Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 19:04:57 Player: Florist Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (222) 1110 Value Destroyed (8460) 8460 Prototype IDs (45) 900 Alien Tech Used (1) 200 Bonus (262) 262 TOTAL SCORE: 16932 Bonus ------- High Alert Combat Kills 124 Met Data Miner 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 10/100 System Corruption 39% Temperature Cool (0) Movement Rolling (150) Ox3 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Flexi-carbon Leg Centrium Wheel (fused) > --- UTILITY (11) ----- Advanced Cooling System High-capacity Storage Unit Improved Target Analyzer Core Analyzer Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Makeshift Light Armor Plating > --- WEAPON (3) ------- Tesla Rifle Plasma Sword > --- INVENTORY (20) --- Fusion Compressor Neutrino Core Energy Well (350) Advanced Kinecellerator Improved Transmission Jammer Advanced Reaction Control System Advanced Shield Generator Helical Railgun Hypervelocity Mass Driver Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Flexi-carbon Leg Centrium Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Particle Charger Makeshift Light Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Long-range Proton Cannon > --- INVENTORY -------- Fusion Compressor Neutrino Core Energy Well Advanced Kinecellerator Improved Transmission Jammer Advanced Reaction Control System Advanced Shield Generator Helical Railgun Hypervelocity Mass Driver Plasma Sword Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap [Rating: 106] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Centrium Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Slots Evolved 12 | . . . 4 2 . . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 9 | . . . 2 2 . . . . 2 1 2 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 156 | 6 10 7 28 16 3 1 . 11 11 13 11 5 21 10 3 Power 17 | . 2 1 3 4 . . . 1 . 1 1 1 3 . . Engine 10 | . 2 1 2 4 . . . . . . 1 . . . . Core 2 | . . . 1 . . . . . . 1 . . . . . Reactor 5 | . . . . . . . . 1 . . . 1 3 . . Propulsion 28 | 2 . 2 10 . 1 . . . 2 2 2 2 2 1 2 Treads 14 | 2 . . 7 . . . . . . . . 2 2 1 . Leg 12 | . . 1 3 . 1 . . . 2 2 1 . . . 2 Wheel 2 | . . 1 . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 64 | 2 1 1 9 7 . 1 . 3 8 7 7 2 10 6 . Device 25 | 1 . . 3 4 . 1 . 2 3 4 1 1 4 1 . Storage 5 | 1 1 . 1 . . . . 1 . 1 . . . . . Processor 17 | . . . 1 2 . . . . 3 1 3 . 3 4 . Hackware 3 | . . . 1 . . . . . . . 2 . . . . Protection 14 | . . 1 3 1 . . . . 2 1 1 1 3 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | 2 7 3 6 5 2 . . 7 1 3 1 . 6 3 1 Energy Gun 13 | . . . 3 2 1 . . 2 . 2 . . 1 2 . Energy Cannon 8 | . . . . 2 . . . . . . 1 . 4 1 . Ballistic Gun 13 | 2 5 2 3 . . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 1 . 1 Launcher 5 | . 1 . . . 1 . . 2 . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . 1 . . . 1 1 . . . . . . Piercing Weapon 1 | . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 5 . . . 7 . 2 . . 2 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . 1 1 . System Corruption 11 | . . . . . . . . . . . . . 8 3 . Parts Lost 63 | . 1 3 6 1 2 1 . 1 7 3 6 . 26 . 6 Power 9 | . 1 1 1 . . . . . . 1 1 . 3 . 1 Propulsion 14 | . . 2 2 . 1 . . . 2 1 2 . 4 . . Utility 23 | . . . 1 1 . 1 . . 4 1 2 . 10 . 3 Weapon 17 | . . . 2 . 1 . . 1 1 . 1 . 9 . 2 Highest Loss Streak 20 | . 1 2 3 1 1 1 . 1 3 2 6 . 20 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 3 8 9 8 16 16 16 17 16 14 14 18 15 13 8 8 Power . | 1 . . . . . . . . . . 2 2 1 . 1 Propulsion 1 | 1 1 . 2 3 2 2 2 2 . 1 1 1 2 . . Utility 4 | . 3 4 2 5 6 7 7 7 5 4 4 4 5 4 4 Weapon 5 | . 3 4 4 7 6 7 8 7 7 8 9 6 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 32 | . 6 3 4 3 . 2 . 1 . 1 . 2 2 . 8 Power 3 | . . . . . . . . . . . . 1 . . 2 Propulsion 5 | . 1 2 2 . . . . . . . . . . . . Utility 15 | . 2 1 2 . . 2 . . . 1 . 1 1 . 5 Weapon 9 | . 3 . . 3 . . . 1 . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 96 75 76 84 84 84 83 80 90 82 90 77 83 90 Engine 4 | . 12 11 2 5 7 7 7 1 . . 1 1 . . . Reactor 1 | . . . . . . . . 5 6 1 . 3 4 5 5 Treads 6 | . 28 24 6 . . . . . . . . 6 7 4 5 Leg 8 | . . . 11 14 14 15 15 15 13 13 13 3 . . 1 Wheel 1 | . . 2 1 . . . . . . . 1 1 1 5 5 Device 15 | . 14 12 9 18 19 15 15 14 15 22 22 20 15 13 14 Storage 7 | . 14 14 7 7 6 7 7 7 6 5 5 5 5 5 5 Processor 14 | . . . 3 8 14 15 15 15 19 17 16 26 25 31 30 Protection 4 | . . 1 7 7 7 7 7 6 4 4 3 5 3 3 5 Energy Gun 9 | . . . 11 11 13 14 15 13 9 16 13 10 4 8 10 Energy Cannon 1 | . . . . . . . . . . . . 5 7 4 4 Ballistic Gun 5 | . 26 27 3 . . . . . 2 . . . . . . Peak Build Rating 106 | 6 10 17 54 70 70 62 59 70 70 77 90 97 105 96 106 Average Rating 57 | 4 8 11 41 61 66 58 59 62 64 72 76 92 88 88 96 On Entrance 53 | . 6 10 12 54 68 58 59 59 61 63 73 89 95 47 96 Avg Prop Armor Cover (%) 10 | . . 6 13 . . . . . . . 21 16 . 8 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 101 | 9 20 23 67 84 72 83 71 75 84 76 79 83 101 86 86 Greatest Support 140 | 40 40 40 85 85 85 60 60 60 60 60 60 140 140 23 16 Greatest Overweight (x) 5 | . . . 2 . 1 1 1 1 1 1 4 5 4 5 5 Average Overweight (x) 1 | . . . . . . 1 1 . 1 1 1 . 1 4 4 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 12 20 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 18 20 20 20 20 20 19 18 20 20 20 20 20 Average Carried 14 | 3 8 9 10 19 19 18 20 19 15 14 18 19 16 9 13 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 18 20 19 20 20 19 17 16 18 20 13 20 13 Class Distribution -------------------- 67% | Mutant 14% | Scavenger-Gunner 12% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Waste Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Matter Collected 4531 | 312 383 385 990 135 107 158 . 365 221 246 26 246 429 335 193 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10768 | 195 538 258 1931 835 87 213 . 424 1110 1288 64 1683 1681 94 367 Parts 438 | 22 35 11 113 33 9 6 . 11 39 36 1 24 73 10 15 Haulers Intercepted 18 | . 2 . 6 4 . . . . 2 3 . . 1 . . Recyclers Shooed 10 | . . . 1 . . . . . 5 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . 4 . . 6 8 . 11 . . . . . 14 6 Prevented 18 | . . . . . . 3 . . . . . . . 5 10 Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 145 | . 11 7 31 9 6 5 . 10 15 15 2 6 22 2 4 Guns 82 | . 6 6 23 6 3 1 . 4 12 10 2 5 2 1 1 Cannons 18 | . . . . . . 1 . . . . . 1 14 1 1 AOE 37 | . 5 1 8 1 3 3 . 6 3 4 . . 3 . . Classes Destroyed 24 | 3 5 3 4 3 . . . . . 1 . 1 2 1 1 Worker 14 | 1 1 . 6 5 . . . . 1 . . . . . . Builder 9 | . . . 3 2 . . . . 1 1 . . 2 . . Tunneler 7 | 5 1 . . . . . . . . 1 . . . . . Hauler 18 | . 2 . 6 4 . . . . 2 3 . . 1 . . Recycler 6 | 1 . . 2 1 . . . . 1 1 . . . . . Minesweeper 2 | . . . . . . . . . . . . . . 2 . Mechanic 2 | . . . . 1 . . . . . . . . 1 . . Operator 4 | . 2 . 2 . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . Watcher 11 | . 2 . 5 1 . . . . 1 . . . 2 . . Swarmer 26 | . 3 3 7 . 6 . . 4 . 1 . . . 2 . Grunt 57 | . 8 . 13 5 . 3 . 5 8 5 . . 6 . 4 Brawler 3 | . . . 1 . . . . . 1 . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . . . . . Protector 2 | . . . . 1 . . . . . . . . 1 . . Sentry 16 | . . . 9 1 . 1 . 1 2 1 . . 1 . . Specialist 2 | . . . . . . . . . . . . . 2 . . Hunter 7 | . . . 1 . . 1 . . 2 . . . 3 . . Programmer 20 | . . . . 2 . . . . 2 7 2 . 7 . . Compactor 6 | . . . . . . . . . . . . 6 . . . Executioner 1 | . . . . . . . . . . . . . 1 . . Subdweller 4 | . . 4 . . . . . . . . . . . . . Zionite 2 | . . 2 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | 4 4 2 13 8 4 3 . 4 5 4 1 3 9 2 2 Combat Bots Only 9 | . 3 2 7 3 4 3 . 4 4 4 1 3 9 2 2 Max Kills in Single Turn 6 | 2 2 2 3 6 3 2 . 2 2 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 3 1 2 2 . 2 2 2 . . 1 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Hostile Shots Fired 1426 | . 51 111 143 68 29 20 . 68 146 67 33 . 646 5 39 Missed 444 | . 8 44 36 25 8 9 . 23 36 12 13 . 216 1 13 Hits 982 | . 43 67 107 43 21 11 . 45 110 55 20 . 430 4 26 Projectile 982 | . 43 67 107 43 21 11 . 45 110 55 20 . 430 4 26 AOE 3 | . . . . . . . . . . 1 2 . . . . Critical Strikes 39 | . 2 . 8 2 . 1 . 2 3 8 . . 12 . 1 Part Disruptions 2 | . . . . . . . . . . . . . 2 . . Damage Taken 16033 | . 545 545 1619 889 313 145 . 653 1890 1188 542 . 7102 62 540 Core 2063 | . 118 84 275 89 41 19 . 66 195 20 83 . 1030 17 26 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 306 | . . . . . . . . . . . . . 306 . . Core Remaining (%) 68 | 100 . 19 50 . . . . 69 77 98 . . . . . Volleys Fired 631 | 13 88 37 131 42 9 8 . 24 74 60 11 23 94 7 10 Largest 3 | 2 2 2 2 2 2 2 . 2 2 3 3 3 3 3 3 Hottest 279 | 40 100 53 122 122 130 130 . 130 188 220 220 237 279 211 211 Shots Fired 1248 | 26 149 73 258 84 16 16 . 45 125 167 24 50 168 22 25 Gun 999 | 26 118 61 249 78 13 9 . 35 122 163 24 29 43 14 15 Cannon 165 | . . . . 4 . 4 . . . . . 21 118 8 10 Launcher 58 | . 5 12 9 2 3 3 . 10 3 4 . . 7 . . Special 26 | . 26 . . . . . . . . . . . . . . Kinetic 336 | 26 118 61 96 . . . . 10 7 . . . 16 . 2 Thermal 801 | . 26 . 153 78 13 9 . 25 115 163 24 50 145 . . Explosive 47 | . 5 12 9 2 3 3 . 10 3 . . . . . . Electromagnetic 64 | . . . . 4 . 4 . . . 4 . . 7 22 23 Robot Hit Streak 24 | 6 16 15 15 17 4 5 . 16 23 15 11 24 24 2 7 Robot Miss Streak 6 | 1 5 3 4 4 3 3 . 2 4 3 1 2 6 4 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 1 3 1 1 . . . 1 3 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 1 . . . . 1 Shots Hit Robots 761 | 17 75 30 164 55 5 9 . 33 79 102 22 33 115 5 17 Core Hits 428 | 10 28 26 89 34 8 7 . 28 37 47 4 12 85 5 8 Critical Kills 17 | . 1 1 . . . . . 1 5 1 . 5 3 . . Critical Parts Destroyed 21 | . 1 . 1 . . . . 1 7 8 1 1 1 . . Critical Strikes 58 | . 2 1 7 6 . 1 . 2 12 15 1 6 4 . 1 Burn 19 | . . . 6 6 . 1 . . . 6 . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . . Destroy 37 | . 2 1 1 . . . . 2 12 9 1 6 3 . . Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 26 | . . 1 5 13 . . . . 1 . . . . 1 5 Impact . | . . . . . . . . . . . . . . . . Slashing 20 | . . . . 13 . . . . 1 . . . . 1 5 Piercing 6 | . . 1 5 . . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23131 | 186 1246 703 3709 2224 356 520 . 1427 3008 2731 584 927 4800 137 573 Guns 13305 | 186 885 443 3055 1120 153 129 . 612 2292 2345 584 543 555 72 331 Cannons 3467 | . . . . 68 . 83 . . . . . 384 2625 65 242 Explosions 6124 | . 351 260 653 866 203 308 . 815 690 386 . . 1592 . . Melee 149 | . . . . 149 . . . . . . . . . . . Ramming 86 | . 10 . 1 21 . . . . 26 . . . 28 . . Kinetic 3278 | 186 885 443 1123 . . . . 146 83 . . . 412 . . Thermal 13578 | . . . 1932 1120 153 129 . 466 2686 2345 584 927 3236 . . Explosive 3948 | . 351 260 653 866 203 308 . 815 213 69 . . 210 . . Electromagnetic 2092 | . . . . 68 . 83 . . . 317 . . 914 137 573 Impact . | . . . . . . . . . . . . . . . . Slashing 149 | . . . . 149 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 39 | . 1 1 . 1 . . . . 1 6 5 5 36 39 39 Average Corruption 14 | . 1 1 . 1 . . . . 1 2 4 5 14 38 39 Corruption Purged 8 | . . . . 1 . . . . 1 6 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 253 | . 5 15 . . . . . . . 21 6 14 46 86 60 Message Errors 63 | . 2 2 . . . . . . . 3 . 5 7 26 18 Matter Fused 68 | . 1 9 . . . . . . . 7 3 4 13 22 9 Heat Flow Errors 28 | . . 1 . . . . . . . 5 1 . 2 9 10 Energy Discharges 31 | . 1 . . . . . . . . 2 . 2 11 12 3 Parts Rejected 2 | . . . . . . . . . . 1 . . . . 1 Parts Fused 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 24 | . . . . . . . . . . 2 . 3 5 6 8 Data Loss (major) 7 | . . . . . . . . . . . 1 . 2 2 2 Misfires 13 | . 1 1 . . . . . . . . 1 . 3 4 3 Alerts 3 | . . 1 . . . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . 1 . . . . . . . 1 . . 3 3 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 213 | . 7 . . 69 . 31 . . 85 . . . 21 . . Projectiles 45 | . . . . . . 31 . . . . . . 14 . . Explosions 124 | . 7 . . 31 . . . . 85 . . . 1 . . Melee 44 | . . . . 38 . . . . . . . . 6 . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 646 | . 27 . 61 140 . . . . 275 19 . . 124 . . Shots 13 | . 1 . 2 3 . . . . 5 1 . . 1 . . Rammed 3 | . 1 . 1 . . . . . . . . . 1 . . Targets Rammed 7 | . 1 . 1 1 . . . . 3 . . . 1 . . Kicked 4 | . . . . 1 . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 592 | . 224 175 366 512 . 39 . 108 592 123 585 . 114 200 220 Average Temperature 112 | . 70 81 99 155 . 16 . 37 293 48 196 . 49 54 75 Received Heat Transfer 3360 | . 300 282 765 258 . 69 . 240 648 192 . . 489 . 117 Effects 16 | . . . 5 1 . . . . 6 . 4 . . . . Shutdowns 3 | . . . 1 . . . . . 1 . 1 . . . . Energy Bleed 4 | . . . 2 1 . . . . . . 1 . . . . Interference 2 | . . . 1 . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 1 . 1 . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . . . Siege Activations 2 | . . . . . . . . . . . . . 2 . . Total Turns 68 | . . . . . . . . . . . . . 68 . . Longest Duration 52 | . . . . . . . . . . . . . 52 . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . 3 . 2 Combat Hostiles 4 | . . . . . . . . . . . . . 2 . 2 Parts Fried 17 | . . . . 1 . 1 . . . 2 . . 8 1 4 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted 4 | . . . . 2 . . . . . 1 . . 1 . . Combat Hostiles 4 | . . . . 2 . . . . . 1 . . 1 . . Parts Melted 49 | . . . 3 8 . . . 1 4 22 2 . 9 . . Heat Transferred 21543 | . . . 3959 2329 222 259 . 666 3112 4181 777 1564 4474 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Maximum Alert Level 2 | . . . 2 2 . . . . 2 1 . . 2 . . Low Security (%) 71 | 100 100 . 58 64 . . . . 34 87 100 100 52 . . Level 1 18 | . . . 18 20 . . . . 45 12 . . 40 . . Level 2 10 | . . . 23 15 . . . . 19 . . . 7 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 585 | 15 100 . 585 466 . . . . 468 224 105 2 423 . . Initial 254 | . . . 52 254 . . . . 53 217 105 . . . . Average 156 | 2 38 . 213 212 . . . . 239 135 29 . 227 . . Influence Increases 5624 | 35 422 190 1136 634 155 120 . 260 792 539 66 6 1129 60 80 Destroy 0b10 Robot/C 2700 | . 220 100 620 160 120 100 . 200 300 300 40 . 420 40 80 Destroy 0b10 Robot/NC 385 | 35 40 . 120 75 . . . 10 30 30 . . 35 10 . Destroy Leader 618 | . 58 . 192 40 20 20 . 20 96 66 10 . 86 10 . Successful Hack 58 | . 19 . 14 . . . . . . . 14 . 11 . . Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . Disable Machine 855 | . 60 . 90 300 . . . . 210 45 . . 150 . . Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . . Destroy Structure 588 | . 25 . 85 29 . . . . 141 98 2 6 202 . . Partial Spotted 15 | . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 225 | . . 90 15 . 15 . . 30 . . . . 75 . . Influence Decreases 5604 | 35 422 90 676 762 581 126 . 175 433 767 282 6 762 427 60 Entered New Map 1024 | . . . 48 306 161 2 . . 32 227 111 . . 137 . Time Decay 4110 | 35 422 60 588 446 410 124 . 165 361 510 151 6 502 290 40 Lost Part 470 | . . 30 40 10 10 . . 10 40 30 20 . 260 . 20 Squads Dispatched 32 | . 2 . 5 2 . . . . 10 4 2 . 7 . . Investigation 4 | . 1 . . 1 . . . . . . 1 . 1 . . Extermination 8 | . . . . 1 . . . . 1 3 1 . 2 . . Reinforcement 8 | . 1 . 2 . . . . . 3 1 . . 1 . . Assault 6 | . . . 1 . . . . . 2 . . . 3 . . Garrison 6 | . . . 2 . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Distress Signals 7 | . . . 3 1 . . . . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 210 | . 19 9 44 13 6 5 . 10 21 19 4 6 44 5 5 Peak Tracking Total 13 | . 3 3 6 3 4 3 . 4 4 4 3 2 13 4 3 Tactical Retreats 11 | . . 3 1 . 1 . . 2 . . . . 4 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Traps Triggered 10 | . 2 . 1 3 . . . . . 2 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . 7 Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 11 | . . . . . . . . . . . . . . 11 11 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Machines Disabled 64 | . 5 4 6 20 . . . . 14 3 . . 11 1 . Max in Single Turn 9 | . 2 2 1 9 . . . . 4 2 . . 5 1 . Garrison Access 3 | . . . 1 . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Machines Accessed 36 | . 6 2 9 4 . . 4 . 1 3 2 . 2 3 . Terminals 21 | . 6 . 7 2 . . . . 1 1 2 . 2 . . Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . . Total Hacks 125 | . 25 12 24 4 . . 32 . 1 11 4 . 6 6 . Successful 88 | . 12 12 13 2 . . 32 . . 8 1 . 2 6 . Failed 35 | . 12 . 10 2 . . . . 1 3 3 . 4 . . Catastrophic 9 | . . . 1 2 . . . . 1 . 3 . 2 . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . Manual 58 | . 23 . 21 3 . . . . 1 3 4 . 3 . . Terminals 62 | . 25 . 21 2 . . . . 1 3 4 . 6 . . Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . . . . 7 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . . Terminal Hacks 55 | . 2 12 2 . . . 32 . . . . . 1 6 . Record 27 | . . 11 . . . . 11 . . . . . . 5 . Part Schematic 13 | . . . . . . . 13 . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 . . . . . Retrieve Study 7 | . . . . . . . . . . 7 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . . 1 . . . . . Unauthorized Hacks 23 | . 10 . 10 1 . . . . . . 1 . 1 . . Terminals 22 | . 10 . 10 . . . . . . . 1 . 1 . . Botnet 12 | . 5 . 5 . . . . . . . 1 . 1 . . Skim 10 | . 5 . 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . 8 3 . . . . 1 2 2 . 2 . . Full Trace Events 2 | . . . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Active Infowar (turns) 19117 | 72 1533 1841 2283 1116 1061 2128 195 1760 799 1493 454 495 1313 1472 1102 Optics 420 | . . . . . . . . . . . . . 420 . . Sensors 14430 | . . . 1246 1116 1061 2128 195 1760 799 1493 454 495 1109 1472 1102 Seismic 4483 | 72 1533 1841 1037 . . . . . . . . . . . . Decoding 159 | . . . . . . . . . . . . . . 159 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 2 2 . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Turns Passed 20038 | 173 1533 2081 2315 1117 1061 2133 195 1780 1101 1556 484 518 1343 1472 1176 Spaces Moved 8966 | 81 746 1171 1094 623 664 766 79 661 323 559 221 247 627 631 473 Core 6 | 6 . . . . . . . . . . . . . . . Treads 2628 | 75 746 1038 140 . . . . . . . . 191 437 1 . Legs 4674 | . . . 853 623 664 766 79 661 323 559 146 . . . . Wheels 1658 | . . 133 101 . . . . . . . 75 56 190 630 473 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 135 135 250 250 140 250 204 150 160 150 150 170 Average Speed 180 | 151 160 154 140 135 152 250 250 249 250 227 186 163 160 178 189 Slowest Speed 400 | 160 160 160 260 135 250 250 250 250 250 250 212 240 170 400 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 96 72 85 15 89 86 68 57 12 14 10 100 19 64 59 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 11 | . 1 1 3 1 2 1 1 . . . . . . 1 . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 21 | . . 9 . . 3 3 . 3 . . . . . 2 1 Spaces Dug 58 | . 2 . 11 11 . . . . 7 9 . 3 11 . 4 Terrain Destroyed 563 | . 31 11 80 28 20 17 . 41 141 54 2 6 128 . 4 Melee 18 | . . . 3 11 . . . . . . . . . . 4 Projectile 84 | . 5 . 1 . . . . 1 21 22 2 6 26 . . AOE 461 | . 26 11 76 17 20 17 . 40 120 32 . . 102 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp Total 11552 | 105 894 1368 1612 789 698 968 78 743 482 717 272 324 815 960 727 Wait 1390 | . 22 132 286 71 1 181 . 19 50 61 15 28 29 284 211 Move 8952 | 80 745 1170 1093 622 663 765 78 660 322 558 221 246 626 630 473 Hop . | . . . . . . . . . . . . . . . . Pick Up 148 | 6 13 5 22 10 17 4 . 3 9 10 8 4 19 15 3 Fast Attach 83 | 6 2 4 21 5 1 . . 10 2 6 3 7 8 6 2 Attach 72 | . 2 . 10 4 2 1 . 1 8 8 8 . 15 11 2 Detach 7 | . . . 1 . 1 . . . 1 1 . . . 3 . Swap 97 | . 10 11 11 11 3 6 . 12 10 4 2 2 9 . 6 Drop 132 | . 11 8 31 10 1 3 . 14 2 9 4 14 14 3 8 Fire 631 | 13 88 37 131 42 9 8 . 24 74 60 11 23 94 7 10 Melee 26 | . . 1 5 13 . . . . 1 . . . . 1 5 Ram 1 | . . . . . . . . . . . . . 1 . . Kick 4 | . . . . 1 . . . . 3 . . . . . . Crush 2 | . 1 . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . 7 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / [*Rec] / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 174 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 568 | -10/Materials | Central database locked down 678 | -10/Materials | Discovered new exit (range 10) 834 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Discovered new exit (range 14) 982 | -10/Materials | Discovered new exit (range 7) 1002 | -10/Materials | Learned location of 1 exit from Recycling 1134 | -10/Materials | Learned location of 1 exit from Storage 1188 | -10/Materials | Learned Recycling recycling unit intel 1228 | -10/Materials | Learned location of 1 exit from Recycling 1271 | -10/Materials | Discovered new exit (range 12) 1694 | -10/Materials | Discovered new exit (range 4) 1707 | -10/Materials | Entered Subcaves 1708 | -10/Subcaves | Approached by a straggling Scientist 1811 | -10/Subcaves | Disturbed a concealed Subdweller 2225 | -10/Subcaves | Visited Clippyterm 2228 | -10/Subcaves | Learned Materials stockpile data 2229 | -10/Subcaves | Learned Research machine intel 2257 | -10/Subcaves | Discovered new exit (range 7) 2426 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2453 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 2751 | -10/Subcaves | Visited 4L-MR0's lab 2772 | -10/Subcaves | Found Cargo Legs 2892 | -10/Subcaves | Discovered new exit (range 14) 3049 | -10/Subcaves | Learned location of Zion (-6) 3049 | -10/Subcaves | Met a Zionite searching for "candidates" 3306 | -10/Subcaves | Core integrity fell below 50% 3626 | -10/Subcaves | Discovered new exit (range 14) 3635 | -10/Subcaves | Core integrity fell below 20% 3788 | -10/Subcaves | Entered Materials 3788 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4097 | -8/Materials | Lost 3 parts (1p1n1w) 4443 | -8/Materials | Attached Cargo Legs, gained temporary slots: Utility x2 5146 | -8/Materials | Garrison activated, responded to threat 5172 | -8/Materials | Destroyed 7 combat bots 5237 | -8/Materials | Discovered new exit (range 9) 5517 | -8/Materials | Central database locked down 5652 | -8/Materials | Learned location of Extension (-6) 5684 | -8/Materials | Learned location of 2 exits from Lower Caves 5719 | -8/Materials | Learned location of 1 exit from Extension 5720 | -8/Materials | Identified exit to Factory 5725 | -8/Materials | Learned Storage security intel 5738 | -8/Materials | Learned Factory recycling unit intel 5788 | -8/Materials | First assault squad dispatched 6103 | -8/Materials | Entered Factory 6103 | -7/Factory | Evolved 2 slots: Utility x2 6104 | -7/Factory | Loaded intel: 6 recycling unit locations 6216 | -7/Factory | Discovered new exit (range 5) 6220 | -7/Factory | Identified exit to Lower Caves 6583 | -7/Factory | Discovered new exit (range 15) 6908 | -7/Factory | Cargo convoy interrupted 7220 | -7/Factory | Entered Lower Caves 7221 | -7/Lower Caves | Identified exit to Lower Caves 8281 | -7/Lower Caves | Entered another Lower Caves area 8282 | -7/Lower Caves | Identified exit to Data Miner 8427 | -7/Lower Caves | Discovered new exit (range 6) 8440 | -7/Lower Caves | Identified exit to Factory 9376 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10414 | -7/Lower Caves | Entered Data Miner 10414 | -7/Data Miner | Discovered new exit (range 6) 10462 | -7/Data Miner | Met Data Miner 10504 | -7/Data Miner | Learned location of Section 7 (-2) 10504 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10544 | -7/Data Miner | Received God Mode back door access code from Data Miner 10607 | -7/Data Miner | Identified exit to Proximity Caves 10609 | -7/Data Miner | Entered Proximity Caves 10881 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 12254 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12341 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12389 | -6/Proximity Caves | Entered Factory 12389 | -6/Factory | Evolved 2 slots: Utility x2 12390 | -6/Factory | Identified exit to Lower Caves 12749 | -6/Factory | Lost 3 parts (3u) 12756 | -6/Factory | Garrison activated, responded to threat 13321 | -6/Factory | Discovered new exit (range 14) 13356 | -6/Factory | Garrison activated, responded to threat 13439 | -6/Factory | First assault squad dispatched 13487 | -6/Factory | Identified exit to Factory 13490 | -6/Factory | Entered another Factory area 13490 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13798 | -5/Factory | Build established: Gunner 14078 | -5/Factory | Discovered new exit (range 15) 14125 | -5/Factory | Identified exit to Factory 15046 | -5/Factory | Entered another Factory area 15046 | -4/Factory | Evolved 2 slots: Utility x2 15405 | -4/Factory | Lost 6 parts (1p2n2u1w) 15530 | -4/Factory | Sucked down chute 15530 | -4/Factory | Entered Waste 15566 | -4/Waste | Spotted C-40 Crusher 15580 | -4/Waste | Destroyed C-40 Crusher 15614 | -4/Waste | Spotted C-40 Crusher 15616 | -4/Waste | Destroyed C-40 Crusher 15617 | -4/Waste | Spotted C-40 Crusher 15631 | -4/Waste | Spotted C-40 Crusher 15632 | -4/Waste | Destroyed C-40 Crusher 15640 | -4/Waste | Destroyed C-40 Crusher 15658 | -4/Waste | Found Damper Plating 15794 | -4/Waste | Spotted C-40 Crusher 15803 | -4/Waste | Destroyed C-40 Crusher 15875 | -4/Waste | Spotted C-40 Crusher 15882 | -4/Waste | Destroyed C-40 Crusher 15917 | -4/Waste | Discovered new exit (range 15) 15963 | -4/Waste | Build established: Scavenger-Gunner 16008 | -4/Waste | Identified exit to Factory 16048 | -4/Waste | Entered Factory 16406 | -4/Factory | Build established: Gunner 16502 | -4/Factory | Identified exit to Upper Caves 16936 | -4/Factory | Spotted Executioner 16937 | -4/Factory | Cargo convoy interrupted 16955 | -4/Factory | Destroyed Executioner 16955 | -4/Factory | System corruption reached 10% 17023 | -4/Factory | Core integrity fell below 50% 17041 | -4/Factory | Destroyed 9 combat bots 17048 | -4/Factory | First assault squad dispatched 17067 | -4/Factory | Incoming assault squad redirected 17085 | -4/Factory | System corruption reached 30% 17090 | -4/Factory | Found Corrupted Prototype Processor 17093 | -4/Factory | Found Corrupted Prototype Device 17094 | -4/Factory | Lost 20 parts (3p4n6u7w) 17266 | -4/Factory | Spotted B-86 Titan 17294 | -4/Factory | Core integrity fell below 20% 17315 | -4/Factory | Lost 4 parts (2u2w) 17391 | -4/Factory | Entered Upper Caves 17418 | -4/Upper Caves | Identified Exp. Core Analyzer 17711 | -4/Upper Caves | Build established: Scavenger-Gunner 17828 | -4/Upper Caves | Identified exit to Upper Caves 17854 | -4/Upper Caves | Entered an active Warlord outpost 17877 | -4/Upper Caves | Learned Research emergency access door positions 17877 | -4/Upper Caves | Learned Factory terminal intel 18042 | -4/Upper Caves | Found Alien Artifact 18080 | -4/Upper Caves | Encountered a Warlord checkpoint 18863 | -4/Upper Caves | Entered another Upper Caves area 18932 | -4/Upper Caves | Identified Dimensional Node Initializer 18932 | -4/Upper Caves | Initialized slip node 19679 | -4/Upper Caves | Learned 4 Research zone layouts 19746 | -4/Upper Caves | Encountered a Warlord checkpoint 20039 | -4/Upper Caves | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 20003_ Acquired 10 matter. 20004_ Acquired 1 matter. 20005_ | UV4TG/MJ9QU5B,VLLMOQG&MSY 20007_ Imp. Sensor Array destroyed. 20011_ Particle Charger destroyed. 20024_ System corrupted: Tesla Rifle failed to cycle. 20024_ Lrn. Proton Cannon destroyed. 20025_ System corrupted: Flexi-carbon Leg rejected. 20025_ G-67 Veteran system terminally corrupted. 20031_ Imp. Quantum Reactor destroyed. 20033_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 20033_ Plasma Rifle fried. 20033_ G-67 Veteran destroyed. 20033_ Switching to secondary target: G-73 Enforcer. 20034_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 20034_ Tesla Rifle destroyed. 20038_ Corrupted Field Laser+ self-destruct mechanism malfunctions. 20038_ Corrupted Lgt. Antimatter Reactor self-destruct mechanism malfunctions. 20039_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ????????????????######?# #???????????????????????? | | ????????????????# """"?# #???????????????????????? | | ????????????????#" ""## ##??????????????????????? | | ????????????????#"" "# #??????????????????????? | | ?????????????????# "# #??????????????????????? | | ????????????????## "# ##?????????????????????? | | ????????????????#"" " ###???????????????????? | | ???????????????## ##??????????????????? | | ???????????????# #??????????????????? | | ???????????????# ##??????????????????? | | ???????????????# ## #???????????????????# | | ?? ????????????# ######??????????????????## | | ? ???????????## #??????????????????????# | | ?? ????????????## #??????????????????????# | | ?? ????????????# ##????????##???????###?# | | ??? ????????????# #???????# ??????# ??# | | ???# ???????????## #??????? ????? ??### | | ??## ????????????## ## #???????? ##### ? ??# | | ?## ????????????# ## #????????? ?### | | ?# ????######### ## #?????????? #?## | | ?# ???? ## # #???????????# #?# | | ??# ????# ##% #????######### #?? | | ??# ???# ## ## # #????# % # #??# | | ?????# #### ## ### ## #????# "# #### | | ?????# =%=### ###%#????# ### ## | | ?????# ###### ####?#@###### | | ?????#???????## % #####%[= ## % % | | ??????????????# !!!=g % ### # | | ?????????????# #####!=m %%# %% #?#### # | | ?????????????# ###???### %%## % ## ##????# # | | ?????????????## ##???????#####%###"#####?????# ## | | ??????????????###????????????###?###?????????####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 29 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1750 Resistance: EM 90 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Plasma Cannon | -5/Factory | Hacked Field Laser | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Lgt. Armored Exoskeleton | -5/Factory | Hacked Hvy. Shock Bomb Launcher | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked Mni. Grenade Launcher | -5/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Immobile And Lovin' It Challenges ------------ None Game ------ Seed RapidSensorNanoactuators Manual? 0 Play Time 01:52:38 Cumulative 284.3 hours Start 2026.02.23 @ 17:01:35 End 2026.02.23 @ 19:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 16 Types 7/0/7/2/0/0/0/0/0/0 Lore% 82 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38a000ee-e354-46c4-ae86-b6fe724b7fa9