Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.14 @ 14:38:00 Player: kaj Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (6398) 6398 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3518) 3518 TOTAL SCORE: 15536 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2721 Follower Combat Kills 114 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 59/100 System Corruption 18% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Armored Leg Armored Leg Compact Wheel High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (0) Mobile Refinery Mk. CCLXVII Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Matter Filter Phase Shifter > --- WEAPON ----------- Thermic Laser Gauss Rifle Bore Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fission Core Wheel Improved Heat Sink High-capacity Matter Pod Tractor Beam Mobile Refinery Mk. CCLXVII AWS/Gauss Improved Grenade Launcher Missile Launcher Precision Grenade Launcher Rocket Array Powered Hammer Katana [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . . . 2 . . . . . 2 Weapon 2 | . . . . . . 2 . . . . . Parts Attached 178 | . 6 . 1 2 23 26 6 15 12 14 73 Power 11 | . . . . 1 3 1 . 1 . 1 4 Engine 5 | . . . . 1 2 . . . . . 2 Core 4 | . . . . . 1 1 . 1 . . 1 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 47 | . 3 . . . 8 8 1 4 . 3 20 Treads 6 | . . . . . 4 . . . . 1 1 Leg 20 | . . . . . . 6 1 2 . 1 10 Wheel 20 | . 3 . . . 3 2 . 2 . 1 9 Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | . 2 . 1 . 9 3 4 3 1 3 13 Device 20 | . . . . . 5 2 2 1 1 1 8 Storage 4 | . 1 . 1 . . . 2 . . . . Processor 4 | . 1 . . . . . . 1 . 2 . Hackware . | . . . . . . . . . . . . Protection 11 | . . . . . 4 1 . 1 . . 5 Artifact . | . . . . . . . . . . . . Weapon 81 | . 1 . . 1 3 14 1 7 11 7 36 Energy Gun 20 | . . . . . 3 3 1 1 4 2 6 Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 20 | . 1 . . 1 . 7 . 2 3 2 4 Ballistic Cannon 12 | . . . . . . 1 . 2 1 . 8 Launcher 23 | . . . . . . 3 . 2 2 3 13 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . 3 . . Parts Lost 99 | . . . . 1 12 10 . 11 . 15 50 Power 11 | . . . . 1 3 . . 1 . 1 5 Propulsion 32 | . . . . . 4 4 . 3 . 4 17 Utility 25 | . . . . . 4 2 . 4 . 3 12 Weapon 31 | . . . . . 1 4 . 3 . 7 16 Highest Loss Streak 12 | . . . . 1 7 3 . 5 . 12 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 91 100 100 89 97 90 85 78 82 77 82 Engine 2 | . 14 14 14 4 5 . . . . . 2 Core 3 | . . . . . 2 7 7 6 7 2 1 Reactor 1 | . . . . . . . . . . 4 2 Treads 2 | . . . . . 14 2 . . . . 1 Leg 7 | . 3 . . . . 20 9 6 7 7 10 Wheel 14 | . 24 28 28 28 19 2 7 11 15 10 9 Device 7 | . . . . . 9 11 14 8 . 1 12 Storage 9 | . 14 14 14 14 9 7 14 11 7 7 6 Processor 7 | . 5 14 14 14 6 . . 5 7 11 9 Protection 3 | . . . . . 10 8 . 1 7 3 2 Energy Gun 6 | . . . . . 14 18 22 5 2 14 2 Ballistic Gun 11 | . 28 28 28 28 3 7 7 8 19 7 5 Ballistic Cannon 4 | . . . . . . . . 9 6 . 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 188 | 11 27 27 87 89 107 113 180 188 113 121 124 Greatest Support 80 | 20 26 20 20 20 32 80 28 56 38 38 55 Greatest Overweight (x) 11 | . 1 1 4 4 9 11 6 6 2 11 11 Average Overweight (x) 3 | . . 1 2 4 4 2 5 3 2 5 4 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 10 15 20 25 25 25 25 25 25 25 25 Most Carried 25 | . 14 14 19 25 25 25 21 22 25 25 23 Average Carried 18 | . 9 14 15 21 23 23 18 16 21 19 15 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 14 19 25 25 20 21 16 25 15 14 Class Distribution -------------------- 30% | Scavenger-Gunner 25% | Mutant 18% | Gunner 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 4112 | 200 144 . 22 100 256 436 189 363 60 252 2090 Remotely 566 | . . . . . . . . . . . 566 Salvage Created 5840 | . 182 . . 73 696 753 . 823 . 385 2928 Parts 301 | . 13 . . 7 35 60 . 30 . 17 139 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 1 31 . 16 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 150 | . 6 . . 4 15 20 . 18 . 13 74 Melee 1 | . . . . . . . . . . . 1 Guns 60 | . 6 . . 4 13 10 . 12 . 4 11 Cannons 21 | . . . . . . . . 3 . . 18 AOE 63 | . . . . . . 9 . 2 . 9 43 Classes Destroyed 17 | . 2 . . . 6 3 . 2 . 2 2 Worker 12 | . . . . . 1 5 . . . . 6 Builder 16 | . . . . . 1 5 . . . . 10 Hauler 1 | . . . . . . . . . . . 1 Recycler 3 | . . . . . . 1 . . . . 2 Drone 1 | . . . . . . . . . . 1 . Watcher 4 | . . . . . 1 . . . . . 3 Swarmer 28 | . 3 . . 3 4 5 . 1 . 1 11 Saboteur 2 | . . . . . . . . . . . 2 Grunt 74 | . 3 . . 1 5 9 . 10 . 7 39 Brawler 6 | . . . . . . . . 2 . . 4 Duelist 12 | . . . . . 1 2 . 3 . 1 5 Protector 4 | . . . . . . . . . . 1 3 Sentry 9 | . . . . . 4 1 . 1 . 1 2 Hunter 3 | . . . . . 1 . . . . . 2 Programmer 7 | . . . . . . 1 . . . . 6 Behemoth 2 | . . . . . . . . 1 . 1 . Assembled 2 | . . . . . . 2 . . . . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 13 | . 3 . . 3 4 9 . 6 . 5 13 Combat Bots Only 11 | . 3 . . 3 4 4 . 6 . 5 11 Max Kills in Single Turn 7 | . 1 . . 1 2 5 . 2 . 3 7 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . . . . . . 3 . 2 . 3 4 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 11809 | . 180 . . 203 1368 1735 15 1262 . 1573 5473 Core 1725 | . 43 . . 77 231 145 15 135 . 223 856 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 59 | 100 . . . 52 58 . . . . 26 . Volleys Fired 285 | . 16 . . 12 48 44 . 26 . 33 106 Largest 4 | . 2 . . 2 2 4 . 4 . 4 4 Hottest 241 | . 40 . . 40 140 223 . 223 . 210 241 Shots Fired 690 | . 32 . . 23 93 124 . 121 . 77 220 Gun 497 | . 32 . . 23 93 112 . 95 . 68 74 Cannon 130 | . . . . . . 2 . 23 . . 105 Launcher 63 | . . . . . . 10 . 3 . 9 41 Special . | . . . . . . . . . . . . Kinetic 386 | . 32 . . 23 16 43 . 96 . 35 141 Thermal 219 | . . . . . 77 71 . 22 . 11 38 Explosive 63 | . . . . . . 10 . 3 . 9 41 Electromagnetic 22 | . . . . . . . . . . 22 . Robot Hit Streak 29 | . 5 . . 8 13 15 . 27 . 29 17 Robot Miss Streak 7 | . 2 . . 3 3 6 . 5 . 5 7 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 10 | . . . . 1 5 2 . 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 . . . Autonomous 87 | . . . . . . . . 59 . . 28 Shots Hit Robots 493 | . 20 . . 18 71 76 . 100 . 61 147 Core Hits 449 | . 10 . . 6 27 54 . 46 . 58 248 Critical Kills 16 | . . . . . . . . . . . 16 Critical Parts Destroyed 16 | . . . . . . . . . . . 16 Critical Strikes 40 | . . . . . 4 . . 3 . . 33 Burn 5 | . . . . . 4 . . 1 . . . Destroy 29 | . . . . . . . . . . . 29 Blast 3 | . . . . . . . . 2 . . 1 Smash 3 | . . . . . . . . . . . 3 Melee Attacks 11 | . . . . . . . . . 1 . 10 Impact 9 | . . . . . . . . . . . 9 Slashing 2 | . . . . . . . . . 1 . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21628 | . 264 . . 239 1197 3086 . 3104 . 2439 11299 Guns 7560 | . 264 . . 239 1197 1219 . 2270 . 1044 1327 Cannons 2003 | . . . . . . 44 . 407 . . 1552 Explosions 11648 | . . . . . . 1823 . 427 . 1395 8003 Melee 417 | . . . . . . . . . . . 417 Ramming . | . . . . . . . . . . . . Kinetic 6516 | . 264 . . 239 152 516 . 2407 . 664 2274 Thermal 3770 | . . . . . 1045 1298 . 270 . 172 985 Explosive 10717 | . . . . . . 1272 . 427 . 1395 7623 Electromagnetic 208 | . . . . . . . . . . 208 . Impact 417 | . . . . . . . . . . . 417 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 6 6 6 6 . 18 Average Corruption 6 | . . . . . . 3 6 6 6 . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . . . . . . 9 18 20 2 . 66 Message Errors 30 | . . . . . . 2 6 4 . . 18 Matter Fused 29 | . . . . . . 2 5 4 . . 18 Heat Flow Errors 12 | . . . . . . . 1 3 . . 8 Energy Discharges 16 | . . . . . . 1 1 5 . . 9 Parts Rejected 3 | . . . . . . 2 . 1 . . . Parts Fused 2 | . . . . . . . 2 . . . . Data Loss (minor) 11 | . . . . . . 1 1 2 2 . 5 Data Loss (major) 5 | . . . . . . . 1 1 . . 3 Misfires 2 | . . . . . . . . . . . 2 Alerts 2 | . . . . . . . 1 . . . 1 Weapon Failures 3 | . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 828 | . . . . . . 280 . 23 . 1 524 Projectiles 20 | . . . . . . . . . . . 20 Explosions 609 | . . . . . . 280 . 23 . 1 305 Melee 199 | . . . . . . . . . . . 199 Knockbacks 19 | . . . . . . . . 1 . . 18 Impact 1 | . . . . . . . . . . . 1 Kinetic 17 | . . . . . . . . 1 . . 16 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 893 | . . . . . . 267 . . . 210 416 Shots 29 | . . . . . . 7 . . . 8 14 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 654 | . 2 . . 6 446 488 145 271 . 378 654 Average Temperature 160 | . 2 . . 6 189 177 83 102 . 135 158 Received Heat Transfer 2819 | . 84 . . 30 477 430 9 393 . 291 1105 Effects 27 | . . . . . 7 8 . . . 3 9 Shutdowns 7 | . . . . . 2 2 . . . 1 2 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 8 | . . . . . 2 4 . . . 2 . Matter Decay 2 | . . . . . 1 1 . . . . . Short Circuit 3 | . . . . . 1 . . . . . 2 Damage (minor) 4 | . . . . . 1 1 . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions 6 | . . . . . . . . . . . 6 Robots Melted 4 | . . . . . 2 1 . 1 . . . Combat Hostiles 4 | . . . . . 2 1 . 1 . . . Parts Melted 16 | . . . . . 12 4 . . . . . Heat Transferred 7324 | . . . . . 2553 2078 . 703 . 370 1620 Parts Sabotaged 8 | . . . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 2190 | . 181 70 . 100 255 361 . . . . 2190 Initial 953 | . . 70 . . 8 11 . . . . 953 Average 611 | . 68 70 . 19 108 139 . . . . 1207 Maximum Alert Level 5 | . . . . . 1 1 . . . . 5 Low Security (%) 49 | . 100 100 . 100 94 76 . . . . . Level 1 3 | . . . . . 5 23 . . . . . Level 2 6 | . . . . . . . . . . . 13 Level 3 16 | . . . . . . . . . . . 33 Level 4 15 | . . . . . . . . . . . 32 Level 5 3 | . . . . . . . . . . . 7 High Security 6 | . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . 1 . . . 1 4 . 1 . 1 26 Investigation 4 | . . . . . . 1 . . . . 3 Extermination 4 | . . . . . . 1 . . . . 3 Reinforcement 8 | . 1 . . . 1 1 . . . . 5 Assault 14 | . . . . . . . . 1 . 1 12 Garrison 4 | . . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 Construction Impeded 3 | . . . . . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 2 . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 214 | . 9 . . 7 19 26 1 19 . 21 112 Peak Tracking Total 14 | . 3 . . 4 4 3 1 7 . 5 14 Tactical Retreats 11 | . . . . . . 1 1 . . . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 24 | . . . . . . 3 . 1 . 1 19 Max in Single Turn 5 | . . . . . . 2 . 1 . . 5 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 10 | . . . 1 . 3 1 . . . . 5 Terminals 6 | . . . . . 3 1 . . . . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 19 | . . . 1 . 4 2 . . . . 12 Successful 5 | . . . 1 . . . . . . . 4 Failed 14 | . . . . . 4 2 . . . . 8 Catastrophic 5 | . . . . . 3 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . 1 . 4 2 . . 3 . 3 Terminals 10 | . . . . . 4 2 . . . . 4 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 2 | . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . . . 3 1 . . . . 4 Full Trace Events 2 | . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 15 . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . 2 . . . . 2 . 3 Largest Group 3 | . . . . 2 . . . . 2 2 3 Highest-Rated Group 192 | . . . . 41 . . . . 192 192 93 Highest-Rated Ally 96 | . . . . 31 . . . . 96 96 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 65 | . . . . 6 . . . . . 31 28 Total Damage 1611 | . . . . 105 . . . . . 1135 371 Kills 11 | . . . . 2 . . . . . 8 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 8931 | . 293 55 302 988 819 655 663 817 1110 725 2504 Spaces Moved 4641 | 1 204 58 257 343 338 221 351 490 897 370 1111 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 356 | 1 26 . . . . 151 . . . . 178 Wheels 4285 | . 178 58 257 343 338 70 351 490 897 370 933 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 120 80 95 95 140 128 145 145 120 120 120 131 Average Speed 151 | 120 91 95 116 140 145 201 186 143 120 165 180 Slowest Speed 480 | 120 120 95 140 140 215 270 190 190 120 245 480 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 2 42 23 60 80 32 8 64 58 82 55 31 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 1 . . 1 1 1 . . Spaces Dug 15 | . . . . . . 14 . . . . 1 Terrain Destroyed 628 | . . . . . . 116 . 43 . 197 272 Melee 1 | . . . . . . . . . . . 1 Projectile 45 | . . . . . . . . 16 . 1 28 AOE 582 | . . . . . . 116 . 27 . 196 243 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 5990 | . 277 57 260 828 578 339 359 551 929 417 1395 Wait 724 | . 38 . . 464 132 31 . 11 . 1 47 Move 4630 | . 203 57 256 342 337 220 350 489 896 369 1111 Hop . | . . . . . . . . . . . . Pick Up 112 | . 10 . 3 8 24 9 2 6 12 . 38 Fast Attach 36 | . 1 . . . 4 3 2 1 3 2 20 Attach 101 | . . . . 2 17 13 2 13 4 10 40 Detach 12 | . . . . . 2 . . 4 2 . 4 Swap 41 | . 5 . 1 . 2 10 2 1 5 2 13 Drop 38 | . 4 . . . 12 9 1 . 6 . 6 Fire 285 | . 16 . . 12 48 44 . 26 . 33 106 Melee 11 | . . . . . . . . . 1 . 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered Mines 295 | -10/Mines | Learned location of Storage (-9) 311 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 345 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 345 | -10/Mines | Discovered new exit (range 5) 349 | -10/Mines | Entered Exiles 367 | -10/Exiles | Discovered new exit (range 15) 376 | -10/Exiles | Met 8R-AWN 392 | -10/Exiles | Met EX-HEX 422 | -10/Exiles | Met EX-BIN 433 | -10/Exiles | Aligned with FarCom system 434 | -10/Exiles | Given EX-Vault access code 456 | -10/Exiles | Opened EX-Vault 480 | -10/Exiles | Found AWS/Gauss 512 | -10/Exiles | Warned to stay clear of 0b10 Research branches 550 | -10/Exiles | Met EX-DEC 640 | -10/Exiles | Discovered new exit (range 10) 651 | -10/Exiles | Left Exiles lab with AWS/Gauss 651 | -10/Exiles | Entered Mines 1090 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1093 | -9/Mines | Found Prototype Device 1582 | -9/Mines | Discovered new exit (range 9) 1639 | -9/Mines | Entered Materials 1639 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1645 | -8/Materials | Identified Exp. Sensor Array 1959 | -8/Materials | Lost 5 parts (2p1n1u1w) 2263 | -8/Materials | Lost 7 parts (1p3n3u) 2301 | -8/Materials | Build established: Scavenger-Mutant 2352 | -8/Materials | Discovered new exit (range 14) 2458 | -8/Materials | Entered Factory 2458 | -7/Factory | Evolved 2 slots: Weapon x2 2965 | -7/Factory | Build established: Scavenger-Skirmisher 2973 | -7/Factory | Assembled infested ambush trap array 3007 | -7/Factory | Lost 3 parts (2n1u) 3076 | -7/Factory | Garrison activated, responded to threat 3084 | -7/Factory | Discovered new exit (range 16) 3113 | -7/Factory | Entered Lower Caves 3426 | -7/Lower Caves | Build established: Scavenger-Gunner 3757 | -7/Lower Caves | Discovered new exit (range 10) 3776 | -7/Lower Caves | Entered another Lower Caves area 3933 | -7/Lower Caves | Spotted B-75 Beast 3995 | -7/Lower Caves | Destroyed B-75 Beast 4007 | -7/Lower Caves | Lost 5 parts (1n2u2w) 4249 | -7/Lower Caves | Build established: Gunner 4389 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4509 | -7/Lower Caves | Discovered new exit (range 5) 4593 | -7/Lower Caves | Entered Zion 4639 | -7/Zion | System corruption cleaned by Quarantine Array 4679 | -7/Zion | Given A8's code to call for help 4697 | -7/Zion | Learned location of 1 exit from Proximity Caves 4779 | -7/Zion | Found Prototype Launcher 4780 | -7/Zion | Identified Rocket Array 4828 | -7/Zion | Found Prototype Device 4829 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4903 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4933 | -7/Zion | Learned 4 Factory zone layouts 5074 | -7/Zion | Build established: Scavenger-Gunner 5280 | -7/Zion | Received a visual enhancement algorithm 5306 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5307 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5634 | -7/Zion | Discovered new exit (range 16) 5703 | -7/Zion | Entered Proximity Caves 5703 | -6/Proximity Caves | Accompanied by 2 allies 5704 | -6/Proximity Caves | Identified exit to Factory 5707 | -6/Proximity Caves | Spotter reported a threat 5707 | -6/Proximity Caves | Spotter reported a threat 5817 | -6/Proximity Caves | Spotter reported a threat 5904 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5917 | -6/Proximity Caves | Spotter reported a threat 6001 | -6/Proximity Caves | Spotter reported a threat 6003 | -6/Proximity Caves | Spotted B-75 Beast 6041 | -6/Proximity Caves | Core integrity fell below 50% 6094 | -6/Proximity Caves | Destroyed B-75 Beast 6123 | -6/Proximity Caves | Lost 12 parts (4n3u5w) 6253 | -6/Proximity Caves | Spotter reported a threat 6403 | -6/Proximity Caves | Build established: Mutant 6428 | -6/Proximity Caves | Entered Factory 6428 | -6/Factory | Evolved 2 slots: Utility x2 6736 | -6/Factory | Build established: Gunner 6778 | -6/Factory | Search patrols dispatched 6783 | -6/Factory | Allied Derelicts emerged from ambush trap array 7128 | -6/Factory | Search patrols dispatched 7297 | -6/Factory | Destroyed 7 combat bots 7336 | -6/Factory | Destroyed 7 combat bots 7419 | -6/Factory | Lost 10 parts (1p5n1u3w) 7556 | -6/Factory | Build established: Scavenger-Gunner 7897 | -6/Factory | Lost 3 parts (2n1w) 7946 | -6/Factory | Lost 3 parts (1n2u) 8178 | -6/Factory | First assault squad dispatched 8297 | -6/Factory | Garrison activated, responded to threat 8307 | -6/Factory | System corruption reached 10% 8355 | -6/Factory | Build established: Scavenger-Mutant 8362 | -6/Factory | Lost 7 parts (1p1n4u1w) 8415 | -6/Factory | Core integrity fell below 50% 8448 | -6/Factory | Destroyed 10 combat bots 8454 | -6/Factory | Lost 7 parts (1p2n4w) 8609 | -6/Factory | High security lockdown imminent 8663 | -6/Factory | Build established: Scavenger-Skirmisher 8689 | -6/Factory | High security lockdown engaged 8863 | -6/Factory | Core integrity fell below 20% 8896 | -6/Factory | Destroyed 11 combat bots 8905 | -6/Factory | Lost 9 parts (1p2n4u2w) 8932 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08922_ Broken AWS/Gauss destroyed. 08925_ Acquired Prc. Grenade Launcher. 08926_ The unstable cave ceiling collapses. 08926_ G-50 Soldier destroyed. 08928_ C-30 ARC bursts open, deploying its payload. 08928_ P-60 Hacker unfolds itself. 08928_ E-15 Imp unfolds itself. 08929_ Wheel destroyed. 08930_ G-50 Soldier destroyed. 08930_ Penetrated by Slug. 08931_ C-30 ARC bursts open, deploying its payload. 08931_ H-66 Slayer unfolds itself. 08931_ I-36 Angel unfolds itself. 08931_ Slug penetrates H-66 Slayer. 08931_ Penetrated by Slug. 08931_ Prc. Grenade Launcher destroyed. 08932_ Arm. Leg blown off. 08932_ Phase Cannon blown off. 08932_ E-15 Imp destroyed. 08932_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????? !!! ?# # # | | ????????# !!! # # = # | | ????????# !! # # # | | ????##### + + # | | ???? ## # # # | | "??"" ## # # | | """"" #?###### ### # # # | | """"" #?????# # ################### | | """"" #???### #????????? | | #? #????????? | | """"" #??#### """ #????????? | | """"" #?????# # "T" """ #????????? | | """"" #?????# " " """" #????????? | | """"" #?????## """" #????????? | | !#?????# # """" #????????? | | #?????# """" #????????? | | #+####+####### # """ #????????? | | ## """ #????????? | | ## # % #????????? | | ## " "" #????????? | | """ #* " " "" #????????? | | """"" ## "" "" #????????? | | """"" ## # "" #????????? | | ## # " "" #????????? | | """ == "" #????????? | | """"" ## %%@= "" #????????? | | """"" !=] ???????? | | ???????? | | """ ?????? | | """"" %pp%g ?????? | | """"" =h%%% ?????? | | %% hh ????? | | """ *[ h i ?????? | | """"" +################ #######?????? | | """"" # ????????????????? #???????????? | | ? ???????????????????#???????????? | | ] # ????????????????????????????????? | | ?? ????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ????????????????????????????????????????????# | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Rocket Array | -6/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakFlyingCharge Manual? 0 Play Time 01:10:24 Cumulative 132.3 hours Start 2023.04.14 @ 13:29:02 End 2023.04.14 @ 14:38:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 0bad6541-3a60-4601-abca-2fb3b27e416b