Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 10:20:38 Player: blbr-01 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2130) 2130 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6360 Bonus ------- None Cogmind --------- Core Integrity 219/1000 Matter 265/300 Energy 10/100 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Proton Cannon > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Targeting Computer Improved Melee Analysis Suite Drone Bay > --- WEAPON ----------- Beam Rifle Beamcaster Light Assault Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Wheel Wheel Large Storage Unit Compact Battery Recalibrator Particle Gun Proton Cannon Coil Gun Heavy Flail Heavy Flail [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 2 . . . Utility 4 | . . 1 . . 1 1 1 Weapon 3 | . . 1 . . 1 1 . Parts Attached 81 | 8 4 11 3 8 19 14 14 Power 14 | 2 . . . 1 4 5 2 Engine 9 | 2 . . . 1 3 2 1 Core 5 | . . . . . 1 3 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 6 . 3 6 2 6 Treads 4 | 2 . 2 . . . . . Leg 14 | . . 2 . 3 6 2 1 Wheel 7 | . . 2 . . . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 2 2 1 4 3 1 Device 4 | . . . . 1 1 1 1 Storage 6 | 1 3 1 . . . 1 . Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 3 | . . 1 2 . . . . Artifact . | . . . . . . . . Weapon 25 | 3 1 3 1 3 5 4 5 Energy Gun 8 | 2 1 1 . 1 . 2 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 11 | 1 . 2 . 1 5 . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 28 | . . . . . 11 4 13 Power 8 | . . . . . 2 2 4 Propulsion 7 | . . . . . 4 . 3 Utility 3 | . . . . . 1 1 1 Weapon 10 | . . . . . 4 1 5 Highest Loss Streak 7 | . . . . . 7 3 5 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 7 9 11 13 9 9 3 Power 1 | . 1 2 2 1 2 1 . Propulsion 3 | 2 4 3 4 5 3 2 . Utility 1 | . 1 1 2 3 1 2 . Weapon 2 | . 1 2 2 3 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 15 | . 2 1 . 1 3 6 2 Power 1 | . . . . . . . 1 Propulsion 4 | . 1 . . 1 . 1 1 Utility 6 | . 1 1 . . 3 1 . Weapon 4 | . . . . . . 4 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 93 99 100 98 91 59 35 Engine 7 | . 14 11 11 9 4 1 6 Core 1 | . . . . . 2 3 . Treads 6 | . 28 17 22 . . . . Leg 14 | . . . . 34 28 15 4 Device 3 | . . . . 3 10 4 . Storage 10 | . 21 22 14 9 7 4 3 Processor 2 | . . . . . 3 9 . Protection 4 | . . 9 18 15 2 . . Energy Gun 11 | . 28 15 10 7 5 9 6 Ballistic Gun 10 | . . 17 14 9 18 7 3 Ballistic Cannon 1 | . . . 8 9 . . . Launcher 1 | . . . . 1 3 . . Impact Weapon 1 | . . . . . . 1 6 Peak Build Rating 49 | 6 8 18 23 32 40 49 43 Average Rating 22 | 4 6 15 21 29 27 29 22 On Entrance 17 | . 6 7 18 22 27 40 18 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 194 | . . . . . . 36 158 Heaviest Build 57 | 13 22 48 55 57 44 50 54 Greatest Support 74 | 40 40 43 43 55 74 74 56 Greatest Overweight (x) 3 | . . 2 1 1 1 3 2 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 12 | 7 8 14 15 15 15 11 11 Most Carried 15 | 6 10 12 15 15 15 15 6 Average Carried 8 | 3 7 9 11 13 9 9 3 Final Capacity 15 | 8 10 15 15 15 15 15 5 Final Carried 15 | 6 9 10 11 15 13 5 4 Class Distribution -------------------- 28% | Mutant 28% | Tank 18% | Scavenger-Gunner 7% | Scavenger-Tank 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2039 | 186 134 326 . 350 554 194 295 Remotely . | . . . . . . . . Salvage Created 2218 | . 213 433 . 150 589 115 718 Parts 129 | . 19 31 . 11 41 1 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 11 13 . 5 17 2 12 Melee 1 | . . . . . . 1 . Guns 48 | . 11 13 . 3 11 . 10 Cannons 4 | . . . . 2 2 . . AOE 2 | . . . . . 2 . . Classes Destroyed 10 | . 3 2 . 1 3 . 1 Worker 2 | . 1 . . . . 1 . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . . . 1 . . Swarmer 28 | . 9 4 . . 8 . 7 Grunt 19 | . 2 7 . 5 2 2 1 Sentry 7 | . . 2 . . 1 . 4 Hunter 4 | . . . . . 4 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | . 4 7 . 3 4 2 5 Combat Bots Only 7 | . 3 7 . 3 4 2 5 Max Kills in Single Turn 2 | . 2 2 . 2 1 1 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 612 | . 49 51 . 35 188 82 207 Missed 180 | . 12 13 . 9 53 24 69 Hits 432 | . 37 38 . 26 135 58 138 Melee 1 | . . . . . . . 1 Projectile 431 | . 37 38 . 26 135 58 137 Critical Strikes 22 | . . . . 6 3 9 4 Damage Taken 6687 | . 335 427 27 393 1802 1384 2319 Core 1811 | . 45 101 . 41 315 528 781 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 23 | . . 23 . . . . . Core Remaining (%) 73 | 100 82 . 74 92 55 37 . Volleys Fired 191 | . 38 27 . 21 53 4 48 Largest 4 | . 2 3 . 3 4 4 3 Hottest 179 | . 90 115 . 140 179 179 177 Shots Fired 441 | . 61 63 . 48 154 16 99 Gun 410 | . 61 63 . 27 146 16 97 Cannon 29 | . . . . 21 6 . 2 Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 265 | . . 39 . 42 131 8 45 Thermal 166 | . 55 24 . 6 21 8 52 Explosive 2 | . . . . . 2 . . Electromagnetic 8 | . 6 . . . . . 2 Robot Hit Streak 16 | . 5 7 . 5 11 7 16 Robot Miss Streak 10 | . 5 7 . 4 10 3 4 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 8 | . 1 3 . . 2 . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 286 | . 31 38 . 28 96 20 73 Core Hits 130 | . 15 21 . 10 48 8 28 Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 14 | . 2 1 . . 5 1 5 Burn 9 | . 2 1 . . 2 . 4 Destroy 4 | . . . . . 3 . 1 Smash 1 | . . . . . . 1 . Melee Attacks 17 | . . . . . . 15 2 Impact 17 | . . . . . . 15 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5421 | . 402 550 . 644 1357 591 1877 Guns 4507 | . 402 550 . 316 1227 242 1770 Cannons 408 | . . . . 328 52 . 28 Explosions 78 | . . . . . 78 . . Melee 379 | . . . . . . 349 30 Ramming 49 | . . . . . . . 49 Kinetic 3029 | . . 341 . 594 1036 115 943 Thermal 1821 | . 365 209 . 50 243 127 827 Explosive 78 | . . . . . 78 . . Electromagnetic 65 | . 37 . . . . . 28 Impact 379 | . . . . . . 349 30 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . 1 Average Corruption 1 | . . . . . 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 9 . 1 Message Errors 1 | . . . . . 1 . . Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . . . . 28 6 62 3 Projectiles 31 | . . . . 28 . . 3 Explosions 6 | . . . . . 6 . . Melee 62 | . . . . . . 62 . Knockbacks 12 | . . . . 8 . 4 . Impact 4 | . . . . . . 4 . Kinetic 8 | . . . . 8 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 49 | . . . . . 27 . 22 Shots 1 | . . . . . 1 . . Rammed 13 | . . . . . . . 13 Targets Rammed 13 | . . . . . . . 13 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 483 | . 150 259 . 372 483 243 398 Average Temperature 118 | . 54 161 . 212 110 126 76 Received Heat Transfer 1584 | . 42 195 . 342 195 558 252 Effects 11 | . . 2 . 1 6 . 2 Shutdowns 3 | . . . . 1 1 . 1 Interference 3 | . . 2 . . 1 . . Short Circuit 1 | . . . . . . . 1 Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted 4 | . . . . . 2 . 2 Combat Hostiles 4 | . . . . . 2 . 2 Parts Melted 18 | . 6 1 . . 2 . 9 Heat Transferred 4791 | . 1067 583 . 111 703 259 2068 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 92 | 100 100 76 100 100 100 100 69 Level 1 7 | . . 23 . . . . 30 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 306 | . 89 233 76 57 119 107 306 Initial 76 | . . 27 76 . . . 16 Average 50 | . 32 110 34 15 36 32 101 Influence Increases 2072 | . 269 348 . 139 472 229 615 Destroy 0b10 Robot/C 1200 | . 220 260 . 100 340 40 240 Destroy 0b10 Robot/NC 30 | . 5 5 . 5 5 5 5 Destroy Leader 280 | . 40 60 . 20 90 10 60 Successful Hack 33 | . 4 5 . . . 24 . Disable Machine 30 | . . . . . 15 . 15 Destroy Structure 49 | . . 3 . 14 22 . 10 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 435 | . . 15 . . . 150 270 Influence Decreases 1790 | . 202 217 198 138 471 196 368 Entered New Map 184 | . . 40 122 . 1 2 19 Time Decay 1349 | . 202 177 76 138 373 164 219 Lost Part 257 | . . . . . 97 30 130 Squads Dispatched 27 | . 2 2 . 2 6 4 11 Investigation 6 | . 1 1 . . 3 . 1 Extermination 5 | . . . . . 2 1 2 Reinforcement 9 | . 1 1 . 2 1 2 2 Assault . | . . . . . . . . Garrison 7 | . . . . . . 1 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . 1 . . 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 17 15 . 5 21 11 39 Peak Tracking Total 10 | . 5 7 . 3 4 7 10 Tactical Retreats 10 | . . 1 . . . 3 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 1 1 1 . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 2 | . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 8 | . 2 2 1 . 1 2 . Terminals 4 | . 1 1 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 19 | . 4 7 1 . 1 6 . Successful 13 | . 3 6 1 . . 3 . Failed 6 | . 1 1 . . 1 3 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 3 5 . . 1 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 5 1 . . 2 . Record 1 | . . . . . . 1 . Open Door 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 3 | . 1 1 . . . 1 . Disarm Traps 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 . . 1 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . 1 . RETURN 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 1655 | . . . . 194 1063 398 . Terrain 896 | . . . . 194 702 . . Seismic 1199 | . . . . . 801 398 . Machine Analysis 245 | . . . . . 245 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 4676 | 94 678 480 190 562 1174 684 814 Spaces Moved 2677 | 55 336 172 76 277 700 510 551 Core 470 | 9 . . . . . 146 315 Treads 580 | 46 336 122 76 . . . . Legs 1510 | . . 2 . 277 700 364 167 Wheels 117 | . . 48 . . . . 69 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 110 240 122 122 50 50 Average Speed 136 | 142 160 201 240 162 125 116 109 Slowest Speed 260 | 160 160 260 240 193 190 200 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 49 19 22 28 19 10 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . 9 25 . 9 Melee . | . . . . . . . . Projectile 20 | . . . . 9 2 . 9 AOE 23 | . . . . . 23 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3315 | 67 419 253 87 346 902 570 671 Wait 202 | . 30 20 . 24 99 9 20 Move 2670 | 54 335 171 75 276 699 509 551 Hop . | . . . . . . . . Pick Up 60 | 5 6 8 4 8 14 5 10 Fast Attach 28 | 6 2 3 . 3 5 6 3 Attach 51 | . . 5 4 4 14 9 15 Detach 13 | . . 2 1 1 2 4 3 Swap 27 | 2 2 9 . 3 5 2 4 Drop 41 | . 6 8 3 6 11 5 2 Fire 191 | . 38 27 . 21 53 4 48 Melee 17 | . . . . . . 15 2 Ram 13 | . . . . . . . 13 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 7) 643 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 984 | -9/Materials | Destroyed 7 combat bots 1120 | -9/Materials | Build established: Tank 1207 | -9/Materials | Discovered new exit (range 12) 1253 | -9/Materials | Entered Mines 1276 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1424 | -9/Mines | Discovered new exit (range 8) 1443 | -9/Mines | Entered Materials 1443 | -8/Materials | Evolved 2 slots: Propulsion x2 1948 | -8/Materials | Met 7R-MNS 1996 | -8/Materials | Discovered new exit (range 8) 2005 | -8/Materials | Entered Factory 2005 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2006 | -7/Factory | Caught up to 7R-MNS 2400 | -7/Factory | Build established: Scavenger-Tank 2605 | -7/Factory | Lost 7 parts (1p3n3w) 2913 | -7/Factory | Discovered new exit (range 8) 3179 | -7/Factory | Entered another Factory area 3179 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3180 | -6/Factory | Caught up to 7R-MNS 3264 | -6/Factory | Build established: Scavenger-Gunner 3507 | -6/Factory | Garrison activated, responded to threat 3576 | -6/Factory | Lost 3 parts (1p1u1w) 3577 | -6/Factory | Released all parts (12) 3677 | -6/Factory | Core integrity fell below 50% 3750 | -6/Factory | Discovered new exit (range 15) 3863 | -6/Factory | Entered another Factory area 3863 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3864 | -5/Factory | Caught up to 7R-MNS 4188 | -5/Factory | Garrison activated, responded to threat 4243 | -5/Factory | Garrison activated, responded to threat 4403 | -5/Factory | Released all parts (4) 4425 | -5/Factory | Lost 3 parts (1n2w) 4576 | -5/Factory | Core integrity fell below 50% 4586 | -5/Factory | Lost 5 parts (1p2n2w) 4677 | -5/Factory | Self-destructed Last Messages --------------- 04578_ Penetrated by Slug. 04578_ Slug penetrates Wall. 04579_ Penetrated by Slug. 04581_ K-01 Serf cleans the Nuclear Reactor. 04582_ Slug penetrates K-01 Serf. 04582_ U-05 Engineer destroyed. 04582_ Penetrated by Slug. 04582_ K-01 Serf collects debris. 04603_ ALERT: Cargo convoy en route, clear transfer corridor. 04615_ System corrupted: Heat flow error (+221). 04644_ Acquired Arm. Huge Wheel. 04653_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6J. 04653_ Acquired Arm. Huge Wheel. 04656_ Acquired Proton Cannon. 04659_ Drone sends a signal. 04666_ Lgt. Ion Engine destroyed. 04675_ Destroyed VTOL Module. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????? ??? ??" #?# """ " | | ???????????????????????????? ??? ?? #?# | | ???????????????????????????#! ??? ??" #?# """ " | | ???????????????????????????# "?" "?" #?# """ " | | ???????????????????????????# "?" "?" #?# """ " | | ???????????????????????????# #?# | | ???????????????????????????# """ """ #?# | | ???????????????????????????# """ """ ########## | | ???????????????????????????+ """ """ # | | ???????????????????????????# #" | | ???????????????????????????# """ """ #T | | ???????????????+############ """ """ #" | | ?????????????? 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[??????????? | | ????????????????# " #??????#?????????? | | ????????????????+ " #????????????????? | | ????????????????# "F"" " #????????????????? | | ????????????????### """" " ! +???????????????? | | ??????????????????# #???????????????? | | ??????????????????# +???????????????? | | ??????????????????################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Live, Flee, And Rebuild Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed PiercelightHardlightCarapace Manual? 0 Play Time 01:29:43 Cumulative 6.2 hours Start 2026.07.11 @ 20:53:17 End 2026.07.13 @ 10:20:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x47 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a860ed9e-7d44-4a53-a113-c5ae347126d7