Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.10 @ 08:26:22

Player: Six of Ten

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (96)      480
Value Destroyed (5235)     5235
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1116)               1116
              TOTAL SCORE: 11371

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      478
Entered Garrisons          200
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -678

 Cogmind 
---------
Core Integrity             0/1000
Matter                     34/300
Energy                     302/310
System Corruption          7%
Temperature                Critical (575)
Movement                   Core (1100) Ox21
Location                   -5/Factory

 Parts 
-------
>                     --- POWER (1) --------
           Reinforced Fission Core
>                     --- PROPULSION (4) ---
                          (None)
>                     --- UTILITY (6) ------
        High-capacity Storage Unit
>                     --- WEAPON (6) -------
                      Wave Gun
>                     --- INVENTORY (20) ---
                Light Fission Core
                      Gravity Neutralizer
  Faulty Experimental Targeting Computer
                      Cloaking Device
                      Missile Launcher
                      Remote Datajack
             Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Wave Gun
                Gauss Rifle
                Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
          Light Ion Engine
          Light Fission Core
     Reinforced Fission Core
       Advanced Heat Sink
                Gravity Neutralizer
   Experimental Targeting Computer
                Cloaking Device
   High-powered Shock Rifle
   High-powered Shock Rifle
                Plasma Rifle
                Wave Gun
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
       Advanced Assault Cannon
                Missile Launcher
                Remote Datajack
       Improved Remote Datajack
       Enhanced Flamer
          Heavy Pick
[Rating: 77]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Enhanced Flamer
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   .   .   2   
  Weapon                   4    | .   .   2   .   .   .   2   .   .   .   .   
Parts Attached             144  | 5   7   6   3   2   13  53  2   .   15  38  
  Power                    12   | .   1   .   1   .   3   5   .   .   .   2   
    Engine                 8    | .   1   .   1   .   3   3   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   2   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   1   1   1   2   5   16  .   .   2   7   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   2   
    Leg                    24   | 2   1   1   1   .   5   10  .   .   2   2   
    Wheel                  11   | .   .   .   .   2   .   6   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   2   .   .   1   14  1   .   4   8   
    Device                 17   | .   1   1   .   .   1   10  1   .   2   1   
    Storage                3    | 1   .   .   .   .   .   1   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   .   2   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   1   .   .   .   2   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   4   3   1   .   4   18  1   .   9   21  
    Energy Gun             23   | 2   3   1   1   .   1   7   .   .   1   7   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          29   | .   .   1   .   .   1   7   1   .   8   11  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   1   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   2   .   .   .   2   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   9   .   .   .   .   .   
Parts Lost                 73   | .   .   .   1   .   8   18  .   .   7   39  
  Power                    6    | .   .   .   .   .   1   3   .   .   .   2   
  Propulsion               17   | .   .   .   .   .   1   8   .   .   1   7   
  Utility                  11   | .   .   .   .   .   .   2   .   .   2   7   
  Weapon                   39   | .   .   .   1   .   6   5   .   .   4   23  
  Highest Loss Streak      18   | .   .   .   1   .   6   12  .   .   7   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   92  95  97  100 70  86  100 100 96  82  
  Engine                   6    | .   9   11  11  11  9   4   6   6   6   .   
  Leg                      11   | .   28  21  22  6   19  10  13  13  12  3   
  Wheel                    8    | .   .   .   .   15  .   10  13  13  13  9   
  Device                   8    | .   11  6   11  11  5   10  13  13  10  1   
  Storage                  7    | .   14  11  11  11  11  6   6   6   6   5   
  Processor                3    | .   .   .   .   .   .   .   .   .   5   16  
  Protection               2    | .   .   4   .   .   .   2   6   6   1   3   
  Energy Gun               17   | .   26  24  19  22  9   21  26  26  8   4   
  Energy Cannon            2    | .   .   9   11  11  4   .   .   .   .   .   
  Ballistic Gun            13   | .   .   5   11  11  4   9   13  13  29  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 8   14  21  22  22  27  87  85  85  85  96  
  Greatest Support         82   | 20  20  20  20  26  30  82  20  20  20  48  
  Greatest Overweight (x)  24   | .   .   1   1   1   2   14  4   4   4   24  
  Average Overweight (x)   1    | .   .   .   .   .   .   1   4   4   3   2   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   20  20  20  20  20  
  Average Capacity         14   | 6   8   8   8   8   8   17  20  20  20  20  
  Most Carried             20   | 7   8   8   8   8   8   20  20  20  20  20  
  Average Carried          13   | 4   6   7   7   7   6   13  20  20  18  18  
  Final Capacity           20   | 8   8   8   8   8   8   20  20  20  20  20  
  Final Carried            20   | 7   6   8   8   8   6   20  20  20  20  7   

 Class Distribution 
--------------------
 41% | Scavenger-Executioner
 16% | Scavenger-Gunner
 15% | Gunner
  9% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
                Gunner | -9/Mines
                Gunner | -7/Zion
      Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Garrison
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/DSF
 Scavenger-Executioner | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Gar  Fac  DSF  Fac  
Matter Collected           2884 | 212  108  75   27   45   168  853  86   .    348  962  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5121 | .    312  354  181  .    321  1611 .    .    835  1507 
  Parts                    235  | .    12   18   15   .    15   50   .    .    38   87   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    10   .    .    .    .    .    
  Prevented                13   | .    .    .    .    .    13   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Combat Hostiles Destroyed  74   | .   6   4   6   .   4   25  .   .   10  19  
  Melee                    3    | .   .   .   .   .   .   1   .   .   .   2   
  Guns                     62   | .   5   2   5   .   4   21  .   .   10  15  
  Cannons                  4    | .   .   2   1   .   .   .   .   .   .   1   
Classes Destroyed          17   | .   3   4   1   .   1   2   1   .   2   3   
  Worker                   5    | .   .   1   1   .   .   1   .   .   .   2   
  Builder                  2    | .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   1   .   .   .   1   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  6    | .   2   1   .   .   .   1   .   .   .   2   
  Swarmer                  5    | .   .   .   4   .   .   1   .   .   .   .   
  Grunt                    35   | .   6   1   2   .   4   15  .   .   4   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   .   .   .   .   .   .   .   2   
  Sentry                   9    | .   .   2   .   .   .   4   .   .   .   3   
  Specialist               4    | .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   10   | .   .   .   .   .   .   3   .   .   1   6   
  Programmer               5    | .   .   .   .   .   .   2   .   .   .   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   1   
  Z-Light                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   3   5   5   .   2   9   .   .   4   4   
  Combat Bots Only         8    | .   2   3   4   .   2   8   .   .   4   4   
Max Kills in Single Turn   2    | .   1   2   2   .   2   2   2   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   1   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Mat  Min  Zio  Pro  Fac  Gar  Fac  DSF  Fac  
Damage Taken               10051 | .    369  162  178  .    909  1986 66   .    1485 4896 
  Core                     1721  | .    107  43   .    .    143  230  .    .    128  1070 
  Absorbed by Shields      104   | .    .    .    .    .    .    .    .    .    104  .    
Core Remaining (%)         66    | 100  57   .    .    .    53   .    .    .    57   .    
Volleys Fired              226   | .    31   10   9    .    21   59   9    .    28   59   
  Largest                  6     | .    2    4    4    .    4    6    6    .    6    6    
  Hottest                  353   | .    90   198  181  .    205  353  346  .    346  233  
Shots Fired                826   | .    59   34   35   .    50   237  53   .    130  228  
  Gun                      779   | .    59   24   26   .    38   237  53   .    130  212  
  Cannon                   43    | .    .    10   9    .    8    .    .    .    .    16   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  396   | .    .    5    9    .    14   85   18   .    87   178  
  Thermal                  383   | .    55   19   17   .    34   144  27   .    39   48   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47    | .    4    10   9    .    2    8    8    .    4    2    
  Robot Hit Streak         14    | .    8    7    6    .    10   14   6    .    10   12   
  Robot Miss Streak        10    | .    6    2    1    .    3    4    1    .    3    10   
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        13    | .    2    .    .    .    .    4    .    .    4    3    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    1    .    .    2    1    
Shots Hit Robots           519   | .    35   24   18   .    32   157  6    .    90   157  
  Core Hits                212   | .    16   13   9    .    13   69   5    .    27   60   
  Critical Kills           11    | .    .    .    .    .    1    2    .    .    2    6    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    1    .    .    2    4    
  Critical Strikes         48    | .    5    2    1    .    2    15   .    .    8    15   
    Burn                   26    | .    5    2    .    .    1    11   .    .    3    4    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                20    | .    .    .    1    .    .    3    .    .    5    11   
    Impale                 1     | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              17    | .    .    .    .    .    .    4    .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 17    | .    .    .    .    .    .    4    .    .    .    13   
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11277 | .    466  487  289  .    573  3605 493  .    1747 3617 
  Guns                     9591  | .    423  230  205  .    382  3563 122  .    1747 2919 
  Cannons                  655   | .    .    148  84   .    146  .    .    .    .    277  
  Explosions               523   | .    43   109  .    .    .    .    371  .    .    .    
  Melee                    458   | .    .    .    .    .    .    38   .    .    .    420  
  Ramming                  5     | .    .    .    .    .    .    4    .    .    .    1    
  Kinetic                  5051  | .    .    61   95   .    167  1133 33   .    1182 2380 
  Thermal                  4945  | .    429  345  121  .    393  2297 66   .    500  794  
  Explosive                371   | .    .    .    .    .    .    .    371  .    .    .    
  Electromagnetic          447   | .    37   81   73   .    13   133  23   .    65   22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 458   | .    .    .    .    .    .    38   .    .    .    420  
Highest Corruption         9     | .    .    .    .    .    9    1    1    1    4    7    
  Average Corruption       3     | .    .    .    .    .    6    1    1    1    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    .    15   9    8    .    4    36   
    Message Errors         12    | .    .    .    .    .    1    1    .    .    2    8    
    Matter Fused           16    | .    .    .    .    .    4    3    2    .    1    6    
    Heat Flow Errors       14    | .    .    .    .    .    3    3    1    .    .    7    
    Energy Discharges      5     | .    .    .    .    .    1    .    1    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    3    .    1    .    .    3    
    Data Loss (major)      6     | .    .    .    .    .    1    2    1    .    .    2    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    1    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            99    | .    13   9    1    .    .    .    46   .    .    30   
  Projectiles              1     | .    .    .    1    .    .    .    .    .    .    .    
  Explosions               68    | .    13   9    .    .    .    .    46   .    .    .    
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    30   
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68    | .    .    .    .    .    .    .    68   .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    1    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        575   | .    324  462  147  .    200  547  184  .    463  575  
  Average Temperature      139   | .    124  220  75   .    65   155  63   .    100  170  
  Received Heat Transfer   1586  | .    213  30   57   .    424  558  .    .    196  108  
  Effects                  30    | .    2    3    .    .    .    11   .    .    1    13   
    Shutdowns              8     | .    .    .    .    .    .    3    .    .    .    5    
    Energy Bleed           3     | .    .    .    .    .    .    2    .    .    .    1    
    Interference           12    | .    2    3    .    .    .    4    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    1    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    1    .    .    .    1    3    .    .    .    1    
  Combat Hostiles          5     | .    1    .    .    .    .    3    .    .    .    1    
  Parts Melted             38    | .    9    1    .    .    2    17   .    .    2    7    
  Heat Transferred         13041 | .    1460 804  247  .    1160 6200 150  .    1384 1636 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Peak Influence             735  | .   321 340 267 .   .   356 735 385 433 270 
  Initial                  385  | .   .   135 132 .   .   .   193 385 273 226 
  Average                  234  | .   157 219 159 .   .   192 520 385 344 146 
Maximum Alert Level        3    | .   1   1   1   .   .   1   3   1   2   1   
  Low Security (%)         43   | 100 41  48  89  .   .   42  1   .   .   70  
  Level 1                  41   | .   58  51  10  .   .   57  8   100 73  29  
  Level 2                  12   | .   .   .   .   .   .   .   70  .   26  .   
  Level 3                  2    | .   .   .   .   .   .   .   19  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          20   | .   1   .   .   .   .   9   .   .   2   8   
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   3   .   .   .   1   
  Reinforcement            7    | .   1   .   .   .   .   2   .   .   2   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   3   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Distress Signals           3    | .   1   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   10  6   6   .   11  39  .   .   10  31  
  Peak Tracking Total      6    | .   3   4   4   .   4   6   .   .   4   5   
  Tactical Retreats        4    | .   1   1   .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Traps Triggered            8    | .   .   .   .   .   .   .   1   .   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Machines Disabled          18   | .   7   .   .   .   .   1   5   .   1   4   
  Max in Single Turn       7    | .   7   .   .   .   .   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   4   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Machines Accessed          9    | .   2   2   .   .   .   3   .   1   .   1   
  Terminals                5    | .   1   2   .   .   .   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                21   | .   5   6   .   .   .   5   .   3   .   2   
  Successful               12   | .   3   4   .   .   .   4   .   1   .   .   
  Failed                   9    | .   2   2   .   .   .   1   .   2   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   6   .   .   .   9   5   .   .   7   
  Terminals                14   | .   3   6   .   .   .   2   .   3   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             4    | .   .   2   .   .   .   1   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   1   2   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   2   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   .   .   .   3   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   99  .   .   .   .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   4   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          7    | .   7   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   .   16  .   .   3   
  Machine Destruction      19   | .   .   .   .   .   .   .   16  .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Gar  Fac  DSF  Fac  
Total Allies               11   | .    .    .    .    4    1    5    .    .    .    1    
  Largest Group            4    | .    .    .    .    4    4    3    3    1    1    1    
  Highest-Rated Group      210  | .    .    .    .    154  154  210  210  64   64   30   
  Highest-Rated Ally       70   | .    .    .    .    40   40   70   70   64   64   30   
Zionite Dispatches         3    | .    .    .    .    .    .    2    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    1    
Total Orders               6    | .    .    .    .    .    .    4    .    .    .    2    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    1    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  4    | .    .    .    .    .    .    4    .    .    .    .    
Ally Attacks               75   | .    .    .    .    .    24   32   18   .    1    .    
  Total Damage             2486 | .    .    .    .    .    1549 540  368  .    29   .    
  Kills                    14   | .    .    .    .    .    7    5    2    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    1    1    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Gar Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   3   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   1   1   .   .   1   
  Unaware Analyses         2    | .   .   .   .   .   .   .   1   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Gar  Fac  DSF  Fac  
Turns Passed               6516 | 85   391  374  137  833  560  1650 759  17   337  1373 
Spaces Moved               3806 | 65   203  223  54   711  373  774  503  13   126  761  
  Core                     29   | 13   .    .    .    .    9    3    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1315 | 52   203  223  54   137  362  269  .    .    .    15   
  Wheels                   2462 | .    .    .    .    574  2    502  503  13   126  742  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  90   90   95   140  140  125  101  
  Average Speed            130  | 106  120  146  182  109  123  138  140  140  138  131  
  Slowest Speed            1250 | 120  120  190  190  190  190  750  140  140  140  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    46   21   19   83   55   19   76   .    87   24   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    2    1    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          114  | .    21   1    .    .    1    3    85   .    .    3    
  Melee                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Projectile               8    | .    .    .    .    .    1    2    2    .    .    3    
  AOE                      105  | .    21   1    .    .    .    .    83   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Gar  Fac  DSF  Fac  
Total                      4794 | 80   291  247  71   767  428  1193 528  12   214  963  
  Wait                     410  | .    42   3    3    48   12   239  .    .    3    60   
  Move                     3797 | 64   202  222  53   710  372  774  502  12   125  761  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 11   5    5    1    3    4    47   .    .    6    17   
  Fast Attach              37   | 1    .    2    1    .    6    9    3    .    3    12   
  Attach                   65   | 4    2    3    .    .    6    22   .    .    6    22   
  Detach                   4    | .    .    .    .    .    1    1    .    .    .    2    
  Swap                     44   | .    5    1    2    2    1    23   .    .    6    4    
  Drop                     43   | .    4    1    2    3    3    14   2    .    2    12   
  Fire                     226  | .    31   10   9    .    21   59   9    .    28   59   
  Melee                    17   | .    .    .    .    .    .    4    .    .    .    13   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    .    .    .    33   .    
  Rewire                   17   | .    .    .    .    1    2    .    12   .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Garrison
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location           | Event
    4 | -11/Junkyard       | Discovered new exit (range 15)
   86 | -11/Junkyard       | Entered Materials
  301 | -10/Materials      | Build established: Mutant
  388 | -10/Materials      | Discovered new exit (range 5)
  477 | -10/Materials      | Entered another Materials area
  477 | -9/Materials       | Evolved 2 slots: Weapon x2
  770 | -9/Materials       | Discovered new exit (range 16)
  851 | -9/Materials       | Entered Mines
  926 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  988 | -9/Mines           | Entered Zion
 1234 | -7/Zion            | Build established: Scavenger-Gunner
 1339 | -7/Zion            | Imprinted
 1341 | -7/Zion            | Declared Zion's savior
 1393 | -7/Zion            | Learned location of Quarantine (-2)
 1542 | -7/Zion            | Build established: Gunner
 1744 | -7/Zion            | Learned location of Warlord (-4)
 1766 | -7/Zion            | Discovered new exit (range 12)
 1821 | -7/Zion            | Entered Proximity Caves
 1821 | -6/Proximity Caves | Accompanied by 4 allies
 1928 | -6/Proximity Caves | Learned Factory stockpile data
 1966 | -6/Proximity Caves | Learned Factory stockpile data
 2128 | -6/Proximity Caves | Lost 6 parts (1p1n4w)
 2368 | -6/Proximity Caves | Discovered new exit (range 9)
 2381 | -6/Proximity Caves | Entered Factory
 2381 | -6/Factory         | Accompanied by 1 ally
 2381 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2
 2441 | -6/Factory         | Build established: Scavenger-Mutant
 2745 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 2746 | -6/Factory         | Zion Recon squad teleported in
 3005 | -6/Factory         | Lost 3 parts (1p1n1w)
 3061 | -6/Factory         | Garrison activated, responded to threat
 3127 | -6/Factory         | Destroyed 8 combat bots
 3145 | -6/Factory         | Lost 12 parts (2p5n1u4w)
 3679 | -6/Factory         | Fabricated Y-45 Defender?
 3754 | -6/Factory         | Build established: Scavenger-Executioner
 3762 | -6/Factory         | Zion Light squad teleported in
 3791 | -6/Factory         | Found Prototype Processor
 3804 | -6/Factory         | Terminal network hard line cut
 4031 | -6/Factory         | Identified exit to Garrison
 4031 | -6/Factory         | Entered Garrison
 4031 | -6/Garrison        | Discovered recently destroyed garrison
 4031 | -6/Garrison        | Accompanied by 3 allies
 4110 | -6/Garrison        | Phase Generator disabled
 4311 | -6/Garrison        | Garrison Relay disabled
 4344 | -6/Garrison        | Garrison Relay disabled
 4457 | -6/Garrison        | Retrieved Zion intel report: Unaware Analyses
 4493 | -6/Garrison        | Discovered new exit (range 9)
 4527 | -6/Garrison        | Garrison Relay disabled
 4628 | -6/Garrison        | Garrison Relay disabled
 4671 | -6/Garrison        | Attempted to install RIF, but system incompatible
 4790 | -6/Garrison        | Entered Factory
 4790 | -6/Factory         | Accompanied by 1 ally
 4807 | -6/Factory         | Identified exit to DSF
 4807 | -6/Factory         | Entered DSF
 4807 | -6/DSF             | Accompanied by 1 ally
 4850 | -6/DSF             | Additional patrols routed to DSF
 4926 | -6/DSF             | Lost 7 parts (1n2u4w)
 4992 | -6/DSF             | Sterilization system engaged
 5012 | -6/DSF             | Ambient heat levels rising (+10)
 5027 | -6/DSF             | Ambient heat levels rising (+10)
 5042 | -6/DSF             | Ambient heat levels rising (+10)
 5057 | -6/DSF             | Ambient heat levels rising (+10)
 5072 | -6/DSF             | Ambient heat levels rising (+10)
 5087 | -6/DSF             | Ambient heat levels rising (+10)
 5102 | -6/DSF             | Ambient heat levels rising (+10)
 5113 | -6/DSF             | Discovered new exit (range 15)
 5117 | -6/DSF             | Ambient heat levels rising (+10)
 5132 | -6/DSF             | Ambient heat levels rising (+10)
 5144 | -6/DSF             | Entered Factory
 5144 | -5/Factory         | Evolved 2 slots: Utility x2
 5436 | -5/Factory         | Lost 13 parts (1p4n2u6w)
 5678 | -5/Factory         | Zion Heavy Resupply teleported in
 5751 | -5/Factory         | Build established: Scavenger-Gunner
 5938 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 6025 | -5/Factory         | Garrison activated, responded to threat
 6033 | -5/Factory         | Core integrity fell below 50%
 6093 | -5/Factory         | Lost 3 parts (2n1w)
 6446 | -5/Factory         | Terminal network hard line cut
 6465 | -5/Factory         | Core integrity fell below 20%
 6495 | -5/Factory         | Lost 18 parts (1n4u13w)
 6518 | -5/Factory         | Core destroyed

 Last Messages 
---------------
06480_ K-01 Serf collects debris. <x3>
06490_ System corrupted: Plasma Rifle failed to cycle.
06491_ K-01 Serf collects debris.
06492_ System corrupted: Heat flow error (+181).
06493_ P-70 Sage destroyed.
06494_ K-01 Serf collects debris.
06496_ Power failure, Rnf. Fission Core shutdown.
06496_ Overheating: Matter decay (-11).
06498_ K-01 Serf collects debris. <x2>
06502_ Imp. Targeting Computer destroyed.
06505_ K-01 Serf collects debris. <x2>
06508_ Plasma Rifle destroyed.
06510_ System corrupted: Heat flow error (+229).
06512_ K-01 Serf collects debris.
06513_ U-05 Engineer builds a Wall.
06515_ Plasma Rifle destroyed.
06515_ Adv. Assault Cannon destroyed.
06515_ K-01 Serf collects debris.
06516_ Destroyed Unknown Energy Gun.
06518_ Overheating: Core damaged (-180).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         18
Offensive Hacking          10

 Item Schematics 
-----------------
   Adv. Terrain Scan Processor | -7/Zion | Archive
  Lgt. Angular Momentum Engine | -7/Zion | Archive
               Arm. Huge Wheel | -7/Zion | Archive
              Hvy. Machine Gun | -7/Zion | Archive
                    Greatsword | -7/Zion | Archive
      Imp. Heavy Armor Plating | -7/Zion | Archive
                 Core Analyzer | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
             Hvy. Phase Cannon | -7/Zion | Archive
             Mak. Power Source | -7/Zion | Archive
            Imp. Medium Treads | -7/Zion | Archive
       Adv. Signal Interpreter | -7/Zion | Archive
                   Med. Treads | -7/Zion | Archive
         Imp. Shield Generator | -7/Zion | Archive
              Flexi-carbon Leg | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
  Y-45 Defender | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
 Y-45 Defender | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              HybridTerrainDetector
  Manual?         0
Play Time         01:32:13
  Cumulative      20.8 hours
  Start           2024.02.10 @ 06:51:17
  End             2024.02.10 @ 08:26:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d56654ef-9564-475b-a9af-2097554c5ab8