Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 16:24:37 Player: Gambingle Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (187) 935 Value Destroyed (5778) 5778 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3159) 3159 TOTAL SCORE: 12572 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2693 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 15/100 System Corruption 13% Temperature Cool (2) Movement Treading (303) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Aluminum-Compact Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Huge Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Thermal Pulse Construct/G Powered Hammer > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Large Matter Pod (150) Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Energy Filter Energy Filter Particle Charger Transmission Jammer Reactive Plating Dynamic Insulation System Tractor Beam Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Treaded Aluminum-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Thermal Pulse Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod Large Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Energy Filter Energy Filter Particle Charger Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Shield Generator Dynamic Insulation System Tractor Beam Recalibrator Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Powered Hammer [Rating: 63] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . 2 . . 1 Weapon 1 | . . . . . 1 Parts Attached 101 | 9 10 40 6 4 32 Power 10 | 1 3 4 . . 2 Engine 7 | 1 2 4 . . . Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 9 | 4 1 4 . . . Treads 7 | 2 1 4 . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 42 | 2 5 14 1 2 18 Device 10 | 1 3 2 . 1 3 Storage 5 | 1 1 2 . . 1 Processor 4 | . 1 3 . . . Hackware . | . . . . . . Protection 23 | . . 7 1 1 14 Artifact . | . . . . . . Weapon 40 | 2 1 18 5 2 12 Energy Gun 7 | . 1 6 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 10 | 2 . 6 1 1 . Ballistic Cannon 3 | . . 3 . . . Launcher 5 | . . . . . 5 Special Weapon 1 | . . . . . 1 Impact Weapon 11 | . . 3 3 1 4 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . Parts Lost 18 | . 2 3 . . 13 Power 3 | . 1 . . . 2 Propulsion 2 | . . . . . 2 Utility 8 | . . 2 . . 6 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 5 | . 1 3 . . 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 78 | . 99 98 99 84 55 Engine 8 | . 13 10 11 10 3 Core 1 | . . . . . 3 Treads 14 | . 28 22 22 15 5 Device 9 | . 14 6 11 11 7 Storage 9 | . 14 11 11 11 7 Processor 4 | . . 12 11 4 . Protection 9 | . . 12 11 10 10 Energy Gun 1 | . . 6 . . 1 Ballistic Gun 10 | . 27 13 20 16 . Ballistic Cannon 2 | . . 2 . . 4 Launcher 1 | . . . . . 3 Impact Weapon 1 | . . . 1 4 1 Peak Build Rating 63 | 7 12 25 26 42 63 Average Rating 35 | 5 8 22 25 32 51 On Entrance 17 | . 7 8 25 24 38 Naked Turns . | . . . . . . Heaviest Build 118 | 12 34 100 100 100 118 Greatest Support 92 | 40 40 44 44 50 92 Greatest Overweight (x) 2 | . . 2 2 2 2 Average Overweight (x) . | . . . 2 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 6 14 16 25 25 25 Most Carried 25 | 4 15 20 25 25 25 Average Carried 18 | 3 10 16 22 18 21 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 24 | 4 14 20 24 14 19 Scrap Engine Consumption 106 | . . . . 20 86 Constructs Created 7 | . . . . 3 4 Constructs Modified 36 | . . . . 2 34 Class Distribution -------------------- 51% | Construct 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 3103 | 265 235 826 299 230 1248 Remotely . | . . . . . . Salvage Created 7368 | 25 353 1820 498 433 4239 Parts 408 | 3 24 114 30 26 211 Haulers Intercepted 12 | . 1 4 2 . 5 Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled 7 | . 7 . . . . Retrieved Matter 80 | . 80 . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 134 | . 6 30 8 5 85 Melee 4 | . . 1 . . 3 Guns 56 | . 5 27 8 5 11 Cannons 37 | . . 2 . . 35 AOE 32 | . 1 . . . 31 Classes Destroyed 17 | 1 4 5 . 1 6 Worker 23 | . 2 5 1 . 15 Builder 8 | . . 2 . 1 5 Tunneler 3 | 1 1 . . . 1 Hauler 12 | . 1 4 2 . 5 Recycler 8 | . . 2 . . 6 Mechanic 6 | . . . . . 6 Operator 2 | . . . . . 2 Watcher 8 | . 1 3 1 . 3 Swarmer 21 | . . 7 . . 14 Grunt 69 | . 6 12 5 . 46 Brawler 7 | . . 2 1 . 4 Duelist 3 | . . . . . 3 Protector 2 | . . . . . 2 Sentry 15 | . . 9 2 2 2 Hunter 5 | . . . . . 5 Programmer 9 | . . . . . 9 Scrapper 3 | . . . . 3 . Best Kill Streak 19 | 1 3 8 4 2 19 Combat Bots Only 15 | . 2 5 2 2 15 Max Kills in Single Turn 5 | 1 1 4 1 1 5 Gunslinging . | . . . . . . Exploded 3 | . 1 . . . 3 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 872 | . 46 127 18 24 657 Missed 255 | . 14 43 8 5 185 Damage Taken 10075 | . 546 1131 153 343 7902 Core 1010 | . 100 132 33 45 700 Absorbed by Shields 27 | . . . . . 27 Ignored by Resistances 36 | . . 36 . . . Regen/Repaired (Parts) 2007 | . . . . . 2007 Core Remaining (%) 69 | 100 60 . . 47 . Volleys Fired 508 | 2 40 97 34 20 315 Largest 3 | 2 2 2 2 2 3 Hottest 95 | 40 85 90 46 46 95 Shots Fired 715 | 4 79 189 68 40 335 Gun 497 | 4 79 173 68 40 133 Cannon 179 | . . 16 . . 163 Launcher 39 | . . . . . 39 Special . | . . . . . . Kinetic 524 | 4 77 135 68 40 200 Thermal 43 | . 2 . . . 41 Explosive 39 | . . . . . 39 Electromagnetic 109 | . . 54 . . 55 Robot Hit Streak 19 | 3 9 15 10 19 15 Robot Miss Streak 4 | . 3 4 2 1 4 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 499 | 3 48 134 36 28 250 Core Hits 321 | 1 21 67 18 11 203 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 12 | . . 1 . 1 10 Burn 1 | . . . . . 1 Destroy 3 | . . 1 . 1 1 Blast 1 | . . . . . 1 Corrupt 3 | . . . . . 3 Smash 4 | . . . . . 4 Melee Attacks 46 | . . 3 3 11 29 Impact 41 | . . 3 3 11 24 Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks 11 | . . 2 . 2 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 20071 | 29 721 2699 587 584 15451 Guns 5103 | 29 577 1963 587 396 1551 Cannons 6143 | . . 173 . . 5970 Explosions 7303 | . 144 338 . . 6821 Melee 1489 | . . 215 . 179 1095 Ramming 33 | . . 10 . 9 14 Kinetic 8750 | 29 544 1434 587 396 5760 Thermal 2553 | . 33 338 . . 2182 Explosive 5770 | . 144 . . . 5626 Electromagnetic 1476 | . . 702 . . 774 Impact 1163 | . . 215 . 179 769 Slashing 326 | . . . . . 326 Piercing . | . . . . . . Highest Corruption 13 | . 1 . . 2 13 Average Corruption 4 | . 1 . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 89 | . . . . 13 76 Message Errors 20 | . . . . 6 14 Matter Fused 19 | . . . . 3 16 Heat Flow Errors 12 | . . . . 3 9 Energy Discharges 12 | . . . . 1 11 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 15 | . . . . . 15 Data Loss (major) 4 | . . . . . 4 Alerts 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 1202 | . 11 51 . 84 1056 Projectiles 505 | . . . . . 505 Explosions 259 | . 11 5 . . 243 Melee 438 | . . 46 . 84 308 Knockbacks 38 | . . . . 1 37 Impact 3 | . . . . 1 2 Kinetic 28 | . . . . . 28 Secondary 7 | . . . . . 7 Self-Inflicted Damage 1154 | . 75 116 . . 963 Shots 28 | . 1 5 . . 22 Rammed 7 | 1 . 2 . 1 3 Targets Rammed 7 | 1 . 2 . 1 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | . 30 330 11 261 366 Average Temperature 74 | . 9 111 11 113 61 Received Heat Transfer 2869 | . 216 414 69 175 1995 Effects 7 | . . 1 . 1 5 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . 1 . . . Interference 4 | . . . . 1 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 7 | . . . . 1 6 Combat Hostiles 5 | . . . . . 5 Parts Fried 15 | . . 7 . 1 7 Impact Corruptions 16 | . . 1 . 3 12 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 2230 | . 74 550 . . 1606 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 6 . . 2 Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Peak Influence 2719 | 5 207 537 395 184 2719 Initial 311 | . 3 83 226 82 311 Average 435 | 1 60 273 294 44 890 Maximum Alert Level 5 | . 1 2 1 . 5 Low Security (%) 42 | 100 97 41 3 100 . Level 1 28 | . 2 25 96 . 38 Level 2 9 | . . 32 . . 8 Level 3 8 | . . . . . 22 Level 4 4 | . . . . . 12 Level 5 3 | . . . . . 9 High Security 2 | . . . . . 7 Max Security . | . . . . . . Squads Dispatched 35 | . 1 3 3 . 28 Investigation 4 | . 1 2 1 . . Extermination 8 | . . . . . 8 Reinforcement 10 | . . 1 2 . 7 Assault 13 | . . . . . 13 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 . . 3 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 8 | . 1 3 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 213 | . 7 44 9 5 148 Peak Tracking Total 13 | . 3 5 3 3 13 Tactical Retreats 10 | . 1 1 . . 8 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 9 | . 2 1 1 . 5 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 35 | . 1 2 4 9 19 Max in Single Turn 7 | . 1 1 1 1 7 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 23 | . 1 6 4 11 1 Terminals 16 | . 1 4 4 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 1 . 4 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 64 | . 2 15 19 27 1 Successful 23 | . . 4 5 14 . Failed 40 | . 2 10 14 13 1 Catastrophic 12 | . . 2 2 7 1 Database Lockouts 1 | . . 1 . . . Manual 26 | . 1 8 10 6 1 Terminals 46 | . 2 11 19 13 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . . 2 . 7 . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . . 2 5 11 . Record 5 | . . . . 5 . Part Schematic 2 | . . . 1 1 . Robot Analysis 4 | . . 1 2 1 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . . . 1 1 . Zone Layout 1 | . . . . 1 . Release Object 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Tunnel 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 1 4 3 8 1 Full Trace Events 5 | . . 1 . 4 . Feedback Events 2 | . . . . 2 . Corruption 2 | . . . . 2 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Robot Analysis Total 4 | . . 1 2 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 9416 | 116 771 1760 835 2318 3616 Spaces Moved 3282 | 63 353 744 197 665 1260 Core 1 | 1 . . . . . Treads 2868 | 51 353 744 197 665 858 Legs . | . . . . . . Wheels 226 | 11 . . . . 215 Hover 187 | . . . . . 187 Flight . | . . . . . . Fastest Speed 50 | 50 160 145 305 245 133 Average Speed 206 | 145 160 163 305 272 197 Slowest Speed 325 | 160 160 305 305 305 325 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 44 76 39 99 28 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 323 | . 19 11 . . 293 Melee . | . . . . . . Projectile 28 | . . . . . 28 AOE 295 | . 19 11 . . 265 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 5181 | 80 488 1110 367 1121 2015 Wait 1031 | 2 66 140 102 401 320 Move 3277 | 62 352 743 196 664 1260 Hop . | . . . . . . Pick Up 85 | 2 13 36 14 1 19 Fast Attach 40 | 9 2 14 2 1 12 Attach 26 | . 2 8 . 2 14 Detach 19 | 2 1 2 . 2 12 Swap 35 | . 6 18 4 1 6 Drop 102 | . 6 47 12 17 20 Fire 508 | 2 40 97 34 20 315 Melee 46 | . . 3 3 11 29 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | 1 . 2 . 1 3 Escape Stasis 4 | . . . . . 4 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 8) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Utility x2 1371 | -9/Materials | Lost 3 parts (2u1w) 1401 | -9/Materials | Central database locked down 1652 | -9/Materials | Discovered new exit (range 18) 1680 | -9/Materials | Identified exit to Materials 2253 | -9/Materials | Discovered exit to Materials (range 15) 2543 | -9/Materials | Identified exit to Mines 2543 | -9/Materials | Identified exit to Storage 2648 | -9/Materials | Entered Storage 3449 | -9/Storage | Used back door to open Recycling access 3449 | -9/Storage | Discovered new exit (range 4) 3479 | -9/Storage | Identified exit to Recycling 3483 | -9/Storage | Entered Recycling 3631 | -9/Recycling | Scanned before Scraplab entrance 3958 | -9/Recycling | Core integrity fell below 50% 4378 | -9/Recycling | Discovered new exit (range 3) 4381 | -9/Recycling | Identified exit to Scraptown 4428 | -9/Recycling | Angered Scraplab inhabitants 4490 | -9/Recycling | Found Prototype Device 4490 | -9/Recycling | Identified Scrap Engine 4869 | -9/Recycling | Build established: Construct 5467 | -9/Recycling | Discovered new exit (range 16) 5801 | -9/Recycling | Entered Factory 5801 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8601 | -7/Factory | First assault squad dispatched 9076 | -7/Factory | Core integrity fell below 50% 9140 | -7/Factory | High security lockdown imminent 9174 | -7/Factory | Destroyed 7 combat bots 9175 | -7/Factory | Lost 3 parts (1p1u1w) 9220 | -7/Factory | High security lockdown engaged 9312 | -7/Factory | Core integrity fell below 20% 9320 | -7/Factory | System corruption reached 10% 9370 | -7/Factory | Destroyed 15 combat bots 9372 | -7/Factory | Lost 5 parts (2n2u1w) 9417 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Earth. System corrupted: Component data lost. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. P-60 Hacker unfolds itself. I-36 Angel unfolds itself. Penetrated by Slug. Cycling Kinetic Autogun Construct/G destroyed. Arm. Scrap Engine damaged due to network destabilization (-6). G-47 Trooper destroyed. Slug penetrates Wall. The unstable cave ceiling collapses. Shield Generator destroyed. Destroyed Targeting Computer. H-55 Commando system corrupted by crushing effect. H-55 Commando system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????# # ??? | | ?????????????????????# """ """ + ?? | | ?????????????????????# """ """ # ??? | | ?????????????????????# """ """ # ??? | | ?????????????????????# "" "" # ???? | | ?????????????????????# = "" "" ##########?????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????# ##+#####/#########??????????? | | ????? ########## # # #???# ## "" #??????????? | | ???? =% ???# ## ""S #??????????? | | ???? #???# ## "" #??????????? | | ???# ^ #???# ## #??????????? | | ???# % " #?### ## #??????????? | | ???# " #### # """ #??????????? | | ???# m + """ #??????????? | | ??## % # """ #??????????? | | ? # #??????????? | | ?? = # """ #??????????? | | ????#/## ## # """ #??????????? | | ???? + %% % % % %%+ """ #??????????? | | ???# ##% %*% % =! # #??????????? | | ???# ??##[ % % [ % ! #########??????????? | | ????? ????# #### ## ##%##?????????????????? | | ????########% # h##=##?????????????????? | | ????# """ # # #@###+#####??????????????? | | ????# ="%# # %=%%% " %%" +?????????? | | ????# "*"! % [ph[" ##????????????????? | | ????# =% !# # ## # p #?????????????????? | | ????# [ %= % % ! #????????????????? | | ????# = # #????????????????? | | ####### [ ! ##????????????????? | | = ##????????????????? | | ###### # # #????????????????? | | ???????# # # # # ##????????????????? | | ???????#### ##### # ##?????????????????? | | ????????# # ##???######??????????????????? | | ????????## ##???????????????????????????? | | ?????????# ##???????????????????????????? | | ?????????## # ##???????????????????????????? | | ??????????# # #????????????????????????????? | | ??????????### " #????????????????????????????? | | ????????????# " #????????????????????????????? | | ????????????# "F" #????????????????????????????? | | ????????????# """ #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????###### #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????+ +????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 316 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Med. Reflective Plating | -9/Storage | Hacked Disposable Heat Sink | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussivePlasmaAutobeam Manual? 0 Play Time 01:43:32 Cumulative 38.2 hours Start 2025.04.13 @ 14:40:11 End 2025.04.13 @ 16:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 65d11dc1-d05f-4d9c-8932-d60ea164f40c