Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 15:13:25 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (124)     620
Value Destroyed (3388)     3388
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1103)               1103
              TOTAL SCORE: 8011

 Bonus
-------
High Alert Combat Kills    659
Follower Combat Kills      459
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/600
Matter                     435/500
Energy                     659/860
System Corruption          3%
Temperature                Cool (58)
Movement                   Walking (150) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
         Cooled Ion Engine
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (9) ------
                Power Amplifier
       Advanced Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                Reactive Plating
                Remote Shield
>               --- WEAPON (4) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Shock Maul
>               --- INVENTORY (2) ----
                Chronowheel

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Power Amplifier
       Advanced Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
       Improved Targeting Computer
       Advanced Targeting Computer
          Heavy Armor Plating
                Remote Shield
>               --- WEAPON -----------
      Precision Beam Rifle
       Advanced Beam Cannon
                Gauss Rifle
                Shock Maul
>               --- INVENTORY --------
       Advanced Weight Redist. System
                Chronowheel
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Battery
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Slots Evolved              14   | 3   .   1   2   1   5   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | 1   .   .   .   .   1   .   
  Utility                  8    | 2   .   .   2   1   3   .   
  Weapon                   3    | .   .   1   .   .   1   1   
Parts Attached             103  | 6   10  7   7   6   47  20  
  Power                    7    | 1   1   2   .   .   1   2   
    Engine                 5    | 1   1   .   .   .   1   2   
    Core                   2    | .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   4   1   1   1   12  3   
    Treads                 3    | 2   1   .   .   .   .   .   
    Leg                    19   | .   2   1   1   1   11  3   
    Wheel                  1    | .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  33   | 2   3   2   3   1   16  6   
    Device                 11   | 1   .   1   .   1   6   2   
    Storage                2    | .   .   .   1   .   1   .   
    Processor              7    | 1   .   1   1   .   2   2   
    Hackware               2    | .   .   .   1   .   1   .   
    Protection             11   | .   3   .   .   .   6   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   39   | 1   2   2   3   4   18  9   
    Energy Gun             9    | .   .   .   .   .   7   2   
    Energy Cannon          5    | .   .   .   .   .   2   3   
    Ballistic Gun          10   | 1   .   .   1   1   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   2   1   .   2   .   1   
    Special Weapon         2    | .   .   .   .   1   1   .   
    Impact Weapon          4    | .   .   .   .   .   2   2   
    Slashing Weapon        2    | .   .   1   1   .   .   .   
    Piercing Weapon        1    | .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   9   4   
Parts Lost                 6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   1   
Average Slot Usage (%)     96   | .   99  100 97  98  93  95  
  Engine                   4    | .   14  2   .   .   4   9   
  Core                     4    | .   .   11  10  9   1   .   
  Treads                   1    | .   15  .   .   .   .   .   
  Leg                      19   | .   6   27  20  18  19  15  
  Device                   16   | .   14  13  10  16  17  18  
  Storage                  6    | .   .   .   1   9   8   11  
  Processor                12   | .   14  13  16  9   11  11  
  Hackware                 2    | .   .   .   6   9   2   .   
  Protection               8    | .   14  13  10  9   6   5   
  Energy Gun               2    | .   .   .   .   .   5   2   
  Energy Cannon            3    | .   .   .   .   .   4   10  
  Ballistic Gun            3    | .   .   .   1   9   5   2   
  Launcher                 5    | .   13  13  10  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 8   16  18  22  27  48  62  
  Greatest Support         55   | 45  36  36  38  40  55  55  
  Greatest Overweight (x)  1    | .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   1   1   1   2   2   
  Average Capacity         1    | 1   1   1   1   1   1   2   
  Most Carried             2    | 1   1   1   1   1   2   2   
  Average Carried          1    | .   .   .   .   1   1   1   
  Final Capacity           2    | 1   1   1   1   1   2   2   
  Final Carried            2    | 1   1   1   1   1   2   1   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 30% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           2465 | 332  330  140  110  110  1246 197  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4163 | 172  294  44   253  35   2536 829  
  Parts                    257  | 15   23   15   4    14   136  50   
Haulers Intercepted        11   | .    2    .    .    .    6    3    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  76   | .   10  8   .   2   41  15  
  Melee                    3    | .   .   .   .   .   1   2   
  Guns                     37   | .   .   .   .   .   31  6   
  Cannons                  14   | .   .   .   .   .   7   7   
  AOE                      22   | .   10  8   .   2   2   .   
Classes Destroyed          15   | 2   7   .   .   .   6   .   
  Worker                   7    | .   1   .   .   1   4   1   
  Builder                  5    | .   2   1   .   .   2   .   
  Tunneler                 6    | 4   .   .   .   1   1   .   
  Hauler                   11   | .   2   .   .   .   6   3   
  Recycler                 5    | 1   1   .   .   .   3   .   
  Mechanic                 2    | .   .   .   .   .   1   1   
  Operator                 4    | .   2   .   .   .   1   1   
  Watcher                  8    | .   3   .   .   .   4   1   
  Swarmer                  20   | .   6   6   .   2   5   1   
  Grunt                    37   | .   4   2   .   .   23  8   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   12   | .   .   .   .   .   7   5   
  Hunter                   3    | .   .   .   .   .   3   .   
Best Kill Streak           9    | 4   4   3   .   3   9   5   
  Combat Bots Only         9    | .   3   3   .   2   9   4   
Max Kills in Single Turn   3    | 1   3   2   .   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   2   2   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               4943  | .    263  163  .    216  2311 1990 
  Core                     3301  | .    173  110  .    155  1516 1347 
  Absorbed by Shields      1145  | .    .    .    .    64   656  425  
  Redirected to Core       2832  | .    136  96   .    129  1297 1174 
Core Remaining (%)         93    | 100  .    .    .    87   .    .    
Volleys Fired              244   | 24   23   12   .    14   139  32   
  Largest                  3     | 1    1    1    .    2    3    3    
  Hottest                  204   | 20   30   30   .    108  157  204  
Shots Fired                454   | 24   23   12   .    16   294  85   
  Gun                      288   | 24   .    .    .    7    229  28   
  Cannon                   114   | .    .    .    .    .    57   57   
  Launcher                 36    | .    23   12   .    1    .    .    
  Special                  16    | .    .    .    .    8    8    .    
  Kinetic                  182   | 24   .    .    .    7    135  16   
  Thermal                  236   | .    .    .    .    8    159  69   
  Explosive                36    | .    23   12   .    1    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 3    4    1    .    5    15   18   
  Robot Miss Streak        5     | 5    2    2    .    1    5    2    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        2     | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    
Shots Hit Robots           331   | 11   12   4    21   10   186  87   
  Core Hits                192   | 6    29   14   10   8    98   27   
  Critical Hits            11    | 1    .    .    .    .    5    5    
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 10    | 1    .    .    .    .    5    4    
Melee Attacks              129   | .    .    2    21   .    45   61   
  Impact                   106   | .    .    .    .    .    45   61   
  Slashing                 16    | .    .    2    14   .    .    .    
  Piercing                 7     | .    .    .    7    .    .    .    
  Sneak Attacks            8     | .    .    2    .    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11186 | 148  1281 794  2132 235  4190 2406 
  Guns                     3903  | 148  .    .    .    80   3204 471  
  Cannons                  1494  | .    .    .    .    .    718  776  
  Explosions               2179  | .    1274 606  .    103  196  .    
  Melee                    3511  | .    .    188  2132 .    32   1159 
  Ramming                  7     | .    7    .    .    .    .    .    
  Kinetic                  2372  | 148  .    .    .    80   1857 287  
  Thermal                  3117  | .    .    .    .    52   2105 960  
  Explosive                1983  | .    1274 606  .    103  .    .    
  Electromagnetic          196   | .    .    .    .    .    196  .    
  Impact                   1191  | .    .    .    .    .    32   1159 
  Slashing                 1698  | .    .    188  1510 .    .    .    
  Piercing                 622   | .    .    .    622  .    .    .    
Highest Corruption         3     | .    .    .    .    .    1    3    
  Average Corruption       1     | .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    9    8    
    Message Errors         3     | .    .    .    .    .    3    .    
    Matter Fused           1     | .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    4    2    
    Targeting Errors       5     | .    .    .    .    .    2    3    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            706   | .    28   85   342  .    13   238  
  Projectiles              13    | .    .    .    .    .    13   .    
  Explosions               64    | .    28   36   .    .    .    .    
  Melee                    629   | .    .    49   342  .    .    238  
Knockbacks                 2     | .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      142   | .    82   60   .    .    .    .    
  Shots                    4     | .    2    2    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        336   | .    10   7    .    28   336  328  
  Average Temperature      78    | .    5    3    .    9    74   105  
  Received Heat Transfer   1706  | .    18   33   .    52   998  605  
  Effects                  3     | .    .    .    .    .    1    2    
    Shutdowns              1     | .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    2    5    
  Impact Corruptions       9     | .    .    .    .    .    .    9    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    .    .    7    7    
  Heat Transferred         6315  | .    .    .    .    400  4102 1813 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Peak Influence             887  | 25  273 311 .   177 887 769 
  Average Influence        430  | 9   175 139 .   102 634 613 
Maximum Alert Level        3    | .   1   1   .   .   3   3   
  Low Security (%)         36   | 100 57  73  .   100 11  .   
  Level 1                  12   | .   42  26  .   .   4   7   
  Level 2                  25   | .   .   .   .   .   37  56  
  Level 3                  26   | .   .   .   .   .   46  35  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   .   11  6   
  Investigation            11   | .   .   .   .   .   8   3   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   .   2   
  Assault                  3    | .   .   .   .   .   2   1   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Distress Signals           9    | .   .   .   .   .   5   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              139  | .   15  7   .   11  69  37  
  Peak Tracking Total      10   | .   5   3   .   3   10  7   
  Tactical Retreats        7    | .   .   .   .   .   5   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Traps Triggered            8    | .   .   2   .   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Sto 
Machines Disabled          16   | .   3   1   .   1   8   3   
  Max in Single Turn       2    | .   1   1   .   1   2   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Machines Accessed          37   | .   7   1   3   .   16  10  
  Terminals                23   | .   5   .   .   .   10  8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          5    | .   2   .   .   .   2   1   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                142  | .   22  1   4   .   76  39  
  Successful               94   | .   10  1   4   .   58  21  
  Failed                   48   | .   12  .   .   .   18  18  
    Catastrophic           5    | .   1   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   67   | .   13  .   1   .   25  28  
  Terminals                85   | .   15  .   .   .   41  29  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   18  .   
  Recycling Units          16   | .   7   .   .   .   5   4   
  Scanalyzers              12   | .   .   .   .   .   12  .   
  Garrison Access          6    | .   .   .   .   .   .   6   
Terminal Hacks             22   | .   2   1   4   .   11  4   
  Record                   3    | .   .   .   3   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Open Door                2    | .   .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   1   .   .   .   2   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             3    | .   1   .   .   .   1   1   
  Recall Investigation     2    | .   .   .   .   .   2   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   2   
  Zone Layout              1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   16  .   
  Scan Component           8    | .   .   .   .   .   8   .   
  Repair                   8    | .   .   .   .   .   8   .   
Recycling Unit Hacks       7    | .   3   .   .   .   2   2   
  Report Inventory         5    | .   2   .   .   .   2   1   
  Retrieve Components      2    | .   1   .   .   .   .   1   
Scanalyzer                 12   | .   .   .   .   .   12  .   
  Insert Component         5    | .   .   .   .   .   5   .   
  Analyze                  7    | .   .   .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         95   | .   18  .   .   .   39  38  
  Terminals                34   | .   5   .   .   .   16  13  
    Track                  11   | .   1   .   .   .   5   5   
    Botnet                 17   | .   4   .   .   .   6   7   
    Disrupt                4    | .   .   .   .   .   3   1   
    Operators              2    | .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
    Reprogram              1    | .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   
Hacking Detections         32   | .   7   .   .   .   15  10  
  Full Trace Events        10   | .   1   .   .   .   6   3   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   8   .   
  Time                     323  | .   .   .   .   .   323 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     20   | .   10  .   .   .   .   10  
Parts Scanalyzed           5    | .   .   .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   
Robots Rewired             5    | .   .   .   4   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Sto 
Total Allies               11   | .   .   2   4   3   1   1   
  Largest Group            4    | .   .   2   4   4   3   1   
  Highest-Rated Group      61   | .   .   41  58  61  53  21  
  Highest-Rated Ally       31   | .   .   31  31  21  21  21  
Total Orders               1    | .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   1   
Ally Attacks               92   | .   .   8   .   36  31  17  
  Total Damage             1554 | .   .   102 .   577 442 433 
  Kills                    24   | .   .   2   .   9   5   8   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               7792 | 122  761  1263 666  716  3277 987  
Spaces Moved               4706 | 90   669  642  475  541  1838 451  
  Core                     290  | 73   217  .    .    .    .    .    
  Treads                   19   | 17   2    .    .    .    .    .    
  Legs                     4101 | .    154  642  475  541  1838 451  
  Wheels                   296  | .    296  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  120  120  120  120  
  Average Speed            117  | 70   94   120  120  120  120  140  
  Slowest Speed            160  | 160  160  120  120  120  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       78   | 4    95   86   90   98   92   82   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    
Spaces Dug                 41   | .    6    9    .    .    12   14   
Terrain Destroyed          293  | .    128  120  .    9    22   14   
  Melee                    26   | .    .    .    .    .    12   14   
  Projectile               4    | .    .    .    .    .    4    .    
  AOE                      263  | .    128  120  .    9    6    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Total                      6390 | 120  772  1119 543  585  2605 646  
  Wait                     959  | .    58   442  7    11   417  24   
  Move                     4699 | 89   668  641  474  540  1837 450  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  14   | 1    .    3    1    .    8    1    
  Fast Attach              73   | 6    6    3    5    5    33   15   
  Attach                   8    | .    .    2    1    .    4    1    
  Detach                   8    | .    2    .    1    .    5    .    
  Swap                     24   | .    4    2    1    1    12   4    
  Drop                     65   | .    8    4    4    5    30   14   
  Fire                     244  | 24   23   12   .    14   139  32   
  Melee                    129  | .    .    2    21   .    45   61   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    
  Rewire                   18   | .    .    .    15   .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            147  | .    2    8    13   9    72   43   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x3] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
   13 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 13)
  336 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  421 | -10/Materials | Discovered new exit (range 8)
  535 | -10/Materials | Discovered new exit (range 12)
  562 | -10/Materials | Discovered new exit (range 5)
  657 | -10/Materials | Reached level 2
  884 | -10/Materials | Entered Mines
 1000 | -10/Mines     | Learned location of Mines (-9)
 1045 | -10/Mines     | Reached level 3
 1628 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1629 | -10/Mines     | Discovered new exit (range 5)
 2003 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2013 | -10/Mines     | Learned Materials stockpile data
 2050 | -10/Mines     | Upgraded with Weapon slot (x1)
 2147 | -10/Mines     | Entered Exiles
 2147 | -10/Exiles    | Found Exiles lab destroyed
 2147 | -10/Exiles    | Accompanied by 2 allies
 2177 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2190 | -10/Exiles    | Rewired Cogmind
 2267 | -10/Exiles    | Upgraded with Utility slot (x2)
 2294 | -10/Exiles    | Rewired Cogmind
 2299 | -10/Exiles    | Rewired Cogmind
 2394 | -10/Exiles    | Opened EX-Vault
 2404 | -10/Exiles    | Found Chronowheel
 2554 | -10/Exiles    | Build established: Scavenger-Mutant
 2741 | -10/Exiles    | Learned location of Zion (-6)
 2775 | -10/Exiles    | Rewired Cogmind
 2796 | -10/Exiles    | Discovered new exit (range 10)
 2813 | -10/Exiles    | Entered Mines
 2813 | -9/Mines      | Accompanied by 4 allies
 2818 | -9/Mines      | Reached level 4
 2843 | -9/Mines      | Upgraded with Utility slot (x1)
 2848 | -9/Mines      | Discovered new exit (range 15)
 3002 | -9/Mines      | Learned Materials non-interactive machine intel
 3028 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3064 | -9/Mines      | Learned Materials stockpile data
 3216 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3259 | -9/Mines      | Discovered new exit (range 12)
 3529 | -9/Mines      | Entered Materials
 3529 | -8/Materials  | Accompanied by 3 allies
 3531 | -8/Materials  | Loaded intel: 44 non-interactive machine locations
 3531 | -8/Materials  | Reached level 5
 3537 | -8/Materials  | Discovered new exit (range 13)
 3543 | -8/Materials  | Reached level 6
 3579 | -8/Materials  | Upgraded with Propulsion slot (x1)
 3644 | -8/Materials  | Rewired Cogmind
 3709 | -8/Materials  | Repaired Med. Armor Plating
 3742 | -8/Materials  | Repaired Shield Generator
 3972 | -8/Materials  | Reached level 7
 3978 | -8/Materials  | Garrison activated, responded to threat
 4010 | -8/Materials  | Core integrity fell below 50%
 4036 | -8/Materials  | Reached level 8
 4057 | -8/Materials  | Destroyed 9 combat bots
 4103 | -8/Materials  | Upgraded with Utility slot (x2)
 4103 | -8/Materials  | Upgraded with Weapon slot (x1)
 4415 | -8/Materials  | Repaired Carbon-fiber Leg
 4455 | -8/Materials  | Repaired Carbon-fiber Leg
 4506 | -8/Materials  | Repaired Adv. Heat Sink
 4552 | -8/Materials  | Repaired Gauss Rifle
 4780 | -8/Materials  | Reached level 9
 4846 | -8/Materials  | Build established: Scavenger-Gunner
 4981 | -8/Materials  | Discovered new exit (range 16)
 5509 | -8/Materials  | Identified exit to Storage
 5512 | -8/Materials  | Reached level 10
 5596 | -8/Materials  | Discovered new exit (range 16)
 5607 | -8/Materials  | Upgraded with Utility slot (x1)
 6079 | -8/Materials  | Discovered new exit (range 7)
 6575 | -8/Materials  | Repaired Hvy. Armor Plating
 6628 | -8/Materials  | Repaired Adv. Beam Cannon
 6729 | -8/Materials  | First assault squad dispatched
 6806 | -8/Materials  | Entered Storage
 6808 | -8/Storage    | Reached level 11
 6862 | -8/Storage    | Upgraded with Weapon slot (x1)
 6952 | -8/Storage    | Reached level 12
 7018 | -8/Storage    | Core integrity fell below 20%
 7128 | -8/Storage    | Upgraded with Power slot (x1)
 7606 | -8/Storage    | First assault squad dispatched
 7663 | -8/Storage    | Crushed by falling debris
 7793 | -8/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
07763_ M-28 Smith suffers critical hit.
07763_ Destroyed Wheel.
07764_ B-36 Bruiser overheating. <x2>
07766_ R-06 Scavenger collects Lgt. Nuclear Core.
07766_ B-36 Bruiser overheating. <x3>
07769_ B-36 Bruiser heat damages Lgt. Treads.
07770_ R-06 Scavenger collects Hvy. Laser.
07771_ B-36 Bruiser heat spikes uncontrollably.
07773_ B-36 Bruiser heat damages Hammer.
07773_ R-06 Scavenger collects Carbon-fiber Leg.
07774_ B-36 Bruiser heat short circuits Broken Lgt. Treads.
07782_ Carbon-fiber Leg severed.
07784_ System corrupted: Component data lost.
07788_ B-36 Bruiser overheating. <x4>
07792_ B-36 Bruiser heat damages Lgt. Armor Plating, Hammer, Rnf. Ion
  Engine.
07792_ B-36 Bruiser overheating.
07793_ B-36 Bruiser heat damages Broken Lgt. Treads, Lgt. Armor Plating,
  Rnf. Ion Engine, Lgt. Treads.
07793_ B-36 Bruiser overheating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          26
Energy Capacity            860
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
Power Amplification        20
Armor Coverage             600
Resistance: KI             20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           2
Offensive Hacking          5
Defensive Hacking          10

 Item Schematics 
-----------------
            Hcp. Matter Pod | -8/Materials | Scanalyzed
            Power Amplifier | -8/Materials | Scanalyzed
                Adv. Treads | -8/Materials | Scanalyzed
               Aerolev Unit | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  
Levels Raised              11    | .    1    1    .    1    6    2    
  XP Earned                20761 | 3000 1670 1824 200  2192 9111 2764 
  XP Spent                 18300 | 2150 600  500  2550 1700 9000 1800 
Upgrades                   20    | 5    1    1    3    1    6    3    
  Power Slot               1     | .    .    .    .    .    .    1    
  Propulsion Slot          2     | 1    .    .    .    .    1    .    
  Utility Slot             8     | 2    .    .    2    1    3    .    
  Weapon Slot              3     | .    .    1    .    .    1    1    
  Heat Dissipation         1     | .    .    .    1    .    .    .    
  Mass Support             2     | 1    1    .    .    .    .    .    
  Inventory Capacity       2     | 1    .    .    .    .    1    .    
  Hack Attack %            1     | .    .    .    .    .    .    1    
Protomatter Created        1069  | .    23   15   73   4    653  301  
  Integrity Restored       3131  | .    42   189  205  191  1585 919  
    Core                   2700  | .    42   189  52   82   1502 833  
    Parts                  431   | .    .    .    153  109  83   86   
Protomatter Decayed        274   | .    .    .    .    39   153  82   

 Game 
------
Seed              PhasingBombardmentKatana
  Manual?         0
Play Time         01:26:32
  Cumulative      111.5 hours
  Start           2020.04.05 @ 13:29:49
  End             2020.04.05 @ 15:13:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             49
Gallery%          62
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdceab63-77d5-4c4c-bc4a-15db340e10a9