Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.18 @ 17:59:14 Player: btmk16 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (4473) 4473 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 10647 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 169 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 68/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel High-capacity Battery (250) Advanced ECM Suite Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Armored Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Terrain Scanner Advanced ECM Suite System Shield System Shield Tractor Beam High-powered Tractor Beam Beam Cannon Minigun Gauss Rifle Gauss Rifle Rocket Launcher Field Lobotomy Kit Heavy Hammer [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 128 | . 7 13 31 8 1 4 19 26 6 4 . 9 Power 16 | . 1 1 4 . . . 2 5 2 . . 1 Engine 10 | . 1 1 4 . . . . 1 2 . . 1 Core 6 | . . . . . . . 2 4 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 35 | . 2 10 10 1 . 1 3 2 1 2 . 3 Treads 9 | . . 5 4 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 26 | . 2 5 6 1 . 1 3 2 1 2 . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | . 3 . 7 3 1 3 7 11 1 1 . 1 Device 12 | . 1 . 1 1 . 2 1 4 1 1 . . Storage 2 | . 2 . . . . . . . . . . . Processor 3 | . . . 1 1 . . . 1 . . . . Hackware 3 | . . . . . . . . 3 . . . . Protection 18 | . . . 5 1 1 1 6 3 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 39 | . 1 2 10 4 . . 7 8 2 1 . 4 Energy Gun 2 | . 1 . 1 . . . . . . . . . Energy Cannon 5 | . . 1 2 1 . . . 1 . . . . Ballistic Gun 21 | . . 1 6 2 . . 6 4 1 . . 1 Ballistic Cannon 3 | . . . . . . . . 1 . . . 2 Launcher 8 | . . . 1 1 . . 1 2 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 1 . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . . Parts Lost 50 | . 4 2 10 3 . 1 6 10 2 5 . 7 Power 10 | . 2 . 1 . . . 2 3 . . . 2 Propulsion 13 | . 1 1 3 1 . . 2 1 . 2 . 2 Utility 16 | . . . 3 1 . 1 1 5 2 2 . 1 Weapon 11 | . 1 1 3 1 . . 1 1 . 1 . 2 Highest Loss Streak 6 | . 1 1 5 3 . 1 2 4 2 2 . 6 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 97 91 92 97 100 100 96 98 99 88 61 71 Engine 6 | . 13 7 7 11 11 11 3 . 6 7 7 3 Core 2 | . . . . . . . 3 6 . . . . Treads 1 | . . 1 6 . . . . . . . . . Leg 1 | . 15 . . . . . . . . . . . Wheel 17 | . 11 25 15 19 22 22 17 14 15 13 7 12 Device 10 | . 5 14 11 10 10 2 12 7 23 27 23 19 Storage 10 | . 21 14 11 11 11 11 9 7 7 7 7 6 Processor 7 | . . . 8 11 11 11 9 8 14 7 7 6 Hackware 4 | . . . . . . . . 14 7 7 7 6 Protection 13 | . . . 10 11 11 19 23 21 6 . . 4 Energy Gun 2 | . 14 13 . . . . . . . . . . Energy Cannon 4 | . . . 6 11 11 11 3 . 6 . . . Ballistic Gun 11 | . 13 13 13 11 11 11 14 12 . . . 5 Ballistic Cannon 1 | . . . . . . . . 2 7 7 . 5 Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 108 | 11 87 89 100 102 106 106 100 108 102 104 99 106 Greatest Support 40 | 20 26 40 40 22 22 22 22 24 24 24 12 24 Greatest Overweight (x) 9 | . 3 8 8 8 4 4 9 8 4 8 8 8 Average Overweight (x) 3 | . 1 3 3 4 4 4 4 4 3 4 7 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 16 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | . 16 22 25 25 25 25 25 25 22 23 24 23 Average Carried 22 | . 7 20 23 22 24 24 24 24 20 21 23 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 16 21 21 25 25 25 25 20 22 23 24 5 Class Distribution -------------------- 60% | Mutant 23% | Hacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 3840 | 197 213 136 521 202 . 191 681 1299 134 151 . 115 Remotely 136 | . . . . 136 . . . . . . . . Salvage Created 5819 | . 444 116 1060 448 . 411 999 1801 233 117 . 190 Parts 306 | . 33 5 62 24 . 22 58 85 5 6 . 6 Haulers Intercepted 7 | . 1 . 1 . . . 2 3 . . . . Recyclers Shooed 8 | . 1 . 3 2 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 2 4 . 9 Prevented 3 | . . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 112 | . 11 10 19 6 . 6 19 27 3 7 . 4 Guns 66 | . 11 10 10 1 . 3 14 16 . . . 1 Cannons 22 | . . . 6 3 . 3 1 6 1 . . 2 AOE 23 | . . . 2 2 . . 4 5 2 7 . 1 Classes Destroyed 14 | . 6 1 4 1 . 1 . 1 . . . . Worker 17 | . . . 2 4 . 1 3 7 . . . . Builder 10 | . . . 4 1 . 1 1 3 . . . . Tunneler 5 | . . . . 1 . 1 1 2 . . . . Hauler 7 | . 1 . 1 . . . 2 3 . . . . Recycler 9 | . 1 . 1 1 . 1 . 5 . . . . Operator 4 | . 2 . 1 . . . . 1 . . . . Watcher 5 | . 2 . 1 . . . 1 1 . . . . Swarmer 28 | . 6 5 3 . . . 4 3 1 5 . 1 Grunt 57 | . 5 . 9 7 . 4 10 17 1 1 . 3 Duelist 2 | . . . 1 . . 1 . . . . . . Sentry 15 | . . . 6 . . . 4 3 1 1 . . Hunter 2 | . . . . . . 1 1 . . . . . Programmer 4 | . . . . . . . . 4 . . . . Decomposer 2 | . . . . . . . . . 2 . . . Assembled 5 | . . 5 . . . . . . . . . . Best Kill Streak 8 | . 4 3 6 4 . 3 8 5 3 4 . 2 Combat Bots Only 6 | . 4 3 6 3 . 3 6 4 3 4 . 2 Max Kills in Single Turn 3 | . 1 1 1 2 . 1 3 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . 2 1 1 2 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 6978 | . 625 249 1113 247 . 354 972 1711 199 351 . 1157 Core 1327 | . 187 24 169 32 . 55 160 286 22 71 . 321 Absorbed by Shields 607 | . . . . . . 33 293 281 . . . . Redirected to Shielding 117 | . . . 13 . . . 64 40 . . . . Regen/Repaired (Parts) 25 | . . . . . . . . 25 . . . . Core Remaining (%) 55 | 100 . 15 . . . 36 70 . . . . . Volleys Fired 479 | . 51 31 89 41 . 23 78 131 16 7 . 12 Largest 2 | . 2 2 2 2 . 2 2 2 2 1 . 2 Hottest 108 | . 60 80 80 83 . 83 83 108 108 33 . 96 Shots Fired 886 | . 93 46 176 76 . 46 153 236 30 7 . 23 Gun 629 | . 93 43 126 41 . 23 130 162 2 . . 9 Cannon 233 | . . 3 48 34 . 23 20 66 26 . . 13 Launcher 24 | . . . 2 1 . . 3 8 2 7 . 1 Special . | . . . . . . . . . . . . . Kinetic 613 | . 42 15 109 41 . 23 130 215 16 . . 22 Thermal 249 | . 51 31 65 34 . 23 20 13 12 . . . Explosive 24 | . . . 2 1 . . 3 8 2 7 . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 22 | . 9 6 22 6 . 8 19 15 8 3 . 6 Robot Miss Streak 5 | . 4 3 3 4 . 1 4 5 4 2 . 2 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 5 | . 1 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 576 | . 57 28 124 39 . 32 103 153 20 3 . 17 Core Hits 286 | . 25 15 52 17 . 16 49 79 10 12 . 11 Critical Kills 3 | . 1 . . . . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 8 | . 1 . 3 . . . 1 2 1 . . . Burn 3 | . . . 3 . . . . . . . . . Destroy 3 | . 1 . . . . . 1 1 . . . . Blast 2 | . . . . . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11486 | . 735 343 1869 822 . 520 1800 3744 561 536 . 556 Guns 6011 | . 733 306 1001 375 . 220 1274 1950 28 . . 124 Cannons 3379 | . . 37 621 318 . 300 323 1188 371 . . 221 Explosions 2078 | . . . 247 129 . . 203 591 161 536 . 211 Melee . | . . . . . . . . . . . . . Ramming 18 | . 2 . . . . . . 15 1 . . . Kinetic 6647 | . 330 112 752 375 . 220 1274 2961 278 . . 345 Thermal 2743 | . 403 231 870 318 . 300 323 177 121 . . . Explosive 2078 | . . . 247 129 . . 203 591 161 536 . 211 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 3 5 . . . . . 2 2 2 2 2 Average Corruption 1 | . 1 4 . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 64 | . 7 20 . . . . . 19 5 6 3 4 Message Errors 12 | . 1 5 . . . . . 4 . 1 1 . Matter Fused 12 | . 3 2 . . . . . 5 . 1 1 . Heat Flow Errors 11 | . 1 2 . . . . . 3 2 2 . 1 Energy Discharges 13 | . 1 4 . . . . . 2 1 2 1 2 Parts Rejected 1 | . . 1 . . . . . . . . . . Data Loss (minor) 8 | . 1 4 . . . . . 1 1 . . 1 Data Loss (major) 4 | . . 1 . . . . . 2 1 . . . Misfires 3 | . . 1 . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 170 | . . . 24 5 . . . 10 85 33 . 13 Projectiles 100 | . . . 8 . . . . 7 85 . . . Explosions 70 | . . . 16 5 . . . 3 . 33 . 13 Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 10 2 . . 1 Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . 7 2 . . 1 Secondary 3 | . . . . . . . . 3 . . . . Self-Inflicted Damage 300 | . 1 . . 35 . . . 145 . 57 . 62 Shots 8 | . . . . 1 . . . 4 . 2 . 1 Rammed 3 | . 1 . . . . . . 1 1 . . . Targets Rammed 3 | . 1 . . . . . . 1 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 370 | . 269 240 370 345 . 360 91 237 176 115 . 223 Average Temperature 81 | . 46 79 94 116 . 134 17 42 74 63 . 59 Received Heat Transfer 2290 | . 165 20 408 123 . 152 484 605 45 51 . 237 Effects 11 | . . . 3 3 . 2 . 3 . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . . . Interference 7 | . . . 2 2 . . . 3 . . . . Matter Decay 2 | . . . 1 . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 10 | . 3 . 5 . . . 2 . . . . . Heat Transferred 5999 | . 875 499 2035 666 . 629 666 370 259 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 474 | . 196 80 256 249 . 80 249 474 . . . . Initial 99 | . . 21 24 99 . . 31 79 . . . . Average 121 | . 107 29 90 109 . 35 88 230 . . . . Maximum Alert Level 2 | . . . 1 1 . . 1 2 . . . . Low Security (%) 76 | . 100 100 88 76 . 100 91 36 . . . . Level 1 21 | . . . 11 23 . . 8 57 . . . . Level 2 1 | . . . . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 1 . . . 2 13 . . . 1 Investigation 3 | . . . . . . . 1 2 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 8 | . 2 . 1 . . . 1 4 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 1 . 1 . . . 3 4 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 166 | . 23 14 26 7 . 7 26 40 3 9 . 11 Peak Tracking Total 9 | . 5 5 6 3 . 3 7 5 3 9 . 7 Tactical Retreats 9 | . 1 3 1 . . . 2 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 8 | . 4 . . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . 1 1 . . . 3 . . . . Max in Single Turn 1 | . . . 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 33 | . 5 1 6 . 2 . 3 12 . . 4 . Terminals 20 | . 5 1 6 . . . 3 5 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Total Hacks 93 | . 11 1 16 . 2 . 7 27 . . 29 . Successful 55 | . 9 1 5 . 2 . 2 7 . . 29 . Failed 38 | . 2 . 11 . . . 5 20 . . . . Catastrophic 3 | . . . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 7 . 14 . 1 . 4 9 . . . . Terminals 46 | . 11 1 16 . . . 7 11 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access 8 | . . . . . . . . 8 . . . . Terminal Hacks 47 | . 7 1 4 . 2 . 2 2 . . 29 . Record 12 | . . . . . 1 . . . . . 11 . Part Schematic 10 | . . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 7 | . 4 . 2 . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Branch Access Points 1 | . . . . . . . . 1 . . . . Alert Level 3 | . 1 . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 2 . 1 . . . . 1 . . . . Terminals 3 | . 2 . 1 . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Restock 1 | . . . . . . . . 1 . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 23 | . 5 . 6 . . . 2 10 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 32 | . . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . . 4 . . . . . . . 1 Largest Group 4 | . . . . 4 2 2 . . . . . 1 Highest-Rated Group 96 | . . . . 71 32 32 . . . . . 96 Highest-Rated Ally 96 | . . . . 31 16 16 . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . . 19 . 11 . . . . . 7 Total Damage 578 | . . . . 212 . 150 . . . . . 216 Kills 5 | . . . . 2 . 1 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 7 | . 4 . 2 . . . . 1 . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 11679 | . 897 932 1553 1228 342 1153 1541 2842 414 449 190 138 Spaces Moved 6099 | 1 506 481 662 709 233 708 559 1554 238 282 98 68 Core 22 | . . . . . . . . . . . . 22 Treads 114 | . . 5 109 . . . . . . . . . Legs 222 | 1 221 . . . . . . . . . . . Wheels 5741 | . 285 476 553 709 233 708 559 1554 238 282 98 46 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 105 135 135 145 145 145 145 145 135 145 195 50 Average Speed 150 | 120 140 142 173 152 145 145 145 149 149 152 195 117 Slowest Speed 320 | 120 190 320 320 210 145 145 215 210 150 210 210 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 84 71 51 99 61 99 46 34 49 48 69 12 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . . 2 . 2 1 . . . . . 1 . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 7 | . . . . 1 . 2 . . 1 3 . . Spaces Dug 20 | . . . . . . . . . . 20 . . Terrain Destroyed 163 | . . . 10 10 . . 19 44 20 48 . 12 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . . 8 2 . . 1 AOE 152 | . . . 10 10 . . 19 36 18 48 . 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 7810 | . 599 679 914 781 237 795 1164 1883 264 293 98 103 Wait 976 | . 24 148 87 12 2 55 493 141 . . . 14 Move 6087 | . 505 480 661 708 232 707 558 1553 237 281 97 68 Hop . | . . . . . . . . . . . . . Pick Up 69 | . 10 7 20 8 1 3 7 8 4 1 . . Fast Attach 22 | . 1 2 8 2 . 1 1 4 . 1 . 2 Attach 45 | . 3 3 11 1 . 1 7 9 3 1 . 6 Detach 4 | . 1 . 2 . . . . . . . 1 . Swap 61 | . 3 8 12 5 1 2 11 13 3 2 . 1 Drop 56 | . . . 24 4 1 3 9 15 . . . . Fire 479 | . 51 31 89 41 . 23 78 131 16 7 . 12 Melee . | . . . . . . . . . . . . . Ram 3 | . 1 . . . . . . 1 1 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 14) 243 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 15) 853 | -10/Materials | Core integrity fell below 50% 898 | -10/Materials | Entered Mines 913 | -10/Mines | Learned location of Storage (-8) 1073 | -10/Mines | Assembled infested the area 1078 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1512 | -10/Mines | Learned Materials trap positions 1645 | -10/Mines | Discovered new exit (range 7) 1791 | -10/Mines | Core integrity fell below 20% 1830 | -10/Mines | Entered Materials 1830 | -9/Materials | Evolved 2 slots: Utility x2 1831 | -9/Materials | Loaded intel: 6 trap records 2222 | -9/Materials | Lost 5 parts (1p2n1u1w) 2628 | -9/Materials | Discovered new exit (range 12) 3154 | -9/Materials | Discovered new exit (range 10) 3166 | -9/Materials | Identified exit to Materials 3301 | -9/Materials | Lost 3 parts (2u1w) 3332 | -9/Materials | Discovered new exit (range 15) 3382 | -9/Materials | Identified exit to Mines 3383 | -9/Materials | Entered Mines 3424 | -9/Mines | Lost 3 parts (1n1u1w) 3428 | -9/Mines | Met a Derelict bent on vengeance 3482 | -9/Mines | Core integrity fell below 50% 3553 | -9/Mines | Discovered exit to Materials (range 6) 3841 | -9/Mines | Received a Mining Laser from a helpful Derelict 3931 | -9/Mines | Build established: Scavenger-Mutant 3971 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4112 | -9/Mines | Learned Materials stockpile data 4129 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4234 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4234 | -9/Mines | Discovered new exit (range 5) 4278 | -9/Mines | Build established: Mutant 4343 | -9/Mines | Discovered exit to Materials (range 3) 4611 | -9/Mines | Entered Exiles 4611 | -9/Exiles | Accompanied by 2 allies 4633 | -9/Exiles | Discovered new exit (range 15) 4651 | -9/Exiles | Met 8R-AWN 4672 | -9/Exiles | Met EX-HEX 4710 | -9/Exiles | Met EX-BIN 4729 | -9/Exiles | Aligned with FarCom system 4730 | -9/Exiles | Given EX-Vault access code 4765 | -9/Exiles | Opened EX-Vault 4773 | -9/Exiles | Found Field Lobotomy Kit 4804 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4854 | -9/Exiles | Met EX-DEC 4865 | -9/Exiles | Learned location of Zion (-6) 4936 | -9/Exiles | Discovered new exit (range 12) 4953 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4953 | -9/Exiles | Entered Mines 4953 | -8/Mines | Accompanied by 2 allies 5670 | -8/Mines | Discovered exit to Materials (range 16) 5850 | -8/Mines | Discovered exit to Materials (range 8) 6106 | -8/Mines | Entered Materials 6106 | -8/Materials | Evolved 2 slots: Utility x2 7038 | -8/Materials | Build established: Scavenger-Mutant 7475 | -8/Materials | Build established: Mutant 7501 | -8/Materials | Discovered new exit (range 15) 7647 | -8/Materials | Entered Factory 7647 | -7/Factory | Evolved 2 slots: Utility x2 7887 | -7/Factory | Repaired Shield Generator 7946 | -7/Factory | Build established: Hacker-Mutant 9863 | -7/Factory | Identified exit to Lower Caves 10004 | -7/Factory | Garrison activated, responded to threat 10306 | -7/Factory | Garrison activated, responded to threat 10389 | -7/Factory | Lost 4 parts (1p2u1w) 10489 | -7/Factory | Entered Lower Caves 10777 | -7/Lower Caves | Build established: Scavenger-Mutant 10861 | -7/Lower Caves | Discovered new exit (range 11) 10865 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10903 | -7/Lower Caves | Entered another Lower Caves area 11280 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11288 | -7/Lower Caves | Core integrity fell below 50% 11321 | -7/Lower Caves | Discovered new exit (range 16) 11351 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11352 | -7/Lower Caves | Entered Data Miner 11352 | -7/Data Miner | Discovered new exit (range 8) 11394 | -7/Data Miner | Met Data Miner 11433 | -7/Data Miner | Learned location of Section 7 (-2) 11433 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11472 | -7/Data Miner | Received God Mode back door access code from Data Miner 11542 | -7/Data Miner | Entered Proximity Caves 11559 | -6/Proximity Caves | Escorted by Enhanced Grunt 11649 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11667 | -6/Proximity Caves | Core integrity fell below 20% 11668 | -6/Proximity Caves | Released all parts (7) 11677 | -6/Proximity Caves | Spotted B-75 Beast 11680 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11668_ Released Machine Analyzer. 11668_ Released Huge Storage Unit. 11668_ Released Hacking Suite. 11668_ Released ECM Suite. 11668_ Released Trap Scanner. 11668_ Released Arm. Huge Wheel. 11668_ Released Mni. Assault Cannon. 11668_ G-50 Soldier overheating. 11668_ Penetrated by Slug. 11669_ G-50 Soldier overheating. 11669_ Acquired Arm. Huge Wheel. 11671_ G-50 Soldier heat short circuits Carbon-fiber Leg. 11671_ Slug penetrates Wall. 11672_ G-50 Soldier heat damages core (-12). 11672_ G-50 Soldier overheating. 11673_ System corrupted: Energy discharge (-26). 11673_ G-50 Soldier heat damages core (-9). 11673_ G-50 Soldier overheating. 11674_ The unstable cave ceiling collapses. 11674_ Hcp. Matter Pod crushed. Map ----- +----------------------------------------------------+ | ??# ????????????????????????????????????????? | | ?## ?????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ## ????????????#?????????????????????????????? | | # ????????????? #????????????????????????????? | | ?????????????? ????????????????????????????? | | #?????????????? ????????????????????????????? | | #?????????????? ????????????????????????????? | | #?????????????# ######???????????????????????? | | ## ######????????# # ???#???????????????????? | | ?# ## %###?????? # ??? #???????????????????? | | ?# "#??????# #" ??# #???????????????????? | | #### %% ##?????# #" ### ##??????????????????? | | ??# % % #??#### # / #??????????????????? | | ??# ##" #### #"![! #??????????????????? | | ??# ### ##!#!]% #??????????????????? | | " " ![!%[ #??????????????????? | | ######?## #; !!/% ##??????????????????? | | #????????##### %![ #???????????????????? | | ?????????????# ] #???????????????????? | | ?????????????## Y #####???????????????????? | | ??????????????# g##??????????????????????? | | ??????????????# #####??????????????????? | | ?????????????### ls ###????????????????? | | ???????? ##???????????????? | | ???????? ### @ #???????????????? | | ????????###########?## #???????????????? | | ?????????????????????# ## #???????????????? | | ????????????????????# ### #???????????????? | | ?????????????????? #?# #???????????????? | | ???????????????? ##?# #???????????????? | | ??????????????? #??# ???????????????? | | ?????????????? ##?? ???????????????? | | ?????????????? ##### ##??? ??????????????? | | ????????????? ?????#####???? #??????????????? | | ??????????????#??????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileLargeGun Manual? 0 Play Time 00:59:23 Cumulative 412.0 hours Start 2022.07.18 @ 16:18:14 End 2022.07.18 @ 17:59:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 471 Rogue 470 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aff2cd8b-cbda-4aa3-bc2a-aed22abf5c03