Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 08:27:44

Player: osman sinnoks

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (83)      415
Value Destroyed (2342)     2342
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1002)               1002
              TOTAL SCORE: 7659

 Bonus
-------
High Alert Combat Kills    2
Entered Garrisons          200
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/850
Matter                     293/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
           Encrypted Comm Array
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (5) ----
     Light Nuclear Core
   Compact Battery (200)
           Matter Filter
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
           Cesium-ion Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Light Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Plasma Rifle
           Plasma Rifle
           Assault Cannon
>          --- INVENTORY --------
   Compact Battery
           Matter Filter
  Improved Medium Armor Plating
  Improved Assault Rifle
           Chainsword
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             93   | 5   8   19  24  7   11  14  1   3   1   
  Power                    9    | 1   1   2   1   1   1   2   .   .   .   
    Engine                 4    | 1   .   2   .   .   .   1   .   .   .   
    Core                   5    | .   1   .   1   1   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   9   15  .   1   2   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   5   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   2   4   15  .   1   2   .   3   .   
  Utility                  20   | .   1   3   4   2   3   6   .   .   1   
    Device                 6    | .   .   1   2   .   1   1   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   2   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   .   2   2   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   4   5   4   4   6   4   1   .   .   
    Energy Gun             6    | 1   2   1   .   .   .   2   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   2   3   3   3   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   .   
    Launcher               6    | .   1   2   .   1   2   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   3   1   .   .   .   .   .   
Parts Lost                 31   | .   .   5   4   .   4   10  3   .   5   
  Power                    4    | .   .   1   .   .   1   2   .   .   .   
  Propulsion               16   | .   .   3   3   .   1   4   1   .   4   
  Utility                  5    | .   .   .   .   .   2   2   .   .   1   
  Weapon                   6    | .   .   1   1   .   .   2   2   .   .   
  Highest Loss Streak      4    | .   .   2   3   .   3   3   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   81  66  95  98  91  80  42  38  51  
  Engine                   3    | .   12  7   1   .   .   .   .   .   .   
  Core                     4    | .   2   2   7   15  11  5   .   .   .   
  Leg                      7    | .   26  17  .   .   .   .   .   .   .   
  Flight                   16   | .   2   4   33  30  29  23  11  11  19  
  Device                   7    | .   .   .   18  15  11  9   6   6   11  
  Storage                  1    | .   10  .   .   .   .   .   .   .   .   
  Processor                10   | .   .   6   18  15  15  13  13  13  13  
  Protection               5    | .   .   4   .   6   6   11  .   .   .   
  Energy Gun               2    | .   1   3   .   .   .   4   9   .   .   
  Ballistic Gun            7    | .   14  11  4   15  6   5   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   4   3   .   .   .   
  Launcher                 4    | .   12  7   4   .   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 9   20  21  18  25  30  33  9   4   4   
  Greatest Support         40   | 20  20  40  26  26  26  27  11  6   6   
  Greatest Overweight (x)  4    | .   4   2   1   .   1   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   8   5   5   5   5   5   5   5   5   
  Most Carried             10   | 3   10  5   5   5   5   5   4   5   4   
  Average Carried          4    | 1   5   4   4   4   4   4   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   5   5   5   5   4   3   3   4   

 Class Distribution 
--------------------
 54% | Mutant
 18% | Sprinter
 15% | Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
         Sprinter | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Garrison
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Matter Collected           2286 | 259 118 525 436 .   147 769 12  .   20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2777 | 86  188 891 290 47  357 791 72  .   55  
  Parts                    191  | 6   15  78  18  4   19  43  5   .   3   
Haulers Intercepted        5    | .   .   4   1   .   .   .   .   .   .   
Recyclers Shooed           8    | .   .   6   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Combat Hostiles Destroyed  55   | .   5   13  7   1   10  16  1   .   2   
  Melee                    3    | .   .   .   .   .   .   .   1   .   2   
  Guns                     26   | .   2   7   2   1   4   10  .   .   .   
  Cannons                  10   | .   .   .   4   .   2   4   .   .   .   
  AOE                      14   | .   3   6   .   .   4   1   .   .   .   
Classes Destroyed          13   | 2   3   4   .   .   2   2   .   .   .   
  Worker                   6    | .   1   3   .   .   .   2   .   .   .   
  Builder                  4    | .   .   3   .   .   .   1   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   .   4   1   .   .   .   .   .   .   
  Recycler                 5    | 1   .   3   .   .   .   1   .   .   .   
  Watcher                  6    | .   2   3   .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   3   3   .   .   5   .   .   2   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   
  Grunt                    25   | .   5   6   2   1   5   6   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   
  Sentry                   9    | .   .   4   2   .   1   1   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | 1   3   6   3   1   7   6   1   .   2   
  Combat Bots Only         7    | .   2   3   3   1   7   3   1   .   2   
Max Kills in Single Turn   6    | 1   3   6   1   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Gar  Fac  Low  
Hostile Shots Fired        469  | .    14   51   32   .    70   161  79   .    62   
  Missed                   187  | .    6    13   13   .    36   54   35   .    30   
Damage Taken               4019 | .    92   503  302  .    606  1557 420  .    539  
  Core                     1199 | .    23   94   46   .    181  179  297  .    379  
  Absorbed by Shields      40   | .    .    .    .    .    .    .    40   .    .    
  Regen/Repaired (Parts)   154  | .    .    .    .    .    .    154  .    .    .    
Core Remaining (%)         86   | 100  90   76   91   .    74   .    .    .    .    
Volleys Fired              238  | 3    29   89   24   1    22   68   2    .    .    
  Largest                  3    | 2    2    2    2    2    2    3    1    .    .    
  Hottest                  194  | 70   50   60   96   48   89   194  75   .    .    
Shots Fired                390  | 6    36   127  40   2    37   140  2    .    .    
  Gun                      280  | 6    29   114  11   2    18   98   2    .    .    
  Cannon                   77   | .    .    .    24   .    13   40   .    .    .    
  Launcher                 33   | .    7    13   5    .    6    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  259  | 3    29   89   11   2    31   94   .    .    .    
  Thermal                  74   | 3    .    25   .    .    .    44   2    .    .    
  Explosive                33   | .    7    13   5    .    6    2    .    .    .    
  Electromagnetic          24   | .    .    .    24   .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    3    14   8    2    12   16   3    .    .    
  Robot Miss Streak        5    | 1    4    5    2    .    5    5    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           246  | 5    15   78   27   1    24   87   5    .    4    
  Core Hits                170  | 3    12   43   11   1    48   48   2    .    2    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    1    .    4    .    .    1    
    Burn                   3    | .    .    .    .    .    .    3    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    .    .    4    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    .    4    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6633 | 63   560  1678 566  13   1454 2009 154  .    136  
  Guns                     2622 | 63   149  894  90   13   183  1187 43   .    .    
  Cannons                  1134 | .    .    .    398  .    193  543  .    .    .    
  Explosions               2626 | .    411  784  74   .    1078 279  .    .    .    
  Melee                    247  | .    .    .    .    .    .    .    111  .    136  
  Ramming                  4    | .    .    .    4    .    .    .    .    .    .    
  Kinetic                  2608 | 25   149  750  90   13   376  1205 .    .    .    
  Thermal                  750  | 38   .    144  .    .    .    525  43   .    .    
  Explosive                2626 | .    411  784  74   .    1078 279  .    .    .    
  Electromagnetic          398  | .    .    .    398  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 247  | .    .    .    .    .    .    .    111  .    136  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    2    3    3    3    3    
  Average Corruption       2    | .    .    .    .    .    2    2    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    1    4    1    1    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    1    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    .    22   .    .    .    26   .    .    .    
  Projectiles              26   | .    .    .    .    .    .    26   .    .    .    
  Explosions               22   | .    .    22   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    1    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    1    6    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    30   36   .    30   41   .    .    .    
  Shots                    6    | .    .    1    1    .    2    2    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411  | 18   14   48   51   5    .    411  .    56   .    
  Average Temperature      85   | 9    6    15   19   3    .    165  .    30   .    
  Received Heat Transfer   855  | .    54   216  90   .    132  303  48   .    12   
  Effects                  5    | .    .    .    .    .    .    5    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    5    .    .    .    
  Heat Transferred         1936 | 111  .    325  .    .    .    1400 100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Peak Influence             419  | 10  201 394 407 210 387 419 212 111 .   
  Initial                  203  | .   6   1   166 184 150 203 177 111 .   
  Average                  189  | 4   60  184 266 195 247 225 183 111 .   
Maximum Alert Level        2    | .   1   1   2   1   1   2   1   .   .   
  Low Security (%)         54   | 100 95  43  16  69  49  48  87  100 .   
  Level 1                  42   | .   4   56  69  30  50  45  12  .   .   
  Level 2                  3    | .   .   .   13  .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          14   | .   2   3   2   .   2   5   .   .   .   
  Investigation            3    | .   1   1   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   1   2   2   .   2   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Distress Signals           6    | .   .   4   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   10  19  9   .   13  28  6   .   12  
  Peak Tracking Total      8    | .   2   5   3   .   6   6   4   .   8   
  Tactical Retreats        6    | .   .   1   1   .   .   1   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Traps Triggered            9    | .   1   .   .   1   4   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Machines Disabled          5    | .   .   3   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Machines Accessed          22   | .   3   6   2   2   .   9   .   .   .   
  Terminals                18   | .   3   4   2   2   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                72   | .   10  26  4   10  .   22  .   .   .   
  Successful               39   | .   5   14  2   7   .   11  .   .   .   
  Failed                   31   | .   5   12  2   1   .   11  .   .   .   
    Catastrophic           4    | .   1   1   .   .   .   2   .   .   .   
  Database Lockouts        2    | .   .   .   .   2   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                63   | .   10  20  4   10  .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          6    | .   .   6   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             32   | .   5   10  2   7   .   8   .   .   .   
  Record                   7    | .   .   .   .   5   .   2   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   .   .   
  Alert Level              7    | .   2   1   .   1   .   3   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   3   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   6   1   1   .   8   .   .   .   
  Full Trace Events        2    | .   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          44   | .   .   44  .   .   .   .   .   .   .   
  Retrieved Matter         44   | .   .   44  .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Low 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Gar  Fac  Low  
Turns Passed               3104 | 86   413  685  313  66   218  1051 95   39   138  
Spaces Moved               3321 | 57   303  487  544  183  162  1010 201  83   291  
  Core                     101  | 5    .    81   .    .    .    .    .    .    15   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     525  | 52   258  215  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   2695 | .    45   191  544  183  162  1010 201  83   276  
  Fastest Speed            26   | 50   32   26   26   28   28   28   34   40   40   
  Average Speed            66   | 113  108  88   36   28   49   82   34   40   42   
  Slowest Speed            365  | 120  365  192  115  28   105  184  40   40   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    2    1    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    57   44   26   6    94   18   33   2    45   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        5    | .    .    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          273  | .    64   59   67   .    27   56   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    .    .    
  AOE                      271  | .    64   59   67   .    27   54   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Gar  Fac  Low  
Total                      3811 | 72   349  612  621  193  257  1104 217  87   299  
  Wait                     .    | .    .    .    .    .    .    .    .    .    .    
  Move                     3307 | 56   302  483  541  182  161  1009 200  82   291  
  Hop                      2    | .    .    1    1    .    .    .    .    .    .    
  Pick Up                  51   | 8    7    10   12   2    4    4    .    2    2    
  Fast Attach              29   | .    2    6    6    3    3    8    .    1    .    
  Attach                   33   | 5    1    6    7    2    3    5    1    2    1    
  Detach                   3    | .    .    .    1    .    .    2    .    .    .    
  Swap                     32   | .    5    8    11   2    5    1    .    .    .    
  Drop                     42   | .    3    9    17   1    5    7    .    .    .    
  Fire                     238  | 3    29   89   24   1    22   68   2    .    .    
  Melee                    9    | .    .    .    .    .    .    .    4    .    5    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            64   | .    .    .    .    .    54   .    10   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Garrison
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   87 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  332 | -10/Materials  | Discovered new exit (range 11)
  450 | -10/Materials  | Discovered new exit (range 14)
  500 | -10/Materials  | Entered another Materials area
  500 | -9/Materials   | Evolved 2 slots: Propulsion x2
  930 | -9/Materials   | Discovered new exit (range 15)
 1155 | -9/Materials   | Discovered new exit (range 4)
 1156 | -9/Materials   | Identified exit to Materials
 1185 | -9/Materials   | Entered another Materials area
 1185 | -8/Materials   | Evolved 2 slots: Utility x2
 1352 | -8/Materials   | Lost 3 parts (2n1w)
 1397 | -8/Materials   | Identified exit to Factory
 1498 | -8/Materials   | Entered Factory
 1498 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1507 | -7/Factory     | Central database locked down
 1507 | -7/Factory     | Central database locked down
 1537 | -7/Factory     | Found Prototype Launcher
 1538 | -7/Factory     | Identified Rocket Array
 1564 | -7/Factory     | Identified exit to DSF
 1564 | -7/Factory     | Entered DSF
 1589 | -7/DSF         | Additional patrols routed to DSF
 1693 | -7/DSF         | Discovered new exit (range 16)
 1749 | -7/DSF         | Destroyed 7 combat bots
 1751 | -7/DSF         | Lost 3 parts (1n2u)
 1761 | -7/DSF         | Sterilization system engaged
 1781 | -7/DSF         | Ambient heat levels rising (+10)
 1781 | -7/DSF         | Identified exit to Factory
 1782 | -7/DSF         | Entered Factory
 1782 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1931 | -6/Factory     | Repaired Imp. Medium Armor Plating
 2745 | -6/Factory     | Lost 3 parts (1n1u1w)
 2832 | -6/Factory     | Identified exit to Garrison
 2833 | -6/Factory     | Entered Garrison
 2847 | -6/Garrison    | Triggered checkpoint
 2851 | -6/Garrison    | Triggered checkpoint
 2891 | -6/Garrison    | Triggered checkpoint
 2916 | -6/Garrison    | Core integrity fell below 50%
 2925 | -6/Garrison    | Discovered new exit (range 10)
 2928 | -6/Garrison    | Identified exit to Factory
 2928 | -6/Garrison    | Entered Factory
 2934 | -6/Factory     | Lost 3 parts (1n2w)
 2943 | -6/Factory     | Discovered new exit (range 9)
 2946 | -6/Factory     | Identified exit to Lower Caves
 2967 | -6/Factory     | Entered Lower Caves
 2973 | -6/Lower Caves | Met a Warlord Commander
 2974 | -6/Lower Caves | Learned location of Warlord (-5)
 2975 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 2975 | -6/Lower Caves | Found Encrypted Comm Array
 3003 | -6/Lower Caves | Spotted B-75 Beast
 3082 | -6/Lower Caves | Core integrity fell below 20%
 3105 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
8I-NQV(S) destroyed.
Nuclear Pulse Thruster destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Xenon Bombardment Thruster destroyed.
Searching scrap...
Found Imp. Terrain Scan Processor.
Found Imp. Cooling System.
Found Imp. Hardlight Generator.
Found Target Analyzer.
Found 26 Matter.
Acquired 15 matter.
Adv. Heat Sink destroyed.
S-27 Virus destroyed.
System corrupted: Matter fused (-7).
S-27 Virus Autogun severed.
S-27 Virus destroyed.
Slug penetrates Wall. <x2>
Acquired Lgt. Nuclear Core.
VTOL Module fries itself beyond repair. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????###???????????? |
| ??????????????????????????????????##  #??????????? |
| ?????????????????????????????????##    ??????????? |
| ????????????????????????????????##     #?????????? |
| ???????????????????????????????##      #??????#### |
| ???????????????????????????????#       #??????#    |
| ????????????????????????????????       ##?##??#    |
| ??????????????????????????????????      ## #??#    |
| ????????????????????????????????????       ##?##   |
| ?????????????????????????????????????#      ##?### |
| ??????????????????????????????????####       #???# |
| ?????????????????????????????????##          #???? |
| ?????????????????????????????#####          ##???? |
| ?????????????????????????????#%!!          ##????? |
| ????????????????????##???????#!##          #?????? |
| ????????????????????#   ######h##   ##     #?????? |
| ????????????????????#  sg@[  h%##  ###     ######? |
| ????????????????????##g #########  #?#          ## |
| ?????????????????????#?????????#   #?#   ###       |
| ??????????????????????????????#    ##    #?###     |
| ??????????????????????????????#   ####  ##???##    |
| ??????????????????????????????#   #??####?????#    |
| ??????????????????????????????##  ????????????##   |
| ???????????????????????????????#  ?????????????#   |
| ???????????????????????????????#  ?????????????#   |
| ???????????????????????????????  #?????????????##  |
| ???????????????????????????????  ???????????????## |
| ???????????????????????????????  ????????????????# |
| ???????????????????????????????? ????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????##? |
| ???????????????????????????????????????????????# # |
| ??????????????????????????????????????????????##   |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ???????????????????????????????????????????????#   |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MiningConcussiveUnit
  Manual?         0
Play Time         01:12:03
  Cumulative      4.9 hours
  Start           2024.04.21 @ 07:13:25
  End             2024.04.21 @ 08:27:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e9b607c-a943-498d-82e5-5c3ad238a6cc