Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 15:13:25 // Winter2019/RPGLIKE Player: IAMCRAIG Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3388) 3388 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 8011 Bonus ------- High Alert Combat Kills 659 Follower Combat Kills 459 Friendly Fire -15 Cogmind --------- Core Integrity 0/600 Matter 435/500 Energy 659/860 System Corruption 3% Temperature Cool (58) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (9) ------ Power Amplifier Advanced Heat Sink High-capacity Battery High-capacity Matter Pod Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Reactive Plating Remote Shield > --- WEAPON (4) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Shock Maul > --- INVENTORY (2) ---- Chronowheel Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Battery High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Heavy Armor Plating Remote Shield > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Cannon Gauss Rifle Shock Maul > --- INVENTORY -------- Advanced Weight Redist. System Chronowheel [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Battery Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Shock Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 14 | 3 . 1 2 1 5 2 Power 1 | . . . . . . 1 Propulsion 2 | 1 . . . . 1 . Utility 8 | 2 . . 2 1 3 . Weapon 3 | . . 1 . . 1 1 Parts Attached 103 | 6 10 7 7 6 47 20 Power 7 | 1 1 2 . . 1 2 Engine 5 | 1 1 . . . 1 2 Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 24 | 2 4 1 1 1 12 3 Treads 3 | 2 1 . . . . . Leg 19 | . 2 1 1 1 11 3 Wheel 1 | . 1 . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 33 | 2 3 2 3 1 16 6 Device 11 | 1 . 1 . 1 6 2 Storage 2 | . . . 1 . 1 . Processor 7 | 1 . 1 1 . 2 2 Hackware 2 | . . . 1 . 1 . Protection 11 | . 3 . . . 6 2 Artifact . | . . . . . . . Weapon 39 | 1 2 2 3 4 18 9 Energy Gun 9 | . . . . . 7 2 Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 10 | 1 . . 1 1 6 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . 2 1 . 2 . 1 Special Weapon 2 | . . . . 1 1 . Impact Weapon 4 | . . . . . 2 2 Slashing Weapon 2 | . . 1 1 . . . Piercing Weapon 1 | . . . 1 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . . . . 9 4 Parts Lost 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon 1 | . . . . . 1 . Highest Loss Streak 2 | . . . . . 2 1 Average Slot Usage (%) 96 | . 99 100 97 98 93 95 Engine 4 | . 14 2 . . 4 9 Core 4 | . . 11 10 9 1 . Treads 1 | . 15 . . . . . Leg 19 | . 6 27 20 18 19 15 Device 16 | . 14 13 10 16 17 18 Storage 6 | . . . 1 9 8 11 Processor 12 | . 14 13 16 9 11 11 Hackware 2 | . . . 6 9 2 . Protection 8 | . 14 13 10 9 6 5 Energy Gun 2 | . . . . . 5 2 Energy Cannon 3 | . . . . . 4 10 Ballistic Gun 3 | . . . 1 9 5 2 Launcher 5 | . 13 13 10 5 . . Naked Turns . | . . . . . . . Heaviest Build 62 | 8 16 18 22 27 48 62 Greatest Support 55 | 45 36 36 38 40 55 55 Greatest Overweight (x) 1 | . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 2 2 Average Capacity 1 | 1 1 1 1 1 1 2 Most Carried 2 | 1 1 1 1 1 2 2 Average Carried 1 | . . . . 1 1 1 Final Capacity 2 | 1 1 1 1 1 2 2 Final Carried 2 | 1 1 1 1 1 2 1 Class Distribution -------------------- 40% | Scavenger-Gunner 30% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 2465 | 332 330 140 110 110 1246 197 Remotely . | . . . . . . . Salvage Created 4163 | 172 294 44 253 35 2536 829 Parts 257 | 15 23 15 4 14 136 50 Haulers Intercepted 11 | . 2 . . . 6 3 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 76 | . 10 8 . 2 41 15 Melee 3 | . . . . . 1 2 Guns 37 | . . . . . 31 6 Cannons 14 | . . . . . 7 7 AOE 22 | . 10 8 . 2 2 . Classes Destroyed 15 | 2 7 . . . 6 . Worker 7 | . 1 . . 1 4 1 Builder 5 | . 2 1 . . 2 . Tunneler 6 | 4 . . . 1 1 . Hauler 11 | . 2 . . . 6 3 Recycler 5 | 1 1 . . . 3 . Mechanic 2 | . . . . . 1 1 Operator 4 | . 2 . . . 1 1 Watcher 8 | . 3 . . . 4 1 Swarmer 20 | . 6 6 . 2 5 1 Grunt 37 | . 4 2 . . 23 8 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 1 1 Protector 1 | . . . . . 1 . Sentry 12 | . . . . . 7 5 Hunter 3 | . . . . . 3 . Best Kill Streak 9 | 4 4 3 . 3 9 5 Combat Bots Only 9 | . 3 3 . 2 9 4 Max Kills in Single Turn 3 | 1 3 2 . 3 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . 2 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 4943 | . 263 163 . 216 2311 1990 Core 3301 | . 173 110 . 155 1516 1347 Absorbed by Shields 1145 | . . . . 64 656 425 Redirected to Core 2832 | . 136 96 . 129 1297 1174 Core Remaining (%) 93 | 100 . . . 87 . . Volleys Fired 244 | 24 23 12 . 14 139 32 Largest 3 | 1 1 1 . 2 3 3 Hottest 204 | 20 30 30 . 108 157 204 Shots Fired 454 | 24 23 12 . 16 294 85 Gun 288 | 24 . . . 7 229 28 Cannon 114 | . . . . . 57 57 Launcher 36 | . 23 12 . 1 . . Special 16 | . . . . 8 8 . Kinetic 182 | 24 . . . 7 135 16 Thermal 236 | . . . . 8 159 69 Explosive 36 | . 23 12 . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 3 4 1 . 5 15 18 Robot Miss Streak 5 | 5 2 2 . 1 5 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 331 | 11 12 4 21 10 186 87 Core Hits 192 | 6 29 14 10 8 98 27 Critical Hits 11 | 1 . . . . 5 5 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 10 | 1 . . . . 5 4 Melee Attacks 129 | . . 2 21 . 45 61 Impact 106 | . . . . . 45 61 Slashing 16 | . . 2 14 . . . Piercing 7 | . . . 7 . . . Sneak Attacks 8 | . . 2 . . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11186 | 148 1281 794 2132 235 4190 2406 Guns 3903 | 148 . . . 80 3204 471 Cannons 1494 | . . . . . 718 776 Explosions 2179 | . 1274 606 . 103 196 . Melee 3511 | . . 188 2132 . 32 1159 Ramming 7 | . 7 . . . . . Kinetic 2372 | 148 . . . 80 1857 287 Thermal 3117 | . . . . 52 2105 960 Explosive 1983 | . 1274 606 . 103 . . Electromagnetic 196 | . . . . . 196 . Impact 1191 | . . . . . 32 1159 Slashing 1698 | . . 188 1510 . . . Piercing 622 | . . . 622 . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 17 | . . . . . 9 8 Message Errors 3 | . . . . . 3 . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . 4 2 Targeting Errors 5 | . . . . . 2 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 706 | . 28 85 342 . 13 238 Projectiles 13 | . . . . . 13 . Explosions 64 | . 28 36 . . . . Melee 629 | . . 49 342 . . 238 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 142 | . 82 60 . . . . Shots 4 | . 2 2 . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 336 | . 10 7 . 28 336 328 Average Temperature 78 | . 5 3 . 9 74 105 Received Heat Transfer 1706 | . 18 33 . 52 998 605 Effects 3 | . . . . . 1 2 Shutdowns 1 | . . . . . 1 . Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 2 5 Impact Corruptions 9 | . . . . . . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . . . . 7 7 Heat Transferred 6315 | . . . . 400 4102 1813 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 887 | 25 273 311 . 177 887 769 Average Influence 430 | 9 175 139 . 102 634 613 Maximum Alert Level 3 | . 1 1 . . 3 3 Low Security (%) 36 | 100 57 73 . 100 11 . Level 1 12 | . 42 26 . . 4 7 Level 2 25 | . . . . . 37 56 Level 3 26 | . . . . . 46 35 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 . . . 11 6 Investigation 11 | . . . . . 8 3 Extermination . | . . . . . . . Reinforcement 4 | . 2 . . . . 2 Assault 3 | . . . . . 2 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 9 | . . . . . 5 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 15 7 . 11 69 37 Peak Tracking Total 10 | . 5 3 . 3 10 7 Tactical Retreats 7 | . . . . . 5 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 8 | . . 2 . . 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 16 | . 3 1 . 1 8 3 Max in Single Turn 2 | . 1 1 . 1 2 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 37 | . 7 1 3 . 16 10 Terminals 23 | . 5 . . . 10 8 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 5 | . 2 . . . 2 1 Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . . 1 Total Hacks 142 | . 22 1 4 . 76 39 Successful 94 | . 10 1 4 . 58 21 Failed 48 | . 12 . . . 18 18 Catastrophic 5 | . 1 . . . 1 3 Database Lockouts . | . . . . . . . Manual 67 | . 13 . 1 . 25 28 Terminals 85 | . 15 . . . 41 29 Fabricators . | . . . . . . . Repair Stations 18 | . . . . . 18 . Recycling Units 16 | . 7 . . . 5 4 Scanalyzers 12 | . . . . . 12 . Garrison Access 6 | . . . . . . 6 Terminal Hacks 22 | . 2 1 4 . 11 4 Record 3 | . . . 3 . . . Robot Analysis 1 | . . . . . 1 . Open Door 2 | . . 1 . . . 1 Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Alert Level 3 | . 1 . . . 2 . Unreport Threat 2 | . . . . . 2 . Locate Traps 3 | . 1 . . . 1 1 Recall Investigation 2 | . . . . . 2 . Recall Reinforcements 2 | . . . . . . 2 Zone Layout 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . . . . . 16 . Scan Component 8 | . . . . . 8 . Repair 8 | . . . . . 8 . Recycling Unit Hacks 7 | . 3 . . . 2 2 Report Inventory 5 | . 2 . . . 2 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 12 | . . . . . 12 . Insert Component 5 | . . . . . 5 . Analyze 7 | . . . . . 7 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 95 | . 18 . . . 39 38 Terminals 34 | . 5 . . . 16 13 Track 11 | . 1 . . . 5 5 Botnet 17 | . 4 . . . 6 7 Disrupt 4 | . . . . . 3 1 Operators 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Reject 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Reprogram 1 | . . . . . . 1 Watchers 1 | . . . . . . 1 Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 32 | . 7 . . . 15 10 Full Trace Events 10 | . 1 . . . 6 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . . . 8 . Time 323 | . . . . . 323 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 10 . . . . 10 Parts Scanalyzed 5 | . . . . . 5 . Part Schematics Acquired 5 | . . . . . 5 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Robots Rewired 5 | . . . 4 . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 11 | . . 2 4 3 1 1 Largest Group 4 | . . 2 4 4 3 1 Highest-Rated Group 61 | . . 41 58 61 53 21 Highest-Rated Ally 31 | . . 31 31 21 21 21 Total Orders 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 92 | . . 8 . 36 31 17 Total Damage 1554 | . . 102 . 577 442 433 Kills 24 | . . 2 . 9 5 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 7792 | 122 761 1263 666 716 3277 987 Spaces Moved 4706 | 90 669 642 475 541 1838 451 Core 290 | 73 217 . . . . . Treads 19 | 17 2 . . . . . Legs 4101 | . 154 642 475 541 1838 451 Wheels 296 | . 296 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 120 120 120 120 120 Average Speed 117 | 70 94 120 120 120 120 140 Slowest Speed 160 | 160 160 120 120 120 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 78 | 4 95 86 90 98 92 82 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 41 | . 6 9 . . 12 14 Terrain Destroyed 293 | . 128 120 . 9 22 14 Melee 26 | . . . . . 12 14 Projectile 4 | . . . . . 4 . AOE 263 | . 128 120 . 9 6 . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 6390 | 120 772 1119 543 585 2605 646 Wait 959 | . 58 442 7 11 417 24 Move 4699 | 89 668 641 474 540 1837 450 Hop . | . . . . . . . Pick Up 14 | 1 . 3 1 . 8 1 Fast Attach 73 | 6 6 3 5 5 33 15 Attach 8 | . . 2 1 . 4 1 Detach 8 | . 2 . 1 . 5 . Swap 24 | . 4 2 1 1 12 4 Drop 65 | . 8 4 4 5 30 14 Fire 244 | 24 23 12 . 14 139 32 Melee 129 | . . 2 21 . 45 61 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 1 | . . . . . . 1 Rewire 18 | . . . 15 . 3 . Trap . | . . . . . . . Miscellaneous 147 | . 2 8 13 9 72 43 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 13 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 13) 336 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Discovered new exit (range 8) 535 | -10/Materials | Discovered new exit (range 12) 562 | -10/Materials | Discovered new exit (range 5) 657 | -10/Materials | Reached level 2 884 | -10/Materials | Entered Mines 1000 | -10/Mines | Learned location of Mines (-9) 1045 | -10/Mines | Reached level 3 1628 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1629 | -10/Mines | Discovered new exit (range 5) 2003 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2013 | -10/Mines | Learned Materials stockpile data 2050 | -10/Mines | Upgraded with Weapon slot (x1) 2147 | -10/Mines | Entered Exiles 2147 | -10/Exiles | Found Exiles lab destroyed 2147 | -10/Exiles | Accompanied by 2 allies 2177 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2190 | -10/Exiles | Rewired Cogmind 2267 | -10/Exiles | Upgraded with Utility slot (x2) 2294 | -10/Exiles | Rewired Cogmind 2299 | -10/Exiles | Rewired Cogmind 2394 | -10/Exiles | Opened EX-Vault 2404 | -10/Exiles | Found Chronowheel 2554 | -10/Exiles | Build established: Scavenger-Mutant 2741 | -10/Exiles | Learned location of Zion (-6) 2775 | -10/Exiles | Rewired Cogmind 2796 | -10/Exiles | Discovered new exit (range 10) 2813 | -10/Exiles | Entered Mines 2813 | -9/Mines | Accompanied by 4 allies 2818 | -9/Mines | Reached level 4 2843 | -9/Mines | Upgraded with Utility slot (x1) 2848 | -9/Mines | Discovered new exit (range 15) 3002 | -9/Mines | Learned Materials non-interactive machine intel 3028 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3064 | -9/Mines | Learned Materials stockpile data 3216 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3259 | -9/Mines | Discovered new exit (range 12) 3529 | -9/Mines | Entered Materials 3529 | -8/Materials | Accompanied by 3 allies 3531 | -8/Materials | Loaded intel: 44 non-interactive machine locations 3531 | -8/Materials | Reached level 5 3537 | -8/Materials | Discovered new exit (range 13) 3543 | -8/Materials | Reached level 6 3579 | -8/Materials | Upgraded with Propulsion slot (x1) 3644 | -8/Materials | Rewired Cogmind 3709 | -8/Materials | Repaired Med. Armor Plating 3742 | -8/Materials | Repaired Shield Generator 3972 | -8/Materials | Reached level 7 3978 | -8/Materials | Garrison activated, responded to threat 4010 | -8/Materials | Core integrity fell below 50% 4036 | -8/Materials | Reached level 8 4057 | -8/Materials | Destroyed 9 combat bots 4103 | -8/Materials | Upgraded with Utility slot (x2) 4103 | -8/Materials | Upgraded with Weapon slot (x1) 4415 | -8/Materials | Repaired Carbon-fiber Leg 4455 | -8/Materials | Repaired Carbon-fiber Leg 4506 | -8/Materials | Repaired Adv. Heat Sink 4552 | -8/Materials | Repaired Gauss Rifle 4780 | -8/Materials | Reached level 9 4846 | -8/Materials | Build established: Scavenger-Gunner 4981 | -8/Materials | Discovered new exit (range 16) 5509 | -8/Materials | Identified exit to Storage 5512 | -8/Materials | Reached level 10 5596 | -8/Materials | Discovered new exit (range 16) 5607 | -8/Materials | Upgraded with Utility slot (x1) 6079 | -8/Materials | Discovered new exit (range 7) 6575 | -8/Materials | Repaired Hvy. Armor Plating 6628 | -8/Materials | Repaired Adv. Beam Cannon 6729 | -8/Materials | First assault squad dispatched 6806 | -8/Materials | Entered Storage 6808 | -8/Storage | Reached level 11 6862 | -8/Storage | Upgraded with Weapon slot (x1) 6952 | -8/Storage | Reached level 12 7018 | -8/Storage | Core integrity fell below 20% 7128 | -8/Storage | Upgraded with Power slot (x1) 7606 | -8/Storage | First assault squad dispatched 7663 | -8/Storage | Crushed by falling debris 7793 | -8/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 07763_ M-28 Smith suffers critical hit. 07763_ Destroyed Wheel. 07764_ B-36 Bruiser overheating. 07766_ R-06 Scavenger collects Lgt. Nuclear Core. 07766_ B-36 Bruiser overheating. 07769_ B-36 Bruiser heat damages Lgt. Treads. 07770_ R-06 Scavenger collects Hvy. Laser. 07771_ B-36 Bruiser heat spikes uncontrollably. 07773_ B-36 Bruiser heat damages Hammer. 07773_ R-06 Scavenger collects Carbon-fiber Leg. 07774_ B-36 Bruiser heat short circuits Broken Lgt. Treads. 07782_ Carbon-fiber Leg severed. 07784_ System corrupted: Component data lost. 07788_ B-36 Bruiser overheating. 07792_ B-36 Bruiser heat damages Lgt. Armor Plating, Hammer, Rnf. Ion Engine. 07792_ B-36 Bruiser overheating. 07793_ B-36 Bruiser heat damages Broken Lgt. Treads, Lgt. Armor Plating, Rnf. Ion Engine, Lgt. Treads. 07793_ B-36 Bruiser overheating. Map ----- +----------------------------------------------------+ | ??????????????????# # """ #### #??????? | | ??????????????????# # ##"" #??????? | | ??????????????????# ###############"Y #??????? | | ??????????????????# #???#"" #??????? | | ??????????????????# #???### #??????? | | ??????????????????# ####### #??????? | | ??????????????????#####+##### ## / ## ######## | | ????????????????????? ??# ## ## # | | ???????????????????Y """ # ## ! ## + | | ??????????????????## """ # ## ##### | | ???????????????????# """ # ## #???# | | ???????????????????# *# ## #???# | | ???????????????????# """ # ## #???# | | ???????????????????# """ # ### w #???# | | ???????????????????# """ #### ] #???# | | ???????????????????# ###?####+#########+### | | ???????????????????############## # | | ?????????????????????#]= ##+##/######## # | | ?????????????????????# # [ % = # # | | ?????????????????????# !# ! # # | | ?????????????????????# ! m ] # o [ + | | ?????????????????????#######+### % ! # # | | ???????????????????????????# + # # | | ??????????????##########???# ###+########## # | | ??????????????# ##### ### #????????# ## | | ??????????????# "" gl@ #???????## ## | | ??????????????# """ # ######### # | | ???????#####??#= """ #bk # | | ???????#"""####% """ + T # | | ???#####"Y"###% """ ########### # | | ???# =[[[r[=## # #???????########### # | | ???# "T"!"""%## ###########?????????## ## | | ???# !!"""!## * # #??????????# #? | | ???# """ ####+##+#+# """" #??????????# #? | | ???# =%%/ ^ # """" ???????????# #? | | ???# * ### + """" ???????????+ +? | | ##?# #?# ###### """" ???????????# #? | | ### #?# %#????# ???????????? #? | | "####+########## #????# / #??????????? #? | | " #????# #??????????? #? | | " #????####### ###??????????? #? | | "#T##+#########+########??????##????????????? ? | | ?#### T#??# ! #????????????????????? ? | | ????## ###??# ##?????????????????????? ??? | | ????#! !#??## """ """ #??????????????????????????? | | ????#! !#??#" """ """ #??????????????????????????? | | ????#! !#??#T """ """ #??????????????????????????? | | ????#! !#??#" """ """ #??????????????????????????? | | ????#####??## """ """ #??????????????????????????? | | ????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 26 Energy Capacity 860 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 5 Defensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Power Amplifier | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Levels Raised 11 | . 1 1 . 1 6 2 XP Earned 20761 | 3000 1670 1824 200 2192 9111 2764 XP Spent 18300 | 2150 600 500 2550 1700 9000 1800 Upgrades 20 | 5 1 1 3 1 6 3 Power Slot 1 | . . . . . . 1 Propulsion Slot 2 | 1 . . . . 1 . Utility Slot 8 | 2 . . 2 1 3 . Weapon Slot 3 | . . 1 . . 1 1 Heat Dissipation 1 | . . . 1 . . . Mass Support 2 | 1 1 . . . . . Inventory Capacity 2 | 1 . . . . 1 . Hack Attack % 1 | . . . . . . 1 Protomatter Created 1069 | . 23 15 73 4 653 301 Integrity Restored 3131 | . 42 189 205 191 1585 919 Core 2700 | . 42 189 52 82 1502 833 Parts 431 | . . . 153 109 83 86 Protomatter Decayed 274 | . . . . 39 153 82 Game ------ Seed PhasingBombardmentKatana Manual? 0 Play Time 01:26:32 Cumulative 111.5 hours Start 2020.04.05 @ 13:29:49 End 2020.04.05 @ 15:13:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 49 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdceab63-77d5-4c4c-bc4a-15db340e10a9