Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 16:35:13 Player: WalrusFist Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (3420) 3420 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (581) 581 TOTAL SCORE: 7161 Bonus ------- High Alert Combat Kills 465 Follower Combat Kills 150 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 185/185 System Corruption 16% Temperature Cool (9) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating Graphene Brace > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Powered Hammer > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Weight Redist. System Improved Sensor Array Advanced Actuator Array Authchip [R/Combat] System Restoration Module Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Medium Storage Unit Transport Network Coupler Graphene Brace > --- WEAPON ----------- Neutron Cannon Gauss Rifle Heavy Missile Launcher Powered Hammer > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Improved Heat Sink Weight Redist. System Improved Sensor Array Advanced Actuator Array Improved Medium Armor Plating Authchip [R/Combat] System Restoration Module [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 93 | 5 13 . 17 14 44 Power 13 | 1 1 . 2 1 8 Engine 8 | 1 1 . 2 . 4 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 23 | 2 2 . 3 6 10 Treads 5 | . 2 . 1 2 . Leg 12 | 2 . . . 2 8 Wheel 6 | . . . 2 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 7 . 5 2 12 Device 10 | . 3 . . 2 5 Storage 6 | 1 3 . 2 . . Processor 6 | . 1 . 3 . 2 Hackware 2 | . . . . . 2 Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 30 | 1 3 . 7 5 14 Energy Gun 9 | . 1 . 2 2 4 Energy Cannon 2 | . . . . . 2 Ballistic Gun 15 | 1 2 . 3 3 6 Ballistic Cannon 2 | . . . 2 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 47 | . 4 . 6 5 32 Power 10 | . . . 2 1 7 Propulsion 12 | . 2 . 2 2 6 Utility 6 | . . . . . 6 Weapon 19 | . 2 . 2 2 13 Highest Loss Streak 7 | . 2 . 3 3 7 To Critical Strikes 2 | . 1 . 1 . . Average Slot Usage (%) 91 | . 96 100 95 93 85 Engine 8 | . 14 14 10 9 4 Core 3 | . . . . 5 7 Treads 7 | . 10 28 18 5 . Leg 11 | . 17 . . 6 16 Wheel 1 | . . . 2 3 1 Device 5 | . 5 . . 9 7 Storage 10 | . 18 14 11 9 7 Processor 12 | . 4 14 21 18 10 Protection 1 | . . . . . 2 Energy Gun 8 | . 5 14 9 9 9 Energy Cannon 1 | . . . . . 4 Ballistic Gun 13 | . 19 14 18 17 7 Naked Turns . | . . . . . . Heaviest Build 94 | 12 94 15 28 33 45 Greatest Support 51 | 20 40 40 40 46 51 Greatest Overweight (x) 9 | 3 4 . 2 2 9 Average Overweight (x) . | . 2 . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 12 | 7 23 10 9 10 10 Most Carried 14 | 5 14 9 10 10 10 Average Carried 9 | 3 11 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 9 9 9 10 8 Class Distribution -------------------- 34% | Scavenger-Gunner 33% | Mutant 12% | Scavenger-Tank 8% | Gunner 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2599 | 241 424 27 562 450 895 Remotely . | . . . . . . Salvage Created 4276 | 53 313 56 1177 603 2074 Parts 264 | 2 20 1 94 47 100 Haulers Intercepted 5 | . 1 . 2 1 1 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 81 | . 6 . 29 7 39 Guns 66 | . 6 . 23 7 30 Cannons 12 | . . . 6 . 6 Classes Destroyed 14 | 1 6 . 3 1 3 Worker 7 | . 1 . 2 1 3 Builder 6 | . 1 . 1 3 1 Hauler 5 | . 1 . 2 1 1 Recycler 5 | 1 . 1 1 . 2 Operator 4 | . . . 1 2 1 Watcher 12 | . 3 . 3 2 4 Swarmer 20 | . 4 . 11 . 5 Grunt 38 | . 2 . 9 3 24 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 13 | . . . 8 2 3 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Heavy 2 | . . . . . 2 Best Kill Streak 10 | 1 5 1 10 4 7 Combat Bots Only 5 | . 4 . 5 2 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6432 | . 473 . 1223 622 4114 Core 1004 | . 48 . 172 82 702 Absorbed by Shields . | . . . . . . Redirected to Shielding 140 | . . . . . 140 Core Remaining (%) 80 | 100 . 80 57 85 . Volleys Fired 308 | 3 43 6 81 48 127 Largest 4 | 1 2 2 3 3 4 Hottest 239 | 20 60 60 104 140 239 Shots Fired 816 | 3 83 11 205 135 379 Gun 712 | 3 83 11 173 135 307 Cannon 102 | . . . 32 . 70 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 472 | 3 81 6 143 88 151 Thermal 332 | . 2 5 62 47 216 Explosive 2 | . . . . . 2 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 23 | 3 11 9 23 16 9 Robot Miss Streak 8 | . 7 2 4 3 8 Penetration Max 1 | . . . . 1 1 Secondary Targets 12 | . 2 . 4 . 6 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 536 | 3 43 9 125 90 266 Core Hits 283 | 2 18 2 58 30 173 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 12 | . . . 1 2 9 Burn 8 | . . . 1 . 7 Meltdown 1 | . . . . . 1 Destroy 3 | . . . . 2 1 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8796 | 36 528 88 1898 1186 5060 Guns 7045 | 36 528 88 1392 1165 3836 Cannons 1427 | . . . 505 . 922 Explosions 103 | . . . . . 103 Melee 104 | . . . . . 104 Ramming 117 | . . . 1 21 95 Kinetic 4998 | 36 504 47 1476 804 2131 Thermal 3426 | . 24 41 421 361 2579 Explosive 103 | . . . . . 103 Electromagnetic 48 | . . . . . 48 Impact 104 | . . . . . 104 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 3 3 . . 16 Average Corruption 4 | . 2 3 . . 8 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 28 | . 11 6 . . 11 Message Errors 8 | . 1 3 . . 4 Matter Fused 2 | . 1 . . . 1 Heat Flow Errors 4 | . 3 . . . 1 Energy Discharges 2 | . 1 1 . . . Data Loss (minor) 7 | . 4 1 . . 2 Misfires 2 | . 1 . . . 1 Alerts 2 | . . 1 . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 178 | . . . 65 . 113 Projectiles 51 | . . . 18 . 33 Explosions 63 | . . . 47 . 16 Melee 64 | . . . . . 64 Knockbacks 5 | . . . 4 . 1 Impact 1 | . . . . . 1 Kinetic 3 | . . . 3 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 188 | . . . 133 9 46 Shots 3 | . . . 2 . 1 Rammed 4 | . . . . 4 . Targets Rammed 14 | . . . 1 4 9 Kicked 9 | . . . . . 9 Crushed 1 | . . . 1 . . Highest Temperature 634 | . 226 40 304 468 634 Average Temperature 111 | . 61 25 80 143 120 Received Heat Transfer 1710 | . 117 . 198 252 1143 Effects 35 | . . . 3 13 19 Shutdowns 11 | . . . . 3 8 Energy Bleed 2 | . . . . 2 . Interference 12 | . . . 3 4 5 Matter Decay 2 | . . . . 1 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . 1 1 Damage (major) 5 | . . . . 2 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 14 | . . . 1 . 13 Heat Transferred 7822 | . 50 100 1080 925 5667 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 783 | 5 157 5 705 525 783 Initial 297 | . 3 . 1 297 175 Average 298 | 2 43 1 385 401 421 Maximum Alert Level 3 | . . . 3 2 3 Low Security (%) 39 | 100 100 100 16 . 16 Level 1 24 | . . . 34 52 31 Level 2 33 | . . . 48 47 46 Level 3 2 | . . . 1 . 5 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . . . 2 4 19 Investigation 10 | . . . 1 1 8 Extermination 4 | . . . . . 4 Reinforcement 10 | . . . 1 3 6 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 16 . 37 17 62 Peak Tracking Total 10 | . 5 . 4 3 10 Tactical Retreats 10 | . 3 . 3 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 8 | . 3 . 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 10 | . . . 3 . 7 Max in Single Turn 4 | . . . 3 . 4 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 28 | . 4 . 7 2 15 Terminals 18 | . 4 . 4 1 9 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . 1 1 1 Recycling Units 4 | . . . 2 . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 88 | . 11 . 30 6 41 Successful 42 | . 6 . 17 1 18 Failed 46 | . 5 . 13 5 23 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 60 | . 11 . 19 3 27 Fabricators 5 | . . . . . 5 Repair Stations 10 | . . . 4 3 3 Recycling Units 11 | . . . 7 . 4 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 31 | . 6 . 13 1 11 Record 4 | . 1 . 2 . 1 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Open DSF 2 | . . . . . 2 Branch Access Points 2 | . 1 . 1 . . Recycling Unit Index 1 | . . . . . 1 Alert Level 2 | . . . 1 . 1 Locate Traps 3 | . 2 . . . 1 Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Registered Prototypes 2 | . . . 1 . 1 Zone Layout 6 | . 1 . 3 . 2 Fabricator Hacks 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 6 | . . . 4 . 2 Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 3 | . . . 1 . 2 Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 4 . 5 2 11 Full Trace Events 12 | . . . 2 2 8 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 105 | . . . . . 105 Total Part Build Rating 12 | . . . . . 12 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 102 | . . . 102 . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 426 | . . . . . 426 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6109 | 121 1389 295 1156 562 2586 Spaces Moved 2951 | 83 402 175 556 241 1494 Core 21 | 20 . . . . 1 Treads 916 | . 199 175 471 71 . Legs 1587 | 63 203 . . 83 1238 Wheels 427 | . . . 85 87 255 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 95 95 100 Average Speed 165 | 121 304 160 154 154 136 Slowest Speed 500 | 200 400 160 240 260 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 60 38 59 26 40 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . 49 . 47 Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE 90 | . . . 44 . 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3526 | 100 488 180 701 322 1735 Wait 22 | . 3 . 11 2 6 Move 2946 | 82 401 174 555 240 1494 Hop . | . . . . . . Pick Up 95 | 10 19 . 22 9 35 Fast Attach 20 | . . . 5 3 12 Attach 47 | 5 6 . 6 6 24 Detach . | . . . . . . Swap 26 | . 7 . 6 5 8 Drop 43 | . 9 . 14 5 15 Fire 308 | 3 43 6 81 48 127 Melee 5 | . . . . . 5 Ram 2 | . . . . 2 . Kick 9 | . . . . . 9 Crush 3 | . . . 1 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 9) 950 | -10/Materials | Discovered new exit (range 7) 985 | -10/Materials | Identified exit to Mines 1511 | -10/Materials | Entered Mines 1512 | -10/Mines | Assembled infested the area 1537 | -10/Mines | Learned Materials interactive machine intel 1575 | -10/Mines | Discovered new exit (range 7) 1630 | -10/Mines | Learned location of Mines (-9) 1804 | -10/Mines | Identified exit to Materials 1806 | -10/Mines | Entered Materials 1806 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1807 | -9/Materials | Loaded intel: 18 interactive machine locations 1897 | -9/Materials | Identified exit to Mines 2063 | -9/Materials | Discovered new exit (range 16) 2220 | -9/Materials | Lost 3 parts (1p2w) 2585 | -9/Materials | Build established: Scavenger-Gunner 2840 | -9/Materials | Discovered new exit (range 21) 2917 | -9/Materials | Discovered new exit (range 16) 2955 | -9/Materials | Identified exit to Materials 2962 | -9/Materials | Entered another Materials area 2962 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3316 | -8/Materials | Discovered new exit (range 15) 3355 | -8/Materials | Identified exit to Factory 3365 | -8/Materials | Lost 3 parts (1p1n1w) 3524 | -8/Materials | Entered Factory 3524 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3833 | -7/Factory | Lost 4 parts (1p1n2w) 4267 | -7/Factory | Cargo convoy interrupted 4470 | -7/Factory | Discovered new exit (range 12) 4539 | -7/Factory | Fabricated Adv. Actuator Array (x1) 4705 | -7/Factory | Lost 6 parts (1p2n1u2w) 4787 | -7/Factory | Allied Derelicts emerged from ambush trap array 4927 | -7/Factory | Build established: Scavenger-Tank 5161 | -7/Factory | Discovered new exit (range 15) 5256 | -7/Factory | Fabricated Enh. Optical Array? 5626 | -7/Factory | Build established: Scavenger-Gunner 5697 | -7/Factory | Lost 6 parts (2n4w) 5800 | -7/Factory | Core integrity fell below 50% 5884 | -7/Factory | System corruption reached 10% 5916 | -7/Factory | Core integrity fell below 20% 5924 | -7/Factory | First assault squad dispatched 5948 | -7/Factory | Lost 7 parts (3p1n3w) 6110 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06078_ B-48 Gladiator unfolds itself. 06080_ Slug penetrates Wall. 06083_ Slug penetrates Matter Pump. 06086_ Slug penetrates Wall. 06087_ Wall collapses. 06090_ Slug penetrates B-48 Gladiator. 06090_ Slug penetrates G-47 Trooper. 06091_ System corrupted: IFF burst signal emitted. 06093_ Transport Network Coupler destroyed. 06093_ System corrupted by crushing effect (+5). 06094_ Slug penetrates B-48 Gladiator. 06094_ Slug penetrates Wall. 06096_ Coolant Injector destroyed. 06098_ Slug penetrates B-48 Gladiator. 06098_ B-48 Gladiator destroyed. 06100_ Particle Gun destroyed. 06108_ Slug penetrates S-27 Virus. 06108_ S-27 Virus destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????? ???????????????? | | ??????????????? ??????????????? | | ??????????????? ??????????????? | | ???????????????"" ?????????????? | | ?????????????? ?????????????? | | ??????????????""" ????????????? | | ????????????? ????????????? | | ?????????????"""" ?????????? | | ?????????????? ?????????? | | ??????????""""""" #????????? | | ?????????? #????????? | | ??????????? #????????? | | ????????????????# ########## | | ????????????????# g s # | | ????????????????# %gs""" [# | | ????????????????# #g"Y # | | ????????????????# #[""" # | | ????????????????# # # | | ################# # """ # | | ^ #@ """ # | | # """ # | | """ %"% # # | | """ ""% + """ # | | """ ""% # """ # | | "%" # """ # | | """ """ # # | | ##+###### """ """ ## """ # | | # """ """ ## """ # | | # ## """ # | | # """ """ ## ??? | | + """ """ ## [??? | | # """ """ ########??? | | # #?????????? | | # """ """ #?????????? | | # """ """ #?????????? | | # """ """ #?????????? | | # #?????????? | | # """ ??" #?????????? | | / # """ ??? ??????????? | | # """ ?????????????????? | | # ????????????????????? | | # "????????????????????? | | ######### "????????????????????? | | ????????? "????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Actuator Array | x1 | -7/Factory | Preloaded Enh. Optical Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Party Time Please Form A Line Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed ChromaticFlakMaul Manual? 0 Play Time 02:22:33 Cumulative 19.8 hours Start 2022.03.19 @ 13:52:03 End 2022.03.19 @ 16:35:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40d57e64-c58c-46eb-b369-66cfb87bcf8b