Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 09:16:21 Player: tsintsir Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (158) 790 Value Destroyed (4642) 4642 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 12302 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 48 Cogmind --------- Core Integrity 0/1600 Matter 134/300 Energy 95/100 System Corruption 30% Temperature Cool (2) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Impulse Thruster > --- UTILITY (14) ----- Machine Analyzer Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Advanced Cryofiber Web Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Small Matter Pod Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Weapon Cycler Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Force Lance > --- INVENTORY -------- Improved Gyrokinetic Inverter Cooled Impulse Thruster Advanced Cryofiber Web Core Analyzer Enhanced Force Lance [Rating: 133] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Combat Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . . Propulsion 3 | . . . 1 . . 1 . . 1 . Utility 12 | . . 2 1 2 1 1 1 1 1 2 Weapon 1 | . . . . . . . 1 . . . Parts Attached 166 | 6 11 27 13 25 4 13 21 14 12 20 Power 20 | 1 3 3 2 2 1 1 4 2 1 . Engine 10 | 1 3 3 1 . 1 . 1 . . . Core 7 | . . . 1 2 . 1 3 . . . Reactor 3 | . . . . . . . . 2 1 . Propulsion 47 | 2 . 6 5 5 1 8 5 4 5 6 Treads 14 | 2 . 6 5 1 . . . . . . Leg 8 | . . . . . . 4 . . 4 . Wheel . | . . . . . . . . . . . Hover 16 | . . . . . . 4 5 3 . 4 Flight 9 | . . . . 4 1 . . 1 1 2 Utility 61 | 1 3 7 2 11 2 3 11 7 4 10 Device 30 | . . 5 . 3 1 2 7 3 4 5 Storage 5 | 1 1 . 1 1 . . . . . 1 Processor 18 | . 1 2 . 5 1 . 2 4 . 3 Hackware 6 | . 1 . 1 . . 1 2 . . 1 Protection 2 | . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 5 11 4 7 . 1 1 1 2 4 Energy Gun 15 | 2 3 2 2 2 . . 1 . 1 2 Energy Cannon 6 | . . 3 1 . . 1 . 1 . . Ballistic Gun 2 | . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 1 2 . 3 . . . . . . Special Weapon 2 | . 1 . . 1 . . . . . . Impact Weapon 3 | . . 1 1 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon 2 | . . 1 . . . . . . 1 . Unidentified Prototypes 11 | . . 3 . 1 1 . . 3 2 1 Parts Lost 84 | . . 7 1 17 4 6 9 16 5 19 Power 10 | . . 1 . 2 . 2 1 3 . 1 Propulsion 28 | . . 3 1 6 3 1 4 4 . 6 Utility 32 | . . 2 . 6 1 2 2 7 3 9 Weapon 14 | . . 1 . 3 . 1 2 2 2 3 Highest Loss Streak 15 | . . 2 1 10 4 6 4 15 3 15 To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 10 | 3 12 14 16 15 3 3 3 4 4 4 Power 1 | . 1 1 1 1 . 2 . . . . Propulsion 1 | 1 2 2 1 2 . . 1 1 1 1 Utility 3 | . 3 4 5 5 1 . . 3 2 1 Weapon 3 | . 4 5 6 5 . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 4 5 3 4 . . . . . . Power 3 | . 1 . 1 1 . . . . . . Propulsion 3 | . 1 2 . . . . . . . . Utility 6 | . . 1 2 3 . . . . . . Weapon 4 | . 2 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 97 99 87 80 77 92 79 36 53 Engine 7 | . 13 10 7 . 1 3 1 . . . Core 1 | . . . 1 5 3 3 8 4 . . Treads 17 | . 28 21 26 17 . . . . . . Hover 3 | . . . . . . 3 19 15 . 7 Device 7 | . . 10 13 6 5 8 14 15 4 11 Storage 8 | . 14 11 9 6 5 . . . . 1 Processor 16 | . 11 12 18 22 33 29 24 22 16 16 Hackware 5 | . 1 8 4 7 4 4 7 8 4 5 Energy Gun 12 | . 27 11 7 9 . . 4 . . 3 Ballistic Gun 2 | . . 7 3 . . . . . . . Impact Weapon 1 | . . 2 3 1 5 4 5 3 . . Peak Build Rating 133 | 6 12 20 30 42 54 74 103 118 92 133 Average Rating 35 | 3 10 17 26 33 44 56 91 101 53 85 On Entrance 30 | . 6 12 18 30 42 27 47 75 42 40 Avg Prop Armor Cover (%) 4 | . . . . . . 8 10 3 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 12 31 38 60 67 17 35 43 43 18 41 Greatest Support 92 | 40 40 40 64 64 18 64 55 50 92 36 Greatest Overweight (x) 3 | . . 1 1 2 1 3 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 5 5 5 5 5 5 Average Capacity 12 | 6 14 15 19 16 5 5 5 5 5 5 Most Carried 20 | 4 15 15 20 20 5 5 5 5 5 5 Average Carried 11 | 3 12 14 16 15 3 3 3 4 4 4 Final Capacity 20 | 8 15 15 20 5 5 5 5 5 5 5 Final Carried 20 | 4 14 15 20 4 5 4 5 4 5 3 Class Distribution -------------------- 72% | Mutant 8% | Hacker-Ninja 5% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Sprinter | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3590 | 231 291 951 483 422 10 365 511 113 . 213 Remotely . | . . . . . . . . . . . Salvage Created 5298 | . 628 2013 651 1045 18 124 523 83 . 213 Parts 302 | . 45 133 37 50 1 10 13 1 . 12 Haulers Intercepted 10 | . 2 5 . 2 . . 1 . . . Recyclers Shooed 6 | . . 4 . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored 1 | . . . . 1 . . . . . . Broken 1 | . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 109 | . 18 38 15 19 3 7 4 2 . 3 Melee 10 | . . . 2 . . 1 3 1 . 3 Guns 59 | . 11 31 3 14 . . . . . . Cannons 5 | . . 1 4 . . . . . . . AOE 29 | . 6 5 6 5 1 6 . . . . Classes Destroyed 16 | . 8 4 1 2 1 . . . . . Worker 13 | . 1 4 . 4 . . 2 1 . 1 Builder 2 | . . 1 . 1 . . . . . . Tunneler 1 | . 1 . . . . . . . . . Hauler 10 | . 2 5 . 2 . . 1 . . . Recycler 9 | . 1 4 1 2 . . 1 . . . Operator 3 | . 2 . . . . 1 . . . . Watcher 11 | . 2 4 1 1 . 1 2 . . . Swarmer 32 | . 9 7 3 6 . 5 . 2 . . Cutter 3 | . . . . . 3 . . . . . Grunt 42 | . 9 21 6 6 . . . . . . Brawler 3 | . . 1 2 . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 12 | . . 8 2 2 . . . . . . Specialist 2 | . . . 2 . . . . . . . Hunter 3 | . . . . 3 . . . . . . Programmer 11 | . . . . 2 . 2 4 . . 3 Best Kill Streak 7 | . 7 7 4 7 2 5 3 2 . 3 Combat Bots Only 7 | . 7 5 3 4 2 5 2 2 . 2 Max Kills in Single Turn 4 | . 4 3 2 3 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 4 2 1 2 1 3 . . . . Melee 1 | . . . 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1316 | . 54 172 62 358 35 70 82 172 134 177 Missed 491 | . 17 47 13 141 11 21 26 83 73 59 Hits 825 | . 37 125 49 217 24 49 56 89 61 118 Melee 18 | . . 6 . . 12 . . . . . Projectile 807 | . 37 119 49 217 12 49 56 89 61 118 AOE 2 | . . . . . 2 . . . . . Critical Strikes 54 | . 1 4 2 5 6 4 3 9 8 12 Part Disruptions 3 | . . . 1 . . . 1 . 1 . Damage Taken 14044 | . 400 1652 707 2173 532 1006 1183 2205 1422 2764 Core 4911 | . 68 297 100 506 204 165 336 1012 604 1619 Absorbed by Shields 302 | . . . . . . 198 104 . . . Regen/Repaired (Parts) 433 | . 42 280 . . . 111 . . . . Core Remaining (%) 61 | 100 72 25 81 27 76 83 70 22 58 . Volleys Fired 330 | . 76 130 25 72 1 13 10 3 . . Largest 2 | . 2 2 2 2 1 1 1 1 . . Hottest 138 | . 130 130 138 138 39 98 88 94 . . Shots Fired 578 | . 127 257 48 118 1 13 10 4 . . Gun 494 | . 111 246 28 101 . . 8 . . . Cannon 28 | . . 4 16 . . 4 . 4 . . Launcher 36 | . 4 7 4 9 1 9 2 . . . Special 20 | . 12 . . 8 . . . . . . Kinetic 171 | . . 149 22 . . . . . . . Thermal 314 | . 98 97 6 101 . 4 8 . . . Explosive 36 | . 4 7 4 9 1 9 2 . . . Electromagnetic 49 | . 25 4 16 . . . . 4 . . Robot Hit Streak 17 | . 10 15 16 17 . 10 2 1 . . Robot Miss Streak 9 | . 7 9 2 4 . 2 2 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 3 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 450 | . 68 176 40 91 3 19 33 4 2 14 Core Hits 286 | . 80 105 29 44 2 10 10 1 . 5 Critical Kills 6 | . . . 1 . . 1 3 1 . . Critical Parts Destroyed 10 | . . . . . 1 2 6 1 . . Critical Strikes 30 | . . 5 2 5 1 3 9 2 . 3 Burn 11 | . . 5 1 5 . . . . . . Smash 16 | . . . 1 . 1 3 9 2 . . Impale 3 | . . . . . . . . . . 3 Melee Attacks 202 | . . 6 17 20 21 29 48 36 3 22 Impact 176 | . . 5 17 20 21 29 48 36 . . Slashing . | . . . . . . . . . . . Piercing 22 | . . . . . . . . . . 22 Sneak Attacks 10 | . . 1 . 2 . 2 3 1 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13163 | . 1211 3490 1483 2573 330 1445 1615 245 1 770 Guns 5591 | . 836 2832 262 1526 . . 135 . . . Cannons 540 | . . 65 423 . . 43 . 9 . . Explosions 3098 | . 375 509 538 659 173 750 94 . . . Melee 3892 | . . 82 260 388 157 652 1386 212 . 755 Ramming 42 | . . 2 . . . . . 24 1 15 Kinetic 1890 | . . 1703 187 . . . . . . . Thermal 3850 | . 637 1375 134 1526 . 43 135 . . . Explosive 2701 | . 375 263 387 659 173 750 94 . . . Electromagnetic 788 | . 199 65 515 . . . . 9 . . Impact 3137 | . . 82 260 388 157 652 1386 212 . . Slashing . | . . . . . . . . . . . Piercing 755 | . . . . . . . . . . 755 Highest Corruption 30 | . . . 1 . 5 7 6 18 11 30 Average Corruption 4 | . . . 1 . 5 4 5 5 7 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . 6 . 3 8 7 20 10 15 Message Errors 17 | . . . . . 2 2 1 5 1 6 Matter Fused 14 | . . . 1 . . 1 3 5 1 3 Heat Flow Errors 4 | . . . . . . 1 1 1 1 . Energy Discharges 11 | . . . 2 . 1 1 1 . 4 2 Parts Fused 2 | . . . 1 . . 1 . . . . Data Loss (minor) 7 | . . . 1 . . 1 1 1 2 1 Data Loss (major) 3 | . . . 1 . . 1 . 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Misdirections 9 | . . . . . . . . 5 1 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 1632 | . 70 135 62 201 74 347 482 117 . 144 Projectiles 29 | . . . 29 . . . . . . . Explosions 268 | . 70 98 10 29 . 61 . . . . Melee 1335 | . . 37 23 172 74 286 482 117 . 144 Knockbacks 15 | . . 1 . 1 1 3 7 2 . . Impact 14 | . . 1 . 1 1 3 6 2 . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 212 | . . 63 102 . 10 18 . 12 . 7 Shots 8 | . . 2 4 . 1 1 . . . . Rammed 8 | . . . 1 . . . . 3 . 4 Targets Rammed 10 | . . 1 1 . . . . 3 1 4 Kicked 1 | . . . . . . . . . 1 . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 546 | . 345 457 135 546 4 226 328 98 222 442 Average Temperature 90 | . 83 56 45 164 4 83 151 32 124 234 Received Heat Transfer 1692 | . 150 573 153 528 63 74 85 48 9 9 Effects 29 | . . 5 . 15 . . 9 . . . Shutdowns 4 | . . . . 3 . . 1 . . . Energy Bleed 5 | . . . . 3 . . 2 . . . Interference 14 | . . 5 . 4 . . 5 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . Damage (major) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 12 | . 1 1 . 1 2 1 4 2 . . Combat Hostiles 6 | . 1 1 . . 2 . 1 1 . . Parts Fried 19 | . 2 1 . 1 4 3 7 1 . . Impact Corruptions 42 | . . 2 1 6 4 6 18 5 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . 3 . 7 . . . . . . Heat Transferred 7103 | . 800 2577 272 3219 . 50 185 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 2 2 1 . 1 . . . . Low Security (%) 84 | 100 100 76 . 91 100 89 100 100 100 100 Level 1 10 | . . 11 74 8 . 10 . . . . Level 2 4 | . . 12 25 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 555 | . 178 555 442 301 153 214 69 125 125 108 Initial 233 | . . 73 233 142 138 74 46 4 42 48 Average 95 | . 48 126 347 97 112 98 17 11 71 29 Influence Increases 5064 | . 572 1254 518 847 165 439 279 419 288 283 Destroy 0b10 Robot/C 2200 | . 360 760 300 380 60 160 80 40 . 60 Destroy 0b10 Robot/NC 250 | . 45 90 10 50 . 15 30 5 . 5 Destroy Leader 564 | . 88 208 62 106 10 34 26 10 . 20 Allied During Kill 15 | . . . . . . 15 . . . . Successful Hack 160 | . 13 28 . 10 . 55 36 . 18 . Disable Machine 300 | . 15 105 45 60 . 30 . 15 . 30 Destroy Structure 495 | . 36 48 56 61 35 130 62 64 . 3 Partial Spotted 105 | . . . . 15 15 . 15 30 30 . Lose Combat Pursuer 975 | . 15 15 45 165 45 . 30 255 240 165 Influence Decreases 4972 | . 398 875 758 876 296 495 367 351 285 271 Entered New Map 940 | . . 101 320 171 146 79 51 5 35 32 Time Decay 3158 | . 398 590 428 463 110 316 273 195 190 195 Lost Part 608 | . . 70 10 170 40 60 43 121 50 44 Lost Ally 80 | . . . . . . 40 . 30 10 . Purge Threat 186 | . . 114 . 72 . . . . . . Squads Dispatched 54 | . 5 8 3 13 2 3 6 4 6 4 Investigation 17 | . 3 6 1 1 . . 1 . 3 2 Extermination 16 | . . . . 4 . 2 3 3 2 2 Reinforcement 18 | . 2 2 2 5 2 1 2 1 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 1 2 2 1 1 1 1 . . Communications Jammed 5 | . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . 5 . . Times Spotted 266 | . 27 52 18 41 12 19 13 35 23 26 Peak Tracking Total 16 | . 8 5 4 9 9 7 3 16 8 11 Tactical Retreats 32 | . 1 1 2 6 1 . 2 7 7 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . 2 . 1 . . . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 21 | . 2 7 3 4 . 2 . 1 . 2 Max in Single Turn 5 | . 1 5 3 2 . 1 . 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 9 12 2 4 . 6 10 4 6 2 Terminals 34 | . 6 8 1 2 . 2 7 3 4 1 Fabricators 2 | . . . . 1 . 1 . . . . Repair Stations 7 | . 1 2 . . . 2 1 . 1 . Recycling Units 5 | . 2 . . 1 . . . 1 1 . Scanalyzers 5 | . . 2 1 . . 1 1 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 191 | . 32 52 8 11 . 15 41 12 13 7 Successful 83 | . 5 31 4 4 . 11 18 4 2 4 Failed 105 | . 27 21 4 7 . 4 20 8 11 3 Catastrophic 21 | . 4 4 . 1 . 1 4 1 6 . Database Lockouts 3 | . . . . . . . 3 . . . Manual 85 | . 25 28 5 7 . 3 9 2 6 . Terminals 123 | . 25 25 5 7 . 4 35 10 8 4 Fabricators 5 | . . . . 3 . 2 . . . . Repair Stations 27 | . 3 14 . . . 4 2 . 4 . Recycling Units 8 | . 4 . . 1 . . . 2 1 . Scanalyzers 22 | . . 13 3 . . 5 1 . . . Garrison Access 6 | . . . . . . . 3 . . 3 Terminal Hacks 32 | . 1 6 . 1 . 2 14 3 2 3 Record 21 | . . . . . . 1 12 3 2 3 Open DSF 1 | . . . . . . . 1 . . . Level Access Points 2 | . . 1 . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . Terminal Index 2 | . . 1 . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . Fabricator Hacks 3 | . . . . 2 . 1 . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks 18 | . 2 12 . . . 3 1 . . . Scan Component 9 | . 1 6 . . . 1 1 . . . Repair 8 | . 1 6 . . . 1 . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . 1 . . Retrieve Components 3 | . 1 . . 1 . . . 1 . . Scanalyzer 21 | . . 12 3 . . 5 1 . . . Insert Component 8 | . . 6 1 . . 1 . . . . Analyze 8 | . . 6 1 . . 1 . . . . Retrieve Study 5 | . . . 1 . . 3 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 Seal Access 1 | . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 4 | . 1 1 1 . . . 1 . . . Terminals 4 | . 1 1 1 . . . 1 . . . Operators 4 | . 1 1 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 8 12 1 4 . 3 6 3 6 2 Full Trace Events 21 | . 6 9 . 1 . . 1 . 3 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Robot Build Rating 18 | . . . . . . 18 . . . . Part Schematics Acquired 7 | . . 5 1 . . 1 . . . . Parts Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 31 | . . . . 31 . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . Part Studies Acquired 5 | . . . 1 . . 3 1 . . . Parts Repaired 8 | . 1 6 . . . 1 . . . . Time 245 | . 26 205 . . . 14 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed 7 | . . 5 1 . . 1 . . . . Part Schematics Acquired 7 | . . 5 1 . . 1 . . . . Parts Damaged 2 | . . . 1 . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . . Non-combat 3 | . . . . 3 . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . find_chute 1 | . . . . 1 . . . . . . find_fabricator 1 | . . . . 1 . . . . . . find_recycling 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 90 | . . . . . . 90 . . . . Highest-Rated Ally 30 | . . . . . . 30 . . . . Total Orders 9 | . . . . . . 5 . 3 1 . STAY 1 | . . . . . . 1 . . . . GUARD 3 | . . . . . . 3 . . . . AID 1 | . . . . . . 1 . . . . EXPLORE 4 | . . . . . . . . 3 1 . Ally Attacks 12 | . . . . . . 12 . . . . Total Damage 301 | . . . . . . 301 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 12027 | . 3082 2624 1053 1369 235 762 1022 846 383 651 Optics 7176 | . 3082 . . 317 234 762 1022 846 383 530 Sensors 7754 | . . 2624 1053 1052 204 736 908 680 167 330 Terrain 30 | . . . . . . . . . 30 . Machine Analysis 2431 | . . . . . . . 551 846 383 651 Cloaking 646 | . . . . . . . 87 559 . . Jamming 1080 | . . . . . . . 402 678 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 6 | . . . . . . . . 4 2 . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13557 | 63 3629 3391 1053 1522 235 762 1022 846 383 651 Spaces Moved 8470 | 37 939 1172 543 1169 406 597 879 1249 806 673 Core 475 | 7 . . . 215 . . . . . 253 Treads 3205 | 30 939 1172 543 521 . . . . . . Legs 308 | . . . . . . 225 . . 83 . Wheels . | . . . . . . . . . . . Hover 2289 | . . . . . . 143 879 1044 . 223 Flight 2193 | . . . . 433 406 229 . 205 723 197 Fastest Speed 30 | 50 160 160 150 32 32 35 40 35 30 30 Average Speed 91 | 139 160 160 154 91 32 75 61 45 38 58 Slowest Speed 330 | 160 160 240 240 330 106 280 147 70 90 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . . 1 1 . . 10 4 1 Potential Cave-ins 3 | . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 97 95 39 41 9 16 24 42 28 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 121 | . 9 2 9 18 15 17 18 32 . 1 Terrain Destroyed 362 | . 35 42 61 59 34 65 33 32 . 1 Melee 108 | . . 2 9 14 15 17 18 32 . 1 Projectile 12 | . 9 . . . . 3 . . . . AOE 242 | . 26 40 52 45 19 45 15 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 13303 | 46 2917 2448 684 1460 463 839 1253 1446 875 872 Wait 3811 | . 1847 1033 50 126 18 162 275 114 44 142 Move 8429 | 36 938 1171 542 1166 403 596 878 1231 797 671 Hop 14 | . . . . 1 1 . . 7 4 1 Pick Up 76 | 4 13 18 13 13 2 4 3 4 1 1 Fast Attach 134 | 6 6 20 7 12 7 12 19 14 10 21 Attach 74 | . 7 15 5 19 3 7 5 7 3 3 Detach 80 | . 12 18 7 8 5 6 8 7 6 3 Swap 39 | . 10 14 5 9 . . 1 . . . Drop 91 | . 8 22 12 14 2 10 6 7 6 4 Fire 330 | . 76 130 25 72 1 13 10 3 . . Melee 202 | . . 6 17 20 21 29 48 36 3 22 Ram 7 | . . . . . . . . 3 . 4 Kick 1 | . . . . . . . . . 1 . Crush 2 | . . 1 1 . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Destroyed 7 combat bots 361 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 17) 580 | -10/Materials | Discovered new exit (range 18) 692 | -10/Materials | Repaired Grenade Launcher 2860 | -10/Materials | Discovered new exit (range 7) 3024 | -10/Materials | Discovered new exit (range 18) 3500 | -10/Materials | Discovered new exit (range 3) 3623 | -10/Materials | Identified exit to Mines 3693 | -10/Materials | Entered another Materials area 3693 | -9/Materials | Evolved 2 slots: Utility x2 3937 | -9/Materials | Identified exit to Mines 3937 | -9/Materials | Identified exit to Materials 5952 | -9/Materials | Repaired Sensor Array 6006 | -9/Materials | Repaired Hvy. Ion Engine 6033 | -9/Materials | Repaired Lgt. Treads 6277 | -9/Materials | Repaired Minigun 6351 | -9/Materials | Core integrity fell below 50% 6970 | -9/Materials | Repaired Sensor Array 7010 | -9/Materials | Repaired Minigun 7084 | -9/Materials | Entered another Materials area 7084 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7435 | -8/Materials | Discovered new exit (range 6) 7464 | -8/Materials | Identified exit to Storage 7693 | -8/Materials | Discovered new exit (range 14) 7711 | -8/Materials | Identified exit to Factory 8137 | -8/Materials | Entered Factory 8137 | -7/Factory | Evolved 2 slots: Utility x2 9141 | -7/Factory | Garrison activated, responded to threat 9197 | -7/Factory | Fabricated Mni. Grenade Launcher (x1) 9348 | -7/Factory | Lost 10 parts (1p3n4u2w) 9433 | -7/Factory | Core integrity fell below 50% 9586 | -7/Factory | Discovered new exit (range 5) 9587 | -7/Factory | Identified exit to Factory 9591 | -7/Factory | Discovered new exit (range 8) 9593 | -7/Factory | Identified exit to Lower Caves 9659 | -7/Factory | Entered another Factory area 9659 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9696 | -6/Factory | Spotted B-75 Beast 9821 | -6/Factory | Discovered new exit (range 18) 9893 | -6/Factory | Identified exit to Factory 9894 | -6/Factory | Entered another Factory area 9894 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9895 | -5/Factory | Lost 4 parts (3n1u) 10034 | -5/Factory | Fabricated B-60 Warrior? 10265 | -5/Factory | Repaired Power Maul+ 10471 | -5/Factory | Build established: Assassin 10634 | -5/Factory | Discovered new exit (range 13) 10655 | -5/Factory | Identified exit to Factory 10656 | -5/Factory | Entered another Factory area 10656 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10687 | -4/Factory | Lost 6 parts (2p1n2u1w) 10954 | -4/Factory | Build established: Scientist-Scout 11070 | -4/Factory | Spotted B-86 Titan 11232 | -4/Factory | Identified exit to Research 11465 | -4/Factory | Lost 4 parts (1p2u1w) 11556 | -4/Factory | Central database locked down 11609 | -4/Factory | Central database locked down 11609 | -4/Factory | Central database locked down 11678 | -4/Factory | Entered Research 11678 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11685 | -3/Research | Lost 4 parts (3n1w) 11781 | -3/Research | Found Prototype Processor 11781 | -3/Research | Identified Spectral Analyzer 11979 | -3/Research | Build established: Hacker-Ninja 12091 | -3/Research | Discovered new exit (range 12) 12106 | -3/Research | Identified exit to Testing 12387 | -3/Research | System corruption reached 10% 12431 | -3/Research | Spotted B-86 Titan 12437 | -3/Research | Core integrity fell below 50% 12466 | -3/Research | Spotted B-86 Titan 12483 | -3/Research | Lost 15 parts (3p4n6u2w) 12522 | -3/Research | Discovered new exit (range 9) 12524 | -3/Research | Identified exit to Research 12524 | -3/Research | Entered another Research area 12524 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12610 | -2/Research | Spotted B-90 Cyclops 12784 | -2/Research | Lost 3 parts (2u1w) 12785 | -2/Research | System corruption reached 10% 12841 | -2/Research | Spotted B-90 Cyclops 12868 | -2/Research | Discovered new exit (range 22) 12907 | -2/Research | Entered Access 12907 | -1/Access | Evolved 2 slots: Utility x2 13371 | -1/Access | Build established: Scavenger-Assassin 13379 | -1/Access | System corruption reached 10% 13445 | -1/Access | Lost 15 parts (1p3n8u3w) 13449 | -1/Access | Core integrity fell below 50% 13523 | -1/Access | Core integrity fell below 20% 13547 | -1/Access | System corruption reached 30% 13558 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13512_ Dropped Enh. Force Lance. 13513_ Acquired Enh. Force Lance. 13518_ Slammed into P-80 Master. 13518_ Destabilizing: System corrupted (+2). 13519_ >> Machine Analyzer network decryption results: 13519_ Scanalyzer x2 13521_ JIHQNU,6SNBIBZNPTCJB&TYYA&PR&2KPH1#<9C 13522_ K-01 Serf destroyed. 13526_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7A. 13528_ C-30 ARC bursts open, deploying its payload. 13528_ P-80 Master unfolds itself. 13532_ >> Machine Analyzer network decryption results: 13532_ Repair Station x2 13534_ K-01 Serf collects debris. 13539_ PB&8P3SY9NA4T0WZZJT&