Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.10 @ 08:26:22 Player: Six of Ten Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (5235) 5235 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 11371 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 478 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -678 Cogmind --------- Core Integrity 0/1000 Matter 34/300 Energy 302/310 System Corruption 7% Temperature Critical (575) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (6) ------- Wave Gun > --- INVENTORY (20) --- Light Fission Core Gravity Neutralizer Faulty Experimental Targeting Computer Cloaking Device Missile Launcher Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Wave Gun Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Ion Engine Light Fission Core Reinforced Fission Core Advanced Heat Sink Gravity Neutralizer Experimental Targeting Computer Cloaking Device High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Wave Gun Heavy Assault Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Missile Launcher Remote Datajack Improved Remote Datajack Enhanced Flamer Heavy Pick [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . . . . 2 . . . 2 Weapon 4 | . . 2 . . . 2 . . . . Parts Attached 144 | 5 7 6 3 2 13 53 2 . 15 38 Power 12 | . 1 . 1 . 3 5 . . . 2 Engine 8 | . 1 . 1 . 3 3 . . . . Core 4 | . . . . . . 2 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 37 | 2 1 1 1 2 5 16 . . 2 7 Treads 2 | . . . . . . . . . . 2 Leg 24 | 2 1 1 1 . 5 10 . . 2 2 Wheel 11 | . . . . 2 . 6 . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 1 2 . . 1 14 1 . 4 8 Device 17 | . 1 1 . . 1 10 1 . 2 1 Storage 3 | 1 . . . . . 1 . . . 1 Processor 4 | . . . . . . . . . 2 2 Hackware 1 | . . . . . . 1 . . . . Protection 7 | . . 1 . . . 2 . . . 4 Artifact . | . . . . . . . . . . . Weapon 63 | 2 4 3 1 . 4 18 1 . 9 21 Energy Gun 23 | 2 3 1 1 . 1 7 . . 1 7 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 29 | . . 1 . . 1 7 1 . 8 11 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . . . . 1 1 . . . . Special Weapon 2 | . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 2 . . . 2 Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Corrupted Parts 3 | . . . . . 3 . . . . . System Corruption 9 | . . . . . 9 . . . . . Parts Lost 73 | . . . 1 . 8 18 . . 7 39 Power 6 | . . . . . 1 3 . . . 2 Propulsion 17 | . . . . . 1 8 . . 1 7 Utility 11 | . . . . . . 2 . . 2 7 Weapon 39 | . . . 1 . 6 5 . . 4 23 Highest Loss Streak 18 | . . . 1 . 6 12 . . 7 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 95 97 100 70 86 100 100 96 82 Engine 6 | . 9 11 11 11 9 4 6 6 6 . Leg 11 | . 28 21 22 6 19 10 13 13 12 3 Wheel 8 | . . . . 15 . 10 13 13 13 9 Device 8 | . 11 6 11 11 5 10 13 13 10 1 Storage 7 | . 14 11 11 11 11 6 6 6 6 5 Processor 3 | . . . . . . . . . 5 16 Protection 2 | . . 4 . . . 2 6 6 1 3 Energy Gun 17 | . 26 24 19 22 9 21 26 26 8 4 Energy Cannon 2 | . . 9 11 11 4 . . . . . Ballistic Gun 13 | . . 5 11 11 4 9 13 13 29 24 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 8 14 21 22 22 27 87 85 85 85 96 Greatest Support 82 | 20 20 20 20 26 30 82 20 20 20 48 Greatest Overweight (x) 24 | . . 1 1 1 2 14 4 4 4 24 Average Overweight (x) 1 | . . . . . . 1 4 4 3 2 Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 Average Capacity 14 | 6 8 8 8 8 8 17 20 20 20 20 Most Carried 20 | 7 8 8 8 8 8 20 20 20 20 20 Average Carried 13 | 4 6 7 7 7 6 13 20 20 18 18 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 Final Carried 20 | 7 6 8 8 8 6 20 20 20 20 7 Class Distribution -------------------- 41% | Scavenger-Executioner 16% | Scavenger-Gunner 15% | Gunner 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Garrison Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/DSF Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Matter Collected 2884 | 212 108 75 27 45 168 853 86 . 348 962 Remotely . | . . . . . . . . . . . Salvage Created 5121 | . 312 354 181 . 321 1611 . . 835 1507 Parts 235 | . 12 18 15 . 15 50 . . 38 87 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . . . . Prevented 13 | . . . . . 13 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Combat Hostiles Destroyed 74 | . 6 4 6 . 4 25 . . 10 19 Melee 3 | . . . . . . 1 . . . 2 Guns 62 | . 5 2 5 . 4 21 . . 10 15 Cannons 4 | . . 2 1 . . . . . . 1 Classes Destroyed 17 | . 3 4 1 . 1 2 1 . 2 3 Worker 5 | . . 1 1 . . 1 . . . 2 Builder 2 | . 1 . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . 1 Recycler 3 | . . 1 . . . 1 . . . 1 Operator 2 | . . . . . . . . . . 2 Watcher 6 | . 2 1 . . . 1 . . . 2 Swarmer 5 | . . . 4 . . 1 . . . . Grunt 35 | . 6 1 2 . 4 15 . . 4 3 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . 1 . . . . . . . 2 Sentry 9 | . . 2 . . . 4 . . . 3 Specialist 4 | . . . . . . . . . 4 . Hunter 10 | . . . . . . 3 . . 1 6 Programmer 5 | . . . . . . 2 . . . 3 Heavy 2 | . . . . . . . . . 1 1 Z-Light 2 | . . . . . . . 2 . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 9 | . 3 5 5 . 2 9 . . 4 4 Combat Bots Only 8 | . 2 3 4 . 2 8 . . 4 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 2 2 . 2 2 Gunslinging 1 | . . . . . . 1 . . 1 1 Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Damage Taken 10051 | . 369 162 178 . 909 1986 66 . 1485 4896 Core 1721 | . 107 43 . . 143 230 . . 128 1070 Absorbed by Shields 104 | . . . . . . . . . 104 . Core Remaining (%) 66 | 100 57 . . . 53 . . . 57 . Volleys Fired 226 | . 31 10 9 . 21 59 9 . 28 59 Largest 6 | . 2 4 4 . 4 6 6 . 6 6 Hottest 353 | . 90 198 181 . 205 353 346 . 346 233 Shots Fired 826 | . 59 34 35 . 50 237 53 . 130 228 Gun 779 | . 59 24 26 . 38 237 53 . 130 212 Cannon 43 | . . 10 9 . 8 . . . . 16 Launcher . | . . . . . . . . . . . Special 4 | . . . . . 4 . . . . . Kinetic 396 | . . 5 9 . 14 85 18 . 87 178 Thermal 383 | . 55 19 17 . 34 144 27 . 39 48 Explosive . | . . . . . . . . . . . Electromagnetic 47 | . 4 10 9 . 2 8 8 . 4 2 Robot Hit Streak 14 | . 8 7 6 . 10 14 6 . 10 12 Robot Miss Streak 10 | . 6 2 1 . 3 4 1 . 3 10 Penetration Max 1 | . . . . . . 1 . . 1 1 Secondary Targets 13 | . 2 . . . . 4 . . 4 3 Max Gunslinging Chain 2 | . 1 . . . . 1 . . 2 1 Shots Hit Robots 519 | . 35 24 18 . 32 157 6 . 90 157 Core Hits 212 | . 16 13 9 . 13 69 5 . 27 60 Critical Kills 11 | . . . . . 1 2 . . 2 6 Critical Parts Destroyed 8 | . . . 1 . . 1 . . 2 4 Critical Strikes 48 | . 5 2 1 . 2 15 . . 8 15 Burn 26 | . 5 2 . . 1 11 . . 3 4 Meltdown 1 | . . . . . 1 . . . . . Destroy 20 | . . . 1 . . 3 . . 5 11 Impale 1 | . . . . . . 1 . . . . Melee Attacks 17 | . . . . . . 4 . . . 13 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 17 | . . . . . . 4 . . . 13 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11277 | . 466 487 289 . 573 3605 493 . 1747 3617 Guns 9591 | . 423 230 205 . 382 3563 122 . 1747 2919 Cannons 655 | . . 148 84 . 146 . . . . 277 Explosions 523 | . 43 109 . . . . 371 . . . Melee 458 | . . . . . . 38 . . . 420 Ramming 5 | . . . . . . 4 . . . 1 Kinetic 5051 | . . 61 95 . 167 1133 33 . 1182 2380 Thermal 4945 | . 429 345 121 . 393 2297 66 . 500 794 Explosive 371 | . . . . . . . 371 . . . Electromagnetic 447 | . 37 81 73 . 13 133 23 . 65 22 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 458 | . . . . . . 38 . . . 420 Highest Corruption 9 | . . . . . 9 1 1 1 4 7 Average Corruption 3 | . . . . . 6 1 1 1 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 72 | . . . . . 15 9 8 . 4 36 Message Errors 12 | . . . . . 1 1 . . 2 8 Matter Fused 16 | . . . . . 4 3 2 . 1 6 Heat Flow Errors 14 | . . . . . 3 3 1 . . 7 Energy Discharges 5 | . . . . . 1 . 1 . 1 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 7 | . . . . . 3 . 1 . . 3 Data Loss (major) 6 | . . . . . 1 2 1 . . 2 Misfires 2 | . . . . . 2 . . . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . 1 . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 99 | . 13 9 1 . . . 46 . . 30 Projectiles 1 | . . . 1 . . . . . . . Explosions 68 | . 13 9 . . . . 46 . . . Melee 30 | . . . . . . . . . . 30 Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . 68 . . . Shots 1 | . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . 1 . . . 1 Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 575 | . 324 462 147 . 200 547 184 . 463 575 Average Temperature 139 | . 124 220 75 . 65 155 63 . 100 170 Received Heat Transfer 1586 | . 213 30 57 . 424 558 . . 196 108 Effects 30 | . 2 3 . . . 11 . . 1 13 Shutdowns 8 | . . . . . . 3 . . . 5 Energy Bleed 3 | . . . . . . 2 . . . 1 Interference 12 | . 2 3 . . . 4 . . . 3 Matter Decay 2 | . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . 1 . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . 1 . . . 1 3 . . . 1 Combat Hostiles 5 | . 1 . . . . 3 . . . 1 Parts Melted 38 | . 9 1 . . 2 17 . . 2 7 Heat Transferred 13041 | . 1460 804 247 . 1160 6200 150 . 1384 1636 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Peak Influence 735 | . 321 340 267 . . 356 735 385 433 270 Initial 385 | . . 135 132 . . . 193 385 273 226 Average 234 | . 157 219 159 . . 192 520 385 344 146 Maximum Alert Level 3 | . 1 1 1 . . 1 3 1 2 1 Low Security (%) 43 | 100 41 48 89 . . 42 1 . . 70 Level 1 41 | . 58 51 10 . . 57 8 100 73 29 Level 2 12 | . . . . . . . 70 . 26 . Level 3 2 | . . . . . . . 19 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 20 | . 1 . . . . 9 . . 2 8 Investigation 2 | . . . . . . 1 . . . 1 Extermination 4 | . . . . . . 3 . . . 1 Reinforcement 7 | . 1 . . . . 2 . . 2 2 Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Distress Signals 3 | . 1 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 10 6 6 . 11 39 . . 10 31 Peak Tracking Total 6 | . 3 4 4 . 4 6 . . 4 5 Tactical Retreats 4 | . 1 1 . . . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Traps Triggered 8 | . . . . . . . 1 . 6 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Machines Disabled 18 | . 7 . . . . 1 5 . 1 4 Max in Single Turn 7 | . 7 . . . . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . . 4 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Machines Accessed 9 | . 2 2 . . . 3 . 1 . 1 Terminals 5 | . 1 2 . . . 1 . 1 . . Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 21 | . 5 6 . . . 5 . 3 . 2 Successful 12 | . 3 4 . . . 4 . 1 . . Failed 9 | . 2 2 . . . 1 . 2 . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 3 6 . . . 9 5 . . 7 Terminals 14 | . 3 6 . . . 2 . 3 . . Fabricators 4 | . . . . . . 2 . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 4 | . . 2 . . . 1 . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . . . Terminals 3 | . 1 2 . . . . . . . . Botnet 3 | . 1 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 2 . . . 3 . 1 . 1 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 99 | . . . . . . 99 . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 7 | . 7 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . 16 . . 3 Machine Destruction 19 | . . . . . . . 16 . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Total Allies 11 | . . . . 4 1 5 . . . 1 Largest Group 4 | . . . . 4 4 3 3 1 1 1 Highest-Rated Group 210 | . . . . 154 154 210 210 64 64 30 Highest-Rated Ally 70 | . . . . 40 40 70 70 64 64 30 Zionite Dispatches 3 | . . . . . . 2 . . . 1 Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . 1 Total Orders 6 | . . . . . . 4 . . . 2 DROP 1 | . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . 1 EXPLORE 4 | . . . . . . 4 . . . . Ally Attacks 75 | . . . . . 24 32 18 . 1 . Total Damage 2486 | . . . . . 1549 540 368 . 29 . Kills 14 | . . . . . 7 5 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . 1 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches 4 | . . . . . . 4 . . . . Drone Recoveries 3 | . . . . . . 3 . . . . Zionite Intel Received 3 | . . . . . . 1 1 . . 1 Unaware Analyses 2 | . . . . . . . 1 . . 1 Trap Installations 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Turns Passed 6516 | 85 391 374 137 833 560 1650 759 17 337 1373 Spaces Moved 3806 | 65 203 223 54 711 373 774 503 13 126 761 Core 29 | 13 . . . . 9 3 . . . 4 Treads . | . . . . . . . . . . . Legs 1315 | 52 203 223 54 137 362 269 . . . 15 Wheels 2462 | . . . . 574 2 502 503 13 126 742 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 95 140 140 125 101 Average Speed 130 | 106 120 146 182 109 123 138 140 140 138 131 Slowest Speed 1250 | 120 120 190 190 190 190 750 140 140 140 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 46 21 19 83 55 19 76 . 87 24 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . 2 1 . . . . . Spaces Dug 1 | . . . . . . 1 . . . . Terrain Destroyed 114 | . 21 1 . . 1 3 85 . . 3 Melee 1 | . . . . . . 1 . . . . Projectile 8 | . . . . . 1 2 2 . . 3 AOE 105 | . 21 1 . . . . 83 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac Total 4794 | 80 291 247 71 767 428 1193 528 12 214 963 Wait 410 | . 42 3 3 48 12 239 . . 3 60 Move 3797 | 64 202 222 53 710 372 774 502 12 125 761 Hop . | . . . . . . . . . . . Pick Up 99 | 11 5 5 1 3 4 47 . . 6 17 Fast Attach 37 | 1 . 2 1 . 6 9 3 . 3 12 Attach 65 | 4 2 3 . . 6 22 . . 6 22 Detach 4 | . . . . . 1 1 . . . 2 Swap 44 | . 5 1 2 2 1 23 . . 6 4 Drop 43 | . 4 1 2 3 3 14 2 . 2 12 Fire 226 | . 31 10 9 . 21 59 9 . 28 59 Melee 17 | . . . . . . 4 . . . 13 Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . 33 . Rewire 17 | . . . . 1 2 . 12 . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 5) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Weapon x2 770 | -9/Materials | Discovered new exit (range 16) 851 | -9/Materials | Entered Mines 926 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 988 | -9/Mines | Entered Zion 1234 | -7/Zion | Build established: Scavenger-Gunner 1339 | -7/Zion | Imprinted 1341 | -7/Zion | Declared Zion's savior 1393 | -7/Zion | Learned location of Quarantine (-2) 1542 | -7/Zion | Build established: Gunner 1744 | -7/Zion | Learned location of Warlord (-4) 1766 | -7/Zion | Discovered new exit (range 12) 1821 | -7/Zion | Entered Proximity Caves 1821 | -6/Proximity Caves | Accompanied by 4 allies 1928 | -6/Proximity Caves | Learned Factory stockpile data 1966 | -6/Proximity Caves | Learned Factory stockpile data 2128 | -6/Proximity Caves | Lost 6 parts (1p1n4w) 2368 | -6/Proximity Caves | Discovered new exit (range 9) 2381 | -6/Proximity Caves | Entered Factory 2381 | -6/Factory | Accompanied by 1 ally 2381 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2441 | -6/Factory | Build established: Scavenger-Mutant 2745 | -6/Factory | Retrieved Zion intel report: Trap Installations 2746 | -6/Factory | Zion Recon squad teleported in 3005 | -6/Factory | Lost 3 parts (1p1n1w) 3061 | -6/Factory | Garrison activated, responded to threat 3127 | -6/Factory | Destroyed 8 combat bots 3145 | -6/Factory | Lost 12 parts (2p5n1u4w) 3679 | -6/Factory | Fabricated Y-45 Defender? 3754 | -6/Factory | Build established: Scavenger-Executioner 3762 | -6/Factory | Zion Light squad teleported in 3791 | -6/Factory | Found Prototype Processor 3804 | -6/Factory | Terminal network hard line cut 4031 | -6/Factory | Identified exit to Garrison 4031 | -6/Factory | Entered Garrison 4031 | -6/Garrison | Discovered recently destroyed garrison 4031 | -6/Garrison | Accompanied by 3 allies 4110 | -6/Garrison | Phase Generator disabled 4311 | -6/Garrison | Garrison Relay disabled 4344 | -6/Garrison | Garrison Relay disabled 4457 | -6/Garrison | Retrieved Zion intel report: Unaware Analyses 4493 | -6/Garrison | Discovered new exit (range 9) 4527 | -6/Garrison | Garrison Relay disabled 4628 | -6/Garrison | Garrison Relay disabled 4671 | -6/Garrison | Attempted to install RIF, but system incompatible 4790 | -6/Garrison | Entered Factory 4790 | -6/Factory | Accompanied by 1 ally 4807 | -6/Factory | Identified exit to DSF 4807 | -6/Factory | Entered DSF 4807 | -6/DSF | Accompanied by 1 ally 4850 | -6/DSF | Additional patrols routed to DSF 4926 | -6/DSF | Lost 7 parts (1n2u4w) 4992 | -6/DSF | Sterilization system engaged 5012 | -6/DSF | Ambient heat levels rising (+10) 5027 | -6/DSF | Ambient heat levels rising (+10) 5042 | -6/DSF | Ambient heat levels rising (+10) 5057 | -6/DSF | Ambient heat levels rising (+10) 5072 | -6/DSF | Ambient heat levels rising (+10) 5087 | -6/DSF | Ambient heat levels rising (+10) 5102 | -6/DSF | Ambient heat levels rising (+10) 5113 | -6/DSF | Discovered new exit (range 15) 5117 | -6/DSF | Ambient heat levels rising (+10) 5132 | -6/DSF | Ambient heat levels rising (+10) 5144 | -6/DSF | Entered Factory 5144 | -5/Factory | Evolved 2 slots: Utility x2 5436 | -5/Factory | Lost 13 parts (1p4n2u6w) 5678 | -5/Factory | Zion Heavy Resupply teleported in 5751 | -5/Factory | Build established: Scavenger-Gunner 5938 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6025 | -5/Factory | Garrison activated, responded to threat 6033 | -5/Factory | Core integrity fell below 50% 6093 | -5/Factory | Lost 3 parts (2n1w) 6446 | -5/Factory | Terminal network hard line cut 6465 | -5/Factory | Core integrity fell below 20% 6495 | -5/Factory | Lost 18 parts (1n4u13w) 6518 | -5/Factory | Core destroyed Last Messages --------------- 06480_ K-01 Serf collects debris. 06490_ System corrupted: Plasma Rifle failed to cycle. 06491_ K-01 Serf collects debris. 06492_ System corrupted: Heat flow error (+181). 06493_ P-70 Sage destroyed. 06494_ K-01 Serf collects debris. 06496_ Power failure, Rnf. Fission Core shutdown. 06496_ Overheating: Matter decay (-11). 06498_ K-01 Serf collects debris. 06502_ Imp. Targeting Computer destroyed. 06505_ K-01 Serf collects debris. 06508_ Plasma Rifle destroyed. 06510_ System corrupted: Heat flow error (+229). 06512_ K-01 Serf collects debris. 06513_ U-05 Engineer builds a Wall. 06515_ Plasma Rifle destroyed. 06515_ Adv. Assault Cannon destroyed. 06515_ K-01 Serf collects debris. 06516_ Destroyed Unknown Energy Gun. 06518_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????#########+#?????????????????? | | ?????????????????????# %%%=#?????????????????? | | ?????????????????????# =%%%#?????????????????? | | ?????????????????????# % %!#?????? #?????????? | | ?????????????????????# #/#???# ###???????? | | ????????????????????### #u#?? #???????? | | ???????????????????## @= p!## # #?????? | | ???????????????????# % %% !=%!! #?????? | | ???????????????????### % *%=!# #???????? | | ?????????????????????# | %# [ #???????? | | ????????????????????#; #???###???????? | | ????????????????????#; k #?????????????? | | ????????????????????#; #?????????????? | | ???????????????????? ; #?????????????? | | ???????????????????##; m#?????????????? | | ?????###########????## #?????????????? | | ?????# ! ! #?????# #?????????????? | | ?????#! ! #?????# #?????????????? | | ?????# !* #????## #?????????????? | | ?????# ###### #######+####### | | ?????########+## """ | | ????????????# "G | | ????????????#### "" | | ????????########+#+## !!! #######+####### | | ????????# ##### """ ## ##] | | ????????#! #???# """ # ## | | ????????# #???# """ # ## " | | ????????# #???# # ## " | | ????????# | ##### """ # ## " | | ????????# !*!/ + """ # ## | | ????????# *%=% ##### """ # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 18 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Y-45 Defender | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed HybridTerrainDetector Manual? 0 Play Time 01:32:13 Cumulative 20.8 hours Start 2024.02.10 @ 06:51:17 End 2024.02.10 @ 08:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d56654ef-9564-475b-a9af-2097554c5ab8