Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 12:44:43

Player: tareth

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (116)     580
Value Destroyed (3050)     3050
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6661

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             761/850
Matter                     290/300
Energy                     480/480
System Corruption          2%
Temperature                Warm (116)
Movement                   Rolling (120) Ox2
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
       Armored Wheel
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY (5) ------
      Improved Heat Sink
      Improved Heat Sink
      Improved Cooling System
               Huge Storage Unit
>              --- WEAPON (4) -------
         Heavy Laser
               Gatling Laser
>              --- INVENTORY (25) ---
         Light Deuterium Engine
         Micro Nuclear Core
         Light Angular Momentum Engine
         Light Fission Core
         Light Fission Core
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Wheel
               Wheel
               Wheel
               Wheel
      Improved Heat Sink
      Advanced Heat Sink
      Improved Cooling System
               Energy Filter
      Improved Hardlight Generator
               Corruption Screen
               Shock Rifle
               Shock Rifle
     Precision Shock Rifle
  High-powered Shock Rifle
      Improved Lightning Gun
               Hammer
         Heavy Pick

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Wheel
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Improved Cooling System
               Huge Storage Unit
      Hardened Light Armor Plating
>              --- WEAPON -----------
               Pulse Rifle
         Heavy Laser
               Gatling Laser
         Heavy Pick
>              --- INVENTORY --------
         Light Deuterium Engine
         Micro Nuclear Core
         Light Angular Momentum Engine
         Light Fission Core
         Light Fission Core
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Wheel
               Wheel
               Wheel
               Wheel
      Improved Heat Sink
      Advanced Heat Sink
      Improved Cooling System
               Energy Filter
      Improved Hardlight Generator
               Corruption Screen
               Shock Rifle
               Shock Rifle
     Precision Shock Rifle
  High-powered Shock Rifle
      Improved Lightning Gun
               Gatling Laser
               Hammer
[Rating: 54]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Flak Gun
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             163  | 7   26  25  21  63  21  
  Power                    16   | 1   4   4   2   4   1   
    Engine                 14   | 1   4   4   2   2   1   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               43   | 2   10  5   5   21  .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  43   | 2   10  5   5   21  .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 2   2   3   4   9   2   
    Device                 10   | 1   .   3   1   5   .   
    Storage                5    | 1   1   .   .   2   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   3   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   82   | 2   10  13  10  29  18  
    Energy Gun             40   | 1   2   8   3   15  11  
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | 1   6   .   4   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          23   | .   .   5   3   12  3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 24   | .   3   4   4   9   4   
  Power                    2    | .   1   .   .   1   .   
  Propulsion               11   | .   2   2   2   5   .   
  Utility                  7    | .   .   1   2   3   1   
  Weapon                   4    | .   .   1   .   .   3   
  Highest Loss Streak      3    | .   1   2   2   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  94  95  98  100 
  Engine                   8    | .   13  11  9   3   13  
  Core                     1    | .   .   .   .   3   .   
  Wheel                    27   | .   27  21  26  29  26  
  Device                   15   | .   5   9   9   20  20  
  Storage                  8    | .   14  11  9   8   6   
  Processor                5    | .   8   11  9   3   .   
  Protection               3    | .   .   .   5   3   5   
  Energy Gun               17   | .   8   25  16  15  23  
  Ballistic Gun            4    | .   15  .   7   2   .   
  Impact Weapon            2    | .   .   4   2   3   1   
Peak Build Rating          54   | 7   8   13  25  38  54  
  Average Rating           25   | 5   6   10  18  27  47  
  On Entrance              14   | .   7   7   13  25  35  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             124  | 12  19  27  31  35  124 
  Greatest Support         58   | 26  26  26  48  58  48  
  Greatest Overweight (x)  2    | .   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   10  10  10  10  25  
  Average Capacity         11   | 7   8   10  10  9   19  
  Most Carried             25   | 8   10  10  10  10  25  
  Average Carried          9    | 3   7   8   8   8   15  
  Final Capacity           25   | 8   10  10  10  10  25  
  Final Carried            25   | 8   9   8   10  10  25  

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 15% | Tank
 14% | Scavenger-Tank
 13% | Scavenger-Gunner
 11% | Mutant
  6% | Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
             Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           2394 | 279 533 240 346 667 329 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            4116 | 108 806 688 864 942 708 
  Parts                    253  | 11  53  40  53  62  34  
Haulers Intercepted        4    | .   2   .   .   2   .   
Recyclers Shooed           4    | .   1   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  66   | .   9   12  16  14  15  
  Guns                     60   | .   9   10  15  13  13  
Classes Destroyed          14   | 2   5   2   1   2   2   
  Worker                   15   | .   6   1   6   1   1   
  Builder                  17   | .   3   2   3   8   1   
  Tunneler                 3    | 2   .   .   .   1   .   
  Hauler                   4    | .   2   .   .   2   .   
  Recycler                 8    | 1   1   1   4   1   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  11   | .   .   .   7   1   3   
  Grunt                    30   | .   9   6   6   3   6   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   11   | .   .   5   3   3   .   
  Hunter                   5    | .   .   .   .   2   3   
  Programmer               6    | .   .   .   .   5   1   
Best Kill Streak           8    | 3   4   4   8   3   5   
  Combat Bots Only         3    | .   2   3   3   2   3   
Max Kills in Single Turn   3    | 1   1   2   3   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        472   | .    63   67   69   161  112  
  Missed                   158   | .    18   18   15   64   43   
Damage Taken               4343  | .    617  738  734  1315 939  
  Core                     714   | .    196  98   132  199  89   
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   119   | .    .    .    .    119  .    
Core Remaining (%)         68    | 100  21   75   76   71   .    
Volleys Fired              268   | 3    82   47   46   66   24   
  Largest                  4     | 2    2    3    3    3    4    
  Hottest                  292   | 60   120  177  177  199  292  
Shots Fired                667   | 6    153  97   138  180  93   
  Gun                      662   | 6    148  97   138  180  93   
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    
  Special                  5     | .    5    .    .    .    .    
  Kinetic                  153   | 3    96   .    39   15   .    
  Thermal                  513   | 3    57   97   99   165  92   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          1     | .    .    .    .    .    1    
  Robot Hit Streak         25    | 2    15   25   9    11   23   
  Robot Miss Streak        9     | 1    7    2    9    4    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        6     | .    1    1    2    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    
Shots Hit Robots           465   | 4    98   79   99   115  70   
  Core Hits                279   | 4    40   35   84   63   53   
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         16    | .    1    2    5    8    .    
    Burn                   16    | .    1    2    5    8    .    
Melee Attacks              236   | .    .    22   39   143  32   
  Impact                   214   | .    .    22   39   143  10   
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    .    22   
  Sneak Attacks            1     | .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           7213  | 58   1222 1000 1490 1917 1526 
  Guns                     7087  | 58   1198 1000 1490 1884 1457 
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    69    | .    .    .    .    .    69   
  Ramming                  33    | .    .    .    .    33   .    
  Kinetic                  1502  | 35   790  .    465  212  .    
  Thermal                  5587  | 23   432  1000 1025 1672 1435 
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    22   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 69    | .    .    .    .    .    69   
Highest Corruption         14    | .    .    .    .    14   2    
  Average Corruption       6     | .    .    .    .    8    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  86    | .    .    .    .    72   14   
    Message Errors         21    | .    .    .    .    15   6    
    Matter Fused           18    | .    .    .    .    15   3    
    Heat Flow Errors       10    | .    .    .    .    10   .    
    Energy Discharges      11    | .    .    .    .    8    3    
    Data Loss (minor)      9     | .    .    .    .    9    .    
    Data Loss (major)      7     | .    .    .    .    6    1    
    Misfires               5     | .    .    .    .    4    1    
    Alerts                 1     | .    .    .    .    1    .    
    Weapon Failures        4     | .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      33    | .    .    .    .    33   .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        254   | .    124  156  254  243  176  
  Average Temperature      66    | .    43   40   97   97   51   
  Received Heat Transfer   1347  | .    363  264  306  204  210  
  Effects                  2     | .    .    .    .    2    .    
    Interference           2     | .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              6     | .    .    2    1    1    2    
  Combat Hostiles          6     | .    .    2    1    1    2    
  Parts Melted             33    | .    2    8    6    11   6    
  Heat Transferred         13892 | 50   1131 2869 2419 4240 3183 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             413  | 15  205 272 413 223 183 
  Initial                  144  | .   9   18  96  144 39  
  Average                  93   | 5   60  120 194 81  53  
Maximum Alert Level        2    | .   1   1   2   1   .   
  Low Security (%)         90   | 100 97  77  56  98  100 
  Level 1                  9    | .   2   22  41  1   .   
  Level 2                  .    | .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   6   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   4   1   
  Reinforcement            4    | .   1   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           9    | .   1   2   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   18  15  19  23  21  
  Peak Tracking Total      5    | .   4   4   4   4   5   
  Tactical Retreats        5    | .   1   1   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   2   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   2   4   3   2   2   
  Terminals                10   | .   1   3   3   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   3   8   5   4   4   
  Successful               7    | .   2   1   .   3   1   
  Failed                   17   | .   1   7   5   1   3   
    Catastrophic           5    | .   .   2   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   4   3   4   2   .   
  Terminals                18   | .   2   5   5   2   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          4    | .   1   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   1   
  Unreport Threat          3    | .   1   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   4   2   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     26   | .   .   .   .   26  .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6864 | 82   894  718  994  2904 1272 
Spaces Moved               4781 | 59   638  429  596  2177 882  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   4780 | 58   638  429  596  2177 882  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   93   80   90   
  Average Speed            92   | 89   80   93   97   87   110  
  Slowest Speed            120  | 100  95   105  100  100  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       37   | 3    77   37   41   49   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 125  | .    4    16   23   63   19   
Terrain Destroyed          126  | .    4    16   23   64   19   
  Melee                    121  | .    .    16   23   63   19   
  Projectile               4    | .    4    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    1    .    
  Walls Destroyed          1    | .    .    .    .    1    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      6206 | 78   849  618  839  2782 1040 
  Wait                     605  | .    85   71   113  282  54   
  Move                     4776 | 58   637  428  595  2176 882  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  80   | 9    8    8    13   21   21   
  Fast Attach              34   | 7    6    4    4    12   1    
  Attach                   24   | .    3    5    5    8    3    
  Detach                   3    | .    .    2    .    .    1    
  Swap                     105  | .    17   16   12   43   17   
  Drop                     74   | 1    11   15   12   30   5    
  Fire                     268  | 3    82   47   46   66   24   
  Melee                    236  | .    .    22   39   143  32   
  Ram                      1    | .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Core integrity fell below 50%
  376 | -10/Materials | Discovered new exit (range 15)
  425 | -10/Materials | Identified exit to Materials
  574 | -10/Materials | Discovered exit to Materials (range 16)
  705 | -10/Materials | Discovered new exit (range 10)
  977 | -10/Materials | Entered another Materials area
  977 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1048 | -9/Materials  | Build established: Scavenger-Mutant
 1572 | -9/Materials  | Discovered new exit (range 3)
 1573 | -9/Materials  | Identified exit to Materials
 1695 | -9/Materials  | Entered another Materials area
 1695 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2663 | -8/Materials  | Discovered new exit (range 16)
 2678 | -8/Materials  | Identified exit to Factory
 2689 | -8/Materials  | Entered Factory
 2689 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2727 | -7/Factory    | Discovered new exit (range 10)
 2738 | -7/Factory    | Identified exit to Lower Caves
 3101 | -7/Factory    | Repaired Med. Storage Unit
 3672 | -7/Factory    | Build established: Scavenger-Tank
 4285 | -7/Factory    | Discovered exit to Lower Caves (range 7)
 4327 | -7/Factory    | Crushed by falling debris
 4327 | -7/Factory    | System corruption reached 10%
 4350 | -7/Factory    | Build established: Scavenger-Mutant
 4358 | -7/Factory    | Lost 3 parts (1p1n1u)
 5068 | -7/Factory    | Build established: Scavenger-Gunner
 5569 | -7/Factory    | Discovered new exit (range 5)
 5593 | -7/Factory    | Entered another Factory area
 5593 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6085 | -6/Factory    | Build established: Tank
 6865 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06680_ Acquired 10 matter.
06684_ FUFT7Q%:XXE,E15JLP9O2WRCNC /HAWS NU7G&M
06696_ U-05 Engineer builds a Wall. <x3>
06731_ Dropped Gauss Rifle.
06734_ Acquired Prototype Energy Gun.
06754_ U-05 Engineer builds a Wall.
06758_ System corrupted: Matter fused (-9).
06780_ K-01 Serf cleans the Repair Station.
06782_ System corrupted: Matter fused (-6).
06783_ K-01 Serf cleans the Repair Station.
06804_ System corrupted: Substantial component
  data lost.
06819_ U-05 Engineer builds a Wall. <x2>
06850_ G-50 Soldier destroyed.
06858_ L-41 Fighter destroyed.
06858_ Switching to secondary target: Y-54
  Guardian.
06860_ Pulse Rifle destroyed.
06860_ Hrd. Light Armor Plating destroyed.
06864_ Gatling Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorDrainedScythe
  Manual?         0
Play Time         02:17:32
  Cumulative      43.2 hours
  Start           2025.03.29 @ 08:09:38
  End             2025.03.29 @ 12:44:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: a0a04cbe-e841-4d3e-acb7-40781907e79b