Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.03 @ 19:27:24

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (1083)     1083
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 3284

 Bonus
-------
Follower Combat Kills      21

 Cogmind 
---------
Core Integrity             0/550
Matter                     199/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
        Armored Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
>               --- WEAPON (3) -------
                Particle Gun
   High-powered Shotgun
          Heavy Flail
>               --- INVENTORY (4) ----
       Improved Heat Sink
  High-capacity Storage Unit
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Particle Gun
          Heavy Laser
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Light Armor Plating
                EM Shotgun
       Improved Light Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Medium Matter Pod
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             52   | .   7   8   1   1   35  
  Power                    7    | .   .   1   .   .   6   
    Engine                 4    | .   .   .   .   .   4   
    Core                   3    | .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | .   2   2   .   .   6   
    Treads                 3    | .   .   .   .   .   3   
    Leg                    7    | .   2   2   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   1   1   .   .   4   
    Device                 3    | .   .   .   .   .   3   
    Storage                2    | .   1   .   .   .   1   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | .   4   4   1   1   19  
    Energy Gun             17   | .   .   2   1   .   14  
    Energy Cannon          3    | .   2   1   .   .   .   
    Ballistic Gun          6    | .   2   1   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 27   | .   .   2   2   .   23  
  Power                    5    | .   .   .   .   .   5   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   14   | .   .   2   2   .   10  
  Highest Loss Streak      16   | .   .   2   2   .   16  
Average Slot Usage (%)     88   | .   88  99  90  95  75  
  Engine                   4    | .   14  5   .   .   8   
  Core                     8    | .   .   8   14  14  4   
  Treads                   1    | .   .   .   .   .   3   
  Leg                      23   | .   24  28  28  28  14  
  Device                   1    | .   .   .   .   .   5   
  Storage                  14   | .   24  17  14  14  9   
  Processor                10   | .   .   10  14  14  7   
  Energy Gun               8    | .   1   2   8   14  11  
  Energy Cannon            4    | .   9   10  5   .   .   
  Ballistic Gun            7    | .   12  14  5   .   4   
  Ballistic Cannon         2    | .   .   .   .   9   3   
Naked Turns                5    | .   .   .   .   .   5   
Heaviest Build             56   | 12  16  14  11  12  56  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  10   | .   4   .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   6   4   4   12  
  Average Capacity         6    | 6   6   4   4   4   10  
  Most Carried             8    | 5   5   6   4   4   8   
  Average Carried          4    | 4   4   4   3   4   4   
  Final Capacity           6    | 6   6   4   4   4   4   
  Final Carried            5    | 4   5   4   4   4   3   

 Class Distribution 
--------------------
 53% | Mutant
 35% | Scavenger-Mutant
 11% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           808  | 200  31   204  .    67   306  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1312 | .    31   169  .    .    1112 
  Parts                    71   | .    .    8    .    .    63   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   1   4   .   .   20  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     15   | .   .   2   .   .   13  
  Cannons                  8    | .   1   2   .   .   5   
Classes Destroyed          8    | .   1   .   .   .   7   
  Builder                  3    | .   .   .   .   .   3   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  4    | .   .   .   .   .   4   
  Grunt                    15   | .   1   4   .   .   10  
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           5    | .   1   1   .   .   5   
  Combat Bots Only         4    | .   1   1   .   .   4   
Max Kills in Single Turn   2    | .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               3054 | .    12   420  100  8    2514 
  Core                     671  | .    12   109  .    .    550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    .    .    51   .    
Volleys Fired              87   | .    2    24   5    .    56   
  Largest                  3    | .    2    2    2    .    3    
  Hottest                  157  | .    80   80   80   .    157  
Shots Fired                182  | .    4    44   10   .    124  
  Gun                      134  | .    2    28   5    .    99   
  Cannon                   48   | .    2    16   5    .    25   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  89   | .    2    24   5    .    58   
  Thermal                  58   | .    2    20   5    .    31   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          35   | .    .    .    .    .    35   
  Robot Hit Streak         11   | .    1    6    .    .    11   
  Robot Miss Streak        5    | .    2    5    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           110  | .    1    23   .    .    86   
  Core Hits                62   | .    1    9    .    1    51   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2094 | .    35   378  .    20   1661 
  Guns                     1215 | .    .    178  .    .    1037 
  Cannons                  468  | .    35   194  .    .    239  
  Explosions               145  | .    .    .    .    .    145  
  Melee                    212  | .    .    .    .    .    212  
  Ramming                  54   | .    .    6    .    20   28   
  Kinetic                  712  | .    .    157  .    .    555  
  Thermal                  717  | .    35   215  .    .    467  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          399  | .    .    .    .    .    399  
  Impact                   212  | .    .    .    .    .    212  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            181  | .    .    .    80   .    101  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               86   | .    .    .    80   .    6    
  Melee                    95   | .    .    .    .    .    95   
Knockbacks                 6    | .    .    .    .    .    6    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      120  | .    .    .    100  8    12   
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   4    | .    .    1    .    2    1    
Targets Rammed             10   | .    .    2    .    4    4    
  Kicked                   6    | .    .    1    .    2    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        448  | .    42   299  144  .    448  
  Average Temperature      115  | .    23   136  54   .    116  
  Received Heat Transfer   1440 | .    6    246  .    .    1188 
  Effects                  6    | .    .    1    .    .    5    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           2    | .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       4    | .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1435 | .    74   457  .    .    904  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             400  | .   60  118 .   81  400 
  Initial                  23   | .   .   23  .   .   7   
  Average                  126  | .   35  98  .   31  193 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 .   100 56  
  Level 1                  18   | .   .   .   .   .   41  
  Level 2                  .    | .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           5    | .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   2   3   .   5   37  
  Peak Tracking Total      8    | .   .   2   .   3   8   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            4    | .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   1   .   2   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          6    | .   .   .   4   .   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   .   4   .   7   
  Successful               6    | .   .   .   4   .   2   
  Failed                   5    | .   .   .   .   .   5   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   7   
  Terminals                7    | .   .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   .   
  Record                   4    | .   .   .   4   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   2   
    Botnet                 1    | .   .   .   .   .   1   
    Sabotage               1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   
  Total Damage             85   | .   .   .   .   85  .   
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1657 | 9   91  396 487 152 522 
Spaces Moved               1000 | 7   58  259 389 115 172 
  Core                     11   | .   2   .   .   .   9   
  Treads                   44   | .   .   .   .   .   44  
  Legs                     945  | 7   56  259 389 115 119 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 120 120 50  
  Average Speed            128  | 120 124 120 120 120 167 
  Slowest Speed            550  | 120 250 120 120 120 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 2   14  62  80  19  17  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          59   | .   .   .   55  .   4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      58   | .   .   .   55  .   3   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1188 | 8   69  302 400 127 282 
  Wait                     17   | .   2   .   5   8   2   
  Move                     995  | 6   57  258 388 114 172 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  8    | .   .   4   1   .   3   
  Fast Attach              30   | .   7   3   .   1   19  
  Attach                   13   | .   .   1   1   .   11  
  Detach                   5    | .   1   .   .   .   4   
  Swap                     9    | .   .   4   .   .   5   
  Drop                     9    | 2   .   6   .   .   1   
  Fire                     87   | .   2   24  5   .   56  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     10   | .   .   2   .   4   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 3)
   10 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Discovered new exit (range 6)
  101 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  360 | -10/Mines     | Discovered new exit (range 11)
  371 | -10/Mines     | Identified exit to Materials
  386 | -10/Mines     | Discovered exit to Materials (range 7)
  491 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  492 | -10/Mines     | Discovered new exit (range 5)
  496 | -10/Mines     | Identified exit to Exiles
  497 | -10/Mines     | Entered Exiles
  497 | -10/Exiles    | Found Exiles lab abandoned
  960 | -10/Exiles    | Discovered new exit (range 14)
  975 | -10/Exiles    | Identified exit to Mines
  984 | -10/Exiles    | Entered Mines
  989 | -9/Mines      | Build established: Scavenger-Mutant
  990 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  995 | -9/Mines      | Met a Derelict bent on vengeance
 1099 | -9/Mines      | Assembled infested the area
 1119 | -9/Mines      | Discovered new exit (range 10)
 1132 | -9/Mines      | Identified exit to Materials
 1136 | -9/Mines      | Entered Materials
 1136 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1350 | -8/Materials  | Lost 4 parts (1p1n2w)
 1425 | -8/Materials  | Garrison activated, responded to threat
 1538 | -8/Materials  | Core integrity fell below 50%
 1571 | -8/Materials  | Core integrity fell below 20%
 1585 | -8/Materials  | Lost 16 parts (2p4n2u8w)
 1658 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01591_ Acquired 51 matter.
01600_ U-05 Engineer lays Concrete.
01601_ Acquired Lgt. Nuclear Core.
01605_ Acquired Imp. Heat Sink.
01609_ G-47 Trooper destroyed.
01612_ Destroyed Particle Gun.
01612_ G-47 Trooper system corrupted by crushing effect.
01612_ G-47 Trooper knocked back.
01617_ Acquired Particle Gun.
01621_ Sneak attack on U-05 Engineer.
01621_ Destroyed Structural Scanner.
01621_ Destroyed Welding Torch.
01621_ Destroyed Lgt. Ion Engine.
01621_ U-05 Engineer system corrupted by crushing effect. <x3>
01621_ U-05 Engineer knocked back.
01622_ U-05 Engineer system terminally corrupted.
01622_ Terrain Scan Processor fried.
01624_ G-47 Trooper destroyed.
01624_ U-05 Engineer destroyed.
01644_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          21
Energy Capacity            415
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredCouplerHammer
  Manual?         0
Play Time         00:13:21
  Cumulative      342.0 hours
  Start           2021.10.03 @ 19:15:39
  End             2021.10.03 @ 19:27:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           62
  Adventurer      61
  Explorer        110
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             63
Gallery%          86
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 382f9ffd-8344-4fa9-a751-8b7bee07926c