Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 13:58:26 Player: Bobert Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1629) 1629 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 5057 Bonus ------- Follower Combat Kills 438 Friendly Fire -170 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 150/150 System Corruption 0% Temperature Cool (91) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (10) --- Improved Heat Sink Experimental Sensor Array Authchip [Processor] Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Assault Cannon Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Cooling System Medium Storage Unit Weight Redist. System Improved Shield Generator Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Makeshift Power Source Improved Hover Unit Small Storage Unit Experimental Sensor Array Hacking Suite Authchip [Processor] Precision Beam Rifle Improved Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 63 | 6 8 4 14 1 . . 21 9 Power 10 | 1 . 1 6 . . . 1 1 Engine 9 | 1 . 1 6 . . . . 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 19 | 2 5 1 1 . . . 9 1 Treads . | . . . . . . . . . Leg 9 | . . . . . . . 8 1 Wheel 3 | 2 1 . . . . . . . Hover 7 | . 4 1 1 . . . 1 . Flight . | . . . . . . . . . Utility 17 | 1 1 1 3 1 . . 6 4 Device 10 | . 1 1 2 . . . 4 2 Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . 1 . . . . . Hackware 2 | . . . . . . . 1 1 Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 17 | 2 2 1 4 . . . 5 3 Energy Gun 8 | 1 . . 4 . . . 3 . Energy Cannon 2 | . 1 1 . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . . 3 . . . . . Parts Lost 19 | . . . 1 . . . 18 . Power 4 | . . . 1 . . . 3 . Propulsion 8 | . . . . . . . 8 . Utility 4 | . . . . . . . 4 . Weapon 3 | . . . . . . . 3 . Highest Loss Streak 5 | . . . 1 . . . 5 . To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 5 8 7 8 9 9 6 7 Power . | . 1 1 . 1 1 1 . . Propulsion 1 | . 1 2 2 1 1 1 . . Utility 3 | . . 2 3 4 6 6 4 3 Weapon 1 | . 2 2 1 1 1 1 . 3 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 1 1 6 2 . . . 8 Power . | . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . Utility 6 | . . 1 2 1 . . . 2 Weapon 9 | . 1 . 2 . . . . 6 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 94 100 100 100 81 76 Engine 9 | . 14 14 10 11 11 11 5 1 Leg 4 | . . . . . . . 10 27 Wheel 1 | . 17 . . . . . . . Hover 22 | . 10 28 29 33 33 33 8 . Device 17 | . 5 14 19 22 22 22 19 9 Storage 10 | . 14 14 11 11 11 11 8 5 Hackware 2 | . . . . . . . 8 17 Energy Gun 10 | . 2 . 7 22 22 22 12 . Energy Cannon 7 | . 4 28 14 . . . . . Ballistic Gun 1 | . 11 . . . . . 2 . Peak Build Rating 33 | 6 12 17 25 26 26 26 33 33 Average Rating 20 | 4 8 12 20 25 26 26 24 23 On Entrance 16 | . 6 12 17 25 26 26 26 14 Avg Prop Armor Cover (%) 27 | . . . . . . . 9 37 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 12 15 21 22 24 24 24 28 37 Greatest Support 41 | 26 32 21 28 28 28 28 39 41 Greatest Overweight (x) 4 | . . 1 1 . . . 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 9 8 Most Carried 10 | 2 8 8 8 9 9 9 8 10 Average Carried 7 | 1 5 7 7 8 9 9 6 7 Final Capacity 10 | 8 8 8 8 10 10 10 5 10 Final Carried 10 | 2 8 8 8 9 9 9 5 10 Class Distribution -------------------- 86% | Mutant 7% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 1098 | 250 9 184 138 20 . . 212 285 Remotely . | . . . . . . . . . Salvage Created 2282 | . 20 136 617 187 . 51 773 498 Parts 112 | . 3 10 35 10 . 1 32 21 Haulers Intercepted 6 | . . . 5 . . . 1 . Recyclers Shooed 3 | . . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 40 | . 2 3 6 8 . 1 14 6 Melee 2 | . . . . . . . 2 . Guns 22 | . . . 2 8 . 1 11 . Cannons 13 | . . 3 4 . . . . 6 AOE 2 | . 2 . . . . . . . Classes Destroyed 10 | . 2 1 3 1 . 1 1 1 Hauler 6 | . . . 5 . . . 1 . Recycler 4 | . . . . . . . 1 3 Operator 3 | . . . 2 . . . 1 . Watcher 6 | . 1 . 3 . . . 1 1 Swarmer 11 | . 2 . . 6 . . 3 . Grunt 19 | . . 3 3 1 . . 8 4 Duelist 3 | . . . . 1 . . 1 1 Protector 1 | . . . . . . . . 1 Sentry 5 | . . . 3 . . . 2 . Hunter 1 | . . . . . . 1 . . Thug 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 2 4 3 . 1 7 8 Combat Bots Only 5 | . 2 2 2 3 . 1 5 4 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 321 | . 8 . 42 19 . 5 209 38 Missed 108 | . 4 . 19 8 . . 64 13 Hits 213 | . 4 . 23 11 . 5 145 25 Melee 5 | . . . . . . . 5 . Projectile 208 | . 4 . 23 11 . 5 140 25 Critical Strikes 8 | . . . 1 . . . 7 . Damage Taken 2854 | . 31 . 310 117 . 86 1930 380 Core 779 | . 21 . 166 28 . 14 467 83 Absorbed by Shields 143 | . . . . . . . 95 48 Core Remaining (%) 79 | 100 . 91 . . . 48 . . Volleys Fired 156 | . 3 5 48 18 . 2 57 23 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 128 | . 50 128 128 122 . 122 122 74 Shots Fired 294 | . 4 10 96 36 . 4 98 46 Gun 169 | . 1 . 30 36 . 4 98 . Cannon 122 | . . 10 66 . . . . 46 Launcher 3 | . 3 . . . . . . . Special . | . . . . . . . . . Kinetic 57 | . 1 . . . . . 10 46 Thermal 219 | . . 10 96 36 . 4 73 . Explosive 3 | . 3 . . . . . . . Electromagnetic 15 | . . . . . . . 15 . Robot Hit Streak 18 | . 1 3 18 7 . 7 11 10 Robot Miss Streak 5 | . 2 3 5 3 . . 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . 3 . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 207 | . 1 5 63 24 . 4 79 31 Core Hits 83 | . 3 3 17 10 . 2 31 17 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 14 | . . . 1 1 . 1 7 4 Burn 7 | . . . 1 1 . 1 4 . Blast 4 | . . . . . . . . 4 Smash 3 | . . . . . . . 3 . Melee Attacks 12 | . . . . . . . 12 . Impact 12 | . . . . . . . 12 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4398 | . 141 111 1180 405 . 66 1656 839 Guns 1949 | . . . 305 405 . 66 1173 . Cannons 1817 | . . 111 867 . . . . 839 Explosions 141 | . 141 . . . . . . . Melee 479 | . . . . . . . 479 . Ramming 12 | . . . 8 . . . 4 . Kinetic 898 | . . . . . . . 59 839 Thermal 2725 | . . 111 1172 405 . 66 971 . Explosive 141 | . 141 . . . . . . . Electromagnetic 143 | . . . . . . . 143 . Impact 479 | . . . . . . . 479 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . 16 . 6 . . . 52 18 Projectiles 24 | . . . 6 . . . . 18 Explosions 16 | . 16 . . . . . . . Melee 52 | . . . . . . . 52 . Knockbacks 8 | . . . . . . . 4 4 Impact 4 | . . . . . . . 4 . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 3 | . . . 1 . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 371 | . . 174 329 10 . 2 371 84 Average Temperature 102 | . . 80 98 3 . 2 140 18 Received Heat Transfer 1243 | . . . 138 21 . 9 881 194 Effects 6 | . . . 1 . . . 5 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Short Circuit 2 | . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | . . . 9 1 . 1 6 . Heat Transferred 6253 | . . 222 2442 962 . 222 2405 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 . 100 100 65 Level 1 2 | . . . . . . . . 34 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 255 | . 65 57 164 185 . 45 122 255 Initial 50 | . . 21 10 50 . . 5 14 Average 46 | . 11 14 71 55 . 9 40 110 Influence Increases 1875 | . 96 112 547 235 . 75 454 356 Destroy 0b10 Robot/C 1060 | . 40 80 260 180 . 20 280 200 Destroy 0b10 Robot/NC 100 | . 5 . 50 . . . 15 30 Destroy Leader 294 | . 12 20 106 30 . 10 64 52 Allied During Kill 93 | . . 12 33 10 . . . 38 Trap Triggered on 0b10 10 | . . . . . . . . 10 Successful Hack 94 | . 4 . 66 . . . 20 4 Disable Machine 90 | . 15 . 30 15 . . 30 . Destroy Structure 29 | . 20 . 2 . . . . 7 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 90 | . . . . . . 45 45 . Influence Decreases 1628 | . 41 139 445 200 165 60 434 144 Entered New Map 328 | . . 34 18 80 165 . 10 21 Time Decay 906 | . 41 105 260 120 . 60 217 103 Lost Part 180 | . . . 10 . . . 170 . Lost Ally 42 | . . . 12 . . . 10 20 Purge Threat 172 | . . . 145 . . . 27 . Squads Dispatched 10 | . . . 4 1 . . 2 3 Investigation 5 | . . . 2 1 . . 2 . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 2 . . . . 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 5 | . . . 2 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 7 4 19 9 . 6 27 18 Peak Tracking Total 8 | . 3 2 3 3 . 3 8 8 Tactical Retreats 3 | . . . . . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . . 14 Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 6 | . 1 . 2 1 . . 2 . Max in Single Turn 1 | . 1 . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 24 | . 2 1 8 1 2 . 6 4 Terminals 17 | . 2 . 6 . . . 6 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 7 1 27 1 17 . 26 12 Successful 60 | . 5 1 14 1 17 . 15 7 Failed 31 | . 2 . 13 . . . 11 5 Catastrophic 4 | . . . 2 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 33 | . 1 . 7 . . . 18 7 Terminals 64 | . 7 . 21 . . . 26 10 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 . . . . 2 Scanalyzers 5 | . . . 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 45 | . 5 1 9 1 17 . 8 4 Record 18 | . . . 1 . 17 . . . Prototype ID Bank 5 | . 1 . . . . . 3 1 Open Door 3 | . . 1 . 1 . . . 1 Branch Access Points 4 | . 1 . 1 . . . 1 1 Emergency Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 4 | . . . 2 . . . 2 . Locate Traps 4 | . 1 . 1 . . . 1 1 Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . 1 Report Inventory 2 | . . . 1 . . . . 1 Scanalyzer 4 | . . . 4 . . . . . Retrieve Study 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 7 2 Terminals 8 | . . . . . . . 7 1 Assimilate 2 | . . . . . . . 2 . Botnet 6 | . . . . . . . 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Reject 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 . 7 . . . 6 3 Full Trace Events 5 | . 1 . 2 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 6 | . . 2 . . . . 2 2 Largest Group 2 | . . 2 2 1 . . 1 2 Highest-Rated Group 62 | . . 38 38 31 . . 10 62 Highest-Rated Ally 31 | . . 31 31 31 . . 10 31 Total Orders . | . . . . . . . . . Ally Attacks 81 | . . 5 21 5 . . . 50 Total Damage 1333 | . . 64 330 82 . . . 857 Kills 15 | . . 1 7 1 . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 3110 | 53 235 418 715 368 292 221 573 235 Spaces Moved 2974 | 49 240 277 638 448 562 247 340 173 Core 143 | 4 . . 7 . . . 12 120 Treads . | . . . . . . . . . Legs 230 | . . . . . . . 177 53 Wheels 183 | 45 138 . . . . . . . Hover 2418 | . 102 277 631 448 562 247 151 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 52 52 52 52 50 50 Average Speed 61 | 86 76 56 54 52 52 52 95 71 Slowest Speed 250 | 90 100 116 116 52 52 52 250 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 36 77 65 77 88 71 20 16 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 2 | . . . . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 19 . . . . . . 8 Melee . | . . . . . . . . . Projectile 8 | . . . . . . . . 8 AOE 19 | . 19 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 3931 | 56 286 532 911 548 561 335 463 239 Wait 622 | . 17 234 189 71 . 87 19 5 Move 2966 | 48 239 276 637 447 561 246 339 173 Hop . | . . . . . . . . . Pick Up 41 | 2 10 4 9 5 . . 3 8 Fast Attach 30 | 6 1 1 3 . . . 14 5 Attach 18 | . 2 1 3 . . . 7 5 Detach 4 | . 1 1 . . . . . 2 Swap 24 | . 7 3 8 2 . . 3 1 Drop 41 | . 6 7 13 5 . . 7 3 Fire 156 | . 3 5 48 18 . 2 57 23 Melee 12 | . . . . . . . 12 . Ram 1 | . . . 1 . . . . . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 14 | . . . . . . . . 14 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 510 | -10/Mines | Learned location of 1 exit from Materials 596 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 638 | -10/Mines | Discovered new exit (range 5) 646 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 707 | -10/Mines | Entered Materials 707 | -9/Materials | Accompanied by 2 allies 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 708 | -9/Materials | Identified exit to Materials 712 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1212 | -9/Materials | Discovered new exit (range 11) 1317 | -9/Materials | Discovered exit to Materials (range 5) 1374 | -9/Materials | Identified exit to Mines 1422 | -9/Materials | Entered Mines 1422 | -9/Mines | Accompanied by 1 ally 1535 | -9/Mines | Met a Derelict shopkeep closing up shop 1674 | -9/Mines | Discovered exit to Materials (range 6) 1760 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1763 | -9/Mines | Found Prototype Device 1788 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1788 | -9/Mines | Discovered new exit (range 5) 1790 | -9/Mines | Entered Exiles 1804 | -9/Exiles | Met 8R-AWN 1812 | -9/Exiles | Met EX-HEX 1834 | -9/Exiles | Met EX-DEC 1858 | -9/Exiles | Visited The Gauntlet 1935 | -9/Exiles | Discovered new exit (range 14) 1973 | -9/Exiles | Met EX-BIN 2082 | -9/Exiles | Entered Mines 2297 | -8/Mines | Discovered exit to Materials (range 14) 2303 | -8/Mines | Core integrity fell below 50% 2303 | -8/Mines | Entered Materials 2303 | -8/Materials | Evolved 2 slots: Utility x2 2347 | -8/Materials | Discovered new exit (range 15) 2467 | -8/Materials | Lost 3 parts (1p2n) 2505 | -8/Materials | Identified exit to Storage 2611 | -8/Materials | Lost 5 parts (2n1u2w) 2652 | -8/Materials | Core integrity fell below 50% 2676 | -8/Materials | Lost 4 parts (1p1n1u1w) 2815 | -8/Materials | Lost 4 parts (1p1n2u) 2858 | -8/Materials | Core integrity fell below 20% 2876 | -8/Materials | Entered Storage 2909 | -8/Storage | Identified exit to Recycling 2953 | -8/Storage | Met a pair of Derelict thieves 3111 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03082_ Dropped Imp. Heat Sink. 03084_ Acquired Imp. Heat Sink. 03085_ Acquired 8 matter. 03085_ U-05 Engineer builds a Wall. 03086_ Acquired 3 matter. 03087_ Acquired 9 matter. 03090_ C-45 Heavy ARC suffers critical hit (Burn). 03090_ C-45 Heavy ARC bursts open, deploying its payload. 03090_ G-50 Soldier unfolds itself. 03090_ G-47 Trooper unfolds itself. 03090_ I-25 Savior unfolds itself. 03096_ I-25 Savior suffers critical hit (Blast). 03096_ I-25 Savior destroyed. 03100_ FS-NVG(g) destroyed. 03100_ G-47 Trooper destroyed. 03105_ U-05 Engineer builds a Wall. 03106_ G-47 Trooper suffers critical hit (Blast). 03106_ Destroyed Imp. Heat Sink. 03109_ G-47 Trooper knocked back. 03111_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????######???????????????????????????? | | ?????????# ###?????????????????????????? | | ?????????# # ##????????????????????????? | | ?????????# " #????????????????????????? | | ?????????# #######+######???????????? | | ?????????# "[ + % ^^ ##"T"#####???????? | | ?????????# #% #^ %^ # #???????? | | ?????????#########^ # """ #####???? | | ?????????????????#^ ^ # """ # #???? | | ?????????????????#^ ^^ # """ !# #???? | | ?????????????????###### # # #???? | | ?????????????????????##=%# # #???? | | ?????????????????????##![+ # #???? | | ??????????????????????#!=# # #???? | | ??????????????????????#==########## #???? | | ?????????????????????##!!@%[=!! !%= #???? | | ?????????????????????##=%[u*=*= g #???? | | ?????????????????????##[a###"Y"####% #???? | | ??????????????????????#ga###"""#??# #???? | | ????????????????#######%g#?#####??# #???? | | ????????? !%==#????????# #???? | | ????????? [=[%#????????# #???? | | ??????????# ### #######????????# #???? | | ??????????#???????????? ??????????# #???? | | ???????????????????????#?????????## #???? | | ?????????????????????????????????#T #???? | | ?????????????????????????????????## #???? | | ?????????????????????????????###### ##??? | | ????????????????????????????## # #??? | | ????????????????????????????#T + #??? | | ????????????????????????????## ## " #??? | | ?????????????????????????????#! ## #??? | | ?????????????????????????????#!!## #??? | | ?????????????????????????????#!!########??? | | ?????????????????????????????####?????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorElectrostormTrap Manual? 0 Play Time 01:04:20 Cumulative 25.1 hours Start 2026.10.02 @ 12:41:44 End 2026.10.02 @ 13:58:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01ffaaf7-bc11-46c5-ba24-ddc9e9280ca7