Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 16:24:32

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2108)     2108
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (199)                199
              TOTAL SCORE: 5852

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      220
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             239/700
Matter                     74/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Improved Heat Sink
                Structural Scanner
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Sensor Drone Bay (20/20)
                Spread Laser
       Enhanced Autogun
          Heavy Battle Rifle
       Advanced EMP Blaster
       Advanced EMP Blaster
       Advanced EMP Blaster
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Antimatter Reactor
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
          Heavy Battle Rifle
                Gauss Cannon
>               --- INVENTORY --------
                Wheel
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
                Structural Scanner
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Sensor Drone Bay
                Spread Laser
                Ion Cannon
          Heavy Battle Rifle
       Advanced EMP Blaster
       Advanced EMP Blaster
       Advanced EMP Blaster
                Rocket Launcher
                Missile Launcher
                Great Maul
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             93   | .   15  5   1   1   47  2   8   14  
  Power                    12   | .   2   1   .   .   6   .   2   1   
    Engine                 9    | .   2   1   .   .   4   .   1   1   
    Core                   2    | .   .   .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               16   | .   5   .   .   .   7   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   5   .   .   .   7   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  33   | .   2   1   1   .   19  1   3   6   
    Device                 12   | .   1   1   .   .   7   1   .   2   
    Storage                4    | .   1   .   1   .   2   .   .   .   
    Processor              3    | .   .   .   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   .   8   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   6   3   .   1   15  1   3   3   
    Energy Gun             3    | .   1   .   .   .   2   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   5   .   .   1   
    Ballistic Gun          14   | .   3   1   .   1   7   1   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   
    Launcher               7    | .   2   2   .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   3   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   1   1   
    System Corruption      12   | .   .   .   .   .   .   .   8   4   
Parts Lost                 36   | .   3   .   .   .   18  .   .   15  
  Power                    6    | .   .   .   .   .   4   .   .   2   
  Propulsion               11   | .   2   .   .   .   4   .   .   5   
  Utility                  11   | .   .   .   .   .   6   .   .   5   
  Weapon                   8    | .   1   .   .   .   4   .   .   3   
  Highest Loss Streak      14   | .   1   .   .   .   7   .   .   14  
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     97   | .   98  100 100 100 93  87  100 96  
  Engine                   11   | .   14  14  14  14  11  7   7   6   
  Core                     1    | .   .   .   .   .   3   7   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   2   6   
  Wheel                    20   | .   23  28  28  28  17  15  15  14  
  Device                   14   | .   13  14  14  14  14  17  18  14  
  Storage                  11   | .   14  14  14  14  13  7   7   7   
  Processor                3    | .   .   .   .   .   3   7   7   7   
  Protection               6    | .   .   .   .   .   10  7   11  14  
  Energy Gun               3    | .   15  .   .   .   1   .   .   .   
  Ballistic Gun            16   | .   12  27  28  28  13  8   15  14  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 11  30  42  62  63  73  71  94  97  
  Greatest Support         32   | 20  32  26  26  26  26  26  26  26  
  Greatest Overweight (x)  9    | .   4   1   2   2   6   2   3   9   
  Average Overweight (x)   1    | .   .   1   1   2   2   2   2   3   
Largest Inventory Capacity 20   | .   15  15  20  20  20  20  20  20  
  Average Capacity         17   | .   9   15  18  20  20  20  20  20  
  Most Carried             20   | .   15  15  16  20  20  20  20  20  
  Average Carried          16   | .   8   15  15  18  19  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  16  20  20  18  20  17  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 33% | Mutant
 19% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           1880 | 200  353  78   .    40   849  .    196  164  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2613 | .    741  112  .    .    1327 .    219  214  
  Parts                    146  | .    53   9    .    .    74   .    1    9    
Haulers Intercepted        3    | .    2    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  50   | .   14  5   .   .   25  .   1   5   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     34   | .   9   2   .   .   21  .   1   1   
  Cannons                  6    | .   .   .   .   .   3   .   .   3   
  AOE                      9    | .   5   3   .   .   1   .   .   .   
Classes Destroyed          14   | .   8   .   .   .   4   .   1   1   
  Worker                   4    | .   2   .   .   .   2   .   .   .   
  Builder                  3    | .   2   .   .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   3   .   .   .   1   .   .   1   
  Swarmer                  9    | .   3   3   .   .   3   .   .   .   
  Grunt                    32   | .   11  2   .   .   16  .   .   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   4   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   8   3   .   .   9   .   1   2   
  Combat Bots Only         6    | .   6   3   .   .   6   .   1   1   
Max Kills in Single Turn   4    | .   4   2   .   .   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Damage Taken               4958 | .    511  158  .    .    2228 .    39   2022 
  Core                     980  | .    149  38   .    .    332  .    .    461  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54   | 100  .    .    .    25   39   .    .    .    
Volleys Fired              229  | .    51   9    .    .    113  .    9    47   
  Largest                  3    | .    2    2    .    .    2    .    3    3    
  Hottest                  120  | .    100  40   .    .    120  .    97   106  
Shots Fired                404  | .    99   16   .    .    209  .    22   58   
  Gun                      329  | .    96   14   .    .    188  .    12   19   
  Cannon                   66   | .    .    .    .    .    19   .    9    38   
  Launcher                 9    | .    3    2    .    .    2    .    1    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  282  | .    46   14   .    .    159  .    18   45   
  Thermal                  99   | .    50   .    .    .    34   .    3    12   
  Explosive                9    | .    3    2    .    .    2    .    1    1    
  Electromagnetic          14   | .    .    .    .    .    14   .    .    .    
  Robot Hit Streak         16   | .    14   7    .    .    16   .    8    10   
  Robot Miss Streak        8    | .    3    1    .    .    8    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           267  | .    69   11   .    .    141  .    13   33   
  Core Hits                146  | .    41   8    .    .    82   .    3    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    3    .    .    .    .    .    1    1    
    Burn                   3    | .    3    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4854 | .    1130 304  .    .    2353 .    298  769  
  Guns                     3141 | .    820  106  .    .    1758 .    198  259  
  Cannons                  794  | .    .    .    .    .    271  .    78   445  
  Explosions               890  | .    310  198  .    .    324  .    22   36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  29   | .    .    .    .    .    .    .    .    29   
  Kinetic                  2664 | .    387  106  .    .    1425 .    276  470  
  Thermal                  1150 | .    433  .    .    .    483  .    .    234  
  Explosive                890  | .    310  198  .    .    324  .    22   36   
  Electromagnetic          121  | .    .    .    .    .    121  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         33   | .    .    .    .    .    5    .    28   33   
  Average Corruption       19   | .    .    .    .    .    4    .    15   31   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  104  | .    .    .    .    .    21   .    13   70   
    Message Errors         27   | .    .    .    .    .    8    .    2    17   
    Matter Fused           19   | .    .    .    .    .    3    .    4    12   
    Heat Flow Errors       15   | .    .    .    .    .    3    .    2    10   
    Energy Discharges      12   | .    .    .    .    .    3    .    2    7    
    Data Loss (minor)      13   | .    .    .    .    .    1    .    .    12   
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    3    
    Misfires               4    | .    .    .    .    .    1    .    2    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        10   | .    .    .    .    .    2    .    1    7    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            9    | .    4    5    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               9    | .    4    5    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      152  | .    .    47   .    .    92   .    .    13   
  Shots                    4    | .    .    2    .    .    2    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        384  | .    153  9    .    .    384  .    206  325  
  Average Temperature      83   | .    37   7    .    .    118  .    55   84   
  Received Heat Transfer   2208 | .    237  45   .    .    1188 .    .    738  
  Effects                  3    | .    .    .    .    .    3    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    3    .    1    .    
  Heat Transferred         2606 | .    1517 .    .    .    719  .    .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             465  | .   380 270 .   .   465 211 103 182 
  Initial                  211  | .   .   120 .   .   .   211 73  .   
  Average                  137  | .   180 238 .   .   223 211 46  55  
Maximum Alert Level        2    | .   1   1   .   .   2   1   .   .   
  Low Security (%)         63   | .   47  2   .   100 37  .   100 100 
  Level 1                  34   | .   52  97  .   .   55  100 .   .   
  Level 2                  1    | .   .   .   .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   6   .   .   .   8   .   .   9   
  Investigation            6    | .   4   .   .   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   2   .   .   .   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   3   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           10   | .   2   1   .   .   7   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   20  5   .   .   39  .   4   14  
  Peak Tracking Total      7    | .   5   3   .   .   7   .   3   4   
  Tactical Retreats        6    | .   .   .   .   .   6   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            6    | .   3   .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          13   | .   6   1   1   .   2   .   .   3   
  Terminals                8    | .   4   .   .   .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                29   | .   15  1   1   .   7   .   .   5   
  Successful               9    | .   4   1   1   .   3   .   .   .   
  Failed                   20   | .   11  .   .   .   4   .   .   5   
    Catastrophic           2    | .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   6   .   .   .   7   .   .   3   
  Terminals                21   | .   11  .   .   .   7   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             3    | .   1   1   1   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   .   .   
  Terminals                4    | .   1   .   .   .   3   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   2   .   .   3   
  Full Trace Events        3    | .   2   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total Allies               19   | .    .    .    .    .    .    .    19   .    
  Largest Group            19   | .    .    .    .    .    .    .    19   4    
  Highest-Rated Group      475  | .    .    .    .    .    .    .    475  115  
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    35   31   
Total Orders               3    | .    .    .    .    2    1    .    .    .    
  EXPLORE                  1    | .    .    .    .    1    .    .    .    .    
  RETURN                   2    | .    .    .    .    1    1    .    .    .    
Ally Attacks               198  | .    .    .    .    .    .    .    164  34   
  Total Damage             4584 | .    .    .    .    .    .    .    4090 494  
  Kills                    16   | .    .    .    .    .    .    .    13   3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   1   1   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               4870 | .    1053 296  384  426  1153 77   313  1168 
Spaces Moved               3010 | 1    762  190  334  314  576  63   218  552  
  Core                     3    | .    3    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     96   | 1    95   .    .    .    .    .    .    .    
  Wheels                   2911 | .    664  190  334  314  576  63   218  552  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   105  105  120  110  120  120  120  
  Average Speed            117  | 120  98   105  114  120  120  120  125  140  
  Slowest Speed            250  | 120  250  105  120  120  170  120  135  215  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 2    97   49   66   77   46   3    90   14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    10   .    7    9    
Terrain Destroyed          92   | .    24   16   .    .    20   .    8    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    2    .    1    17   
  AOE                      72   | .    24   16   .    .    18   .    7    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac 
Total                      3992 | .   967 270 336 364 864 65  244 882 
  Wait                     555  | .   114 65  .   43  85  .   2   246 
  Move                     3003 | .   761 189 333 313 575 63  217 552 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  46   | .   15  .   1   5   18  .   1   6   
  Fast Attach              31   | .   5   1   .   .   16  .   4   5   
  Attach                   20   | .   1   .   .   .   14  2   .   3   
  Detach                   4    | .   .   .   .   .   2   .   1   1   
  Swap                     43   | .   9   4   1   1   18  .   4   6   
  Drop                     55   | .   11  2   1   2   23  .   6   10  
  Fire                     229  | .   51  9   .   .   113 .   9   47  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Sto)
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 9)
  236 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 10)
  566 | -10/Materials | Discovered new exit (range 7)
  673 | -10/Materials | Core integrity fell below 50%
  799 | -10/Materials | Discovered new exit (range 6)
 1054 | -10/Materials | Entered Mines
 1055 | -10/Mines     | Assembled infested the area
 1060 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1199 | -10/Mines     | Found a hidden stash of uninstalled traps
 1263 | -10/Mines     | Learned 2 Materials zone layouts
 1274 | -10/Mines     | Learned location of Storage (-7)
 1311 | -10/Mines     | Found the Drone Emporium
 1327 | -10/Mines     | Found Prototype Device
 1327 | -10/Mines     | Identified Sensor Drone Bay
 1345 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1345 | -10/Mines     | Discovered new exit (range 5)
 1348 | -10/Mines     | Build established: Scavenger-Mutant
 1350 | -10/Mines     | Entered Exiles
 1366 | -10/Exiles    | Discovered new exit (range 15)
 1379 | -10/Exiles    | Met 8R-AWN
 1394 | -10/Exiles    | Met EX-HEX
 1434 | -10/Exiles    | Met EX-DEC
 1444 | -10/Exiles    | Learned location of Zion (-7)
 1632 | -10/Exiles    | Visited The Gauntlet
 1721 | -10/Exiles    | Discovered new exit (range 12)
 1734 | -10/Exiles    | Entered Mines
 1837 | -9/Mines      | Discovered new exit (range 13)
 1938 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1990 | -9/Mines      | Learned Materials stockpile data
 2007 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2010 | -9/Mines      | Found Prototype Device
 2090 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2160 | -9/Mines      | Entered Materials
 2160 | -8/Materials  | Accompanied by 1 ally
 2160 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 2161 | -8/Materials  | Identified exit to Factory
 2236 | -8/Materials  | Build established: Mutant
 2542 | -8/Materials  | Garrison activated, responded to threat
 2643 | -8/Materials  | Lost 7 parts (1p2n3u1w)
 2816 | -8/Materials  | Build established: Scavenger-Mutant
 3152 | -8/Materials  | Core integrity fell below 50%
 3206 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 3313 | -8/Materials  | Entered Factory
 3313 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3314 | -7/Factory    | Identified exit to Storage
 3342 | -7/Factory    | Discovered new exit (range 5)
 3390 | -7/Factory    | Sucked down chute
 3390 | -7/Factory    | Entered Waste
 3399 | -7/Waste      | Spotted C-40 Crusher
 3405 | -7/Waste      | EMP discharged
 3414 | -7/Waste      | Spotted C-40 Crusher
 3467 | -7/Waste      | Spotted C-40 Crusher
 3474 | -7/Waste      | Spotted C-40 Crusher
 3492 | -7/Waste      | Met Warlord forces unprepared to attack
 3493 | -7/Waste      | Spotted C-40 Crusher
 3496 | -7/Waste      | Allies destroyed C-40 Crusher
 3501 | -7/Waste      | Allies destroyed C-40 Crusher
 3505 | -7/Waste      | EMP discharged
 3505 | -7/Waste      | System corruption reached 10%
 3568 | -7/Waste      | Spotted C-40 Crusher
 3569 | -7/Waste      | Allies destroyed C-40 Crusher
 3594 | -7/Waste      | Destroyed C-40 Crusher
 3605 | -7/Waste      | EMP discharged
 3682 | -7/Waste      | Discovered new exit (range 13)
 3703 | -7/Waste      | Entered Factory
 3703 | -7/Factory    | Accompanied by 4 allies
 3811 | -7/Factory    | System corruption reached 30%
 3868 | -7/Factory    | Build established: Scavenger-Tank
 3979 | -7/Factory    | Identified Exp. Sensor Array
 4867 | -7/Factory    | Core integrity fell below 50%
 4871 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04848_ G-47 Trooper destroyed.
04849_ Acquired 35 matter.
04849_ Wheel destroyed.
04852_ System corrupted: FCS attempts to trigger Gauss Cannon.
04852_ System corrupted: Gauss Cannon misfires.
04852_ Manufacturing Mainframe disabled.
04854_ Slammed into Y-54 Guardian.
04854_ Destabilizing: System interference.
04854_ Gauss Cannon temporarily disabled.
04854_ Imp. Heat Sink temporarily disabled.
04854_ Gauss Cannon temporarily disabled.
04855_ Imp. Heat Sink destroyed.
04855_ Gauss Cannon destroyed.
04855_ Slammed into Y-54 Guardian.
04855_ Destabilizing: System corrupted (+1).
04856_ Com. Wheel destroyed.
04856_ Slammed into Y-54 Guardian.
04862_ Hrd. Medium Armor Plating destroyed.
04864_ Slammed into Y-54 Guardian.
04867_ XEUGJPJ5IMF:EHH:VL#TGYOR6O&BAKY6 YRYF,MO

 Map 
-----
+----------------------------------------------------+
|       #   ?# #     """""""   #???????????????????? |
|       #   ?# #               #???????????????????? |
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|       ??#!  !    #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          34
Energy Capacity            515
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyBlastNetwork
  Manual?         0
Play Time         00:39:19
  Cumulative      349.6 hours
  Start           2022.06.27 @ 15:16:29
  End             2022.06.27 @ 16:24:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          425
  Rogue           424
  Adventurer      0
  Explorer        1
Win Type          -
  Total           9
  Types           6/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          84
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32bd7d62-1396-45d4-884b-3fffa8fc2f81