Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.12 @ 01:07:28 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1356) 1356 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (963) 963 TOTAL SCORE: 5734 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 375 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Small Storage Unit Medium Matter Pod (100) ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Hacking Suite System Shield > --- WEAPON ----------- Spread Laser Flak Gun Powered Hammer > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Medium Matter Pod ECM Suite Mobile Refinery Mk. CCLXVII Improved Trap Extractor Hacking Drone Bay Heavy Assault Cannon Remote Datajack [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . 2 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 65 | 6 6 . 11 10 14 9 3 6 Power 9 | 1 1 . . 2 3 1 . 1 Engine 8 | 1 1 . . 2 2 1 . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 2 . 5 1 1 5 2 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 8 | 2 2 . 3 1 . . . . Hover . | . . . . . . . . . Flight 11 | . . . 2 . 1 5 2 1 Utility 12 | 1 1 . 2 3 2 1 . 2 Device 6 | . . . 1 . 2 1 . 2 Storage 2 | 1 . . 1 . . . . . Processor . | . . . . . . . . . Hackware 3 | . . . . 3 . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 . 4 4 8 2 1 2 Energy Gun 10 | 1 1 . 2 2 4 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | 1 . . . . 2 2 . . Ballistic Cannon 4 | . 1 . 1 1 . . . 1 Launcher 2 | . . . 1 1 . . . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . . 2 Parts Lost 20 | . . . . 3 7 2 . 8 Power 1 | . . . . . . 1 . . Propulsion 8 | . . . . 1 3 . . 4 Utility 2 | . . . . . . . . 2 Weapon 9 | . . . . 2 4 1 . 2 Highest Loss Streak 5 | . . . . 3 5 1 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 85 100 99 95 95 85 99 84 Engine 8 | . 14 14 11 9 10 6 7 6 Core 4 | . . . . . 2 7 7 6 Wheel 10 | . 28 28 32 27 20 . . . Flight 12 | . . . . . . 13 23 18 Device 11 | . . . . 9 14 15 15 12 Storage 8 | . 14 14 11 9 7 7 7 6 Hackware 11 | . . . . 14 15 15 15 12 Protection 1 | . . 14 10 . . . . . Energy Gun 10 | . 14 14 22 16 10 7 7 5 Ballistic Gun 6 | . 10 . . . 6 9 7 5 Ballistic Cannon 2 | . 3 14 11 9 2 . . . Impact Weapon 3 | . . . . . . . 6 6 Naked Turns 73 | . . . . . . . . 73 Heaviest Build 43 | 12 23 23 32 35 43 37 38 43 Greatest Support 45 | 32 32 24 36 36 45 22 27 27 Greatest Overweight (x) 3 | . . . 2 . 2 3 1 2 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 10 10 Average Carried 8 | 2 6 8 7 9 8 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 4 8 8 8 9 9 10 10 4 Class Distribution -------------------- 50% | Hacker-Mutant 14% | Mutant 13% | Hacker-Gunner 7% | Scavenger-Gunner 6% | Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1414 | 174 225 57 94 150 287 170 97 160 Remotely . | . . . . . . . . . Salvage Created 1253 | . 142 70 303 213 277 117 . 131 Parts 82 | . 11 4 19 18 14 10 . 6 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 7 3 11 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 39 | . 7 2 10 6 5 6 . 3 Guns 32 | . 7 1 7 5 5 6 . 1 Cannons 5 | . . 1 2 . . . . 2 AOE 2 | . . . 1 1 . . . . Classes Destroyed 9 | . 2 . 2 1 1 2 . 1 Hauler 2 | . . . 1 1 . . . . Watcher 2 | . . . . 2 . . . . Swarmer 15 | . 5 . 3 3 . 4 . . Grunt 11 | . 2 2 5 1 . . . 1 Brawler 1 | . . . . . . . . 1 Sentry 9 | . . . 2 2 4 . . 1 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . 1 . . . Thief 1 | . . . . . . 1 . . Best Kill Streak 5 | . 2 2 5 4 2 4 . 1 Combat Bots Only 5 | . 2 2 5 4 2 4 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 3646 | . 204 41 423 621 788 383 . 1186 Core 995 | . 78 14 49 145 181 77 . 451 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 345 | . . . . . . . 345 . Core Remaining (%) 80 | 100 . 63 87 73 . . . . Volleys Fired 111 | . 16 4 21 13 23 14 . 20 Largest 3 | . 2 2 3 3 3 3 . 2 Hottest 166 | . 100 100 156 160 166 118 . 93 Shots Fired 245 | . 32 8 48 34 61 37 . 25 Gun 179 | . 29 4 27 21 51 37 . 10 Cannon 58 | . 3 4 20 11 8 . . 12 Launcher 3 | . . . 1 2 . . . . Special 5 | . . . . . 2 . . 3 Kinetic 117 | . 16 4 20 11 26 23 . 17 Thermal 101 | . 16 4 27 21 14 14 . 5 Explosive 3 | . . . 1 2 . . . . Electromagnetic 19 | . . . . . 19 . . . Robot Hit Streak 14 | . 10 5 8 10 14 8 . 7 Robot Miss Streak 6 | . 5 2 6 4 4 6 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 176 | . 22 6 30 21 43 33 . 21 Core Hits 146 | . 12 9 29 22 20 33 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 2 2 . . . 1 Burn 2 | . . . 1 1 . . . . Blast 3 | . . . 1 1 . . . 1 Melee Attacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3748 | . 245 89 576 935 690 443 . 770 Guns 2105 | . 233 56 304 239 586 443 . 244 Cannons 922 | . . 33 172 96 104 . . 517 Explosions 673 | . . . 100 573 . . . . Melee . | . . . . . . . . . Ramming 48 | . 12 . . 27 . . . 9 Kinetic 1707 | . 44 33 172 96 387 309 . 666 Thermal 1197 | . 189 56 304 239 180 134 . 95 Explosive 617 | . . . 71 546 . . . . Electromagnetic 179 | . . . 29 27 123 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 3 1 1 1 6 Average Corruption 1 | . . . . 2 1 1 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . 1 . 2 . 4 Message Errors 1 | . . . . . . 1 . . Matter Fused 3 | . . . . 1 . 1 . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . 4 . . . . Projectiles . | . . . . . . . . . Explosions 4 | . . . . 4 . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . 2 1 . . . 6 Impact . | . . . . . . . . . Kinetic 9 | . . . 2 1 . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . 6 . 28 54 . . . 4 Shots 2 | . . . 1 1 . . . . Rammed 7 | . 1 . . 3 . . . 3 Targets Rammed 7 | . 1 . . 3 . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 390 | . 117 216 390 225 201 15 . 12 Average Temperature 108 | . 46 120 167 76 79 10 . 9 Received Heat Transfer 876 | . 54 24 123 234 234 . . 207 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2086 | . 370 65 578 454 329 175 . 115 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 491 | . 180 120 358 491 380 . . . Initial 218 | . . 70 46 150 218 . . . Average 186 | . 57 81 118 309 282 . . . Maximum Alert Level 2 | . . . 1 2 1 . . . Low Security (%) 55 | 100 100 100 82 26 6 . . . Level 1 41 | . . . 17 61 93 . . . Level 2 2 | . . . . 12 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . 1 3 1 . . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . 1 2 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 15 2 13 27 6 7 . 25 Peak Tracking Total 10 | . 5 2 5 10 3 4 . 8 Tactical Retreats 6 | . . . 1 3 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . . 1 2 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 5 | . 3 . 1 1 . . . . Terminals 5 | . 3 . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 7 . 1 1 . . . . Successful 4 | . 2 . 1 1 . . . . Failed 5 | . 5 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 1 1 . . 2 . Terminals 9 | . 7 . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . Terminals 2 | . . . 1 1 . . . . Assimilate 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 6 | . . . 1 1 . . 4 . Largest Group 4 | . . . 1 1 . . 4 4 Highest-Rated Group 148 | . . . 10 10 . . 148 148 Highest-Rated Ally 38 | . . . 10 10 . . 38 38 Total Orders 1 | . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . Ally Attacks 37 | . . . . . . . . 37 Total Damage 1133 | . . . . . . . . 1133 Kills 11 | . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 4353 | 55 367 63 387 394 430 494 1577 586 Spaces Moved 3529 | 40 274 41 284 306 327 346 1412 499 Core 278 | 3 . . . . 17 117 . 141 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1250 | 37 274 41 282 306 310 . . . Hover . | . . . . . . . . . Flight 2001 | . . . 2 . . 229 1412 358 Fastest Speed 50 | 50 90 90 90 90 90 109 106 50 Average Speed 103 | 96 97 90 90 90 93 123 109 99 Slowest Speed 200 | 100 100 90 189 90 150 200 117 184 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 47 11 26 38 8 49 90 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 4 . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . . . 13 17 . . . 4 Melee . | . . . . . . . . . Projectile 5 | . . . 1 . . . . 4 AOE 29 | . . . 12 17 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 4018 | 53 345 58 371 401 407 380 1444 559 Wait 243 | 4 35 14 44 55 33 9 22 27 Move 3521 | 39 273 40 283 305 326 345 1411 499 Hop . | . . . . . . . . . Pick Up 35 | 4 7 . 6 7 5 3 3 . Fast Attach 19 | 6 1 . 1 3 4 3 1 . Attach 21 | . . . 3 2 8 4 1 3 Detach 2 | . . . . . 2 . . . Swap 25 | . 5 . 7 5 2 2 1 3 Drop 33 | . 7 . 6 8 4 . 4 4 Fire 111 | . 16 4 21 13 23 14 . 20 Melee 1 | . . . . . . . 1 . Ram 7 | . 1 . . 3 . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 423 | -10/Materials | Entered Mines 459 | -10/Mines | Discovered new exit (range 8) 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 798 | -9/Materials | Discovered new exit (range 15) 859 | -9/Materials | Discovered new exit (range 16) 873 | -9/Materials | Entered another Materials area 873 | -8/Materials | Evolved 2 slots: Utility x2 1224 | -8/Materials | Garrison activated, responded to threat 1261 | -8/Materials | Discovered new exit (range 10) 1267 | -8/Materials | Entered Factory 1267 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1298 | -7/Factory | Lost 3 parts (1n2w) 1556 | -7/Factory | Build established: Hacker-Gunner 1680 | -7/Factory | Discovered new exit (range 10) 1693 | -7/Factory | Lost 5 parts (3n2w) 1697 | -7/Factory | Entered Lower Caves 1810 | -7/Lower Caves | Learned Factory garrison access intel 2186 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2191 | -7/Lower Caves | Entered Zion 2239 | -7/Zion | System corruption cleaned by Quarantine Array 2313 | -7/Zion | Build established: Scavenger-Gunner 2315 | -7/Zion | Given the Hacking Drone Bay 2319 | -7/Zion | Found Prototype Device 2380 | -7/Zion | Discovered new exit (range 13) 2537 | -7/Zion | Found Prototype Device 2589 | -7/Zion | Learned Factory stockpile data 2627 | -7/Zion | Build established: Hacker-Mutant 2675 | -7/Zion | Learned location of Warlord (-4) 2698 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2738 | -7/Zion | Learned Factory non-interactive machine intel 2772 | -7/Zion | Learned location of Data Miner (-6) 2791 | -7/Zion | Learned location of Quarantine (-2) 2894 | -7/Zion | Visited the Megawrench Repair Shop 2894 | -7/Zion | Megawrench repaired 10 parts 3043 | -7/Zion | Received a visual enhancement algorithm 3372 | -7/Zion | Imprinted 3374 | -7/Zion | Declared Zion's savior 3768 | -7/Zion | Entered Proximity Caves 3768 | -6/Proximity Caves | Accompanied by 4 allies 3793 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3853 | -6/Proximity Caves | Learned location of 1 exit from Factory 3916 | -6/Proximity Caves | Spotted B-75 Beast 3927 | -6/Proximity Caves | Allies destroyed B-75 Beast 4099 | -6/Proximity Caves | Learned 8 Factory zone layouts 4192 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4223 | -6/Proximity Caves | Core integrity fell below 50% 4248 | -6/Proximity Caves | Lost 3 parts (2n1w) 4253 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 4255 | -6/Proximity Caves | Identified Hacking Drone Bay 4275 | -6/Proximity Caves | Released all parts (7) 4302 | -6/Proximity Caves | Lost 4 parts (2n2u) 4335 | -6/Proximity Caves | Core integrity fell below 20% 4354 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04275_ Dropped Imp. Heat Sink. 04275_ Released Imp. Cooling System. 04275_ Released Mic. Nuclear Core. 04275_ Released Med. Storage Unit. 04275_ Released Powered Hammer. 04275_ Released Hvy. Assault Cannon. 04275_ Released Imp. Deuterium Engine. 04275_ Released Hacking Drone Bay. 04275_ Acquired 6 matter. 04277_ System corrupted: Energy discharge (-38). 04280_ Slammed into M-28 Smith. 04307_ System corrupted: Component data lost. 04322_ System corrupted: Energy discharge (-28). 04342_ System corrupted: Matter fused (-7). 04344_ Jacked S-27 Virus... 04344_ Command string: Trojan(Reprogramm) 04344_ No effect. 04346_ Jacked S-27 Virus... 04347_ Remote Datajack destroyed. 04347_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????######????????????????????????????????? | | ???????????# #####????????????????????????????? | | ???????????# s ####??##?????????????????????? | | ???????????# s ### ##????????????????????? | | ???????????# ##### ##???????????????????? | | ???????????## #???## #???????????????????? | | ????????????####???## #???????????????????? | | ????????????????#### ##??????????????????? | | ????????????##### ## #???????????????? | | ????????????# @ #???????????????? | | ????????????## ##???????????????? | | ?????????????# ##????????????????? | | ???????####### #####?????????????????? | | ???????# # ## ##?????????????????????? | | ???????# ## ### ##??????????????????????? | | ???????# ##### ## #?###???????????????????????? | | ??????## ##### ## #???????????????????????????? | | ??????# ## ## #?###???????????????????????? | | ??????# ## ### ##??????????????????????? | | ??????# ## ## ##?????????????????????? | | ??????# ## ###???????????????????? | | ??????## ### ##??????????????????? | | ???????#### ##?####### #??##??????????????? | | ???????#### ##????????## ### ##?????????????? | | ???????# ##?????????## #?????????????? | | ???????# ##??????????# #?????????#?##? | | ???????# ##???????????# ### ##????????? ##"# | | ???????### #????????????# ##?# ###??????## ? | | ?????????# #????????????# ???# #??????### | | ????????# #????????????# ???# ######## | | ??????? #????????????# ???## ## | | ??????# ???????????? ??## ##" | | ??????# ???????????? ??# ###### ##" | | ??????## ????????????##??# #???# %%% % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Robot Schematics ------------------ C-57 Dissector | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostGuidanceKinecellerator Manual? 0 Play Time 00:46:29 Cumulative 32.3 hours Start 2022.08.12 @ 00:12:15 End 2022.08.12 @ 01:07:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81c8e42f-53af-445f-959c-4c4fd6c01985