Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 23:10:28 Player: halsaku Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (482) 482 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 2708 Bonus ------- Follower Combat Kills 141 Cogmind --------- Core Integrity 458/550 Matter 285/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Beamcaster Beam Cannon > --- INVENTORY (8) ---- Heavy Armor Plating Hacking Suite System Shield Thief Drone Bay Small Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Hacking Suite System Shield Thief Drone Bay Small Laser Beamcaster Beam Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 19 | 6 1 2 6 . 4 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 3 . . Treads . | . . . . . . Leg 6 | 2 . 1 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 . . . 2 Device 1 | . . . . . 1 Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 7 | 2 . 1 2 . 2 Energy Gun 5 | 1 . 1 2 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 1 1 6 Power 1 | . . . . . 1 Propulsion 4 | . . . . 1 3 Utility . | . . . . . . Weapon 3 | . . . 1 . 2 Highest Loss Streak 6 | . . . 1 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 99 93 76 Engine 12 | . 14 14 11 11 5 Leg 30 | . 28 28 44 37 17 Storage 12 | . 14 14 11 11 9 Processor 12 | . 13 14 11 11 9 Energy Gun 22 | . 14 26 21 22 13 Ballistic Gun 2 | . 14 1 . . . Naked Turns . | . . . . . . Heaviest Build 20 | 14 14 14 16 16 20 Greatest Support 45 | 20 20 20 45 45 35 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 7 8 8 8 8 Average Carried 6 | 4 3 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 6 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 396 | 168 29 144 55 . . Remotely . | . . . . . . Salvage Created 592 | . 129 43 59 289 72 Parts 28 | . 13 4 3 3 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 17 | . 5 3 1 6 2 Guns 15 | . 5 2 1 5 2 AOE 1 | . . 1 . . . Classes Destroyed 4 | . 2 . 1 1 . Swarmer 7 | . 3 3 . . 1 Grunt 5 | . 2 . . 3 . Brawler 1 | . . . . 1 . Sentry 4 | . . . 1 2 1 Best Kill Streak 3 | . 3 3 1 2 2 Combat Bots Only 3 | . 3 3 1 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1307 | . 181 116 80 395 535 Core 208 | . 47 14 27 28 92 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 75 . 86 . Volleys Fired 58 | . 17 7 6 19 9 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 60 80 100 100 135 Shots Fired 113 | . 34 14 9 38 18 Gun 107 | . 34 14 9 38 12 Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 17 | . 17 . . . . Thermal 70 | . . 7 7 38 18 Explosive . | . . . . . . Electromagnetic 26 | . 17 7 2 . . Robot Hit Streak 15 | . 6 4 5 15 6 Robot Miss Streak 4 | . 4 1 2 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 69 | . 14 10 6 28 11 Core Hits 28 | . 8 3 2 13 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 4 . Burn 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1047 | . 253 177 73 348 196 Guns 846 | . 182 117 73 348 126 Cannons 70 | . . . . . 70 Explosions 131 | . 71 60 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 63 | . 63 . . . . Thermal 801 | . 71 113 73 348 196 Explosive . | . . . . . . Electromagnetic 183 | . 119 64 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . 43 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | . 27 126 104 279 30 Average Temperature 82 | . 19 65 48 119 7 Received Heat Transfer 279 | . 24 . 51 150 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . . . 1 3 2 Heat Transferred 2236 | . 100 175 222 1332 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 213 | . 183 149 159 213 87 Initial 82 | . . 70 1 61 82 Average 71 | . 63 56 85 145 78 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 95 100 Level 1 . | . . . . 4 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 12 3 5 7 11 Peak Tracking Total 8 | . 3 3 2 3 8 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 3 3 2 . . Terminals 6 | . 3 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 6 4 2 . . Successful 5 | . 2 3 . . . Failed 7 | . 4 1 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 6 . . . . Terminals 10 | . 6 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Open Door 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 15 | . . . 6 9 . Total Damage 256 | . . . 105 151 . Kills 5 | . . . 4 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1545 | 59 251 755 174 192 114 Spaces Moved 1053 | 44 149 587 120 104 49 Core 36 | 36 . . . . . Treads . | . . . . . . Legs 1017 | 8 149 587 120 104 49 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 105 120 120 120 120 121 Slowest Speed 190 | 150 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 39 94 19 33 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 3 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . 3 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1226 | 55 187 625 141 133 85 Wait 73 | . 15 22 5 9 22 Move 1048 | 43 148 586 119 103 49 Hop . | . . . . . . Pick Up 20 | 6 5 4 3 1 1 Fast Attach 4 | 2 1 1 . . . Attach 11 | 4 . . 3 . 4 Detach . | . . . . . . Swap 4 | . . 1 3 . . Drop 8 | . 1 4 2 1 . Fire 58 | . 17 7 6 19 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Entered Mines 317 | -10/Mines | Met a Derelict shopkeep closing up shop 319 | -10/Mines | Build established: Mutant 436 | -10/Mines | Learned location of Zion (-6) 467 | -10/Mines | Assembled infested the area 472 | -10/Mines | Assisted by a Guerilla fighting off Assembled 512 | -10/Mines | Learned Materials stockpile data 523 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 872 | -10/Mines | Found the Drone Emporium 878 | -10/Mines | Found Prototype Device 909 | -10/Mines | Discovered new exit (range 15) 1045 | -10/Mines | Met a Derelict testing a Signal Generator 1066 | -10/Mines | Entered Materials 1066 | -9/Materials | Accompanied by 1 ally 1066 | -9/Materials | Evolved 2 slots: Propulsion x2 1187 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Entered Mines 1240 | -9/Mines | Accompanied by 1 ally 1355 | -9/Mines | Build established: Scavenger-Mutant 1399 | -9/Mines | Discovered new exit (range 10) 1432 | -9/Mines | Entered Materials 1432 | -8/Materials | Evolved 2 slots: Utility x2 1542 | -8/Materials | Lost 6 parts (1p3n2w) 1546 | -8/Materials | Self-destructed Last Messages --------------- 01420_ G-47 Trooper destroyed. 01423_ G-34 Mercenary suffers critical hit (Burn). 01423_ G-34 Mercenary destroyed. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 01452_ Acquired Hvy. Armor Plating. 01494_ Aluminum Leg destroyed. 01499_ C-30 ARC bursts open, deploying its payload. 01499_ Med. Laser destroyed. 01501_ Imp. Ion Engine destroyed. 01501_ Carbon-fiber Leg destroyed. 01501_ S-10 Pest destroyed. 01503_ Med. Laser destroyed. 01509_ Imp. Ion Engine melted. 01509_ Y-45 Defender destroyed. 01511_ Aluminum Leg destroyed. 01521_ Flight Unit melted. 01521_ S-10 Pest destroyed. 01537_ R-06 Scavenger collects Flight Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# # ! | | ?????????????????????????????????????????# # | | ????????????????????????#####????????????# # ! | | ???????????????????????? #????????????# # ! | | ???????????????????#???"" #????????????# # ! | | ???????????????????# """ #????????????# + | | ???????????????????# """ #????????????# # " | | ???????????????????# #????????????# # " | | ???????????????????# """ #????????????# # " | | ???????????????????# """ #????????????# # | | ???????????????????# """ !##???????????# # | | ???????????????????# %@!=%#???????????# ##### | | ???????????????????#####b################# #???? | | ????????????????????# gg #???? | | ????????????????????# g #???? | | ????????????????????# l%= #???? | | ????????????????????# =######################???? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????%" ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????#### ?????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyEnhancedDrive Manual? 0 Play Time 00:20:36 Cumulative 8.3 hours Start 2023.02.21 @ 22:50:18 End 2023.02.21 @ 23:10:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acd17eb5-bb0d-45f2-ade2-108b0d417194