Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 12:56:41

Player: Tereza

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (67)      335
Value Destroyed (1933)     1933
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (608)                608
              TOTAL SCORE: 7096

 Bonus
-------
High Alert Combat Kills    8
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           ECM Suite
           Hacking Suite
           Skeleton Box
           Shotgun
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           Skeleton Box
>          --- WEAPON -----------
     Heavy Particle Cannon
           Gauss Rifle
>          --- INVENTORY --------
  Enhanced Nuclear Core
  Improved Hover Unit
           Terrain Scanner
           ECM Suite
           ECM Suite
           Hacking Suite
           System Shield
           Shotgun
           Rocket Launcher
     Heavy Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 6   9   9   20  3   .   2   7   10  1   1   4   
  Power                    9    | 1   2   .   2   .   .   1   2   1   .   .   .   
    Engine                 6    | 1   1   .   2   .   .   1   1   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   5   5   1   .   1   2   4   .   .   1   
    Treads                 12   | 2   1   1   4   1   .   1   2   .   .   .   .   
    Leg                    3    | .   .   3   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   1   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   4   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   1   9   1   .   .   2   2   .   1   1   
    Device                 5    | .   .   .   1   .   .   .   1   1   .   1   1   
    Storage                5    | 1   1   1   1   .   .   .   .   1   .   .   .   
    Processor              5    | .   .   .   4   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   3   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   3   4   1   .   .   1   3   1   .   2   
    Energy Gun             5    | 2   .   1   1   .   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          13   | .   4   2   3   1   .   .   .   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 34   | .   1   8   8   .   .   1   4   2   .   .   10  
  Power                    3    | .   1   1   .   .   .   .   1   .   .   .   .   
  Propulsion               12   | .   .   4   1   .   .   1   1   .   .   .   5   
  Utility                  8    | .   .   .   5   .   .   .   1   .   .   .   2   
  Weapon                   11   | .   .   3   2   .   .   .   1   2   .   .   3   
  Highest Loss Streak      10   | .   1   5   3   .   .   1   2   2   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  83  91  99  100 100 88  95  98  100 84  
  Engine                   6    | .   8   .   7   11  11  11  8   3   .   .   .   
  Core                     1    | .   5   .   .   .   .   .   .   3   7   7   5   
  Treads                   14   | .   27  10  19  10  11  20  24  1   .   .   .   
  Leg                      2    | .   .   13  2   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   3   .   11  11  1   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   27  30  30  22  
  Device                   4    | .   .   .   5   .   .   .   1   14  15  15  12  
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   5   
  Processor                14   | .   .   .   13  22  22  22  25  23  23  23  23  
  Protection               7    | .   10  14  8   11  11  11  1   .   .   .   .   
  Energy Gun               5    | .   9   .   .   11  11  11  16  8   .   .   .   
  Ballistic Gun            14   | .   18  26  21  11  11  11  .   .   5   7   .   
Peak Build Rating          42   | 6   11  11  23  22  23  23  30  35  37  42  42  
  Average Rating           18   | 4   8   7   15  21  22  22  25  33  36  38  32  
  On Entrance              21   | .   6   11  8   19  22  23  22  30  33  37  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  28  43  59  57  57  57  56  55  29  29  29  
  Greatest Support         66   | 40  40  20  46  10  10  43  66  66  30  30  30  
  Greatest Overweight (x)  5    | 1   .   2   5   5   5   5   1   .   .   .   4   
  Average Overweight (x)   1    | .   .   1   1   5   5   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  10  10  10  
  Average Capacity         16   | 6   10  16  20  20  20  20  20  10  10  10  9   
  Most Carried             20   | 6   15  15  20  20  20  20  20  20  10  10  10  
  Average Carried          15   | 4   9   14  18  17  20  19  19  10  9   10  8   
  Final Capacity           20   | 8   15  20  20  20  20  20  20  10  10  10  5   
  Final Carried            20   | 6   15  15  20  20  20  20  20  10  10  10  5   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -6/Zion
 Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Matter Collected           1454 | 245  76   142  577  177  .    38   65   .    113  9    12   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2463 | .    170  242  1176 205  .    193  375  76   .    .    26   
  Parts                    151  | .    10   18   92   12   .    7    7    5    .    .    .    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  60   | .   5   7   27  5   .   4   7   2   .   .   3   
  Guns                     54   | .   5   7   27  5   .   4   6   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      4    | .   .   .   .   .   .   .   .   2   .   .   2   
Classes Destroyed          11   | .   3   1   4   1   .   1   .   .   .   .   1   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   3   11  .   .   .   .   .   .   .   .   
  Grunt                    26   | .   2   2   11  4   .   2   3   2   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   2   5   .   .   .   4   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   3   4   8   3   .   4   2   2   .   .   3   
  Combat Bots Only         8    | .   3   4   8   3   .   4   2   2   .   .   3   
Max Kills in Single Turn   3    | .   1   1   1   1   .   1   1   2   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Hostile Shots Fired        458  | .    25   70   162  20   .    17   67   3    .    19   75   
  Missed                   135  | .    2    14   40   4    .    12   22   1    .    9    31   
Damage Taken               4975 | .    355  739  1366 234  .    79   685  120  .    115  1282 
  Core                     1296 | .    40   152  234  .    .    .    143  .    .    54   673  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    5    33   13   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   5    | .    .    .    .    .    .    .    .    .    .    5    .    
Core Remaining (%)         59   | 100  .    23   .    .    .    41   74   .    .    .    .    
Volleys Fired              233  | .    31   32   104  9    .    6    36   6    .    .    9    
  Largest                  2    | .    2    2    2    2    .    2    2    2    .    .    2    
  Hottest                  119  | .    90   60   86   86   .    86   119  119  .    .    108  
Shots Fired                435  | .    62   49   206  17   .    12   63   8    .    .    18   
  Gun                      417  | .    62   49   206  17   .    12   63   3    .    .    5    
  Cannon                   12   | .    .    .    .    .    .    .    .    3    .    .    9    
  Launcher                 6    | .    .    .    .    .    .    .    .    2    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  294  | .    36   37   201  8    .    6    1    .    .    .    5    
  Thermal                  133  | .    24   12   5    9    .    6    62   6    .    .    9    
  Explosive                6    | .    .    .    .    .    .    .    .    2    .    .    4    
  Electromagnetic          2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    8    12   20   16   .    24   16   5    .    .    3    
  Robot Miss Streak        6    | .    6    2    5    .    .    1    1    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    1    2    4    2    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           297  | .    33   40   136  15   .    10   54   2    .    .    7    
  Core Hits                117  | .    11   18   54   7    .    8    12   3    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    1    .    1    .    1    5    .    .    .    .    
    Burn                   8    | .    1    .    .    1    .    1    5    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4115 | .    337  340  1752 254  .    148  860  133  .    .    291  
  Guns                     3751 | .    337  340  1752 254  .    148  860  .    .    .    60   
  Cannons                  75   | .    .    .    .    .    .    .    .    .    .    .    75   
  Explosions               289  | .    .    .    .    .    .    .    .    133  .    .    156  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2306 | .    132  252  1684 96   .    64   18   .    .    .    60   
  Thermal                  1505 | .    190  88   68   158  .    84   842  .    .    .    75   
  Explosive                289  | .    .    .    .    .    .    .    .    133  .    .    156  
  Electromagnetic          15   | .    15   .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    2    2    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    6    2    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    .    .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    .    .    .    .    .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        237  | .    221  37   144  96   .    90   237  45   .    51   31   
  Average Temperature      48   | .    62   12   17   39   .    35   98   16   .    36   12   
  Received Heat Transfer   1736 | .    108  273  423  99   .    9    315  18   .    100  391  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             11   | .    .    .    .    .    .    .    11   .    .    .    .    
  Heat Transferred         4029 | .    629  200  148  407  .    259  2331 .    .    .    55   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Peak Influence             417  | .   153 125 417 179 .   90  155 100 .   .   .   
  Initial                  129  | .   .   8   .   129 .   .   35  70  .   .   .   
  Average                  110  | .   59  27  197 128 .   73  92  83  .   .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Low Security (%)         82   | 100 100 100 45  100 .   100 100 100 .   .   .   
  Level 1                  16   | .   .   .   51  .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   3   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   2   .   .   .   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Distress Signals           4    | .   2   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   12  7   43  5   .   4   12  7   .   9   12  
  Peak Tracking Total      9    | .   3   5   7   3   .   3   5   3   .   9   9   
  Tactical Retreats        9    | .   .   .   4   .   .   .   1   2   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Traps Triggered            6    | .   3   .   1   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Machines Accessed          13   | .   3   .   3   .   2   .   2   3   .   .   .   
  Terminals                7    | .   3   .   3   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                26   | .   7   .   5   .   5   .   5   4   .   .   .   
  Successful               12   | .   3   .   1   .   5   .   2   1   .   .   .   
  Failed                   14   | .   4   .   4   .   .   .   3   3   .   .   .   
    Catastrophic           4    | .   1   .   2   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   5   .   3   .   1   .   3   .   .   .   .   
  Terminals                16   | .   7   .   5   .   .   .   4   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             8    | .   1   .   1   .   5   .   1   .   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   3   .   .   .   1   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   .   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Turns Passed               6042 | 85   579  948  1631 589  342  296  618  393  117  252  192  
Spaces Moved               3537 | 47   290  357  501  334  220  121  285  429  237  480  236  
  Core                     59   | 4    .    .    .    .    .    .    .    .    .    .    55   
  Treads                   1440 | 43   290  228  484  .    .    98   285  12   .    .    .    
  Legs                     7    | .    .    7    .    .    .    .    .    .    .    .    .    
  Wheels                   716  | .    .    122  17   334  220  23   .    .    .    .    .    
  Hover                    1315 | .    .    .    .    .    .    .    .    417  237  480  181  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  110  155  155  155  155  160  48   48   48   48   
  Average Speed            138  | 151  160  220  254  155  155  223  175  51   48   48   51   
  Slowest Speed            320  | 160  160  320  320  155  155  240  240  160  48   48   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    50   51   50   63   61   28   20   9    38   60   46   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    .    1    1    .    .    .    .    2    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    2    .    .    .    .    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    .    .    .    .    .    9    .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      15   | .    .    .    .    .    .    .    .    9    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee 
Total                      4286 | 58  351 479 688 388 222 135 340 598 239 500 288 
  Wait                     349  | .   2   75  25  40  1   6   5   138 .   20  37  
  Move                     3526 | 46  289 356 500 333 219 120 284 428 236 479 236 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 6   12  4   19  3   1   .   6   7   1   .   .   
  Fast Attach              28   | 6   5   4   8   .   .   1   2   1   1   .   .   
  Attach                   26   | .   1   4   6   3   .   1   4   5   .   .   2   
  Detach                   7    | .   1   1   3   .   .   1   .   1   .   .   .   
  Swap                     18   | .   3   1   6   .   .   .   1   4   .   1   2   
  Drop                     40   | .   7   2   17  .   1   .   2   8   1   .   2   
  Fire                     233  | .   31  32  104 9   .   6   36  6   .   .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Zio)
-6/Zion
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   86 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  403 | -10/Materials  | Discovered new exit (range 10)
  606 | -10/Materials  | Discovered new exit (range 16)
  665 | -10/Materials  | Entered Mines
  722 | -10/Mines      | Lost 3 parts (1p2n)
  807 | -10/Mines      | Discovered new exit (range 9)
  922 | -10/Mines      | Core integrity fell below 50%
  974 | -10/Mines      | Lost 5 parts (2n3w)
 1613 | -10/Mines      | Entered Materials
 1613 | -9/Materials   | Evolved 2 slots: Utility x2
 2119 | -9/Materials   | Destroyed 8 combat bots
 2127 | -9/Materials   | Lost 3 parts (1n2u)
 2236 | -9/Materials   | Discovered new exit (range 16)
 2327 | -9/Materials   | Destroyed 7 combat bots
 2400 | -9/Materials   | Discovered new exit (range 16)
 2410 | -9/Materials   | Build established: Scavenger-Mutant
 2786 | -9/Materials   | Build established: Mutant
 3093 | -9/Materials   | Core integrity fell below 50%
 3219 | -9/Materials   | Discovered new exit (range 15)
 3244 | -9/Materials   | Entered Mines
 3260 | -9/Mines       | Met a Derelict bent on vengeance
 3353 | -9/Mines       | Discovered new exit (range 9)
 3610 | -9/Mines       | Learned Materials security intel
 3630 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 3721 | -9/Mines       | Discovered new exit (range 13)
 3825 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 3826 | -9/Mines       | Discovered new exit (range 5)
 3833 | -9/Mines       | Entered Exiles
 3858 | -9/Exiles      | Discovered new exit (range 15)
 3872 | -9/Exiles      | Met 8R-AWN
 3899 | -9/Exiles      | Met EX-HEX
 3940 | -9/Exiles      | Met EX-BIN
 3962 | -9/Exiles      | Aligned with FarCom system
 3964 | -9/Exiles      | Given EX-Vault access code
 3999 | -9/Exiles      | Opened EX-Vault
 4023 | -9/Exiles      | Found Skeleton Box
 4053 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 4098 | -9/Exiles      | Met EX-DEC
 4107 | -9/Exiles      | Learned location of Zion (-6)
 4160 | -9/Exiles      | Discovered new exit (range 10)
 4175 | -9/Exiles      | Left Exiles lab with Skeleton Box
 4175 | -9/Exiles      | Entered Mines
 4449 | -8/Mines       | Discovered new exit (range 7)
 4471 | -8/Mines       | Entered Materials
 4471 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 5048 | -8/Materials   | Discovered new exit (range 15)
 5088 | -8/Materials   | Identified exit to Factory
 5089 | -8/Materials   | Entered Factory
 5089 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5477 | -7/Factory     | Discovered new exit (range 8)
 5480 | -7/Factory     | Identified exit to Lower Caves
 5482 | -7/Factory     | Entered Lower Caves
 5499 | -7/Lower Caves | Learned Factory emergency access door positions
 5501 | -7/Lower Caves | Identified exit to Lower Caves
 5595 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 5598 | -7/Lower Caves | Identified exit to Zion
 5599 | -7/Lower Caves | Entered Zion
 5639 | -6/Zion        | System corruption cleaned by Quarantine Array
 5655 | -6/Zion        | Learned location of Quarantine (-2)
 5688 | -6/Zion        | Learned location of 1 exit from Lower Caves
 5715 | -6/Zion        | Given A8's code to call for help
 5765 | -6/Zion        | Remotely autohacked Sealed Blast Doors
 5802 | -6/Zion        | Rebuked by Imprinter
 5810 | -6/Zion        | Attempted to imprint without authorization
 5810 | -6/Zion        | Attacked by Zionites
 5845 | -6/Zion        | Remotely autohacked Sealed Blast Doors
 5845 | -6/Zion        | Remotely autohacked Sealed Blast Doors
 5845 | -6/Zion        | Remotely autohacked Sealed Blast Doors
 5850 | -6/Zion        | Discovered new exit (range 3)
 5850 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 5850 | -6/Zion        | Identified exit to Deep Caves
 5851 | -6/Zion        | Entered Deep Caves
 5983 | -6/Deep Caves  | Z-Facility disabled
 5989 | -6/Deep Caves  | Attacked by Z-Imprinter
 6017 | -6/Deep Caves  | Core integrity fell below 50%
 6021 | -6/Deep Caves  | Core integrity fell below 20%
 6043 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
05868_ as-30373 destroyed.
05868_ as-75445 destroyed.
05874_ Acquired 2 matter.
05875_ Acquired 10 matter.
05972_ NEW_ZION: Z-Facility proximity alert.
05983_ Z-Facility disabled.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
05991_ Rocket Launcher destroyed.
05991_ Imp. Hover Unit destroyed.
05997_ Gravmag System destroyed.
05997_ Imp. Hover Unit destroyed.
06004_ Gauss Rifle destroyed.
06005_ Dropped Med. Storage Unit.
06008_ Imp. Hover Unit destroyed. <x2>
06015_ Hvy. Particle Cannon destroyed.
06015_ Terrain Scanner destroyed.
06015_ Dropped Mic. Nuclear Core.
06019_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????? ????????? |
| ???????????????????????????????????????  ????????? |
| ???????????????????????????????????????  ???? ???? |
| ???????????????????????????????????????  ???   #?? |
| ???????????????????????????????????????  ???   ##? |
| ??????????????????????????????????????? #??     #? |
| ???????????????#???????????#####??????? #?#      ? |
| ??????????????## ?????????##   ##?????? ##      ?? |
| ?????????????##   ?????####     #????##         ?? |
| ?????????????#     ???##        ##??##          ?? |
| ???????????????     ###          ####          #?? |
| ????????????????#                            #???? |
| ?????????????????#       ?#              #???????# |
| ?????????????????#       ##             #???###### |
| ?????????????????#              ##      ##??#      |
| ?????????????????#       @     ####      ##?#      |
| ?????????????????#             #?##       #?##     |
| ????????????          ##        ;#        "##  ### |
| ???????????         ???##        I         "#  #?# |
| ???????????       ??????###                    #?# |
| ????????????    ??????????#                     #? |
| ????????????  ????????????#   ####               # |
| ??????????????????????????#  ##??##   ###        # |
| ??????????????????????????####????#####?######  ## |
| ??????????????????????????????????????????????###? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. Melee Analysis Suite | -6/Zion | Archive
     Adv. Shield Generator | -6/Zion | Archive
    Nuclear Pulse Thruster | -6/Zion | Archive
          Recoil Nullifier | -6/Zion | Archive
     Lrn. Missile Launcher | -6/Zion | Archive
    Field Propulsion Drive | -6/Zion | Archive
                  Coil Gun | -6/Zion | Archive
        Antimatter Reactor | -6/Zion | Archive
            Centrium Wheel | -6/Zion | Archive
        Hvy. Plasma Cannon | -6/Zion | Archive
     Imp. Coolant Injector | -6/Zion | Archive
        Arm. Medium Treads | -6/Zion | Archive
            Adv. Heat Sink | -6/Zion | Archive
        Imp. System Shield | -6/Zion | Archive
      Point Defense System | -6/Zion | Archive

 Robot Schematics 
------------------
   B-48 Gladiator | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
       S-27 Virus | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodScanTorch
  Manual?         0
Play Time         00:34:06
  Cumulative      98.4 hours
  Start           2024.11.05 @ 12:17:21
  End             2024.11.05 @ 12:56:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 308102dd-169a-4797-94af-5ba23af6fe95