Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 17:58:43 Player: HeartGrenade Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (137) 685 Value Destroyed (5476) 5476 Prototype IDs (59) 1180 Alien Tech Used (1) 200 Bonus (2866) 2866 TOTAL SCORE: 17007 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -380 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Remote Force Field Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Assembled Biocell Array Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Wave Gun Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Micro Fission Core Improved Coolant Injector Zionite Biocell Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved System Shield GOLEM Unit Improved EM Pulse Cannon Long-range Missile Launcher Remote Datajack Heavy Flail [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device GOLEM Unit Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . Utility 8 | . . . . . 2 1 . . . . . 2 . . . . 1 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 202 | 6 8 2 3 3 28 28 10 8 7 51 3 3 . 14 . 1 21 6 Power 11 | 1 1 . 1 1 . 1 . 1 . 3 . . . 1 . 1 . . Engine 7 | 1 1 . 1 1 . 1 . 1 . 1 . . . . . . . . Core 2 | . . . . . . . . . . 1 . . . . . 1 . . Reactor 2 | . . . . . . . . . . 1 . . . 1 . . . . Propulsion 33 | 2 . . . 2 5 2 . . 1 13 . 1 . 2 . . 4 1 Treads 15 | 2 . . . 1 4 1 . . 1 3 . . . 2 . . 1 . Leg 9 | . . . . . . . . . . 7 . 1 . . . . 1 . Wheel 5 | . . . . 1 1 1 . . . 2 . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . 2 1 Utility 68 | 1 2 . . . 10 18 7 2 . 14 . 2 . 4 . . 6 2 Device 25 | . . . . . 1 9 4 . . 6 . . . 3 . . . 2 Storage 7 | 1 1 . . . 1 . . . . 3 . . . 1 . . . . Processor 9 | . 1 . . . 2 1 . 1 . 2 . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 27 | . . . . . 6 8 3 1 . 3 . 2 . . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 5 2 2 . 13 7 3 5 6 21 3 . . 7 . . 11 3 Energy Gun 14 | . . . . . 1 . . . . 5 2 . . 2 . . 4 . Energy Cannon 5 | . . . . . . . . . . 3 . . . . . . 1 1 Ballistic Gun 31 | 2 4 1 1 . 9 4 2 2 4 1 . . . 1 . . . . Ballistic Cannon 5 | . . . . . . . . . . 5 . . . . . . . . Launcher 15 | . 1 1 . . . . 1 2 1 4 1 . . 1 . . 3 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Impact Weapon 17 | . . . 1 . 3 3 . 1 1 3 . . . 2 . . 2 1 Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . . . 1 8 . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . System Corruption 15 | . . . . . . . . . . . . . . . . 15 . . Parts Lost 78 | . 1 . . 1 . 1 . 1 . 23 2 1 . 17 . 1 19 11 Power 6 | . 1 . . . . . . . . 1 . . . 2 . . 1 1 Propulsion 22 | . . . . 1 . . . . . 9 . . . 4 . . 5 3 Utility 27 | . . . . . . 1 . 1 . 8 . 1 . 6 . 1 5 4 Weapon 23 | . . . . . . . . . . 5 2 . . 5 . . 8 3 Highest Loss Streak 12 | . 1 . . 1 . 1 . 1 . 10 2 1 . 8 . 1 12 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 87 | . 88 100 100 99 93 91 92 91 90 86 92 93 93 74 87 91 78 34 Engine 6 | . 14 14 14 14 9 7 7 7 7 6 7 6 6 . . . . . Treads 11 | . 28 28 28 20 15 15 15 15 15 4 . . . 5 12 12 4 . Leg 8 | . . . . . . . . . . 11 30 26 26 13 12 12 10 7 Wheel 2 | . . . . 7 5 7 7 7 7 5 . . . . . . . . Device 7 | . . . . . . 4 5 5 . 3 15 15 13 17 18 18 10 8 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 7 13 13 11 12 12 10 . Processor 10 | . 3 14 14 14 10 15 15 14 15 15 7 6 6 6 6 6 15 13 Protection 5 | . . . . . 16 9 8 8 15 7 . 3 6 . . . 1 . Energy Gun 3 | . . . . . . . . . . 7 14 6 6 4 6 6 4 . Energy Cannon 2 | . . . . . . . . . . . . 11 13 2 6 6 8 . Ballistic Gun 12 | . 28 27 24 28 25 20 21 20 14 2 . . . 4 6 6 . . Impact Weapon 2 | . . . 3 . 1 2 . . 6 1 7 . . 4 6 6 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 13 31 31 32 33 107 120 115 118 120 124 45 69 69 79 50 64 116 45 Greatest Support 112 | 40 40 40 40 40 60 28 40 28 28 78 108 112 112 112 43 43 80 30 Greatest Overweight (x) 29 | . . . . 3 5 4 4 4 4 4 . . . 16 1 1 29 3 Average Overweight (x) 1 | . . . . 1 1 3 3 4 3 3 . . . 3 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 15 15 15 15 15 15 15 5 Average Capacity 18 | 6 12 15 15 15 21 25 25 25 25 24 15 15 15 14 15 15 14 5 Most Carried 25 | 5 14 15 15 15 25 25 25 25 25 25 15 15 15 15 12 14 15 5 Average Carried 16 | 2 9 14 14 14 20 24 25 24 24 21 14 14 15 10 12 12 13 3 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 15 15 15 15 15 15 15 5 5 Final Carried 25 | 2 13 15 15 15 25 25 25 25 25 15 15 15 15 12 12 13 5 2 Class Distribution -------------------- 34% | Mutant 27% | Golem 9% | Tank 9% | Scavenger-Golem 7% | Skirmisher 4% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Scavenger-Golem | -6/Data Miner Scavenger-Golem | -5/Proximity Caves Golem | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Matter Collected 4578 | 260 409 83 . 148 749 714 297 270 57 985 99 30 15 199 . 35 228 . Remotely 108 | . . . . . . . . . . 108 . . . . . . . . Salvage Created 6078 | . 387 69 . . 934 625 195 234 . 1035 154 158 139 630 . 33 1445 40 Parts 252 | . 34 5 . . 56 27 9 12 . 28 . 12 4 21 . . 44 . Haulers Intercepted 7 | . 1 . . . 5 . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 9 10 . . . . 4 22 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 147 | . 11 2 . 1 15 9 5 6 . 53 4 3 2 8 . 1 26 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Guns 51 | . 9 1 . 1 15 9 2 3 . 7 1 2 . . . . 1 . Cannons 24 | . . . . . . . . . . 2 . 1 2 8 . . 11 . AOE 66 | . 2 1 . . . . 3 3 . 42 3 . . . . . 12 . Classes Destroyed 22 | . 7 . . 1 1 2 1 1 . 4 . 1 . 3 . . 1 . Worker 8 | . 2 . . . . 2 . . . . . . . . . . 4 . Builder 6 | . 1 . . . . . . . . . . . . . . . 5 . Hauler 7 | . 1 . . . 5 . . . . . . . . . . . 1 . Recycler 2 | . . . . . . 1 . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . Watcher 4 | . 2 . . . 1 . . . . . . 1 . . . . . . Swarmer 13 | . 5 . . . 4 . . . . . . . . . . . 4 . Grunt 51 | . 6 2 . . 9 4 3 5 . . 3 . . 6 . . 13 . Brawler 3 | . . . . . . . . 1 . . 1 . . . . . 1 . Duelist 2 | . . . . . . . . . . . . . . 2 . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 9 | . . . . . 2 3 . . . . . . 1 1 . . 2 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . Hunter 2 | . . . . . . . 1 . . . . . 1 . . . . . Programmer 13 | . . . . . . 2 1 . . . . 2 . . . 1 6 1 Z-Technician 5 | . . . . . . . . . . 5 . . . . . . . . Z-Light 7 | . . . . . . . . . . 7 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . Assembled 43 | . . . . . . . . . . 43 . . . . . . . . Golem 2 | . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 37 | . 6 2 . 1 5 4 3 3 . 37 4 1 1 4 . 1 7 1 Combat Bots Only 36 | . 3 2 . 1 5 3 3 3 . 36 4 1 1 4 . 1 4 1 Max Kills in Single Turn 27 | . 5 1 . 1 1 1 2 1 . 27 3 1 1 2 . 1 4 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . Exploded 27 | . 1 1 . . . . 2 1 . 27 3 . . . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Damage Taken 18783 | . 536 38 . 91 828 1123 290 168 . 3928 160 414 192 2859 . 85 5170 2901 Core 3423 | . 91 . . 20 57 135 21 24 . 398 36 61 21 545 . . 864 1150 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 378 | . . . . . . . . . . 146 . 93 116 23 . . . . Regen/Repaired (Parts) 53 | . . . . . . 11 . . . . . 42 . . . . . . Core Remaining (%) 49 | 100 . . . 55 89 . . . . . 12 . . . . 26 13 . Volleys Fired 346 | . 47 3 . 3 39 28 15 19 . 61 23 14 16 24 . 3 50 1 Largest 4 | . 2 2 . 2 3 3 3 3 . 3 2 3 3 2 . 3 4 1 Hottest 207 | . 46 46 . 46 84 84 94 96 . 207 120 110 110 105 . 133 185 88 Shots Fired 722 | . 92 5 . 7 116 81 39 35 1 121 25 28 27 45 . 9 90 1 Gun 500 | . 91 3 . 7 116 81 36 24 1 52 24 14 16 9 . 6 20 . Cannon 184 | . . . . . . . . . . 58 . 14 11 36 . 3 61 1 Launcher 38 | . 1 2 . . . . 3 11 . 11 1 . . . . . 9 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 422 | . 91 3 . 7 116 81 36 24 1 59 . . . 1 . 3 . . Thermal 151 | . . . . . . . . . . . . 14 11 44 . 6 76 . Explosive 38 | . 1 2 . . . . 3 11 . 11 1 . . . . . 9 . Electromagnetic 18 | . . . . . . . . . . 12 . . . . . . 5 1 Phasic 93 | . . . . . . . . . . 39 24 14 16 . . . . . Robot Hit Streak 38 | . 6 2 . 1 12 19 9 16 . 8 4 7 11 38 . 16 20 4 Robot Miss Streak 7 | . 3 1 . 2 4 2 4 1 . 7 1 1 1 5 . 3 2 . Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . Secondary Targets 7 | . 1 . . . 2 1 . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . 1 . . . . . . . . Shots Hit Robots 461 | . 52 2 1 3 74 61 24 19 . 61 2 13 13 41 . 8 79 8 Core Hits 360 | . 26 4 . 2 35 20 12 10 . 142 18 4 4 16 . 3 62 2 Critical Kills 7 | . 1 . . . 1 2 . 1 . 2 . . . . . . . . Critical Parts Destroyed 9 | . . . . . 3 . . . . 1 . . . . . . 5 . Critical Strikes 29 | . 1 . . . 4 2 . 1 . 10 1 1 . . . . 9 . Destroy 6 | . 1 . . . 1 2 . 1 . 1 . . . . . . . . Blast 4 | . . . . . . . . . . 4 . . . . . . . . Smash 10 | . . . . . 3 . . . . 2 . . . . . . 5 . Sever 4 | . . . . . . . . . . . . . . . . . 4 . Intensify 5 | . . . . . . . . . . 3 1 1 . . . . . . Melee Attacks 102 | . . . 1 . 7 14 . 3 11 20 . . . 4 . . 29 13 Impact 89 | . . . 1 . 7 14 . 3 11 20 . . . 4 . . 16 13 Slashing 13 | . . . . . . . . . . . . . . . . . 13 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 3 1 . . . 5 . . . 1 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 21152 | . 1181 124 75 60 1530 1436 679 692 . 5182 525 600 554 1850 . 263 5961 440 Guns 5785 | . 673 18 . 60 1234 1337 426 304 . 693 66 198 132 140 . 175 329 . Cannons 5046 | . . . . . . . . . . 723 . 402 422 1561 . 88 1808 42 Explosions 7872 | . 508 106 . . . . 253 388 . 3120 459 . . . . . 3038 . Melee 2389 | . . . 75 . 296 99 . . . 646 . . . 143 . . 773 357 Ramming 60 | . . . . . . . . . . . . . . 6 . . 13 41 Kinetic 4742 | . 673 18 . 60 1234 1337 426 304 . 606 . . . 26 . 58 . . Thermal 6653 | . 448 . . . . . . . . . . 402 422 1675 . 205 3501 . Explosive 5945 | . 60 106 . . . . 253 388 . 3120 459 . . . . . 1559 . Electromagnetic 406 | . . . . . . . . . . 249 . . . . . . 115 42 Impact 2080 | . . . 75 . 296 99 . . . 646 . . . 143 . . 464 357 Slashing 309 | . . . . . . . . . . . . . . . . . 309 . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 957 | . . . . . . . . . . 561 66 198 132 . . . . . Highest Corruption 19 | . 2 2 2 2 . 1 3 4 4 . . 1 1 4 4 19 9 19 Average Corruption 3 | . 2 2 2 2 . 1 1 3 4 . . 1 1 3 4 15 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 166 | . 15 7 11 9 . 3 2 15 1 . . 3 4 37 4 28 21 6 Message Errors 43 | . 1 1 2 2 . 1 1 4 . . . . 1 11 2 8 6 3 Matter Fused 41 | . 6 2 2 3 . 1 . 5 . . . 1 1 10 . 5 3 2 Heat Flow Errors 23 | . 3 3 1 1 . 1 . 1 . . . 1 1 4 2 1 3 1 Energy Discharges 22 | . . . 1 1 . . 1 4 . . . . . 3 . 8 4 . Parts Rejected 2 | . 1 . 1 . . . . . . . . . . . . . . . Data Loss (minor) 15 | . 3 . 2 1 . . . . . . . 1 . 4 . 3 1 . Data Loss (major) 9 | . 1 . 2 . . . . . . . . . . 2 . 1 3 . Misfires 7 | . . 1 . 1 . . . 1 1 . . . 1 2 . . . . Alerts 2 | . . . . . . . . . . . . . . . . 2 . . Weapon Failures 2 | . . . . . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1884 | . 67 . . . 231 28 . . . 421 7 76 23 207 . 8 743 73 Projectiles 282 | . . . . . . . . . . 4 . 76 23 105 . 8 66 . Explosions 514 | . 67 . . . . . . . . 111 7 . . . . . 329 . Melee 1088 | . . . . . 231 28 . . . 306 . . . 102 . . 348 73 Knockbacks 7 | . . . 2 . . . . . . 2 . . . . . . 3 . Impact 5 | . . . 1 . . . . . . 1 . . . . . . 3 . Kinetic 1 | . . . . . . . . . . 1 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 247 | . . . . . . . . 26 . 39 24 . . . . . 122 36 Shots 7 | . . . . . . . . 1 . 2 2 . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . . . . . . . . . . . . . 2 . . 2 9 Kicked 13 | . . . . . . . . . . . . . . 2 . . 2 9 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 514 | . 277 255 155 192 285 384 238 266 6 514 48 96 117 245 237 170 426 174 Average Temperature 105 | . 72 110 79 102 83 142 97 53 4 164 17 26 37 74 109 76 107 74 Received Heat Transfer 4752 | . 213 21 . . 342 405 18 54 . 1070 63 24 42 955 . . 1509 36 Effects 16 | . . . . . 1 2 . . . 11 . . . . . . 2 . Shutdowns 3 | . . . . . . 1 . . . 2 . . . . . . . . Energy Bleed 5 | . . . . . 1 1 . . . 2 . . . . . . 1 . Interference 6 | . . . . . . . . . . 6 . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . . . Parts Fried 11 | . . . . . 3 1 . . . 5 . . . . . . 2 . Impact Corruptions 38 | . . . . . 6 1 . . . 9 . . . 7 . . 12 3 Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Melted 6 | . 1 . . . . . . . . . . . . 1 . 2 2 . Heat Transferred 4762 | . 350 . . . . . . . . . . 175 225 1200 . 275 2537 . Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Peak Influence 905 | . 274 126 . 108 364 179 . . . . . 95 . . . . 905 467 Initial 434 | . . 43 . . 41 38 . . . . . . . . . . . 434 Average 131 | . 134 80 . 16 90 78 . . . . . 23 . . . . 274 411 Maximum Alert Level 3 | . 1 . . . 1 . . . . . . . . . . . 3 2 Low Security (%) 81 | 100 69 100 . 100 88 100 . . . . . 100 . . . . 65 . Level 1 8 | . 30 . . . 11 . . . . . . . . . . . 5 15 Level 2 5 | . . . . . . . . . . . . . . . . . 6 84 Level 3 4 | . . . . . . . . . . . . . . . . . 23 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . . 5 1 . . . . . 4 . 1 . . 9 1 Investigation 3 | . . 1 . . 2 . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 . . . . . 1 . . . . 3 1 Reinforcement 10 | . 1 . . . 3 . . . . . . 3 . . . . 3 . Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . 2 . . . 4 4 . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 217 | . 21 2 . 3 38 13 5 6 . 56 4 7 2 17 . 1 36 6 Peak Tracking Total 37 | . 6 2 . 2 8 5 3 3 . 37 4 3 1 13 . 1 9 4 Tactical Retreats 10 | . 1 . . . 3 . . . . 2 . 1 . 2 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 7 | . 1 . . . 3 . . . . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 21 | . 3 . . 2 1 1 . . . 3 . . . . . . 11 . Max in Single Turn 6 | . 3 . . 1 . 1 . . . 1 . . . . . . 6 . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 46 | . 9 1 2 . 7 7 2 . . . . 9 . . 3 . 3 3 Terminals 20 | . 7 . . . 5 2 . . . . . 4 . . . . 1 1 Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . 1 . . . . . . Recycling Units 8 | . 2 . . . 1 2 . . . . . . . . . . 2 1 Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . 1 Total Hacks 115 | . 25 1 3 . 22 13 2 . . . . 17 . . 24 . 3 5 Successful 75 | . 12 1 3 . 13 8 2 . . . . 10 . . 24 . 1 1 Failed 40 | . 13 . . . 9 5 . . . . . 7 . . . . 2 4 Catastrophic 10 | . 1 . . . 3 2 . . . . . 1 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 47 | . 14 . 1 . 12 7 . . . . . 7 . . . . 3 3 Terminals 48 | . 20 . . . 15 4 . . . . . 7 . . . . 1 1 Fabricators 6 | . . . . . . . . . . . . 6 . . . . . . Repair Stations 7 | . . . . . . 5 . . . . . 2 . . . . . . Recycling Units 15 | . 5 . . . 3 3 . . . . . . . . . . 2 2 Scanalyzers 5 | . . . . . 4 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 . . . . . 2 Terminal Hacks 45 | . 8 1 3 . 6 . 2 . . . . 1 . . 24 . . . Record 8 | . . . 2 . . . . . . . . . . . 6 . . . Part Schematic 12 | . 1 . . . . . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . . . 3 . . . . . . . . . 3 . . . Open Door 3 | . . 1 . . . . 2 . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . 3 . . . . . 2 . . . . . . Scan Component 3 | . . . . . . 2 . . . . . 1 . . . . . . Repair 2 | . . . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . Report Inventory 3 | . 2 . . . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 4 1 . . . . . . . . . . . . Insert Component 3 | . . . . . 2 1 . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 13 | . 2 . . . 2 4 . . . . . 3 . . . . 1 1 Terminals 7 | . 1 . . . 1 2 . . . . . 3 . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . Botnet 4 | . 1 . . . 1 1 . . . . . 1 . . . . . . Operators 2 | . . . . . . 1 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 1 2 . . . . . . . . . . 1 1 Mask 6 | . 1 . . . 1 2 . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 8 . . . 7 6 . . . . . 7 . . . . 2 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . . . 2 . . . 16 . . . . . 11 . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . 128 . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . 1 . . . . . . Time 206 | . . . . . . 136 . . . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . 4 . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Total Allies 12 | . . . 4 5 . . . . . . . 1 . 2 . . . . Largest Group 5 | . . . 4 5 5 . . . . . . 1 . 2 . . . . Highest-Rated Group 87 | . . . 58 87 87 . . . . . . 26 . 64 . . . . Highest-Rated Ally 32 | . . . 21 31 31 . . . . . . 26 . 32 . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . . . Ally Attacks 59 | . . . . 12 34 . . . . . . . . 13 . . . . Total Damage 1077 | . . . . 151 414 . . . . . . . . 512 . . . . Kills 11 | . . . . 2 5 . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 2 . 2 . . . 1 . . 1 . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . . 27 7 Traps 24 | . . . . . . . . . . . . . . . . . 18 6 Emergency Access 9 | . . . . . . . . . . . . . . . . . 8 1 Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Turns Passed 17951 | 57 1395 618 742 646 1409 1129 725 857 1186 1862 671 1122 645 1944 189 797 1483 474 Spaces Moved 9256 | 36 756 365 420 430 761 565 404 486 720 904 451 731 465 605 77 318 566 196 Core 360 | 11 . . . . . . . . . . . . . 226 . . 42 81 Treads 2557 | 25 756 365 420 201 277 . 3 . . . . . . 115 77 318 . . Legs 2645 | . . . . . . . . . . 118 451 731 465 264 . . 506 110 Wheels 3671 | . . . . 229 484 565 401 486 720 786 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . . . . . . . . . . . . 18 5 Fastest Speed 50 | 50 160 160 160 125 145 145 160 160 145 113 113 130 130 50 240 240 50 50 Average Speed 164 | 126 160 160 160 142 150 154 161 160 158 160 127 130 130 278 240 240 192 126 Slowest Speed 1500 | 160 160 160 160 240 570 160 330 160 160 310 130 130 130 850 240 240 1500 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 98 48 90 89 59 26 57 60 83 85 61 15 71 51 68 55 17 4 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 8 | . . . 1 2 . . 2 . 1 . . . . . 1 1 . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 1 . . 3 5 3 . 2 . 4 1 . 2 . . Spaces Dug 69 | . . . . . 3 10 . 4 1 3 21 7 10 1 . . 8 1 Terrain Destroyed 479 | . 11 12 . . 3 10 9 77 1 68 53 14 14 2 . 1 203 1 Melee 25 | . . . . . 3 10 . 3 1 3 . . . 1 . . 3 1 Projectile 86 | . . . . . . . 1 1 . 20 22 14 14 1 . 1 12 . AOE 368 | . 11 12 . . . . 8 73 . 45 31 . . . . . 188 . Terrain Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Total 11160 | 47 854 396 488 457 924 727 445 529 747 1175 524 884 483 811 82 345 844 398 Wait 890 | . 32 17 . 15 40 63 15 12 . 81 45 118 3 115 6 21 144 163 Move 9238 | 35 755 364 419 429 760 564 403 485 719 903 450 730 464 604 76 317 565 196 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 131 | 6 10 6 2 3 26 14 . 1 3 22 1 9 . 14 . 2 10 2 Fast Attach 48 | 2 3 . 1 1 8 5 . . 3 15 . . . 4 . 1 5 . Attach 68 | 4 1 . . 1 7 5 . 1 2 23 3 1 . 5 . . 9 6 Detach 34 | . 1 . . 1 3 1 . . . 13 2 1 . 3 . . 7 2 Swap 87 | . 4 2 2 1 13 18 10 7 2 13 . 2 . 6 . . 7 . Drop 112 | . 1 4 2 3 21 15 2 1 7 24 . 9 . 4 . 1 18 . Fire 346 | . 47 3 . 3 39 28 15 19 . 61 23 14 16 24 . 3 50 1 Melee 100 | . . . 1 . 7 14 . 3 11 20 . . . 4 . . 27 13 Ram 6 | . . . . . . . . . . . . . . . . . . 6 Kick 13 | . . . . . . . . . . . . . . 2 . . 2 9 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 87 | . . . 61 . . . . . . . . . . 26 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 8) 714 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Discovered new exit (range 15) 1292 | -10/Materials | Discovered new exit (range 16) 1453 | -10/Materials | Entered Mines 1531 | -10/Mines | Met a Derelict shopkeep closing up shop 1615 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1616 | -10/Mines | Discovered new exit (range 5) 1780 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1783 | -10/Mines | Found Prototype Device 1808 | -10/Mines | Learned 2 Materials zone layouts 1808 | -10/Mines | Discovered new exit (range 5) 2071 | -10/Mines | Entered Exiles 2071 | -10/Exiles | Found Exiles lab destroyed 2092 | -10/Exiles | Discovered new exit (range 15) 2256 | -10/Exiles | Learned location of Zion (-7) 2613 | -10/Exiles | Build established: Commander-Mutant 2641 | -10/Exiles | Opened EX-Vault 2649 | -10/Exiles | Found Supersonic Drone Bay 2799 | -10/Exiles | Discovered new exit (range 11) 2813 | -10/Exiles | Entered Mines 2813 | -9/Mines | Accompanied by 4 allies 2822 | -9/Mines | Assembled infested the area 2827 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3110 | -9/Mines | Learned location of Storage (-9) 3214 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3288 | -9/Mines | Build established: Mutant 3439 | -9/Mines | Discovered new exit (range 12) 3459 | -9/Mines | Entered Materials 3459 | -8/Materials | Accompanied by 5 allies 3459 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3461 | -8/Materials | Identified Exp. Sensor Array 3468 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3754 | -8/Materials | Build established: Tank 3905 | -8/Materials | Discovered new exit (range 15) 4867 | -8/Materials | Identified exit to Factory 4868 | -8/Materials | Entered Factory 4868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5052 | -7/Factory | Discovered new exit (range 48) 5621 | -7/Factory | Identified exit to Lower Caves 5872 | -7/Factory | Repaired Broken Exp. Sensor Array 5997 | -7/Factory | Entered Lower Caves 6403 | -7/Lower Caves | Build established: Skirmisher 6644 | -7/Lower Caves | Discovered new exit (range 12) 6660 | -7/Lower Caves | Identified exit to Lower Caves 6722 | -7/Lower Caves | Entered another Lower Caves area 6797 | -7/Lower Caves | Discovered new exit (range 9) 6814 | -7/Lower Caves | Identified exit to Factory 6873 | -7/Lower Caves | Encountered a Warlord checkpoint 7509 | -7/Lower Caves | Discovered new exit (range 10) 7521 | -7/Lower Caves | Identified exit to Zion 7579 | -7/Lower Caves | Entered Zion 7615 | -7/Zion | Given A8's code to call for help 7638 | -7/Zion | System corruption cleaned by Quarantine Array 7829 | -7/Zion | Discovered new exit (range 15) 7897 | -7/Zion | Build established: Mutant 8108 | -7/Zion | Learned location of Quarantine (-2) 8188 | -7/Zion | Learned Factory emergency access door positions 8515 | -7/Zion | Received a hallucinogenic algorithm 8625 | -7/Zion | Found Prototype Launcher 8625 | -7/Zion | Identified Rocket Array 8633 | -7/Zion | Found Rocket Array 8669 | -7/Zion | Given the Hacking Drone Bay 8759 | -7/Zion | Discovered new exit (range 3) 8764 | -7/Zion | Identified exit to Deep Caves 8765 | -7/Zion | Entered Deep Caves 9018 | -7/Deep Caves | Attacked by Z-Imprinter 9072 | -7/Deep Caves | Destroyed Z-Imprinter 9098 | -7/Deep Caves | Lost 8 parts (4n3u1w) 9156 | -7/Deep Caves | Z-Facility disabled 9383 | -7/Deep Caves | Build established: Scavenger-Mutant 9516 | -7/Deep Caves | Core integrity fell below 50% 9588 | -7/Deep Caves | Lost 10 parts (1p3n2u4w) 9622 | -7/Deep Caves | Found Prototype Protection 9622 | -7/Deep Caves | Identified Zio. Weapon Casing 9666 | -7/Deep Caves | Found Zio. Weapon Casing 9673 | -7/Deep Caves | Found Zio. Weapon Casing 10043 | -7/Deep Caves | Discovered new exit (range 7) 10053 | -7/Deep Caves | Identified exit to Proximity Caves 10087 | -7/Deep Caves | Build established: Scavenger-Tank 10192 | -7/Deep Caves | Spotted as-55972 10240 | -7/Deep Caves | Destroyed as-55972 10270 | -7/Deep Caves | Lost 3 parts (2n1u) 10359 | -7/Deep Caves | Triggered Deep Caves wall 10359 | -7/Deep Caves | Spotted AS-17028 10363 | -7/Deep Caves | Destroyed AS-17028 10368 | -7/Deep Caves | Spotted AS-78771 10384 | -7/Deep Caves | Core integrity fell below 20% 10404 | -7/Deep Caves | Destroyed 36 combat bots 10421 | -7/Deep Caves | Destroyed AS-78771 10457 | -7/Deep Caves | Exposed GOLEM chamber 10462 | -7/Deep Caves | Found GOLEM Unit 10465 | -7/Deep Caves | Found GOLEM Unit 10477 | -7/Deep Caves | Found GOLEM Unit 10488 | -7/Deep Caves | Found GOLEM Unit 10627 | -7/Deep Caves | Entered Proximity Caves 10732 | -6/Proximity Caves | Build established: Golem 11283 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11298 | -6/Proximity Caves | Entered Factory 11298 | -6/Factory | Evolved 2 slots: Utility x2 11299 | -6/Factory | Identified exit to Extension 11643 | -6/Factory | Fabricated Biometal Leg (x2) 11761 | -6/Factory | Repaired Rocket Array 12382 | -6/Factory | Discovered new exit (range 15) 12418 | -6/Factory | Identified exit to Lower Caves 12420 | -6/Factory | Entered Lower Caves 12723 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12754 | -6/Lower Caves | Learned location of 1 exit from Factory 12858 | -6/Lower Caves | Encountered a Warlord checkpoint 13030 | -6/Lower Caves | Discovered new exit (range 15) 13064 | -6/Lower Caves | Identified exit to Lower Caves 13065 | -6/Lower Caves | Entered another Lower Caves area 13067 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13101 | -6/Lower Caves | Lost 3 parts (1p1u1w) 13207 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 13300 | -6/Lower Caves | Core integrity fell below 50% 13335 | -6/Lower Caves | Lost 8 parts (3n3u2w) 14194 | -6/Lower Caves | Discovered new exit (range 11) 14248 | -6/Lower Caves | Identified exit to Data Miner 14387 | -6/Lower Caves | Encountered a Warlord checkpoint 14688 | -6/Lower Caves | Found Alien Artifact 14689 | -6/Lower Caves | Identified Core Expander 14689 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 15009 | -6/Lower Caves | Entered Data Miner 15009 | -6/Data Miner | Discovered new exit (range 6) 15055 | -6/Data Miner | Met Data Miner 15075 | -6/Data Miner | Build established: Scavenger-Golem 15101 | -6/Data Miner | Learned location of Section 7 (-2) 15101 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15137 | -6/Data Miner | Received God Mode back door access code from Data Miner 15195 | -6/Data Miner | Identified exit to Proximity Caves 15198 | -6/Data Miner | Entered Proximity Caves 15238 | -5/Proximity Caves | Learned location of Armory (-4) 15400 | -5/Proximity Caves | System corruption reached 10% 15973 | -5/Proximity Caves | Discovered new exit (range 10) 15992 | -5/Proximity Caves | Identified exit to Factory 15995 | -5/Proximity Caves | Entered Factory 15995 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15996 | -5/Factory | Identified exit to Factory 16709 | -5/Factory | Build established: Golem 17111 | -5/Factory | Garrison activated, responded to threat 17196 | -5/Factory | Lost 3 parts (1n2w) 17242 | -5/Factory | Core integrity fell below 50% 17296 | -5/Factory | Lost 12 parts (1p2n3u6w) 17453 | -5/Factory | Core integrity fell below 20% 17478 | -5/Factory | Entered another Factory area 17478 | -4/Factory | Evolved 2 slots: Utility x2 17508 | -4/Factory | Build established: Mutant 17930 | -4/Factory | Core integrity fell below 50% 17947 | -4/Factory | Core integrity fell below 20% 17947 | -4/Factory | System corruption reached 10% 17952 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 17946_ Destabilizing: System corrupted (+1). 17947_ Slammed into Terminal. 17947_ 0b10 Decoder Chip [Scout] destroyed. 17947_ System corrupted by crushing effect (+5). 17947_ Destabilizing: System corrupted (+2). 17948_ Penetrated by Slug. 17948_ P-70 Sage destroyed. 17948_ Penetrated by Slug. 17948_ Slug penetrates Wall. 17948_ Slammed into Terminal. 17948_ Destabilizing: System corrupted (+1). 17948_ Asb. Alloy Leg broken. 17948_ Destabilizing: Short circuit. 17949_ Slug penetrates Terminal. 17949_ Slammed into Terminal. 17949_ Destabilizing: Core damaged (-46). 17950_ System corrupted: Matter fused (-5). 17950_ Slammed into Terminal. 17951_ Destabilizing: Core damaged (-11). 17951_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###+#############+########???????????????????????? | | ? ???????????????????????? | | ? ??????????????????????? | | ??""" "" ??????????????????????? | | """"^ G" ??????????????????????? | | """" "" ??????????????????????? | | """" ######?????????????????????????????? | | """" #?????????????????????????^??^?????? | | ^ """" #??????"???????????????????????????? | | """" #### """???????????????????????????? | | ^ "???????????????????????????????? | | ^ ####???????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ####+######## #????????#########?????????????????? | | ?# #???# #????????# *! #?????????????????? | | ?# #???# #????????#Y%" #?????????????????? | | ?# """ #???# #????????#=@T #?????????????????? | | ## "Y #???# #????????# " #?????????????????? | | + """ #???# #????????# hh [ #?????????????????? | | ## #???# #????????####+####?????????????????? | | ?########???# ############ #???????????????????? | | ????????????# % #???????????????????? | | ????????????# ######### = #???????????????????? | | ????????????# ##??????## ##???????????????????? | | ????????????# "#######?# #????????????????????? | | ????????????# " = #?# #????????????????????? | | ????????????# " #?# #????????????????????? | | ????????????# / = #?# #########????????????? | | ????????????###### " #?# ! +?????? | | ?????????????????# "" #?###########????????????? | | ?????????????????# #????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 1315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Reactive Plating | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Microactuators | -7/Zion | Archive Force Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Focal Shield | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Trap Extractor | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsBoreReplicator Manual? 0 Play Time 03:14:16 Cumulative 99.7 hours Start 2022.07.17 @ 14:30:41 End 2022.07.17 @ 17:58:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42871710-0a12-4c41-8a8c-f8d417942d92