Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 05:33:11 Player: Somberlain Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1466) 1466 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 3967 Bonus ------- Follower Combat Kills 108 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -197 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cooling System Experimental Sensor Array Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Spread Laser Spread Laser Beamcaster Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Experimental Sensor Array > --- WEAPON ----------- Beamcaster Bore Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Particle Gun Assault Rifle Grenade Launcher Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 47 | 6 1 4 22 10 4 Power 6 | 1 . 1 2 1 1 Engine 5 | 1 . . 2 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 . 1 4 3 . Treads . | . . . . . . Leg 10 | 2 . 1 4 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 1 6 2 2 Device 5 | . . 1 2 2 . Storage 3 | 1 1 . 1 . . Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 18 | 2 . 1 10 4 1 Energy Gun 10 | . . . 6 3 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . Parts Lost 11 | . . . 5 1 5 Power 3 | . . . 2 1 . Propulsion 4 | . . . 1 . 3 Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . 2 1 3 To Critical Strikes . | . . . . . . Average Backups 6 | . . 6 6 9 6 Power . | . . . . . . Propulsion . | . . 1 . 1 . Utility 1 | . . 2 1 1 1 Weapon 4 | . . 1 4 6 4 Tool/Special . | . . . . . . Unused Backups 5 | . . . 2 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 4 | . . . 1 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 85 85 86 92 72 Engine 8 | . 14 7 5 10 10 Core 1 | . . 6 2 . . Leg 21 | . 28 28 20 22 11 Device 7 | . . . 11 13 6 Storage 10 | . 14 14 11 11 5 Processor 8 | . . . 11 13 11 Protection 1 | . . . 1 . 4 Energy Gun 13 | . . . 16 20 21 Ballistic Gun 7 | . 28 23 1 . . Ballistic Cannon 1 | . . 4 2 . . Peak Build Rating 36 | 6 7 16 36 22 20 Average Rating 14 | 4 6 9 18 18 13 On Entrance 10 | . 6 6 14 18 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 42 | 12 17 26 35 42 36 Greatest Support 35 | 20 20 20 35 25 25 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 11 | 6 9 10 12 15 10 Most Carried 15 | . 1 10 12 15 13 Average Carried 8 | . . 7 9 12 8 Final Capacity 15 | 8 10 10 15 15 5 Final Carried 13 | . 1 10 11 13 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1179 | 235 . 129 546 190 79 Remotely . | . . . . . . Salvage Created 1825 | . . 263 771 592 199 Parts 119 | . . 12 55 44 8 Haulers Intercepted 5 | . . . 2 3 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 40 | . . 4 16 15 5 Melee 2 | . . . 2 . . Guns 35 | . . 3 13 15 4 Cannons 2 | . . 1 1 . . AOE 1 | . . . . . 1 Classes Destroyed 13 | . . 2 7 2 2 Worker 2 | . . . 1 1 . Tunneler 1 | . . . 1 . . Hauler 5 | . . . 2 3 . Recycler 2 | . . 1 1 . . Operator 1 | . . . . 1 . Watcher 5 | . . . 3 2 . Swarmer 9 | . . . 7 2 . Grunt 19 | . . 4 6 9 . Brawler 1 | . . . . 1 . Duelist 3 | . . . . . 3 Sentry 6 | . . . 3 3 . Hunter 2 | . . . . . 2 Zionite 1 | . . . 1 . . Thug 1 | . . . 1 . . Best Kill Streak 6 | . . 3 6 5 3 Combat Bots Only 4 | . . 2 4 3 3 Max Kills in Single Turn 2 | . . 1 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 217 | . . 17 103 54 43 Missed 56 | . . 5 26 15 10 Hits 161 | . . 12 77 39 33 Melee 5 | . . . . . 5 Projectile 156 | . . 12 77 39 28 Critical Strikes 6 | . . 1 . 3 2 Damage Taken 2149 | . . 171 798 479 701 Core 494 | . . 41 118 109 226 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 105 | . . . 105 . . Core Remaining (%) 91 | 100 . 83 . . . Volleys Fired 148 | . 1 15 54 49 29 Largest 2 | . 2 2 2 2 2 Hottest 143 | . 40 68 143 130 130 Shots Fired 289 | . 2 30 103 96 58 Gun 265 | . 2 28 81 96 58 Cannon 24 | . . 2 22 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 71 | . 2 30 39 . . Thermal 218 | . . . 64 96 58 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 1 7 11 14 23 Robot Miss Streak 12 | . 1 2 6 12 5 Penetration Max 1 | . . . 1 . . Secondary Targets 7 | . . . 4 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 221 | . 1 20 65 83 52 Core Hits 236 | . . 12 50 100 74 Critical Kills 5 | . . 1 4 . . Critical Parts Destroyed 4 | . . 1 3 . . Critical Strikes 12 | . . 2 10 . . Burn 2 | . . . 2 . . Destroy 10 | . . 2 8 . . Melee Attacks 10 | . . . 6 4 . Impact . | . . . . . . Slashing 10 | . . . 6 4 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3522 | . 12 281 1288 1071 870 Guns 3100 | . 12 232 915 1071 870 Cannons 322 | . . 49 273 . . Explosions . | . . . . . . Melee 100 | . . . 100 . . Ramming . | . . . . . . Kinetic 671 | . 12 281 378 . . Thermal 2751 | . . . 810 1071 870 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 100 | . . . 100 . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 3 3 Average Corruption 1 | . . . 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . 10 4 16 Message Errors 6 | . . . 4 . 2 Matter Fused 5 | . . . . 1 4 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 9 | . . . 2 . 7 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . 2 1 1 Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 45 | . . . 45 . . Projectiles 23 | . . . 23 . . Explosions . | . . . . . . Melee 22 | . . . 22 . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . . 30 351 52 156 Average Temperature 66 | . . 10 94 17 65 Received Heat Transfer 492 | . . 117 162 213 . Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 3960 | . . . 1520 1360 1080 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 84 | 100 100 100 86 88 48 Level 1 15 | . . . 13 11 51 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 227 | . . 45 226 219 227 Initial 137 | . . . . 46 137 Average 98 | . . 7 139 77 196 Influence Increases 1339 | . . 122 612 465 140 Destroy 0b10 Robot/C 880 | . . 80 400 300 100 Destroy 0b10 Robot/NC 100 | . . 5 40 35 20 Destroy Leader 220 | . . 20 100 100 . Allied During Kill 14 | . . 2 12 . . Trap Triggered on 0b10 20 | . . . . . 20 Successful Hack 3 | . . . 3 . . Disable Machine 30 | . . . 15 15 . Destroy Structure 12 | . . . 12 . . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 45 | . . 15 30 . . Influence Decreases 1112 | . . 122 502 364 124 Entered New Map 138 | . . . . 64 74 Time Decay 818 | . . 122 452 244 . Lost Part 110 | . . . 50 10 50 Lost Ally 46 | . . . . 46 . Squads Dispatched 9 | . . . 4 5 . Investigation 4 | . . . 4 . . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 4 | . . . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 2 5 25 20 6 Peak Tracking Total 4 | . 1 2 4 3 2 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 5 | . . . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . . . . 2 Traps Extracted . | . . . . . . Installed 3 | . . . . . 3 Triggered 2 | . . . . . 2 Most Traps Carried 3 | . . 3 3 3 3 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 11 | . 1 . 7 2 1 Terminals 9 | . 1 . 6 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 3 . 20 6 1 Successful 5 | . . . 3 2 . Failed 25 | . 3 . 17 4 1 Catastrophic 6 | . 1 . 4 . 1 Database Lockouts . | . . . . . . Manual 19 | . 3 . 16 . . Terminals 22 | . 3 . 17 1 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 2 | . . . 1 1 . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 . 7 2 1 Full Trace Events 5 | . 1 . 4 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 49 | . . 49 49 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 1 | . . . . 1 . EXPLORE 1 | . . . . 1 . Ally Attacks 12 | . . . 12 . . Total Damage 165 | . . . 165 . . Kills 4 | . . . 4 . . Allies Corrupted 4 | . . . . 4 . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 1383 | . . 3 1215 164 1 Optics 1363 | . . . 1199 164 . Sensors 153 | . . 3 149 . 1 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches 16 | . . . . 16 . Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 3748 | 57 357 660 1241 773 660 Spaces Moved 1768 | 45 271 418 544 197 293 Core 167 | 7 . . . . 160 Treads . | . . . . . . Legs 1601 | 38 271 418 544 197 133 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 50 Average Speed 158 | 109 120 138 169 190 187 Slowest Speed 200 | 120 120 190 190 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 34 98 46 65 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 14 | . . . 14 . . Melee 2 | . . . 2 . . Projectile 12 | . . . 12 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2411 | 50 301 470 748 493 349 Wait 335 | . 27 23 82 203 . Move 1764 | 44 270 417 543 197 293 Hop . | . . . . . . Pick Up 23 | . 1 8 5 4 5 Fast Attach 33 | 6 1 2 15 6 3 Attach 12 | . . . 7 2 3 Detach 16 | . . 1 10 3 2 Swap 24 | . . 2 13 8 1 Drop 36 | . 1 2 13 10 10 Fire 148 | . 1 15 54 49 29 Melee 10 | . . . 6 4 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . . . 3 Miscellaneous 7 | . . . . 7 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 423 | -10/Mines | Discovered new exit (range 9) 504 | -10/Mines | Learned location of Zion (-6) 536 | -10/Mines | Discovered new exit (range 6) 709 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 712 | -10/Mines | Found Prototype Device 712 | -10/Mines | Identified Exp. Sensor Array 726 | -10/Mines | Learned Materials emergency access door positions 782 | -10/Mines | Found a hidden stash of uninstalled traps 857 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Accompanied by 2 allies 1075 | -9/Materials | Evolved 2 slots: Utility x2 1080 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1121 | -9/Materials | Discovered new exit (range 12) 1317 | -9/Materials | Discovered new exit (range 12) 1677 | -9/Materials | Repaired Carbon-fiber Leg 2161 | -9/Materials | Discovered new exit (range 17) 2315 | -9/Materials | Identified exit to Storage 2316 | -9/Materials | Entered Storage 2639 | -9/Storage | Lost 5 allies 2845 | -9/Storage | Garrison activated, responded to threat 2949 | -9/Storage | Core integrity fell below 50% 3089 | -9/Storage | Identified exit to Garrison 3089 | -9/Storage | Entered Garrison 3214 | -9/Garrison | Garrison Relay disabled 3409 | -9/Garrison | Core integrity fell below 20% 3456 | -9/Garrison | Lost 3 parts (2n1u) 3522 | -9/Garrison | Installed Relay Interface Framework 3749 | -9/Garrison | Destroyed by Heavy Explosive Trap Last Messages --------------- 03554_ System corrupted: Ion Engine fused. 03573_ System corrupted: Energy discharge (-70). 03596_ System corrupted: Energy discharge (-87). 03618_ System corrupted: Energy discharge (-92). 03647_ System corrupted: Energy discharge (-77). 03671_ UUHU/EBZB&S#P7A1I,6EAMTWFT1GGX 8RRIBR8G> 03712_ Discarded Ion Engine. 03719_ System corrupted: Matter fused (-9). 03719_ Acquired Cooling System. 03721_ Acquired 2 matter. 03728_ Acquired Melee Analysis Suite. 03730_ Acquired 37 matter. 03741_ Dropped Spread Laser. 03741_ Dropped Imp. Medium Laser. 03742_ Acquired Spread Laser. 03745_ Dropped Spread Laser. 03746_ Acquired Spread Laser. 03749_ System corruption misinterpreted. 03749_ Triggered Heavy Explosive Trap. 03749_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ?????#################??????????????? ????????? | | ?????# # # # #??????????????? #????????? | | ###### # # ## [################ ##???????? | | """" ### % %[ [[ * @ ?????? | | " ^ ! # ## ###### ?????? | | """" ### # # ##????# ######## ?????? | | ######?#### ##########????# #???????# #????????? | | ??????????# #??????####???# #???????# #????????? | | ??????????# #??????#""#???# #???????# #????????? | | ??????????# #??????#T #???# #???????# #????????? | | ??????????# #??????#" #???# #???????# #????????? | | ??????????# #??????## #???# #???????# #????????? | | ??????????# ?######## ##### ######### #????????? | | ??????????? ?# #????????? | | ???????????#?# [%! #????????? | | ?????????????# ##### ##### #############????????? | | ?????????????# #?### #???# #????????????????????? | | ?????????????# #?#!! #???# #????????????????????? | | ????????????## #?#!! #???# #????????????????????? | | ????????????#= #?### #???# #####????????????????? | | ????????????#%= #?## ###?# #????????????????? | | ????????????#%! #?#" ""#?##### #????????????????? | | ????????????#% #?#" "#?????# #????????????????? | | ????????????##! #?#" !!"#?????# #????????????????? | | ???????????### #?#"!!!"#?????# #????????????????? | | ???????????# #?#"" ""#?????# "????????????????? | | ???????????# #?#######?????# "????????????????? | | ???????????# #?????????????# "????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 4% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpCorruptionMembrane Manual? 0 Play Time 00:20:28 Cumulative 111.7 hours Start 2026.09.14 @ 05:15:29 End 2026.09.14 @ 05:33:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6ad496c-3fb3-496b-aba8-2e697f699c09