Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 23:57:18 Player: MrProgressor Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (238) 1190 Value Destroyed (10194) 10194 Prototype IDs (75) 1500 Alien Tech Used (1) 200 Bonus (8716) 8716 TOTAL SCORE: 31300 Bonus ------- High Alert Combat Kills 803 Follower Combat Kills 1018 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 698 Met Warlord at Research 2000 Win 3000 Friendly Fire -103 Cogmind --------- Core Integrity 1523/1600 Matter 280/300 Energy 878/886 System Corruption 0% Temperature Cool (5) Movement Rolling (118) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Wheeled Centrium-Biometal Exoskeleton Centrium Wheel > --- UTILITY (13) ----- Armored Scrap Engine Advanced Cooling System Huge Storage Unit Advanced Terrain Scan Processor Experimental Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Layered Heavy Armor Plating Advanced Hacking Suite System Mapper Advanced Corruption Screen > --- WEAPON (4) ------- Directed Nova Construct/C Hvy. Directed Nova Construct/C Hyp. Kinetic Rail Construct/G > --- INVENTORY (25) --- Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Matter Compressor (400) Makeshift Terrain Scanner Nanoactuators Nanoactuators Advanced Phase Shifter Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Advanced Focal Shield Experimental Thermal Shield Advanced Hardlight Generator Advanced Force Field Improved Energy Mantle Advanced Component Analysis Suite System Purifier Long-range Tractor Beam Transdimensional Reconstructor Plasma Sword Lance Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Wheeled Centrium-Biometal Exoskeleton Centrium Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Makeshift Terrain Scanner Advanced Terrain Scan Processor Experimental Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Layered Heavy Armor Plating Advanced Hacking Suite System Mapper Advanced Corruption Screen > --- WEAPON ----------- Directed Nova Construct/C Hvy. Directed Nova Construct/C Hyp. Kinetic Rail Construct/G > --- INVENTORY -------- Advanced Cooling System Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Matter Compressor Nanoactuators Nanoactuators Advanced Phase Shifter Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Advanced Focal Shield Experimental Thermal Shield Advanced Hardlight Generator Advanced Force Field Improved Energy Mantle Advanced Component Analysis Suite System Purifier Long-range Tractor Beam Transdimensional Reconstructor Plasma Sword Lance [Rating: 207] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Advanced Treads Leg Centrium Leg Wheel Constructs Hover Unit Gravmag Array Flight Unit Q-thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Phase Gun Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . . 2 . . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 1 . . Utility 11 | . . . . . 2 . . 2 . . 1 . . . . . . 1 . . . . 1 2 2 Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Attached 453 | 1 19 1 4 9 22 9 10 14 3 98 16 6 15 15 11 3 10 33 . 4 28 18 24 44 36 Power 25 | . 1 . . 1 . . . 1 . 8 . . 2 . . . . 4 . 1 3 1 1 2 . Engine 7 | . 1 . . 1 . . . 1 . 2 . . 1 . . . . . . . 1 . . . . Core 11 | . . . . . . . . . . 6 . . 1 . . . . 3 . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 2 . Propulsion 40 | . 6 . . 1 8 . 2 . . 4 2 . . . . . . . . . . . 3 11 3 Treads 11 | . 2 . . . 4 . 2 . . 3 . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wheel 9 | . 4 . . 1 3 . . . . . . . . . . . . . . . . . . . 1 Hover 13 | . . . . . . . . . . 1 2 . . . . . . . . . . . 2 6 2 Flight 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Utility 293 | 1 6 1 4 6 9 5 3 8 2 60 9 5 11 13 6 2 7 26 . 1 20 13 17 28 30 Device 211 | 1 1 1 4 3 4 5 1 6 . 43 7 4 8 8 5 2 6 19 . . 12 12 11 22 26 Storage 11 | . 1 . . . 1 . . . . 3 . . . . . . . 1 . . . 1 1 2 1 Processor 10 | . . . . . 1 . . . . 1 . 1 . . . . 1 1 . . 1 . 1 1 2 Hackware 9 | . 2 . . . . . . 1 . . 1 . 1 . . . . 1 . . . . 3 . . Protection 52 | . 2 . . 3 3 . 2 1 2 13 1 . 2 5 1 . . 4 . 1 7 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | . 6 . . 1 5 4 5 5 1 26 5 1 2 2 5 1 3 3 . 2 5 4 3 3 3 Energy Gun 7 | . . . . . . 1 . 1 . . . . . . . . 2 . . . 2 . 1 . . Energy Cannon 6 | . 1 . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 Ballistic Gun 11 | . 2 . . 1 1 . . . . 5 . . . . . . . . . 1 . . 1 . . Ballistic Cannon 25 | . . . . . 3 2 2 3 1 8 2 1 1 . 2 . . . . . . . . . . Launcher 7 | . . . . . . . . . . 3 1 . . 1 . . 1 . . . . . . 1 . Special Weapon 5 | . 2 . . . . . . . . . . . . . 2 . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . 1 . . . . 1 2 . . 7 2 . 1 1 1 1 . 2 . . 1 3 . 2 . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . 2 Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 25 | . . . . . 1 1 . 1 . 3 . . . . 1 1 . 1 . . 5 . 3 8 . Parts Lost 47 | . . . . 1 . . . . 1 23 3 2 2 5 2 . 2 . . . 1 3 . 1 1 Power 11 | . . . . . . . . . . 6 . . 1 3 . . 1 . . . . . . . . Propulsion 8 | . . . . . . . . . . 6 . . . 1 . . . . . . . . . 1 . Utility 17 | . . . . 1 . . . . 1 7 3 2 . . . . . . . . 1 2 . . . Weapon 11 | . . . . . . . . . . 4 . . 1 1 2 . 1 . . . . 1 . . 1 Highest Loss Streak 11 | . . . . 1 . . . . 1 11 3 2 2 4 2 . 1 . . . 1 3 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 100 99 100 99 100 90 88 91 81 70 69 68 58 58 61 63 66 68 65 65 63 67 72 70 Engine 4 | . 14 14 14 14 9 9 9 8 13 5 . . . 3 . . . . . . 2 . . . . Core 2 | . . . . . . . . . . 3 11 10 3 1 5 5 5 7 5 3 . 2 . . . Reactor 1 | . . . . . . . . . . . . . 5 . . . . . 5 3 5 3 6 4 4 Treads 8 | . 21 . . . 4 36 36 26 24 12 . . 1 . 5 5 5 5 5 5 5 . . . 2 Wheel 3 | . 6 28 28 28 31 . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 6 6 5 2 . . . . . . . . 4 7 5 4 Device 16 | . 2 14 13 1 18 18 13 17 9 17 26 17 11 13 11 11 11 13 15 10 13 16 18 22 17 Storage 6 | . 14 14 14 14 9 9 9 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 3 | . . . . . . . . . . 3 . 4 5 5 5 5 5 4 5 5 5 5 4 6 10 Hackware 4 | . 1 . . . . . . 3 6 2 1 5 9 5 5 5 5 9 10 10 10 2 8 8 8 Protection 3 | . 9 . . 12 8 9 4 4 9 2 . . . 2 4 5 5 1 . 4 1 5 . . 4 Energy Cannon 1 | . 1 . . . . . . . . 1 4 . . . . . . . . 2 5 3 . 2 2 Ballistic Gun 3 | . 18 14 14 27 4 . . . . 2 3 5 3 . . . . . . . . . . 3 4 Ballistic Cannon 5 | . . . . . 13 16 11 13 13 8 1 8 10 9 7 11 5 5 5 2 . . . . 2 Slashing Weapon 3 | . . 14 14 . . 1 4 . . 5 5 1 . . 2 2 2 4 5 5 4 5 2 2 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 6 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 12 96 95 93 99 101 76 71 89 87 119 74 83 89 116 83 83 85 100 88 110 107 102 101 132 173 Greatest Support 261 | 20 40 28 28 28 86 86 88 88 88 87 54 54 156 182 182 182 182 182 182 248 248 248 111 192 261 Greatest Overweight (x) 4 | . 3 3 3 4 2 . . 1 1 3 2 1 1 . . . . . . . . . . 1 . Average Overweight (x) . | . 1 3 3 3 . . . . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 20 | 8 19 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 8 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Carried 19 | 7 14 24 25 24 20 19 19 19 19 18 18 19 19 19 19 19 20 19 20 19 19 19 19 19 20 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 25 | 8 25 25 25 25 20 20 19 20 19 16 20 20 20 20 20 20 20 20 20 20 18 20 20 20 25 Scrap Engine Consumption 265 | . . . . . . . 8 4 1 59 21 17 15 7 5 4 1 21 . 5 16 8 12 49 12 Constructs Created 14 | . . . . . . . . 1 1 8 1 . . 1 . . . . . . . . . 1 1 Constructs Modified 91 | . . . . . . . . . 1 16 7 6 7 5 . . 3 . . 9 . 14 1 10 12 Class Distribution -------------------- 24% | Mutant 22% | Hacker-Construct 18% | Construct 13% | Skirmisher 7% | Hacker-Ninja 4% | Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Commander-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Construct | -5/Factory Construct | -5/Waste Hacker-Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Warlord Construct | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Construct | -2/Research Hacker-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 9937 | 210 234 79 . 266 446 394 371 319 . 2583 268 161 414 680 96 60 237 714 27 102 315 180 560 858 363 Remotely 660 | . . . . . . . . . . 515 . . 21 . . . 25 99 . . . . . . . Salvage Created 11096 | 39 440 . . 228 316 186 141 275 . 2495 341 . 711 752 123 302 177 897 . 163 324 883 312 493 1498 Parts 563 | 9 29 . . 10 25 8 6 13 . 124 17 . 35 28 11 5 11 51 . 7 15 35 19 23 82 Haulers Intercepted 16 | . 1 . . . 4 1 . 1 . 1 . . 2 . . . . 2 . . . . . . 4 Recyclers Shooed 14 | 1 . . . . 1 . 1 1 . 8 1 . 1 . . . . . . . . . . . . Parts Field Recycled 44 | . . . . . . . . . . 44 . . . . . . . . . . . . . . . Retrieved Matter 331 | . . . . . . . . . . 331 . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . . . . . . 26 11 2 7 . . 12 . 26 . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 171 | . 11 . . 7 2 6 4 6 . 42 2 . 7 18 5 . 9 10 . 2 5 15 1 5 14 Melee 49 | . . . . . . . . . . 12 2 . . . 4 . . 7 . 2 3 4 . 5 10 Guns 28 | . 8 . . 7 1 . . 1 . 5 . . 1 . . . . 1 . . . 2 1 . 1 Cannons 67 | . 3 . . . 1 6 4 3 . 18 . . 6 8 1 . 1 2 . . 2 9 . . 3 AOE 26 | . . . . . . . . 2 . 6 . . . 10 . . 8 . . . . . . . . Classes Destroyed 22 | 1 5 . . . 2 . 3 1 . 6 . . . . . . 1 1 . . 1 . . 1 . Worker 7 | . . . . . . . . . . 5 . . 1 . . . . . . . . . . . 1 Builder 8 | . . . . . . . . 2 . 3 1 . 1 . . . . . . . . . . . 1 Tunneler 5 | 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Hauler 16 | . 1 . . . 4 1 . 1 . 1 . . 2 . . . . 2 . . . . . . 4 Recycler 10 | . 1 . . . . . . . . 6 1 . 1 . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 18 | . . . . . 2 . . . . 1 2 . 1 . . . . 4 . . . . 3 3 2 Swarmer 36 | . 6 . . 3 . . . 1 . 1 . . . 6 5 . 7 1 . . . 5 . 1 . Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Grunt 66 | . 5 . . 4 . 3 . 5 . 24 . . 4 12 . . . . . . 3 5 . 1 . Brawler 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Protector 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Sentry 14 | . . . . . 2 3 . . . 1 . . . . . . 1 1 . . . 2 1 2 1 Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 5 | . . . . . . . . . . 1 . . 2 . . . . . . 2 . . . . . Programmer 33 | . . . . . . . 2 . . 10 2 . . . . . . 6 . . . 1 . . 12 Heavy 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 1 3 . . 3 1 3 4 5 . 9 2 . 5 10 4 . 5 3 . 2 2 7 1 2 4 Combat Bots Only 10 | . 3 . . 3 1 3 4 3 . 8 2 . 3 10 4 . 5 2 . 2 2 7 1 2 3 Max Kills in Single Turn 5 | 1 1 . . 2 1 1 1 3 . 3 1 . 2 5 1 . 3 1 . 1 1 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 2 . 1 . . . 5 . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . 1 . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 14681 | . 302 . . 124 83 354 210 257 297 5431 247 448 610 1397 216 . 647 403 19 372 665 922 23 376 1278 Core 1267 | . 28 . . 41 . 42 44 18 30 302 15 137 27 140 42 . 66 38 . 88 52 46 . 34 77 Absorbed by Shields 1871 | . . . . . . . . 64 . 282 32 . 74 . . . . . . . 206 320 23 189 681 Regen/Repaired (Parts) 4438 | . . . . . . . . . 15 846 369 190 227 150 . . 196 143 . 539 . 663 106 279 715 Core Remaining (%) 82 | 100 . . . 72 . . 84 . . 58 . . . . . . 57 . . . . 80 100 97 95 Volleys Fired 513 | 3 49 . . 11 40 24 15 17 13 118 11 6 28 49 4 . 21 25 . 2 7 22 12 19 17 Largest 3 | 2 2 . . 2 2 2 2 3 2 3 2 2 3 2 1 . 2 2 . 1 1 1 1 2 3 Hottest 295 | 90 110 . . 46 96 96 92 161 96 192 68 80 152 158 61 . 149 210 . 122 122 84 42 175 295 Shots Fired 897 | 6 90 . . 22 68 48 25 39 23 238 18 9 62 79 4 . 30 45 . 2 7 22 12 21 27 Gun 259 | 6 68 . . 22 22 . . 9 . 53 7 2 17 . . . 10 20 . . . 2 12 2 7 Cannon 616 | . 17 . . . 46 48 25 30 23 178 11 7 45 75 4 . 14 25 . 2 7 20 . 19 20 Launcher 17 | . . . . . . . . . . 7 . . . 4 . . 6 . . . . . . . . Special 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 715 | . 48 . . 22 68 48 25 30 23 213 18 9 62 75 4 . 14 25 . 2 . 1 12 2 14 Thermal 139 | 6 42 . . . . . . . . 18 . . . . . . 10 20 . . 7 4 . 19 13 Explosive 17 | . . . . . . . . . . 7 . . . 4 . . 6 . . . . . . . . Electromagnetic 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . 17 . . . Robot Hit Streak 17 | 2 12 . . 5 12 17 5 13 4 13 5 2 12 10 1 . 7 6 . . 4 5 8 10 5 Robot Miss Streak 8 | 1 7 . . 2 3 3 3 5 2 8 2 1 3 3 1 . 3 5 . . . 3 . 1 2 Penetration Max 2 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 741 | 3 40 1 . 14 35 34 23 29 7 185 27 3 42 50 8 13 17 49 . 8 14 25 9 31 74 Core Hits 396 | 3 21 . . 8 13 7 14 22 . 116 8 2 22 38 5 2 11 25 . 3 6 17 6 12 35 Critical Kills 13 | . . . . . . . . . . 1 . . 4 2 . . . . . . . 1 . 1 4 Critical Parts Destroyed 14 | . . . . 1 . . . . . . . . 6 3 . . 1 1 . . . 1 . . 1 Critical Strikes 78 | . 2 . . 1 2 5 2 3 . 11 1 . 10 6 . . 2 4 . 1 3 2 2 4 17 Burn 3 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Meltdown 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Destroy 27 | . . . . 1 . . . . . . . . 10 6 . . 2 1 . . . 2 . . 5 Blast 19 | . . . . . 2 5 2 3 . 7 . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . 3 1 . . . . . . 1 . . 3 . . . 3 Impale 16 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 3 9 Melee Attacks 486 | . 4 1 . . . 1 7 . 2 65 34 2 3 1 12 13 3 70 2 11 31 9 34 83 98 Impact 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Slashing 239 | . 4 1 . . . 1 . . . 65 34 2 3 1 12 13 3 18 1 2 17 2 5 26 29 Piercing 238 | . . . . . . . . . . . . . . . . . . 52 1 9 14 7 29 57 69 Sneak Attacks 32 | . . 1 . . . . 7 . . 6 4 . . . . . 1 3 . . 2 . 2 1 5 Combat Hostiles 8 | . . . . . . . 4 . . . . . . . . . 1 . . . 2 . . . 1 Follow-up Attacks 37 | . . . . . . . . . . 3 2 . . . . . . 5 . 2 1 1 . 6 17 Damage Inflicted 30832 | 36 601 46 . 233 769 1123 451 1428 188 8341 1051 65 1173 2863 243 951 1223 2063 . 312 690 1576 564 1381 3461 Guns 3059 | 36 461 . . 233 235 . . 210 . 774 19 19 134 . . . 182 233 . . . 147 308 . 68 Cannons 11936 | . 140 . . . 534 1097 451 584 188 3230 144 46 873 1870 40 . 187 603 . . 112 1093 . 196 548 Explosions 5025 | . . . . . . 26 . 634 . 2495 . . 114 993 . . 763 . . . . . . . . Melee 10812 | . . 46 . . . . . . . 1842 888 . 52 . 203 951 91 1227 . 312 578 336 256 1185 2845 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12138 | . 261 . . 233 769 1097 451 584 188 3715 163 65 1007 1870 40 . 187 603 . . . 101 308 . 496 Thermal 2437 | 36 340 . . . . . . 634 . 289 . . 114 . . . 182 233 . . 112 181 . 196 120 Explosive 4277 | . . . . . . 26 . . . 2495 . . . 993 . . 763 . . . . . . . . Electromagnetic 210 | . . . . . . . . 210 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5511 | . . 46 . . . . . . . 1842 888 . 52 . 203 951 91 216 . 85 340 52 . 107 638 Piercing 5301 | . . . . . . . . . . . . . . . . . . 1011 . 227 238 284 256 1078 2207 Entropic 958 | . . . . . . . . . . . . . . . . . . . . . . 958 . . . Highest Corruption 15 | . 1 1 1 1 4 4 6 . 13 15 3 4 4 . . . . 1 1 1 1 . . . 1 Average Corruption 5 | . 1 1 1 1 2 4 5 . 7 11 2 3 3 . . . . 1 1 1 1 . . . 1 Corruption Purged 16 | . . . . . . . . . . 10 . . 4 . . . . 1 . . . . . . 1 Corruption Blocked 62 | . . . . . . . . . . . . . . . . . . . . . . . . 54 8 Effects 247 | . 4 1 2 3 16 8 19 . 5 163 8 9 6 . . . . 1 1 1 . . . . . Message Errors 57 | . . . 2 1 3 2 6 . 1 36 4 1 . . . . . . . 1 . . . . . Matter Fused 61 | . 3 1 . . 3 1 4 . 3 35 3 3 4 . . . . 1 . . . . . . . Heat Flow Errors 26 | . . . . . 1 1 3 . . 18 . 1 1 . . . . . 1 . . . . . . Energy Discharges 35 | . 1 . . 1 2 1 4 . . 24 . 1 1 . . . . . . . . . . . . Parts Fused 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 28 | . . . . 1 5 1 . . . 18 1 2 . . . . . . . . . . . . . Data Loss (major) 16 | . . . . . 2 1 1 . . 12 . . . . . . . . . . . . . . . Misfires 6 | . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Weapon Failures 7 | . . . . . . . . . 1 6 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1782 | . . 6 . . . . 34 64 . 418 199 . 59 10 . 349 47 156 . 30 . 22 . 106 282 Projectiles 292 | . . . . . . . 34 . . 68 . . 13 1 . . . 86 . . . 22 . 68 . Explosions 316 | . . . . . . . . 64 . 150 . . 46 9 . . 47 . . . . . . . . Melee 1174 | . . 6 . . . . . . . 200 199 . . . . 349 . 70 . 30 . . . 38 282 Knockbacks 86 | . . . . . 2 8 10 5 . 33 . . 6 14 . . . 7 . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 80 | . . . . . 2 7 9 5 . 31 . . 6 13 . . . 6 . . . . . . 1 Secondary 6 | . . . . . . 1 1 . . 2 . . . 1 . . . 1 . . . . . . . Self-Inflicted Damage 332 | . . . . . . . . 154 . 120 . . 44 14 . . . . . . . . . . . Shots 7 | . . . . . . . . 2 . 2 . . 1 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | 60 258 . . 16 165 376 247 382 225 468 18 233 561 476 72 . 222 318 129 124 312 252 4 184 362 Average Temperature 105 | 27 79 . . 11 29 96 68 108 124 139 11 52 129 112 36 . 73 99 65 63 99 77 4 63 96 Received Heat Transfer 3010 | . 42 . . 33 27 171 . 59 . 1599 . . 79 411 . . 105 90 . 9 171 151 . 33 30 Effects 25 | . 1 . . . . 2 . 2 . 15 . . 3 . . . . 1 . . 1 . . . . Shutdowns 8 | . . . . . . 1 . . . 6 . . 1 . . . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Interference 8 | . . . . . . . . 2 . 3 . . 2 . . . . . . . 1 . . . . Matter Decay 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Longest Duration 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 11 | . 2 . . . . . . . . . 2 . . . . . 3 . . . . . . 3 1 Heat Transferred 3084 | 99 1036 . . . . . . 388 . 314 . . 100 . . . 259 407 . . 74 148 . 148 111 Parts Sabotaged 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 863 | 10 296 43 . 160 102 318 192 683 178 863 417 139 726 . . . . 536 . . . . 133 230 360 Initial 611 | . 6 43 . . . 31 51 611 176 114 417 32 . . . . . 273 . . . . 66 33 100 Average 242 | 5 108 43 . 64 38 147 72 587 168 512 190 59 416 . . . . 344 . . . . 59 64 188 Maximum Alert Level 3 | . 1 . . . . 1 . 2 . 3 2 . 3 . . . . 2 . . . . . 1 1 Low Security (%) 60 | 100 79 100 . 100 100 85 100 . 100 19 55 100 18 . . . . . . . . . 100 98 65 Level 1 13 | . 20 . . . . 14 . . . 6 32 . 9 . . . . 68 . . . . . 1 34 Level 2 20 | . . . . . . . . 99 . 51 11 . 54 . . . . 30 . . . . . . . Level 3 5 | . . . . . . . . . . 22 . . 18 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 3 . . 1 . . . 2 . 24 2 . 8 . . . 1 7 . . . . 2 1 7 Investigation 13 | . 3 . . 1 . . . 1 . 5 . . . . . . . 2 . . . . . . 1 Extermination 18 | . . . . . . . . . . 9 1 . 1 . . . . 2 . . . . 1 . 4 Reinforcement 23 | . . . . . . . . 1 . 7 1 . 7 . . . . 3 . . . . 1 1 2 Assault 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 1 . 2 . . 3 . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 21 | . 1 . . . 2 1 . . . 1 2 . 2 . . . . 2 . . 1 . . 8 1 Communications Jammed 58 | . . . . . . . . . . . 1 . . . . . . 52 . . . . . 4 1 Distress Signals 56 | . . . . . . . . . . . . . . . . . . 52 . . . . . 4 . Times Spotted 340 | . 16 . . 8 12 8 4 11 6 71 11 2 13 42 6 . 30 21 1 5 19 20 3 12 19 Peak Tracking Total 13 | . 5 . . 3 4 4 3 4 4 7 6 2 4 13 5 . 10 4 1 4 11 7 2 3 3 Tactical Retreats 38 | . . . . . 2 . . . 2 6 1 . . 8 1 . 8 2 1 1 1 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 19 | . 1 . . . 3 . . 1 . 4 1 . . . . . . 3 . . . . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 46 | . 1 . . . 2 3 . 4 . 21 . . 5 2 1 . . 1 . . 1 1 . 3 1 Max in Single Turn 4 | . 1 . . . 1 1 . 4 . 4 . . 4 1 1 . . 1 . . 1 1 . 1 1 Garrison Access 6 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 108 | . 6 . 2 1 11 2 12 3 . 14 4 . 2 2 . 9 . 12 . 1 5 . 7 3 12 Terminals 49 | . 5 . . . 7 1 6 1 . 5 2 . 1 1 . . . 7 . . . . 3 1 9 Fabricators 10 | . . . . . . . . 1 . 3 1 . . . . . . 3 . . . . 1 1 . Repair Stations 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 Recycling Units 12 | . 1 . . . 1 1 6 1 . 2 . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 2 . . . . 2 . . . . . . . 1 . . . . . . 1 Garrison Access 7 | . . . . . 1 . . . . 1 1 . 1 . . . . 1 . . . . 1 1 . Total Hacks 317 | . 24 . 5 1 40 5 35 9 . 34 9 . 5 7 . 48 . 37 . 1 11 . 17 6 23 Successful 201 | . 14 . 5 1 24 5 16 5 . 12 4 . 3 7 . 48 . 22 . 1 11 . 12 3 8 Failed 116 | . 10 . . . 16 . 19 4 . 22 5 . 2 . . . . 15 . . . . 5 3 15 Catastrophic 20 | . 2 . . . 2 . 5 2 . 5 . . . . . . . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 10 . 1 . 10 4 10 3 . 8 3 . . 1 1 . . 5 . . 3 . 1 1 2 Terminals 145 | . 22 . . . 22 4 16 4 . 13 6 . 3 3 . . . 24 . . . . 6 3 19 Fabricators 25 | . . . . . . . . 3 . 7 2 . . . . . . 8 . . . . 3 2 . Repair Stations 12 | . . . . . . . . . . 2 . . . . . . . . . . . . 7 . 3 Recycling Units 32 | . 2 . . . 2 1 19 2 . 6 . . . . . . . . . . . . . . . Scanalyzers 24 | . . . . . 15 . . . . 5 . . . . . . . 3 . . . . . . 1 Garrison Access 9 | . . . . . 1 . . . . 1 1 . 2 . . . . 2 . . . . 1 1 . Terminal Hacks 128 | . 11 . 5 1 8 3 4 2 . 2 2 . 2 7 . 48 . 10 . 1 11 . 4 1 6 Record 63 | . . . 4 . . . . 1 . . . . . 7 . 36 . 5 . . 9 . 1 . . Part Schematic 11 | . . . . . . 1 3 . . . 1 . . . . 4 . . . . . . 2 . . Robot Analysis 9 | . 3 . . . 1 . . . . . . . . . . 4 . 1 . . . . . . . Prototype ID Bank 9 | . 3 . . . 1 . . . . . . . . . . 4 . 1 . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 5 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 11 | . 1 . . . 1 1 1 1 . 1 . . 1 . . . . . . . . . . 1 3 Unreport Threat 3 | . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . Locate Traps 6 | . 2 . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 3 . 7 . . . . . . . 6 . . . . 1 1 . Network Status 5 | . . . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 1 . Load Schematic 6 | . . . . . . . . 1 . 3 . . . . . . . 2 . . . . . . . Build 7 | . . . . . . . . 1 . 3 . . . . . . . 3 . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 Scan Component 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Repair 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Recycling Unit Hacks 12 | . 1 . . . 2 1 7 . . 1 . . . . . . . . . . . . . . . Report Inventory 10 | . 1 . . . 1 1 6 . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . 13 . . . . 2 . . . . . . . 1 . . . . . . . Insert Component 9 | . . . . . 6 . . . . 2 . . . . . . . 1 . . . . . . . Analyze 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 1 . Seal Access 6 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 1 . Unauthorized Hacks 13 | . 2 . . . . 1 5 . . . 1 . . . . . . 4 . . . . . . . Terminals 6 | . 1 . . . . 1 . . . . 1 . . . . . . 3 . . . . . . . Assimilate 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Botnet 4 | . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . Tunnel 6 | . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 4 | . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . . Used 4 | . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 . . . 9 1 8 3 . 14 3 . 1 . . . . 11 . . . . 6 2 12 Full Trace Events 18 | . 2 . . . . . 7 1 . 5 . . . . . . . 2 . . . . . . 1 Feedback Events 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . Corruption 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . Part Schematics Acquired 17 | . . . . . 6 1 3 . . . 1 . . . . 4 . . . . . . 2 . . Parts Built 11 | . . . . . . . . 2 . 6 . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 456 | . . . . . . . . 73 . 204 . . . . . . . 179 . . . . . . . Total Part Build Rating 45 | . . . . . . . . 6 . 22 . . . . . . . 17 . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Time 233 | . . . . . . . . . . . . . . . . . . . . . . . 213 . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 220 | . . . . . 220 . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 6 . . . . 2 . . . . . . . 1 . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . 5 . . . . . . . . . . . . . 4 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 33 | . . . . . . . 5 . . . 1 19 . . . . . 2 . . 4 2 . . . Largest Group 19 | . . . . . . . 5 5 1 . 1 19 9 . . . . 2 . . 4 2 . . . Highest-Rated Group 702 | . . . . . . . 85 85 10 . 10 702 323 . . . . 82 . . 214 111 . . . Highest-Rated Ally 68 | . . . . . . . 27 27 10 . 10 50 50 . . . . 41 . . 68 64 . . . Total Orders 8 | . . . 2 1 . . . 5 . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . PICKUP 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . RETURN 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 241 | . . . . . . . 7 27 . . . 77 81 . . . . 22 . . 23 4 . . . Total Damage 9717 | . . . . . . . 107 215 . . . 4767 2683 . . . . 819 . . 1003 123 . . . Kills 52 | . . . . . . . 1 2 . . . 13 21 . . . . 8 . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 9 | . 3 . . . 1 . . . . . . . . . . 4 . 1 . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . . . . . . . . 1 3 . 2 . 1 2 . . . . . Drone Launches 4 | . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 21524 | 64 1072 252 324 411 1595 482 969 597 167 4132 904 410 666 779 292 122 396 1293 237 437 596 737 898 2078 1614 Spaces Moved 19495 | 42 402 172 216 236 975 231 569 293 75 1748 443 265 557 1210 549 199 781 1631 494 869 887 1082 1428 2526 1615 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8724 | . 237 . . . 111 231 569 293 75 720 . . 143 56 549 199 781 1631 494 869 887 39 . . 840 Legs 59 | 42 17 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1914 | . 148 172 216 236 864 . . . . . . . . . . . . . . . . . . 169 109 Hover 7522 | . . . . . . . . . . 1028 407 265 253 75 . . . . . . . 1043 1428 2357 666 Flight 1276 | . . . . . . . . . . . 36 . 161 1079 . . . . . . . . . . . Fastest Speed 38 | 120 80 140 140 140 105 151 145 145 145 137 112 142 45 39 39 39 39 39 39 39 45 45 38 38 49 Average Speed 80 | 120 204 140 140 140 111 151 148 155 158 184 137 142 86 44 39 39 39 39 39 41 45 45 39 64 67 Slowest Speed 320 | 120 320 140 140 150 233 151 151 225 225 310 195 142 142 45 39 39 39 39 39 45 45 45 45 162 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 64 47 91 96 65 36 96 9 79 33 14 88 18 88 64 62 85 31 61 89 95 96 20 77 31 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 15 | . 1 . 1 1 . 1 5 . . . . . . 2 1 3 . . . . . . . . . Known Exits Taken 10 | . 1 . . . 1 1 . . . . . . . 1 . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 . . 1 . . 1 . . 1 . 1 1 1 . . 1 . . . . . Scrap Searched 21 | . . 1 . 2 . . . . . . . . . 2 4 . 3 . 1 3 . 5 . . . Spaces Dug 276 | . 6 . . . 16 1 4 1 14 17 9 5 4 6 1 . 63 32 1 4 6 . 28 40 18 Terrain Destroyed 718 | . 6 . . . 29 35 10 25 16 156 9 5 32 83 3 . 107 53 1 4 6 47 31 40 20 Melee 121 | . 1 . . . . . . . 2 9 9 2 2 . 1 . 2 26 1 2 2 . 20 33 9 Projectile 299 | . 5 . . . 29 17 10 8 14 27 . 3 6 65 2 . 4 27 . 2 4 47 11 7 11 AOE 298 | . . . . . . 18 . 17 . 120 . . 24 18 . . 101 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 23734 | 49 547 182 237 292 1429 312 669 401 94 2347 678 288 670 1368 602 223 834 2148 535 928 1031 1293 1701 2885 1991 Wait 2276 | . 22 3 15 27 324 42 43 64 1 249 140 2 65 87 19 3 14 362 41 39 30 102 183 177 222 Move 19450 | 41 401 171 215 235 974 230 568 293 73 1747 443 263 538 1209 548 198 780 1630 493 868 886 1081 1427 2525 1613 Hop 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . Pick Up 214 | 3 32 3 . 5 28 2 2 8 . 32 18 5 6 3 2 2 . 15 . 2 4 10 10 11 11 Fast Attach 144 | 1 4 . 3 . 10 2 1 1 . 18 4 . 2 2 4 3 6 16 . . 21 . 13 27 6 Attach 76 | . . . . 1 5 1 3 4 1 19 8 2 2 2 1 1 . 2 . 1 3 8 3 6 3 Detach 18 | . . . . . . . . . . 2 4 . . . 1 . . 1 . . 2 2 1 2 3 Swap 235 | . 15 1 1 8 7 6 6 9 2 61 4 4 11 11 6 . 4 15 . 3 4 10 8 12 27 Drop 295 | 1 20 3 3 5 41 4 5 5 1 42 14 3 6 4 5 3 6 24 . 4 24 5 18 38 11 Fire 513 | 3 49 . . 11 40 24 15 17 13 118 11 6 28 49 4 . 21 25 . 2 7 22 12 19 17 Melee 411 | . 4 1 . . . 1 7 . 2 59 32 2 3 1 12 13 3 58 1 9 25 7 26 68 77 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 Rewire 90 | . . . . . . . 19 . . . . . . . . . . . . . 25 46 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Arm) -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 65 | -11/Junkyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 12) 1137 | -10/Materials | Entered Mines 1345 | -10/Mines | Discovered new exit (range 12) 1383 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1383 | -10/Mines | Discovered new exit (range 5) 1389 | -10/Mines | Entered Exiles 1423 | -10/Exiles | Met 8R-AWN 1447 | -10/Exiles | Met EX-HEX 1487 | -10/Exiles | Met EX-BIN 1503 | -10/Exiles | Aligned with FarCom system 1504 | -10/Exiles | Given EX-Vault access code 1536 | -10/Exiles | Opened EX-Vault 1544 | -10/Exiles | Found Chronowheel 1544 | -10/Exiles | Activated Chronowheel 1549 | -10/Exiles | Found Supersonic Drone Bay 1554 | -10/Exiles | Discovered new exit (range 60) 1561 | -10/Exiles | Discovered new exit (range 66) 1615 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1658 | -10/Exiles | Learned location of Zion (-7) 1713 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1713 | -10/Exiles | Entered Mines 1722 | -9/Mines | Discovered new exit (range 59) 1724 | -9/Mines | Discovered new exit (range 24) 1976 | -9/Mines | Learned Materials interactive machine intel 2081 | -9/Mines | Met a Derelict shopkeep closing up shop 2124 | -9/Mines | Entered Materials 2124 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2125 | -8/Materials | Loaded intel: 19 interactive machine locations 2128 | -8/Materials | Discovered new exit (range 8) 2375 | -8/Materials | Build established: Skirmisher 2597 | -8/Materials | Discovered new exit (range 15) 2757 | -8/Materials | Identified exit to Storage 3095 | -8/Materials | Discovered new exit (range 13) 3719 | -8/Materials | Entered Storage 3970 | -8/Storage | Identified exit to Recycling 4007 | -8/Storage | Learned location of Armory (-3) 4198 | -8/Storage | Used back door to open Recycling access 4201 | -8/Storage | Entered Recycling 4202 | -8/Recycling | Found Scrap Engine 4356 | -8/Recycling | Build established: Mutant 4558 | -8/Recycling | Discovered new exit (range 16) 5037 | -8/Recycling | Build established: Commander-Mutant 5170 | -8/Recycling | Entered Factory 5170 | -6/Factory | Accompanied by 5 allies 5170 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5520 | -6/Factory | Search patrols dispatched 5539 | -6/Factory | Fabricated Arm. Treads? 5767 | -6/Factory | Sucked down chute 5767 | -6/Factory | Entered Waste 5782 | -6/Waste | EMP discharged 5790 | -6/Waste | 1 allies followed down the chute 5822 | -6/Waste | Spotted C-40 Crusher 5842 | -6/Waste | Spotted C-40 Crusher 5857 | -6/Waste | Crushed by falling debris 5882 | -6/Waste | EMP discharged 5882 | -6/Waste | System corruption reached 10% 5897 | -6/Waste | Spotted C-40 Crusher 5907 | -6/Waste | Discovered new exit (range 11) 5909 | -6/Waste | Spotted C-40 Crusher 5934 | -6/Waste | Entered Factory 6236 | -6/Factory | Build established: Skirmisher 6799 | -6/Factory | Fabricated Arm. Treads (x2) 7301 | -6/Factory | Fabricated Power Sword? 7334 | -6/Factory | First assault squad dispatched 7516 | -6/Factory | Lost 9 parts (3p3n3u) 8157 | -6/Factory | Build established: Mutant 8504 | -6/Factory | Build established: Assassin 9187 | -6/Factory | Build established: Mutant 9536 | -6/Factory | Fabricated Arm. Treads (x2) 9883 | -6/Factory | Discovered new exit (range 16) 9888 | -6/Factory | Destroyed 8 combat bots 9892 | -6/Factory | Lost 11 parts (2p3n3u3w) 10066 | -6/Factory | Entered another Factory area 10066 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10355 | -5/Factory | Build established: Assassin 10463 | -5/Factory | Lost 3 parts (3u) 10695 | -5/Factory | Build established: Construct 10970 | -5/Factory | Sucked down chute 10970 | -5/Factory | Entered Waste 10982 | -5/Waste | Spotted C-40 Crusher 10985 | -5/Waste | Spotted C-40 Crusher 10993 | -5/Waste | Spotted C-40 Crusher 11010 | -5/Waste | Crushed by falling debris 11036 | -5/Waste | Warlord forces began an assault 11038 | -5/Waste | Allies destroyed C-40 Crusher 11040 | -5/Waste | Allies destroyed C-40 Crusher 11200 | -5/Waste | Allies destroyed C-40 Crusher 11200 | -5/Waste | Spotted C-40 Crusher 11203 | -5/Waste | Allies destroyed C-40 Crusher 11232 | -5/Waste | Spotted C-40 Crusher 11237 | -5/Waste | Allies destroyed C-40 Crusher 11305 | -5/Waste | Discovered new exit (range 12) 11380 | -5/Waste | Entered Factory 11380 | -5/Factory | Accompanied by 9 allies 11693 | -5/Factory | Build established: Hacker-Construct 12008 | -5/Factory | Discovered new exit (range 7) 12013 | -5/Factory | Spotted B-75 Beast 12046 | -5/Factory | Entered Upper Caves 12199 | -5/Upper Caves | Build established: Construct 12300 | -5/Upper Caves | Identified exit to Upper Caves 12575 | -5/Upper Caves | Attracted the attention of an 0b10 base 12631 | -5/Upper Caves | Destroyed 10 combat bots 12636 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 12636 | -5/Upper Caves | Learned 8 Research zone layouts 12644 | -5/Upper Caves | Lost 4 parts (2p1n1w) 12825 | -5/Upper Caves | Entered another Upper Caves area 12866 | -5/Upper Caves | Learned location of Warlord (-4) 13050 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13055 | -5/Upper Caves | Found Prototype Special Weapon 13055 | -5/Upper Caves | Identified Molecular Deconstructor 13083 | -5/Upper Caves | Learned location of 1 exit from Factory 13084 | -5/Upper Caves | Discovered new exit (range 7) 13117 | -5/Upper Caves | Entered Zhirov 13117 | -5/Zhirov | Discovered new exit (range 3) 13133 | -5/Zhirov | Learned location of Quarantine (-2) 13133 | -5/Zhirov | Learned location of Command (-1) 13147 | -5/Zhirov | Found Alien Artifact 13147 | -5/Zhirov | Identified Integrated Reactor 13147 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13168 | -5/Zhirov | Found Alien Artifact 13239 | -5/Zhirov | Entered Proximity Caves 13268 | -4/Proximity Caves | Learned Research emergency access door positions 13313 | -4/Proximity Caves | Learned Research stockpile data 13405 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13596 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13624 | -4/Proximity Caves | Discovered new exit (range 6) 13631 | -4/Proximity Caves | Spotted B-86 Titan 13635 | -4/Proximity Caves | Entered Factory 13635 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13636 | -4/Factory | Identified exit to Research 13824 | -4/Factory | Discovered exit to Research (range 5) 13991 | -4/Factory | Identified exit to Upper Caves 14057 | -4/Factory | Found Launcher Loader 14092 | -4/Factory | Build established: Hacker-Construct 14270 | -4/Factory | Spotted B-86 Titan 14633 | -4/Factory | Fabricated H-66 Slayer? 14734 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 14831 | -4/Factory | Fabricated Biometal Medium Treads (x2) 14928 | -4/Factory | Entered Upper Caves 14929 | -4/Upper Caves | Encountered a Warlord checkpoint 15001 | -4/Upper Caves | Identified exit to Upper Caves 15015 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15165 | -4/Upper Caves | Entered another Upper Caves area 15168 | -4/Upper Caves | Discovered exit to Research (range 13) 15212 | -4/Upper Caves | Encountered a Warlord checkpoint 15220 | -4/Upper Caves | Learned Research emergency access door positions 15230 | -4/Upper Caves | Learned Research terminal intel 15486 | -4/Upper Caves | Discovered new exit (range 8) 15602 | -4/Upper Caves | Entered Warlord 15603 | -4/Warlord | Identified exit to Proximity Caves 15650 | -4/Warlord | System corruption cleaned by Quarantine Array 15681 | -4/Warlord | Opened side exit 15853 | -4/Warlord | Found Prototype Device 15853 | -4/Warlord | Identified Minesniffer Drone Bay 15886 | -4/Warlord | Warlord's base attacked by MAIN.C 15912 | -4/Warlord | Met Warlord 15954 | -4/Warlord | Found Prototype Hackware 15957 | -4/Warlord | Found Prototype Device 15958 | -4/Warlord | Identified System Purifier 15995 | -4/Warlord | Found Prototype Energy Gun 15995 | -4/Warlord | Identified Vortex Shotgun 15998 | -4/Warlord | Found Prototype Energy Gun 15998 | -4/Warlord | Identified Vortex Rail 16198 | -4/Warlord | Entered Proximity Caves 16198 | -3/Proximity Caves | Accompanied by 1 ally 16488 | -3/Proximity Caves | Build established: Construct 16598 | -3/Proximity Caves | Destroyed 7 combat bots 16607 | -3/Proximity Caves | Lost 3 parts (2u1w) 16887 | -3/Proximity Caves | Discovered exit to Research (range 6) 16935 | -3/Proximity Caves | Entered Research 16935 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16936 | -3/Research | Identified exit to Armory 16937 | -3/Research | Identified exit to Research 16940 | -3/Research | Loaded intel: 21 terminal locations 16960 | -3/Research | Identified System Mapper 16983 | -3/Research | Discovered exit to Research (range 18) 16990 | -3/Research | Found Unknown Device 16990 | -3/Research | Identified Antimissile System 17202 | -3/Research | Repaired Imp. Coolant Injector 17272 | -3/Research | Repaired Adv. Force Field 17276 | -3/Research | Build established: Hacker-Ninja 17370 | -3/Research | Repaired Plasma Sword? 17833 | -3/Research | Entered another Research area 17833 | -2/Research | Warlord forces began assault on 0b10 17833 | -2/Research | Evolved 2 slots: Utility x2 17943 | -2/Research | Research machine network offline 18085 | -2/Research | Met up with Warlord 18325 | -2/Research | P-80 Master assimilated allied 4Y-40I(s) 18578 | -2/Research | Build established: Hacker-Construct 18583 | -2/Research | Borebot progress halted 18713 | -2/Research | Borebot progress halted 18716 | -2/Research | Borebot progress halted 18826 | -2/Research | Discovered new exit (range 16) 18869 | -2/Research | Identified exit to Quarantine 19165 | -2/Research | Found Prototype Device 19165 | -2/Research | Identified Exp. Thermal Shield 19252 | -2/Research | Spotted Executioner 19265 | -2/Research | Destroyed Executioner 19269 | -2/Research | Found Prototype Device 19269 | -2/Research | Identified Adv. Kinecellerator 19418 | -2/Research | Discovered exit to Quarantine (range 3) 19457 | -2/Research | Found Prototype Launcher 19457 | -2/Research | Identified Tactical Quantum Warhead 19810 | -2/Research | Discovered new exit (range 5) 19811 | -2/Research | Identified exit to Access 19884 | -2/Research | Discovered exit to Access (range 12) 19911 | -2/Research | Entered Access 19911 | -1/Access | Evolved 2 slots: Utility x2 20143 | -1/Access | Found Prototype Processor 20153 | -1/Access | Identified Exp. Target Analyzer 20159 | -1/Access | Found Exp. Target Analyzer 20193 | -1/Access | Build established: Hacker-Ninja 20443 | -1/Access | Identified exit to Command 20907 | -1/Access | Identified exit to Surface 20945 | -1/Access | Repaired Adv. Reaction Control System 21057 | -1/Access | Build established: Hacker-Assassin 21490 | -1/Access | Build established: Hacker-Construct 21525 | *** | Escaped! Last Messages --------------- 21318_ R-10 Processor collects Lgt. Ion Engine. 21321_ R-10 Processor collects Enh. Optical Array. 21329_ U-05 Engineer builds a Wall. 21335_ Scrap Engine modifies Quantum-Particle Reactor: Max Integrity +57, Mass +12, Storage +338 Renamed Multi-Quantum Reactor. 21352_ Scrap Engine modifies Hyp. Kinetic Rail Construct/C: Min Damage +12, -Penetration Expanded to 2 slots (? M12 86-110 TH) Renamed Hvy. Directed Nova Construct/C. 21435_ Triggered Alarm Trap. 21435_ Adv. Transmission Jammer jams signal. 21436_ U-05 Engineer builds a Wall. 21450_ Dropped Adv. Transmission Jammer. 21462_ U-05 Engineer lays Concrete. 21476_ Acquired 30 matter. 21494_ Acquired Centrium Wheel. 21519_ Main Access Shell breached. [Achievement: 30k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ? #??# ##???? ?? ? ?#?####### # | | ?#### ##?? ? ?? # # | | ? #??# " ## ??? ? ?? + # | | ?#???# """" ###? ? ? # # | | ###### """"" #?#?#?#####?######### # # | | "" ## """""#?#?###?##??###?##### # # | | "" ## """" ##?###?####?###?###?# # # | | ##[! " #?###?######?#####?## # # | | ##=*| ########?########?### ####### | | !##! [ ##############?######!########## | | ##+########+#######################%# | | +% gg !%!# | | # % % g !+ " | | # ########+##### gg""####### / "" | | !# ## ### ""####### # "" | | # ## #?# ""####### # "" | | # ## #?# T####?## + "" | | ##### ## " ### ""###?### # "" | | ##### ## """ ### ""###?### # "" | | #?### ## """ ##" ""####### # " | | ##### ## " #"""""""""""""###### # | | ?#?## ## ### ####### # | | ##### ## ### ?####### ########## | | ##### ## " ### """"""? ####### ########## | | ##### ## """ ### " #####?# ###?###### | | ## """ " " " @" "? #?##### ########## | | ## " ### " "" " ####### ##?#?####? | | #+### ## #?# " "? ###### ######### | | ## ## ### """""" ###### "" | | ## ## ### ? ? ? ?##### "T | | ## ##############""""""""""###### ###+##### | | ## ##############""""?"?"""########### | | ## ##############""""?"""""########### | | ## ##############?"""?"?"""?####?##### | | #### ############# ########### | | % % ############# BB BB?########?## | | ############# BB BB?########### | | #### ############# #?######### ! | | ##################### ###???#?### | | ##################### ?################+## | | # ############# ? ######?######### ## | | # ################ ################### ## | | + ### # # ####?# ## | | # ### # # #?#### #? | | # ### + + ###?## ## | | # ### # # ###### ## | | #####+##### # ###### ## | | ##### # ######+## | | ##### # # | | ##### # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 70 Energy Capacity 1026 Matter Stores 560 Matter Capacity 700 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Corruption Block 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 25 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 10 Recoil Reduction 8 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Imp. Hardlight Generator | -8/Storage | Hacked Power Sword | -8/Recycling | Hacked Reactive Plating | -8/Recycling | Hacked Flak Cannon | -8/Recycling | Hacked Biometal Medium Treads | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lgt. Quantum Reactor | -3/Research | Hacked Cld. Linear Gravjet | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Arm. Treads | x2 | -6/Factory Power Sword | x2 | -6/Factory Arm. Treads | x2 | -6/Factory H-66 Slayer | x2 | -4/Factory | Preloaded Hcp. Storage Unit | x1 | -4/Factory Biometal Medium Treads | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- 30k Club All-out Warlord Denied? Epsilon Run Quick And Dirty Ultimate Loadout Watch This! Challenges ------------ None Game ------ Seed SurgeSingularityMediator Manual? 0 Play Time 14:01:48 Cumulative 153.5 hours Start 2023.04.04 @ 22:53:10 End 2023.04.08 @ 23:57:18 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7870fc0b-ec56-4630-91d9-7d130170f1f0