Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 00:49:42 Player: tatata Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2748) 2748 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 6531 Bonus ------- High Alert Combat Kills 263 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 257/300 System Corruption 3% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Matter Compressor Signal Interpreter Shield Generator > --- WEAPON ----------- Heavy Laser Light EM Pulse Cannon Coil Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Angular Momentum Engine Advanced Heat Sink Large Storage Unit Plasma Rifle Magnetic Acceleration Cannon Missile Launcher [Rating: 39] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . . . . 1 Parts Attached 88 | 6 15 19 21 11 16 Power 11 | 1 2 1 1 1 5 Engine 7 | 1 2 . 1 1 2 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 29 | 2 6 8 9 4 . Treads . | . . . . . . Leg 29 | 2 6 8 9 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 4 3 4 Device 5 | . . . 2 1 2 Storage 5 | 1 1 . . 1 2 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 34 | 2 5 10 7 3 7 Energy Gun 16 | 1 4 4 3 2 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 11 | 1 1 4 3 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 42 | . 1 2 8 10 21 Power 5 | . . . . . 5 Propulsion 14 | . 1 1 4 4 4 Utility 8 | . . . 1 2 5 Weapon 15 | . . 1 3 4 7 Highest Loss Streak 10 | . 1 1 3 4 10 Average Slot Usage (%) 90 | . 96 99 96 80 75 Engine 5 | . 14 2 2 6 2 Core 5 | . . 8 6 . 7 Leg 28 | . 27 43 34 19 12 Device 7 | . . . 8 17 17 Storage 10 | . 14 11 9 7 11 Processor 8 | . 11 11 9 7 6 Protection 2 | . . . 7 5 . Energy Gun 8 | . 14 10 7 5 2 Ballistic Gun 9 | . 13 11 9 5 5 Naked Turns . | . . . . . . Heaviest Build 54 | 10 25 29 35 37 54 Greatest Support 50 | 20 20 43 50 40 40 Greatest Overweight (x) 16 | 2 2 . 1 3 16 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 16 | 6 10 10 10 10 16 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 6 10 10 10 10 9 Average Carried 8 | 3 7 9 9 8 5 Final Capacity 16 | 6 10 10 10 10 16 Final Carried 10 | 6 10 10 10 8 . Class Distribution -------------------- 52% | Scavenger-Mutant 38% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1595 | 166 254 372 517 132 154 Remotely . | . . . . . . Salvage Created 2933 | . 430 705 1173 303 322 Parts 148 | . 19 52 55 9 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 8 21 27 7 7 Guns 53 | . 8 14 24 4 3 Cannons 4 | . . . . 1 3 AOE 12 | . . 7 3 1 1 Classes Destroyed 9 | . 2 4 1 1 1 Worker 1 | . . . . 1 . Builder 1 | . . 1 . . . Recycler 3 | . 1 1 1 . . Watcher 1 | . . 1 . . . Swarmer 16 | . . 8 8 . . Grunt 39 | . 8 6 14 6 5 Sentry 11 | . . 7 3 1 . Hunter 3 | . . . 2 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 4 10 4 4 3 Combat Bots Only 8 | . 3 8 4 3 3 Max Kills in Single Turn 4 | . 1 4 2 2 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6067 | . 371 705 1551 742 2698 Core 1336 | . 140 115 109 107 865 Absorbed by Shields 103 | . . . . . 103 Core Remaining (%) 75 | 100 44 71 80 84 . Volleys Fired 233 | . 25 50 85 42 31 Largest 3 | . 2 2 2 2 3 Hottest 155 | . 85 86 86 136 155 Shots Fired 445 | . 50 100 161 69 65 Gun 401 | . 50 95 158 60 38 Cannon 28 | . . . . 9 19 Launcher 16 | . . 5 3 . 8 Special . | . . . . . . Kinetic 252 | . 25 50 103 32 42 Thermal 154 | . 25 35 55 28 11 Explosive 16 | . . 5 3 . 8 Electromagnetic 23 | . . 10 . 9 4 Robot Hit Streak 21 | . 11 21 20 13 11 Robot Miss Streak 4 | . 3 3 3 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 312 | . 34 67 118 53 40 Core Hits 143 | . 18 33 52 18 22 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6494 | . 404 1509 2069 1160 1352 Guns 4288 | . 404 908 1771 647 558 Cannons 458 | . . . . 119 339 Explosions 1746 | . . 601 298 394 453 Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 2506 | . 116 366 1093 293 638 Thermal 2350 | . 288 466 678 748 170 Explosive 1352 | . . 601 298 . 453 Electromagnetic 284 | . . 76 . 119 89 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 183 | . . 27 7 144 5 Projectiles 5 | . . . . . 5 Explosions 178 | . . 27 7 144 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 89 | . . 59 . 30 . Shots 4 | . . 3 . 1 . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 423 | . 423 237 241 324 223 Average Temperature 90 | . 135 76 78 97 28 Received Heat Transfer 1698 | . 210 204 522 369 393 Effects 6 | . 6 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 2 | . 2 . . . . Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 3 2 . Heat Transferred 4438 | . 692 999 1406 1006 335 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 709 | . 175 536 709 433 248 Initial 322 | . . 61 226 322 174 Average 258 | . 67 282 498 363 120 Maximum Alert Level 3 | . . 2 3 2 1 Low Security (%) 51 | 100 100 48 . . 91 Level 1 20 | . . 10 24 77 8 Level 2 25 | . . 41 61 22 . Level 3 2 | . . . 14 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 3 3 6 2 Investigation 3 | . . 1 . 2 . Extermination 1 | . . . . . 1 Reinforcement 8 | . 2 2 2 1 1 Assault 1 | . . . 1 . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 1 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 17 29 42 12 12 Peak Tracking Total 8 | . 5 8 7 4 5 Tactical Retreats 4 | . 2 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 2 . 4 2 Max in Single Turn 4 | . . 1 . 4 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 5 4 2 . Terminals 13 | . 3 5 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 8 11 7 6 . Successful 18 | . 6 7 5 . . Failed 14 | . 2 4 2 6 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 8 11 7 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 18 | . 6 7 5 . . Robot Analysis 4 | . . 3 1 . . Prototype ID Bank 4 | . 2 2 . . . Locate Traps 3 | . 2 . 1 . . Patrol Status 2 | . . 2 . . . Zone Layout 5 | . 2 . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 4 2 2 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 4 | . . 3 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3791 | 70 717 949 737 568 750 Spaces Moved 1867 | 38 411 540 338 296 244 Core 60 | 17 2 . . . 41 Treads . | . . . . . . Legs 1807 | 21 409 540 338 296 203 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 Average Speed 143 | 121 131 120 120 143 250 Slowest Speed 850 | 150 180 120 150 210 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 73 47 27 10 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 132 | . . 17 23 43 49 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 123 | . . 17 23 43 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2531 | 59 544 745 504 366 313 Wait 251 | 10 69 106 41 11 14 Move 1862 | 37 410 539 337 295 244 Hop . | . . . . . . Pick Up 45 | 6 10 11 9 5 4 Fast Attach 51 | 6 14 12 12 4 3 Attach 29 | . . 4 7 6 12 Detach . | . . . . . . Swap 9 | . 1 4 2 1 1 Drop 47 | . 15 19 11 2 . Fire 233 | . 25 50 85 42 31 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 236 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered exit to Materials (range 16) 598 | -10/Materials | Core integrity fell below 50% 688 | -10/Materials | Discovered new exit (range 15) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Propulsion x2 1260 | -9/Materials | Discovered new exit (range 16) 1271 | -9/Materials | Destroyed 8 combat bots 1626 | -9/Materials | Build established: Scavenger-Mutant 1730 | -9/Materials | Discovered new exit (range 3) 1736 | -9/Materials | Identified exit to Materials 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Utility x2 2137 | -8/Materials | First assault squad dispatched 2140 | -8/Materials | Lost 3 parts (1n1u1w) 2340 | -8/Materials | Discovered new exit (range 9) 2395 | -8/Materials | Identified exit to Factory 2474 | -8/Materials | Entered Factory 2474 | -7/Factory | Evolved 2 slots: Utility x2 2660 | -7/Factory | Garrison activated, responded to threat 2721 | -7/Factory | Lost 3 parts (1n1u1w) 2955 | -7/Factory | Lost 4 parts (1u3w) 3008 | -7/Factory | Discovered new exit (range 16) 3025 | -7/Factory | Identified exit to Factory 3042 | -7/Factory | Entered another Factory area 3042 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3354 | -6/Factory | Build established: Scavenger-Tank 3446 | -6/Factory | Lost 10 parts (1p4n1u4w) 3685 | -6/Factory | Build established: Mutant 3760 | -6/Factory | Core integrity fell below 50% 3770 | -6/Factory | Core integrity fell below 20% 3792 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03774_ Slug penetrates Wall. 03774_ Penetrated by Slug. 03774_ Matter Compressor destroyed. 03778_ K-01 Serf collects debris. 03778_ Acquired 60 matter. 03779_ Slug penetrates Wall. 03780_ Penetrated by Slug. 03780_ K-01 Serf destroyed. 03780_ Penetrated by Slug. 03782_ K-01 Serf collects debris. 03786_ R-10 Processor collects Lgt. Ion Engine. 03786_ K-01 Serf collects debris. 03786_ Penetrated by Slug. 03788_ K-01 Serf collects debris. 03789_ Penetrated by Slug. 03790_ K-01 Serf collects debris. 03790_ R-10 Processor collects Med. Matter Pod. 03790_ Slammed into H-66 Slayer. 03790_ Signal Interpreter permanently disabled. 03790_ Destabilizing: Short circuit. 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