Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 01:59:00 Player: OBLIQUE Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4088) 4088 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (4115) 4115 TOTAL SCORE: 13233 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1244 Follower Combat Kills 1571 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 87/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Armored Medium Treads Advanced Heat Sink Gauss Rifle Overtuned Coil Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler A0-MCA's Component Scanner Tractor Beam > --- WEAPON ----------- Gauss Rifle Coil Gun Coil Gun KE Penetrator Overtuned Coil Gun > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads Armored Wheel Advanced Heat Sink High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Recoil Stabilizer Authchip [Device] Authchip [Weapon] Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle KE Penetrator KE Penetrator Overtuned Coil Gun Overtuned Coil Gun [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor A0-MCA's Component Scanner Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . . . . 4 2 Weapon 3 | . . 2 . . . 1 . Parts Attached 86 | 7 13 23 6 . 4 15 18 Power 9 | 1 3 3 1 . . . 1 Engine 8 | 1 2 3 1 . . . 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 4 7 3 . 2 7 . Treads 15 | 2 1 4 2 . . 6 . Leg 2 | . 2 . . . . . . Wheel 8 | . 1 3 1 . 2 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 4 1 1 . 1 5 7 Device 13 | 1 2 1 1 . . 4 4 Storage 3 | 1 2 . . . . . . Processor 4 | . . . . . 1 1 2 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 31 | 2 2 12 1 . 1 3 10 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 31 | 2 2 12 1 . 1 3 10 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 28 | . 2 6 . . . 1 19 Power 4 | . 1 1 . . . . 2 Propulsion 5 | . . 1 . . . . 4 Utility 8 | . 1 1 . . . . 6 Weapon 11 | . . 3 . . . 1 7 Highest Loss Streak 15 | . 1 6 . . . 1 15 To Critical Strikes 1 | . . 1 . . . . . Average Backups 23 | 2 20 24 24 25 24 22 23 Power 1 | . 2 1 2 2 1 1 . Propulsion 8 | 1 5 10 9 9 8 7 8 Utility 6 | . 5 6 7 7 7 7 8 Weapon 6 | . 7 5 6 7 6 5 6 Tool/Special . | . . . . . . . . Unused Backups 69 | . 8 12 1 . 19 3 26 Power 7 | . 3 1 . . 2 1 . Propulsion 22 | . 1 7 1 . 3 1 9 Utility 27 | . 4 1 . . 8 1 13 Weapon 13 | . . 3 . . 6 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 97 98 99 100 100 96 93 Engine 9 | . 9 9 11 11 11 6 4 Treads 13 | . 17 11 11 11 11 17 16 Wheel 8 | . 10 10 11 11 11 2 . Device 10 | . 12 10 11 11 3 18 18 Storage 10 | . 14 11 11 11 11 6 4 Processor 5 | . . . . . 7 10 16 Ballistic Gun 38 | . 27 43 43 44 44 32 27 Peak Build Rating 94 | 7 11 23 23 23 36 72 94 Average Rating 32 | 5 9 16 22 23 31 53 83 On Entrance 24 | . 7 9 23 23 23 35 72 Avg Prop Armor Cover (%) 8 | . 11 8 8 8 8 6 . Naked Turns 71 | . . . . . . . 71 Heaviest Build 121 | 12 90 101 101 101 103 112 121 Greatest Support 90 | 40 40 40 12 12 12 90 90 Greatest Overweight (x) 8 | . 5 8 8 8 8 4 1 Average Overweight (x) 5 | . 4 6 8 8 8 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 24 Most Carried 25 | 4 25 25 25 25 25 25 25 Average Carried 23 | 2 20 24 24 25 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 4 25 25 25 25 25 25 5 Class Distribution -------------------- 50% | Commander-Gunner 18% | Mutant 18% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Commander-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Matter Collected 6530 | 319 998 1157 470 46 50 723 2767 Remotely 5170 | 160 457 1157 470 46 20 723 2137 Salvage Created 6420 | 141 767 1759 673 56 . 737 2287 Parts 340 | 6 46 88 35 3 . 32 130 Haulers Intercepted 11 | . 2 6 3 . . . . Recyclers Shooed 13 | . 3 4 2 1 . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 89 | . 14 23 10 1 . 11 30 Guns 87 | . 14 23 10 1 . 11 28 AOE 2 | . . . . . . . 2 Classes Destroyed 17 | 2 4 2 . . . 2 7 Worker 8 | 2 2 . . . . 3 1 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 11 | . 2 6 3 . . . . Recycler 16 | 1 4 7 1 . . 1 2 Operator 2 | . . 1 . . . . 1 Watcher 8 | . 3 4 . . . . 1 Swarmer 22 | . 8 6 2 . . 2 4 Saboteur 1 | . . . . . . . 1 Grunt 34 | . 6 12 1 . . 6 9 Brawler 3 | . . . . . . . 3 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . 1 . Sentry 16 | . . 5 7 1 . . 3 Hunter 3 | . . . . . . . 3 Programmer 7 | . . . . . . 2 5 Scrapoid 1 | . . . . . . . 1 Best Kill Streak 9 | 2 5 9 4 1 . 3 7 Combat Bots Only 6 | . 4 6 3 1 . 2 6 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 534 | . 102 156 42 . . 48 186 Missed 138 | . 31 47 12 . . 14 34 Hits 396 | . 71 109 30 . . 34 152 Melee 13 | . . . . . . . 13 Projectile 383 | . 71 109 30 . . 34 139 Critical Strikes 11 | . . 2 2 . . 1 6 Damage Taken 6312 | . 785 1237 381 . . 401 3508 Core 1283 | . 113 117 44 . . . 1009 Absorbed by Shields 240 | . . . . . . 210 30 Redirected to Shielding 105 | . . . . . . . 105 Regen/Repaired (Parts) 819 | . 379 351 89 . . . . Core Remaining (%) 78 | 100 54 . . . 59 100 . Volleys Fired 310 | 4 87 70 34 3 . 33 79 Largest 5 | 2 2 4 4 4 . 5 5 Hottest 157 | 40 40 92 92 92 . 129 157 Shots Fired 1085 | 8 174 276 130 12 . 164 321 Gun 1085 | 8 174 276 130 12 . 164 321 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1085 | 8 174 276 130 12 . 164 321 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 34 | 6 11 14 34 5 . 12 31 Robot Miss Streak 8 | . 6 8 3 1 . 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 19 | . 2 6 . . . 3 8 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 Shots Hit Robots 679 | 6 103 158 86 9 . 107 210 Core Hits 244 | 4 37 58 25 1 . 36 83 Critical Kills 7 | . . 1 . . . . 6 Critical Parts Destroyed 11 | . . 2 . . . 1 8 Critical Strikes 19 | . . 3 1 . . 1 14 Destroy 19 | . . 3 1 . . 1 14 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14031 | 74 1343 2455 1525 130 . 1962 6542 Guns 12690 | 71 1315 2455 1465 130 . 1962 5292 Cannons . | . . . . . . . . Explosions 1278 | . . . 60 . . . 1218 Melee . | . . . . . . . . Ramming 63 | 3 28 . . . . . 32 Kinetic 12690 | 71 1315 2455 1465 130 . 1962 5292 Thermal 1086 | . . . . . . . 1086 Explosive 192 | . . . 60 . . . 132 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 . 1 1 . . 6 Average Corruption 1 | . 2 . 1 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 4 . 7 5 . . 8 Message Errors 8 | . 1 . 1 3 . . 3 Matter Fused 4 | . 2 . . 1 . . 1 Heat Flow Errors 6 | . 1 . 4 . . . 1 Energy Discharges 4 | . . . 1 1 . . 2 Data Loss (minor) 1 | . . . 1 . . . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 204 | . . . . . . . 204 Projectiles . | . . . . . . . . Explosions 204 | . . . . . . . 204 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 21 | . 11 . . . . . 10 Shots . | . . . . . . . . Rammed 15 | 2 3 2 . . . . 8 Targets Rammed 16 | 2 4 2 . . . . 8 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 408 | . 278 119 243 24 . 75 408 Average Temperature 67 | . 46 37 63 12 . 26 113 Received Heat Transfer 1548 | . 300 432 132 . . 110 574 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . 1 . 2 3 Heat Transferred 850 | . . . . . . . 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 5 | . . 1 1 . . 1 5 Low Security (%) 78 | 100 100 81 75 100 . 62 45 Level 1 11 | . . 18 24 . . 37 1 Level 2 . | . . . . . . . . Level 3 1 | . . . . . . . 8 Level 4 4 | . . . . . . . 22 Level 5 1 | . . . . . . . 8 High Security 2 | . . . . . . . 12 Max Security . | . . . . . . . . Peak Influence 2074 | 10 141 244 262 94 . 315 2074 Initial 126 | . . 4 79 94 . . 126 Average 230 | 1 30 117 115 16 . 135 846 Influence Increases 5479 | 15 473 742 592 50 . 747 2860 Destroy 0b10 Robot/C 2660 | . 280 460 280 20 . 440 1180 Destroy 0b10 Robot/NC 300 | 15 55 90 20 . . 50 70 Destroy Leader 626 | . 60 140 96 . . 96 234 Allied During Kill 926 | . . . 101 7 . 154 664 Successful Hack 114 | . 16 48 27 23 . . . Disable Machine 315 | . . . 30 . . . 285 Destroy Structure 283 | . 2 4 8 . . 7 262 Lose Combat Pursuer 255 | . 60 . 30 . . . 165 Influence Decreases 3405 | 15 462 563 538 294 . 488 1045 Entered New Map 401 | . . 7 111 150 . . 133 Time Decay 2412 | 15 442 544 367 144 . 398 502 Lost Part 232 | . 20 12 . . . 10 190 Lost Ally 360 | . . . 60 . . 80 220 Squads Dispatched 45 | . 2 4 5 . . 6 28 Investigation 7 | . 1 1 . . . 1 4 Extermination 6 | . . . . . . 3 3 Reinforcement 13 | . 1 3 2 . . 2 5 Assault 10 | . . . . . . . 10 Garrison 9 | . . . 3 . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Distress Signals 8 | . 1 2 2 . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 35 37 16 1 . 27 71 Peak Tracking Total 15 | . 4 9 4 1 . 4 15 Tactical Retreats 10 | . 4 . 2 . . . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Traps Triggered 3 | . . 1 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Disabled 21 | . . . 2 . . . 19 Max in Single Turn 11 | . . . 2 . . . 11 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Accessed 46 | . 10 10 8 6 1 5 6 Terminals 28 | . 7 7 6 6 . 1 1 Fabricators 3 | . . . . . . 2 1 Repair Stations 4 | . 1 2 1 . . . . Recycling Units 6 | . 2 . . . . 1 3 Scanalyzers 1 | . . 1 . . . . . Garrison Access 3 | . . . 1 . . 1 1 Total Hacks 140 | . 37 41 23 18 1 6 14 Successful 77 | . 22 25 13 11 1 1 4 Failed 62 | . 15 15 10 7 . 5 10 Catastrophic 7 | . . . . 2 . 4 1 Database Lockouts 1 | . . 1 . . . . . Manual 77 | . 13 24 13 10 . 5 12 Terminals 87 | . 19 29 17 18 . 2 2 Fabricators 4 | . . . . . . 2 2 Repair Stations 22 | . 9 9 4 . . . . Recycling Units 18 | . 9 . . . . 1 8 Scanalyzers 3 | . . 3 . . . . . Garrison Access 5 | . . . 2 . . 1 2 Terminal Hacks 27 | . 6 7 6 7 1 . . Record 1 | . . . . . 1 . . Robot Schematic 1 | . . . 1 . . . . Robot Analysis 5 | . 2 2 1 . . . . Prototype ID Bank 5 | . 3 1 . 1 . . . Open Door 2 | . . . 2 . . . . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 2 | . . 1 . 1 . . . Locate Traps 2 | . 1 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . Zone Layout 4 | . . . . 4 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 19 | . 8 8 3 . . . . Scan Component 10 | . 4 4 2 . . . . Repair 9 | . 4 4 1 . . . . Recycling Unit Hacks 6 | . 6 . . . . . . Report Inventory 3 | . 3 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 23 | . 2 8 4 4 . 1 4 Terminals 19 | . 2 8 4 4 . . 1 Track 2 | . . 2 . . . . . Botnet 11 | . 2 3 2 3 . . 1 Disrupt 5 | . . 3 1 1 . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 1 3 Fedlink 2 | . . . . . . 1 1 Scrapoids 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 42 | . 10 10 7 6 . 4 5 Full Trace Events 6 | . 4 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 9 | . 4 4 1 . . . . Time 265 | . 104 110 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 223 | . 223 . . . . . . Retrieved Components 20 | . 20 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total Allies 27 | . . . 10 . 1 1 15 Largest Group 13 | . . . 10 7 8 9 13 Highest-Rated Group 608 | . . . 88 64 115 155 608 Highest-Rated Ally 51 | . . . 16 16 51 51 50 Initial UFD Resources 36 | . . . . . . 23 36 Total Orders . | . . . . . . . . Ally Attacks 366 | . . . 23 6 . 112 225 Total Damage 8240 | . . . 204 70 . 2108 5858 Kills 62 | . . . 4 . . 19 39 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 1968 | . . . . . . 1140 828 Traps 1968 | . . . . . . 1140 828 Robot Analysis Total 5 | . 2 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Turns Passed 14304 | 121 2481 1812 885 763 5233 1210 1799 Spaces Moved 6035 | 47 1004 686 301 356 2404 503 734 Core 114 | 7 . . . . . . 107 Treads 1283 | 40 207 2 . . . 407 627 Legs . | . . . . . . . . Wheels 4638 | . 797 684 301 356 2404 96 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 175 210 210 210 150 50 Average Speed 200 | 143 182 192 210 210 210 194 199 Slowest Speed 320 | 160 320 320 210 210 210 225 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 96 67 59 79 88 20 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 8 | . . . . . 8 . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 78 | . . . 6 . . 1 71 Melee . | . . . . . . . . Projectile 31 | . . . . . . 1 30 AOE 45 | . . . 6 . . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total 7641 | 89 1488 1036 477 365 2604 650 932 Wait 935 | 26 321 190 121 7 143 82 45 Move 6028 | 46 1003 685 300 355 2403 502 734 Hop . | . . . . . . . . Pick Up 117 | 4 35 28 5 . 25 6 14 Fast Attach 24 | 7 6 2 1 . . 3 5 Attach 22 | . . 8 . . . 4 10 Detach 4 | . 1 . . . . . 3 Swap 60 | . 13 18 7 . 5 10 7 Drop 113 | . 18 33 9 . 28 8 17 Fire 310 | 4 87 70 34 3 . 33 79 Melee . | . . . . . . . . Ram 9 | . 1 1 . . . . 7 Kick . | . . . . . . . . Crush 7 | 2 3 1 . . . . 1 Escape Stasis 10 | . . . . . . . 10 Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 822 | -10/Materials | Discovered new exit (range 6) 1148 | -10/Materials | Discovered new exit (range 7) 1689 | -10/Materials | Repaired Assault Rifle 1717 | -10/Materials | Repaired Assault Rifle 1977 | -10/Materials | Discovered new exit (range 5) 2344 | -10/Materials | Repaired Lgt. Treads 2371 | -10/Materials | Repaired Lgt. Treads 2603 | -10/Materials | Entered another Materials area 2603 | -9/Materials | Evolved 2 slots: Weapon x2 2751 | -9/Materials | Lost 6 parts (1p1n1u3w) 2883 | -9/Materials | Identified exit to Mines 2883 | -9/Materials | Identified exit to Storage 2926 | -9/Materials | Build established: Gunner 3019 | -9/Materials | Repaired Assault Rifle 3046 | -9/Materials | Repaired Assault Rifle 3171 | -9/Materials | Repaired Lgt. Treads 3920 | -9/Materials | Repaired Hvy. Assault Rifle 4308 | -9/Materials | Central database locked down 4329 | -9/Materials | Discovered new exit (range 16) 4415 | -9/Materials | Entered Storage 4449 | -9/Storage | Identified exit to Recycling 4650 | -9/Storage | Garrison activated, responded to threat 4871 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5139 | -9/Storage | Used back door to open Recycling access 5169 | -9/Storage | Build established: Commander-Gunner 5224 | -9/Storage | Repaired Imp. Assault Rifle 5300 | -9/Storage | Entered Recycling 5300 | -9/Recycling | Accompanied by 7 allies 5502 | -9/Recycling | Discovered new exit (range 16) 6009 | -9/Recycling | Scanned before Scraplab entrance 6039 | -9/Recycling | Entered Scraplab 6055 | -9/Recycling | Discovered new exit (range 2) 6063 | -9/Recycling | Entered Scraptown 6063 | -9/Scraptown | Accompanied by 7 allies 6063 | -9/Scraptown | System corruption cleaned by C-Scrubber 6194 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6339 | -9/Scraptown | Visited Symbiants 6703 | -9/Scraptown | Discovered new exit (range 11) 6957 | -9/Scraptown | Visited Shadow of the Wyrm 6970 | -9/Scraptown | Visited Fellowship of the Rings 6999 | -9/Scraptown | Visited Red Mages 7100 | -9/Scraptown | Visited Comm Corps 7186 | -9/Scraptown | Visited TADAMA 7251 | -9/Scraptown | Visited UFD Registry 7251 | -9/Scraptown | Registered with UFD as "Dualcoil" 7304 | -9/Scraptown | Visited Observation Area 7342 | -9/Scraptown | Visited Derelict Rescue Squad 7392 | -9/Scraptown | Visited Curators Association 7678 | -9/Scraptown | Visited Botcube Research 7711 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7736 | -9/Scraptown | Found DCF Scrap (30 items) 7839 | -9/Scraptown | Visited Scrap Suit Storage 7873 | -9/Scraptown | Visited Scrapoid Pod Storage 7913 | -9/Scraptown | Visited A0-MCA Data Center 7927 | -9/Scraptown | Given a B- rating by A0-MCA 7935 | -9/Scraptown | Found A0-MCA's Component Scanner 8265 | -9/Scraptown | Found Scrapoid Pod 8451 | -9/Scraptown | Found Botcube 11074 | -9/Scraptown | Botcube activated 11098 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon 11159 | -9/Scraptown | Met Optimus 11159 | -9/Scraptown | Accepted into 0bPrime 11277 | -9/Scraptown | Discovered new exit (range 5) 11296 | -9/Scraptown | Entered Factory 11296 | -6/Factory | Accompanied by 8 allies 11296 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 11443 | -6/Factory | Loaded intel: 8 recycling unit locations 11690 | -6/Factory | Discovered new exit (range 12) 11993 | -6/Factory | Lost 4 allies 11999 | -6/Factory | P-60 Hacker assimilated allied Angel 5a 12460 | -6/Factory | Discovered new exit (range 14) 12506 | -6/Factory | Entered another Factory area 12506 | -5/Factory | Accompanied by 1 ally 12506 | -5/Factory | Evolved 2 slots: Utility x2 12614 | -5/Factory | Build established: Gunner 12919 | -5/Factory | Scrapoid reinforcements arrived 12989 | -5/Factory | Scrapoid Pod released 05F10-D (x5) 13205 | -5/Factory | Loaded intel: 7 recycling unit locations 13205 | -5/Factory | Learned location of Protoforge (-2) 13283 | -5/Factory | Build established: Scavenger-Gunner 13332 | -5/Factory | Scrapoids reinforcements arrived? 13381 | -5/Factory | Lost 3 allies 13398 | -5/Factory | Garrison activated, responded to threat 13406 | -5/Factory | First assault squad dispatched 13608 | -5/Factory | Lost 6 allies 13921 | -5/Factory | Garrison activated, responded to threat 14076 | -5/Factory | High security lockdown imminent 14156 | -5/Factory | High security lockdown engaged 14228 | -5/Factory | Released all parts (5) 14259 | -5/Factory | Lost 15 parts (2p4n2u7w) 14277 | -5/Factory | Core integrity fell below 50% 14292 | -5/Factory | Core integrity fell below 20% 14305 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14272_ Field strength at 16. 14273_ Field strength at 10. 14274_ Stasis field depleted. 14276_ ALERT: Assault forces dispatched. 14277_ Slammed into Y-64 Sentinel. 14277_ Destabilizing: System corrupted (+2). 14278_ Slammed into Y-64 Sentinel. 14281_ Penetrated by Slug. 14288_ C-45 Heavy ARC bursts open, deploying its payload. 14288_ G-50 Soldier unfolds itself. 14289_ Slammed into G-50 Soldier. 14289_ Penetrated by Slug. 14290_ Slammed into G-50 Soldier. 14292_ Penetrated by Slug. 14295_ Ovr. Coil Gun suddenly begins malfunctioning. 14297_ Slug penetrates Wall. 14303_ Slammed into G-50 Soldier. 14304_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????# # """#" """" #????????????????????????? | | ???# # ""#T """" #????????????????????????? | | ?? # ""#" """???????????????????????????? | | #### # #" ""????????????????????????????? | | #??# # """#" ?????????????????????????????? | | #??# # """# !?????????????????????????????? | | #??# # """#####?????????????????????????????? | | ????# # ""#?????????????????????????????????? | | ????# # ""#????????? ??????????????????????? | | ????# # #??????? ???????????????????????? | | ##### ####+####???? """????????????????????????? | | #?? """????????????????????????? | | # """ ??????????????????????? | | + #???????????????????? | | # #???????????????????? | | #?? " " #???????????????????? | | T############# #???? " "??????????????????????? | | ????????# # #??????""G"??????????????????????? | | ????????# "T" + #???????? ??????????????????????? | | ######??# # #?????????#+#?#######????????????? | | ???# # #?????????# #?# #????????? | | ???# !!?# #???????### ### """"""" #????????? | | "????# ![?# #???????# # """"""" #????????? | | """""??#! !??# ######### i# """"""" #????????? | | """"" !####??# Y Y/ """"""" ##???????? | | ??????#+#########@gg Y# #???????? | | ""???????? ??????# Yg% # #????????? | | """"???????# "" #######g#### ! ! #????????? | | """"???????# "F =## ############????????? | | !#???# """ ## #???????????????????? | | #???# """ ## #???####????????????? | | #???# ## #? ? #????????????? | | #########???################;#?" " !#????????????? | | ??????? ?????# #?## " " #????????????? | | ?????? ????# #??# " " #????????????? | | ?????? ????# #??# " " #????????????? | | ??????" "????# #??# " " #????????????? | | # ????" "????# #??# " " #????????????? | | # """ """ # #??# " " #????????????? | | # # #??# " " #????????????? | | # """ """ # #??# " " #????????????? | | # """ """ # #??# ###########??? | | ? """ """ # #??#! ## ?? | | ??? ???? ????# ## ??? | | ????? ???????? ??????# ## ???? | | #######+############+############+#### ????? | | ! ! # """" "????? | | !! # """" "????? | | [ ==! !! / """" "????? | | ! = ! """ # """" "????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 8 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 29% | -10/Materials Assault Rifle | 52% | -10/Materials Lgt. Treads | 5% | -10/Materials Lgt. Treads | 8% | -10/Materials Assault Rifle | 5% | -9/Materials Assault Rifle | 18% | -9/Materials Lgt. Treads | 2% | -9/Materials Hvy. Assault Rifle | 66% | -9/Materials Imp. Assault Rifle | 36% | -9/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperConcussiveCompanion Manual? 0 Play Time 02:04:46 Cumulative 176.3 hours Start 2026.07.22 @ 13:20:57 End 2026.07.24 @ 01:59:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20c576c0-8139-46a8-a4c5-e6e631ade8f1