Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 06:58:52 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (13) 65 Value Destroyed (324) 324 Prototype IDs (243) 4860 Alien Tech Used (0) 0 Bonus (3800) 3800 TOTAL SCORE: 14249 Bonus ------- Pacifist 200 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 24/100 System Corruption 0% Temperature Warm (159) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Firepult Great Axe Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Backup Propulsion VII Backup Propulsion VII Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Hardened Light Armor Plating Deep Network Scanner Ghost Barrier Quantum Router > --- WEAPON ----------- Firepult > --- INVENTORY -------- Backup Power VII Backup Power VII Backup Power VII Backup Propulsion VII Advanced Weight Redist. System Layered Heavy Armor Plating High-powered Tractor Beam Katana Great Axe Great Axe [Rating: 101] Favorites ----------- Power Backup Power VII Power Core Backup Power VII Propulsion Backup Propulsion VII Treads Light Treads Wheel Armored Huge Wheel Hover Unit Backup Propulsion VII Flight Unit Makeshift Flight Unit Utility Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware Deep Network Scanner Protection Hardened Light Armor Plating Weapon Katana Energy Gun Heavy Laser Energy Cannon Firepult Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . Utility 6 | . . 2 . . . 2 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 63 | 2 1 3 . 2 . 6 10 . 2 1 1 19 3 . 11 2 Power 3 | . . . . . . . 1 . . . . 1 1 . . . Engine . | . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 18 | 2 . . . . . 2 3 . . . . 8 . . 2 1 Treads 2 | 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 . Hover 11 | . . . . . . . 3 . . . . 8 . . . . Flight 4 | . . . . . . 2 . . . . . . . . 1 1 Utility 31 | . 1 2 . . . 4 4 . 1 1 1 8 . . 8 1 Device 4 | . . . . . . . 1 . . . 1 1 . . 1 . Storage 1 | . . . . . . . . . . . . 1 . . . . Processor 15 | . 1 1 . . . 3 2 . . . . 1 . . 6 1 Hackware 7 | . . . . . . 1 1 . . 1 . 3 . . 1 . Protection 4 | . . 1 . . . . . . 1 . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 11 | . . 1 . 2 . . 2 . 1 . . 2 2 . 1 . Energy Gun 1 | . . . . . . . . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . 1 . 2 . . 1 . . . . 2 1 . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . . 1 . 2 . . 1 . Parts Lost 27 | . . . . . . 2 . 2 . 3 . 4 9 1 . 6 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 15 | . . . . . . 2 . 1 . 1 . 3 4 1 . 3 Utility 10 | . . . . . . . . 1 . 2 . 1 4 . . 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 Highest Loss Streak 8 | . . . . . . 2 . 2 . 3 . 2 8 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 5 | . . 3 5 4 4 4 4 4 3 3 4 8 11 11 2 1 Power . | . . . . . . . . . . . . 1 2 1 . . Propulsion . | . . . . . . . . . . . . 1 . . . . Utility 1 | . . 1 2 2 2 2 2 2 1 1 3 2 3 3 . . Weapon 2 | . . 2 3 2 2 2 2 2 1 1 1 2 5 6 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 11 | . . . . 2 . . . . 1 1 . . 1 5 . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 7 | . . . . 2 . . . . 1 . . . 1 3 . . Weapon 4 | . . . . . . . . . . 1 . . . 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 28 51 55 54 55 60 85 92 71 56 36 77 78 46 51 70 Core 2 | . . . . . . . 2 7 5 . . 3 5 5 . . Treads 3 | . 28 22 22 22 22 9 . . . . . . . . . . Hover 7 | . . . . . . . 16 23 12 5 . 15 18 5 . . Flight 1 | . . . . . . 6 6 . . . . . . . 2 5 Device 2 | . . . . . . . 1 7 7 6 5 4 7 . . . Storage 1 | . . . . . . . . . . . . 3 6 5 . . Processor 21 | . . 21 22 22 22 32 34 23 23 23 23 20 13 13 26 33 Hackware 12 | . . . . . . 2 8 15 7 8 7 21 13 13 15 19 Slashing Weapon 5 | . . 5 11 10 11 9 8 7 5 6 . 5 7 1 4 5 Peak Build Rating 101 | 2 3 12 9 12 12 26 45 44 37 34 26 91 101 50 61 62 Average Rating 45 | 1 2 7 9 10 12 19 37 43 33 26 25 72 68 46 44 56 On Entrance 26 | . 2 3 9 9 12 12 26 44 37 26 23 26 91 48 28 61 Avg Prop Armor Cover (%) 33 | 41 41 36 39 39 39 38 16 . . . . . . . 25 26 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 36 | . . 3 3 3 3 3 12 12 12 6 . 36 36 26 5 2 Greatest Support 57 | 3 3 3 3 3 3 9 25 25 16 7 3 48 57 12 8 13 Greatest Overweight (x) 2 | . . . . . . . . . 2 1 . 2 1 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 5 5 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 10 15 14 5 5 Most Carried 15 | . . 5 5 5 5 5 5 5 5 5 5 15 15 15 5 5 Average Carried 7 | . . 3 5 4 5 5 4 5 3 4 5 9 13 13 4 4 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 15 15 5 5 5 Final Carried 15 | . . 5 5 5 5 5 5 5 4 5 5 14 15 5 5 5 Class Distribution -------------------- 42% | Hacker-Mutant 18% | Mutant 14% | Wizard-Mutant 7% | Scout 7% | Hacker-Gladiator 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Hacker-Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Hacker-Gladiator | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 1003 | 186 . 11 . . . . 186 . 49 28 36 117 208 75 52 55 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 752 | . . 11 . . . . 217 . 74 28 . 117 97 94 . 114 Parts 34 | . . 3 . . . . 11 . 1 4 . 6 1 . . 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 7 . . 2 . 2 . . 7 Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 7 | . . . . . . . 1 . 1 . . . 2 . . 3 Melee 4 | . . . . . . . 1 . 1 . . . 2 . . . AOE 3 | . . . . . . . . . . . . . . . . 3 Classes Destroyed 8 | . . 1 . . . . 3 . 1 . . . 2 . . 1 Worker 1 | . . . . . . . 1 . . . . . . . . . Recycler 3 | . . . . . . . 2 . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . Swarmer 4 | . . . . . . . . . 1 . . . . . . 3 Hunter 1 | . . . . . . . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . . . . . . . Decomposer 3 | . . . . . . . . . 2 . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 Master Thief 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . . 1 . . . . 4 . 1 1 . 1 1 . . 3 Combat Bots Only 3 | . . . . . . . 1 . 1 . . . 1 . . 3 Max Kills in Single Turn 3 | . . 1 . . . . 1 . 1 1 . 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . 1 . 1 . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 364 | . 3 35 2 . 22 27 2 17 18 19 . 63 55 32 . 69 Missed 160 | . 2 18 1 . 10 14 1 10 8 4 . 29 20 14 . 29 Hits 204 | . 1 17 1 . 12 13 1 7 10 15 . 34 35 18 . 40 Melee 10 | . . . . . . . . . 8 . . . 2 . . . Projectile 194 | . 1 17 1 . 12 13 1 7 2 15 . 34 33 18 . 40 Critical Strikes 2 | . . . . . . . . . . . . . 1 1 . . Damage Taken 3566 | . 14 195 11 . 123 209 16 129 60 687 . 575 636 254 . 657 Core 1718 | . . 63 . . 43 75 . 15 27 633 . 271 133 237 . 221 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 4 | . . . . . . . . . . . . . . . 4 . Core Remaining (%) 72 | 100 100 . . . 73 86 . . . . 3 . . . . . Volleys Fired 5 | . . . . . . . . . 3 . . . 1 . . 1 Largest 1 | . . . . . . . . . 1 . . . 1 . . 1 Hottest 250 | . . . . . . . . . 69 . . . 250 . . 250 Shots Fired 5 | . . . . . . . . . 3 . . . 1 . . 1 Gun 3 | . . . . . . . . . 3 . . . . . . . Cannon 2 | . . . . . . . . . . . . . 1 . . 1 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . 3 . . . 1 . . 1 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . . . 1 . . 2 Robot Miss Streak 5 | . . . . . . . . . 3 . . . 3 . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 32 | . . 1 . . . . 5 . 3 1 . 4 13 2 . 3 Core Hits 26 | . . 1 . . 3 . 4 . 2 1 . 1 5 2 . 7 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . 1 . . . . . 2 . . . Sever 2 | . . . . . . . . . . . . . 2 . . . Impale 1 | . . . . . . . 1 . . . . . . . . . Melee Attacks 60 | . . 3 . . . . 6 . 8 1 . 20 16 2 . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing 49 | . . 3 . . . . 1 . 2 1 . 20 16 2 . 4 Piercing 11 | . . . . . . . 5 . 6 . . . . . . . Sneak Attacks 14 | . . 1 . . . . 3 . 2 1 . 4 . 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 1 . 1 . . . 3 . . . Damage Inflicted 1749 | . . 71 . . 11 . 212 . 136 84 . 290 464 137 . 344 Guns . | . . . . . . . . . . . . . . . . . Cannons 31 | . . . . . . . . . . . . . . . . 31 Explosions 231 | . . . . . . . . . . . . . 34 . . 197 Melee 1476 | . . 71 . . . . 212 . 136 84 . 290 430 137 . 116 Ramming 11 | . . . . . 11 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 262 | . . . . . . . . . . . . . 34 . . 228 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1161 | . . 71 . . . . 33 . . 84 . 290 430 137 . 116 Piercing 315 | . . . . . . . 179 . 136 . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 2 2 . . . . . Average Corruption 1 | . . . . . . . 1 2 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . 2 1 2 1 2 . . . . . Message Errors 3 | . . . . . . . . . 2 . 1 . . . . . Matter Fused 3 | . . . . . . . . 1 . 1 1 . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 199 | . . . . . . . 3 . 42 . . 66 26 . . 62 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 199 | . . . . . . . 3 . 42 . . 66 26 . . 62 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . 4 . . . . . . . 21 . . 11 Shots 3 | . . . . . . . . . . . . . 2 . . 1 Rammed 5 | . . . . . 5 . . . . . . . . . . . Targets Rammed 5 | . . . . . 5 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 261 | . . . . . . . 261 . 7 . . 5 254 . . 196 Average Temperature 95 | . . . . . . . 121 . 7 . . 2 128 . . 154 Received Heat Transfer 351 | . 9 57 6 . 27 45 . 9 . . . 171 . . . 27 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . 4 . . 1 Heat Transferred 1680 | . . . . . . . . . . . . . 240 . . 1440 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . 4 . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 187 | . . 5 20 . 15 15 50 . . . . 187 . . . . Initial 6 | . . . . . . 5 6 . . . . . . . . . Average 23 | . . . 5 . 3 2 15 . . . . 40 . . . . Influence Increases 717 | . . 5 30 . 15 15 60 . 20 20 . 365 20 15 . 152 Destroy 0b10 Robot/C 140 | . . . . . . . 20 . 20 20 . . 20 . . 60 Destroy 0b10 Robot/NC 35 | . . 5 . . . . 15 . . . . 5 . . . 10 Destroy Leader 30 | . . . . . . . 10 . . . . . . . . 20 Allied During Kill 2 | . . . . . . . . . . . . . . . . 2 Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . . Successful Hack 20 | . . . . . . . . . . . . 20 . . . . Disable Machine 30 | . . . . . . . 15 . . . . 15 . . . . Destroy Structure 15 | . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 435 | . . . 30 . 15 15 . . . . . 300 . 15 . 60 Influence Decreases 617 | . . 5 30 . . 15 55 20 20 20 . 178 207 . 15 52 Entered New Map 112 | . . . . . . 10 9 8 . . . . 70 . 15 . Time Decay 386 | . . 5 30 . . 5 46 12 20 . . 136 120 . . 12 Lost Part 97 | . . . . . . . . . . 20 . 40 17 . . 20 Lost Ally 22 | . . . . . . . . . . . . 2 . . . 20 Squads Dispatched 9 | . . 1 1 . 1 1 1 . . . . 4 . . . . Investigation 5 | . . . 1 . . . 1 . . . . 3 . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . Reinforcement 3 | . . 1 . . 1 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 2 | . . 1 . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 116 | . 4 10 3 . 11 13 1 8 5 4 2 26 5 5 . 19 Peak Tracking Total 12 | . 4 10 3 . 10 9 1 9 4 4 5 9 2 4 . 12 Tactical Retreats 14 | . . . 1 . 1 1 . . . . 2 7 . 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . . 1 . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 22 | . . . 1 2 . . 4 . . 4 . 11 . . . . Terminals 7 | . . . . . . . 1 . . . . 6 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . . Total Hacks 104 | . . . 1 2 . . 14 . . 28 . 59 . . . . Successful 64 | . . . 1 2 . . 3 . . 28 . 30 . . . . Failed 40 | . . . . . . . 11 . . . . 29 . . . . Catastrophic 6 | . . . . . . . 3 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . . . . 1 . . 9 . . . . 30 . . . . Terminals 43 | . . . . . . . 2 . . . . 41 . . . . Fabricators 10 | . . . . . . . 10 . . . . . . . . . Repair Stations 13 | . . . . . . . . . . . . 13 . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . 4 . . . . Terminal Hacks 46 | . . . 1 2 . . . . . 28 . 15 . . . . Record 12 | . . . . 1 . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . . . . . . . . 3 . 2 . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . Dispatch Records 2 | . . . . . . . . . . . . 2 . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . . Assault Status 1 | . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 5 . . . . Refit 5 | . . . . . . . . . . . . 5 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 2 . . . . Seal Access 3 | . . . . . . . 1 . . . . 2 . . . . Unauthorized Hacks 8 | . . . . . . . 1 . . . . 7 . . . . Terminals 7 | . . . . . . . . . . . . 7 . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . Botnet 6 | . . . . . . . . . . . . 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . . 2 . . . . 8 . . . . Full Trace Events 4 | . . . . . . . 1 . . . . 3 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 4 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . 10 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . . . 1 . . 3 . Largest Group 3 | . . . . . . . . . . . . 1 . . 3 3 Highest-Rated Group 73 | . . . . . . . . . . . . 26 . . 73 73 Highest-Rated Ally 39 | . . . . . . . . . . . . 26 . . 39 39 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . . . . 28 Total Damage 177 | . . . . . . . . . . . . . . . . 177 Kills 2 | . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Active Infowar (turns) 2013 | . . . . . . 60 146 102 185 71 111 443 213 . 485 197 Optics 168 | . . . . . . . . . . . . . . . . 168 Sensors 882 | . . . . . . . 41 102 185 59 . 282 213 . . . Decoding 682 | . . . . . . . . . . . . . . . 485 197 Machine Analysis 836 | . . . . . . 60 146 102 185 71 111 161 . . . . Robot Analysis Total 154 | . . . . . . . . . . 154 . . . . . . Derelict Logs Recovered 11 | . . . 2 . . . . 2 1 . 2 . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 3290 | 13 55 106 107 176 38 92 146 102 185 71 111 564 386 362 579 197 Spaces Moved 4762 | 20 106 176 210 338 66 197 258 212 278 109 218 714 364 234 960 302 Core 2290 | 20 106 176 210 338 66 97 . . 5 26 218 299 . 55 656 18 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1647 | . . . . . . . 121 212 273 83 . 415 364 179 . . Flight 825 | . . . . . . 100 137 . . . . . . . 304 284 Fastest Speed 34 | 50 50 50 50 50 50 34 34 48 51 50 50 50 68 50 50 35 Average Speed 60 | 50 50 50 50 50 50 41 40 48 53 58 50 61 90 150 52 59 Slowest Speed 240 | 50 50 50 50 50 50 50 51 51 150 100 50 150 160 240 100 65 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 3 2 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 35 25 58 60 26 31 11 47 46 77 41 26 53 44 85 65 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 32 | . . . 1 1 . . . 1 . 28 1 . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . 1 . . . 2 . 1 . 1 . 2 . Spaces Dug 17 | . . . . . . . . . . . . 15 1 . . 1 Terrain Destroyed 17 | . . . . . . . . . . . . 15 1 . . 1 Melee 17 | . . . . . . . . . . . . 15 1 . . 1 Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 5069 | 21 106 187 211 346 70 199 284 211 301 115 218 815 402 242 1029 312 Wait 84 | . . . . . . . 5 . 2 . . 23 3 . 51 . Move 4737 | 19 105 175 209 337 66 190 253 211 277 108 217 713 363 233 959 302 Hop 5 | . . . . . . 3 2 . . . . . . . . . Pick Up 41 | . . 5 1 3 . . 1 . 3 2 . 15 7 2 2 . Fast Attach 54 | 2 1 2 . . . 6 10 . 3 1 1 15 1 . 10 2 Attach 21 | . . 1 . 2 . . 1 . 1 . . 6 6 1 2 1 Detach 6 | . . 1 . . . . . . 1 . . . 2 1 . 1 Swap 3 | . . . . . . . 1 . . . . 1 1 . . . Drop 55 | . . . 1 4 . . 6 . 5 3 . 22 5 3 5 1 Fire 5 | . . . . . . . . . 3 . . . 1 . . 1 Melee 54 | . . 3 . . . . 5 . 6 1 . 20 13 2 . 4 Ram 4 | . . . . . 4 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 66 | -10/Materials | Identified exit to Materials 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Utility x2 171 | -9/Materials | Discovered new exit (range 6) 173 | -9/Materials | Identified exit to Mines 175 | -9/Materials | Entered Mines 179 | -9/Mines | Met a Derelict shopkeep closing up shop 195 | -9/Mines | Learned location of Zion (-6) 237 | -9/Mines | Learned 4 Materials zone layouts 279 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 280 | -9/Mines | Discovered new exit (range 5) 281 | -9/Mines | Identified exit to Exiles 282 | -9/Mines | Entered Exiles 295 | -9/Exiles | Met 8R-AWN 304 | -9/Exiles | Met EX-HEX 316 | -9/Exiles | Build established: Mutant 318 | -9/Exiles | Met EX-BIN 346 | -9/Exiles | Aligned with FarCom system 346 | -9/Exiles | Given EX-Vault access code 358 | -9/Exiles | Opened EX-Vault 363 | -9/Exiles | Found Superbattery 366 | -9/Exiles | Found Trap Reconfigurator 371 | -9/Exiles | Found Firepult 382 | -9/Exiles | Warned to stay clear of 0b10 Research branches 397 | -9/Exiles | Met EX-DEC 414 | -9/Exiles | Discovered new exit (range 12) 419 | -9/Exiles | Identified exit to Mines 458 | -9/Exiles | Stole three prototypes: Superbattery, Trap Reconfigurator, Firepult 458 | -9/Exiles | Entered Mines 492 | -8/Mines | Discovered new exit (range 6) 495 | -8/Mines | Identified exit to Materials 496 | -8/Mines | Entered Materials 496 | -8/Materials | Evolved 2 slots: Utility x2 584 | -8/Materials | Discovered new exit (range 10) 587 | -8/Materials | Identified exit to Factory 588 | -8/Materials | Entered Factory 588 | -7/Factory | Evolved 2 slots: Propulsion x2 590 | -7/Factory | FarCom data flow suspended 680 | -7/Factory | Discovered new exit (range 12) 696 | -7/Factory | Identified exit to Factory 716 | -7/Factory | Discovered new exit (range 14) 733 | -7/Factory | Identified exit to Lower Caves 734 | -7/Factory | Entered Lower Caves 745 | -7/Lower Caves | Learned location of 1 exit from Factory 750 | -7/Lower Caves | Encountered a Warlord checkpoint 754 | -7/Lower Caves | Learned location of Extension (-4) 827 | -7/Lower Caves | Discovered new exit (range 13) 835 | -7/Lower Caves | Identified exit to Lower Caves 836 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 836 | -7/Lower Caves | Entered another Lower Caves area 925 | -7/Lower Caves | Spotted B-75 Beast 970 | -7/Lower Caves | Encountered a Master Thief 970 | -7/Lower Caves | Encountered a Master Thief 970 | -7/Lower Caves | Encountered a Master Thief 970 | -7/Lower Caves | Encountered a Master Thief 972 | -7/Lower Caves | Superbattery stolen by Master Thief 976 | -7/Lower Caves | Spear stolen by Master Thief 978 | -7/Lower Caves | Imp. Airjet stolen by Master Thief 997 | -7/Lower Caves | Mic. Nuclear Core stolen by Master Thief 1016 | -7/Lower Caves | Discovered new exit (range 10) 1020 | -7/Lower Caves | Identified exit to Data Miner 1021 | -7/Lower Caves | Entered Data Miner 1021 | -7/Data Miner | Discovered new exit (range 6) 1033 | -7/Data Miner | Met Data Miner 1049 | -7/Data Miner | Learned location of Section 7 (-2) 1049 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1055 | -7/Data Miner | Received God Mode back door access code from Data Miner 1068 | -7/Data Miner | Destroyed Data Miner 1071 | -7/Data Miner | Interfaced with the Data Conduit 1072 | -7/Data Miner | Found Prototype Hackware 1074 | -7/Data Miner | Found Prototype Hackware 1076 | -7/Data Miner | Found Prototype Hackware 1076 | -7/Data Miner | Identified Quantum Router 1087 | -7/Data Miner | Core integrity fell below 50% 1089 | -7/Data Miner | Core integrity fell below 20% 1092 | -7/Data Miner | Identified exit to Proximity Caves 1092 | -7/Data Miner | Entered Proximity Caves 1114 | -6/Proximity Caves | Lost 3 parts (1n2u) 1195 | -6/Proximity Caves | Learned Factory security intel 1200 | -6/Proximity Caves | Discovered exit to Factory (range 5) 1203 | -6/Proximity Caves | Entered Factory 1203 | -6/Factory | Evolved 2 slots: Utility x2 1204 | -6/Factory | Identified exit to Factory 1206 | -6/Factory | Loaded intel: 230 machine locations 1207 | -6/Factory | Identified Ghost Barrier 1208 | -6/Factory | Identified Deep Network Scanner 1271 | -6/Factory | Identified exit to Lower Caves 1509 | -6/Factory | Build established: Wizard-Mutant 1767 | -6/Factory | Entered Lower Caves 1769 | -6/Lower Caves | Encountered a Master Thief 1770 | -6/Lower Caves | Trap Reconfigurator stolen by Master Thief 1775 | -6/Lower Caves | Learned location of 1 exit from Factory 1776 | -6/Lower Caves | Encountered a Master Thief 2041 | -6/Lower Caves | Lost 8 parts (1p4n3u) 2123 | -6/Lower Caves | Discovered new exit (range 10) 2152 | -6/Lower Caves | Identified exit to Lower Caves 2153 | -6/Lower Caves | Entered another Lower Caves area 2314 | -6/Lower Caves | Build established: Hacker-Mutant 2385 | -6/Lower Caves | Encountered a Warlord checkpoint 2489 | -6/Lower Caves | Core integrity fell below 50% 2509 | -6/Lower Caves | Discovered new exit (range 13) 2515 | -6/Lower Caves | Identified exit to Zion 2515 | -6/Lower Caves | Entered Zion 2597 | -6/Zion | Learned Factory emergency access door positions 2602 | -6/Zion | Found GAL Module 2630 | -6/Zion | Learned Factory trap positions 2661 | -6/Zion | Learned Factory trap positions 2700 | -6/Zion | Found Prototype Device 2700 | -6/Zion | Identified Bomb Factory No. 2 2723 | -6/Zion | Found CR-A16's Pointy Stick 2926 | -6/Zion | Gained Derelict followers 2987 | -6/Zion | Discovered new exit (range 14) 3054 | -6/Zion | Identified exit to Proximity Caves 3094 | -6/Zion | Entered Proximity Caves 3094 | -5/Proximity Caves | Accompanied by 3 allies 3096 | -5/Proximity Caves | Spotter reported a threat 3097 | -5/Proximity Caves | Spotter reported a threat 3248 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3269 | -5/Proximity Caves | Core integrity fell below 20% 3272 | -5/Proximity Caves | Spotted B-75 Beast 3291 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03154_ TE-7HC(S) destroyed. 03157_ Acquired 45 matter. 03244_ Slug penetrates Wall. 03245_ S7-IPZ(s) destroyed. 03247_ Penetrated by Slug. 03248_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03248_ Acquired Cesium-ion Thruster. 03248_ S-27 Virus destroyed. 03249_ Slug penetrates Wall. 03251_ Mak. Flight Unit destroyed. 03266_ Katana destroyed. 03270_ Ghost Barrier destroyed. 03274_ Arm. Huge Wheel destroyed. 03278_ Cesium-ion Thruster destroyed. 03286_ Deep Network Scanner destroyed. 03288_ S-27 Virus destroyed. 03288_ VTOL Module melted. 03288_ S-27 Virus destroyed. 03291_ S-27 Virus heat short circuits Autogun. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? #????????????????????? | | ????????????????????###### ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# = ??????????????????????? | | ???????????????????## s%#??????????????????????? | | ??????????????????## =%@#???###????????????????? | | ?????????????????## * #???# ##???????????????? | | ?????????????????# %=##???# #???????????????? | | ?????????????????# s#????# #???????????????? | | ?????? ???????# ss##????# #???????????????? | | ?????????# #### % ##????## ###?????????????? | | ??????????# ss #???### #?????????????? | | ??????????## ##### #?????????????? | | ???????????###### ##????????????? | | #??????????????# ## #????????????? | | ??????????????# ######### #????????????? | | ????????????# #??????#" ####????????????? | | ?????????# ###??## #???????????????? | | ????????# #??# "#??????????????? | | ???????# ##### ??## ##?????????????? | | ???????# ?????## ???## ##????????????? | | ???????## ???????# #???#" #????????????? | | ????????#???????? ### #???## ##???????????? | | ????????????????? ??# ##??# ##??????????? | | ????????????????# ??# #??# #??????????? | | ????????###?????# #??# ???# ##?????????? | | ???????## ##???? #???# #??## ##????????? | | #??????# #????##????# #?## #????????? | | ##?????# ######?????# #?# #????????? | | #????## #???### ##" % #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Power Shielding 66 Evasion (%) 63 Melee Accuracy 10 Launcher Accuracy 20 Offensive Hacking 25 Defensive Hacking 55 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Energy Well | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Remote Force Field | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Consequences Challenges ------------ None Game ------ Seed InertialMultinovaDrivehammer Manual? 0 Play Time 00:30:01 Cumulative 359.5 hours Start 2025.11.03 @ 06:30:01 End 2025.11.03 @ 06:58:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca35351e-5da7-415a-9dee-69f12994bc84