Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 09:11:53 Player: Vine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (359) 359 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2119 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 260/300 Energy 49/125 System Corruption 0% Temperature Cool (10) Movement Hovering (56) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Hover Unit Hover Unit > --- UTILITY (5) ------ Visual Processing Unit Improved Sensor Array Signal Interpreter ECM Suite Hacking Suite > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (5) ---- Light Ion Engine Improved Sensor Array Terrain Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter Terrain Scanner Hacking Suite > --- WEAPON ----------- EM Pulse Gun EM Shotgun > --- INVENTORY -------- Light Ion Engine Terrain Scan Processor ECM Suite [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Wheel Wheel Hover Unit Hover Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 25 | 6 8 7 4 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 3 2 . Treads . | . . . . Leg . | . . . . Wheel 3 | 2 1 . . Hover 4 | . 2 2 . Flight . | . . . . Utility 10 | 1 2 3 4 Device 5 | . . 1 4 Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun 4 | . 2 2 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 100 90 Engine 12 | . 14 11 9 Wheel 7 | . 14 . . Hover 20 | . 13 33 26 Device 6 | . . 10 18 Storage 9 | . 17 . . Processor 13 | . 7 21 18 Hackware 2 | . . . 9 Energy Gun 14 | . 13 22 9 Ballistic Gun 7 | . 14 . . Naked Turns . | . . . . Heaviest Build 15 | 14 15 9 10 Greatest Support 20 | 20 20 18 18 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 7 8 5 5 Most Carried 8 | 6 8 7 4 Average Carried 5 | 3 7 5 3 Final Capacity 8 | 8 8 5 5 Final Carried 8 | 6 8 5 4 Class Distribution -------------------- 44% | Scavenger-Scout 30% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 538 | 260 218 60 . Remotely . | . . . . Salvage Created 573 | . 474 74 25 Parts 49 | . 38 9 2 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 6 | . 5 1 . Guns 6 | . 5 1 . Classes Destroyed 7 | . 6 1 . Worker 1 | . 1 . . Builder 2 | . 2 . . Recycler 1 | . 1 . . Operator 3 | . 1 1 1 Watcher 3 | . 3 . . Grunt 5 | . 5 . . Sentry 1 | . . 1 . Best Kill Streak 4 | . 4 1 1 Combat Bots Only 2 | . 2 1 . Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 297 | . 123 87 87 Core 54 | . 23 31 . Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 90 92 . Volleys Fired 39 | . 28 5 6 Largest 2 | . 2 2 2 Hottest 85 | . 80 85 85 Shots Fired 74 | . 56 9 9 Gun 74 | . 56 9 9 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 26 | . 26 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 48 | . 30 9 9 Robot Hit Streak 10 | . 6 10 3 Robot Miss Streak 3 | . 3 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 52 | . 38 8 6 Core Hits 24 | . 19 3 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 774 | . 512 117 145 Guns 719 | . 512 117 90 Cannons . | . . . . Explosions 55 | . . . 55 Melee . | . . . . Ramming . | . . . . Kinetic 197 | . 197 . . Thermal 55 | . . . 55 Explosive . | . . . . Electromagnetic 522 | . 315 117 90 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles . | . . . . Explosions 5 | . . . 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . . 40 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | . 66 90 57 Average Temperature 21 | . 16 37 21 Received Heat Transfer 114 | . 69 18 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 180 | . 180 103 61 Initial 42 | . . 21 42 Average 61 | . 75 48 55 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 10 3 4 Peak Tracking Total 3 | . 3 1 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . 2 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 6 5 1 Terminals 9 | . 4 4 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 17 12 2 Successful 15 | . 8 6 1 Failed 16 | . 9 6 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 12 10 2 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 6 5 1 Record 1 | . . 1 . Prototype ID Bank 2 | . . 2 . Scanalyzer Index 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 3 | . 2 1 . Disarm Traps 1 | . 1 . . Patrol Status 1 | . . . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used 1 | . 1 . . Hacking Detections 11 | . 6 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1069 | 58 549 242 220 Spaces Moved 992 | 55 586 319 32 Core 15 | 15 . . . Treads . | . . . . Legs . | . . . . Wheels 269 | 40 229 . . Hover 708 | . 357 319 32 Flight . | . . . . Fastest Speed 50 | 50 56 52 52 Average Speed 61 | 71 65 52 52 Slowest Speed 116 | 80 116 52 52 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 69 28 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile . | . . . . AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1386 | 73 701 387 225 Wait 266 | 1 40 45 180 Move 989 | 54 585 318 32 Hop . | . . . . Pick Up 40 | 12 21 5 2 Fast Attach 1 | . 1 . . Attach 13 | 6 2 3 2 Detach . | . . . . Swap 11 | . 5 4 2 Drop 27 | . 19 7 1 Fire 39 | . 28 5 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 18) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -9/Materials | Discovered new exit (range 18) 782 | -9/Materials | Discovered new exit (range 7) 849 | -9/Materials | Identified exit to Materials 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Evolved 2 slots: Utility x2 898 | -8/Materials | Build established: Scavenger-Scout 1070 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 00862_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00864_ O-24 Administrator uses terminal to summon reinforcements. 00864_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00864_ O-24 Administrator locks terminal. 00869_ Chain reaction triggered in Lgt. Deuterium Engine. 00869_ EM Shotgun destroyed. 00869_ Destroyed EM Shotgun. 00869_ O-24 Administrator destroyed. 00874_ Acquired Imp. Sensor Array. 00877_ Dropped Sensor Array. 00878_ Acquired Imp. Sensor Array. 00887_ Connecting with Terminal... >>Enumerate(Patrols) Retrieving latest reported positions... Found 5 active patrol squads. Downloaded coordinate data. 01068_ Electrolysis Chamber disabled. 01068_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????x????????????????????? | | ?????????????????#????????????????? | | ???????????#??????????????????????? | | ???????? ??? ???????????????????? | | ???????????? ???????????????????? | | ???????????? +??????????????????? | | #??????????? #??????????????????? | | ???????????? #??????????????????? | | ??????? ???? #??????????????????? | | ???????????? #?????#????????????? | | ???????????? x # ????#????????????? | | ???????????# #??????????????????? | | ?########### +??? ??????????????? | | ?# @# #? ????????????????? | | ?# # # ???#????????????? | | ?# """ """ # #??????????????????? | | ?# """ "" # #??????????????????? | | ?# """ """g# #???#??????????????? | | ?# g# #??#????#??????????? | | ?# g + ##????#????????????? | | ?# "T" # #??#???????????????? | | ############ #??#??#????????????? | | ??# # #??????????????????? | | ??# """"" # #??????????????????? | | ??# ""T"" " #??????????????????? | | ??# "%! #??????????#???????? | | ??# "! #????#?????????????? | | ### !! " #??????????????????? | | ??# !!! # #??????????????????? | | ??# !!! # #??????????????????? | | ??# #####??#???????????????? | | ??##########??????????????????????? | | ?????????????#????????????????????? | | ?????##??????????????????#????????? | | ???????????#??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 54 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialSystemProtomatter Manual? 0 Play Time 00:23:59 Cumulative 27.5 hours Start 2022.07.22 @ 08:46:52 End 2022.07.22 @ 09:11:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c99d960f-e9c5-44c3-923b-a65d56a354e4