Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.30 @ 03:57:21 Player: Tama Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (150) 750 Value Destroyed (4955) 4955 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 15145 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 176 Aligned with FarCom 300 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -110 Cogmind --------- Core Integrity 0/1450 Matter 18/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Linear Gravjet Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Terrain Scan Processor Advanced Targeting Computer Quantum Capacitor Improved Transmission Jammer Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Quantum Rifle Railgun Power Sword > --- INVENTORY -------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Slots Evolved 16 | . . . . . 4 2 . . 2 . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 2 . . . 1 . . . . 1 1 . . Utility 8 | . . . . . 2 2 . . . . . . 1 1 1 1 . Weapon 2 | . . . . . . . . . 1 . . . . . . 1 . Parts Attached 237 | 6 5 3 5 3 47 13 2 17 16 3 . 7 33 10 26 33 8 Power 28 | 1 1 . . . 3 2 . 1 2 . . . 3 2 5 7 1 Engine 12 | 1 1 . . . 3 2 . . 1 . . . . 1 1 2 . Core 10 | . . . . . . . . 1 1 . . . 3 1 1 2 1 Reactor 6 | . . . . . . . . . . . . . . . 3 3 . Propulsion 61 | 2 . 1 . 2 17 6 2 5 2 . . . 10 6 1 4 3 Treads 7 | . . . . . 2 1 . . . . . . 1 . 1 2 . Leg 17 | 2 . 1 . 2 4 . . . . . . . 6 . . . 2 Wheel 18 | . . . . . 11 5 2 . . . . . . . . . . Hover 5 | . . . . . . . . . 1 . . . . 1 . 2 1 Flight 14 | . . . . . . . . 5 1 . . . 3 5 . . . Utility 62 | 1 2 . 2 . 10 3 . 7 3 2 . . 13 1 8 8 2 Device 26 | . . . 2 . 5 . . 4 1 1 . . 4 . 5 4 . Storage 13 | 1 1 . . . 2 . . 1 . . . . 4 1 1 1 1 Processor 13 | . 1 . . . . 2 . 1 2 . . . 3 . 2 1 1 Hackware 2 | . . . . . . . . . . 1 . . 1 . . . . Protection 8 | . . . . . 3 1 . 1 . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 86 | 2 2 2 3 1 17 2 . 4 9 1 . 7 7 1 12 14 2 Energy Gun 30 | 2 2 1 2 . 4 . . 3 7 . . . 2 . 2 4 1 Energy Cannon 13 | . . . 1 . 2 . . . . 1 . 4 . . . 5 . Ballistic Gun 4 | . . . . . 2 . . . . . . . . . . 2 . Ballistic Cannon 7 | . . . . . 5 . . . . . . . . . 1 . 1 Launcher 14 | . . . . . . . . 1 2 . . 3 1 . 5 2 . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . Slashing Weapon 15 | . . . . 1 4 . . . . . . . 4 1 4 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . . . . . . . 1 . . . 3 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . . . Parts Lost 40 | . . . . . 1 . 5 . . . . 2 . . 13 14 5 Power 6 | . . . . . . . 1 . . . . 1 . . 1 2 1 Propulsion 12 | . . . . . . . 1 . . . . 1 . . 5 3 2 Utility 14 | . . . . . . . 3 . . . . . . . 6 4 1 Weapon 8 | . . . . . 1 . . . . . . . . . 1 5 1 Highest Loss Streak 6 | . . . . . 1 . 5 . . . . 2 . . 6 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 99 100 98 100 98 98 76 58 77 80 80 63 69 69 62 47 16 Engine 6 | . 14 14 14 14 8 7 5 . 3 6 6 4 . 1 1 2 . Core 1 | . . . . . . . . 3 2 . . . 8 5 . . 2 Treads 1 | . . . . . 2 3 4 . . . . . 4 3 3 4 . Leg 11 | . 28 28 28 28 8 . . . . . . . 16 5 . . 4 Wheel 4 | . . . . . 24 26 16 . . . . . . . . . . Flight 5 | . . . . . . . . 27 26 26 26 20 . 14 13 . . Device 9 | . . . 3 14 19 15 11 6 11 13 13 10 9 1 8 11 . Storage 7 | . 14 14 14 14 9 7 5 2 6 6 6 4 1 1 . 2 2 Processor 8 | . 13 14 10 . . 11 13 8 10 6 6 4 10 15 15 7 1 Protection 2 | . . . . . 7 9 5 2 6 6 6 4 . 5 2 1 . Energy Gun 10 | . 28 22 25 26 3 . . 4 1 . . . 3 . 2 5 1 Ballistic Cannon 1 | . . . . . 6 . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . 1 6 . . . . . . . 6 5 2 . . Naked Turns 366 | . . . . . . . . . . . . 57 11 . . 227 71 Heaviest Build 85 | 11 19 19 38 20 46 44 41 27 24 20 20 20 43 43 65 85 24 Greatest Support 103 | 20 20 20 20 20 46 46 30 21 21 21 21 21 48 48 70 103 60 Greatest Overweight (x) 8 | 2 . . 1 . 3 1 8 1 2 2 . 2 3 . 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 10 10 10 10 10 15 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 14 15 12 7 10 10 10 8 6 6 5 8 8 Most Carried 15 | 6 10 10 10 10 15 15 15 10 10 10 10 10 10 10 6 10 3 Average Carried 8 | 3 9 9 7 9 14 14 12 6 9 9 10 8 5 4 4 6 1 Final Capacity 15 | 8 10 10 10 10 15 15 5 10 10 10 10 5 10 5 5 5 5 Final Carried 15 | 6 10 10 9 10 15 15 5 10 9 10 10 5 10 4 5 2 2 Class Distribution -------------------- 41% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Assassin 6% | Skirmisher 6% | Scavenger-Gunner 5% | Sprinter 4% | Hacker-Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Sprinter | -7/Factory Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Matter Collected 3227 | 260 46 30 . 70 499 137 . 46 154 261 . 115 367 . 676 566 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5842 | . 450 81 . 143 1191 455 . 187 154 248 . 456 743 . 1003 731 . Parts 304 | . 35 4 . 10 71 10 . 12 19 6 . 10 53 . 47 27 . Haulers Intercepted 4 | . 2 . . . 1 . . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 11 . 9 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Combat Hostiles Destroyed 95 | . 10 5 . 5 18 3 . 3 . 4 . 9 11 . 17 10 . Melee 26 | . . . . 2 11 2 . . . . . . 7 . 4 . . Guns 30 | . 9 5 . 3 3 . . 2 . . . . . . 1 7 . Cannons 5 | . . . . . 2 . . . . . . . . . 1 2 . AOE 27 | . . . . . 2 . . 1 . 2 . 6 4 . 11 1 . Classes Destroyed 15 | . 5 . . . 7 1 . . . 1 . 1 . . . . . Worker 19 | . 2 . . . 4 1 . 1 5 . . . 6 . . . . Builder 6 | . . . . . 1 1 . 1 1 . . . . . 1 1 . Tunneler 4 | . . . . . 1 . . 1 . . . . 1 . 1 . . Hauler 4 | . 2 . . . 1 . . . . . . . 1 . . . . Recycler 8 | . . . . . 1 3 . . . . . . 1 . 2 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . 1 . . . . Watcher 11 | . 3 . . . 1 2 . . 2 . . . 2 . . 1 . Swarmer 32 | . 5 5 . 3 3 . . 1 . . . 2 8 . 5 . . Grunt 32 | . 5 . . 2 10 . . . . 3 . 1 2 . 5 4 . Brawler 4 | . . . . . . . . . . 1 . 3 . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . Sentry 14 | . . . . . 4 2 . . . . . 2 1 . 4 1 . Hunter 1 | . . . . . 1 . . . . . . . . . . . . Programmer 11 | . . . . . . 1 . 2 . . . . . . 3 5 . Best Kill Streak 7 | . 3 3 . 3 7 3 . 2 4 4 . 4 4 . 5 4 . Combat Bots Only 5 | . 2 3 . 3 5 1 . 1 . 4 . 5 4 . 5 4 . Max Kills in Single Turn 4 | . 1 1 . 2 3 1 . 1 1 2 . 4 3 . 4 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 1 . 2 . 4 3 . 4 1 . Melee 1 | . . . . 1 1 1 . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Damage Taken 9242 | . 109 96 . 77 503 159 171 113 53 66 . 279 621 . 2658 2726 1611 Core 2441 | . 39 24 . 31 103 13 101 65 . 19 . 120 65 . 394 978 489 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 62 81 . . 74 . . . 83 93 100 69 . . Volleys Fired 160 | . 34 9 . 4 16 . . 10 14 2 . 6 5 . 16 34 10 Largest 4 | . 2 2 . 2 2 . . 2 1 1 . 2 1 . 2 4 1 Hottest 308 | . 100 100 . 90 250 . . 135 80 250 . 289 80 . 188 308 94 Shots Fired 288 | . 68 15 . 8 27 . . 11 14 2 . 12 5 . 28 87 11 Gun 211 | . 68 12 . 8 20 . . 10 14 . . . 3 . 9 56 11 Cannon 40 | . . . . . 7 . . . . 2 . 6 . . 4 21 . Launcher 34 | . . . . . . . . 1 . . . 6 2 . 15 10 . Special 3 | . . 3 . . . . . . . . . . . . . . . Kinetic 20 | . . . . . 4 . . . . . . . . . 4 12 . Thermal 208 | . 68 13 . 4 13 . . 4 14 2 . 6 3 . 9 61 11 Explosive 34 | . . . . . . . . 1 . . . 6 2 . 15 10 . Electromagnetic 26 | . . 2 . 4 10 . . 6 . . . . . . . 4 . Robot Hit Streak 23 | . 18 6 . 2 18 . . 21 12 8 . 17 3 . 13 23 9 Robot Miss Streak 4 | . 3 2 . 2 4 . . 1 2 . . 1 3 . 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 342 | . 52 7 . 7 65 19 . 11 14 2 . 8 35 . 48 65 9 Core Hits 222 | . 25 5 . 5 37 2 . 9 11 8 . 31 23 . 38 28 . Critical Kills 2 | . . . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 6 . . . . . . . . . . . Critical Strikes 26 | . 4 1 . 2 7 8 . . . . . . 2 . 2 . . Burn 7 | . 4 1 . . 2 . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . 2 . . Corrupt 2 | . . . . 2 . . . . . . . . . . . . . Smash 8 | . . . . . . 8 . . . . . . . . . . . Sever 7 | . . . . . 5 . . . . . . . 2 . . . . Melee Attacks 184 | . . . . 3 53 20 . . . . . . 46 4 58 . . Impact 20 | . . . . . . 20 . . . . . . . . . . . Slashing 164 | . . . . 3 53 . . . . . . . 46 4 58 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . 7 6 . . . . . . 7 . 4 . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . 1 . . Follow-up Attacks 7 | . . . . . . 3 . . . . . . 4 . . . . Damage Inflicted 15937 | . 653 100 . 159 2378 1130 . 397 302 300 . 1336 2186 . 3504 3159 333 Guns 3351 | . 651 100 . 48 210 . . 216 287 . . . 43 . 226 1237 333 Cannons 1215 | . . . . . 125 . . . . 54 . 55 . . 133 848 . Explosions 5105 | . . . . . 178 . . 181 . 246 . 1276 357 . 1798 1069 . Melee 6239 | . . . . 111 1865 1130 . . . . . . 1786 . 1347 . . Ramming 27 | . 2 . . . . . . . 15 . . 5 . . . 5 . Kinetic 388 | . . . . . 59 . . . . . . . . . 133 196 . Thermal 4810 | . 651 88 . 12 307 . . 263 287 300 . 431 43 . 226 1869 333 Explosive 4191 | . . . . . . . . 67 . . . 900 357 . 1798 1069 . Electromagnetic 282 | . . 12 . 36 147 . . 67 . . . . . . . 20 . Impact 1130 | . . . . . . 1130 . . . . . . . . . . . Slashing 5109 | . . . . 111 1865 . . . . . . . 1786 . 1347 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 4 19 19 7 7 7 7 . . 17 16 24 Average Corruption 10 | . . . . . . 4 12 18 5 7 7 7 . . 14 5 19 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . 20 Effects 127 | . . . . . . 4 9 31 3 8 . 6 . . 25 29 12 Message Errors 28 | . . . . . . 2 2 4 1 1 . 4 . . 4 8 2 Matter Fused 25 | . . . . . . 1 1 7 1 3 . . . . 7 3 2 Heat Flow Errors 16 | . . . . . . 1 1 3 . . . 1 . . 3 4 3 Energy Discharges 16 | . . . . . . . . 8 . 1 . . . . 4 1 2 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . 2 6 1 1 . 1 . . 3 5 . Data Loss (major) 5 | . . . . . . . . 2 . . . . . . 1 2 . Misfires 2 | . . . . . . . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . 2 . . . . . . . Misdirections 9 | . . . . . . . 2 1 . . . . . . 2 2 2 Weapon Failures 4 | . . . . . . . . . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1328 | . . . . . 265 587 . . . . . 10 250 . 121 95 . Projectiles 63 | . . . . . . . . . . . . . . . . 63 . Explosions 276 | . . . . . 2 . . . . . . 10 144 . 88 32 . Melee 989 | . . . . . 263 587 . . . . . . 106 . 33 . . Knockbacks 4 | . . . . . . 3 . . . . . . . . 1 . . Impact 3 | . . . . . . 3 . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 429 | . . . . . 16 . . . 5 66 . 45 44 . 240 13 . Shots 17 | . . . . . 2 . . . . 4 . 5 1 . 4 1 . Rammed 11 | . . . . . . . . . 6 . . 1 . . . 4 . Targets Rammed 12 | . 1 . . . . . . . 6 . . 1 . . . 4 . Kicked 1 | . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 468 | . 186 156 . 120 413 116 145 176 48 468 . 413 14 81 216 434 246 Average Temperature 89 | . 58 47 . 60 135 73 80 66 19 237 . 176 8 45 48 121 99 Received Heat Transfer 1212 | . 54 . . 45 270 24 . 6 . . . 75 174 . 249 225 90 Effects 5 | . . . . . . . . . . . . 1 . . . 4 . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 7 . . . . . . . . . . . Impact Corruptions 20 | . . . . . . 20 . . . . . . . . . . . Robots Melted 7 | . 1 . . . 1 . . . . 2 . 3 . . . . . Combat Hostiles 6 | . 1 . . . . . . . . 2 . 3 . . . . . Parts Melted 31 | . 8 1 . . 6 . . 2 . 6 . 5 . . . 3 . Heat Transferred 12114 | . 2173 333 . 37 1564 . . 325 625 1520 . 3120 100 . 296 1850 171 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Peak Influence 429 | . 243 109 . 169 380 210 21 340 283 . . . 429 117 373 419 214 Initial 172 | . . 18 . . 55 50 21 9 143 . . . 130 101 53 128 172 Average 156 | . 104 67 . 27 209 110 18 72 220 . . . 250 105 203 253 166 Maximum Alert Level 2 | . 1 . . . 1 1 . 1 1 . . . 2 . 1 2 1 Low Security (%) 64 | 100 77 100 . 100 48 92 100 90 28 . . . 31 100 51 30 92 Level 1 33 | . 22 . . . 51 7 . 9 71 . . . 67 . 48 52 7 Level 2 2 | . . . . . . . . . . . . . 1 . . 17 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 2 . . 3 1 . . 1 2 . 3 2 2 Investigation 2 | . 1 . . . . . . . . . . . . . . . 1 Extermination 6 | . . . . . . . . 2 . . . . 1 . 1 2 . Reinforcement 7 | . . . . . 2 . . 1 . . . . 1 . 2 . 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Distress Signals 10 | . 1 . . . 3 . . 2 . . . . . . 2 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . 2 . Times Spotted 192 | . 18 8 . 7 33 4 6 16 5 4 . 19 18 . 23 22 9 Peak Tracking Total 8 | . 3 3 . 4 7 1 6 8 1 4 . 8 6 . 6 5 6 Tactical Retreats 22 | . 3 1 . . 3 . . 5 . . . 2 1 . . 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Traps Triggered 13 | . 1 . . . 5 1 . 2 . . . . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Machines Disabled 15 | . . . . . 4 1 . 3 . . . 1 3 . 2 1 . Max in Single Turn 4 | . . . . . 4 1 . 2 . . . 1 2 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Machines Accessed 49 | . 6 . 5 . 12 4 . 6 3 1 4 . 1 1 4 1 1 Terminals 37 | . 6 . . . 12 4 . 5 2 . . . 1 1 4 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 186 | . 28 . 50 . 32 9 . 10 10 1 29 . 2 2 9 1 3 Successful 144 | . 14 . 50 . 22 5 . 7 5 1 29 . 2 2 5 . 2 Failed 41 | . 14 . . . 9 4 . 3 5 . . . . . 4 1 1 Catastrophic 2 | . . . . . 1 1 . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . Manual 71 | . 16 . 2 . 28 5 . 5 8 . . . 2 2 3 . . Terminals 104 | . 28 . . . 32 9 . 9 9 . . . 2 2 9 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 122 | . 11 . 50 . 14 3 . 3 2 1 29 . 1 1 5 . 2 Record 66 | . . . 49 . . . . . . . 11 . . . 4 . 2 Part Schematic 12 | . . . . . 1 . . . . . 11 . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Analysis 9 | . . . . . 8 . . . 1 . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Level Access Points 6 | . 1 . . . 1 . . 1 . . . . 1 1 1 . . Branch Access Points 4 | . 1 . . . 1 1 . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 20 | . 3 . . . 8 2 . 3 2 . . . 1 1 . . . Terminals 20 | . 3 . . . 8 2 . 3 2 . . . 1 1 . . . Botnet 20 | . 3 . . . 8 2 . 3 2 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 6 . . . 10 4 . 3 3 . . . . . 4 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Total Allies 4 | . . 1 . 2 . . . . . . . 1 . . . . . Largest Group 2 | . . 1 . 2 1 . . . . . . 1 . . . . . Highest-Rated Group 96 | . . 31 . 46 31 . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . 31 . 31 31 . . . . . . 96 . . . . . Total Orders 3 | . . . . . 1 . . . . . . . . . 2 . . EXPLORE 2 | . . . . . 1 . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 22 | . . 5 . 7 2 . . . . . . 8 . . . . . Total Damage 424 | . . 105 . 129 . . . . . . . 190 . . . . . Kills 6 | . . 2 . 2 . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Robot Analysis Total 9 | . . . . . 8 . . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 3 . 1 . . . . . Drone Launches 2 | . . . . . 1 . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Turns Passed 10542 | 71 965 780 895 729 1413 503 246 655 369 238 26 283 893 110 939 1185 242 Spaces Moved 9929 | 47 618 572 699 470 1107 416 233 1311 594 720 94 556 566 163 755 811 197 Core 956 | 7 . . . . . . 88 195 . . . 104 22 . . 446 94 Treads 576 | . . . . . . . . . . . . . . . 216 360 . Legs 3239 | 40 618 572 699 470 199 . . . . . . . 537 17 . . 87 Wheels 1469 | . . . . . 908 416 145 . . . . . . . . . . Hover 65 | . . . . . . . . . 40 3 . 1 . . . 5 16 Flight 3624 | . . . . . . . . 1116 554 717 94 451 7 146 539 . . Fastest Speed 16 | 50 120 120 120 120 85 85 50 27 27 27 27 27 50 16 16 50 50 Average Speed 81 | 120 120 120 123 120 95 90 79 37 42 27 27 31 117 34 83 112 78 Slowest Speed 450 | 150 120 120 190 120 190 95 450 107 180 180 27 180 200 120 160 240 120 Overloaded Moves 25 | . . . . . . . . . . . . . . . 25 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 2 2 . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 3 . . Exploration Rate (%) 48 | 4 97 90 94 87 79 11 83 31 13 82 74 67 11 3 13 17 22 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . . . . . . 2 1 1 . . . . . Known Exits Taken 10 | . 1 . . . 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 4 | . . 1 . 1 . . . . . 2 . . . . . . . Spaces Dug 99 | . . 1 . . 2 . . . . . . . 5 4 87 . . Terrain Destroyed 564 | . . 2 . . 11 . . 11 . . . 88 57 4 180 211 . Melee 42 | . . . . . 2 . . . . . . . 5 4 31 . . Projectile 11 | . . 2 . . 1 . . . . . . . . . 1 7 . AOE 511 | . . . . . 8 . . 11 . . . 88 52 . 148 204 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res Res Tes Total 11890 | 58 777 645 743 626 1392 509 291 1467 694 757 93 653 724 222 951 1016 272 Wait 993 | . 97 58 5 142 106 50 57 87 47 29 . 74 59 4 74 99 5 Move 9902 | 46 617 571 698 469 1106 416 232 1306 589 719 93 555 565 162 751 810 197 Hop 4 | . . . . . . . . 2 2 . . . . . . . . Pick Up 121 | 6 12 1 15 2 23 4 . 11 4 1 . . 7 12 7 13 3 Fast Attach 107 | 6 2 1 . . 15 2 1 12 5 . . . 27 4 11 16 5 Attach 86 | . 1 . 5 . 13 2 1 4 9 3 . 7 3 6 14 15 3 Detach 75 | . 1 . 4 . 10 . . 7 10 3 . 5 3 9 10 12 1 Swap 44 | . 2 2 . 3 19 9 . 1 2 . . . 3 . 1 2 . Drop 140 | . 10 3 16 3 31 9 . 9 6 . . . 14 21 6 11 1 Fire 160 | . 34 9 . 4 16 . . 10 14 2 . 6 5 . 16 34 10 Melee 173 | . . . . 3 53 17 . . . . . . 38 4 58 . . Ram 7 | . . . . . . . . . 6 . . 1 . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . 4 . Escape Stasis 68 | . . . . . . . . 18 . . . . . . 3 . 47 Rewire 5 | . . . . . . . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research -2/Testing History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 429 | -10/Materials | Identified exit to Mines 704 | -10/Materials | Identified exit to Materials 1037 | -10/Materials | Entered Mines 1040 | -10/Mines | Assembled infested the area 1064 | -10/Mines | Met a Derelict bent on vengeance 1209 | -10/Mines | Discovered exit to Materials (range 3) 1315 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1322 | -10/Mines | Found Prototype Device 1339 | -10/Mines | Received a Mining Laser from a helpful Derelict 1387 | -10/Mines | Discovered new exit (range 5) 1556 | -10/Mines | Learned Materials emergency access door positions 1817 | -10/Mines | Entered Exiles 1839 | -10/Exiles | Discovered new exit (range 17) 1853 | -10/Exiles | Met 8R-AWN 1882 | -10/Exiles | Met EX-HEX 1942 | -10/Exiles | Met EX-DEC 1979 | -10/Exiles | Learned location of Zion (-7) 2024 | -10/Exiles | Discovered new exit (range 12) 2142 | -10/Exiles | Visited The Gauntlet 2322 | -10/Exiles | Met EX-BIN 2415 | -10/Exiles | Aligned with FarCom system 2416 | -10/Exiles | Given EX-Vault access code 2444 | -10/Exiles | Opened EX-Vault 2466 | -10/Exiles | Found Prototype Energy Cannon 2469 | -10/Exiles | Found Prototype Device 2474 | -10/Exiles | Found Prototype Device 2477 | -10/Exiles | Identified Supersonic Drone Bay 2479 | -10/Exiles | Identified Firepult 2514 | -10/Exiles | Identified Exp. Sensor Array 2561 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2712 | -10/Exiles | Stole two prototypes: Supersonic Drone Bay, Firepult 2712 | -10/Exiles | Entered Mines 3009 | -9/Mines | Build established: Skirmisher 3147 | -9/Mines | Found a hidden stash of uninstalled traps 3359 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3411 | -9/Mines | Discovered new exit (range 6) 3441 | -9/Mines | Entered Materials 3441 | -8/Materials | Accompanied by 1 ally 3441 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3446 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3680 | -8/Materials | Identified exit to Factory 4282 | -8/Materials | Build established: Scavenger-Assassin 4609 | -8/Materials | Central database locked down 4854 | -8/Materials | Entered Factory 4854 | -7/Factory | Evolved 2 slots: Utility x2 4856 | -7/Factory | FarCom data flow suspended 5019 | -7/Factory | Identified exit to Lower Caves 5157 | -7/Factory | Build established: Scavenger-Mutant 5357 | -7/Factory | Sucked down chute 5357 | -7/Factory | Entered Waste 5372 | -7/Waste | EMP discharged 5372 | -7/Waste | System corruption reached 10% 5411 | -7/Waste | Spotted C-40 Crusher 5462 | -7/Waste | Spotted C-40 Crusher 5472 | -7/Waste | EMP discharged 5483 | -7/Waste | Spotted C-40 Crusher 5512 | -7/Waste | Spotted C-40 Crusher 5512 | -7/Waste | Spotted C-40 Crusher 5513 | -7/Waste | Spotted C-40 Crusher 5539 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5544 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5544 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5547 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5550 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5572 | -7/Waste | EMP discharged 5581 | -7/Waste | Lost 5 parts (1p1n3u) 5595 | -7/Waste | Discovered new exit (range 16) 5603 | -7/Waste | Entered Factory 6214 | -7/Factory | Identified exit to Factory 6239 | -7/Factory | Build established: Sprinter 6258 | -7/Factory | Entered another Factory area 6258 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6352 | -6/Factory | Identified exit to Lower Caves 6545 | -6/Factory | Discovered new exit (range 2) 6547 | -6/Factory | Identified exit to Factory 6576 | -6/Factory | Identified exit to Garrison 6612 | -6/Factory | Garrison activated, responded to threat 6627 | -6/Factory | Entered Lower Caves 6745 | -6/Lower Caves | Encountered a Warlord checkpoint 6784 | -6/Lower Caves | Learned location of 1 exit from Factory 6794 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6829 | -6/Lower Caves | Discovered new exit (range 15) 6832 | -6/Lower Caves | Identified exit to Lower Caves 6864 | -6/Lower Caves | Identified exit to Data Miner 6865 | -6/Lower Caves | Entered Data Miner 6865 | -6/Data Miner | Discovered new exit (range 6) 6867 | -6/Data Miner | Identified exit to Proximity Caves 6871 | -6/Data Miner | Met Data Miner 6880 | -6/Data Miner | Learned location of Section 7 (-2) 6880 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6884 | -6/Data Miner | Received God Mode back door access code from Data Miner 6891 | -6/Data Miner | Entered Proximity Caves 6927 | -5/Proximity Caves | Build established: Hacker-Sprinter 6974 | -5/Proximity Caves | Escorted by Enhanced Grunt 7090 | -5/Proximity Caves | Learned location of Armory (-4) 7110 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7117 | -5/Proximity Caves | Released all parts (12) 7172 | -5/Proximity Caves | Discovered exit to Factory (range 5) 7174 | -5/Proximity Caves | Entered Factory 7174 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7175 | -5/Factory | Identified exit to Factory 7369 | -5/Factory | Spotted B-75 Beast 7416 | -5/Factory | Build established: Mutant 7445 | -5/Factory | Discovered new exit (range 11) 7589 | -5/Factory | Identified exit to Upper Caves 8056 | -5/Factory | Build established: Scavenger-Mutant 8067 | -5/Factory | Entered another Factory area 8067 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8138 | -4/Factory | Identified exit to Research 8177 | -4/Factory | Entered Research 8177 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8188 | -3/Research | Discovered new exit (range 6) 8189 | -3/Research | Identified exit to Quarantine 8357 | -3/Research | Spotted B-86 Titan 8470 | -3/Research | Found Fusion Bomb Launcher 8484 | -3/Research | Found Fusion Bomb Launcher 8541 | -3/Research | Identified exit to Research 8596 | -3/Research | Crushed by falling debris 8631 | -3/Research | Crushed by falling debris 8648 | -3/Research | Crushed by falling debris 8649 | -3/Research | System corruption reached 10% 8679 | -3/Research | Lost 5 parts (3n2u) 8885 | -3/Research | Lost 6 parts (2n3u1w) 9116 | -3/Research | Entered another Research area 9116 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9961 | -2/Research | Found Quantum Capacitor 9977 | -2/Research | Spotted B-90 Cyclops 10013 | -2/Research | Released all parts (11) 10035 | -2/Research | Lost 3 parts (1n1u1w) 10175 | -2/Research | System corruption reached 10% 10220 | -2/Research | Core integrity fell below 50% 10239 | -2/Research | Spotted B-90 Cyclops 10250 | -2/Research | Lost 5 parts (1p1n3w) 10298 | -2/Research | Discovered new exit (range 7) 10301 | -2/Research | Build established: Mutant 10301 | -2/Research | Entered Testing 10418 | -2/Testing | Spotted PP-KZIMSIS5LB 10426 | -2/Testing | Scanned by Researcher 10464 | -2/Testing | Core integrity fell below 20% 10482 | -2/Testing | Released all parts (2) 10506 | -2/Testing | Lost 5 parts (1p2n1u1w) 10543 | -2/Testing | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- The highest subsurface floor of [Complex 0b10], heavily garrisoned in preparation for a possible [Sigix] attack. Feedback: System corruption (+1%). 10512_ ALERT: Suspicious activity at Terminal T002. Dispatching Investigation squad. 10522_ Held in stasis. 10524_ Penetrated by Slug. 10524_ Slug penetrates Wall. 10526_ Held in stasis. 10526_ C-65 Expert is analyzing... 10530_ Held in stasis. 10530_ C-65 Expert is analyzing... 10533_ System corrupted: Matter fused (-7). 10534_ Held in stasis. 10534_ C-65 Expert is analyzing... 10534_ Slug penetrates Wall. 10538_ Held in stasis. 10538_ C-65 Expert is analyzing... 10542_ Held in stasis. 10543_ Penetrated by Slug. 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""" ?????? | | ?????????????????????# #????????# #? ??????? | | ?????????????????????# #????????# #??#####??????? | | ?????????????????????# #????????# #?????????????? | | ?????????????????????#p#????????# #?????????????? | | ??????????????????####h######???# #?????????????? | | ??????????????????# h #???# #?????????????? | | ??????????????????# #???# #?????????????? | | ??????????????????# #???# #?????????????? | | ??????????????????# @ #???# #?????????????? | | ??????????????????# #???# #?????????????? | | ??????????????????# #???# #?????????????? | | ??????????????????#! #???# #?????????????? | | ??????????????????# #???# #?????????????? | | ????????????############c######## #?????????????? | | ?????????+ #?????????????? | | ?????????+ #?????????????? | | ????????????############+#+#########?????????????? | | ????????????????????# #???????????????????? | | ????????????????????# "" """ #???????????????????? | | ????????????????????# "" """ #???????????????????? | | ????????????????????# "T """ #???????????????????? | | ????????????????????# "" #???????????????????? | | ????????????????????# "" #???????????????????? | | ????????????????????# ]]#???????????????????? | | ????????????????????# ]]#???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 51 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 235 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 22 Item Schematics ----------------- Grenade Launcher | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings I Spy Knowing Is Half The Battle Librarian More Dakka Please Part-time Excavator Respectable Loadout Streaker The Oracle Universal Adapter Challenges ------------ None Game ------ Seed MatterComponentSaw Manual? 0 Play Time 03:13:00 Cumulative 65.4 hours Start 2022.08.30 @ 00:39:30 End 2022.08.30 @ 03:57:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 45 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef6ef6bc-a187-45bf-b2cd-62f36f5a3b9c