Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 02:30:57 Player: JP Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (127) 635 Value Destroyed (5773) 5773 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (938) 938 TOTAL SCORE: 14506 Bonus ------- Pacifist 200 High Alert Combat Kills 191 Follower Combat Kills 547 Cogmind --------- Core Integrity 0/1600 Matter 169/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Phase Shifter Cloaking Device Cloaking Device Hardened Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Antigrav Array Advanced Target Analyzer Advanced Force Field [Rating: 156] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Siege Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Flail Energy Gun Thermic Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Fusion Bomb Launcher Impact Weapon Heavy Flail Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 6 | . . 1 . . 1 . . . . 1 1 2 Utility 9 | . . 1 2 1 1 1 . . 2 1 . . Weapon 2 | . . . . 1 . . . . . . 1 . Parts Attached 240 | 7 2 11 33 18 31 25 3 11 18 32 36 13 Power 37 | 1 . 2 5 3 4 5 1 . 3 5 6 2 Engine 7 | 1 . 2 1 2 . 1 . . . . . . Core 16 | . . . 4 1 4 4 1 . 2 . . . Reactor 14 | . . . . . . . . . 1 5 6 2 Propulsion 65 | 3 . 2 11 3 9 7 1 7 2 8 7 5 Treads 1 | . . . . . . . . . . 1 . . Leg 44 | 2 . 2 11 3 8 4 1 4 2 2 . 5 Wheel 2 | 1 . . . . 1 . . . . . . . Hover 18 | . . . . . . 3 . 3 . 5 7 . Flight . | . . . . . . . . . . . . . Utility 82 | 1 2 2 10 8 9 9 1 3 7 15 11 4 Device 38 | . 1 . 3 1 5 4 1 1 3 10 6 3 Storage 9 | 1 1 . 1 . . 2 . . . 2 1 1 Processor 10 | . . . 4 . 1 . . . . 2 3 . Hackware 4 | . . . . 1 1 1 . 1 . . . . Protection 21 | . . 2 2 6 2 2 . 1 4 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 . 5 7 4 9 4 . 1 6 4 12 2 Energy Gun 24 | 1 . 2 2 . 3 3 . 1 2 3 6 1 Energy Cannon 9 | . . . . . 3 . . . 2 1 2 1 Ballistic Gun 12 | 1 . 2 3 2 1 . . . 1 . 2 . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . Launcher 4 | . . 1 1 . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 2 2 1 . . . . 1 . Parts Lost 93 | . . 2 9 1 22 6 . 4 17 . 27 5 Power 12 | . . 1 2 . 3 . . . 2 . 3 1 Propulsion 23 | . . . 3 . 6 3 . 2 4 . 4 1 Utility 38 | . . 1 4 1 7 3 . 1 6 . 13 2 Weapon 20 | . . . . . 6 . . 1 5 . 7 1 Highest Loss Streak 10 | . . 1 3 1 8 3 . 3 7 . 10 4 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 84 | . 95 77 92 96 88 96 89 94 64 56 75 43 Engine 2 | . 14 8 3 4 . 1 5 5 1 . . . Core 3 | . . . 4 2 4 9 4 5 6 . . . Reactor 1 | . . . . . . . . . 1 4 7 5 Leg 15 | . 28 27 25 21 18 20 8 12 7 3 . 14 Hover 2 | . . . . . . . 11 6 . 6 12 . Device 13 | . 10 5 3 6 15 10 15 19 9 19 25 6 Storage 6 | . 14 11 9 7 6 5 5 5 4 3 5 5 Processor 6 | . . . 16 11 6 5 5 5 4 4 5 6 Hackware 6 | . . . . 3 10 14 11 8 9 . . . Protection 5 | . . 2 12 13 3 6 . 4 5 3 2 . Energy Gun 5 | . 14 5 2 . 3 8 11 8 2 2 9 2 Energy Cannon 2 | . . . . . 6 . . . 4 2 . 2 Ballistic Gun 3 | . 14 15 12 6 . 1 . . 1 . . . Ballistic Cannon 1 | . . . 2 7 . . . . . . . . Impact Weapon 3 | . . . . 7 5 5 5 5 4 . . . Naked Turns 128 | . . . . . . . . . 37 6 . 85 Heaviest Build 91 | 11 17 29 31 40 39 46 41 47 71 69 91 66 Greatest Support 142 | 20 20 33 43 40 78 70 35 51 50 70 80 142 Greatest Overweight (x) 12 | 1 . 1 1 2 7 3 1 1 12 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 9 9 10 8 Most Carried 10 | 5 7 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 5 8 9 9 7 8 9 9 8 6 9 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 10 10 5 Final Carried 10 | 4 7 10 8 10 7 10 10 10 5 10 10 1 Class Distribution -------------------- 41% | Mutant 31% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Scavenger-Assassin | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Scavenger-Scout | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 4746 | 195 20 299 931 177 843 630 405 141 134 440 476 55 Remotely . | . . . . . . . . . . . . . Salvage Created 5619 | . . 512 1073 151 1242 673 . 68 402 288 1128 82 Parts 250 | . . 24 57 7 44 15 . 2 16 18 64 3 Haulers Intercepted 3 | . . 2 1 . . . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 99 | . . 9 23 4 28 10 . 2 5 3 14 1 Melee 2 | . . . . . . . . . . . 2 . Guns 48 | . . 5 12 3 7 7 . 2 3 . 9 . Cannons 32 | . . . 8 1 17 . . . 2 2 1 1 AOE 11 | . . 4 3 . 2 . . . . . 2 . Classes Destroyed 14 | . . 6 6 1 . . . 1 . . . . Worker 8 | . . . 1 1 2 . . . . . 4 . Builder 5 | . . . 1 . . . . . . . 4 . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 3 | . . 2 1 . . . . . . . . . Recycler 3 | . . . 1 . . . . . . . 2 . Mechanic 1 | . . 1 . . . . . . . . . . Watcher 7 | . . 1 1 . 1 . . . . 2 1 1 Swarmer 12 | . . . 3 . 4 . . 1 . . 3 1 Grunt 35 | . . 5 13 1 15 1 . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . Sentry 18 | . . 4 5 . 1 3 . . 3 . 2 . Specialist 1 | . . . . . . . . 1 . . . . Hunter 8 | . . . 1 . 3 . . . 2 . 2 . Programmer 23 | . . . . 3 4 6 . . . 3 7 . Best Kill Streak 11 | . . 4 5 1 4 2 . 1 1 2 11 1 Combat Bots Only 5 | . . 4 5 1 4 2 . 1 1 2 3 1 Max Kills in Single Turn 4 | . . 2 3 1 1 1 . 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 3 . 1 . . . . . 1 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 1353 | . . 36 139 29 265 71 . 36 320 18 273 166 Missed 437 | . . 8 31 9 79 17 . 8 126 9 85 65 Damage Taken 17981 | . . 432 1649 437 3235 1164 . 708 3055 213 4544 2544 Core 4868 | . . 77 226 34 740 160 . 67 816 48 1085 1615 Absorbed by Shields 326 | . . . . . . . . . . . 326 . Redirected to Shielding 155 | . . . . 24 131 . . . . . . . Regen/Repaired (Parts) 324 | . . . 30 67 115 . 66 . 46 . . . Core Remaining (%) 67 | 100 100 80 58 95 12 . . 77 29 96 25 . Volleys Fired 399 | . 2 28 92 20 111 38 2 4 25 16 54 7 Largest 4 | . 2 2 2 2 2 2 2 2 3 3 4 2 Hottest 383 | . 60 76 112 69 85 170 170 170 260 225 383 214 Shots Fired 779 | . 4 52 181 38 204 68 4 8 54 24 130 12 Gun 552 | . 4 48 147 19 89 68 4 8 35 14 111 5 Cannon 206 | . . . 31 19 110 . . . 19 10 10 7 Launcher 21 | . . 4 3 . 5 . . . . . 9 . Special . | . . . . . . . . . . . . . Kinetic 320 | . 2 38 157 38 66 2 . . 8 . 9 . Thermal 413 | . . 5 21 . 133 66 4 8 46 10 108 12 Explosive 21 | . . 4 3 . 5 . . . . . 9 . Electromagnetic 25 | . 2 5 . . . . . . . 14 4 . Robot Hit Streak 17 | . 1 9 15 13 17 15 7 5 13 8 12 3 Robot Miss Streak 6 | . 2 4 4 4 6 2 2 2 2 3 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . Shots Hit Robots 560 | . 2 39 141 26 146 55 2 5 36 14 88 6 Core Hits 260 | . . 25 67 9 67 22 . 4 13 5 45 3 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . 1 1 2 1 . . . . . . . Critical Strikes 29 | . . 3 6 2 7 9 . . 1 1 . . Burn 20 | . . 2 3 . 5 9 . . 1 . . . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 3 | . . 1 1 1 . . . . . . . . Blast 3 | . . . 2 . 1 . . . . . . . Smash 2 | . . . . 1 1 . . . . . . . Melee Attacks 72 | . . . . 4 18 8 . 2 . . 40 . Impact 32 | . . . . 4 18 8 . 2 . . . . Slashing . | . . . . . . . . . . . . . Piercing 40 | . . . . . . . . . . . 40 . Sneak Attacks 3 | . . . . 1 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15602 | . 32 702 2569 638 4086 1134 54 111 978 601 4442 255 Guns 8281 | . 32 524 1878 286 1343 1092 54 97 504 247 2194 30 Cannons 4163 | . . . 537 282 1951 . . . 474 354 358 207 Explosions 2266 | . . 171 154 . 525 . . . . . 1416 . Melee 845 | . . . . 70 267 42 . . . . 466 . Ramming 47 | . . 7 . . . . . 14 . . 8 18 Kinetic 4348 | . 10 421 2135 568 1026 . . . 25 . 163 . Thermal 7720 | . . 68 280 . 2268 1092 54 97 953 354 2317 237 Explosive 2238 | . . 143 154 . 525 . . . . . 1416 . Electromagnetic 404 | . 22 63 . . . . . . . 247 72 . Impact 379 | . . . . 70 267 42 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 466 | . . . . . . . . . . . 466 . Highest Corruption 12 | . . . 3 3 4 9 9 9 . 2 12 12 Average Corruption 4 | . . . 2 2 2 2 9 9 . 1 8 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 144 | . . . 1 10 37 23 7 26 . 3 32 5 Message Errors 28 | . . . . 3 8 7 . 4 . . 6 . Matter Fused 41 | . . . . 3 12 7 1 9 . 1 5 3 Heat Flow Errors 12 | . . . . 1 3 1 2 2 . . 3 . Energy Discharges 17 | . . . 1 . 4 4 2 3 . 1 2 . Parts Rejected 3 | . . . . . 1 . . . . . 2 . Parts Fused 2 | . . . . . . . . 1 . . 1 . Data Loss (minor) 12 | . . . . . 2 1 2 3 . . 4 . Data Loss (major) 8 | . . . . 2 . 1 . 3 . 1 1 . Misfires 10 | . . . . . 4 2 . 1 . . 3 . Alerts 4 | . . . . . 2 . . . . . 2 . Misdirections 4 | . . . . . . . . . . . 2 2 Weapon Failures 3 | . . . . 1 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 440 | . . . 7 86 170 2 . . . 36 111 28 Projectiles 141 | . . . 7 16 54 . . . . 36 . 28 Explosions 109 | . . . . . 17 . . . . . 92 . Melee 190 | . . . . 70 99 2 . . . . 19 . Knockbacks 22 | . . . 8 6 6 2 . . . . . . Impact 4 | . . . . 1 2 1 . . . . . . Kinetic 16 | . . . 7 5 4 . . . . . . . Secondary 2 | . . . 1 . . 1 . . . . . . Self-Inflicted Damage 355 | . . 62 . . 171 . . . . . 113 9 Shots 10 | . . 2 . . 5 . . . . . 3 . Rammed 3 | . . . . . . . . . . . 1 2 Targets Rammed 12 | . . 4 . . . . . 5 . . 1 2 Kicked 9 | . . 4 . . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 579 | . 20 42 394 214 210 505 275 225 579 485 234 122 Average Temperature 123 | . 15 22 78 48 34 212 124 90 166 184 75 67 Received Heat Transfer 2193 | . . 123 675 . 759 117 . 75 171 . 264 9 Effects 39 | . . . 1 . . 26 . . 5 5 2 . Shutdowns 11 | . . . . . . 7 . . 3 1 . . Energy Bleed 7 | . . . . . . 6 . . . . 1 . Interference 12 | . . . . . . 6 . . 2 3 1 . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 3 | . . . 1 . . 1 . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . . . 2 . Impact Corruptions 10 | . . . . 2 7 1 . . . . . . Robots Melted 5 | . . . . . 1 3 . . . 1 . . Combat Hostiles 5 | . . . . . 1 3 . . . 1 . . Parts Melted 49 | . . 1 2 . 9 26 . . 5 3 3 . Heat Transferred 13513 | . . 296 925 . 3885 3600 150 237 1423 259 2516 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 795 | . 20 348 521 279 487 220 161 795 424 213 599 621 Initial 352 | . . 8 94 236 9 204 45 112 292 97 31 352 Average 189 | . 18 190 268 84 228 110 123 490 286 82 136 395 Maximum Alert Level 3 | . . 1 2 1 2 1 . 3 2 1 2 2 Low Security (%) 58 | 100 100 45 40 76 45 73 100 11 13 94 86 . Level 1 30 | . . 54 31 23 45 26 . 15 72 5 4 76 Level 2 10 | . . . 27 . 9 . . 64 14 . 8 23 Level 3 . | . . . . . . . . 8 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 50 | . . 2 4 7 6 3 . 9 3 2 11 3 Investigation 11 | . . 2 1 3 1 . . 1 . . 1 2 Extermination 17 | . . . . 3 4 3 . . 1 2 3 1 Reinforcement 12 | . . . 3 1 1 . . 1 2 . 4 . Assault 2 | . . . . . . . . 2 . . . . Garrison 8 | . . . . . . . . 5 . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 15 | . . . 2 . 2 2 . 1 1 2 4 1 Communications Jammed 19 | . . . . . 19 . . . . . . . Distress Signals 19 | . . . . . 19 . . . . . . . Times Spotted 259 | . 1 13 36 6 60 16 2 17 17 11 54 26 Peak Tracking Total 15 | . 1 4 5 2 6 3 1 6 9 4 12 15 Tactical Retreats 35 | . . . 3 . 8 1 . 3 3 1 11 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 14 | . . 1 3 3 2 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 9 | . . 3 1 . 1 . . 1 1 . 2 . Max in Single Turn 2 | . . 2 1 . 1 . . . 1 . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 35 | . 3 2 6 7 4 3 . 2 2 2 1 3 Terminals 21 | . 3 2 4 2 2 2 . 1 1 . 1 3 Fabricators 2 | . . . . 1 . . . . . 1 . . Repair Stations 6 | . . . 1 2 2 . . . 1 . . . Recycling Units 2 | . . . . . . 1 . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . Total Hacks 92 | . 8 4 18 18 11 8 . 4 9 3 2 7 Successful 41 | . 6 2 5 6 7 2 . 3 5 1 2 2 Failed 51 | . 2 2 13 12 4 6 . 1 4 2 . 5 Catastrophic 10 | . . 1 1 4 1 . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 3 4 10 2 3 5 . . 2 . 1 . Terminals 54 | . 8 4 10 5 3 7 . 3 5 . 2 7 Fabricators 2 | . . . . 1 . . . . . 1 . . Repair Stations 26 | . . . 6 8 8 . . . 4 . . . Recycling Units 3 | . . . . . . 1 . . . 2 . . Scanalyzers 4 | . . . 2 2 . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 . . . . Terminal Hacks 13 | . 3 . 1 1 . 1 . 2 2 . 1 2 Record 6 | . . . . 1 . 1 . 2 . . . 2 Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . . . 3 3 5 . . . 2 . . . Scan Component 8 | . . . 2 2 3 . . . 1 . . . Repair 5 | . . . 1 1 2 . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . 3 2 1 . 2 1 . . 1 . 1 . Terminals 11 | . 3 2 1 . 2 1 . . 1 . 1 . Botnet 11 | . 3 2 1 . 2 1 . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 1 1 5 6 3 3 . 1 2 2 1 3 Full Trace Events 9 | . 1 1 . 3 1 . . 1 . . . 2 Feedback Events 2 | . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 1 2 . . . 1 . . . Time 123 | . . . 38 19 41 . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 19 | . . . . . . . 19 . . . . . Largest Group 19 | . . . . . . . 19 18 . . . . Highest-Rated Group 702 | . . . . . . . 702 664 . . . . Highest-Rated Ally 50 | . . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 216 | . . . . . . . 100 116 . . . . Total Damage 6059 | . . . . . . . 3248 2811 . . . . Kills 27 | . . . . . . . 7 20 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 12465 | 62 251 619 986 1682 3058 1536 353 632 704 764 1413 405 Spaces Moved 7276 | 46 197 369 449 1078 1312 667 208 391 368 496 1310 385 Core 293 | 12 . . . . 4 . . . 77 11 8 181 Treads 154 | . . . . . . . . . . 154 . . Legs 4665 | 30 197 369 449 1078 989 589 104 359 291 6 . 204 Wheels 323 | 4 . . . . 319 . . . . . . . Hover 1841 | . . . . . . 78 104 32 . 325 1302 . Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 105 120 120 108 50 48 49 50 Average Speed 116 | 101 120 126 120 127 128 133 151 146 153 123 60 88 Slowest Speed 650 | 120 120 190 190 260 400 270 190 190 650 180 200 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 37 35 41 28 26 16 86 16 15 12 33 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 53 | . . . . 3 8 6 . 1 . . 35 . Terrain Destroyed 238 | . . 38 27 3 31 6 . 1 5 3 122 2 Melee 33 | . . . . 3 8 6 . 1 . . 15 . Projectile 19 | . . . 3 . 3 . . . 5 3 3 2 AOE 186 | . . 38 24 . 20 . . . . . 104 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 10462 | 60 208 469 726 1347 2456 1236 244 438 463 625 1753 437 Wait 2188 | . 2 44 118 192 953 470 27 11 33 51 263 24 Move 7265 | 45 196 368 448 1077 1311 667 207 390 367 495 1309 385 Hop . | . . . . . . . . . . . . . Pick Up 163 | 7 5 8 17 19 26 13 1 7 12 17 27 4 Fast Attach 50 | 3 . 4 5 5 . 7 1 1 5 10 9 . Attach 139 | 4 1 3 12 7 26 12 1 4 13 21 22 13 Detach 23 | 1 . 1 . 1 . 5 1 . 2 8 4 . Swap 52 | . 1 4 16 6 6 6 1 6 . 1 5 . Drop 99 | . 1 5 18 16 5 10 3 8 6 6 19 2 Fire 399 | . 2 28 92 20 111 38 2 4 25 16 54 7 Melee 72 | . . . . 4 18 8 . 2 . . 40 . Ram 3 | . . . . . . . . . . . 1 2 Kick 9 | . . 4 . . . . . 5 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 346 | -9/Materials | Discovered new exit (range 8) 614 | -9/Materials | Discovered new exit (range 5) 933 | -9/Materials | Entered another Materials area 933 | -8/Materials | Evolved 2 slots: Utility x2 1069 | -8/Materials | Repaired Carbon-fiber Leg 1515 | -8/Materials | Lost 3 parts (1n2u) 1901 | -8/Materials | Discovered new exit (range 16) 1918 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2622 | -7/Factory | Repaired Carbon-fiber Leg 3592 | -7/Factory | Discovered new exit (range 5) 3599 | -7/Factory | Identified exit to Factory 3601 | -7/Factory | Entered another Factory area 3601 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3939 | -6/Factory | Lost 8 parts (1p2n3u2w) 4147 | -6/Factory | Discovered new exit (range 5) 4163 | -6/Factory | Identified exit to Extension 4603 | -6/Factory | Core integrity fell below 50% 4641 | -6/Factory | Lost 3 parts (1p1n1w) 5081 | -6/Factory | Build established: Hacker-Mutant 5252 | -6/Factory | Repaired Hvy. Flail 5276 | -6/Factory | Repaired Transmission Jammer 6485 | -6/Factory | Core integrity fell below 20% 6515 | -6/Factory | Lost 4 parts (1n1u2w) 6647 | -6/Factory | Discovered new exit (range 11) 6658 | -6/Factory | Identified exit to Factory 6659 | -6/Factory | Entered another Factory area 6659 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6670 | -5/Factory | Lost 3 parts (1p1n1u) 7453 | -5/Factory | Cargo convoy interrupted 8096 | -5/Factory | Build established: Hacker-Assassin 8143 | -5/Factory | Lost 3 parts (1n2u) 8195 | -5/Factory | Sucked down chute 8195 | -5/Factory | Entered Waste 8227 | -5/Waste | Spotted C-40 Crusher 8239 | -5/Waste | Warlord forces began an assault 8246 | -5/Waste | Allies destroyed C-40 Crusher 8273 | -5/Waste | Spotted C-40 Crusher 8276 | -5/Waste | Allies destroyed C-40 Crusher 8281 | -5/Waste | Spotted C-40 Crusher 8282 | -5/Waste | Allies destroyed C-40 Crusher 8284 | -5/Waste | Spotted C-40 Crusher 8287 | -5/Waste | Allies destroyed C-40 Crusher 8338 | -5/Waste | Spotted C-40 Crusher 8340 | -5/Waste | Allies destroyed C-40 Crusher 8357 | -5/Waste | Discovered new exit (range 16) 8399 | -5/Waste | Build established: Hacker-Mutant 8430 | -5/Waste | Spotted C-40 Crusher 8436 | -5/Waste | Allies destroyed C-40 Crusher 8471 | -5/Waste | Identified exit to Factory 8548 | -5/Waste | Entered Factory 8548 | -5/Factory | Accompanied by 18 allies 8614 | -5/Factory | Garrison activated, responded to threat 8652 | -5/Factory | Lost 4 allies 8802 | -5/Factory | Lost 5 allies 8848 | -5/Factory | First assault squad dispatched 8929 | -5/Factory | Garrison activated, responded to threat 8979 | -5/Factory | Build established: Scavenger-Assassin 8993 | -5/Factory | Lost 5 allies 9018 | -5/Factory | Lost 3 parts (1n1u1w) 9149 | -5/Factory | Discovered new exit (range 10) 9178 | -5/Factory | Identified exit to Factory 9180 | -5/Factory | Entered another Factory area 9180 | -4/Factory | Evolved 2 slots: Utility x2 9370 | -4/Factory | Lost 7 parts (2p2n2u1w) 9533 | -4/Factory | Repaired Adv. Heat Sink 9769 | -4/Factory | Lost 7 parts (1n2u4w) 9847 | -4/Factory | Released all parts (8) 9857 | -4/Factory | Core integrity fell below 50% 9876 | -4/Factory | Discovered new exit (range 16) 9884 | -4/Factory | Entered Research 9884 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10144 | -3/Research | Build established: Mutant 10316 | -3/Research | Discovered new exit (range 7) 10647 | -3/Research | Identified exit to Research 10648 | -3/Research | Entered another Research area 10648 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11168 | -2/Research | Build established: Scavenger-Scout 11244 | -2/Research | Garrison activated, responded to threat 11394 | -2/Research | Found Fusion Bomb Launcher 11488 | -2/Research | Lost 6 parts (3u3w) 11785 | -2/Research | System corruption reached 10% 11839 | -2/Research | Lost 4 parts (1p1n2u) 11846 | -2/Research | Spotted B-90 Cyclops 11909 | -2/Research | Spotted B-90 Cyclops 11987 | -2/Research | Lost 10 parts (1p2n4u3w) 11998 | -2/Research | Spotted B-90 Cyclops 12002 | -2/Research | Core integrity fell below 50% 12037 | -2/Research | Discovered new exit (range 15) 12061 | -2/Research | Entered Access 12061 | -1/Access | Evolved 2 slots: Propulsion x2 12062 | -1/Access | Lost 4 parts (1p1n1u1w) 12381 | -1/Access | Released all parts (11) 12410 | -1/Access | Lost 4 parts (1p1n1u1w) 12414 | -1/Access | Core integrity fell below 50% 12451 | -1/Access | System corruption reached 10% 12458 | -1/Access | Spotted B-99 Colossus 12461 | -1/Access | Core integrity fell below 20% 12466 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Penetrated by Slug. System corrupted: Matter fused (-7). Terminal disabled. Connecting with Terminal... >>Query(Testing) [Research] annex specifically designed for testing prototype weapons technology. Feedback: System corruption (+1%). ALERT: Suspicious activity at Terminal A017. Dispatching Investigation squad. System corrupted: Matter fused (-9). Penetrated by Slug. Slug penetrates Door. Penetrated by Slug. Slug penetrates Wall. K-01 Serf cleans the Signal Shield. Knocked back. Slug penetrates Wall. K-01 Serf cleans the Signal Shield. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????# #?????? #?????????????? | | ??????????????????????# #????? #?????????????? | | ??????????????????????# #????? #?????????????? | | ??????????????????????# #???? ? * #?????????????? | | ??????????????????????# #???? #?????????????? | | ??????????????????????# #??? " #?????????????? | | ??????????????????????# #???? """ #?????????????? | | ??????????????????????# #?????"" #?????????????? | | ??????????????????????# #?????? #####+####????? | | ??????????????????????# #########/### #????? | | ??????????????????????# ###### | | ??????????????????????# "" | | ??????????????????????+ " | | ??????????????????????# | | ??????????????????????# ##???? | | ??????????????????????###########+### #????? | | ????????????????????????????????????### ###????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ????????????####?????????????????????## ##?????? | | ??????????? #################### #?????? | | ???????????A !!! w "T #?????? | | ?????????? u !! p "" #?????? | | ?????????? !! p #?????? | | ?????????? R @ p""# #?????? | | ????????????# """ """ % % ""### ###?????? | | ??????????????????""""" ""#?# #???????? | | ???????????????????""""k T#?# #???????? | | ???????????????????""" ""#?# #???????? | | ???????????????????"""" ""#?# #???????? | | ???????????????????"""" ""###/#####???? | | ??????????????????? """ ## #???? | | ??????????????????? # #???? | | ??????????????????? w % p# #???? | | ?????????????????? BB + #???? | | ??????????????????##+######BB#### # #???? | | ??????????????????????????# #??# # *#???? | | ??????????????????????????####??##############???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 45 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Armor Coverage 675 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Just Browsing Let's See Who's Tougher Part-time Excavator Rockin' Loadout Streaker Challenges ------------ None Game ------ Seed IonBombardmentAutohacker Manual? 0 Play Time 02:17:43 Cumulative 18.2 hours Start 2024.05.15 @ 00:12:59 End 2024.05.15 @ 02:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45e84cea-032e-465d-aba1-a5a839e7137d