Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 12:44:43 Player: tareth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (3050) 3050 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6661 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 761/850 Matter 290/300 Energy 480/480 System Corruption 2% Temperature Warm (116) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Improved Cooling System Huge Storage Unit > --- WEAPON (4) ------- Heavy Laser Gatling Laser > --- INVENTORY (25) --- Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel Wheel Wheel Improved Heat Sink Advanced Heat Sink Improved Cooling System Energy Filter Improved Hardlight Generator Corruption Screen Shock Rifle Shock Rifle Precision Shock Rifle High-powered Shock Rifle Improved Lightning Gun Hammer Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Laser Gatling Laser Heavy Pick > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel Wheel Wheel Improved Heat Sink Advanced Heat Sink Improved Cooling System Energy Filter Improved Hardlight Generator Corruption Screen Shock Rifle Shock Rifle Precision Shock Rifle High-powered Shock Rifle Improved Lightning Gun Gatling Laser Hammer [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Flak Gun Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . . 1 Parts Attached 163 | 7 26 25 21 63 21 Power 16 | 1 4 4 2 4 1 Engine 14 | 1 4 4 2 2 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 43 | 2 10 5 5 21 . Treads . | . . . . . . Leg . | . . . . . . Wheel 43 | 2 10 5 5 21 . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 2 3 4 9 2 Device 10 | 1 . 3 1 5 . Storage 5 | 1 1 . . 2 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . . . 3 2 1 Artifact . | . . . . . . Weapon 82 | 2 10 13 10 29 18 Energy Gun 40 | 1 2 8 3 15 11 Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 6 . 4 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon 23 | . . 5 3 12 3 Slashing Weapon . | . . . . . . Piercing Weapon 4 | . . . . . 4 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 24 | . 3 4 4 9 4 Power 2 | . 1 . . 1 . Propulsion 11 | . 2 2 2 5 . Utility 7 | . . 1 2 3 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 3 | . 1 2 2 3 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 94 95 98 100 Engine 8 | . 13 11 9 3 13 Core 1 | . . . . 3 . Wheel 27 | . 27 21 26 29 26 Device 15 | . 5 9 9 20 20 Storage 8 | . 14 11 9 8 6 Processor 5 | . 8 11 9 3 . Protection 3 | . . . 5 3 5 Energy Gun 17 | . 8 25 16 15 23 Ballistic Gun 4 | . 15 . 7 2 . Impact Weapon 2 | . . 4 2 3 1 Peak Build Rating 54 | 7 8 13 25 38 54 Average Rating 25 | 5 6 10 18 27 47 On Entrance 14 | . 7 7 13 25 35 Naked Turns . | . . . . . . Heaviest Build 124 | 12 19 27 31 35 124 Greatest Support 58 | 26 26 26 48 58 48 Greatest Overweight (x) 2 | . 1 1 . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 25 Average Capacity 11 | 7 8 10 10 9 19 Most Carried 25 | 8 10 10 10 10 25 Average Carried 9 | 3 7 8 8 8 15 Final Capacity 25 | 8 10 10 10 10 25 Final Carried 25 | 8 9 8 10 10 25 Class Distribution -------------------- 38% | Scavenger-Mutant 15% | Tank 14% | Scavenger-Tank 13% | Scavenger-Gunner 11% | Mutant 6% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2394 | 279 533 240 346 667 329 Remotely . | . . . . . . Salvage Created 4116 | 108 806 688 864 942 708 Parts 253 | 11 53 40 53 62 34 Haulers Intercepted 4 | . 2 . . 2 . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . 9 12 16 14 15 Guns 60 | . 9 10 15 13 13 Classes Destroyed 14 | 2 5 2 1 2 2 Worker 15 | . 6 1 6 1 1 Builder 17 | . 3 2 3 8 1 Tunneler 3 | 2 . . . 1 . Hauler 4 | . 2 . . 2 . Recycler 8 | 1 1 1 4 1 . Operator 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 11 | . . . 7 1 3 Grunt 30 | . 9 6 6 3 6 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 11 | . . 5 3 3 . Hunter 5 | . . . . 2 3 Programmer 6 | . . . . 5 1 Best Kill Streak 8 | 3 4 4 8 3 5 Combat Bots Only 3 | . 2 3 3 2 3 Max Kills in Single Turn 3 | 1 1 2 3 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 472 | . 63 67 69 161 112 Missed 158 | . 18 18 15 64 43 Damage Taken 4343 | . 617 738 734 1315 939 Core 714 | . 196 98 132 199 89 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 119 | . . . . 119 . Core Remaining (%) 68 | 100 21 75 76 71 . Volleys Fired 268 | 3 82 47 46 66 24 Largest 4 | 2 2 3 3 3 4 Hottest 292 | 60 120 177 177 199 292 Shots Fired 667 | 6 153 97 138 180 93 Gun 662 | 6 148 97 138 180 93 Cannon . | . . . . . . Launcher . | . . . . . . Special 5 | . 5 . . . . Kinetic 153 | 3 96 . 39 15 . Thermal 513 | 3 57 97 99 165 92 Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 25 | 2 15 25 9 11 23 Robot Miss Streak 9 | 1 7 2 9 4 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 2 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 465 | 4 98 79 99 115 70 Core Hits 279 | 4 40 35 84 63 53 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . 1 2 5 8 . Burn 16 | . 1 2 5 8 . Melee Attacks 236 | . . 22 39 143 32 Impact 214 | . . 22 39 143 10 Slashing . | . . . . . . Piercing 22 | . . . . . 22 Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7213 | 58 1222 1000 1490 1917 1526 Guns 7087 | 58 1198 1000 1490 1884 1457 Cannons . | . . . . . . Explosions . | . . . . . . Melee 69 | . . . . . 69 Ramming 33 | . . . . 33 . Kinetic 1502 | 35 790 . 465 212 . Thermal 5587 | 23 432 1000 1025 1672 1435 Explosive . | . . . . . . Electromagnetic 22 | . . . . . 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing 69 | . . . . . 69 Highest Corruption 14 | . . . . 14 2 Average Corruption 6 | . . . . 8 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 86 | . . . . 72 14 Message Errors 21 | . . . . 15 6 Matter Fused 18 | . . . . 15 3 Heat Flow Errors 10 | . . . . 10 . Energy Discharges 11 | . . . . 8 3 Data Loss (minor) 9 | . . . . 9 . Data Loss (major) 7 | . . . . 6 1 Misfires 5 | . . . . 4 1 Alerts 1 | . . . . 1 . Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . . . 33 . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 254 | . 124 156 254 243 176 Average Temperature 66 | . 43 40 97 97 51 Received Heat Transfer 1347 | . 363 264 306 204 210 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 6 | . . 2 1 1 2 Combat Hostiles 6 | . . 2 1 1 2 Parts Melted 33 | . 2 8 6 11 6 Heat Transferred 13892 | 50 1131 2869 2419 4240 3183 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 413 | 15 205 272 413 223 183 Initial 144 | . 9 18 96 144 39 Average 93 | 5 60 120 194 81 53 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 90 | 100 97 77 56 98 100 Level 1 9 | . 2 22 41 1 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . . 6 2 Investigation 1 | . 1 . . . . Extermination 5 | . . . . 4 1 Reinforcement 4 | . 1 . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 1 2 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 18 15 19 23 21 Peak Tracking Total 5 | . 4 4 4 4 5 Tactical Retreats 5 | . 1 1 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 4 3 2 2 Terminals 10 | . 1 3 3 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 8 5 4 4 Successful 7 | . 2 1 . 3 1 Failed 17 | . 1 7 5 1 3 Catastrophic 5 | . . 2 1 1 1 Database Lockouts . | . . . . . . Manual 13 | . 4 3 4 2 . Terminals 18 | . 2 5 5 2 4 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 1 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . 1 1 Unreport Threat 3 | . 1 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . Recycle Component 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 4 2 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6864 | 82 894 718 994 2904 1272 Spaces Moved 4781 | 59 638 429 596 2177 882 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 4780 | 58 638 429 596 2177 882 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 93 80 90 Average Speed 92 | 89 80 93 97 87 110 Slowest Speed 120 | 100 95 105 100 100 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 37 | 3 77 37 41 49 19 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug 125 | . 4 16 23 63 19 Terrain Destroyed 126 | . 4 16 23 64 19 Melee 121 | . . 16 23 63 19 Projectile 4 | . 4 . . . . AOE . | . . . . . . Terrain Rammed 1 | . . . . 1 . Walls Destroyed 1 | . . . . 1 . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6206 | 78 849 618 839 2782 1040 Wait 605 | . 85 71 113 282 54 Move 4776 | 58 637 428 595 2176 882 Hop . | . . . . . . Pick Up 80 | 9 8 8 13 21 21 Fast Attach 34 | 7 6 4 4 12 1 Attach 24 | . 3 5 5 8 3 Detach 3 | . . 2 . . 1 Swap 105 | . 17 16 12 43 17 Drop 74 | 1 11 15 12 30 5 Fire 268 | 3 82 47 46 66 24 Melee 236 | . . 22 39 143 32 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Core integrity fell below 50% 376 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Identified exit to Materials 574 | -10/Materials | Discovered exit to Materials (range 16) 705 | -10/Materials | Discovered new exit (range 10) 977 | -10/Materials | Entered another Materials area 977 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1048 | -9/Materials | Build established: Scavenger-Mutant 1572 | -9/Materials | Discovered new exit (range 3) 1573 | -9/Materials | Identified exit to Materials 1695 | -9/Materials | Entered another Materials area 1695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2663 | -8/Materials | Discovered new exit (range 16) 2678 | -8/Materials | Identified exit to Factory 2689 | -8/Materials | Entered Factory 2689 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -7/Factory | Discovered new exit (range 10) 2738 | -7/Factory | Identified exit to Lower Caves 3101 | -7/Factory | Repaired Med. Storage Unit 3672 | -7/Factory | Build established: Scavenger-Tank 4285 | -7/Factory | Discovered exit to Lower Caves (range 7) 4327 | -7/Factory | Crushed by falling debris 4327 | -7/Factory | System corruption reached 10% 4350 | -7/Factory | Build established: Scavenger-Mutant 4358 | -7/Factory | Lost 3 parts (1p1n1u) 5068 | -7/Factory | Build established: Scavenger-Gunner 5569 | -7/Factory | Discovered new exit (range 5) 5593 | -7/Factory | Entered another Factory area 5593 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6085 | -6/Factory | Build established: Tank 6865 | -6/Factory | Self-destructed Last Messages --------------- 06680_ Acquired 10 matter. 06684_ FUFT7Q%:XXE,E15JLP9O2WRCNC /HAWS NU7G&M 06696_ U-05 Engineer builds a Wall. 06731_ Dropped Gauss Rifle. 06734_ Acquired Prototype Energy Gun. 06754_ U-05 Engineer builds a Wall. 06758_ System corrupted: Matter fused (-9). 06780_ K-01 Serf cleans the Repair Station. 06782_ System corrupted: Matter fused (-6). 06783_ K-01 Serf cleans the Repair Station. 06804_ System corrupted: Substantial component data lost. 06819_ U-05 Engineer builds a Wall. 06850_ G-50 Soldier destroyed. 06858_ L-41 Fighter destroyed. 06858_ Switching to secondary target: Y-54 Guardian. 06860_ Pulse Rifle destroyed. 06860_ Hrd. Light Armor Plating destroyed. 06864_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ??????????? #######+############ ?????????? | | ?????????? g ????????? | | ?????????? % Y ????????? | | ?????????? w @ g ????????? | | ?????????????????## T#####+#######???????????????? | | ####?????????????????????# #????????????????? | | ??????????????????????# """ #????????????????? | | ???????????????????????# """ #????????????????? | | ""???????????????????????# """ #????????????????? | | ""???????????????????????# "" #????????????????? | | """??????????????????????# "" #????????????????? | | """"????? ?????????????# #????????????????? | | ?? ?????????????# """ #????????????????? | | ???# ?????????????# """ #????????????????? | | !!?# ?????????????# """ #????????????????? | | ! # #????????????# "" #????????????????? | | # #????????????# ! "" #????????????????? | | # #?????###???## #????????????????? | | ##????# #####################????????????????? | | ??????# # ##??????????????????????? | | ??????# # #???????????????????????? | | ??????# # #???????????????????????? | | ####### # ######??????????????????? | | # + ??????????????????? | | # # ??????????????????? | | + #???????????????????????? | | # +???????????????????????? | | # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorDrainedScythe Manual? 0 Play Time 02:17:32 Cumulative 43.2 hours Start 2025.03.29 @ 08:09:38 End 2025.03.29 @ 12:44:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: a0a04cbe-e841-4d3e-acb7-40781907e79b