Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 15:40:38 Player: Chair Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5145) 5145 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 10399 Bonus ------- High Alert Combat Kills 327 Follower Combat Kills 296 Met Imprinter 300 Was Imprinted 300 Friendly Fire -929 Cogmind --------- Core Integrity 468/850 Matter 21/300 Energy 100/100 System Corruption 3% Temperature Warm (183) Movement Rolling (230) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (5) ------- Plasma Rifle Beamcaster Makeshift Shrapnel Gun Slug Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Hybrid Deuterium Engine Compact Wheel Improved Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (0) Improved Sensor Array Makeshift Light Armor Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating System Restoration Module System Restoration Module Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Signal Interpreter Weapon Cycler Makeshift Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Precision Assault Rifle Heavy Battle Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Hybrid Deuterium Engine Hybrid Deuterium Engine Wheel Compact Wheel Improved Cooling System Coolant Injector High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Makeshift Light Armor Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating System Restoration Module System Restoration Module Heavy Laser Heavy Laser Beamcaster Slug Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Rocket Launcher Rocket Launcher Missile Launcher Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 3 | . . . 1 . 1 . . . . 1 Weapon 3 | . . . 1 . 1 . . . . 1 Parts Attached 124 | 7 . 3 20 17 27 . 5 5 1 39 Power 12 | 1 . 1 2 1 1 . . . . 6 Engine 9 | 1 . . 2 1 1 . . . . 4 Core 2 | . . 1 . . . . . . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 34 | 2 . . 5 7 9 . 2 . 1 8 Treads 27 | 2 . . 5 7 9 . 2 . . 2 Leg . | . . . . . . . . . . . Wheel 7 | . . . . . . . . . 1 6 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 2 . . 4 3 10 . 1 4 . 6 Device 17 | 1 . . 3 1 6 . . 3 . 3 Storage 2 | 1 . . 1 . . . . . . . Processor 3 | . . . . 1 2 . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 7 | . . . . 1 2 . 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 48 | 2 . 2 9 6 7 . 2 1 . 19 Energy Gun 5 | . . . 1 . . . . . . 4 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 31 | 2 . 1 6 6 7 . 2 1 . 6 Ballistic Cannon 4 | . . . 1 . . . . . . 3 Launcher 8 | . . 1 1 . . . . . . 6 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . . 1 . 2 Parts Lost 39 | . . . 2 2 3 . 5 . 1 26 Power 4 | . . . . . . . . . . 4 Propulsion 13 | . . . . . 1 . 3 . 1 8 Utility 8 | . . . 2 2 1 . . . . 3 Weapon 14 | . . . . . 1 . 2 . . 11 Highest Loss Streak 14 | . . . 1 1 3 . 3 . 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 92 99 99 100 99 92 92 94 Engine 7 | . 14 6 10 9 7 7 7 7 7 3 Treads 26 | . 28 28 21 36 29 30 29 23 17 16 Device 9 | . 14 14 15 9 9 7 7 6 7 13 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 Processor 5 | . . . . 5 7 7 7 7 7 6 Protection 4 | . . . . 2 5 7 7 7 7 5 Ballistic Gun 29 | . 28 26 31 26 29 30 29 30 30 26 Peak Build Rating 61 | 7 7 10 22 32 52 50 50 48 46 61 Average Rating 36 | 5 7 8 16 24 46 50 47 43 44 55 On Entrance 28 | . 7 7 10 22 32 50 50 43 44 45 Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 13 13 16 101 106 110 110 111 111 111 117 Greatest Support 99 | 40 40 40 40 83 99 96 96 60 60 96 Greatest Overweight (x) 11 | . . . 2 1 1 1 1 1 9 11 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 7 4 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 8 23 25 25 25 25 25 25 25 Most Carried 25 | 4 7 8 25 25 25 25 25 25 25 25 Average Carried 23 | 2 6 7 19 24 24 25 24 24 24 22 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 4 7 8 25 25 25 25 24 25 25 13 Class Distribution -------------------- 53% | Scavenger-Tank 21% | Scavenger-Gunner 11% | Scavenger-Skirmisher 5% | Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 4958 | 294 20 185 1064 841 1151 68 412 73 101 749 Remotely 733 | . . . 733 . . . . . . . Salvage Created 6471 | 115 20 151 1162 1383 1661 105 436 . 187 1251 Parts 330 | 7 2 11 64 66 80 5 25 . 12 58 Haulers Intercepted 8 | . . . 3 2 2 . . . . 1 Recyclers Shooed 7 | . . 3 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 6 24 . 11 . Prevented 5 | . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 103 | . 1 4 18 16 21 2 14 . 2 25 Melee 1 | . . . . . 1 . . . . . Guns 77 | . 1 1 13 15 20 2 14 . 2 9 Cannons 1 | . . . 1 . . . . . . . AOE 24 | . . 3 4 1 . . . . . 16 Classes Destroyed 19 | 2 1 1 6 2 1 . . . 2 4 Worker 13 | . . . 1 1 7 . . . . 4 Builder 3 | . . . 1 1 1 . . . . . Tunneler 4 | 1 . . 2 . . . . . . 1 Hauler 8 | . . . 3 2 2 . . . . 1 Recycler 16 | 1 . 1 4 4 4 . . . . 2 Operator 2 | . . . . 1 . . . . . 1 Watcher 7 | . . . 2 3 2 . . . . . Swarmer 19 | . 1 3 4 . . . 9 . . 2 Grunt 53 | . . 1 10 9 17 1 4 . . 11 Brawler 4 | . . . 1 . . 1 . . . 2 Protector 3 | . . . . . . . . . . 3 Sentry 10 | . . . 3 4 2 . 1 . . . Specialist 2 | . . . . . . . . . . 2 Hunter 5 | . . . . 3 . . . . . 2 Programmer 6 | . . . . . 2 . . . 1 3 Behemoth 1 | . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 13 | 2 1 4 5 3 9 2 11 . 1 13 Combat Bots Only 11 | . 1 3 5 3 9 2 11 . 1 10 Max Kills in Single Turn 6 | 1 1 2 2 2 2 1 2 . 1 6 Gunslinging 1 | . . . . . 1 . 1 . . . Exploded 4 | . . 2 2 1 . . . . . 4 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 632 | . 4 12 47 85 146 10 104 . 21 203 Missed 175 | . 3 2 16 19 36 5 34 . 8 52 Damage Taken 7523 | . 10 94 403 1026 1559 80 782 . 346 3223 Core 697 | . . . 56 76 121 . 62 . . 382 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 236 | . . . . . . . . . . 236 Ignored by Resistances 30 | . . . . . 30 . . . . . Regen/Repaired (Parts) 372 | . . . . 113 . . . 259 . . Core Remaining (%) 89 | 100 . 100 86 86 . . . . 73 . Volleys Fired 273 | 4 1 12 60 69 54 4 21 . 6 42 Largest 5 | 2 2 2 3 3 4 4 4 . 4 5 Hottest 275 | 40 40 40 82 71 112 112 112 . 117 275 Shots Fired 916 | 8 2 22 174 205 214 16 82 . 24 169 Gun 855 | 8 2 20 149 205 214 16 82 . 24 135 Cannon 42 | . . . 22 . . . . . . 20 Launcher 19 | . . 2 3 . . . . . . 14 Special . | . . . . . . . . . . . Kinetic 871 | 8 2 20 171 205 214 16 82 . 24 129 Thermal 26 | . . . . . . . . . . 26 Explosive 19 | . . 2 3 . . . . . . 14 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 2 3 7 20 19 23 9 5 . 7 9 Robot Miss Streak 8 | 1 . 2 4 3 3 4 6 . 7 8 Penetration Max 1 | . . . . . 1 . . . 1 1 Secondary Targets 20 | . . . 2 3 9 1 3 . . 2 Max Gunslinging Chain 2 | . . . 1 1 2 1 1 . . 1 Shots Hit Robots 601 | 4 1 15 106 139 144 13 55 . 13 111 Core Hits 348 | 3 1 9 45 60 62 10 34 . 7 117 Critical Kills 4 | . . . . 1 3 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 7 | . . . 1 1 3 . . . . 2 Burn 1 | . . . . . . . . . . 1 Destroy 6 | . . . 1 1 3 . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15267 | 49 15 305 1975 2061 3468 295 994 . 302 5803 Guns 10740 | 49 15 154 1421 2061 3395 295 994 . 302 2054 Cannons 380 | . . . 293 . . . . . . 87 Explosions 4060 | . . 151 260 . . . . . . 3649 Melee . | . . . . . . . . . . . Ramming 87 | . . . 1 . 73 . . . . 13 Kinetic 10774 | 49 15 154 1714 2061 3395 295 994 . 302 1795 Thermal 1630 | . . . . . . . . . . 1630 Explosive 2692 | . . 151 260 . . . . . . 2281 Electromagnetic 84 | . . . . . . . . . . 84 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 1 8 2 2 2 2 . 3 Average Corruption 3 | . . . 1 7 1 2 2 2 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 92 | . . . 6 49 7 9 16 1 . 4 Message Errors 25 | . . . 2 11 . 4 6 1 . 1 Matter Fused 21 | . . . 1 7 4 2 6 . . 1 Heat Flow Errors 15 | . . . 1 11 1 1 1 . . . Energy Discharges 7 | . . . . 6 . 1 . . . . Data Loss (minor) 6 | . . . . 5 . 1 . . . . Data Loss (major) 4 | . . . 1 1 . . 1 . . 1 Misfires 4 | . . . . 3 . . . . . 1 Alerts 2 | . . . 1 . . . 1 . . . Weapon Failures 8 | . . . . 5 2 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 95 | . . . 6 . . . . . . 89 Projectiles 6 | . . . 6 . . . . . . . Explosions 89 | . . . . . . . . . . 89 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . 3 . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 4 | . . . 3 . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . . . . . . 290 Shots 6 | . . . . . . . . . . 6 Rammed 10 | . . . 1 . 7 . . . . 2 Targets Rammed 14 | . . . 1 . 11 . . . . 2 Kicked . | . . . . . . . . . . . Crushed 4 | . . . . . 4 . . . . . Highest Temperature 264 | . . 2 124 241 264 209 196 . 152 249 Average Temperature 67 | . . 2 30 61 67 85 71 . 64 108 Received Heat Transfer 2073 | . . 18 192 342 825 45 162 . 48 441 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1454 | . . . . . . . . . . 1454 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 699 | 10 67 144 254 268 447 . . . . 699 Initial 107 | . 6 25 55 107 63 . . . . 25 Average 129 | 4 15 61 94 69 153 . . . . 387 Maximum Alert Level 2 | . . . 1 1 2 . . . . 2 Low Security (%) 82 | 100 100 100 92 96 69 . . . . 35 Level 1 9 | . . . 7 3 24 . . . . 4 Level 2 8 | . . . . . 5 . . . . 60 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 1 4 5 . . . . 3 Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 8 | . . . . 2 4 . . . . 2 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . . 1 3 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 3 4 27 25 34 3 18 . 3 43 Peak Tracking Total 12 | . 3 3 4 3 8 3 6 . 1 12 Tactical Retreats 4 | . 1 . . . 1 . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 11 | . . . 2 5 3 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 30 | . . . 3 . 3 . 1 . . 23 Max in Single Turn 15 | . . . 1 . 1 . 1 . . 15 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 22 | . . . 7 10 3 . 2 . . . Terminals 14 | . . . 6 7 . . 1 . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 52 | . . . 20 21 6 . 5 . . . Successful 28 | . . . 13 9 1 . 5 . . . Failed 24 | . . . 7 12 5 . . . . . Catastrophic 8 | . . . 4 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . . . 12 6 4 . . . . 11 Terminals 38 | . . . 19 15 . . 4 . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . Terminal Hacks 18 | . . . 8 5 . . 5 . . . Record 4 | . . . . . . . 4 . . . Robot Analysis 3 | . . . 2 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . Locate Traps 2 | . . . 2 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 6 | . . . 5 1 . . . . . . Terminals 4 | . . . 4 . . . . . . . Botnet 3 | . . . 3 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Tunnel 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . . . 6 7 2 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 51 | . . . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 15 | . . . . . . . . 9 . 6 Largest Group 9 | . . . . . . . . 9 9 4 Highest-Rated Group 273 | . . . . . . . . 273 273 210 Highest-Rated Ally 70 | . . . . . . . . 39 39 70 Zionite Dispatches 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . . 45 52 Total Damage 1990 | . . . . . . . . . 727 1263 Kills 9 | . . . . . . . . . 3 6 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . . . 2 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 Prototype Stockpiles 1 | . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10456 | 113 202 127 1478 1859 1393 586 1008 2328 688 674 Spaces Moved 3817 | 55 118 52 415 626 445 239 384 959 290 234 Core 3 | 3 . . . . . . . . . . Treads 3423 | 52 118 52 415 626 445 239 384 959 65 68 Legs . | . . . . . . . . . . . Wheels 391 | . . . . . . . . . 225 166 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 240 225 112 Average Speed 237 | 154 160 160 292 240 240 240 240 240 228 201 Slowest Speed 320 | 160 160 160 320 240 240 240 240 240 240 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 6 23 15 41 51 14 47 55 88 47 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . 1 . . . 1 2 2 2 . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 155 | . . 18 18 . 5 . 1 . . 113 Melee . | . . . . . . . . . . . Projectile 16 | . . . . . 2 . 1 . . 13 AOE 136 | . . 18 18 . . . . . . 100 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 4618 | 72 129 74 546 862 630 242 419 987 306 351 Wait 226 | 3 8 2 26 99 46 . 6 16 . 20 Move 3807 | 54 117 51 414 625 444 238 383 958 289 234 Hop . | . . . . . . . . . . . Pick Up 81 | 4 3 3 14 22 17 . 3 3 5 7 Fast Attach 36 | 7 . 1 9 2 7 . . 2 1 7 Attach 35 | . . . . 3 6 . 4 . . 22 Detach 12 | . . . 3 . 4 . . 1 . 4 Swap 53 | . . 2 11 12 14 . 1 3 . 10 Drop 77 | . . 3 8 30 23 . 1 4 5 3 Fire 273 | 4 1 12 60 69 54 4 21 . 6 42 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 12 | . . . 1 . 11 . . . . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 421 | -10/Mines | Discovered new exit (range 7) 443 | -10/Mines | Entered Materials 443 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 789 | -9/Materials | Build established: Scavenger-Gunner 870 | -9/Materials | Discovered new exit (range 13) 1783 | -9/Materials | Discovered new exit (range 16) 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Propulsion x2 2000 | -8/Materials | Build established: Scavenger-Skirmisher 2346 | -8/Materials | Build established: Scavenger-Gunner 2560 | -8/Materials | Repaired Imp. Assault Rifle 2720 | -8/Materials | Identified exit to Storage 3297 | -8/Materials | Garrison activated, responded to threat 3592 | -8/Materials | Build established: Scavenger-Tank 3652 | -8/Materials | Discovered new exit (range 16) 3780 | -8/Materials | Entered Factory 3780 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4073 | -7/Factory | Build established: Scavenger-Skirmisher 4951 | -7/Factory | Build established: Gunner 5004 | -7/Factory | Lost 3 parts (1n1u1w) 5022 | -7/Factory | Destroyed 9 combat bots 5100 | -7/Factory | Discovered new exit (range 15) 5171 | -7/Factory | Identified exit to Lower Caves 5173 | -7/Factory | Entered Lower Caves 5327 | -7/Lower Caves | Learned location of 1 exit from Factory 5334 | -7/Lower Caves | Learned 12 Factory zone layouts 5357 | -7/Lower Caves | Build established: Scavenger-Tank 5737 | -7/Lower Caves | Discovered new exit (range 9) 5756 | -7/Lower Caves | Identified exit to Lower Caves 5759 | -7/Lower Caves | Entered another Lower Caves area 6039 | -7/Lower Caves | Attracted the attention of an 0b10 base 6103 | -7/Lower Caves | Identified exit to Factory 6142 | -7/Lower Caves | Destroyed 11 combat bots 6651 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6701 | -7/Lower Caves | Lost 3 parts (2n1w) 6717 | -7/Lower Caves | Learned Factory trap positions 6745 | -7/Lower Caves | Discovered new exit (range 10) 6765 | -7/Lower Caves | Identified exit to Zion 6767 | -7/Lower Caves | Entered Zion 6926 | -7/Zion | Gained Derelict followers 6971 | -7/Zion | System corruption cleaned by Quarantine Array 7019 | -7/Zion | Given the Hacking Drone Bay 7019 | -7/Zion | Found Prototype Device 7542 | -7/Zion | Learned Factory emergency access door positions 7545 | -7/Zion | Identified Hacking Drone Bay 7699 | -7/Zion | Learned Factory interactive machine intel 8486 | -7/Zion | Met Imprinter 8527 | -7/Zion | Imprinted 8529 | -7/Zion | Declared Zion's savior 9055 | -7/Zion | Discovered new exit (range 11) 9079 | -7/Zion | Identified exit to Proximity Caves 9095 | -7/Zion | Entered Proximity Caves 9095 | -6/Proximity Caves | Accompanied by 9 allies 9263 | -6/Proximity Caves | Spotted B-75 Beast 9284 | -6/Proximity Caves | Destroyed B-75 Beast 9594 | -6/Proximity Caves | Learned Factory trap positions 9783 | -6/Proximity Caves | Entered Factory 9783 | -6/Factory | Accompanied by 4 allies 9783 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9784 | -6/Factory | Identified exit to Factory 9787 | -6/Factory | Loaded intel: 98 trap records 9789 | -6/Factory | Loaded intel: 51 interactive machine locations 9997 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10050 | -6/Factory | Lost 3 allies 10076 | -6/Factory | Lost 3 parts (1p1n1w) 10081 | -6/Factory | Destroyed 10 combat bots 10133 | -6/Factory | First assault squad dispatched 10191 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10192 | -6/Factory | Zion Light squad teleported in 10312 | -6/Factory | Cargo convoy interrupted 10352 | -6/Factory | Lost 3 allies 10357 | -6/Factory | Destroyed 8 combat bots 10367 | -6/Factory | Found Prototype Protection 10367 | -6/Factory | Identified Zio. Weapon Casing 10375 | -6/Factory | Found Zio. Weapon Casing 10383 | -6/Factory | Lost 14 parts (1p4n1u8w) 10446 | -6/Factory | Allied Derelicts emerged from ambush trap array 10457 | -6/Factory | Self-destructed Last Messages --------------- 10439_ Penetrated by Slug. 10443_ Arm. Wheel destroyed. 10443_ Terminal disabled. 10443_ Slug penetrates Wall. 10446_ Triggered Ambush Trap. 10446_ VO-XQZ(g) emerges from a hatch in the floor. 10446_ W6-32P(g) emerges from a hatch in the floor. 10446_ FD-HRR(g) emerges from a hatch in the floor. 10448_ VO-XQZ(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 10454_ Slug penetrates Wall. 10454_ Slug penetrates Neutrino Reactor. 10454_ Neutrino Reactor explodes. 10454_ O-16 Technician destroyed. 10454_ Door malfunctions. 10454_ Slug penetrates VO-XQZ(g). 10454_ VO-XQZ(g) destroyed. 10457_ Hyb. Deuterium Engine destroyed. 10457_ W6-32P(g) suffers critical hit (Burn). 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Treads | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Falx | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Arc Projector | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive I-36 Angel | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSuspensionLattice Manual? 0 Play Time 01:22:48 Cumulative 94.0 hours Start 2025.03.02 @ 15:51:17 End 2025.03.03 @ 15:40:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfacfccc-c29c-48b1-89b1-41b957fa6ec7