Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 20:24:47 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (3132) 3132 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2395) 2395 TOTAL SCORE: 10542 Bonus ------- Follower Combat Kills 81 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -86 Cogmind --------- Core Integrity 635/700 Matter 8/300 Energy 290/290 System Corruption 0% Temperature Cool (18) Movement Treading (155) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Terrain Scan Processor Insulated Plating > --- WEAPON (3) ------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY (16) --- Nuclear Core Light Treads Light Treads Improved Treads Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (0) Advanced Terrain Scanner Advanced Terrain Scanner System Backup Module Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Terrain Scan Processor Insulated Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Improved Treads Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scanner System Backup Module Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Makeshift Sword [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Insulated Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 4 | . . . 1 . . . 1 . . . 2 . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 157 | 7 10 8 52 6 . 2 25 12 1 5 19 10 Power 8 | 1 . 1 2 1 . . . 1 . . 1 1 Engine 7 | 1 . 1 2 1 . . . 1 . . . 1 Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 . . 12 1 . . 5 1 . 1 1 1 Treads 24 | 2 . . 12 1 . . 5 1 . 1 1 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 2 2 3 21 4 . . 10 6 . 2 10 2 Device 50 | 1 1 3 17 4 . . 9 6 . 2 6 1 Storage 6 | 1 1 . 4 . . . . . . . . . Processor 4 | . . . . . . . 1 . . . 3 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 63 | 2 8 4 17 . . 2 10 4 1 2 7 6 Energy Gun 23 | . 3 2 10 . . 1 2 2 1 . 1 1 Energy Cannon 4 | . 3 . 1 . . . . . . . . . Ballistic Gun 16 | 2 2 1 4 . . . 4 . . 1 1 1 Ballistic Cannon 8 | . . . . . . . 2 1 . 1 2 2 Launcher 5 | . . 1 . . . 1 . 1 . . . 2 Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . 2 . . . 1 . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . . . . . . . Parts Lost 9 | . . . 7 . . . . 1 . . . 1 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . Weapon 5 | . . . 4 . . . . . . . . 1 Highest Loss Streak 4 | . . . 4 . . . . 1 . . . 1 Average Slot Usage (%) 99 | . 100 100 98 99 100 100 100 99 100 100 100 100 Engine 9 | . 14 14 11 11 11 11 9 8 9 9 1 2 Treads 28 | . 28 28 31 33 33 33 27 27 27 27 23 23 Device 11 | . 14 14 10 10 11 11 9 9 9 9 13 8 Storage 18 | . 14 14 22 22 22 22 18 18 18 18 15 15 Processor 4 | . . . . . . . 9 9 9 9 15 15 Energy Gun 8 | . 8 14 12 11 11 11 8 8 9 8 . 1 Ballistic Gun 13 | . 19 14 8 11 11 11 14 18 18 18 15 14 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 13 27 27 47 47 47 47 50 51 49 53 57 61 Greatest Support 63 | 40 40 40 63 60 60 60 60 60 60 60 60 62 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 9 10 15 16 16 16 16 16 16 16 16 16 Most Carried 16 | 4 10 10 16 16 16 16 16 16 16 16 16 16 Average Carried 13 | 1 7 9 14 15 15 16 15 16 15 15 15 15 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 2 10 10 16 16 16 16 16 16 16 16 16 15 Class Distribution -------------------- 32% | Mutant 30% | Scavenger-Skirmisher 30% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Matter Collected 2767 | 326 179 162 774 90 . 23 366 328 . 56 200 263 Remotely . | . . . . . . . . . . . . . Salvage Created 4166 | 189 489 246 1310 156 . 16 555 440 . 104 359 302 Parts 257 | 13 30 18 87 11 . 2 33 19 . 8 17 19 Haulers Intercepted 8 | . 1 . 6 . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 79 | . 6 14 19 2 . 3 8 9 . 2 3 13 Guns 49 | . 1 9 16 2 . 1 8 7 . 1 2 2 Cannons 9 | . 5 . . . . . . . . 1 1 2 AOE 19 | . . 5 1 . . 2 . 2 . . . 9 Classes Destroyed 15 | 2 5 3 3 . . . . 1 . . 1 . Worker 4 | . 2 . . . . . 1 . . . 1 . Builder 5 | . 1 . . 3 . . . . . . 1 . Tunneler 7 | 5 . 1 . . . . 1 . . . . . Hauler 8 | . 1 . 6 . . . 1 . . . . . Recycler 6 | 1 1 . . . . . 1 . . . 3 . Watcher 6 | . 3 . 3 . . . . . . . . . Swarmer 17 | . . 6 . . . 3 . . . . . 8 Grunt 29 | . 6 2 11 1 . . 3 5 . . . 1 Brawler 3 | . . . 1 1 . . . . . . . 1 Duelist 4 | . . . 2 . . . . . . . . 2 Sentry 15 | . . . 5 . . . 5 3 . 2 . . Demolisher 2 | . . 2 . . . . . . . . . . Hunter 2 | . . . . . . . . 1 . . 1 . Programmer 3 | . . . . . . . . . . . 2 1 Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 11 | 4 3 4 4 2 . 2 6 3 . 1 3 11 Combat Bots Only 11 | . 2 4 4 2 . 2 4 3 . 1 1 11 Max Kills in Single Turn 4 | 1 2 2 1 1 . 2 2 1 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 1 . . 2 . 1 . . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Damage Taken 2915 | . 154 351 989 . . 70 326 331 . 46 191 457 Core 277 | . . 91 50 . . 19 12 40 . . . 65 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 63 . . . 82 . . . 90 . . Volleys Fired 238 | 14 30 25 69 9 . 3 27 22 . 3 16 20 Largest 3 | 2 2 2 2 2 . 2 3 3 . 3 3 3 Hottest 123 | 40 80 65 105 79 . 79 123 102 . 102 102 112 Shots Fired 538 | 28 60 46 132 18 . 4 79 64 . 9 45 53 Gun 487 | 28 53 42 131 18 . 2 71 60 . 8 36 38 Cannon 37 | . 7 . 1 . . . 8 1 . 1 9 10 Launcher 14 | . . 4 . . . 2 . 3 . . . 5 Special . | . . . . . . . . . . . . . Kinetic 321 | 28 35 21 38 9 . 1 58 43 . 7 39 42 Thermal 88 | . 7 . 18 9 . 1 21 18 . 2 6 6 Explosive 14 | . . 4 . . . 2 . 3 . . . 5 Electromagnetic 115 | . 18 21 76 . . . . . . . . . Robot Hit Streak 20 | 8 13 6 20 6 . 5 13 16 . 12 13 7 Robot Miss Streak 4 | 2 2 2 3 2 . 2 2 4 . . 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 8 | . . 1 3 . . 1 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 1 . . . . Shots Hit Robots 366 | 20 38 27 99 12 . 1 58 46 . 7 25 33 Core Hits 185 | 9 20 22 45 7 . 3 21 20 . 3 10 25 Critical Hits 3 | . . 1 . . . . 1 1 . . . . Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . . Melee Attacks 18 | . . . 2 . . . . . . . 16 . Impact . | . . . . . . . . . . . . . Slashing 18 | . . . 2 . . . . . . . 16 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8312 | 209 863 791 1840 235 . 222 1165 817 . 124 620 1426 Guns 5349 | 209 439 348 1605 229 . 19 1025 619 . 96 381 379 Cannons 692 | . 123 . 18 . . . 129 . . 28 226 168 Explosions 2205 | . 283 439 203 . . 203 . 198 . . . 879 Melee . | . . . . . . . . . . . . . Ramming 66 | . 18 4 14 6 . . 11 . . . 13 . Kinetic 3208 | 209 209 137 315 110 . . 768 355 . 89 521 495 Thermal 1620 | . 123 93 443 119 . 19 386 264 . 35 86 52 Explosive 1909 | . 283 346 . . . 203 . 198 . . . 879 Electromagnetic 1509 | . 230 211 1068 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 2 1 Average Corruption 1 | . . . . . . . . . . . 1 1 Corruption Purged 2 | . . . . . . . . . . . 1 1 Effects 5 | . . . . . . . . . . . 5 . Message Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 157 | . 3 24 9 . . 10 . 17 . . 28 66 Projectiles 59 | . . . . . . . . . . . 28 31 Explosions 98 | . 3 24 9 . . 10 . 17 . . . 35 Melee . | . . . . . . . . . . . . . Knockbacks 9 | . 1 . . . . . 1 . . . 3 4 Impact 1 | . 1 . . . . . . . . . . . Kinetic 8 | . . . . . . . 1 . . . 3 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 214 | . 110 . 77 . . 27 . . . . . . Shots 6 | . 2 . 3 . . 1 . . . . . . Rammed 14 | . 3 3 3 2 . . 2 . . . 1 . Targets Rammed 16 | . 3 3 3 2 . . 2 . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 2 . Highest Temperature 145 | . 90 138 145 12 . 21 137 15 . 27 72 21 Average Temperature 27 | . 17 42 38 4 . 11 25 8 . 13 30 14 Received Heat Transfer 938 | . 24 131 342 . . 9 144 117 . 18 . 153 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . Parts Fried 8 | . 1 . 7 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . 1 . . . . Heat Transferred 3092 | . 259 100 755 259 . 37 777 535 . 74 185 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Peak Influence 380 | 30 217 292 307 81 . 186 277 319 170 165 155 380 Initial 155 | . 19 2 35 10 . . 72 20 155 110 86 74 Average 108 | 15 65 181 160 14 . 107 108 153 157 117 77 134 Maximum Alert Level 1 | . 1 1 1 . . . 1 1 . . . 1 Low Security (%) 80 | 100 90 43 63 100 . 100 77 64 100 100 100 82 Level 1 19 | . 9 56 36 . . . 22 35 . . . 17 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 3 . 2 . . . 2 . . . 3 . Investigation 5 | . 3 . 1 . . . 1 . . . . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 3 | . . . 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Distress Signals 4 | . . . 1 . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 12 20 32 3 . 5 12 10 1 3 5 19 Peak Tracking Total 12 | . 4 11 7 3 . 3 4 5 3 2 1 12 Tactical Retreats 7 | . . 1 1 . . . . 3 . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Traps Triggered 3 | . 1 . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Disabled 7 | . 4 . 1 . . . 1 . . . 1 . Max in Single Turn 2 | . 2 . 1 . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Accessed 29 | . 7 . 10 . 1 1 5 . 1 . 4 . Terminals 20 | . 6 . 9 . . 1 4 . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . Total Hacks 90 | . 17 . 29 . 1 3 27 . 1 . 12 . Successful 54 | . 10 . 15 . 1 1 17 . 1 . 9 . Failed 36 | . 7 . 14 . . 2 10 . . . 3 . Catastrophic 4 | . 1 . 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 75 | . 15 . 28 . 1 3 20 . . . 8 . Terminals 72 | . 16 . 27 . . 3 26 . . . . . Fabricators 7 | . . . . . . . . . . . 7 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . Terminal Hacks 27 | . 6 . 9 . 1 1 10 . . . . . Record 1 | . . . . . . . 1 . . . . . Part Schematic 2 | . 1 . . . . . 1 . . . . . Robot Analysis 8 | . 3 . 3 . . 1 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 5 | . 1 . 2 . . . 2 . . . . . Locate Traps 4 | . . . 2 . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 2 . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 21 | . 4 . 6 . . . 6 . . . 5 . Terminals 14 | . 3 . 5 . . . 6 . . . . . Track 5 | . 1 . 2 . . . 2 . . . . . Botnet 6 | . 1 . 2 . . . 3 . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . . 3 . Prioritize 1 | . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . 2 . Reject 1 | . . . . . . . . . . . 1 . Recyclers 3 | . 1 . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 6 . 9 . . 1 4 . 1 . 1 . Full Trace Events 3 | . 1 . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . . 146 . Time 73 | . . . . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . . . . 6 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 Patrol Navigation 1 | . . . . . . . . . . . . 1 Watcher Feeds 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 3 3 3 . . . . . Highest-Rated Group 40 | . . . . 40 40 40 40 . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 33 | . . . . 18 . 5 10 . . . . . Total Damage 365 | . . . . 160 . 75 130 . . . . . Kills 5 | . . . . 1 . 3 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Robot Analysis Total 8 | . 3 . 3 . . 1 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Turns Passed 5763 | 129 947 431 1200 520 396 108 439 407 86 161 715 224 Spaces Moved 2936 | 57 518 214 546 300 247 62 190 197 52 91 372 90 Core 13 | 13 . . . . . . . . . . . . Treads 2923 | 44 518 214 546 300 247 62 190 197 52 91 372 90 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 155 Average Speed 159 | 134 160 160 160 160 160 160 160 160 160 160 160 159 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 79 67 71 71 65 19 33 36 7 31 18 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 20 | . . . 2 . . . . . . . 18 . Terrain Destroyed 146 | . 37 31 15 . . 21 1 6 . . 19 16 Melee 18 | . . . 2 . . . . . . . 16 . Projectile 5 | . . . . . . . 1 . . . 3 1 AOE 123 | . 37 31 13 . . 21 . 6 . . . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total 3505 | 82 573 256 737 321 248 66 263 239 56 100 437 127 Wait 29 | . 1 . 16 . . . 3 6 . . 1 2 Move 2922 | 56 517 213 545 299 246 61 189 195 51 89 371 90 Hop . | . . . . . . . . . . . . . Pick Up 60 | 5 9 3 24 1 1 . 7 1 2 1 5 1 Fast Attach 16 | 4 . . 6 2 . . . 1 . . 2 1 Attach 33 | 3 1 3 12 1 . . 6 . 1 1 4 1 Detach 4 | . . . 3 . . . . . . . . 1 Swap 108 | . 9 5 34 3 . 2 19 11 . 4 13 8 Drop 61 | . 3 4 23 4 1 . 10 3 2 2 6 3 Fire 238 | 14 30 25 69 9 . 3 27 22 . 3 16 20 Melee 18 | . . . 2 . . . . . . . 16 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 16 | . 3 3 3 2 . . 2 . . . 3 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 358 | -10/Materials | Discovered new exit (range 3) 458 | -10/Materials | Discovered new exit (range 13) 732 | -10/Materials | Discovered new exit (range 14) 1077 | -10/Materials | Entered Mines 1209 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1213 | -10/Mines | Met a Derelict bent on vengeance 1353 | -10/Mines | Assembled infested the area 1502 | -10/Mines | Discovered new exit (range 5) 1508 | -10/Mines | Entered Materials 1508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1931 | -9/Materials | Lost 4 parts (2n1u1w) 1962 | -9/Materials | Discovered new exit (range 13) 2065 | -9/Materials | Identified exit to Mines 2065 | -9/Materials | Identified exit to Storage 2152 | -9/Materials | Discovered new exit (range 10) 2211 | -9/Materials | Build established: Scavenger-Mutant 2477 | -9/Materials | Discovered new exit (range 14) 2708 | -9/Materials | Entered Mines 2720 | -9/Mines | Discovered new exit (range 5) 2740 | -9/Mines | Learned Materials garrison access intel 2836 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3053 | -9/Mines | Discovered new exit (range 5) 3143 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3147 | -9/Mines | Found Prototype Device 3147 | -9/Mines | Identified Exp. Sensor Array 3220 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3220 | -9/Mines | Discovered new exit (range 5) 3228 | -9/Mines | Entered Exiles 3228 | -9/Exiles | Accompanied by 3 allies 3267 | -9/Exiles | Met 8R-AWN 3294 | -9/Exiles | Met EX-HEX 3404 | -9/Exiles | Met EX-BIN 3422 | -9/Exiles | Aligned with FarCom system 3424 | -9/Exiles | Given EX-Vault access code 3462 | -9/Exiles | Opened EX-Vault 3500 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3548 | -9/Exiles | Met EX-DEC 3609 | -9/Exiles | Discovered new exit (range 11) 3624 | -9/Exiles | Entered Mines 3624 | -8/Mines | Accompanied by 3 allies 3721 | -8/Mines | Discovered new exit (range 7) 3732 | -8/Mines | Entered Materials 3732 | -8/Materials | Accompanied by 3 allies 3732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3733 | -8/Materials | Loaded intel: 1 garrison access location 3986 | -8/Materials | Identified exit to Factory 4116 | -8/Materials | Garrison activated, responded to threat 4170 | -8/Materials | Identified exit to Garrison 4171 | -8/Materials | Entered Garrison 4181 | -8/Garrison | Installed Relay Interface Framework 4208 | -8/Garrison | Build established: Scavenger-Skirmisher 4302 | -8/Garrison | Triggered checkpoint 4565 | -8/Garrison | Discovered new exit (range 8) 4578 | -8/Garrison | Entered Materials 4630 | -8/Materials | Identified exit to Garrison 4664 | -8/Materials | Entered Garrison 4672 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4720 | -8/Garrison | Triggered checkpoint 4792 | -8/Garrison | Discovered exit to Factory (range 14) 4825 | -8/Garrison | Entered Factory 4825 | -7/Factory | Evolved 2 slots: Utility x2 5214 | -7/Factory | Fabricated Adv. Terrain Scanner (x2) 5385 | -7/Factory | Discovered new exit (range 17) 5539 | -7/Factory | Identified exit to Garrison 5540 | -7/Factory | Entered Garrison 5548 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 5663 | -7/Garrison | Triggered checkpoint 5764 | -7/Garrison | Self-destructed Last Messages --------------- 05709_ P-60 Hacker destroyed. 05723_ S-27 Virus destroyed. 05723_ Destroyed VTOL Module. 05723_ S-27 Virus destroyed. 05725_ G-47 Trooper destroyed. 05725_ S-27 Virus destroyed. 05727_ Destroyed Particle Gun. 05727_ S-27 Virus destroyed. 05734_ Destroyed Lgt. Nuclear Core. 05734_ G-47 Trooper knocked back. 05737_ L-41 Fighter knocked back. 05737_ Slug penetrates L-41 Fighter. 05740_ L-41 Fighter knocked back. 05741_ The unstable cave ceiling collapses. 05744_ L-41 Fighter destroyed. 05748_ Slug penetrates G-47 Trooper. 05760_ Acquired 12 matter. 05761_ Hvy. Assault Rifle destroyed. 05761_ G-47 Trooper knocked back. 05761_ Slug penetrates Wall. 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[ @ != ##########?"??##??? | | ???????# %= %! ## ###?#####?ggg#???#? | | ???????## ## ## =# #g## ##????#?###?#?#???? | | ?????#???? ## ## #####g## #?####?#### ??##?#? | | ?????????? ####??#? ##?## ## ##?######?# ####??" | | ????????# ###?####??#?#?# g #?? ? ##????? | | ????????#? ?#?###?# ???#?# ## ####?#?###???##???? | | ???#????? ?#?#??## ?# b ## ######?#### ?##??#? | | ????????#? ??###?## ######## ##?#?#####??##?? ?? | | ???????????##??#?## ######## ###?######ss?#?? ?? | | ????????? ?##??#### ##########"""###??? | | ??????????##?###### ^ #? | | ???????##?#?#?###?########### ##############?##?# | | ?????#??#?#?#######???###?### ###?###?#########?? | | ??????????#???#??###?#?#?##?# ##??#?????#????#??? | | ?????????????##????# ?##??### #?#####????###?#??# | | ???????##????#???##? ??##?#?# ###?##?#####?#???#? | | ???????????#####???? ######?# #?######??##?##??#? | | ??????????###??### ?#?### ################?#? | | ????????? ??#???#? ??? # ? ?# ##???# | | ???????????????##? ? ???#?# ##???# | | ?????????????????#???? ?################# #?###? | | ???????? ?????#??????#?###??#####?#???### #????# | | ?????????????##?#??#?##???#?#??#?###?#??## ##??#?? | | ??????????#??#??#?????#?####??##??##????#" "##??#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityRiotEngine Manual? 0 Play Time 01:04:27 Cumulative 428.6 hours Start 2021.12.19 @ 18:55:52 End 2021.12.19 @ 20:24:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 82 Adventurer 122 Explorer 2 Win Type - Total 36 Types 30/3/1/0/1/0/0/0/1 Lore% 58 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fbd6e6e-4537-479b-bbbc-d38b6486ca33