Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 15:33:21 Player: Hilbert Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (13) 65 Value Destroyed (375) 375 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 8552 Bonus ------- Follower Combat Kills 112 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (14) -- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Force Field Heavy Battle Rifle Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Thermal Generator > --- WEAPON ----------- Ripper > --- INVENTORY -------- Gyrokinetic Inverter Heavy Battle Rifle Heavy Battle Rifle Flak Cannon [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Q-thruster Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Ripper Ballistic Gun Assault Rifle Special Weapon Stasis Beam Impact Weapon Flail Slashing Weapon Ripper Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 12 | . . 1 1 2 1 . . . . 1 2 . . . . 2 2 Utility 3 | . . 1 1 . 1 . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 73 | 2 1 8 7 10 13 1 . 3 . 4 8 3 2 . 1 9 1 Power 3 | . . . . 1 1 . . . . . 1 . . . . . . Engine 1 | . . . . . 1 . . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 44 | 2 . 3 1 6 10 1 . . . 4 5 2 . . 1 8 1 Treads 10 | 1 . 2 . 4 . 1 . . . . . 1 . . . . 1 Leg 8 | . . . . . 6 . . . . 2 . . . . . . . Wheel 9 | 1 . 1 1 2 2 . . . . . . . . . . 2 . Hover 9 | . . . . . 1 . . . . 1 5 1 . . . 1 . Flight 8 | . . . . . 1 . . . . 1 . . . . 1 5 . Utility 11 | . 1 2 2 2 2 . . 1 . . 1 . . . . . . Device 5 | . 1 . 1 2 . . . . . . 1 . . . . . . Storage 2 | . . . . . 1 . . 1 . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 3 | . . 2 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 15 | . . 3 4 1 . . . 2 . . 1 1 2 . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 2 2 . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon 4 | . . 1 2 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 42 | . . 1 8 . 7 1 . . 3 3 2 . 1 . 1 14 1 Power 3 | . . . 1 . 1 . . . . . 1 . . . . . . Propulsion 33 | . . 1 3 . 6 1 . . 3 2 1 . 1 . 1 13 1 Utility 2 | . . . 2 . . . . . . . . . . . . . . Weapon 4 | . . . 2 . . . . . . 1 . . . . . 1 . Highest Loss Streak 7 | . . 1 6 . 7 1 . . 2 2 2 . 1 . 1 7 1 Average Slot Usage (%) 54 | . 94 96 91 53 73 52 53 58 44 23 28 32 27 . 25 18 1 Engine 2 | . 14 11 7 . 2 . . . . . . . . . . . . Treads 7 | . 14 22 16 5 10 . 6 6 2 . . 1 5 . 4 . 1 Leg 10 | . . . . . 4 33 33 33 32 14 . . . . . . . Wheel 5 | . 14 10 17 13 16 . . . . . . . . . . 1 . Hover 5 | . . . . . . 6 6 6 2 2 23 26 21 . 21 9 . Device 5 | . 9 11 16 12 15 . . . . . . . . . . . . Storage 3 | . 14 11 9 7 4 . . . . . . . . . . . . Protection 1 | . . 8 6 . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 20 13 . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 3 7 11 6 6 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 10 6 3 5 5 . . . 1 . Naked Turns 108 | . . . . . . . . . . . . . . . . 13 95 Heaviest Build 34 | 12 13 17 23 18 34 2 2 6 3 3 13 3 3 . . 3 . Greatest Support 112 | 16 16 40 40 50 66 3 3 3 3 16 112 3 3 3 3 8 3 Greatest Overweight (x) 2 | . . 1 1 . 2 . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 6 6 6 6 10 4 4 24 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 6 6 6 6 6 10 2 4 4 4 4 4 4 4 4 4 4 3 Average Carried 4 | 6 5 5 5 5 5 1 3 4 4 4 3 3 3 4 4 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 6 5 1 2 4 4 4 4 4 4 4 4 4 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 872 | 220 74 49 125 . 167 80 . 35 . . 29 54 . . 30 3 6 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 457 | . 234 85 114 . . . . . . . . . . . . . 24 Parts 24 | . 9 6 6 . . . . . . . . . . . . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 3 . 6 . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 11 | . 5 2 4 . . . . . . . . . . . . . . Guns 11 | . 5 2 4 . . . . . . . . . . . . . . Classes Destroyed 5 | . 1 1 2 . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . Swarmer 3 | . . . 3 . . . . . . . . . . . . . . Grunt 7 | . 5 1 1 . . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 3 | . 2 1 3 . . . . . . . . . . . . . 1 Combat Bots Only 3 | . 2 1 3 . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 8946 | . 231 236 832 236 1048 75 154 . 787 495 473 25 373 . 253 1599 2129 Core 3630 | . 55 . 167 42 311 . 20 . 79 263 59 25 116 . 100 925 1468 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 78 100 69 94 . . . . 51 73 . . . . 73 28 . Volleys Fired 36 | . 16 10 10 . . . . . . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . . . . . . Hottest 43 | . 40 40 43 . . . . . . . . . . . . . . Shots Fired 72 | . 32 20 20 . . . . . . . . . . . . . . Gun 72 | . 32 20 20 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 72 | . 32 20 20 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 7 9 8 . . . . . . . . . . . . . . Robot Miss Streak 2 | . 2 1 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 57 | . 21 15 16 5 . . . . . . . . . . . . . Core Hits 33 | . 12 5 6 1 . . . . . 4 . . . . . 4 1 Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 69 | . . 6 9 17 12 . . . 1 15 4 . . . . 5 . Impact 44 | . . 6 9 17 12 . . . . . . . . . . . . Slashing 25 | . . . . . . . . . 1 15 4 . . . . 5 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . . . . . . . . . . Damage Inflicted 724 | . 215 133 244 75 . . . . . 9 . . . . . 32 16 Guns 511 | . 215 133 163 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 152 | . . . 81 71 . . . . . . . . . . . . . Ramming 61 | . . . . 4 . . . . . 9 . . . . . 32 16 Kinetic 511 | . 215 133 163 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 152 | . . . 81 71 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 3 3 . 3 . . . . 1 7 . Average Corruption 2 | . . . . . . 2 3 3 . 3 . . . . 1 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . 1 3 . . 2 . . . . 1 3 . Message Errors 2 | . . . . . . . 1 . . . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . 1 . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 . . . . . . . . 1 1 . Targeting Errors 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 51 | . . . 51 . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 51 | . . . 51 . . . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . 2 . . . . . 3 . . . . . 14 8 Shots . | . . . . . . . . . . . . . . . . . . Rammed 17 | . . . . 1 . . . . . 6 . . . . . 9 1 Targets Rammed 17 | . . . . 1 . . . . . 6 . . . . . 9 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 145 | . 15 6 7 . . . 137 . . 145 . . . . . . . Average Temperature 27 | . 9 5 6 . . . 81 . . 88 . . . . . . . Received Heat Transfer 1431 | . 135 90 405 72 168 . 72 . 36 162 21 9 27 . 51 12 171 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 213 | . 160 213 104 59 67 . . . . 87 38 . . . . 80 176 Initial 67 | . . 67 . 25 28 . . . . 9 32 . . . . . 8 Average 59 | . 69 119 56 34 32 . . . . 52 32 . . . . 29 110 Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Low Security (%) 99 | 100 100 96 100 100 100 . . . . 100 100 . . . . 100 100 Level 1 . | . . 3 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 3 1 2 . . . . 1 . . . . . 1 4 Investigation 3 | . . . . . . . . . . . . . . . . 1 2 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 1 3 1 2 . . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 13 | . . 3 2 . . . . . . 1 . . . . . 2 5 Communications Jammed 32 | . . . 32 . . . . . . . . . . . . . . Distress Signals 32 | . . . 32 . . . . . . . . . . . . . . Times Spotted 202 | . 9 10 26 2 19 4 4 . 18 11 12 5 2 . 6 29 45 Peak Tracking Total 22 | . 4 7 14 1 9 4 2 . 10 11 11 7 1 . 5 13 22 Tactical Retreats 37 | . . 2 2 . 4 . 2 . 6 2 1 1 1 . 2 8 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 5 | . . 1 . 1 . . . . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . . . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 7 | . . 2 1 . . . 1 . . . . 1 2 . . . . Terminals 4 | . . 2 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 13 | . . 7 2 . . . 1 . . . . 1 2 . . . . Successful 7 | . . 3 . . . . 1 . . . . 1 2 . . . . Failed 6 | . . 4 2 . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 29 | . . 6 2 . . . . . . 4 6 . . . . 5 6 Terminals 10 | . . 7 2 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . . . . 1 . . . . 1 2 . . . . Record 1 | . . . . . . . . . . . . . 1 . . . . Open Door 3 | . . . . . . . 1 . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . . . . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . 2 1 . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Total Allies 10 | . . 1 . . . . . 4 . . 1 . . . . 3 1 Largest Group 4 | . . 1 . . . . . 4 4 . 1 . . . . 2 1 Highest-Rated Group 268 | . . 10 . . . . . 152 152 . 31 . . . . 206 268 Highest-Rated Ally 268 | . . 10 . . . . . 39 39 . 31 . . . . 103 268 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . 2 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 7 . . . . . . 1 2 Total Damage 637 | . . . . . . . . . 393 . . . . . . 76 168 Kills 5 | . . . . . . . . . 4 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 1 . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 1 1 . . . . . 1 Main Access 1 | . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 3911 | 15 167 418 265 287 413 148 189 629 176 212 141 116 147 4 105 318 161 Spaces Moved 5112 | 13 106 328 206 246 436 290 369 654 324 306 223 222 282 8 206 576 317 Core 3803 | . . . . . 157 290 369 654 324 302 197 222 282 8 206 475 317 Treads 84 | . . 67 15 2 . . . . . . . . . . . . . Legs 3 | . . . . . . . . . . 3 . . . . . . . Wheels 1094 | 13 106 261 191 244 279 . . . . . . . . . . . . Hover 27 | . . . . . . . . . . 1 26 . . . . . . Flight 101 | . . . . . . . . . . . . . . . . 101 . Fastest Speed 45 | 100 100 90 85 90 50 50 50 50 50 50 48 50 50 50 50 45 50 Average Speed 65 | 100 100 106 92 93 77 50 50 86 50 50 49 50 50 50 50 49 50 Slowest Speed 160 | 100 100 160 160 160 150 50 50 100 50 120 60 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 27 34 21 7 17 52 58 82 56 10 8 45 52 7 44 19 22 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . 1 . . . . 1 . . . 2 Known Exits Taken 2 | . . . . . . . . . 1 1 . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . 2 3 2 1 . . 3 1 . 1 . . Spaces Dug 49 | . . 4 8 4 9 . . . 1 14 4 . . . . 5 . Terrain Destroyed 49 | . . 4 8 4 9 . . . 1 14 4 . . . . 5 . Melee 49 | . . 4 8 4 9 . . . 1 14 4 . . . . 5 . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Total 5475 | 14 138 367 246 274 495 291 372 719 335 337 243 225 288 7 206 599 319 Wait 147 | . 12 11 13 3 21 . 2 59 11 7 7 . . . . 1 . Move 5096 | 12 105 327 205 246 435 289 368 653 323 305 222 221 281 7 205 575 317 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 17 | . 2 3 2 . 6 1 2 . . . . . 1 . . . . Fast Attach 46 | . 1 2 . 9 6 1 . 3 . 4 7 2 1 . 1 8 1 Attach 14 | . . 2 3 1 4 . . . . . 1 1 1 . . 1 . Detach 5 | . . . . . 1 . . 1 . . 1 1 1 . . . . Swap 13 | 2 . 4 4 . 3 . . . . . . . . . . . . Drop 19 | . 2 2 . . 8 . . 3 . . 1 . 3 . . . . Fire 36 | . 16 10 10 . . . . . . . . . . . . . . Melee 66 | . . 6 9 15 11 . . . 1 15 4 . . . . 5 . Ram 16 | . . . . . . . . . . 6 . . . . . 9 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 595 | -9/Materials | Discovered new exit (range 8) 601 | -9/Materials | Entered another Materials area 601 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 858 | -8/Materials | Discovered new exit (range 10) 866 | -8/Materials | Entered Factory 866 | -7/Factory | Evolved 2 slots: Propulsion x2 881 | -7/Factory | Lost 6 parts (1p3n1u1w) 1143 | -7/Factory | Discovered new exit (range 3) 1153 | -7/Factory | Entered another Factory area 1153 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -6/Factory | Lost 7 parts (1p6n) 1562 | -6/Factory | Discovered new exit (range 8) 1566 | -6/Factory | Entered Lower Caves 1658 | -6/Lower Caves | Encountered a Warlord checkpoint 1710 | -6/Lower Caves | Discovered new exit (range 9) 1714 | -6/Lower Caves | Entered another Lower Caves area 1871 | -6/Lower Caves | Discovered new exit (range 4) 1903 | -6/Lower Caves | Entered Zion 1922 | -6/Zion | System corruption cleaned by Quarantine Array 1946 | -6/Zion | Given the Hacking Drone Bay 2144 | -6/Zion | Learned location of 1 exit from Factory 2213 | -6/Zion | Imprinted 2215 | -6/Zion | Declared Zion's savior 2456 | -6/Zion | Discovered new exit (range 11) 2532 | -6/Zion | Entered Proximity Caves 2532 | -5/Proximity Caves | Accompanied by 4 allies 2587 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2627 | -5/Proximity Caves | Spotted B-75 Beast 2645 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2670 | -5/Proximity Caves | Identified exit to Factory 2708 | -5/Proximity Caves | Entered Factory 2708 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2709 | -5/Factory | Identified exit to Upper Caves 2710 | -5/Factory | Identified exit to Factory 2882 | -5/Factory | Retrieved Zion intel report: Main Access 2906 | -5/Factory | Discovered exit to Upper Caves (range 10) 2920 | -5/Factory | Entered another Factory area 2920 | -4/Factory | Evolved 2 slots: Propulsion x2 3020 | -4/Factory | Retrieved Zion intel report: Active Garrisons 3021 | -4/Factory | Zion Defense Resupply teleported in 3054 | -4/Factory | Discovered new exit (range 16) 3061 | -4/Factory | Entered Upper Caves 3068 | -4/Upper Caves | Learned Research trap positions 3135 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3169 | -4/Upper Caves | Discovered new exit (range 15) 3177 | -4/Upper Caves | Entered another Upper Caves area 3184 | -4/Upper Caves | Spotted B-86 Titan 3227 | -4/Upper Caves | Encountered a Warlord checkpoint 3252 | -4/Upper Caves | Learned location of Quarantine (-3) 3308 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3317 | -4/Upper Caves | Discovered new exit (range 15) 3324 | -4/Upper Caves | Entered Zhirov 3324 | -4/Zhirov | Discovered new exit (range 3) 3328 | -4/Zhirov | Entered Proximity Caves 3409 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3425 | -3/Proximity Caves | Discovered new exit (range 9) 3433 | -3/Proximity Caves | Entered Research 3433 | -3/Research | Evolved 2 slots: Propulsion x2 3434 | -3/Research | Identified exit to Quarantine 3435 | -3/Research | Loaded intel: 89 trap records 3502 | -3/Research | Zion Heavy squad teleported in 3576 | -3/Research | Lost 7 parts (6n1w) 3617 | -3/Research | Zion Infowar Resupply teleported in 3732 | -3/Research | Lost 6 parts (6n) 3742 | -3/Research | Core integrity fell below 50% 3744 | -3/Research | Discovered new exit (range 16) 3751 | -3/Research | Entered another Research area 3751 | -2/Research | Evolved 2 slots: Propulsion x2 3848 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 3849 | -2/Research | Zion Experimental squad teleported in 3850 | -2/Research | Core integrity fell below 50% 3906 | -2/Research | Core integrity fell below 20% 3912 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03849_ S-43 Plague destroyed. 03864_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010. 03877_ K-01 Serf cleans the Recycling Unit. 03899_ Slug penetrates Door. 03899_ Slug penetrates K-01 Serf. 03901_ Slug penetrates Wall. 03902_ Slug penetrates M-28 Smith. 03905_ Slug penetrates Wall. 03905_ Penetrated by Slug. 03905_ O-32 Director sends out distress signal. 03905_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03905_ Slug penetrates Wall. 03908_ Penetrated by Slug. 03908_ Slug penetrates Wall. 03909_ Penetrated by Slug. 03910_ O-32 Director uses terminal to summon reinforcements. 03910_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 03910_ O-32 Director locks terminal. Map ----- +----------------------------------------------------+ | ?????# ?# #??????????????????????? | | ?????## ####??# #??????????????????????? | | ??????#???????# #??????????????????????? | | ??????????????# +??????????????????????? | | ??????????????####+### #??????????????????????? | | ???????????????# ?# #??????????????????????? | | ???????????????# !# #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# + #??????????????????????? | | ???????????????#![[ # #??????????????????????? | | ???????????????#![[ # #???####???????????????? | | ???????????????#[[[ ?# #?? ???????????????? | | ???????????????# ?# #?? ????????????????? | | ???????????????# ??# #? """? #????????????? | | ???????????????# ??#k #? ""R" #????????????? | | ???????????????# ???# # "" " #????????????? | | ???????????????# ???# # #????????????? | | ???????????????##????# + * #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# ###########????????????? | | ?????????????????????# #? ??????????????? | | ?????????????????????# #? ??????????????? | | ?????????????????????# # "" ??????????????? | | ?????????????????????# k # ""S #?????????????? | | ?????????????????????# + "" #?????????????? | | ?????????????????????#p @# #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# #?! #?????????????? | | ???????????????????? k p #? +?????????????? | | ?????????????????? #??#######?????????????? | | ????????????????? #??????????????????????? | | ??????????????? o #??????????????????????? | | ??????????????# ###"T###??????????????????????? | | ??????????????# ??#""?????????????????????????? | | ??????????????# ???###?????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 EM Shielding 2 Armor Coverage 225 Evasion (%) 61 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdFieldChronowheel Manual? 0 Play Time 01:07:10 Cumulative 34.1 hours Start 2020.09.26 @ 14:29:20 End 2020.09.26 @ 15:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bff870e-bb93-451c-9a00-0aa54b2f2504