Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 23:56:09 Player: Assis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1261) 1261 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5181 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Fission Core Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Improved Sensor Array ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Heavy Ion Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Scrap Suit Terrain Scan Processor Heavy Assault Rifle [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 6 | . . 2 . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 70 | 7 8 14 4 10 12 2 13 . Power 10 | 1 2 . 1 2 3 . 1 . Engine 3 | 1 . . . 2 . . . . Core 7 | . 2 . 1 . 3 . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 7 . 4 4 1 3 . Treads 11 | 2 2 5 . . . . 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . . 2 . 4 4 1 1 . Utility 24 | 2 1 6 . 3 5 1 6 . Device 8 | 1 . . . 2 4 . 1 . Storage 3 | 1 1 . . . . . 1 . Processor 8 | . . 4 . . . . 4 . Hackware 2 | . . . . 1 . 1 . . Protection 3 | . . 2 . . 1 . . . Artifact . | . . . . . . . . . Weapon 13 | 2 3 1 3 1 . . 3 . Energy Gun 3 | 1 . . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 3 1 1 . . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 3 | . . . . . . . 3 . Parts Lost 15 | . . . . . 7 1 7 . Power . | . . . . . . . . . Propulsion 11 | . . . . . 7 . 4 . Utility 2 | . . . . . . 1 1 . Weapon 2 | . . . . . . . 2 . Highest Loss Streak 4 | . . . . . 3 1 4 . To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 5 9 9 8 7 3 2 5 Power . | . . . . . . . . 1 Propulsion 1 | . 1 3 4 2 1 . . . Utility 3 | . 3 5 5 4 3 2 2 4 Weapon . | . . . . . 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 14 | . . 6 1 1 6 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 10 | . . 3 1 . 6 . . . Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 100 99 100 88 70 14 25 33 Engine 1 | . 3 . . . . . . . Core 7 | . 10 11 11 8 6 . . . Treads 15 | . 28 20 22 3 . . 4 . Flight 6 | . . 1 . 27 25 1 . . Device 9 | . 14 8 . 3 15 . . . Storage 9 | . 14 11 11 9 5 . 1 . Processor 8 | . . 13 33 20 7 4 14 26 Hackware 2 | . . . . 2 7 8 . . Protection 1 | . . 10 . . . . . . Energy Gun 2 | . 5 . 11 2 . . . . Ballistic Gun 12 | . 22 22 11 7 . . 2 . Peak Build Rating 33 | 7 10 18 20 31 33 12 24 16 Average Rating 14 | 4 9 13 19 26 26 6 11 16 On Entrance 12 | . 7 10 18 20 29 6 7 16 Avg Prop Armor Cover (%) 2 | . . 2 . . . . . . Naked Turns 146 | . . . . . . . 146 . Heaviest Build 24 | 14 20 23 21 21 22 . 24 3 Greatest Support 48 | 40 40 40 40 40 20 6 48 3 Greatest Overweight (x) 6 | . . 4 . 6 1 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 5 15 5 Average Capacity 8 | 7 8 10 10 10 8 5 7 5 Most Carried 10 | . 10 10 10 10 10 3 5 5 Average Carried 6 | . 5 9 9 9 8 2 2 5 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 Final Carried 10 | . 10 10 10 10 4 3 5 5 Class Distribution -------------------- 47% | Mutant 28% | Scavenger-Mutant 10% | Sprinter 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Matter Collected 1327 | 271 258 296 119 41 . . 342 . Remotely . | . . . . . . . . . Salvage Created 1869 | 25 723 757 137 41 . . 186 . Parts 132 | 5 54 57 8 . . . 8 . Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 34 | . 12 14 3 . . . 5 . Melee 1 | . . . . . . . 1 . Guns 30 | . 12 14 3 . . . 1 . Classes Destroyed 12 | 1 9 2 . . . . . . Worker 2 | . 1 1 . . . . . . Builder 5 | . 3 2 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 3 | . 1 2 . . . . . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 10 | . 3 3 . . . . 4 . Grunt 19 | . 9 6 3 . . . 1 . Brawler 1 | . . 1 . . . . . . Sentry 4 | . . 4 . . . . . . Best Kill Streak 4 | 1 3 4 3 1 . . 2 . Combat Bots Only 3 | . 2 3 3 . . . 2 . Max Kills in Single Turn 2 | 1 2 1 1 1 . . 1 . Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Hostile Shots Fired 408 | . 71 54 7 2 139 21 112 2 Missed 167 | . 24 18 2 1 74 12 36 . Hits 241 | . 47 36 5 1 65 9 76 2 Projectile 241 | . 47 36 5 1 65 9 76 2 Critical Strikes 7 | . 1 . . . 2 1 3 . Damage Taken 3641 | . 531 432 68 6 1023 194 1351 36 Core 1585 | . 119 49 . . 557 160 664 36 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 52 . 87 100 20 . . . Volleys Fired 118 | 2 52 37 4 10 . . 13 . Largest 2 | 1 2 2 2 1 . . 1 . Hottest 70 | 20 70 40 40 23 . . 28 . Shots Fired 212 | 2 105 74 8 10 . . 13 . Gun 212 | 2 105 74 8 10 . . 13 . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 191 | 2 84 74 8 10 . . 13 . Thermal 21 | . 21 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 2 11 13 8 13 . . 17 . Robot Miss Streak 3 | . 3 2 . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 155 | 2 66 54 7 9 . . 17 . Core Hits 96 | 2 44 30 6 2 1 . 11 . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 3 | . 1 2 . . . . . . Burn 1 | . 1 . . . . . . . Destroy 2 | . . 2 . . . . . . Melee Attacks 15 | . . . . 2 7 . 6 . Impact 15 | . . . . 2 7 . 6 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2268 | 19 755 697 85 125 35 35 517 . Guns 1895 | 14 755 697 85 125 . . 219 . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 195 | . . . . . . . 195 . Ramming 178 | 5 . . . . 35 35 103 . Kinetic 1695 | 14 555 697 85 125 . . 219 . Thermal 200 | . 200 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 195 | . . . . . . . 195 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 . . . 6 4 9 9 Average Corruption 4 | . 1 . . . 2 3 8 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . 6 . . . 3 2 13 . Message Errors 7 | . . . . . 2 1 4 . Matter Fused 5 | . 1 . . . . 1 3 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 4 | . 3 . . . 1 . . . Data Loss (major) 1 | . 1 . . . . . . . Misfires 1 | . 1 . . . . . . . Alerts 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . . . . 73 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 73 | . . . . . . . 73 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 83 | . . . . . 15 22 46 . Shots . | . . . . . . . . . Rammed 47 | 1 . . . . 11 6 29 . Targets Rammed 47 | 1 . . . . 11 6 29 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 345 | . 188 345 14 3 20 . 214 . Average Temperature 50 | . 39 85 5 3 7 . 70 . Received Heat Transfer 1062 | . 207 186 39 . 189 36 387 18 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 5 | . . . . . . . 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 666 | . 666 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 95 | 100 100 100 100 100 75 100 . . Level 1 4 | . . . . . 24 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 331 | 5 84 184 132 84 331 161 . . Initial 161 | . . 25 62 12 34 161 . . Average 61 | . 25 97 84 19 103 108 . . Influence Increases 1859 | 5 419 432 70 127 626 15 165 . Destroy 0b10 Robot/C 680 | . 240 280 60 . . . 100 . Destroy 0b10 Robot/NC 90 | 5 55 25 . 5 . . . . Destroy Leader 160 | . 58 70 10 2 . . 20 . Successful Hack 81 | . 21 11 . 28 21 . . . Destroy Structure 8 | . . 1 . 2 5 . . . Partial Spotted 105 | . . . . . 90 15 . . Lose Combat Pursuer 735 | . 45 45 . 90 510 . 45 . Influence Decreases 1843 | 5 359 332 198 83 371 290 200 5 Entered New Map 391 | . . 35 98 20 42 170 21 5 Time Decay 1312 | 5 359 297 100 63 259 110 119 . Lost Part 140 | . . . . . 70 10 60 . Squads Dispatched 12 | . 1 . . . 8 3 . . Investigation 5 | . . . . . 3 2 . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . 1 . . . 3 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Distress Signals 3 | . . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 23 19 2 11 52 5 8 3 Peak Tracking Total 13 | . 4 3 2 6 13 6 4 3 Tactical Retreats 23 | . 2 2 . 3 15 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Traps Triggered 5 | . 2 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Accessed 28 | . 5 2 . 7 11 2 1 . Terminals 19 | . 5 2 . 6 6 . . . Fabricators 4 | . . . . . 3 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 71 | . 12 6 . 23 25 4 1 . Successful 28 | . 5 3 . 8 9 2 1 . Failed 42 | . 7 3 . 14 16 2 . . Catastrophic 11 | . 2 1 . 5 3 . . . Database Lockouts 1 | . . . . 1 . . . . Manual 47 | . 11 6 . 19 11 . . . Terminals 50 | . 12 6 . 19 13 . . . Fabricators 9 | . . . . . 6 3 . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 7 | . . . . 4 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 5 3 . 5 2 . 1 . Part Schematic 5 | . 2 . . 3 . . . . Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Terminal Index 4 | . 1 1 . 1 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 3 | . 1 1 . 1 . . . . Fabricator Hacks 4 | . . . . . 3 1 . . Load Schematic 3 | . . . . . 2 1 . . Build 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 6 | . . . . 3 3 . . . Insert Component 2 | . . . . 1 1 . . . Analyze 2 | . . . . 1 1 . . . Retrieve Study 2 | . . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 5 2 . 7 9 2 . . Full Trace Events 5 | . . . . 1 3 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . 2 . . 4 1 . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 73 | . . . . . 73 . . . Total Part Build Rating 3 | . . . . . 3 . . . Part Studies Acquired 2 | . . . . 1 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Active Infowar (turns) 3426 | 59 1504 660 201 254 747 1 . . Optics 1862 | . . 660 201 254 747 . . . Sensors 656 | . . . . . 656 . . . Terrain 1 | . . . . . 1 . . . Structural 755 | . . . . 99 656 . . . Seismic 2085 | 59 1504 520 . 2 . . . . ECM 49 | . . . . . 48 1 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Turns Passed 4245 | 106 1504 660 201 254 756 230 530 4 Spaces Moved 4711 | 60 813 283 114 585 1693 466 689 8 Core 936 | 4 . . . 1 85 361 477 8 Treads 1370 | 56 813 279 114 26 . . 82 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2405 | . . 4 . 558 1608 105 130 . Fastest Speed 26 | 50 160 160 160 26 26 35 35 50 Average Speed 72 | 152 160 164 160 33 31 46 61 50 Slowest Speed 355 | 160 160 355 160 350 120 50 250 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 15 | . . . . 4 11 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 34 | 5 83 22 38 43 34 7 78 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . . 3 . Spaces Dug 8 | . . . . 2 6 . . . Terrain Destroyed 8 | . . . . 2 6 . . . Melee 8 | . . . . 2 6 . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed 2 | . . . . . . 2 . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total 5313 | 69 922 412 125 626 1904 478 769 8 Wait 245 | . 34 40 . 4 153 . 14 . Move 4674 | 60 812 282 113 576 1670 465 688 8 Hop 15 | . . . . 4 11 . . . Pick Up 35 | . 9 11 1 5 9 . . . Fast Attach 34 | 7 . 5 . 4 4 1 13 . Attach 17 | . . 3 . 4 7 2 1 . Detach 19 | . . 2 . 4 7 2 4 . Swap 35 | . 9 11 4 6 5 . . . Drop 58 | . 6 21 3 7 20 . 1 . Fire 118 | 2 52 37 4 10 . . 13 . Melee 15 | . . . . 2 7 . 6 . Ram 47 | . . . . . 11 8 28 . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 14) 1051 | -10/Materials | Discovered new exit (range 11) 1134 | -10/Materials | Discovered new exit (range 15) 1603 | -10/Materials | Build established: Scavenger-Mutant 1611 | -10/Materials | Entered another Materials area 1611 | -9/Materials | Evolved 2 slots: Utility x2 2133 | -9/Materials | Discovered new exit (range 14) 2271 | -9/Materials | Entered Mines 2430 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2435 | -9/Mines | Found Scrap Suit 2443 | -9/Mines | Learned location of Storage (-9) 2448 | -9/Mines | Discovered new exit (range 14) 2472 | -9/Mines | Entered Materials 2472 | -8/Materials | Evolved 2 slots: Propulsion x2 2697 | -8/Materials | Central database locked down 2720 | -8/Materials | Discovered new exit (range 3) 2726 | -8/Materials | Entered Factory 2726 | -7/Factory | Evolved 2 slots: Utility x2 2747 | -7/Factory | Identified exit to DSF 2920 | -7/Factory | Build established: Scavenger-Sprinter 2988 | -7/Factory | Crushed by falling debris 3072 | -7/Factory | Discovered new exit (range 13) 3277 | -7/Factory | Fabricated Hacking Suite? 3341 | -7/Factory | Build established: Sprinter 3462 | -7/Factory | Core integrity fell below 50% 3482 | -7/Factory | Entered another Factory area 3482 | -6/Factory | Evolved 2 slots: Utility x2 3492 | -6/Factory | Lost 3 parts (3n) 3710 | -6/Factory | Discovered new exit (range 5) 3712 | -6/Factory | Entered Lower Caves 3788 | -6/Lower Caves | Core integrity fell below 50% 3830 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3860 | -6/Lower Caves | Learned 4 Factory zone layouts 3888 | -6/Lower Caves | Build established: Mutant 4143 | -6/Lower Caves | Core integrity fell below 20% 4182 | -6/Lower Caves | Lost 3 parts (2n1w) 4228 | -6/Lower Caves | Discovered new exit (range 9) 4242 | -6/Lower Caves | Entered another Lower Caves area 4246 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04143_ Critical hit (Burn: +37). 04146_ Adv. Heat Sink fries itself beyond repair. 04147_ Flexi-carbon Leg fries itself beyond repair. 04147_ Barrage Gun destroyed. 04149_ Slammed into G-50 Soldier. 04151_ Arm. Treads destroyed. 04152_ Flexi-carbon Leg fries itself beyond repair. 04208_ System corrupted: Energy discharge (-29). 04227_ Searching scrap... 04227_ Found Fission Core. 04227_ Found Hvy. Flail. 04227_ Found Jamming Amplifier. 04227_ Found Gauss Rifle. 04227_ Found 52 Matter. 04228_ Acquired 52 matter. 04228_ EXIT=FOUND 04230_ Acquired Hvy. Flail. 04234_ Acquired Fission Core. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????###??????????????????????????? | | ??????????????????# ###???????????????????????? | | ??????????????????# ##??????????????????????? | | ??????????????????# #####??????????????????? | | ??????????????????# ##?????????????????? | | ???????????????#### ##????????????????? | | ???????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #?????????????????? | | ????????????????# ## ##????????????????? | | ?????????????????# ??## #????????????????? | | ?????????????????# ## @ ##????????????????? | | ????????????????## g ###?????????????????? | | ????????????????# b #???????????????????? | | ????????????????# g #?????????????????? | | ????????????????## #?????????????????? | | ?????????????????## ### ##?????????????????? | | ??????????????????# #??# ##??????????????????? | | ????????????????? ???####???????????????????? | | ???????????????? #??????????????????????????? | | ???????????????## ???????????????????????????? | | ????????????????## ???????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????? ????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 32 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightPrecisionAnalyzer Manual? 0 Play Time 00:51:11 Cumulative 30.4 hours Start 2026.01.29 @ 23:02:28 End 2026.01.29 @ 23:56:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 840169c3-2393-4375-8434-379b2356313b