Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 19:57:24

Player: droogie

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (119)     595
Value Destroyed (4953)     4953
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (367)                367
              TOTAL SCORE: 10815

 Bonus
-------
High Alert Combat Kills    367

 Cogmind 
---------
Core Integrity             0/1150
Matter                     264/300
Energy                     98/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (7) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
    Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
           Core Analyzer
>          --- WEAPON -----------
  Improved Arc Projector
  Improved Arc Projector
  Improved Arc Projector
           Wave Gun
     Heavy Phase Cannon
     Heavy Phase Cannon
           Coil Gun
>          --- INVENTORY --------
           Neutrino Core
   Armored Medium Treads
   Armored Medium Treads
     Heavy Armor Plating
           Tesla Rifle
           Plasma Rifle
           Phase Gun
     Heavy Machine Gun
           Railgun
[Rating: 109]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Slots Evolved              12   | .   .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   2   .   1   1   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   
  Weapon                   5    | .   .   .   .   1   .   1   1   2   .   
Parts Attached             122  | 6   4   4   14  4   6   15  11  27  31  
  Power                    19   | 1   1   .   1   .   1   1   2   3   9   
    Engine                 7    | 1   1   .   1   .   1   1   2   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   1   
    Reactor                9    | .   .   .   .   .   .   .   .   1   8   
  Propulsion               41   | 2   1   3   9   .   2   7   2   10  5   
    Treads                 27   | .   .   2   6   .   .   4   2   10  3   
    Leg                    14   | 2   1   1   3   .   2   3   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   1   1   3   1   2   .   5   
    Device                 11   | .   1   .   1   1   1   1   2   .   4   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   .   1   3   3   .   6   5   14  12  
    Energy Gun             16   | 1   .   .   2   .   .   1   .   7   5   
    Energy Cannon          4    | .   .   .   .   1   .   1   .   2   .   
    Ballistic Gun          22   | 1   .   1   1   .   .   2   5   5   7   
    Ballistic Cannon       4    | .   .   .   .   2   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   
Parts Lost                 61   | .   .   2   6   .   3   16  1   6   27  
  Power                    7    | .   .   .   1   .   .   2   .   1   3   
  Propulsion               20   | .   .   1   3   .   2   6   .   2   6   
  Utility                  7    | .   .   .   .   .   1   2   .   .   4   
  Weapon                   27   | .   .   1   2   .   .   6   1   3   14  
  Highest Loss Streak      14   | .   .   2   3   .   2   8   1   4   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   91  92  94  100 92  74  70  89  87  
  Engine                   6    | .   14  14  10  9   7   5   3   4   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   8   
  Treads                   16   | .   .   5   36  9   2   2   28  23  25  
  Leg                      12   | .   28  20  4   27  28  21  .   .   .   
  Device                   10   | .   6   14  11  18  13  4   3   10  10  
  Storage                  7    | .   14  14  11  9   7   6   5   5   3   
  Processor                3    | .   .   .   .   .   6   6   5   5   4   
  Energy Gun               7    | .   14  9   11  5   .   .   .   8   16  
  Energy Cannon            1    | .   .   .   .   5   .   1   .   1   5   
  Ballistic Gun            12   | .   14  14  8   9   7   6   23  23  10  
  Ballistic Cannon         4    | .   .   .   .   6   15  12  .   .   .   
Peak Build Rating          109  | 6   7   8   10  18  37  51  56  108 109 
  Average Rating           44   | 4   6   7   9   14  27  39  35  88  95  
  On Entrance              26   | .   6   7   7   10  18  37  18  56  108 
Naked Turns                31   | .   .   .   .   .   .   .   .   .   31  
Heaviest Build             97   | 13  19  19  19  30  43  50  48  83  97  
  Greatest Support         194  | 20  20  40  80  30  56  86  126 194 179 
  Greatest Overweight (x)  5    | 2   .   5   .   .   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  8   
  Most Carried             10   | 4   8   10  10  8   10  10  10  10  10  
  Average Carried          8    | 2   6   9   8   4   8   9   8   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   8   10  5   7   10  7   9   10  .   

 Class Distribution 
--------------------
 30% | Scavenger-Executioner
 21% | Mutant
 21% | Gunner
 14% | Scavenger-Mutant
 12% | Scavenger-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
      Scavenger-Mutant | -9/Materials
      Scavenger-Gunner | -8/Materials
                Gunner | -7/Factory
                Gunner | -6/Factory
      Scavenger-Gunner | -5/Factory
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Armory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Matter Collected           3576 | 219  62   68   145  .    307  717  180  1154 724  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4956 | .    102  153  816  .    303  733  133  1877 839  
  Parts                    260  | .    6    14   56   .    23   38   5    84   34   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Combat Hostiles Destroyed  95   | .   2   5   22  .   6   15  2   30  13  
  Guns                     64   | .   2   5   21  .   .   .   2   24  10  
  Cannons                  29   | .   .   .   .   .   6   15  .   5   3   
Classes Destroyed          13   | .   2   2   2   .   3   3   .   1   .   
  Worker                   5    | .   .   .   .   .   1   2   .   2   .   
  Builder                  5    | .   .   .   .   .   .   4   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   2   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  9    | .   1   .   2   .   4   .   .   1   1   
  Swarmer                  29   | .   .   3   10  .   .   3   .   10  3   
  Grunt                    21   | .   2   1   5   .   .   4   .   7   2   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   
  Sentry                   23   | .   .   1   5   .   1   5   2   7   2   
  Hunter                   9    | .   .   .   .   .   2   2   .   1   4   
  Programmer               9    | .   .   .   .   .   3   .   .   4   2   
Best Kill Streak           9    | .   2   3   5   .   3   9   2   7   6   
  Combat Bots Only         7    | .   2   3   5   .   2   3   2   7   5   
Max Kills in Single Turn   4    | .   1   1   1   .   2   4   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Hostile Shots Fired        1101  | .    10   60   122  .    58   214  37   206  394  
  Missed                   334   | .    2    19   28   .    20   82   13   56   114  
Damage Taken               13585 | .    87   480  1112 .    560  2036 571  3224 5515 
  Core                     1748  | .    .    107  142  .    104  195  44   381  775  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  .    57   64   100  85   77   95   .    .    
Volleys Fired              287   | .    11   28   85   .    21   38   5    61   38   
  Largest                  7     | .    2    2    2    .    3    4    5    7    7    
  Hottest                  486   | .    70   70   106  .    116  208  148  312  486  
Shots Fired                955   | .    22   40   137  .    63   130  25   340  198  
  Gun                      764   | .    22   40   137  .    21   36   25   309  174  
  Cannon                   191   | .    .    .    .    .    42   94   .    31   24   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  584   | .    11   28   43   .    63   115  25   216  83   
  Thermal                  321   | .    11   12   94   .    .    15   .    124  65   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          50    | .    .    .    .    .    .    .    .    .    50   
  Robot Hit Streak         42    | .    6    14   42   .    8    9    9    15   13   
  Robot Miss Streak        8     | .    3    3    5    .    3    6    2    7    8    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        7     | .    .    1    1    .    .    .    .    3    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    1    
Shots Hit Robots           538   | .    12   30   93   .    37   76   18   172  100  
  Core Hits                263   | .    6    11   38   .    17   51   11   83   46   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         23    | .    .    .    5    .    3    6    .    3    6    
    Burn                   11    | .    .    .    5    .    .    .    .    1    5    
    Destroy                3     | .    .    .    .    .    .    .    .    2    1    
    Blast                  9     | .    .    .    .    .    3    6    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11493 | .    122  278  1062 .    725  2365 393  4112 2436 
  Guns                     7181  | .    113  275  1062 .    83   150  393  3102 2003 
  Cannons                  3549  | .    .    .    .    .    638  1554 .    934  423  
  Explosions               732   | .    .    .    .    .    .    648  .    76   8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  31    | .    9    3    .    .    4    13   .    .    2    
  Kinetic                  6212  | .    64   175  252  .    721  1429 393  2312 866  
  Thermal                  4047  | .    49   100  810  .    .    275  .    1724 1089 
  Explosive                732   | .    .    .    .    .    .    648  .    76   8    
  Electromagnetic          471   | .    .    .    .    .    .    .    .    .    471  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    6    .    1    6    .    4    29   
  Average Corruption       4     | .    .    .    4    .    1    6    .    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    .    4    .    4    4    .    7    29   
    Message Errors         15    | .    .    .    2    .    3    3    .    .    7    
    Matter Fused           11    | .    .    .    .    .    .    .    .    2    9    
    Heat Flow Errors       3     | .    .    .    .    .    1    .    .    .    2    
    Energy Discharges      5     | .    .    .    .    .    .    1    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    1    .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    1    .    .    .    .    1    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            155   | .    .    .    .    .    .    153  .    2    .    
  Projectiles              21    | .    .    .    .    .    .    19   .    2    .    
  Explosions               134   | .    .    .    .    .    .    134  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    2    16   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    2    14   .    .    .    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      285   | .    .    .    .    .    .    184  .    101  .    
  Shots                    3     | .    .    .    .    .    .    2    .    1    .    
  Rammed                   2     | .    .    1    .    .    .    .    .    .    1    
Targets Rammed             6     | .    1    1    .    .    1    2    .    .    1    
  Kicked                   4     | .    1    .    .    .    1    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        721   | .    152  38   35   .    212  677  122  554  721  
  Average Temperature      128   | .    61   12   6    .    82   174  60   151  180  
  Received Heat Transfer   1789  | .    48   174  261  .    12   294  126  586  288  
  Effects                  42    | .    .    .    .    .    .    13   .    15   14   
    Shutdowns              8     | .    .    .    .    .    .    2    .    2    4    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    2    1    
    Interference           12    | .    .    .    .    .    .    5    .    5    2    
    Matter Decay           5     | .    .    .    .    .    .    1    .    1    3    
    Short Circuit          3     | .    .    .    .    .    .    1    .    1    1    
    Damage (minor)         3     | .    .    .    .    .    .    3    .    .    .    
    Damage (major)         7     | .    .    .    .    .    .    1    .    3    3    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    1    .    
  Parts Melted             16    | .    .    .    7    .    .    .    .    9    .    
  Heat Transferred         7691  | .    148  296  2701 .    .    525  .    2294 1727 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Peak Influence             774  | .   102 115 472 154 262 407 282 774 417 
  Initial                  324  | .   .   .   .   154 70  14  193 137 324 
  Average                  220  | .   64  34  204 154 88  194 248 404 344 
Maximum Alert Level        3    | .   .   .   2   .   1   2   1   3   2   
  Low Security (%)         47   | 100 100 100 45  100 93  43  12  8   .   
  Level 1                  39   | .   .   .   51  .   6   55  87  42  78  
  Level 2                  11   | .   .   .   2   .   .   .   .   40  20  
  Level 3                  1    | .   .   .   .   .   .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   2   .   4   6   1   6   4   
  Investigation            3    | .   1   .   .   .   2   .   .   .   .   
  Extermination            8    | .   .   .   .   .   2   .   1   3   2   
  Reinforcement            10   | .   1   .   2   .   .   3   .   3   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Distress Signals           5    | .   .   .   .   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   5   7   35  .   12  20  2   44  30  
  Peak Tracking Total      10   | .   2   3   7   .   3   3   2   7   10  
  Tactical Retreats        9    | .   1   .   2   .   .   1   .   2   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Traps Triggered            8    | .   .   .   3   .   2   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   3   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Machines Disabled          22   | .   .   .   .   .   2   9   .   4   7   
  Max in Single Turn       4    | .   .   .   .   .   1   4   .   2   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Machines Accessed          18   | .   1   .   2   1   6   2   2   1   3   
  Terminals                15   | .   1   .   2   1   4   2   2   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   4   .   8   1   12  5   6   4   6   
  Successful               33   | .   4   .   6   1   7   4   4   4   3   
  Failed                   13   | .   .   .   2   .   5   1   2   .   3   
    Catastrophic           3    | .   .   .   .   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   4   .   8   1   10  5   6   4   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   4   .   6   1   5   4   4   4   3   
  Record                   18   | .   2   .   4   .   3   3   2   3   1   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   2   1   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   1   .   4   2   1   1   2   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Turns Passed               6390 | 63   434  516  1033 105  1027 751  253  1260 948  
Spaces Moved               3432 | 47   265  327  430  81   714  437  121  534  476  
  Core                     73   | 9    .    1    .    .    .    .    .    .    63   
  Treads                   1487 | .    .    65   319  .    .    53   121  534  395  
  Legs                     1872 | 38   265  261  111  81   714  384  .    .    18   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  105  160  160  50   
  Average Speed            140  | 108  120  132  149  120  127  132  160  164  150  
  Slowest Speed            300  | 150  120  300  160  120  190  270  160  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       27   | 4    46   81   50   14   22   12   3    15   24   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95   | .    .    .    .    .    10   37   .    22   26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    10   14   .    4    15   
  AOE                      52   | .    .    .    .    .    .    23   .    18   11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm 
Total                      4455 | 56  359 376 693 90  790 520 167 797 607 
  Wait                     510  | .   78  14  158 .   44  23  24  126 43  
  Move                     3423 | 46  264 326 429 80  713 436 120 533 476 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  53   | 4   1   1   3   4   3   2   5   21  9   
  Fast Attach              51   | 6   1   2   .   .   3   9   8   9   13  
  Attach                   38   | .   .   .   9   4   1   5   2   6   11  
  Detach                   4    | .   .   .   .   2   .   .   .   1   1   
  Swap                     33   | .   3   2   5   .   2   1   1   12  7   
  Drop                     47   | .   .   2   4   .   2   2   2   28  7   
  Fire                     287  | .   11  28  85  .   21  38  5   61  38  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     4    | .   1   .   .   .   1   2   .   .   .   
  Crush                    2    | .   .   1   .   .   .   .   .   .   1   
  Escape Stasis            2    | .   .   .   .   .   .   2   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Armory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 12)
  498 | -10/Materials | Entered Mines
  499 | -10/Mines     | Learned location of Storage (-8)
  552 | -10/Mines     | Found a hidden stash of uninstalled traps
  650 | -10/Mines     | Learned location of Mines (-9)
  955 | -10/Mines     | Learned Materials stockpile data
  989 | -10/Mines     | Discovered new exit (range 15)
 1014 | -10/Mines     | Entered Materials
 1014 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1577 | -9/Materials  | Build established: Scavenger-Mutant
 1902 | -9/Materials  | Lost 3 parts (2n1w)
 2029 | -9/Materials  | Discovered new exit (range 15)
 2047 | -9/Materials  | Entered another Materials area
 2047 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2139 | -8/Materials  | Discovered new exit (range 10)
 2152 | -8/Materials  | Entered Factory
 2152 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2330 | -7/Factory    | Build established: Scavenger-Gunner
 2767 | -7/Factory    | Build established: Gunner
 3098 | -7/Factory    | Discovered new exit (range 9)
 3179 | -7/Factory    | Entered another Factory area
 3179 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3640 | -6/Factory    | Lost 5 parts (3n1u1w)
 3842 | -6/Factory    | Crushed by falling debris
 3873 | -6/Factory    | Lost 8 parts (2p1n5w)
 3901 | -6/Factory    | Discovered new exit (range 14)
 3930 | -6/Factory    | Entered another Factory area
 3930 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4175 | -5/Factory    | Discovered new exit (range 5)
 4183 | -5/Factory    | Entered another Factory area
 4183 | -4/Factory    | Evolved 2 slots: Weapon x2
 4482 | -4/Factory    | Build established: Scavenger-Executioner
 5264 | -4/Factory    | Discovered new exit (range 12)
 5308 | -4/Factory    | Destroyed 7 combat bots
 5326 | -4/Factory    | Lost 4 parts (1p1n2w)
 5443 | -4/Factory    | Entered Armory
 5878 | -4/Armory     | Lost 9 parts (1p2n6w)
 6066 | -4/Armory     | Crushed by falling debris
 6066 | -4/Armory     | Core integrity fell below 50%
 6066 | -4/Armory     | System corruption reached 10%
 6097 | -4/Armory     | Lost 4 parts (2u2w)
 6225 | -4/Armory     | First assault squad dispatched
 6356 | -4/Armory     | Core integrity fell below 20%
 6360 | -4/Armory     | Released all parts (9)
 6386 | -4/Armory     | Lost 14 parts (2p4n2u6w)
 6391 | -4/Armory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06345_ Phase Gun blown off.
06345_ E-15 Imp destroyed.
06347_ S:SL58UKSFQSBC7IL4JV
06347_ Acquired Lgt. Antimatter Reactor.
06352_ System corrupted: Plasma Rifle failed to
  cycle.
06352_ Slug penetrates Wall.
06355_ Lgt. Antimatter Reactor destroyed.
06360_ Released Plasma Rifle.
06360_ Released Imp. Heat Sink.
06360_ Released Autogun.
06360_ Released Myomer Leg. <x2>
06360_ Released Arm. Medium Treads.
06360_ Released Adv. Heat Sink.
06360_ Released Core Analyzer.
06360_ Released Coil Gun.
06364_ DNTHAXGX1UASTYEQ<|EES&,OT
06379_ System corrupted: Matter fused (-5).
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????####?????############################??????? |
| ??????     ????#  """"  ##                 ??????? |
| ???????"    ???#  """"  ## """ """ """ """ #?????? |
| ???????"     ??#  """"  ## """ """ """ """ #?????? |
| ????"" "      ?#    ""  ## """ """ """ """ #??#### |
| ???            #  !     ##                 #??#    |
| ???            +=!/= !  ##   !  !   !  ! ! #??#    |
| ???            # =%*    ##                 #??# "" |
| ??##+#/###########%#############+#+#########??# "" |
| ?               ====     @                #???# "" |
| ?                 %                       #####    |
| ?               %          gp                 + "" |
| ?               = =%/      s        ##+##+##### "" |
| ???########;#######+######+##########??     ??# "" |
| ?????????  ???????#[= =![[=        #?# ////// #    |
| ????????  ????????#!* !=""""""     #?# ////// #    |
| ??????  ??????????#    ["????"     #?#        #    |
| ?????? ???????????#     "????"     ############### |
| ??????????????????#     "????"     /               |
| ??????????????????#     """"""     ########### ### |
| ??????????????????#                #????#?#### #?? |
| ??????????????????#                #???## # #" #?? |
| ??????????????????#                #??## #     "## |
| ??????????????????##################??#            |
| ??????????????????????????????????????#        | [ |
| ??????????????????????????????????????#         =  |
| ?????????????????????????????????????##            |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????##          = |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#        " " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Core Analysis              6
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Executioner
More Dakka Please
Respectable Loadout
Serviceable Loadout
Significant Disruption
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PitchforkShrapnelDetonator
  Manual?         0
Play Time         01:09:31
  Cumulative      10.0 hours
  Start           2024.12.07 @ 16:18:19
  End             2024.12.07 @ 19:57:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c47419ab-f128-4198-bd9c-3373a0c406f0