Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 22:53:54

Player: Sixten

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (407)      407
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2827

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             482/550
Matter                     215/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
        Flying Fortress v7
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (15) ---
  Light Treads
  Light Treads
        Potential Leg
        Potential Leg

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
        Flying Fortress v7
>       --- UTILITY ----------
  Large Storage Unit
>       --- WEAPON -----------
        Assault Rifle
>       --- INVENTORY --------
  Light Treads
  Light Treads
        Potential Leg
        Potential Leg
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             14   | 6   5   .   2   .   1   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   .   1   
    Treads                 4    | 2   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  5    | 1   4   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | 2   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 6    | .   6   .   .   .   .   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   
  Utility                  1    | .   1   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   
  Highest Loss Streak      4    | .   4   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     54   | .   79  28  42  57  27  
  Engine                   3    | .   10  .   .   .   .   
  Treads                   15   | .   20  .   14  28  .   
  Storage                  15   | .   19  14  14  14  9   
  Protection               2    | .   6   .   .   .   .   
  Ballistic Gun            16   | .   20  14  14  14  9   
Peak Build Rating          36   | 6   7   2   10  9   36  
  Average Rating           5    | 4   5   2   3   9   34  
  On Entrance              4    | .   6   2   2   9   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 12  32  22  22  22  22  
  Greatest Support         50   | 40  40  3   40  40  50  
  Greatest Overweight (x)  8    | .   8   7   7   .   7   
  Average Overweight (x)   1    | .   .   7   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  
  Most Carried             8    | 1   4   3   8   7   8   
  Average Carried          2    | .   3   3   2   7   4   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            7    | 1   3   3   7   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           430  | 122 298 10  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            508  | .   472 .   .   .   36  
  Parts                    29   | .   25  .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  13   | .   11  .   .   .   2   
  Guns                     13   | .   11  .   .   .   2   
Classes Destroyed          5    | .   5   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  5    | .   3   .   .   .   2   
  Grunt                    8    | .   8   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   2   
  Combat Bots Only         3    | .   3   .   .   .   2   
Max Kills in Single Turn   1    | .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        166  | .   100 .   .   .   66  
  Missed                   63   | .   33  .   .   .   30  
Damage Taken               1227 | .   842 .   .   .   385 
  Core                     249  | .   181 .   .   .   68  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         63   | 100 .   .   .   27  .   
Volleys Fired              95   | .   80  .   .   .   15  
  Largest                  2    | .   2   .   .   .   1   
  Hottest                  40   | .   40  .   .   .   20  
Shots Fired                139  | .   124 .   .   .   15  
  Gun                      139  | .   124 .   .   .   15  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  139  | .   124 .   .   .   15  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         9    | .   9   .   .   .   6   
  Robot Miss Streak        5    | .   5   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           89   | .   80  .   .   .   9   
  Core Hits                37   | .   33  .   .   .   4   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           824  | .   703 .   .   .   121 
  Guns                     824  | .   703 .   .   .   121 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  824  | .   703 .   .   .   121 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        27   | .   27  .   .   .   4   
  Average Temperature      7    | .   7   .   .   .   4   
  Received Heat Transfer   519  | .   393 .   .   .   126 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             152  | .   152 .   .   .   95  
  Initial                  .    | .   .   .   .   .   .   
  Average                  37   | .   54  .   .   .   29  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   17  .   .   .   14  
  Peak Tracking Total      11   | .   3   .   .   .   11  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   2   .   11  .   .   
  Successful               12   | .   1   .   11  .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   1   .   11  .   .   
  Record                   11   | .   .   .   11  .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3713 | 122  1349 364  1663 79   136  
Spaces Moved               1734 | 75   603  92   730  50   184  
  Core                     373  | 7    69   92   204  .    1    
  Treads                   1178 | 68   534  .    526  50   .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   183  | .    .    .    .    .    183  
  Fastest Speed            50   | 50   160  400  160  160  50   
  Average Speed            200  | 149  192  400  227  160  51   
  Slowest Speed            450  | 160  450  400  400  160  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    
Exploration Rate (%)       39   | 4    77   22   90   24   21   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1859 | 82  690 91  736 49  211 
  Wait                     6    | .   .   .   .   .   6   
  Move                     1729 | 74  602 91  729 49  184 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  10   | 2   3   .   4   .   1   
  Fast Attach              6    | 5   1   .   .   .   .   
  Attach                   5    | 1   1   .   2   .   1   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     3    | .   3   .   .   .   .   
  Drop                     2    | .   .   .   .   .   2   
  Fire                     95   | .   80  .   .   .   15  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 16)
  123 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Discovered new exit (range 16)
  599 | -10/Materials | Discovered new exit (range 7)
  759 | -10/Materials | Core integrity fell below 50%
 1023 | -10/Materials | Derelicts attacked the area
 1174 | -10/Materials | Lost 4 parts (1p2n1w)
 1452 | -10/Materials | Discovered new exit (range 5)
 1472 | -10/Materials | Entered Mines
 1548 | -10/Mines     | Learned Materials security intel
 1808 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1812 | -10/Mines     | Discovered new exit (range 5)
 1836 | -10/Mines     | Entered Exiles
 1976 | -10/Exiles    | Met 8R-AWN
 2060 | -10/Exiles    | Met EX-HEX
 2385 | -10/Exiles    | Met EX-DEC
 2569 | -10/Exiles    | Learned location of Zion (-6)
 2718 | -10/Exiles    | Discovered new exit (range 11)
 2904 | -10/Exiles    | Visited The Gauntlet
 3172 | -10/Exiles    | Met EX-BIN
 3219 | -10/Exiles    | Aligned with FarCom system
 3220 | -10/Exiles    | Given EX-Vault access code
 3271 | -10/Exiles    | Opened EX-Vault
 3292 | -10/Exiles    | Found Prototype Flight Unit
 3325 | -10/Exiles    | Found Prototype Device
 3336 | -10/Exiles    | Found Prototype Leg
 3338 | -10/Exiles    | Found Prototype Leg
 3373 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3376 | -10/Exiles    | Identified Chronowheel
 3376 | -10/Exiles    | Activated Chronowheel
 3376 | -10/Exiles    | Spacetime reconverged on an earlier point
 3499 | -10/Exiles    | Stole two prototypes: Flying Fortress v7, Potential Leg
 3499 | -10/Exiles    | Entered Mines
 3562 | -9/Mines      | Discovered new exit (range 8)
 3578 | -9/Mines      | Entered Materials
 3578 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 3585 | -8/Materials  | Identified Flying Fortress v7
 3714 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03513_ K-01 Serf cleans the Plasma Injector.
03514_ K-01 Serf collects debris. <x3>
03562_ EXIT=FOUND
PARAMETERS=POWER+1,PROPULSION+2,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
03578_ Receiving FarCom transmissions...
03578_ Dropped Lgt. Ion Engine.
Loading Materials security intel (x10)...
03580_ Dropped Prototype Flight Unit.
03584_ Acquired Prototype Flight Unit.
03585_ Identified Flying Fortress v7.
03594_ K-01 Serf collects debris. <x2>
03644_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
03656_ W-25 Informer sends out distress signal.
03680_ C-30 ARC bursts open, deploying its
  payload.
03680_ S-10 Pest unfolds itself. <x3>
03694_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                60
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionPointyPick
  Manual?         0
Play Time         00:15:35
  Cumulative      14.8 hours
  Start           2025.02.25 @ 22:39:25
  End             2025.02.25 @ 22:53:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4c08772-001e-4a85-b3ae-7416bcd5b82c