Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.02 @ 08:16:40 Player: hanna Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1324) 1324 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 3868 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 110 Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 153/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Datajack > --- INVENTORY (20) --- Relay Coupler [NC] (26) Relay Coupler [Demolisher] (19) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Hardlight Generator > --- WEAPON ----------- Particle Gun Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Light Armor Plating Relay Coupler [NC] Relay Coupler [Demolisher] EM Pulse Gun Datajack [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 37 | 6 3 . 14 3 11 Power 7 | 1 . . 4 . 2 Engine 6 | 1 . . 4 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 . 2 . 3 Treads . | . . . . . . Leg 8 | 2 2 . 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 9 | 1 1 . 4 2 1 Device 2 | . . . 1 1 . Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 12 | 2 . . 4 1 5 Energy Gun 5 | 1 . . 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 1 . 2 Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . 2 . . Parts Lost 15 | . . . 2 . 13 Power 4 | . . . 1 . 3 Propulsion 2 | . . . . . 2 Utility 4 | . . . 1 . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 13 | . . . 1 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 100 98 100 74 Engine 17 | . 14 14 20 18 11 Leg 21 | . 28 28 22 18 12 Device 5 | . . . 4 11 11 Storage 16 | . 22 28 14 9 9 Processor 7 | . . . 10 9 6 Protection 1 | . . . 2 6 . Energy Gun 6 | . 14 14 2 9 6 Ballistic Gun 6 | . 14 14 3 9 6 Ballistic Cannon 10 | . . . 16 9 5 Naked Turns . | . . . . . . Heaviest Build 69 | 14 17 17 63 69 69 Greatest Support 26 | 20 26 26 26 26 26 Greatest Overweight (x) 15 | 3 . . 2 2 15 Average Overweight (x) 1 | . . . 1 2 3 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 15 | 7 8 8 18 20 20 Most Carried 8 | 4 6 7 8 6 8 Average Carried 5 | 1 4 6 6 5 6 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 7 | 1 6 7 7 6 2 Class Distribution -------------------- 86% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1188 | 220 59 142 580 . 187 Remotely . | . . . . . . Salvage Created 1097 | . 19 78 804 . 196 Parts 80 | . 2 9 59 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 32 | . . 3 23 . 6 Guns 12 | . . 3 4 . 5 Cannons 19 | . . . 18 . 1 AOE 1 | . . . 1 . . Classes Destroyed 9 | . 1 2 6 . . Worker 2 | . . 1 1 . . Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 8 | . . 3 3 . 2 Grunt 19 | . . . 15 . 4 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 3 | . . . 3 . . Best Kill Streak 6 | . 1 3 6 . 3 Combat Bots Only 6 | . . 3 6 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2198 | . . 45 716 . 1437 Core 645 | . . . 82 . 563 Absorbed by Shields 152 | . . . . . 152 Core Remaining (%) 93 | 100 . 100 79 . . Volleys Fired 110 | . 1 8 59 . 42 Largest 3 | . 2 2 2 . 3 Hottest 149 | . 60 60 88 . 149 Shots Fired 207 | . 2 16 115 . 74 Gun 105 | . 2 16 32 . 55 Cannon 102 | . . . 83 . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 155 | . 1 8 99 . 47 Thermal 25 | . . . . . 25 Explosive . | . . . . . . Electromagnetic 27 | . 1 8 16 . 2 Robot Hit Streak 8 | . 1 6 4 . 8 Robot Miss Streak 7 | . . 1 4 . 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 105 | . 1 7 58 . 39 Core Hits 52 | . 1 4 32 . 15 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 4 . 1 Burn 1 | . . . . . 1 Destroy 1 | . . . 1 . . Blast 3 | . . . 3 . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2093 | . 22 75 1488 . 508 Guns 655 | . 22 75 211 . 347 Cannons 1245 | . . . 1084 . 161 Explosions 193 | . . . 193 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1532 | . . 43 1181 . 308 Thermal 382 | . . . 193 . 189 Explosive . | . . . . . . Electromagnetic 179 | . 22 32 114 . 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 10 . . Message Errors 3 | . . . 3 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . 11 . 3 Impact . | . . . . . . Kinetic 13 | . . . 10 . 3 Secondary 1 | . . . 1 . . Self-Inflicted Damage 7 | . . . 7 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 621 | . . . 509 . 621 Average Temperature 171 | . . . 133 . 263 Received Heat Transfer 941 | . . . 330 . 611 Effects 36 | . . . 14 . 22 Shutdowns 11 | . . . 7 . 4 Energy Bleed 6 | . . . 3 . 3 Interference 4 | . . . . . 4 Matter Decay 2 | . . . 1 . 1 Short Circuit 4 | . . . 3 . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 868 | . . . 350 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 473 | . 56 111 473 189 302 Initial 189 | . . 21 42 189 122 Average 180 | . 26 85 239 189 204 Maximum Alert Level 2 | . . . 2 . 1 Low Security (%) 64 | 100 100 100 51 100 45 Level 1 21 | . . . 22 . 54 Level 2 13 | . . . 25 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 6 | . . . 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 2 3 34 . 10 Peak Tracking Total 7 | . 2 3 4 . 7 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 5 | . . 1 3 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 7 | . 2 . 4 1 . Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . 3 . 6 1 . Successful 10 | . 3 . 6 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 3 . 4 . . Record 2 | . . . 2 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 26 | . . . 26 . . Total Damage 295 | . . . 295 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2577 | 80 306 320 1365 47 459 Spaces Moved 1040 | 46 222 243 417 16 96 Core 30 | 18 . . . . 12 Treads . | . . . . . . Legs 1010 | 28 222 243 417 16 84 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 260 260 Average Speed 189 | 137 120 120 240 260 319 Slowest Speed 800 | 200 120 120 260 260 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 41 61 44 3 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . 26 . . Melee . | . . . . . . Projectile 20 | . . . 20 . . AOE 6 | . . . 6 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1451 | 63 259 255 667 20 187 Wait 212 | 5 24 4 154 . 25 Move 1036 | 45 221 242 416 16 96 Hop . | . . . . . . Pick Up 37 | 7 8 1 14 1 6 Fast Attach . | . . . . . . Attach 23 | 6 1 . 4 2 10 Detach . | . . . . . . Swap 14 | . 2 . 10 1 1 Drop 13 | . 2 . 10 . 1 Fire 110 | . 1 8 59 . 42 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 387 | -10/Materials | Entered Mines 613 | -10/Mines | Learned 2 Materials zone layouts 635 | -10/Mines | Discovered new exit (range 6) 647 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 682 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 684 | -10/Mines | Found Prototype Device 707 | -10/Mines | Entered Materials 707 | -9/Materials | Accompanied by 3 allies 707 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1468 | -9/Materials | Identified Exp. Sensor Array 1815 | -9/Materials | Discovered new exit (range 17) 2072 | -9/Materials | Entered another Materials area 2072 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2119 | -8/Materials | Identified exit to Garrison 2119 | -8/Materials | Entered Garrison 2170 | -8/Garrison | Triggered checkpoint 2245 | -8/Garrison | Garrison Relay disabled 2445 | -8/Garrison | Core integrity fell below 50% 2497 | -8/Garrison | Core integrity fell below 20% 2499 | -8/Garrison | Lost 13 parts (3p2n3u5w) 2578 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Particle Gun destroyed. Acquired 50 matter. Particle Gun destroyed. G-47 Trooper destroyed. Jacked G-50 Soldier... >>parse_system Reading system data... Acquired 16 matter. Visual Processing Unit destroyed. Acquired Lgt. Assault Rifle. ALERT: Garrison interior compromised. G-50 Soldier destroyed. Acquired 44 matter. Acquired Flight Unit. Penetrated by Slug. Slug penetrates Wall. Acquired Lgt. Nuclear Core. Slug penetrates Wall. Dropped Flight Unit. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####??#######??????????????????????????? | | ?????????# #??#"" "#??????????????????????????? | | ?????##### ##### ##??????????????????????????? | | ?????# !#??????????????????????????? | | ?????# #??????????????????????????? | | ?????# ###############??????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ###### #####################????????????????????? | | ^ ===!#????????????????????? | | ^ =h=%%%#????????????????????? | | % = [#????????????????????? | | #########################@ #????????????????????? | | ????????????????????????#= #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ## ??????????????????? | | ????????????????????????# #? ?????????????????? | | ????????????????????????? ?? ?????????????????? | | ????????????????????????? ?? ????????????????? | | ????????????????????????? ??? ????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ##???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 320 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombAngularBrace Manual? 0 Play Time 00:25:56 Cumulative 14.7 hours Start 2023.03.02 @ 07:51:50 End 2023.03.02 @ 08:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a93b5f5-4ec0-46a6-8d5d-46f03b310e52