Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.19 @ 14:17:17 Player: Julie Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1604) 1604 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4839 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Energy Filter Recalibrator Improved Spread Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Titanium Leg Gravmag System Improved Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser High-powered Shotgun > --- INVENTORY -------- Gravmag System Small Storage Unit Energy Filter Hardened Light Armor Plating Recalibrator Improved Spread Laser Improved Spread Laser High-powered Shotgun Gauss Rifle Axe [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon . | . . . . . . . . Parts Attached 71 | 5 3 . 9 9 14 31 . Power 9 | . 1 . 2 1 3 2 . Engine 6 | . 1 . 2 1 2 . . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 25 | 2 . . 4 3 2 14 . Treads 14 | 2 . . . 3 2 7 . Leg 5 | . . . 4 . . 1 . Wheel . | . . . . . . . . Hover 6 | . . . . . . 6 . Flight . | . . . . . . . . Utility 20 | 1 1 . 1 4 4 9 . Device 6 | . . . . 1 1 4 . Storage 3 | 1 . . . 2 . . . Processor 6 | . . . 1 1 1 3 . Hackware 1 | . 1 . . . . . . Protection 4 | . . . . . 2 2 . Artifact . | . . . . . . . . Weapon 17 | 2 1 . 2 1 5 6 . Energy Gun 4 | 1 . . 1 . 1 1 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 1 . . 1 . 2 2 . Ballistic Cannon 3 | . 1 . . . . 2 . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . Parts Lost 25 | . . 1 3 . 6 10 5 Power 6 | . . . 1 . 1 3 1 Propulsion 10 | . . . 1 . 3 5 1 Utility 7 | . . 1 . . 1 2 3 Weapon 2 | . . . 1 . 1 . . Highest Loss Streak 5 | . . 1 3 . 5 3 4 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 5 8 7 7 8 9 8 Power 1 | 1 2 3 2 1 2 . . Propulsion 1 | 1 2 3 3 1 . 1 . Utility 3 | . . 2 2 3 4 4 3 Weapon 1 | . . . . 1 1 2 4 Tool/Special . | . . . . . . . . Unused Backups 13 | . . . 1 3 1 2 6 Power 2 | . . . . 1 1 . . Propulsion 3 | . . . . 1 . 1 1 Utility 4 | . . . 1 1 . . 2 Weapon 4 | . . . . . . 1 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 88 89 80 99 95 92 63 Engine 7 | . 5 14 9 11 5 6 4 Core 3 | . . . . . 3 6 . Treads 21 | . 28 28 9 20 31 18 4 Leg 4 | . . . 18 12 . 1 4 Hover 2 | . . . . . . 5 9 Device 7 | . . . . 6 9 11 6 Storage 9 | . 14 14 11 15 9 7 4 Processor 9 | . . . 10 11 9 9 11 Protection 4 | . . . . . 8 6 4 Energy Gun 2 | . 11 . 2 . . 2 4 Energy Cannon 1 | . . . . . 3 2 . Ballistic Gun 7 | . 13 14 11 11 9 2 4 Ballistic Cannon 1 | . 2 14 7 . . 2 . Launcher 3 | . . . . 10 3 . . Slashing Weapon 1 | . . . . . . 4 . Peak Build Rating 45 | 5 9 9 9 13 25 45 41 Average Rating 22 | 3 8 6 8 11 19 36 28 On Entrance 13 | . 5 9 6 9 12 24 41 Avg Prop Armor Cover (%) 6 | . . . . 13 . 5 12 Naked Turns 16 | . . . . . . . 16 Heaviest Build 42 | 8 14 14 14 24 34 42 32 Greatest Support 88 | 40 40 40 40 60 80 88 18 Greatest Overweight (x) 5 | . . . . . . 4 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 8 Most Carried 10 | 5 8 8 8 8 10 10 10 Average Carried 8 | 2 5 8 7 7 8 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 5 Final Carried 10 | 4 8 8 8 8 10 9 5 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 1298 | 222 74 139 214 110 195 344 . Remotely . | . . . . . . . . Salvage Created 1371 | . 181 57 208 . 167 758 . Parts 66 | . 9 . 15 . 12 30 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 33 | . 3 2 7 . 6 15 . Melee 3 | . . . . . . 3 . Guns 15 | . 3 . 4 . 3 5 . Cannons 10 | . . 2 3 . 3 2 . AOE 5 | . . . . . . 5 . Classes Destroyed 13 | . 3 . 1 . 2 7 . Worker 5 | . . . . . 1 4 . Builder 1 | . . . . . 1 . . Hauler 1 | . . . . . . 1 . Recycler 4 | . . . . . . 4 . Operator 1 | . 1 . . . . . . Watcher 4 | . 2 . 1 . 1 . . Swarmer 6 | . . . 2 . 4 . . Grunt 16 | . 3 2 5 . 2 4 . Brawler 3 | . . . . . . 3 . Duelist 1 | . . . . . . 1 . Sentry 1 | . . . . . . 1 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 4 . Best Kill Streak 8 | . 5 1 5 . 4 8 . Combat Bots Only 5 | . 3 1 5 . 4 4 . Max Kills in Single Turn 7 | . 1 1 1 . 1 7 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 348 | . 14 14 67 . 74 168 11 Missed 85 | . 1 1 17 . 15 50 1 Hits 263 | . 13 13 50 . 59 118 10 Melee 21 | . . . . . . 11 10 Projectile 242 | . 13 13 50 . 59 107 . Critical Strikes 12 | . . . . . 4 6 2 Damage Taken 4683 | . 143 192 521 . 1061 2304 462 Core 955 | . 22 32 65 . 88 357 391 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . . Core Remaining (%) 86 | 100 . 78 . 83 84 . . Volleys Fired 153 | . 20 11 32 . 46 44 . Largest 2 | . 2 2 2 . 2 2 . Hottest 123 | . 70 50 60 . 123 100 . Shots Fired 242 | . 36 22 55 . 63 66 . Gun 166 | . 36 11 36 . 46 37 . Cannon 69 | . . 11 19 . 10 29 . Launcher 3 | . . . . . 3 . . Special 4 | . . . . . 4 . . Kinetic 174 | . 16 22 51 . 46 39 . Thermal 65 | . 20 . 4 . 14 27 . Explosive 3 | . . . . . 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 11 11 13 . 6 9 . Robot Miss Streak 4 | . 2 2 3 . 2 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 166 | . 26 16 31 . 32 61 . Core Hits 111 | . 12 5 16 . 25 53 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 2 . 1 . . 5 . Burn 2 | . 2 . . . . . . Blast 6 | . . . 1 . . 5 . Melee Attacks 25 | . . . . . . 25 . Impact . | . . . . . . . . Slashing 25 | . . . . . . 25 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4730 | . 261 202 344 . 584 3339 . Guns 1531 | . 261 61 180 . 239 790 . Cannons 865 | . . 141 164 . 125 435 . Explosions 1740 | . . . . . 196 1544 . Melee 566 | . . . . . . 566 . Ramming 4 | . . . . . . 4 . Kinetic 1460 | . 86 202 311 . 239 622 . Thermal 2100 | . 175 . 33 . 149 1743 . Explosive 600 | . . . . . 196 404 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 566 | . . . . . . 566 . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . . 5 21 Average Corruption 6 | . . . . . . 4 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . . 16 7 Message Errors 4 | . . . . . . 3 1 Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . . . . . 3 2 Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 504 | . . . . . 13 491 . Projectiles 20 | . . . . . . 20 . Explosions 414 | . . . . . 13 401 . Melee 70 | . . . . . . 70 . Knockbacks 9 | . . . 2 . . 7 . Impact . | . . . . . . . . Kinetic 9 | . . . 2 . . 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 605 | . . . . . 149 456 . Shots 9 | . . . . . 3 6 . Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 248 | . 98 53 26 . 195 248 134 Average Temperature 56 | . 38 24 8 . 46 86 74 Received Heat Transfer 1194 | . 78 108 216 . 477 315 . Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . . 1 . . Heat Transferred 2196 | . 666 . 75 . 235 1220 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 83 | 100 100 100 100 100 100 52 100 Level 1 6 | . . . . . . 18 . Level 2 10 | . . . . . . 29 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 503 | . 67 45 75 15 141 503 170 Initial 170 | . . 6 13 15 . 53 170 Average 81 | . 24 19 23 . 24 192 117 Influence Increases 1472 | . 96 65 182 . 300 829 . Destroy 0b10 Robot/C 660 | . 60 40 140 . 120 300 . Destroy 0b10 Robot/NC 80 | . 15 . 5 . 15 45 . Destroy Leader 160 | . 14 10 22 . 22 92 . Successful Hack 15 | . 7 . . . 4 4 . Disable Machine 270 | . . . . . 60 210 . Destroy Structure 197 | . . . . . 79 118 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 75 | . . 15 15 . . 45 . Influence Decreases 1432 | . 79 47 178 39 183 458 448 Entered New Map 439 | . . 11 22 24 . 64 318 Time Decay 783 | . 79 36 126 15 143 304 80 Lost Part 210 | . . . 30 . 40 90 50 Squads Dispatched 7 | . 1 . 2 . . 4 . Investigation 3 | . 1 . 1 . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 3 | . 1 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 6 3 12 1 10 23 6 Peak Tracking Total 7 | . 3 2 7 1 4 6 6 Tactical Retreats 5 | . . 1 1 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 18 | . . . . . 4 14 . Max in Single Turn 4 | . . . . . 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 8 | . 2 . 1 . 2 3 . Terminals 5 | . 2 . . . 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 21 | . 6 . 2 . 3 10 . Successful 11 | . 1 . 1 . 2 7 . Failed 10 | . 5 . 1 . 1 3 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 11 | . 6 . 2 . 2 1 . Terminals 13 | . 6 . . . 2 5 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . 1 . . . 1 3 . Record 1 | . . . . . . 1 . Part Schematic 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . Security Status 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 6 | . 2 . . . 1 3 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Active Infowar (turns) 4795 | . . . 407 1008 1399 1831 150 Optics 1182 | . . . 407 526 . 249 . Sensors 3691 | . . . . 560 1399 1582 150 ECM 2 | . . . . . . 2 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 5264 | 78 238 94 425 1008 1399 1856 166 Spaces Moved 2140 | 44 106 29 219 526 425 669 122 Core 83 | 3 . . . . . . 80 Treads 1549 | 41 106 29 80 295 425 573 . Legs 370 | . . . 139 231 . . . Wheels . | . . . . . . . . Hover 138 | . . . . . . 96 42 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 160 108 50 Average Speed 146 | 152 160 160 134 142 160 150 90 Slowest Speed 350 | 160 160 160 160 160 160 350 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 21 6 23 89 29 14 46 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 12 | . . . . . 4 8 . Terrain Destroyed 224 | . . . . . 86 138 . Melee 7 | . . . . . . 7 . Projectile 13 | . . . . . 6 7 . AOE 204 | . . . . . 80 124 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 3994 | 53 140 57 301 786 1077 1403 177 Wait 1523 | . 5 18 34 237 579 596 54 Move 2134 | 43 105 28 218 525 424 669 122 Hop . | . . . . . . . . Pick Up 38 | 5 4 . 4 5 6 13 1 Fast Attach 21 | 4 2 . 4 . 4 7 . Attach 16 | 1 1 . 1 1 4 8 . Detach 3 | . 1 . . . 1 1 . Swap 50 | . 2 . 4 10 8 26 . Drop 29 | . . . 4 8 5 12 . Fire 153 | . 20 11 32 . 46 44 . Melee 25 | . . . . . . 25 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 321 | -10/Mines | Met a Derelict bent on vengeance 344 | -10/Mines | Assembled infested the area 393 | -10/Mines | Discovered new exit (range 7) 411 | -10/Mines | Entered Materials 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 748 | -9/Materials | Lost 3 parts (1p1n1w) 799 | -9/Materials | Discovered new exit (range 18) 836 | -9/Materials | Entered Mines 851 | -9/Mines | Learned Materials trap positions 865 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 905 | -9/Mines | Learned 2 Materials zone layouts 1000 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1011 | -9/Mines | Build established: Scavenger-Mutant 1051 | -9/Mines | Discovered new exit (range 11) 1186 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1257 | -9/Mines | Discovered new exit (range 13) 1403 | -9/Mines | Identified exit to Materials 1844 | -9/Mines | Entered Materials 1844 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -8/Materials | Loaded intel: 8 trap records 2480 | -8/Materials | Lost 5 parts (1p2n1u1w) 3194 | -8/Materials | Identified exit to Garrison 3230 | -8/Materials | Discovered new exit (range 4) 3235 | -8/Materials | Identified exit to Factory 3243 | -8/Materials | Entered Factory 3243 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4204 | -7/Factory | Build established: Mutant 4313 | -7/Factory | Lost 3 parts (1p2n) 4990 | -7/Factory | Core integrity fell below 50% 5099 | -7/Factory | Sucked down chute 5099 | -7/Factory | Entered Waste 5114 | -7/Waste | EMP discharged 5114 | -7/Waste | System corruption reached 10% 5127 | -7/Waste | Spotted C-40 Crusher 5154 | -7/Waste | Spotted C-40 Crusher 5191 | -7/Waste | Spotted C-40 Crusher 5199 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5202 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5214 | -7/Waste | EMP discharged 5215 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5220 | -7/Waste | Spotted C-40 Crusher 5230 | -7/Waste | Spotted C-40 Crusher 5230 | -7/Waste | Spotted C-40 Crusher 5246 | -7/Waste | Lost 4 parts (1p1n2u) 5249 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5260 | -7/Waste | Core integrity fell below 20% 5265 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05204_ ALERT: Foreign system detected. Charging EMP. 05207_ Hpw. Shotgun crushed. 05210_ Gravmag System crushed. 05214_ System corrupted (+7). 05215_ Imp. Ion Engine crushed. 05215_ Med. Storage Unit crushed. 05215_ Imp. Titanium Leg crushed. 05216_ HRCAG69H3BDIR3GU3Q220 HKAVYQAIPUAWXTI I 05218_ Axe crushed. 05218_ Hrd. Light Armor Plating crushed. 05219_ Sml. Storage Unit crushed. 05219_ Med. Storage Unit crushed. 05220_ Imp. Titanium Leg crushed. 05221_ Hpw. Shotgun crushed. 05221_ Imp. Spread Laser crushed. 05235_ System corrupted: Energy discharge (-37). 05249_ Imp. Signal Interpreter crushed. 05249_ Imp. Sensor Array crushed. 05260_ System corrupted: Energy discharge (-22). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### #??????# #???????????????????? | | ??????????# [ #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????### #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### #??????# [ #???????????????????? | | #??????# #???????????????????? | | #??????# !#???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #### #??????#CC #???????????????????? | | #??# #??????#CC #???????????????????? | | #??# #??????#@CC #???????????????????? | | ##########??# #??????# CC #???????????????????? | | ??????????### ########CCCC######## ????????? | | ??????????# CCCC ????????? | | ??????????# CC CC ????????? | | ??????????# CC CC ????????? | | ??????????# ????????? | | ??????????### ######## ######## ?????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????# #???? ???????????????????? | | ??????????# #???? ??????????????????? | | ??????????# ! #???? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????# #???? ????????????????????? | | ??????????##########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Triangulator | -7/Factory | Hacked Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force Tune-up Challenges ------------ None Game ------ Seed AssemblyWardroneSource Manual? 0 Play Time 00:37:13 Cumulative 33.0 hours Start 2026.05.19 @ 13:36:53 End 2026.05.19 @ 14:17:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d436f14d-4720-47ec-8021-2eb023375b9f