 108 693 . 288 Effects 27 | . . . 11 . 16 Energy Bleed 4 | . . . 2 . 2 Interference 4 | . . . 1 . 3 Short Circuit 3 | . . . 1 . 2 Damage (minor) 2 | . . . 1 . 1 Damage (major) 13 | . . . 6 . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 361 | . 100 111 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 390 | . 52 390 375 170 207 Initial 170 | . . 21 152 170 128 Average 183 | . 32 183 257 170 165 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 61 | 100 100 57 33 100 90 Level 1 38 | . . 42 66 . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 4 15 13 . 10 Peak Tracking Total 8 | . 3 5 5 . 8 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1036 | 6 164 317 387 50 112 Spaces Moved 627 | 1 158 177 197 37 57 Core . | . . . . . . Treads . | . . . . . . Legs 117 | . . . 23 37 57 Wheels 294 | 1 158 135 . . . Hover . | . . . . . . Flight 216 | . . 42 174 . . Fastest Speed 90 | 90 90 90 101 130 130 Average Speed 107 | 90 90 98 117 130 130 Slowest Speed 395 | 90 90 395 200 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 44 21 24 2 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 2 4 . . 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . 2 4 . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 818 | 8 173 243 287 38 69 Wait 16 | . 8 7 1 . . Move 623 | . 157 176 196 37 57 Hop . | . . . . . . Pick Up 24 | . 4 3 17 . . Fast Attach 16 | . 1 9 4 1 1 Attach 14 | 2 . 2 10 . . Detach 5 | 2 . . 3 . . Swap 13 | . . 9 4 . . Drop 18 | 4 . 3 11 . . Fire 82 | . 3 34 34 . 11 Melee 4 | . . . 4 . . Ram 3 | . . . 3 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Discovered new exit (range 7) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 470 | -9/Materials | Lost 7 parts (1p4n1u1w) 470 | -9/Materials | Discovered new exit (range 16) 488 | -9/Materials | Entered another Materials area 488 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 792 | -8/Materials | Lost 4 parts (2u2w) 865 | -8/Materials | Discovered new exit (range 5) 875 | -8/Materials | Entered Factory 875 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 925 | -7/Factory | Identified exit to Garrison 925 | -7/Factory | Entered Garrison 983 | -7/Garrison | Triggered checkpoint 1037 | -7/Garrison | Self-destructed Last Messages --------------- (-24). 01021_ Knocked back. 01022_ Lgt. Nuclear Core destroyed. 01026_ Imp. Titanium Leg broken. 01026_ Overheating: Short circuit. 01027_ Overheating: Energy bleed (-13). 01029_ Imp. Titanium Leg broken. 01029_ Overheating: Short circuit. 01030_ Overheating: Energy bleed (-10). 01033_ Overheating: System interference. 01033_ Hpw. Shotgun temporarily disabled. 01033_ Arc Projector temporarily disabled. 01034_ Overheating: Imp. Assault Rifle damaged (-27). 01034_ Overheating: Hpw. Shotgun damaged (-45). 01034_ Overheating: Imp. Titanium Leg damaged (-116). 01034_ Overheating: Lrg. Storage Unit damaged (-55). 01035_ Critical hit (Burn: +37). 01036_ Overheating: Core damaged (-84). 01037_ Overheating: Broken Imp. Titanium Leg damaged (-75). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ###?????????????????????????? | | ?????????????????# "# #?????????????????????????? | | ?????????????????# %;;######## #????????????????? | | ?????????????????# !%g b@g + #????????????????? | | ?????????????????# =;;####g### #????????????????? | | ?????????????????# ###??# #????????????????????? | | ?????????????????# ?????# #????????????????????? | | ?????????????????# ###### ###################### | | ?????????????????# | | ?????????????????# = [ | | ?????????????????# ! [ | | ?????????????????########## ############### ###### | | ??????????????????????????# #?????????????###????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# ##"""###?????????????? | | ??????????????????????????# #?????????? | | ??????????????????????????##########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderInsulationTerminator Manual? 0 Play Time 00:15:23 Cumulative 27.9 hours Start 2024.09.22 @ 12:46:14 End 2024.09.22 @ 13:06:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 114 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6e052bf-6108-4097-81fb-615e16fc5547