Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 00:54:37 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (2021) 2021 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 4310 Bonus ------- High Alert Combat Kills 179 Cogmind --------- Core Integrity 348/550 Matter 98/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Autogun High-powered Shotgun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Flak Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Huge Storage Unit Autogun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 61 | . 13 23 25 Power 7 | . 2 4 1 Engine 6 | . 2 3 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 19 | . 3 8 8 Treads 15 | . 2 8 5 Leg 4 | . 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | . 2 2 10 Device 2 | . 1 . 1 Storage 5 | . . 1 4 Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . 1 . 4 Artifact . | . . . . Weapon 21 | . 6 9 6 Energy Gun 8 | . 4 4 . Energy Cannon . | . . . . Ballistic Gun 8 | . 2 4 2 Ballistic Cannon 2 | . . . 2 Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 15 | . 2 7 6 Power 2 | . . 2 . Propulsion 5 | . . 1 4 Utility 2 | . . 1 1 Weapon 6 | . 2 3 1 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 96 71 88 Engine 9 | . 14 7 9 Treads 18 | . 17 21 16 Leg 8 | . 10 . 11 Device 2 | . 7 . 1 Storage 10 | . 14 11 9 Processor 9 | . . 3 15 Protection 6 | . 4 5 6 Energy Gun 5 | . 14 11 . Ballistic Gun 12 | . 12 9 12 Ballistic Cannon 1 | . . . 2 Peak Build Rating 26 | . 12 17 26 Average Rating 17 | . 9 11 22 On Entrance 9 | 6 6 11 16 Naked Turns . | . . . . Heaviest Build 102 | 12 19 19 102 Greatest Support 80 | 20 40 46 80 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | . 8 25 25 Average Capacity 11 | . 8 8 13 Most Carried 10 | . 8 8 10 Average Carried 7 | . 5 6 8 Final Capacity 25 | 8 8 8 25 Final Carried 8 | 6 8 8 7 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1344 | 190 232 356 566 Remotely . | . . . . Salvage Created 2391 | . 591 1048 752 Parts 146 | . 31 73 42 Haulers Intercepted 6 | . 2 1 3 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | . 10 23 16 Guns 32 | . 10 16 6 Cannons 7 | . . . 7 AOE 10 | . . 7 3 Classes Destroyed 13 | . 5 4 4 Worker 2 | . . 1 1 Builder 6 | . . 5 1 Hauler 6 | . 2 1 3 Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 5 | . 2 1 2 Swarmer 8 | . 3 5 . Grunt 28 | . 7 12 9 Brawler 1 | . . 1 . Sentry 8 | . . 5 3 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 11 | . 5 8 11 Combat Bots Only 8 | . 3 6 8 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging 1 | . 1 . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 324 | . 61 141 122 Missed 80 | . 12 39 29 Damage Taken 3416 | . 527 1199 1690 Core 506 | . 79 225 202 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 80 | . . . 80 Core Remaining (%) 70 | 100 68 43 . Volleys Fired 155 | . 43 55 57 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 83 Shots Fired 288 | . 81 106 101 Gun 248 | . 81 102 65 Cannon 27 | . . . 27 Launcher 13 | . . 4 9 Special . | . . . . Kinetic 166 | . 37 37 92 Thermal 19 | . 16 3 . Explosive 13 | . . 4 9 Electromagnetic 90 | . 28 62 . Robot Hit Streak 13 | . 13 9 12 Robot Miss Streak 8 | . 3 5 8 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 200 | . 55 68 77 Core Hits 137 | . 25 43 69 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . 1 . 1 Destroy 1 | . . . 1 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4261 | . 729 1559 1973 Guns 2644 | . 702 985 957 Cannons 425 | . . . 425 Explosions 1190 | . 27 572 591 Melee . | . . . . Ramming 2 | . . 2 . Kinetic 2014 | . 303 329 1382 Thermal 503 | . 188 315 . Explosive 893 | . . 302 591 Electromagnetic 849 | . 238 611 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles . | . . . . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 8 | . . . 8 Secondary 1 | . . . 1 Self-Inflicted Damage 139 | . . 104 35 Shots 4 | . . 3 1 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 397 | . 397 157 189 Average Temperature 75 | . 142 54 54 Received Heat Transfer 1302 | . 228 408 666 Effects 2 | . 2 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 886 | . 425 461 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 634 | . 239 634 563 Initial 247 | . . 64 247 Average 303 | . 146 387 323 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 17 | . 60 19 . Level 1 56 | . 39 16 82 Level 2 25 | . . 63 17 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 3 5 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 15 30 25 Peak Tracking Total 8 | . 4 8 5 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 5 6 5 Terminals 13 | . 5 5 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 10 15 14 Successful 25 | . 7 10 8 Failed 14 | . 3 5 6 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual 23 | . 7 10 6 Terminals 30 | . 10 10 10 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 6 | . . 5 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 4 4 3 Prototype ID Bank 4 | . 2 1 1 Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . . 1 1 Process 1 | . . . 1 Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 3 5 2 Terminals 7 | . 3 2 2 Assimilate 1 | . 1 . . Botnet 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Reject 1 | . . 1 . Recyclers 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 4 4 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter 3 | . . . 3 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2630 | . 548 684 1398 Spaces Moved 1106 | 1 252 281 572 Core . | . . . . Treads 791 | . 174 281 336 Legs 315 | 1 78 . 236 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 120 Average Speed 172 | 120 147 160 189 Slowest Speed 330 | 120 160 160 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 1 63 31 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 142 | . 8 39 95 Melee . | . . . . Projectile . | . . . . AOE 142 | . 8 39 95 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1547 | . 349 413 785 Wait 143 | . 21 17 105 Move 1103 | . 251 280 572 Hop . | . . . . Pick Up 45 | . 12 20 13 Fast Attach 7 | . . . 7 Attach 20 | . 5 9 6 Detach 3 | . 2 1 . Swap 34 | . 8 14 12 Drop 36 | . 7 16 13 Fire 155 | . 43 55 57 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 12) 515 | -10/Materials | Discovered new exit (range 5) 520 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 836 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Lost 3 parts (1p1n1u) 1117 | -9/Materials | Core integrity fell below 50% 1169 | -9/Materials | Discovered new exit (range 9) 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Propulsion x2 1641 | -8/Materials | Build established: Scavenger-Mutant 1881 | -8/Materials | Discovered new exit (range 18) 1896 | -8/Materials | Lost 4 parts (3n1u) 1900 | -8/Materials | Destroyed 8 combat bots 2553 | -8/Materials | Build established: Mutant 2603 | -8/Materials | Repaired Lgt. Armor Plating 2631 | -8/Materials | Self-destructed Last Messages --------------- 02338_ Acquired 36 matter. 02342_ Acquired 44 matter. 02348_ Acquired Lgt. Nuclear Core. 02498_ Connecting with Terminal... 02577_ Connecting with Repair Station... >>Scan(Lgt. Armor Plating) Scanning Lgt. Armor Plating... Ready to Repair: Lgt. Armor Plating Rating: 1 Time: 26 >>Repair Repairing Lgt. Armor Plating... ETC: 26 02577_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 02603_ Repair station completes Lgt. Armor Plating repairs. 02603_ Acquired Lgt. Armor Plating. 02615_ Critical hit (Burn: +37). 02625_ R-06 Scavenger suffers critical hit (Burn). 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