Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 23:24:09 Player: Sixten Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (3331) 3331 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 6851 Bonus ------- Follower Combat Kills 290 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg (fused) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Titanium Leg Titanium Leg Field Laser Gatling Laser Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Shock Rifle Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Advanced Visual Processing Unit Improved Light Armor Plating Field Laser Heavy Particle Cannon Advanced Assault Cannon Rocket Launcher Axe [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 72 | 6 4 6 15 20 21 Power 7 | 1 1 . 2 2 1 Engine 6 | 1 . . 2 2 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 33 | 2 1 3 8 10 9 Treads 20 | 2 1 3 8 6 . Leg 13 | . . . . 4 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . . 4 5 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 5 | . 1 . . 3 1 Hackware 4 | . . . . 1 3 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 20 | 2 . 3 5 4 6 Energy Gun 7 | . . 2 2 1 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 8 | 2 . 1 3 2 . Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 32 | . . 3 6 3 20 Power 4 | . . 1 1 . 2 Propulsion 13 | . . 1 3 2 7 Utility 5 | . . . . . 5 Weapon 10 | . . 1 2 1 6 Highest Loss Streak 8 | . . 1 5 1 8 To Critical Strikes . | . . . . . . Average Backups 10 | . 2 6 14 14 10 Power . | . 1 2 . . . Propulsion 4 | . . 1 5 7 4 Utility 2 | . . 1 2 3 1 Weapon 3 | . . 2 6 3 4 Tool/Special . | . . . . . . Unused Backups 15 | . . . 2 11 2 Power . | . . . . . . Propulsion 7 | . . . 1 6 . Utility 2 | . . . 1 1 . Weapon 6 | . . . . 4 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 85 98 98 93 Engine 7 | . 11 . 10 8 5 Treads 28 | . 28 40 43 34 . Leg 7 | . . . . 1 28 Storage 9 | . 14 11 11 9 7 Processor 11 | . 10 11 11 17 6 Hackware 8 | . . . . 8 26 Energy Gun 6 | . . 9 6 8 4 Energy Cannon 1 | . . . . . 3 Ballistic Gun 11 | . 28 11 15 8 . Ballistic Cannon 1 | . . . . . 4 Peak Build Rating 43 | 6 9 13 15 35 43 Average Rating 21 | 5 7 10 13 25 37 On Entrance 12 | . 6 9 12 14 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 13 28 31 31 35 47 Greatest Support 82 | 40 40 80 80 82 68 Greatest Overweight (x) 2 | . . . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 1 4 14 15 15 14 Average Carried 10 | . 2 6 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 4 14 15 11 6 Class Distribution -------------------- 37% | Scavenger-Mutant 31% | Mutant 20% | Hacker-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2472 | 221 208 261 563 485 734 Remotely . | . . . . . . Salvage Created 4659 | . 275 843 1504 991 1046 Parts 300 | . 22 59 107 53 59 Haulers Intercepted 13 | . 1 1 5 4 2 Recyclers Shooed 5 | . . . 3 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 78 | . 6 12 23 18 19 Guns 62 | . 6 12 23 17 4 Cannons 16 | . . . . 1 15 Classes Destroyed 15 | . 6 3 1 1 4 Worker 12 | . 1 4 2 4 1 Builder 3 | . . 1 1 . 1 Hauler 13 | . 1 1 5 4 2 Recycler 4 | . . 1 2 . 1 Mechanic 1 | . . . 1 . . Operator 8 | . 1 2 2 2 1 Watcher 7 | . 1 1 2 . 3 Swarmer 17 | . 3 . 7 7 . Grunt 26 | . 3 7 6 6 4 Brawler 3 | . . . . 1 2 Duelist 1 | . . . . . 1 Sentry 24 | . . 5 10 4 5 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 3 5 8 4 4 Combat Bots Only 6 | . 3 3 6 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 784 | . 22 73 156 95 438 Missed 272 | . 6 20 40 18 188 Hits 512 | . 16 53 116 77 250 Melee 1 | . . . . . 1 Projectile 511 | . 16 53 116 77 249 Critical Strikes 20 | . . 3 6 2 9 Damage Taken 6830 | . 153 690 1531 984 3472 Core 1170 | . 8 91 219 151 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 543 | . . 422 . . 121 Core Remaining (%) 72 | 100 96 . 22 72 . Volleys Fired 401 | . 33 62 110 85 111 Largest 2 | . 2 2 2 2 2 Hottest 131 | . 40 79 79 131 131 Shots Fired 751 | . 66 112 212 162 199 Gun 594 | . 66 112 212 160 44 Cannon 156 | . . . . 2 154 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 454 | . 66 67 127 79 115 Thermal 282 | . . 45 85 83 69 Explosive 1 | . . . . . 1 Electromagnetic 14 | . . . . . 14 Robot Hit Streak 21 | . 7 21 12 14 12 Robot Miss Streak 7 | . 3 3 3 7 5 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . 1 . 4 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 482 | . 42 75 140 105 120 Core Hits 197 | 1 18 37 55 40 46 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 22 | . 2 3 8 1 8 Burn 13 | . . 3 8 1 1 Destroy 2 | . 2 . . . . Blast 7 | . . . . . 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8664 | 4 447 943 2166 2072 3032 Guns 6072 | . 447 943 2162 2029 491 Cannons 2535 | . . . . 41 2494 Explosions 26 | . . . . . 26 Melee . | . . . . . . Ramming 31 | 4 . . 4 2 21 Kinetic 5244 | . 447 581 1247 1001 1968 Thermal 3228 | . . 362 915 1069 882 Explosive . | . . . . . . Electromagnetic 161 | . . . . . 161 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 2 4 12 Average Corruption 4 | . . . 2 3 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . 13 8 19 Message Errors 4 | . . . 1 . 3 Matter Fused 5 | . . . 1 2 2 Heat Flow Errors 5 | . . . 3 2 . Energy Discharges 7 | . . . 1 3 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . 2 1 . Data Loss (major) 3 | . . . 2 . 1 Misfires 1 | . . . 1 . . Misdirections 7 | . . . . . 7 Weapon Failures 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . . . 38 Projectiles 35 | . . . . . 35 Explosions 3 | . . . . . 3 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . . . 40 Shots 1 | . . . . . 1 Rammed 4 | 1 . . 2 1 . Targets Rammed 10 | 1 . . 2 1 6 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 483 | . 6 78 240 347 483 Average Temperature 76 | . 4 19 60 89 91 Received Heat Transfer 1590 | . 42 312 516 354 366 Effects 14 | . . . . 5 9 Shutdowns 2 | . . . . 1 1 Energy Bleed 2 | . . . . 1 1 Interference 7 | . . . . 2 5 Short Circuit 2 | . . . . 1 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . 3 5 2 2 Heat Transferred 8142 | . . 1148 2923 2368 1703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 95 | 100 100 100 89 93 100 Level 1 4 | . . . 10 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 223 | . 89 95 223 212 185 Initial 91 | . . . . 46 91 Average 59 | . 16 30 94 65 54 Influence Increases 2892 | . 179 378 925 731 679 Destroy 0b10 Robot/C 1760 | . 120 240 540 480 380 Destroy 0b10 Robot/NC 240 | . 20 50 75 50 45 Destroy Leader 580 | . 34 84 204 118 140 Allied During Kill 70 | . . . 47 23 . Successful Hack 55 | . 5 3 8 12 27 Disable Machine 60 | . . . 15 30 15 Destroy Structure 37 | . . 1 6 3 27 Lose Combat Pursuer 90 | . . . 30 15 45 Influence Decreases 2892 | . 179 378 813 642 880 Entered New Map 176 | . . . . 66 110 Time Decay 2082 | . 179 358 563 490 492 Lost Part 310 | . . 20 60 30 200 Lost Ally 96 | . . . 40 56 . Purge Threat 228 | . . . 150 . 78 Squads Dispatched 25 | . 2 3 8 1 11 Investigation 1 | . . 1 . . . Extermination 3 | . . . . . 3 Reinforcement 12 | . 2 2 2 1 5 Assault . | . . . . . . Garrison 9 | . . . 6 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 10 | . 1 2 3 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 9 19 35 29 34 Peak Tracking Total 7 | . 3 3 4 7 3 Tactical Retreats 6 | . . . 2 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 9 | . . . 3 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 4 | . . . 1 2 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 30 | . 4 3 7 7 9 Terminals 23 | . 3 1 7 6 6 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . . 2 Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 84 | . 7 16 17 15 29 Successful 45 | . 5 13 6 3 18 Failed 39 | . 2 3 11 12 11 Catastrophic 9 | . . 1 5 2 1 Database Lockouts . | . . . . . . Manual 29 | . 3 . 8 11 7 Terminals 59 | . 5 3 17 13 21 Fabricators . | . . . . . . Repair Stations 20 | . . 13 . . 7 Recycling Units 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 26 | . 4 2 6 3 11 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . 1 . . . Open Door 2 | . . . 2 . . Open DSF 1 | . . . . . 1 Branch Access Points 2 | . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . . 1 . Scanalyzer Index 1 | . . . . 1 . Alert Level 5 | . 1 1 2 . 1 Unreport Threat 2 | . . . 1 . 1 Locate Traps 2 | . 1 . . . 1 Surveillance Status 1 | . . . . . 1 Reinforcement Status 1 | . . . . . 1 Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 17 | . . 11 . . 6 Scan Component 10 | . . 6 . . 4 Repair 7 | . . 5 . . 2 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 20 | . 1 2 6 4 7 Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 7 | . . 5 . . 2 Time 235 | . . 146 . . 89 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 5 . Highest-Rated Group 88 | . . . 88 40 . Highest-Rated Ally 16 | . . . 16 8 . Total Orders . | . . . . . . Ally Attacks 80 | . . . 27 53 . Total Damage 676 | . . . 237 439 . Kills 10 | . . . 4 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 99 | . . . . . 99 Optics 99 | . . . . . 99 Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 8390 | 124 970 1017 2257 2007 2015 Spaces Moved 4429 | 74 543 413 1181 1075 1143 Core 4 | 4 . . . . . Treads 3238 | 70 543 413 1181 1031 . Legs 1187 | . . . . 44 1143 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 130 120 Average Speed 151 | 154 160 160 160 156 130 Slowest Speed 270 | 160 160 160 160 270 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 47 | 4 77 31 90 60 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 24 | . . . . . 24 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 5355 | 81 584 657 1332 1244 1457 Wait 346 | . . 163 4 16 163 Move 4423 | 73 542 412 1180 1074 1142 Hop . | . . . . . . Pick Up 41 | 1 2 9 6 16 7 Fast Attach 38 | 6 2 6 8 12 4 Attach 24 | . . 1 4 3 16 Detach 4 | . 1 . . . 3 Swap 31 | . 2 4 9 12 4 Drop 35 | . 2 . 8 25 . Fire 401 | . 33 62 110 85 111 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . . . 6 Crush 4 | 1 . . 2 1 . Escape Stasis 1 | . . . . . 1 Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Met a group of wandering Federalists 132 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 4) 706 | -10/Materials | Discovered new exit (range 15) 987 | -10/Materials | Discovered new exit (range 9) 998 | -10/Materials | Identified exit to Materials 1095 | -10/Materials | Entered another Materials area 1095 | -9/Materials | Evolved 2 slots: Propulsion x2 1503 | -9/Materials | Build established: Scavenger-Mutant 1550 | -9/Materials | Discovered new exit (range 4) 1569 | -9/Materials | Identified exit to Storage 1841 | -9/Materials | Repaired Beam Rifle 1878 | -9/Materials | Repaired Broken Lgt. Treads 1906 | -9/Materials | Repaired Lgt. Treads 1933 | -9/Materials | Repaired Lgt. Treads 1991 | -9/Materials | Repaired Lgt. Treads 2112 | -9/Materials | Entered Storage 2351 | -9/Storage | Identified exit to Recycling 2365 | -9/Storage | Garrison activated, responded to threat 2544 | -9/Storage | Build established: Mutant 3083 | -9/Storage | Garrison activated, responded to threat 3208 | -9/Storage | Core integrity fell below 50% 3256 | -9/Storage | Lost 5 parts (1p2n2w) 3689 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3975 | -9/Storage | Build established: Commander-Mutant 4338 | -9/Storage | Discovered new exit (range 11) 4365 | -9/Storage | Identified exit to Materials 4369 | -9/Storage | Entered Materials 4369 | -8/Materials | Accompanied by 5 allies 4369 | -8/Materials | Evolved 2 slots: Utility x2 5046 | -8/Materials | Build established: Scavenger-Mutant 6270 | -8/Materials | Discovered new exit (range 16) 6375 | -8/Materials | Identified exit to Factory 6376 | -8/Materials | Entered Factory 6376 | -7/Factory | Evolved 2 slots: Utility x2 6466 | -7/Factory | Repaired Field Laser 6519 | -7/Factory | Repaired Hvy. Ion Engine 6673 | -7/Factory | Build established: Hacker-Mutant 6723 | -7/Factory | Identified exit to Lower Caves 7671 | -7/Factory | Garrison activated, responded to threat 8104 | -7/Factory | Crushed by falling debris 8105 | -7/Factory | System corruption reached 10% 8114 | -7/Factory | Discovered new exit (range 12) 8126 | -7/Factory | Core integrity fell below 50% 8162 | -7/Factory | Lost 8 parts (1p1n4u2w) 8338 | -7/Factory | Core integrity fell below 20% 8370 | -7/Factory | Lost 5 parts (2n1u2w) 8391 | -7/Factory | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 08300_ Kicked X-57 Shotgunner. 08301_ Kicked X-57 Shotgunner out of the way. 08307_ System corrupted: Carbon-fiber Leg fused. 08308_ Acquired 4 matter. 08309_ Acquired 7 matter. 08320_ Carbon-fiber Leg destroyed. 08325_ Imp. Light Armor Plating destroyed. 08330_ |PQYWOMLIE CPI%G>Alert(Purge) Purged threat record, alert level lowered. 08384_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##############????????????????????????????? | | ???????+ #????????????????????????????? | | ???????# ! ####################?????????? | | ???????# + @ r ???????? | | ???????+ # ???????? | | ???????# # """""" """??????????? | | ???????# + """"""??????????????? | | ???????# # """"????????????????? | | ???????# #gx" """""" ?????????????? | | ???????# # T ????????????? | | ???????# # " ????????????? | | ???????# # x ???????????? | | ???????# + k ????????????? | | ???????######+####### ########??????#????? | | ???????????# ###### k #?????????????# ???? | | ???????????+ " " !!! #?????????????# ???? | | ???????????# ###### " !!! #?????????????# ???? | | ???????????#####????# " !! #???########### ?? | | ????????????????????# " #???# # "" | | ????????????????????# " """ #???# # "" | | ????????????????????# " """ #???# # """ | | ????????????????????# " " #???# # """ | | ???????????????????## " "F" #???# # """ | | ???????????????????# " """ #???# # | | ???????????????????# #???# [ # | | ???????????????????# #???# # ! | | ???????????????????# ###############+######+### | | ???????????????????# ^^ ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 28% | -9/Materials Lgt. Treads | 7% | -9/Materials | Broken Lgt. Treads | 17% | -9/Materials Lgt. Treads | 48% | -9/Materials Lgt. Treads | 62% | -9/Materials Field Laser | 27% | -7/Factory Hvy. Ion Engine | 42% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingPrecisionRifle Manual? 0 Play Time 00:47:49 Cumulative 38.2 hours Start 2026.10.23 @ 22:34:58 End 2026.10.23 @ 23:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ac18eef-594b-42c0-889f-e2e94c8d9207