Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 22:05:07 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (152) 760 Value Destroyed (5093) 5093 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2766) 2766 TOTAL SCORE: 10819 Bonus ------- High Alert Combat Kills 2066 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 200/265 System Corruption 21% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Relay Coupler [NC] (31) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (22) Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Target Analyzer > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Shock Rifle Shock Rifle EMP Blaster [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Improved Weapon Shielding Weapon Autogun Energy Gun Heavy Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . 2 . . . Parts Attached 82 | 2 3 32 12 27 6 Power 11 | . 1 4 4 2 . Engine 10 | . 1 4 3 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 18 | 2 . 8 1 6 1 Treads 15 | 2 . 5 1 6 1 Leg 3 | . . 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 2 4 6 3 2 Device 9 | . 1 . 3 3 2 Storage 3 | . . 1 2 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 36 | . . 16 1 16 3 Energy Gun 17 | . . . 1 14 2 Energy Cannon . | . . . . . . Ballistic Gun 13 | . . 13 . . . Ballistic Cannon 2 | . . 2 . . . Launcher 4 | . . 1 . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 4 | . . . . 3 1 System Corruption 17 | . . . . 15 2 Parts Lost 31 | . 1 4 3 12 11 Power 3 | . 1 . . 2 . Propulsion 9 | . . 2 1 4 2 Utility 7 | . . 1 2 1 3 Weapon 12 | . . 1 . 5 6 Highest Loss Streak 8 | . 1 3 2 2 8 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 96 | . 96 98 98 91 90 Engine 9 | . 13 11 8 6 9 Treads 16 | . 28 16 18 12 13 Leg 2 | . . 4 . . . Device 5 | . 5 1 2 12 15 Storage 15 | . 14 15 18 14 9 Processor 4 | . 6 . 7 9 9 Protection 3 | . . 4 6 . . Energy Gun 8 | . . . . 27 33 Ballistic Gun 29 | . 28 42 35 3 . Naked Turns . | . . . . . . Heaviest Build 33 | 11 12 28 31 33 27 Greatest Support 42 | 40 40 40 40 40 42 Greatest Overweight (x) 9 | . . 1 . 9 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 6 7 7 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 7 8 6 Class Distribution -------------------- 46% | Gunner 24% | Tank 23% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 4412 | 200 167 2517 1060 420 48 Remotely . | . . . . . . Salvage Created 6293 | . 252 2980 1528 1080 453 Parts 381 | . 11 201 86 60 23 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed 5 | . . 4 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 123 | . 8 56 27 24 8 Melee 1 | . . . 1 . . Guns 104 | . 8 46 26 18 6 Cannons 5 | . . 5 . . . AOE 11 | . . 5 . 4 2 Classes Destroyed 15 | . 2 10 . 2 1 Worker 6 | . . 3 2 . 1 Builder 6 | . . 4 2 . . Hauler 4 | . . 4 . . . Recycler 9 | . . 6 3 . . Mechanic 2 | . . 2 . . . Operator 2 | . . 1 1 . . Watcher 7 | . . 4 2 . 1 Swarmer 25 | . 3 11 7 4 . Cutter 2 | . . . . 2 . Grunt 66 | . 5 32 13 11 5 Brawler 2 | . . 2 . . . Protector 1 | . . 1 . . . Sentry 25 | . . 10 7 6 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . 1 . Best Kill Streak 10 | . 5 10 5 5 7 Combat Bots Only 7 | . 5 7 5 5 5 Max Kills in Single Turn 5 | . 1 5 1 2 2 Gunslinging 1 | . . 1 . 1 1 Exploded 5 | . . 5 . 1 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 502 | . 47 196 86 111 62 Missed 133 | . 14 54 28 26 11 Damage Taken 5228 | . 362 1697 908 1443 818 Core 808 | . 56 202 150 160 240 Absorbed by Shields . | . . . . . . Redirected to Shielding 282 | . . 188 94 . . Regen/Repaired (Parts) 233 | . . 233 . . . Core Remaining (%) 75 | 100 77 49 . . . Volleys Fired 317 | . 31 137 72 51 26 Largest 4 | . 2 4 4 4 4 Hottest 253 | . 40 114 132 253 234 Shots Fired 1103 | . 62 531 286 164 60 Gun 1073 | . 62 509 286 157 59 Cannon 21 | . . 21 . . . Launcher 9 | . . 1 . 7 1 Special . | . . . . . . Kinetic 885 | . 62 530 275 18 . Thermal 96 | . . . 11 67 18 Explosive . | . . . . . . Electromagnetic 122 | . . 1 . 79 42 Robot Hit Streak 13 | . 13 9 12 8 11 Robot Miss Streak 8 | . 4 8 4 5 2 Penetration Max . | . . . . . . Secondary Targets 21 | . . 10 5 5 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 573 | . 42 252 153 89 37 Core Hits 261 | . 14 116 67 44 20 Critical Kills 5 | . . 1 4 . . Critical Parts Destroyed 8 | . . 1 7 . . Critical Strikes 28 | . . 2 11 9 6 Burn 6 | . . . . 5 1 Destroy 13 | . . 2 11 . . Corrupt 9 | . . . . 4 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9727 | . 438 4231 2484 1800 774 Guns 8772 | . 435 3791 2471 1425 650 Cannons 268 | . . 268 . . . Explosions 639 | . . 147 . 375 117 Melee . | . . . . . . Ramming 48 | . 3 25 13 . 7 Kinetic 6991 | . 435 4059 2338 159 . Thermal 1360 | . . 82 133 872 273 Explosive . | . . . . . . Electromagnetic 1328 | . . 65 . 769 494 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . 1 3 19 21 Average Corruption 11 | . . 1 3 13 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . . 4 1 49 13 Message Errors 15 | . . 1 1 8 5 Matter Fused 16 | . . 3 . 11 2 Heat Flow Errors 6 | . . . . 5 1 Energy Discharges 8 | . . . . 7 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 5 | . . . . 3 2 Misfires 4 | . . . . 3 1 Alerts 2 | . . . . 2 . Weapon Failures 6 | . . . . 6 . Overload Shots . | . . . . . . Overflow Damage 58 | . . 4 . 54 . Projectiles 4 | . . 4 . . . Explosions 54 | . . . . 54 . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 203 | . . . . 147 56 Shots 7 | . . . . 5 2 Rammed 11 | . 1 4 3 . 3 Targets Rammed 16 | . 1 8 4 . 3 Kicked 3 | . . 3 . . . Crushed 2 | . . 1 1 . . Highest Temperature 370 | . 12 341 221 370 306 Average Temperature 85 | . 6 90 63 98 105 Received Heat Transfer 2025 | . 177 615 306 531 396 Effects 4 | . . 1 . 3 . Energy Bleed 2 | . . . . 2 . Damage (minor) 2 | . . 1 . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 6 | . . . . 2 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . . . . 6 1 Heat Transferred 2774 | . . 100 239 1891 544 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 1 . 6 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1595 | . 270 1330 1179 1595 1011 Initial 777 | . . 113 561 759 777 Average 862 | . 124 784 907 1145 882 Maximum Alert Level 4 | . 1 4 4 4 3 Low Security (%) 5 | 100 69 4 . . . Level 1 6 | . 30 9 . . . Level 2 10 | . . 14 22 . . Level 3 48 | . . 52 55 35 100 Level 4 28 | . . 19 22 64 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . 1 . . . Squads Dispatched 25 | . 3 12 7 . 3 Investigation 14 | . 2 7 3 . 2 Extermination . | . . . . . . Reinforcement 5 | . 1 2 1 . 1 Assault 4 | . . 3 1 . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 6 | . 2 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 164 | . 15 66 38 28 17 Peak Tracking Total 8 | . 5 8 5 4 7 Tactical Retreats 6 | . . 1 1 3 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 11 | . . 4 2 4 1 Max in Single Turn 2 | . . 1 1 2 1 Garrison Relay 1 | . . . . 1 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 4 | . 1 2 1 . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 20 | . 1 9 6 1 3 Terminals 15 | . 1 7 5 1 1 Fabricators . | . . . . . . Repair Stations 3 | . . 2 . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 67 | . 5 32 16 3 11 Successful 38 | . 3 18 10 1 6 Failed 29 | . 2 14 6 2 5 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 24 | . 5 9 7 . 3 Terminals 49 | . 5 21 15 3 5 Fabricators . | . . . . . . Repair Stations 15 | . . 11 . . 4 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 19 | . 1 8 7 1 2 Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 6 | . 1 2 2 . 1 Emergency Access Points 1 | . . . 1 . . Alert Level 5 | . . 4 1 . . Locate Traps 1 | . . . . . 1 Zone Layout 3 | . . 2 1 . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 7 . . 1 Scan Component 5 | . . 4 . . 1 Repair 3 | . . 3 . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 9 | . 2 3 2 . 2 Terminals 8 | . 2 3 2 . 1 Botnet 2 | . 1 . . . 1 Sabotage 5 | . 1 2 2 . . Search 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Tunnel 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 16 | . 1 8 4 1 2 Full Trace Events 7 | . . 3 2 1 1 Feedback Events 2 | . . 1 . 1 . Corruption 2 | . . 1 . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 96 | . . 96 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 4 | . . . . 4 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5265 | 3 245 2634 906 1219 258 Spaces Moved 2240 | 1 93 1182 398 478 88 Core 1 | . . . . 1 . Treads 1993 | 1 93 936 398 477 88 Legs 246 | . . 246 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 160 160 120 170 160 145 Average Speed 174 | 160 160 166 170 199 181 Slowest Speed 500 | 160 160 240 170 500 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 22 83 41 68 15 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 106 | . . 5 . 96 5 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 105 | . . 4 . 96 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3024 | 2 135 1613 505 632 137 Wait 280 | . . 211 2 53 14 Move 2235 | . 92 1181 398 476 88 Hop . | . . . . . . Pick Up 36 | . 5 14 6 11 . Fast Attach 31 | . 2 10 4 13 2 Attach 21 | . 1 4 3 10 3 Detach 10 | . 1 2 1 6 . Swap 30 | 2 . 18 5 4 1 Drop 49 | . 2 28 11 8 . Fire 317 | . 31 137 72 51 26 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush 12 | . 1 5 3 . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Weapon x2 415 | -9/Materials | Discovered new exit (range 16) 419 | -9/Materials | Lost 3 parts (2n1w) 596 | -9/Materials | Build established: Gunner 785 | -9/Materials | Destroyed 7 combat bots 1043 | -9/Materials | Discovered new exit (range 10) 1049 | -9/Materials | First assault squad dispatched 1227 | -9/Materials | Repaired Autogun 1255 | -9/Materials | Repaired Lgt. Treads 1566 | -9/Materials | Discovered new exit (range 11) 2015 | -9/Materials | Build established: Tank 2080 | -9/Materials | Discovered new exit (range 13) 2126 | -9/Materials | Core integrity fell below 50% 2331 | -9/Materials | Discovered new exit (range 5) 2474 | -9/Materials | Repaired Imp. Weapon Shielding 2658 | -9/Materials | Sterilization system engaged 2658 | -9/Materials | Non-combat units ordered to evacuate 2758 | -9/Materials | Combat units ordered to evacuate 2883 | -9/Materials | Entered another Materials area 2883 | -8/Materials | Evolved 2 slots: Utility x2 3192 | -8/Materials | Discovered new exit (range 7) 3319 | -8/Materials | Build established: Gunner 3585 | -8/Materials | Discovered new exit (range 3) 3675 | -8/Materials | Garrison activated, responded to threat 3683 | -8/Materials | First assault squad dispatched 3750 | -8/Materials | Identified exit to Garrison 3781 | -8/Materials | Garrison activated, responded to threat 3789 | -8/Materials | Entered Garrison 3877 | -8/Garrison | Triggered checkpoint 3934 | -8/Garrison | Garrison Relay disabled 4047 | -8/Garrison | Triggered checkpoint 4075 | -8/Garrison | Triggered checkpoint 4135 | -8/Garrison | System corruption reached 10% 4218 | -8/Garrison | Phase Generator disabled 4417 | -8/Garrison | Build established: Scavenger-Gunner 4511 | -8/Garrison | Core integrity fell below 50% 4517 | -8/Garrison | Discovered new exit (range 11) 4725 | -8/Garrison | Triggered checkpoint 4732 | -8/Garrison | Triggered checkpoint 4801 | -8/Garrison | Discovered new exit (range 7) 4849 | -8/Garrison | Triggered checkpoint 4902 | -8/Garrison | Installed Relay Interface Framework 5008 | -8/Garrison | Entered Materials 5211 | -8/Materials | Lost 3 parts (1n2u) 5259 | -8/Materials | Core integrity fell below 20% 5266 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05230_ Y-45 Defender misfires. 05233_ Shock Rifle destroyed. 05240_ G-47 Trooper misfires. 05242_ Imp. Heat Sink destroyed. 05246_ G-47 Trooper IFF system glitched. 05250_ Shock Rifle destroyed. 05250_ Critical hit (Burn: +37). 05252_ Particle Gun destroyed. 05256_ VO/5KOFGGYMO>6NLO SMSN1= 05261_ Adv. Treads destroyed. 05261_ Critical hit (Burn: +37). 05261_ Chain reaction triggered in Lgt. Nuclear Core. 05261_ Imp. Heat Sink fried. 05261_ Particle Gun fried. 05261_ G-47 Trooper destroyed. 05261_ Heat Sink fried. 05261_ Y-45 Defender destroyed. 05261_ Hvy. EM Shotgun destroyed. 05264_ Door malfunctions. 05264_ EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#????????????????????? | | ????????????????#? ???/ ?? ?????????????????? | | ????????????????# ??? ???????????????? | | ????????????????# "???""" """???????????????? | | ????????????????# ""? """ """???????????????? | | ????????????????? ""? 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""" # #????# """ # | | ?????????????????????# """[# ###### """ # | | ?????????????????????# """%+ + """ + | | ?????????????????????# ==#+###### # | | ?????????????????????# *%!# ????# """ # | | ???????????????????#######/## ????#% R" # | | ???????????????????# =%*# ???#= """ # | | ???????????????????# = # ???# # | | ???????????????????# # = ??########## | | ???????????????????# #==% ???????????? | | ???????????????????#######/##%!* ??????????? | | ?????????????????????????# #?#+###??????????? | | ?????????????????????????# #?? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetDefenseHumpback Manual? 0 Play Time 00:24:26 Cumulative 786.8 hours Start 2024.07.06 @ 21:41:45 End 2024.07.06 @ 22:05:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 906 Rogue 628 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1b6898d-288e-4f6d-acce-8d271cd67f7d