Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.14 @ 14:38:00

Player: kaj

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (172)     860
Value Destroyed (6398)     6398
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (3518)               3518
              TOTAL SCORE: 15536

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2721
Follower Combat Kills      114
Aligned with FarCom        300
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/850
Matter                     135/300
Energy                     59/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
                Huge Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
     Reinforced Deuterium Engine
        Armored Leg
        Armored Leg
        Compact Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (0)
                Mobile Refinery Mk. CCLXVII
                Mace

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Matter Filter
                Phase Shifter
>               --- WEAPON -----------
                Thermic Laser
                Gauss Rifle
                Bore Cannon
                Bore Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Fission Core
                Wheel
       Improved Heat Sink
  High-capacity Matter Pod
                Tractor Beam
                Mobile Refinery Mk. CCLXVII
                AWS/Gauss
       Improved Grenade Launcher
                Missile Launcher
      Precision Grenade Launcher
                Rocket Array
                Powered Hammer
                Katana
[Rating: 64]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Array
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             178  | .   6   .   1   2   23  26  6   15  12  14  73  
  Power                    11   | .   .   .   .   1   3   1   .   1   .   1   4   
    Engine                 5    | .   .   .   .   1   2   .   .   .   .   .   2   
    Core                   4    | .   .   .   .   .   1   1   .   1   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               47   | .   3   .   .   .   8   8   1   4   .   3   20  
    Treads                 6    | .   .   .   .   .   4   .   .   .   .   1   1   
    Leg                    20   | .   .   .   .   .   .   6   1   2   .   1   10  
    Wheel                  20   | .   3   .   .   .   3   2   .   2   .   1   9   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   2   .   1   .   9   3   4   3   1   3   13  
    Device                 20   | .   .   .   .   .   5   2   2   1   1   1   8   
    Storage                4    | .   1   .   1   .   .   .   2   .   .   .   .   
    Processor              4    | .   1   .   .   .   .   .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   4   1   .   1   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | .   1   .   .   1   3   14  1   7   11  7   36  
    Energy Gun             20   | .   .   .   .   .   3   3   1   1   4   2   6   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          20   | .   1   .   .   1   .   7   .   2   3   2   4   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   .   2   1   .   8   
    Launcher               23   | .   .   .   .   .   .   3   .   2   2   3   13  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   .   .   3   .   .   
Parts Lost                 99   | .   .   .   .   1   12  10  .   11  .   15  50  
  Power                    11   | .   .   .   .   1   3   .   .   1   .   1   5   
  Propulsion               32   | .   .   .   .   .   4   4   .   3   .   4   17  
  Utility                  25   | .   .   .   .   .   4   2   .   4   .   3   12  
  Weapon                   31   | .   .   .   .   .   1   4   .   3   .   7   16  
  Highest Loss Streak      12   | .   .   .   .   1   7   3   .   5   .   12  10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   91  100 100 89  97  90  85  78  82  77  82  
  Engine                   2    | .   14  14  14  4   5   .   .   .   .   .   2   
  Core                     3    | .   .   .   .   .   2   7   7   6   7   2   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   2   
  Treads                   2    | .   .   .   .   .   14  2   .   .   .   .   1   
  Leg                      7    | .   3   .   .   .   .   20  9   6   7   7   10  
  Wheel                    14   | .   24  28  28  28  19  2   7   11  15  10  9   
  Device                   7    | .   .   .   .   .   9   11  14  8   .   1   12  
  Storage                  9    | .   14  14  14  14  9   7   14  11  7   7   6   
  Processor                7    | .   5   14  14  14  6   .   .   5   7   11  9   
  Protection               3    | .   .   .   .   .   10  8   .   1   7   3   2   
  Energy Gun               6    | .   .   .   .   .   14  18  22  5   2   14  2   
  Ballistic Gun            11   | .   28  28  28  28  3   7   7   8   19  7   5   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   9   6   .   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             188  | 11  27  27  87  89  107 113 180 188 113 121 124 
  Greatest Support         80   | 20  26  20  20  20  32  80  28  56  38  38  55  
  Greatest Overweight (x)  11   | .   1   1   4   4   9   11  6   6   2   11  11  
  Average Overweight (x)   3    | .   .   1   2   4   4   2   5   3   2   5   4   
Largest Inventory Capacity 25   | .   15  15  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   10  15  20  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   14  14  19  25  25  25  21  22  25  25  23  
  Average Carried          18   | .   9   14  15  21  23  23  18  16  21  19  15  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   14  14  19  25  25  20  21  16  25  15  14  

 Class Distribution 
--------------------
 30% | Scavenger-Gunner
 25% | Mutant
 18% | Gunner
 10% | Scavenger-Mutant
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Zion
     Scavenger-Gunner | -6/Proximity Caves
               Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4112 | 200  144  .    22   100  256  436  189  363  60   252  2090 
  Remotely                 566  | .    .    .    .    .    .    .    .    .    .    .    566  
Salvage Created            5840 | .    182  .    .    73   696  753  .    823  .    385  2928 
  Parts                    301  | .    13   .    .    7    35   60   .    30   .    17   139  
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    1    31   .    16   .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  150  | .   6   .   .   4   15  20  .   18  .   13  74  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     60   | .   6   .   .   4   13  10  .   12  .   4   11  
  Cannons                  21   | .   .   .   .   .   .   .   .   3   .   .   18  
  AOE                      63   | .   .   .   .   .   .   9   .   2   .   9   43  
Classes Destroyed          17   | .   2   .   .   .   6   3   .   2   .   2   2   
  Worker                   12   | .   .   .   .   .   1   5   .   .   .   .   6   
  Builder                  16   | .   .   .   .   .   1   5   .   .   .   .   10  
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Swarmer                  28   | .   3   .   .   3   4   5   .   1   .   1   11  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    74   | .   3   .   .   1   5   9   .   10  .   7   39  
  Brawler                  6    | .   .   .   .   .   .   .   .   2   .   .   4   
  Duelist                  12   | .   .   .   .   .   1   2   .   3   .   1   5   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   1   3   
  Sentry                   9    | .   .   .   .   .   4   1   .   1   .   1   2   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   1   .   .   .   .   6   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Assembled                2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | .   3   .   .   3   4   9   .   6   .   5   13  
  Combat Bots Only         11   | .   3   .   .   3   4   4   .   6   .   5   11  
Max Kills in Single Turn   7    | .   1   .   .   1   2   5   .   2   .   3   7   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   3   .   2   .   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   
Damage Taken               11809 | .     180   .     .     203   1368  1735  15    1262  .     1573  5473  
  Core                     1725  | .     43    .     .     77    231   145   15    135   .     223   856   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         59    | 100   .     .     .     52    58    .     .     .     .     26    .     
Volleys Fired              285   | .     16    .     .     12    48    44    .     26    .     33    106   
  Largest                  4     | .     2     .     .     2     2     4     .     4     .     4     4     
  Hottest                  241   | .     40    .     .     40    140   223   .     223   .     210   241   
Shots Fired                690   | .     32    .     .     23    93    124   .     121   .     77    220   
  Gun                      497   | .     32    .     .     23    93    112   .     95    .     68    74    
  Cannon                   130   | .     .     .     .     .     .     2     .     23    .     .     105   
  Launcher                 63    | .     .     .     .     .     .     10    .     3     .     9     41    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  386   | .     32    .     .     23    16    43    .     96    .     35    141   
  Thermal                  219   | .     .     .     .     .     77    71    .     22    .     11    38    
  Explosive                63    | .     .     .     .     .     .     10    .     3     .     9     41    
  Electromagnetic          22    | .     .     .     .     .     .     .     .     .     .     22    .     
  Robot Hit Streak         29    | .     5     .     .     8     13    15    .     27    .     29    17    
  Robot Miss Streak        7     | .     2     .     .     3     3     6     .     5     .     5     7     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary Targets        10    | .     .     .     .     1     5     2     .     2     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     1     .     1     .     .     .     
  Autonomous               87    | .     .     .     .     .     .     .     .     59    .     .     28    
Shots Hit Robots           493   | .     20    .     .     18    71    76    .     100   .     61    147   
  Core Hits                449   | .     10    .     .     6     27    54    .     46    .     58    248   
  Critical Kills           16    | .     .     .     .     .     .     .     .     .     .     .     16    
  Critical Parts Destroyed 16    | .     .     .     .     .     .     .     .     .     .     .     16    
  Critical Strikes         40    | .     .     .     .     .     4     .     .     3     .     .     33    
    Burn                   5     | .     .     .     .     .     4     .     .     1     .     .     .     
    Destroy                29    | .     .     .     .     .     .     .     .     .     .     .     29    
    Blast                  3     | .     .     .     .     .     .     .     .     2     .     .     1     
    Smash                  3     | .     .     .     .     .     .     .     .     .     .     .     3     
Melee Attacks              11    | .     .     .     .     .     .     .     .     .     1     .     10    
  Impact                   9     | .     .     .     .     .     .     .     .     .     .     .     9     
  Slashing                 2     | .     .     .     .     .     .     .     .     .     1     .     1     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           21628 | .     264   .     .     239   1197  3086  .     3104  .     2439  11299 
  Guns                     7560  | .     264   .     .     239   1197  1219  .     2270  .     1044  1327  
  Cannons                  2003  | .     .     .     .     .     .     44    .     407   .     .     1552  
  Explosions               11648 | .     .     .     .     .     .     1823  .     427   .     1395  8003  
  Melee                    417   | .     .     .     .     .     .     .     .     .     .     .     417   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6516  | .     264   .     .     239   152   516   .     2407  .     664   2274  
  Thermal                  3770  | .     .     .     .     .     1045  1298  .     270   .     172   985   
  Explosive                10717 | .     .     .     .     .     .     1272  .     427   .     1395  7623  
  Electromagnetic          208   | .     .     .     .     .     .     .     .     .     .     208   .     
  Impact                   417   | .     .     .     .     .     .     .     .     .     .     .     417   
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         18    | .     .     .     .     .     .     6     6     6     6     .     18    
  Average Corruption       6     | .     .     .     .     .     .     3     6     6     6     .     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  115   | .     .     .     .     .     .     9     18    20    2     .     66    
    Message Errors         30    | .     .     .     .     .     .     2     6     4     .     .     18    
    Matter Fused           29    | .     .     .     .     .     .     2     5     4     .     .     18    
    Heat Flow Errors       12    | .     .     .     .     .     .     .     1     3     .     .     8     
    Energy Discharges      16    | .     .     .     .     .     .     1     1     5     .     .     9     
    Parts Rejected         3     | .     .     .     .     .     .     2     .     1     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     2     .     .     .     .     
    Data Loss (minor)      11    | .     .     .     .     .     .     1     1     2     2     .     5     
    Data Loss (major)      5     | .     .     .     .     .     .     .     1     1     .     .     3     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Alerts                 2     | .     .     .     .     .     .     .     1     .     .     .     1     
    Weapon Failures        3     | .     .     .     .     .     .     1     .     .     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            828   | .     .     .     .     .     .     280   .     23    .     1     524   
  Projectiles              20    | .     .     .     .     .     .     .     .     .     .     .     20    
  Explosions               609   | .     .     .     .     .     .     280   .     23    .     1     305   
  Melee                    199   | .     .     .     .     .     .     .     .     .     .     .     199   
Knockbacks                 19    | .     .     .     .     .     .     .     .     1     .     .     18    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  17    | .     .     .     .     .     .     .     .     1     .     .     16    
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      893   | .     .     .     .     .     .     267   .     .     .     210   416   
  Shots                    29    | .     .     .     .     .     .     7     .     .     .     8     14    
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        654   | .     2     .     .     6     446   488   145   271   .     378   654   
  Average Temperature      160   | .     2     .     .     6     189   177   83    102   .     135   158   
  Received Heat Transfer   2819  | .     84    .     .     30    477   430   9     393   .     291   1105  
  Effects                  27    | .     .     .     .     .     7     8     .     .     .     3     9     
    Shutdowns              7     | .     .     .     .     .     2     2     .     .     .     1     2     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     3     
    Interference           8     | .     .     .     .     .     2     4     .     .     .     2     .     
    Matter Decay           2     | .     .     .     .     .     1     1     .     .     .     .     .     
    Short Circuit          3     | .     .     .     .     .     1     .     .     .     .     .     2     
    Damage (minor)         4     | .     .     .     .     .     1     1     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     2     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     6     
Robots Melted              4     | .     .     .     .     .     2     1     .     1     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     2     1     .     1     .     .     .     
  Parts Melted             16    | .     .     .     .     .     12    4     .     .     .     .     .     
  Heat Transferred         7324  | .     .     .     .     .     2553  2078  .     703   .     370   1620  
Parts Sabotaged            8     | .     .     .     .     .     .     .     .     .     .     .     8     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             2190 | .    181  70   .    100  255  361  .    .    .    .    2190 
  Initial                  953  | .    .    70   .    .    8    11   .    .    .    .    953  
  Average                  611  | .    68   70   .    19   108  139  .    .    .    .    1207 
Maximum Alert Level        5    | .    .    .    .    .    1    1    .    .    .    .    5    
  Low Security (%)         49   | .    100  100  .    100  94   76   .    .    .    .    .    
  Level 1                  3    | .    .    .    .    .    5    23   .    .    .    .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    13   
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    .    33   
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    32   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            6    | .    .    .    .    .    .    .    .    .    .    .    12   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    .    .    1    4    .    1    .    1    26   
  Investigation            4    | .    .    .    .    .    .    1    .    .    .    .    3    
  Extermination            4    | .    .    .    .    .    .    1    .    .    .    .    3    
  Reinforcement            8    | .    1    .    .    .    1    1    .    .    .    .    5    
  Assault                  14   | .    .    .    .    .    .    .    .    1    .    1    12   
  Garrison                 4    | .    .    .    .    .    .    1    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   2   .   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   9   .   .   7   19  26  1   19  .   21  112 
  Peak Tracking Total      14   | .   3   .   .   4   4   3   1   7   .   5   14  
  Tactical Retreats        11   | .   .   .   .   .   .   1   1   .   .   .   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   .   .   .   .   .   3   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          24   | .   .   .   .   .   .   3   .   1   .   1   19  
  Max in Single Turn       5    | .   .   .   .   .   .   2   .   1   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          10   | .   .   .   1   .   3   1   .   .   .   .   5   
  Terminals                6    | .   .   .   .   .   3   1   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                19   | .   .   .   1   .   4   2   .   .   .   .   12  
  Successful               5    | .   .   .   1   .   .   .   .   .   .   .   4   
  Failed                   14   | .   .   .   .   .   4   2   .   .   .   .   8   
    Catastrophic           5    | .   .   .   .   .   3   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   1   .   4   2   .   .   3   .   3   
  Terminals                10   | .   .   .   .   .   4   2   .   .   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   3   1   .   .   .   .   4   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   15  .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               7    | .    .    .    .    2    .    .    .    .    2    .    3    
  Largest Group            3    | .    .    .    .    2    .    .    .    .    2    2    3    
  Highest-Rated Group      192  | .    .    .    .    41   .    .    .    .    192  192  93   
  Highest-Rated Ally       96   | .    .    .    .    31   .    .    .    .    96   96   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               65   | .    .    .    .    6    .    .    .    .    .    31   28   
  Total Damage             1611 | .    .    .    .    105  .    .    .    .    .    1135 371  
  Kills                    11   | .    .    .    .    2    .    .    .    .    .    8    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               8931 | .    293  55   302  988  819  655  663  817  1110 725  2504 
Spaces Moved               4641 | 1    204  58   257  343  338  221  351  490  897  370  1111 
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     356  | 1    26   .    .    .    .    151  .    .    .    .    178  
  Wheels                   4285 | .    178  58   257  343  338  70   351  490  897  370  933  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  80   95   95   140  128  145  145  120  120  120  131  
  Average Speed            151  | 120  91   95   116  140  145  201  186  143  120  165  180  
  Slowest Speed            480  | 120  120  95   140  140  215  270  190  190  120  245  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    42   23   60   80   32   8    64   58   82   55   31   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    1    .    .    1    1    1    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    14   .    .    .    .    1    
Terrain Destroyed          628  | .    .    .    .    .    .    116  .    43   .    197  272  
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               45   | .    .    .    .    .    .    .    .    16   .    1    28   
  AOE                      582  | .    .    .    .    .    .    116  .    27   .    196  243  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      5990 | .    277  57   260  828  578  339  359  551  929  417  1395 
  Wait                     724  | .    38   .    .    464  132  31   .    11   .    1    47   
  Move                     4630 | .    203  57   256  342  337  220  350  489  896  369  1111 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | .    10   .    3    8    24   9    2    6    12   .    38   
  Fast Attach              36   | .    1    .    .    .    4    3    2    1    3    2    20   
  Attach                   101  | .    .    .    .    2    17   13   2    13   4    10   40   
  Detach                   12   | .    .    .    .    .    2    .    .    4    2    .    4    
  Swap                     41   | .    5    .    1    .    2    10   2    1    5    2    13   
  Drop                     38   | .    4    .    .    .    12   9    1    .    6    .    6    
  Fire                     285  | .    16   .    .    12   48   44   .    26   .    33   106  
  Melee                    11   | .    .    .    .    .    .    .    .    .    1    .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 0)
    1 | -11/Junkyard       | Entered Materials
   94 | -10/Materials      | Discovered new exit (range 8)
  261 | -10/Materials      | Discovered new exit (range 16)
  294 | -10/Materials      | Entered Mines
  295 | -10/Mines          | Learned location of Storage (-9)
  311 | -10/Mines          | Met a Derelict bent on vengeance
  313 | -10/Mines          | Build established: Mutant
  345 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  345 | -10/Mines          | Discovered new exit (range 5)
  349 | -10/Mines          | Entered Exiles
  367 | -10/Exiles         | Discovered new exit (range 15)
  376 | -10/Exiles         | Met 8R-AWN
  392 | -10/Exiles         | Met EX-HEX
  422 | -10/Exiles         | Met EX-BIN
  433 | -10/Exiles         | Aligned with FarCom system
  434 | -10/Exiles         | Given EX-Vault access code
  456 | -10/Exiles         | Opened EX-Vault
  480 | -10/Exiles         | Found AWS/Gauss
  512 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  550 | -10/Exiles         | Met EX-DEC
  640 | -10/Exiles         | Discovered new exit (range 10)
  651 | -10/Exiles         | Left Exiles lab with AWS/Gauss
  651 | -10/Exiles         | Entered Mines
 1090 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1093 | -9/Mines           | Found Prototype Device
 1582 | -9/Mines           | Discovered new exit (range 9)
 1639 | -9/Mines           | Entered Materials
 1639 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1645 | -8/Materials       | Identified Exp. Sensor Array
 1959 | -8/Materials       | Lost 5 parts (2p1n1u1w)
 2263 | -8/Materials       | Lost 7 parts (1p3n3u)
 2301 | -8/Materials       | Build established: Scavenger-Mutant
 2352 | -8/Materials       | Discovered new exit (range 14)
 2458 | -8/Materials       | Entered Factory
 2458 | -7/Factory         | Evolved 2 slots: Weapon x2
 2965 | -7/Factory         | Build established: Scavenger-Skirmisher
 2973 | -7/Factory         | Assembled infested ambush trap array
 3007 | -7/Factory         | Lost 3 parts (2n1u)
 3076 | -7/Factory         | Garrison activated, responded to threat
 3084 | -7/Factory         | Discovered new exit (range 16)
 3113 | -7/Factory         | Entered Lower Caves
 3426 | -7/Lower Caves     | Build established: Scavenger-Gunner
 3757 | -7/Lower Caves     | Discovered new exit (range 10)
 3776 | -7/Lower Caves     | Entered another Lower Caves area
 3933 | -7/Lower Caves     | Spotted B-75 Beast
 3995 | -7/Lower Caves     | Destroyed B-75 Beast
 4007 | -7/Lower Caves     | Lost 5 parts (1n2u2w)
 4249 | -7/Lower Caves     | Build established: Gunner
 4389 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 4509 | -7/Lower Caves     | Discovered new exit (range 5)
 4593 | -7/Lower Caves     | Entered Zion
 4639 | -7/Zion            | System corruption cleaned by Quarantine Array
 4679 | -7/Zion            | Given A8's code to call for help
 4697 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 4779 | -7/Zion            | Found Prototype Launcher
 4780 | -7/Zion            | Identified Rocket Array
 4828 | -7/Zion            | Found Prototype Device
 4829 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 4903 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4933 | -7/Zion            | Learned 4 Factory zone layouts
 5074 | -7/Zion            | Build established: Scavenger-Gunner
 5280 | -7/Zion            | Received a visual enhancement algorithm
 5306 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 5307 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 5634 | -7/Zion            | Discovered new exit (range 16)
 5703 | -7/Zion            | Entered Proximity Caves
 5703 | -6/Proximity Caves | Accompanied by 2 allies
 5704 | -6/Proximity Caves | Identified exit to Factory
 5707 | -6/Proximity Caves | Spotter reported a threat
 5707 | -6/Proximity Caves | Spotter reported a threat
 5817 | -6/Proximity Caves | Spotter reported a threat
 5904 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5917 | -6/Proximity Caves | Spotter reported a threat
 6001 | -6/Proximity Caves | Spotter reported a threat
 6003 | -6/Proximity Caves | Spotted B-75 Beast
 6041 | -6/Proximity Caves | Core integrity fell below 50%
 6094 | -6/Proximity Caves | Destroyed B-75 Beast
 6123 | -6/Proximity Caves | Lost 12 parts (4n3u5w)
 6253 | -6/Proximity Caves | Spotter reported a threat
 6403 | -6/Proximity Caves | Build established: Mutant
 6428 | -6/Proximity Caves | Entered Factory
 6428 | -6/Factory         | Evolved 2 slots: Utility x2
 6736 | -6/Factory         | Build established: Gunner
 6778 | -6/Factory         | Search patrols dispatched
 6783 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 7128 | -6/Factory         | Search patrols dispatched
 7297 | -6/Factory         | Destroyed 7 combat bots
 7336 | -6/Factory         | Destroyed 7 combat bots
 7419 | -6/Factory         | Lost 10 parts (1p5n1u3w)
 7556 | -6/Factory         | Build established: Scavenger-Gunner
 7897 | -6/Factory         | Lost 3 parts (2n1w)
 7946 | -6/Factory         | Lost 3 parts (1n2u)
 8178 | -6/Factory         | First assault squad dispatched
 8297 | -6/Factory         | Garrison activated, responded to threat
 8307 | -6/Factory         | System corruption reached 10%
 8355 | -6/Factory         | Build established: Scavenger-Mutant
 8362 | -6/Factory         | Lost 7 parts (1p1n4u1w)
 8415 | -6/Factory         | Core integrity fell below 50%
 8448 | -6/Factory         | Destroyed 10 combat bots
 8454 | -6/Factory         | Lost 7 parts (1p2n4w)
 8609 | -6/Factory         | High security lockdown imminent
 8663 | -6/Factory         | Build established: Scavenger-Skirmisher
 8689 | -6/Factory         | High security lockdown engaged
 8863 | -6/Factory         | Core integrity fell below 20%
 8896 | -6/Factory         | Destroyed 11 combat bots
 8905 | -6/Factory         | Lost 9 parts (1p2n4u2w)
 8932 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08922_ Broken AWS/Gauss destroyed.
08925_ Acquired Prc. Grenade Launcher.
08926_ The unstable cave ceiling collapses. <x2>
08926_ G-50 Soldier destroyed.
08928_ C-30 ARC bursts open, deploying its payload.
08928_ P-60 Hacker unfolds itself. <x2>
08928_ E-15 Imp unfolds itself.
08929_ Wheel destroyed.
08930_ G-50 Soldier destroyed. <x2>
08930_ Penetrated by Slug. <x2>
08931_ C-30 ARC bursts open, deploying its payload.
08931_ H-66 Slayer unfolds itself. <x3>
08931_ I-36 Angel unfolds itself.
08931_ Slug penetrates H-66 Slayer.
08931_ Penetrated by Slug.
08931_ Prc. Grenade Launcher destroyed.
08932_ Arm. Leg blown off.
08932_ Phase Cannon blown off.
08932_ E-15 Imp destroyed.
08932_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????   !!!       ?#       #                 # |
| ????????#   !!!        #       #       =         # |
| ????????#   !!         #       #                 # |
| ????#####              +       +                 # |
| ????   ##              #       #                 # |
| "??""  ##                      #                 # |
| """""  #?######  ###  #        #                 # |
| """""  #?????#         #       ################### |
| """""  #???###                          #????????? |
|        #?                               #????????? |
| """""  #??####            """           #????????? |
| """""  #?????#         #  "T"    """    #????????? |
| """""  #?????#            " "   """"    #????????? |
| """""  #?????##                 """"    #????????? |
|       !#?????#         #        """"    #????????? |
|        #?????#                  """"    #????????? |
| #+####+#######         #         """    #????????? |
|              ##                  """    #????????? |
|              ##        # %              #????????? |
|              ##            "      ""    #????????? |
|      """               #*  " "    ""    #????????? |
|    """""     ##            ""     ""    #????????? |
|    """""     ##        #          ""    #????????? |
|              ##        #   "      ""    #????????? |
|      """               ==         ""    #????????? |
|    """""     ##        %%@=       ""    #????????? |
|    """""               !=]                ???????? |
|                                           ???????? |
|      """                                    ?????? |
|    """""   %pp%g                            ?????? |
|    """""    =h%%%                           ?????? |
|            %% hh                             ????? |
|      """   *[ h i                           ?????? |
|    """""           +################ #######?????? |
|    """""       #   ????????????????? #???????????? |
|               ?   ???????????????????#???????????? |
|         ]      # ????????????????????????????????? |
|         ??   ????????????????????????????????????? |
| #########????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|      #???????????????????????????????????????????  |
|      #???????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Resistance: KI             20
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         16
Matter Filtering           30

 Item Schematics 
-----------------
        Lyr. Light Armor Plating | -7/Zion    | Archive
              Enh. Optical Array | -7/Zion    | Archive
        Armor Integrity Analyzer | -7/Zion    | Archive
            Mak. Cloaking Device | -7/Zion    | Archive
               Hvy. Battle Rifle | -7/Zion    | Archive
       0b10 Decoder Chip [Scout] | -7/Zion    | Archive
                  Powered Hammer | -7/Zion    | Archive
 Imp. Launcher Guidance Computer | -7/Zion    | Archive
                 Antigrav System | -7/Zion    | Archive
           Imp. Carbon-fiber Leg | -7/Zion    | Archive
              Imp. Hacking Suite | -7/Zion    | Archive
        Imp. Heavy Armor Plating | -7/Zion    | Archive
                 Remote Datajack | -7/Zion    | Archive
            Hvy. Rocket Launcher | -7/Zion    | Archive
               Lgt. Fission Core | -7/Zion    | Archive
                    Rocket Array | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
  G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakFlyingCharge
  Manual?         0
Play Time         01:10:24
  Cumulative      132.3 hours
  Start           2023.04.14 @ 13:29:02
  End             2023.04.14 @ 14:38:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           197
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          56
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(75)
Filters           LOW_CONTRAST(23,23,23)
Steam             1


RUN: 0bad6541-3a60-4601-abca-2fb3b27e416b