Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 08:48:51 Player: beans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1105) 1105 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 5260 Bonus ------- Follower Combat Kills 216 Met Imprinter 300 Was Imprinted 300 Friendly Fire -136 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 54/100 System Corruption 0% Temperature Cool (7) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Light Fission Core Heat Sink Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Hypervelocity Gauss Rifle Remote Datajack > --- INVENTORY -------- Heat Sink Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Phasing Sabre [Rating: 67] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Experimental Armor Integrity Analyzer Weapon Heavy Battle Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 2 . . . 1 Weapon 2 | . . . . . . 2 Parts Attached 39 | 5 5 5 . 10 2 12 Power 4 | 1 1 . . 1 . 1 Engine 2 | 1 1 . . . . . Core 1 | . . . . . . 1 Reactor 1 | . . . . 1 . . Propulsion 6 | 2 . 1 . . 1 2 Treads 4 | 2 . 1 . . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 9 | 1 . 1 . 6 . 1 Device 1 | . . 1 . . . . Storage 1 | 1 . . . . . . Processor 7 | . . . . 6 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 1 4 3 . 3 1 8 Energy Gun 7 | 1 3 1 . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | . 1 2 . 2 1 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 5 . . Parts Lost 21 | . 4 1 . . 1 15 Power 3 | . 1 . . . . 2 Propulsion 5 | . 2 . . . 1 2 Utility 1 | . . . . . . 1 Weapon 12 | . 1 1 . . . 10 Highest Loss Streak 12 | . 2 1 . . 1 12 To Critical Strikes 2 | . . . . . . 2 Average Backups 6 | 1 . 3 3 6 8 5 Power . | . . . . . . . Propulsion . | 1 . . . . . . Utility 2 | . . . . 2 3 2 Weapon 3 | . . 3 3 4 5 3 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 74 | . 49 48 55 78 87 64 Reactor 4 | . . . . 4 11 5 Treads 9 | . 9 7 11 11 10 1 Storage 10 | . 14 11 11 11 11 5 Processor 24 | . . . . 29 33 19 Energy Gun 2 | . 11 12 . . . 5 Ballistic Gun 17 | . 7 9 22 19 22 11 Slashing Weapon 1 | . . . . 2 . . Peak Build Rating 67 | 5 6 7 7 47 48 67 Average Rating 36 | 2 4 6 7 37 45 56 On Entrance 16 | . 5 6 7 7 45 48 Naked Turns . | . . . . . . . Heaviest Build 45 | 10 16 16 12 25 27 45 Greatest Support 40 | 40 40 20 20 20 20 20 Greatest Overweight (x) 9 | . 5 5 . 1 8 9 Average Overweight (x) . | . 1 1 . . 1 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 5 4 4 3 8 8 8 Average Carried 6 | 1 1 3 3 6 8 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | . 4 3 3 8 8 2 Class Distribution -------------------- 89% | Mutant 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 778 | 217 101 104 . 125 39 192 Remotely . | . . . . . . . Salvage Created 1454 | . 181 505 . . 41 727 Parts 82 | . 12 36 . . 1 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . 1 6 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 28 | . 6 13 . . 1 8 Melee 2 | . . . . . . 2 Guns 24 | . 6 11 . . 1 6 AOE 2 | . . 2 . . . . Classes Destroyed 10 | . 3 3 . . . 4 Worker 3 | . . 3 . . . . Builder 1 | . . . . . . 1 Recycler 2 | . 1 . . . . 1 Swarmer 11 | . 5 6 . . . . Grunt 8 | . 1 3 . . 1 3 Brawler 1 | . . 1 . . . . Sentry 5 | . . 3 . . . 2 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Mutant 1 | . . . . . . 1 Best Kill Streak 11 | . 3 11 . . 1 4 Combat Bots Only 8 | . 3 8 . . 1 3 Max Kills in Single Turn 2 | . 1 2 . . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 332 | . 84 50 . . 8 190 Missed 81 | . 23 16 . . 2 40 Hits 251 | . 61 34 . . 6 150 Melee 1 | . . . . . 1 . Projectile 250 | . 61 34 . . 5 150 Critical Strikes 5 | . . . . 1 . 4 Damage Taken 3308 | . 506 409 . 35 199 2159 Core 1079 | . 93 114 . . 20 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 62 . . . 66 . Volleys Fired 119 | . 50 27 . 3 6 33 Largest 3 | . 2 2 . 2 2 3 Hottest 147 | . 90 90 . 46 66 147 Shots Fired 176 | . 55 53 . 5 10 53 Gun 167 | . 55 53 . 5 10 44 Cannon 6 | . . . . . . 6 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 105 | . 38 18 . 5 10 34 Thermal 20 | . 4 . . . . 16 Explosive . | . . . . . . . Electromagnetic 48 | . 13 35 . . . . Robot Hit Streak 9 | . 4 9 . . 3 6 Robot Miss Streak 5 | . 5 3 . . 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 103 | . 26 34 . . 3 40 Core Hits 54 | . 11 21 . . 2 20 Critical Kills 5 | . . . . . . 5 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 10 | . . 1 . . . 9 Destroy 8 | . . . . . . 8 Corrupt 1 | . . 1 . . . . Sever 1 | . . . . . . 1 Melee Attacks 20 | . . . . 8 . 12 Impact . | . . . . . . . Slashing 20 | . . . . 8 . 12 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1903 | . 258 656 . . 68 921 Guns 1121 | . 258 460 . . 68 335 Cannons 27 | . . . . . . 27 Explosions 196 | . . 196 . . . . Melee 559 | . . . . . . 559 Ramming . | . . . . . . . Kinetic 613 | . 128 172 . . 68 245 Thermal 338 | . 25 196 . . . 117 Explosive . | . . . . . . . Electromagnetic 393 | . 105 288 . . . . Impact . | . . . . . . . Slashing 559 | . . . . . . 559 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . . 14 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 14 | . . . . . . 14 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . 28 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 554 | . 30 132 . 458 57 554 Average Temperature 132 | . 15 54 . 230 22 213 Received Heat Transfer 519 | . 18 93 . . 57 351 Effects 10 | . . . . . . 10 Shutdowns 4 | . . . . . . 4 Interference 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 509 | . 74 250 . . . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 84 | 100 100 54 100 . . 89 Level 1 15 | . . 45 . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 306 | . 40 306 100 . . 273 Initial 100 | . . . 100 . . . Average 51 | . 5 138 100 . . 39 Influence Increases 1249 | . 160 438 . 28 108 515 Destroy 0b10 Robot/C 660 | . 120 260 . 20 60 200 Destroy 0b10 Robot/NC 45 | . 5 15 . . 10 15 Destroy Leader 160 | . 20 60 . . 10 70 Allied During Kill 64 | . . . . 8 28 28 Successful Hack 5 | . . . . . . 5 Disable Machine 90 | . 15 45 . . . 30 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 15 | . . 13 . . . 2 Lose Combat Pursuer 60 | . . 45 . . . 15 Influence Decreases 1047 | . 160 180 158 128 108 313 Entered New Map 258 | . . . 158 100 . . Time Decay 569 | . 120 170 . 28 108 143 Lost Part 200 | . 40 10 . . . 150 Lost Ally 20 | . . . . . . 20 Squads Dispatched 9 | . 1 . . . . 8 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 1 | . 1 . . . . . Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 11 17 . 1 5 19 Peak Tracking Total 9 | . 3 9 . 1 3 8 Tactical Retreats 3 | . . 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 1 3 . . . 3 Max in Single Turn 1 | . 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . . . . . 2 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 3 | . . . . . . 3 Successful 1 | . . . . . . 1 Failed 2 | . . . . . . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 2 | . . . . . . 2 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 157 | . . . . 157 157 110 Highest-Rated Ally 41 | . . . . 41 41 40 Total Orders . | . . . . . . . Ally Attacks 59 | . . . . 6 19 34 Total Damage 1083 | . . . . 141 571 371 Kills 9 | . . . . 1 5 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 6206 | . . . . 3965 1287 954 Optics 58 | . . . . . . 58 Decoding 6148 | . . . . 3965 1287 896 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 28 | . . . . . . 28 Traps 5 | . . . . . . 5 Items 18 | . . . . . . 18 Machines 5 | . . . . . . 5 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 9049 | 63 614 515 5 5486 1287 1079 Spaces Moved 4379 | 69 283 215 4 2853 518 437 Core 381 | 51 193 50 . . 7 80 Treads 3727 | 18 90 165 4 2853 511 86 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 271 | . . . . . . 271 Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 160 160 240 50 Average Speed 191 | 78 172 192 160 184 245 204 Slowest Speed 500 | 160 300 300 160 240 450 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 38 25 4 90 74 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 . Spaces Dug 2 | . . . . 1 . 1 Terrain Destroyed 15 | . . 12 . 1 . 2 Melee 1 | . . . . 1 . . Projectile 1 | . . . . . . 1 AOE 12 | . . 12 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4844 | 78 364 263 3 3051 525 560 Wait 233 | . 16 12 . 158 . 47 Move 4372 | 68 282 214 3 2852 516 437 Hop . | . . . . . . . Pick Up 40 | 5 9 4 . 13 . 9 Fast Attach 6 | . . . . . 1 5 Attach 37 | 5 5 5 . 9 . 13 Detach 4 | . . . . 3 . 1 Swap 4 | . . 1 . 2 1 . Drop 9 | . 2 . . 3 1 3 Fire 119 | . 50 27 . 3 6 33 Melee 20 | . . . . 8 . 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Discovered new exit (range 7) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Destroyed 8 combat bots 1184 | -9/Materials | Discovered new exit (range 7) 1193 | -9/Materials | Entered Mines 1194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1197 | -9/Mines | Discovered new exit (range 7) 1198 | -9/Mines | Entered Zion 1222 | -7/Zion | Given A8's code to call for help 1397 | -7/Zion | Learned location of Warlord (-4) 1629 | -7/Zion | Found Relay Coupler [Programmer] 1652 | -7/Zion | Found Relay Coupler [Programmer] 1762 | -7/Zion | Found Prototype Processor 1763 | -7/Zion | Identified Spectral Analyzer 1794 | -7/Zion | Found Prototype Processor 1795 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1798 | -7/Zion | Found Prototype Processor 1799 | -7/Zion | Identified Exp. Core Analyzer 1805 | -7/Zion | Found Prototype Processor 1806 | -7/Zion | Identified Exp. Melee Analysis Suite 1817 | -7/Zion | Found Prototype Processor 1818 | -7/Zion | Identified Exp. Targeting Computer 1963 | -7/Zion | Learned Factory stockpile data 1987 | -7/Zion | Learned Factory emergency access door positions 2481 | -7/Zion | Met Imprinter 2511 | -7/Zion | Imprinted 2513 | -7/Zion | Declared Zion's savior 3182 | -7/Zion | Discovered new exit (range 12) 6684 | -7/Zion | Entered Proximity Caves 6684 | -6/Proximity Caves | Accompanied by 4 allies 7184 | -6/Proximity Caves | Learned location of Extension (-6) 7194 | -6/Proximity Caves | Learned Factory emergency access door positions 7686 | -6/Proximity Caves | Learned 4 Factory zone layouts 7878 | -6/Proximity Caves | Discovered new exit (range 12) 7971 | -6/Proximity Caves | Entered Factory 7971 | -6/Factory | Accompanied by 3 allies 7971 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 8271 | -6/Factory | Build established: Derelict-Gunner 8927 | -6/Factory | Core integrity fell below 50% 8962 | -6/Factory | Core integrity fell below 20% 8994 | -6/Factory | Lost 12 parts (2p1n1u8w) 9050 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- R-10 Processor collects Target Analyzer. Acquired Enh. Optical Array. K-01 Serf cleans the Nuclear Reactor. K-01 Serf collects debris. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. R-10 Processor collects Welding Torch. Penetrated by Slug. Phasing Sabre destroyed. Acquired Lgt. Fission Core. Hvy. Assault Rifle destroyed. Slug penetrates Wall. Acquired Hvy. Ion Cannon. Construction Platform disabled. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. U-05 Engineer builds a Wall. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # # ????????????????????????????????? | | # #########????????????????????????????????? | | # #????????????????????????????????????????? | | # ##???????????????????????????????????????? | | ########????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | #####+##########???????###????""????????? | | ## ### # ????? ! #??? ?????????? | | ?# #?# """ """ # ??? #?? 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" " " " " #????????????????????????????? | | ?# # " " " " " #????????????????????????????? | | ?# # " " " " " #????????????????????????????? | | ?# + " " " " " #????????????????????????????? | | # # " " " " " #????????????????????????????? | | # ^ / " " " " " #????????????????????????????? | | ?+ # " " " " " #????????????????????????????? | | ?# # " " " " " #????????????????????????????? | | ?# # " " " " " #############????????????????? | | ## # / + #????????????????? | | # # # "" #????????????????? | | ########+##### # "" #????????????????? | | % % % * + F" #????????????????? | | ########/##### #### "" #????????????????? | | #??# [! # #??# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 50 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleDeliverySpoofer Manual? 0 Play Time 00:42:41 Cumulative 74.9 hours Start 2025.08.01 @ 07:50:54 End 2025.08.01 @ 08:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 300 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95af320e-96a6-4012-950f-0a78b6ac6e49