Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 10:37:32 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (934) 934 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 2771 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 523/550 Matter 300/300 Energy 430/430 System Corruption 0% Temperature Cool (311) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (8) ---- Light Deuterium Engine Medium Storage Unit Weight Redist. System Advanced Beam Cannon Assault Rifle Light Assault Rifle Shotgun Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Medium Storage Unit Particle Gun Spread Laser Advanced Beam Cannon Assault Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Spread Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 31 | 6 . 18 7 Power 8 | 1 . 4 3 Engine 8 | 1 . 4 3 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads 7 | . . 7 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 . 3 2 Device 3 | . . 1 2 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 . 4 2 Energy Gun 3 | . . 1 2 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 5 5 Power 2 | . . 2 . Propulsion 4 | . . 3 1 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 85 | . 85 82 93 Engine 13 | . 14 10 18 Treads 18 | . . 21 21 Wheel 6 | . 28 4 . Device 9 | . . 7 17 Storage 10 | . 14 11 9 Protection 5 | . . 5 8 Energy Gun 3 | . . 1 10 Ballistic Gun 18 | . 28 20 7 Naked Turns . | . . . . Heaviest Build 35 | 13 13 27 35 Greatest Support 66 | 20 20 60 66 Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 8 Average Capacity 7 | 5 6 7 8 Most Carried 8 | 4 2 8 8 Average Carried 5 | 1 1 6 6 Final Capacity 8 | 6 6 8 8 Final Carried 8 | 1 2 8 8 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1080 | 95 39 696 250 Remotely . | . . . . Salvage Created 1150 | . 55 825 270 Parts 81 | . 3 61 17 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 3 23 10 Guns 36 | . 3 23 10 Classes Destroyed 6 | . 1 5 . Builder 1 | . . 1 . Hauler 2 | . . 2 . Watcher 1 | . . 1 . Swarmer 18 | . 3 9 6 Grunt 13 | . . 10 3 Sentry 5 | . . 4 1 Best Kill Streak 7 | . 2 7 6 Combat Bots Only 7 | . 2 7 6 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1847 | . 66 1105 676 Core 219 | . . 192 27 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 100 52 . Volleys Fired 111 | . 5 69 37 Largest 2 | . 2 2 2 Hottest 130 | . 40 85 130 Shots Fired 206 | . 10 123 73 Gun 206 | . 10 123 73 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 163 | . 10 105 48 Thermal 43 | . . 18 25 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 2 16 13 Robot Miss Streak 8 | . 2 8 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 148 | . 6 89 53 Core Hits 85 | . 3 52 30 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2179 | . 88 1368 723 Guns 2093 | . 88 1282 723 Cannons . | . . . . Explosions 86 | . . 86 . Melee . | . . . . Ramming . | . . . . Kinetic 1565 | . 88 1018 459 Thermal 528 | . . 264 264 Explosive . | . . . . Electromagnetic 86 | . . 86 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 302 | . . 158 302 Average Temperature 79 | . . 42 118 Received Heat Transfer 522 | . . 243 279 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 735 | . . 310 425 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 479 | . 102 479 449 Initial 168 | . . 42 168 Average 259 | . 48 289 327 Maximum Alert Level 2 | . . 2 2 Low Security (%) 31 | 100 100 20 14 Level 1 47 | . . 62 43 Level 2 20 | . . 16 42 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 6 36 26 Peak Tracking Total 9 | . 4 6 9 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 4 . Terminals 8 | . 4 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 11 6 . Successful 8 | . 6 2 . Failed 9 | . 5 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 14 | . 10 4 . Terminals 17 | . 11 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 5 2 . Terminals 7 | . 5 2 . Track 1 | . 1 . . Assimilate 3 | . 3 . . Botnet 1 | . . 1 . Detonate 1 | . . 1 . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1601 | 55 204 901 441 Spaces Moved 878 | 50 188 455 185 Core 10 | 10 . . . Treads 481 | . . 296 185 Legs . | . . . . Wheels 387 | 40 188 159 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 160 Average Speed 124 | 78 80 133 160 Slowest Speed 160 | 100 80 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 34 46 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1205 | 65 231 643 266 Wait 149 | 3 38 80 28 Move 875 | 49 187 454 185 Hop . | . . . . Pick Up 33 | 7 1 19 6 Fast Attach 1 | . . 1 . Attach 21 | 6 . 12 3 Detach . | . . . . Swap 9 | . . 5 4 Drop 6 | . . 3 3 Fire 111 | . 5 69 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 13) 231 | -10/Materials | Discovered new exit (range 10) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 659 | -9/Materials | Destroyed 7 combat bots 1145 | -9/Materials | Discovered new exit (range 8) 1161 | -9/Materials | Build established: Scavenger-Mutant 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1602 | -8/Materials | Self-destructed Last Messages --------------- 01344_ G-47 Trooper destroyed. 01347_ Acquired 41 matter. 01350_ Acquired 16 matter. 01375_ Y-45 Defender destroyed. 01378_ Acquired 44 matter. 01381_ Acquired 18 matter. 01384_ Acquired 44 matter. 01388_ Acquired 30 matter. 01390_ Acquired 10 matter. 01391_ Dropped Autogun. 01406_ Acquired Imp. Heat Sink. 01422_ R-06 Scavenger collects Particle Gun. 01431_ R-06 Scavenger collects Flight Unit. 01465_ K-01 Serf collects debris. 01524_ Acquired Shotgun. 01576_ C-30 ARC bursts open, deploying its payload. 01576_ G-47 Trooper unfolds itself. 01588_ Imp. Heat Sink destroyed. 01596_ Hrd. Light Armor Plating destroyed. 01598_ Spread Laser destroyed. 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